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19 update
====================================
Overview
-------This is an unofficial patch for Thief II: The Metal Age (T2) which updates the g
ame from v1.18 to
v1.19, providing improved support for modern hardware and correcting many known
bugs. T2 can be
purchased digitally from GOG (www.gog.com) and Steam (store.steampowered.com). I
f you prefer a
boxed copy, it can usually be found on Mastertronic and Amazon (or similar).
This patch is made available "as is" and without warranty of any kind. It was no
t developed by
Eidos/Square Enix, Looking Glass Studios, GOG, Steam, Mastertronic, or Amazon, a
nd is neither
supported nor endorsed by them or anyone else. The aforementioned parties cannot
be held responsible
for any problems or damages incurred by this software. If you do not agree with
these terms then do
not apply the update.
T2 and its resources/executables are the property of Eidos/Square Enix.
Installation
-----------You must have a valid install of T2 v1.18. If you have an old CD/DVD version of
the game you may
need to update it to v1.18 first.
Extract the contents of the "new_dark.zip" and "contrib.zip" archives into your
T2 directory, and you
are done.
v1.19 should be able to load savegames made with v1.18, but this is best avoided
. Savegames made
with v1.19 are however NOT compatible with v1.18.
If OpenAL is available on your system, it can be enabled in the Audio options me
nu through the option
"Hardware Acceleration", which will toggle between "ON", "OFF" and "OpenAL". If
you don't have OpenAL
but you want to use it, you will have to install the OpenAL libraries first (lin
k provided below).
IMPORTANT: The "Visual Studio 2008 SP1 C++" and "DirectX End-User Runtimes (June
2010)" runtime
DLLs are required to run (the DirectX ones are only required when run
ning with DX9,
which is default). While most systems probably already have them inst
alled, by default
or through other applications and games, they can be missing on some.
Below are the
official download links.
Visual Studio 2008 SP1 C++ runtimes:
http://www.microsoft.com/downloads/en/details.aspx?familyid=A5C84275-3B97-4AB7
-A40D-3802B2AF5FC2&displaylang=en
istance art)
- Fixed solo view editor issues when going back to edit mode from game mode
- Added ability to change the brush colors in DromEd via values in DromEd.cfg.
- Added light-based transparency property
- Added ability to enable/disable eye zoom in Thief 2
- Vast improvements to editor dialogs, including crash fixes and improved funct
ionality
- Increased brush limit from 7068 to 16384
- Increased rooms limit from 1024 to 4096
- Increased ambient sound limit from 256 to 1024
- Increased cell limit from 28672 to 32760
- Increased the maximum number of sides in a cylinder from 10 to 26.
- Increased automap location limit from 64 to 256 locations per page
- The texture rotation control can now interpret negative values
- Fixed a crash while generating reports
- Added a warning dialog when attempting to save one filetype (mis/gam/cow) as
another
- Added new Windows-style texture palette (which also supports more than 256 te
xtures)
- Added support for all editor window sizes
- Added Pendulum (/sinusoidal) curve type to tweqs
- Added DetailAttachement link type
- Added Distance Alpha property
- Added Bitmap Color property for custom modulation color on bitmap objects
- Added "Face camera (axial)" setting to Bitmap Worldspace
- Added color param, additive blending and spotlight cone falloff support to co
ronas
- Added "Editor Comments" property
- Added "show_vhots" command for debug visuals of vhot placement and numbering
on objects
- Manually deleting links in the link view dialog no longer deletes attached ob
ject for ParticleAttachement/DetailAttachement links
- Added the ability to place graphical decals on book pages
- Corpses with Contains links no longer count as pickpockets
- The Auto-Multibrush property no longer crashes DromEd if the .vbr file was no
t found.
- The stimulus on existing receptrons can now be changed
- The intensity for sources is no longer reset when changing the propagator
- The receptrons list now correctly shows the max intensity value for existing
receptrons
- Meshes can now be scaled with the Scale property
- Scaled objects now cast properly scaled shadows
- Objects can now obscure coronas
- Bitmap Worldspace objects can now be locally lit
- Precipitation will now collide with OBB objects as well as terrain
- The brush_to_room command can now be given a negative number, to be interpret
ed as an absolute size instead of a percentage (e.g. brush_to_room -0.1 would cr
eate a room brush 0.1 units larger than the selected brush.)
- It is no longer necessary to explicitly add the Hidden property to a secret o
bject for the secret to be properly counted
- Added numeric keypad input support
- DromEd will no longer stop working after 03:14:07 on Tuesday, 19 January 2038
- Added "scroll here" option to the right-click menu for solo views, similar to
the "teleport camera" option for non-solo views
- Fixed some issues with calculating which room cells are in (which might have
caused problems with precipitation and fogging)
- Increased the time range of Tweqs to 0-65535
- The same property can no longer be added to an object multiple times
- Fixed a crash when adding the Texture Anim Data property to a concrete object