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Record Sheets Design by David L.

McCulloch

TM

ARMOR DIAGRAM
Head (6)

Left Torso
(6)

Right Torso
(6)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: COM-2D COMMANDO


Movement Points:
Walking:
6
Running:
9
0
Jumping:

Name:

Tonnage:
25
Tech Base: Inner Sphere
2463

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

SRM 6
SRM 4
Medium Laser

CT
RA
LA

4 2/Msl
3 2/Msl
3
5

3
3
3

6
6
6

9
9
9

Center
Torso
(8)

Left Arm
(6)

Left
Leg
(8)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
Ammo (SRM 6) 15
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(3)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
SRM 6
SRM 6

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(8)

Center
Torso
Rear (4)

Left
Torso Rear
(3)

CRITICAL HIT TABLE

Right Arm
(6)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
SRM 4
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
Ammo (SRM 4) 25
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Left Torso (6)

Head

Heat
Scale
Overflow

Right Torso (6)


30*
29
28*
27

Left
Arm
(4)

Right
Arm
(4)

25*
24*
23*

Center
Torso
(8)
Left
Leg
(6)

26*

22*

Right
Leg
(6)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (6)

Left Torso
(6)

Right Torso
(6)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: SDR-5V SPIDER

Name:

Movement Points:
Walking:
8
Running: 12
8
Jumping:

Tonnage:
30
Tech Base: Inner Sphere
2650

Weapons & Equipment Inventory


Qty Type
2

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Medium Laser

CT

Center
Torso
(8)

Left Arm
(5)

Left
Leg
(6)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso
Jump Jet
Jump Jet
Jump Jet
Jump Jet
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(2)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Single Heat Sink
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Medium Laser
Medium Laser

Engine Hits
Gyro Hits
Sensor Hits
Life Support

Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(6)

Center
Torso
Rear (4)

Left
Torso Rear
(2)

CRITICAL HIT TABLE

Right Arm
(5)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso
Jump Jet
Jump Jet
Jump Jet
Jump Jet
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Left Torso (7)

Head

Heat
Scale
Overflow

Right Torso (7)


30*
29
28*
27

Left
Arm
(5)

Right
Arm
(5)

25*
24*
23*

Center
Torso
(10)
Left
Leg
(7)

26*

22*

Right
Leg
(7)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (7)

Left Torso
(8)

Right Torso
(8)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: JR7-D JENNER

Name:

Movement Points:
Walking:
7
Running: 11
5
Jumping:

Tonnage:
35
Tech Base: Inner Sphere
2784

Weapons & Equipment Inventory


Qty Type
2
2
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Medium Laser
Medium Laser
SRM 4

RA
LA
CT

3
5
0
3
5
0
3 2/Msl 0

3
3
3

6
6
6

9
9
9

Center
Torso
(10)

Left Arm
(4)

Left
Leg
(6)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Medium Laser
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso
Jump Jet
Jump Jet
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(4)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Single Heat Sink
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Jump Jet
SRM 4

Engine Hits
Gyro Hits
Sensor Hits
Life Support

Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(6)

Center
Torso
Rear (3)

Left
Torso Rear
(4)

CRITICAL HIT TABLE

Right Arm
(4)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Medium Laser
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Jump Jet
Jump Jet
Ammo (SRM 4) 25
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Left Torso (8)

Head

Heat
Scale
Overflow

Right Torso (8)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

Center
Torso
(11)
Left
Leg
(8)

26*
25*
24*
23*
22*

Right
Leg
(8)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(10)

Right Torso
(10)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: PNT-9R PANTHER


Movement Points:
Walking:
4
Running:
6
4
Jumping:

Name:
Tonnage:
35
Tech Base: Inner Sphere
2739

Weapons & Equipment Inventory


Qty Type
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

PPC
SRM 4

RA 10 10
3
CT 3 2/Msl

6
3

12 18
6 9

Center
Torso
(14)

Left Arm
(10)

Left
Leg
(12)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
Ammo (SRM 4) 25
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(5)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
SRM 4
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(12)

Center
Torso
Rear (7)

Left
Torso Rear
(5)

CRITICAL HIT TABLE

Right Arm
(10)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
PPC
PPC
PPC
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Left Torso (8)

Head

Heat
Scale
Overflow

Right Torso (8)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

Center
Torso
(11)
Left
Leg
(8)

26*
25*
24*
23*
22*

Right
Leg
(8)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
13
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (8)

Left Torso
(10)

Right Torso
(10)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: ASN-21 ASSASSIN


Movement Points:
Walking:
7
Running: 11
7
Jumping:

Name:
Tonnage:
40
Tech Base: Inner Sphere
2593

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Medium Laser
LRM 5
SRM 2

RA
RT
LT

3
5

2 1/Msl 6
2 2/Msl

3
7
3

6
9
14 21
6
9

Center
Torso
(12)

Left Arm
(6)

Left
Leg
(6)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Jump Jet
Jump Jet
Jump Jet
SRM 2
Ammo (SRM 2) 50
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(2)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Jump Jet
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(6)

Center
Torso
Rear (4)

Left
Torso Rear
(2)

CRITICAL HIT TABLE

Right Arm
(6)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Jump Jet
Jump Jet
Jump Jet
LRM 5
Ammo (LRM 5) 24
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (10)

Heat
Scale
Overflow

Right Torso (10)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

25*
24*
23*

Center
Torso
(12)
Left
Leg
(10)

26*

22*

Right
Leg
(10)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(6)

Right Torso
(6)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: CDA-2A CICADA

Name:

Movement Points:
Walking:
8
Running: 12
0
Jumping:

Tonnage:
40
Tech Base: Inner Sphere
2840

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Medium Laser
Medium Laser
Small Laser

RT
LT
CT

3
3
3

5
0
0

3
3
1

6
6
2

9
9
3

Center
Torso
(11)

Left Arm
(4)

Left
Leg
(6)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(3)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Small Laser
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(6)

Center
Torso
Rear (6)

Left
Torso Rear
(3)

CRITICAL HIT TABLE

Right Arm
(4)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (10)

Heat
Scale
Overflow

Right Torso (10)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

25*
24*
23*

Center
Torso
(12)
Left
Leg
(10)

26*

22*

Right
Leg
(10)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(6)

Right Torso
(6)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: CLNT-2-3T CLINT

Name:

Movement Points:
Walking:
6
Running:
9
6
Jumping:

Tonnage:
40
Tech Base: Inner Sphere
2507

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 5
Medium Laser
Medium Laser

RA
LT
CT

1
3
3

5
5
5

6
3
3

12 18
6 9
6 9

Center
Torso
(11)

Left Arm
(6)

Left
Leg
(8)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Jump Jet
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(4)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Medium Laser
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(8)

Center
Torso
Rear (4)

Left
Torso Rear
(4)

CRITICAL HIT TABLE

Right Arm
(6)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Jump Jet
Single Heat Sink
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Head
Left Torso (10)

Heat
Scale
Overflow

Right Torso (10)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

25*
24*
23*

Center
Torso
(12)
Left
Leg
(10)

26*

22*

Right
Leg
(10)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(14)

Right Torso
(14)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: HER-2S HERMES II

Name:

Movement Points:
Walking:
6
Running:
9
0
Jumping:

Tonnage:
40
Tech Base: Inner Sphere
2798

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 5
Medium Laser
Flamer

RT
RA
LA

1
3
3

5
5
2

6 12
3 6
1 2

18
9
3

Center
Torso
(17)

Left Arm
(11)

Left
Leg
(14)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Flamer
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(5)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Roll Again
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(14)

Center
Torso
Rear (6)

Left
Torso Rear
(5)

CRITICAL HIT TABLE

Right Arm
(11)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (10)

Heat
Scale
Overflow

Right Torso (10)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

25*
24*
23*

Center
Torso
(12)
Left
Leg
(10)

26*

22*

Right
Leg
(10)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(12)

Right Torso
(12)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: WTH-1 WHITWORTH


Movement Points:
Walking:
4
Running:
6
4
Jumping:

Name:

Tonnage:
40
Tech Base: Inner Sphere
2610

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 10
LRM 10
Medium Laser
Medium Laser
Medium Laser

LT
RT
H
RA
LA

4 1/Msl 6
4 1/Msl 6
3
5

3
5

3
5

7 14
7 14
3 6
3 6
3 6

21
21
9
9
9

Center
Torso
(16)

Left Arm
(12)

Left
Leg
(18)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
LRM 10
LRM 10
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(6)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Medium Laser
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Roll Again
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(18)

Center
Torso
Rear (7)

Left
Torso Rear
(6)

CRITICAL HIT TABLE

Right Arm
(12)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
LRM 10
LRM 10
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Head
Left Torso (10)

Heat
Scale
Overflow

Right Torso (10)


30*
29
28*
27

Left
Arm
(6)

Right
Arm
(6)

25*
24*
23*

Center
Torso
(12)
Left
Leg
(10)

26*

22*

Right
Leg
(10)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(16)

Right Torso
(16)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: VND-1R VINDICATOR


Movement Points:
Walking:
4
Running:
6
4
Jumping:

Name:

Tonnage:
45
Tech Base: Inner Sphere
2826

Weapons & Equipment Inventory


Qty Type
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 5
PPC
Medium Laser
Small Laser

LT 2 1/Msl 6
RA 10 10
3
H 3
5

LA 1
3

7
6
3
1

14 21
12 18
6 9
2 3

Center
Torso
(18)

Left Arm
(14)

Left
Leg
(18)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand
Small Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
LRM 5
Ammo (LRM 5) 24
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(6)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Medium Laser
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Jump Jet
Jump Jet

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Roll Again

Right
Leg
(18)

Center
Torso
Rear (9)

Left
Torso Rear
(6)

CRITICAL HIT TABLE

Right Arm
(14)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
PPC
PPC
PPC
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Roll Again

Head
Left Torso (11)

Heat
Scale
Overflow

Right Torso (11)


30*
29
28*
27

Left
Arm
(7)

Right
Arm
(7)

Center
Torso
(14)
Left
Leg
(11)

26*
25*
24*
23*
22*

Right
Leg
(11)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
16
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(17)

Right Torso
(17)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: ENF-4R ENFORCER


Movement Points:
Walking:
4
Running:
6
Jumping:
4

Name:
Tonnage:
50
Tech Base: Inner Sphere
2777

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 10
Large Laser
Small Laser

RA
LA
LT

3
8
1

10
8
3

5
5
1

10 15
10 15
2 3

Center
Torso
(23)

Left Arm
(14)

Left
Leg
(20)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Large Laser
Large Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
Small Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(3)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Roll Again
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(20)

Center
Torso
Rear (4)

Left
Torso Rear
(3)

CRITICAL HIT TABLE

Right Arm
(14)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Autocannon 10
Autocannon 10
Autocannon 10
Autocannon 10
Autocannon 10
Autocannon 10
Autocannon 10
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
Ammo (AC 10) 10
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Head
Left Torso (12)

Heat
Scale
Overflow

Right Torso (12)


30*
29
28*
27

Left
Arm
(8)

Right
Arm
(8)

Center
Torso
(16)
Left
Leg
(12)

26*
25*
24*
23*
22*

Right
Leg
(12)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
12
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(20)

Right Torso
(20)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: HBK-4G HUNCHBACK


Movement Points:
Walking:
4
Running:
6
Jumping:
0

Name:

Tonnage:
50
Tech Base: Inner Sphere
2572

Weapons & Equipment Inventory


Qty Type
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Medium Laser
Medium Laser
Autocannon 20
Small Laser

RA
LA
RT
H

3
3
7
1

5
5
20
3

3
3
3
1

6
6
6
2

9
9
9
3

Center
Torso
(26)

Left Arm
(16)

Left
Leg
(20)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Ammo (AC 20) 5


Ammo (AC 20) 5
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(4)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Small Laser
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Single Heat Sink
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Right
Leg
(20)

Center
Torso
Rear (5)

Left
Torso Rear
(4)

CRITICAL HIT TABLE

Right Arm
(16)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Autocannon 20
Autocannon 20
Autocannon 10
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Head
Left Torso (12)

Heat
Scale
Overflow

Right Torso (12)


30*
29
28*
27

Left
Arm
(8)

Right
Arm
(8)

Center
Torso
(16)
Left
Leg
(12)

26*
25*
24*
23*
22*

Right
Leg
(12)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
13
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(11)

Right Torso
(11)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: TBT-5N TREBUCHET


Movement Points:
Walking:
5
Running:
8
0
Jumping:

Name:
Tonnage:
50
Tech Base: Inner Sphere
2780

Weapons & Equipment Inventory


Qty Type
1
1
1
2

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 15
LRM 15
Medium Laser
Medium Laser

LA
RT
LA
RA

5 1/Msl 6
5 1/Msl 6
3
5

3
5

7
7
3
3

14 21
14 21
6 9
6 9

Center
Torso
(22)

Left Arm
(10)

Left
Leg
(15)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
LRM 15
LRM 15
LRM 15
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again

Left Torso

Ammo (LRM 15) 8


Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(5)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Roll Again
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(15)

Center
Torso
Rear (7)

Left
Torso Rear
(5)

CRITICAL HIT TABLE

Right Arm
(10)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

LRM 15
LRM 15
LRM 15
Ammo (LRM 15) 8
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (12)

Heat
Scale
Overflow

Right Torso (12)


30*
29
28*
27

Left
Arm
(8)

Right
Arm
(8)

Center
Torso
(16)
Left
Leg
(12)

26*
25*
24*
23*
22*

Right
Leg
(12)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (8)

Left Torso
(15)

Right Torso
(15)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: DV-6M DERVISH

Name:

Movement Points:
Walking:
5
Running:
8
5
Jumping:

Tonnage:
55
Tech Base: Inner Sphere
2520

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 10
LRM 10
Medium Laser
Medium Laser
SRM 2
SRM 2

LT
RT
LA
RA
LA
RA

4
4
3
3
2
2

1/Msl
1/Msl
5
5
2/Msl
2/Msl

6
6

7
7
3
3
3
3

14 21
14 21
6 9
6 9
6 9
6 9

Center
Torso
(20)

Left Arm
(10)

Left
Leg
(15)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
SRM 2
Ammo (SRM 2) 50
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

LRM 10
LRM 10
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(4)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Jump Jet
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(15)

Center
Torso
Rear (4)

Left
Torso Rear
(4)

CRITICAL HIT TABLE

Right Arm
(10)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
SRM 2
Ammo (SRM 2) 50
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

LRM 10
LRM 10
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Head
Left Torso (13)

Heat
Scale
Overflow

Right Torso (13)


30*
29
28*
27

Left
Arm
(9)

Right
Arm
(9)

25*
24*
23*

Center
Torso
(18)
Left
Leg
(13)

26*

22*

Right
Leg
(13)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(16)

Right Torso
(16)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: DRG-1N DRAGON


Movement Points:
Walking:
5
Running:
8
0
Jumping:

Name:

Tonnage:
60
Tech Base: Inner Sphere
2754

Weapons & Equipment Inventory


Qty Type
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 10
Autocannon 5
Medium Laser
Medium Laser

CT
RA
LA
LT (R)

4 1/Msl
1
5
3
5
3
5

6
3

7 14
6 12
3 6
3 6

21
18
9
9

Center
Torso
(27)

Left Arm
(14)

Left
Leg
(18)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Medium Laser (R)


Ammo (LRM 10) 12
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(8)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
LRM 10
LRM 10

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(18)

Center
Torso
Rear (12)

Left
Torso Rear
(8)

CRITICAL HIT TABLE

Right Arm
(14)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Ammo (AC 5) 20
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (14)

Heat
Scale
Overflow

Right Torso (14)


30*
29
28*
27

Left
Arm
(10)

Right
Arm
(10)

Center
Torso
(20)
Left
Leg
(14)

26*
25*
24*
23*
22*

Right
Leg
(14)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(14)

Right Torso
(14)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: QKD-4G QUICKDRAW


Movement Points:
Walking:
5
Running:
8
5
Jumping:

Name:

Tonnage:
60
Tech Base: Inner Sphere
2779

Weapons & Equipment Inventory


Qty Type
1
1
1
1
2

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 10
SRM 4
Medium Laser
Medium Laser
Medium Laser

LT
CT
LA
RA
RT (R)

4 1/Msl 6
3 2/Msl
3
5

3
5

3
5

7
3
3
3
3

14 21
6 9
6 9
6 9
6 9

Center
Torso
(17)

Left Arm
(11)

Left
Leg
(15)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Jump Jet
Jump Jet
LRM 10
LRM 10
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(7)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Single Heat Sink
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Jump Jet
SRM 4

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(15)

Center
Torso
Rear (8)

Left
Torso Rear
(7)

CRITICAL HIT TABLE

Right Arm
(11)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Jump Jet
Jump Jet
Medium Laser (R)
Medium Laser (R)
Ammo (SRM 4) 25
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (14)

Heat
Scale
Overflow

Right Torso (14)


30*
29
28*
27

Left
Arm
(10)

Right
Arm
(10)

Center
Torso
(20)
Left
Leg
(14)

26*
25*
24*
23*
22*

Right
Leg
(14)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
13
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(19)

Right Torso
(19)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: CPLT-C1 CATAPULT


Movement Points:
Walking:
4
Running:
6
4
Jumping:

Name:
Tonnage:
65
Tech Base: Inner Sphere
2561

Weapons & Equipment Inventory


Qty Type
1
1
2
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

LRM 15
LRM 15
Medium Laser
Medium Laser
Medium Laser

RA
LA
CT
LT
RT

5 1/Msl 6
5 1/Msl 6
3
5

3
5

3
5

7
7
3
3
3

14 21
14 21
6 9
6 9
6 9

Center
Torso
(24)

Left Arm
(13)

Left
Leg
(18)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
LRM 15
LRM 15
LRM 15
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Jump Jet
Jump Jet
Medum Laser
Ammo (LRM 15) 8
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(8)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Single Heat Sink
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Medium Laser
Medium Laser

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Right
Leg
(18)

Center
Torso
Rear (11)

Left
Torso Rear
(8)

CRITICAL HIT TABLE

Right Arm
(13)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
LRM 15
LRM 15
LRM 15
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Jump Jet
Jump Jet
Medium Laser
Ammo (LRM 15) 8
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Head
Left Torso (15)

Heat
Scale
Overflow

Right Torso (15)


30*
29
28*
27

Left
Arm
(10)

Right
Arm
(10)

25*
24*
23*

Center
Torso
(21)
Left
Leg
(15)

26*

22*

Right
Leg
(15)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
15
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(13)

Right Torso
(13)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: JM6-S JAGERMECH


Movement Points:
Walking:
4
Running:
6
0
Jumping:

Name:
Tonnage:
65
Tech Base: Inner Sphere
2774

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 5
Autocannon 5
Autocannon 2
Autocannon 2
Medium Laser
Medium Laser

RA
LA
RA
LA
RT
LT

1
1
1
1
3
3

5
5
2
2
5
5

3
3
4
4

6
6
8
8
3
3

12
12
16
16
6
6

18
18
24
24
9
9

Center
Torso
(16)

Left Arm
(6)

Left
Leg
(11)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 2
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Left Torso

Medium Laser
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(3)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Ammo (AC 2) 45
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(11)

Center
Torso
Rear (5)

Left
Torso Rear
(3)

CRITICAL HIT TABLE

Right Arm
(6)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 2
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Medium Laser
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (15)

Heat
Scale
Overflow

Right Torso (15)


30*
29
28*
27

Left
Arm
(10)

Right
Arm
(10)

25*
24*
23*

Center
Torso
(21)
Left
Leg
(15)

26*

22*

Right
Leg
(15)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
10
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(20)

Right Torso
(20)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: GHR-5H GRASSHOPPER


Movement Points:
Walking:
4
Running:
6
4
Jumping:

Name:

Tonnage:
70
Tech Base: Inner Sphere
2786

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Large Laser
Medium Laser
Medium Laser
Medium Laser
Medium Laser
LRM 5

CT
LT
RA
LA
RT
H

8
8
3
5
3
5
3
5
3
5
2 1/Msl

5
3
3
3
3
7

10 15
6 9
6 9
6 9
6 9
14 21

Center
Torso
(30)

Left Arm
(22)

Left
Leg
(26)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Single Heat Sink
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(10)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
LRM 5
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Large Laser
Large Laser

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Right
Leg
(26)

Center
Torso
Rear (13)

Left
Torso Rear
(10)

CRITICAL HIT TABLE

Right Arm
(22)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Single Heat Sink
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Single Heat Sink


Single Heat Sink
Single Heat Sink
Single Heat Sink
Medium Laser
Ammo (LRM 5) 24
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Head
Left Torso (15)

Heat
Scale
Overflow

Right Torso (15)


30*
29
28*
27

Left
Arm
(11)

Right
Arm
(11)

25*
24*
23*

Center
Torso
(22)
Left
Leg
(15)

26*

22*

Right
Leg
(15)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
22
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(24)

Right Torso
(24)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: AWS-8Q AWESOME


Movement Points:
Walking:
3
Running:
5
0
Jumping:

Name:
Tonnage:
80
Tech Base: Inner Sphere
2665

Weapons & Equipment Inventory


Qty Type
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

PPC
PPC
PPC
Small Laser

RA 10
RT 10
LT 10
H 1

10
10
10
3

3
3
3

6
6
6
1

12 18
12 18
12 18
2 3

Center
Torso
(30)

Left Arm
(24)

Left
Leg
(33)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

PPC
PPC
PPC
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(10)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Small Laser
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Single Heat Sink
Single Heat Sink

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Right
Leg
(33)

Center
Torso
Rear (19)

Left
Torso Rear
(10)

CRITICAL HIT TABLE

Right Arm
(24)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
PPC
PPC
PPC
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again

Right Torso

PPC
PPC
PPC
Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Head
Left Torso (17)

Heat
Scale
Overflow

Right Torso (17)


30*
29
28*
27

Left
Arm
(13)

Right
Arm
(13)

Center
Torso
(25)
Left
Leg
(17)

26*
25*
24*
23*
22*

Right
Leg
(17)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
28
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(18)

Right Torso
(18)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: ZEU-6S ZEUS

Name:

Movement Points:
Walking:
4
Running:
6
0
Jumping:

Tonnage:
80
Tech Base: Inner Sphere
2787

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Large Laser
LRM 15
Medium Laser
Medium Laser
Autocannon 5

LT
RA
LT (R)
CT
LA

8
8

5 1/Msl 6
3
5

3
5

1
5
3

5
7
3
3
6

10 15
14 21
6 9
6 9
12 18

Center
Torso
(26)

Left Arm
(22)

Left
Leg
(24)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again

Left Torso

Large Laser
Large Laser
Medium Laser (R)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(6)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Single Heat Sink
Medium Laser

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Right
Leg
(24)

Center
Torso
Rear (9)

Left
Torso Rear
(6)

CRITICAL HIT TABLE

Right Arm
(22)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
LRM 15
LRM 15
LRM 15
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Ammo (LRM 15) 8


Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Head
Left Torso (17)

Heat
Scale
Overflow

Right Torso (17)


30*
29
28*
27

Left
Arm
(13)

Right
Arm
(13)

Center
Torso
(25)
Left
Leg
(17)

26*
25*
24*
23*
22*

Right
Leg
(17)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
17
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(20)

Right Torso
(20)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: CP-10-Z CYCLOPS

Name:

Movement Points:
Walking:
4
Running:
6
0
Jumping:

Tonnage:
90
Tech Base: Inner Sphere
2710

Weapons & Equipment Inventory


Qty Type
1
1
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 20
LRM 10
Medium Laser
Medium Laser
SRM 4

RT
LT
RA
LA
CT

7 20

4 1/Msl 6
3
5

3
5

3 2/Msl

3
7
3
3
3

6 9
14 21
6 9
6 9
6 9

Center
Torso
(30)

Left Arm
(10)

Left
Leg
(17)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

LRM 10
LRM 10
Ammo (AC 20) 5
Ammo (AC 20) 5
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(8)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
SRM 4
Ammo (SRM 4) 25

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(17)

Center
Torso
Rear (11)

Left
Torso Rear
(8)

CRITICAL HIT TABLE

Right Arm
(10)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Ammo (AC 20) 5
Ammo (AC 20) 5

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Head
Left Torso (19)

Heat
Scale
Overflow

Right Torso (19)


30*
29
28*
27

Left
Arm
(15)

Right
Arm
(15)

25*
24*
23*

Center
Torso
(29)
Left
Leg
(19)

26*

22*

Right
Leg
(19)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
12
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(30)

Right Torso
(30)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: BNC-3E BANSHEE


Movement Points:
Walking:
4
Running:
6
0
Jumping:

Name:
Tonnage:
95
Tech Base: Inner Sphere
2495

Weapons & Equipment Inventory


Qty Type
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

PPC
Autocannon 5
Small Laser

RT 10
LT 1
H 1

10
5
3

3
3

6
6
1

12 18
12 18
2 3

Center
Torso
(40)

Left Arm
(21)

Left
Leg
(26)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Autocannon 5
Autocannon 5
Autocannon 5
Autocannon 5
Ammo (AC 5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(10)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Small Laser
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Roll Again
Roll Again

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Right
Leg
(26)

Center
Torso
Rear (17)

Left
Torso Rear
(10)

CRITICAL HIT TABLE

Right Arm
(21)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso
PPC
PPC
PPC
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Roll Again

Head
Left Torso (20)

Heat
Scale
Overflow

Right Torso (20)


30*
29
28*
27

Left
Arm
(16)

Right
Arm
(16)

25*
24*
23*

Center
Torso
(30)
Left
Leg
(20)

26*

22*

Right
Leg
(20)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
16
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

TM

ARMOR DIAGRAM
Head (9)

Left Torso
(32)

Right Torso
(32)

MECH RECORD SHEET


'MECH DATA

WARRIOR DATA

Type: AS7-D ATLAS

Name:

Movement Points:
Walking:
3
Running:
5
0
Jumping:

Tonnage:
100
Tech Base: Inner Sphere
2755

Weapons & Equipment Inventory


Qty Type
1
1
2
1
1
1

Gunnery Skill:
Hits Taken
Consciousness#

Piloting Skill:
1
3

2
5

3 4 5 6
7 10 11 Dead

(hexes)

Loc Ht Dmg Min Sht Med Lng

Autocannon 20
LRM 20
Medium Laser
Medium Laser
Medium Laser
SRM 6

RT
LT
CT (R)
RA
LA
LT

7 20

6 1/Msl 6
3
5

3
5

3
5

4 2/Msl

3
7
3
3
3
3

6 9
14 21
6 9
6 9
6 9
6 9

Center
Torso
(47)

Left Arm
(34)

Left
Leg
(41)

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
3.
4.
5.
6.

Left Arm

1.
2.
3.
4.
5.
6.

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Single Heat Sink
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

1-3

Left Torso

Single Heat Sink


LRM 20
LRM 20
LRM 20
LRM 20
LRM 20
SRM 6
SRM 6
Ammo (LRM 20) 6
Ammo (LRM 20) 6
Ammo (SRM 6) 15
Roll Again

4-6

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

Right
Torso Rear
(10)

INTERNAL STRUCTURE DIAGRAM

Head

Life Support
Sensors
Cockpit
Single Heat Sink
Sensors
Life Support

Center Torso
Engine
Engine
Engine
Gyro
Gyro
Gyro

Gyro
Engine
Engine
Engine
Medium Laser (R)
Medium Laser (R)

Engine Hits
Gyro Hits
Sensor Hits
Life Support

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

1.
2.
1-3 3.
4.
5.
6.
1.
2.
4-6 3.
4.
5.
6.

Left Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Right
Leg
(41)

Center
Torso
Rear (14)

Left
Torso Rear
(10)

CRITICAL HIT TABLE

Right Arm
(34)

Damage Transfer
Diagram

1.
2.
3.
4.
5.
6.

Right Arm

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Single Heat Sink
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

Right Torso

Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Autocannon 20
Ammo ( AC 20 ) 5
Ammo ( AC 20 ) 5

Right Leg

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Single Heat Sink
Single Heat Sink

Head
Left Torso (21)

Heat
Scale
Overflow

Right Torso (21)


30*
29
28*
27

Left
Arm
(17)

Right
Arm
(17)

25*
24*
23*

Center
Torso
(31)
Left
Leg
(21)

26*

22*

Right
Leg
(21)

21
20*
19*
18*
17*

HEAT DATA
Heat Sinks:
Heat
Effects
Level*
20
30 Shutdown
Single
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 2 Movement Points
8 +1 Modifier to Fire
5 1 Movement Points

2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

16
15*
14*
13*
12
11
10*
9
8*
7
6
5*
4
3
2
1
0

Cut Here
Fold Here

Commando
rear

Spider
rear

Jenner
rear

Panther
rear

Assassin
rear

Cicada
rear

Clint
rear

Hermes ii
rear

Commando
Front

Spider
Front

Jenner
Front

Panther
Front

Assassin
Front

Cicada
Front

Clint
Front

Hermes ii
Front

Whitworth
rear

Vindicator
rear

Enforcer
rear

Hunchback
rear

Trebuchet
rear

Dervish
rear

Dragon
rear

Quickdraw
rear

Whitworth
Front

Vindicator
Front

Enforcer
Front

Hunchback
Front

Trebuchet
Front

Dervish
Front

Dragon
Front

Quickdraw
Front

Catapult
rear

Jagermech
rear

Grasshopper
rear

Awesome
rear

Zeus
rear

Cyclops
rear

Banshee
rear

Atlas
rear

Catapult
Front

Jagermech
Front

Grasshopper
Front

Awesome
Front

Zeus
Front

Cyclops
Front

Banshee
Front

Atlas
Front

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