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HANDBOOK

OF
DRILLS
2004 EDITION
COMPILED BY STAN ANDERSON

1
HANDBOOK OF DRILLS

TABLE OF CONTENTS

CIRCLE YOUR WAGONS: Fire Scene Operations 1-2


EQUIPMENT CIRCUIT: Equipment Knowledge 3
EQUIPMENT SCRAMBLE: Equipment Knowledge & Usage 4-5
FIND ME! HELP ME!: Search & Rescue 5
HOSE POLO: Hose Handling 6-7
WATER POLO 2: Hose Handling 8-9
HOSE STREAM DERBY: Hose Handling 9-10
MAKE AND BREAK: Hose Handling 11
WHERE ARE YOU?: Area Familiarization 12
WHERE WAS I?: SCBA, Search & Rescue 13
TO SHOWER OR NOT TO SHOWER: Monitor Operation 13-14
SCBA DONNING SCRAMBLE: SCBA 14
SKILLS IN THE DARK: SCBA, Search & Rescue 15
TARGET PRACTICE: Firefighting Skills 16-22
EMS/BLS SCRAMBLE: Area familiarization, EMT Skills 23-25
MEDICAL SCENARIOS: EMT Skills 26-29
FIREFIGHTER IN THE WATER: Rescue 29
AND AWAY WE GO: Hose Handling 30
GET EM DOWN: Extrication, Rescue 30-31
GET IT UP AND BRING IT DOWN: Rope Work, Ladders 31
GET MY LINE: Hose Handling 31-32
HELP ME OUT: Ladders, Evacuation Methods 32
HOW DO I GET OUT: SCBA, Search & Rescue 33
HURRY UP TO GET OUT: Search & Rescue, Evacuation Methods 33-34
ON TOP OF OLD SMOKEY: Ventilation 34
SAVE MY STUFF: Salvage 35
SOPs OR SOGs: SOP Or SOG Knowledge 35-36
YOU LIGHT UP MY LIFE: Scene Lighting 36
WHERE DO I PARK: Apparatus Placement, Scene Safety 37-38
YUCCA FLATS JUNK YARD DOG BALL: SCBA Usage 38
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BLACKOUT OR BLINDFOLD: SCBA Comfort Level Drill 42
SURVIVOR FIREFIGHTER: team Firefighter Skills 43
MINI DRILLS 44-
WHICH WAY OUT (MINI-DRILL) 44
THE BAD SECTION (M-D) 44
WHAT’S WRONG HERE? (M-D) 45
LIGHT MY SCENE (M-D) 45
HOW MUCH AIR I USE (M-D) 45
DONNING HOW? (M-D) 45
HOW CAN I FIT HERE? (M-D) 45
HOW MUCH DOES IT SPREAD? (M-D) 46
WHAT DO I DO? 46
CAN I SAVE EM? 46
FORCE THE ISSUE 46
HELP 46
HOW FAR DO I GO 47
CHANGE MYSELF 47
COMBINED EVOLUTIONS 47
SCBA BASKETBALL 47
LARGE AREA SEARCH GAME 48
CHILDREN HIDDING 48
USING THE DOT GUIDEBOOK 48

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DRILL: CIRCLE THE WAGONS – Stan Anderson, Central Whidbey Fire &
Rescue
Description: This drill has fire apparatus placed around a city block. Each apparatus is called
to a simulated fire location and given assignments

Objectives or Skills Practiced: Radio communications, incident command, accountability,


initial attack evolutions, SCBA, water supply skills, ventilation skills, setting up scene lighting

Equipment and Materials Required: Three to four engines with manpower

Personnel Required: Officer to act as dispatcher, Officer on scene to monitor the activity

Description of Setting-up and Running Drill: Three to four engines are staged in the middle of
the block on each street. A building or residence is selected for a simulated incident on one of
the streets. An officer acts as a dispatcher and each apparatus will communicate with dispatch
just as if there was an actual incident.
The first engine is dispatched to a simulated incident at a given address. Upon arrival of the
initial engine, the monitor will hand the engine officer an index card outlining a condition
report. The engine company officer will perform a size-up, assume command and have the crew
perform an initial attack evolution. The second unit is dispatched to report to command who
will assign the engine a task. The tasks could include establishing water supply, ventilation,
provide scene lightening, or others tasks. The engines are dispatched in sequence and have
tasks assigned by command. The drill ends when all the units have completed their
assignments and return to their original positions. Another dispatch is made with units in a
different order so all units will have an opportunity to practice all evolution tasks.

Variations (if any): You may select different assignments in every evolution for variety or the
same to give each a chance to practice a task. May give officers prepared pictures of the
conditions

Suggestions: Make sure you have permission from the owners for the residence you select and
notify neighbors ahead of time of the drill you are conducting.

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CIRCLE THE WAGONS

5
DRILL: EQUIPMENT CIRCUIT - Stan Anderson, Central Whidbey Fire & Rescue
Description: This is a set of manipulative skill stations where a team performs or individual
performs for a total time.

Objectives or Skills Practiced: Equipment operations, teamwork

Equipment and Materials Required: Positive pressure fan, generator and lights, ladder, flare
for ignition, air chisel set, jaws set, tarp, SCBA, chain saw, and possibly other items

Personnel Required: a judge to accompany each team or individual through the stations

Description of Setting-up and Running Drill:


A series of manipulative skills stations are set up in an area. A second set of duplicate skills
stations can be set up nearby. A list of possible skill stations is included at the end of this section.
The drill can be for times or for competition between teams. A judge accompanies each
individual or team through each of series of stations, grading by total time, with time added for
any safety violation.

Some possible skill stations –


Donning personal protective clothing
Donning SCBA
Air chisel or jaws set up
Tarp – catch basin or water chute
Ladder set up
Generator start and furnish light
Chain saw start and cut
Igniting a flare

Variations (if any): The drill can be run using individuals going through singly or two
individuals going through in two sets of stations. Or teams. If donning equipment, the team
must each don the equipment while the rest of the stations are team events.

Suggestions: Design the skill stations for whatever manipulative skills your department uses or
what you need to reinforce.

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DRILL: EQUIPMENT SCRAMBLE - Stan Anderson, Central Whidbey F & R
Description: This drill has teams locate and replace tools and equipment carried in department
engines.

Objectives or Skills Practiced: Equipment location, engine compartment familiarization, tool


names and usage, teamwork

Equipment and Materials Required: Minimum of one engine with standardized equipment for
each two teams. This can be performed with one engine and one team if necessary

Personnel Required: One judge for each engine or team

Description of Setting-up and Running Drill: This drill can be performed in station bay or
outside. Place one team on each side of an engine. Have a list of 5 or 6 tools found on one side
of the engine and a list of 5 or 6 tools found on the other side of the engine. Teams will decide on
which order the team members will locate tools when called for. After a member locates a tool,
he/she will go to the end of the line. The judge will call out a tool for each team. The team
member will locate and remove the tool, placing it in a designated location. The team will collect
a point for each tool located correctly in the first compartment opened. When all tools are
located on each side of the engine, the teams will rotate to the other side of the engine. When a
tool is called for, the members in turn will locate the tool and return it to the correct
compartment. One point will be awarded for each tool correctly replaced on the first try. The
team with the most points will be declared the winner.

Variations (if any):


1. Send team out to locate list of tools on engine and bring to designated location. The other
team has to correctly name each tool and demonstrate how to use the tool. If the tool is air, gas
or hydraulically operated, then the team must hook up the tool and correctly operate it.

2. Give list of tools to each team. Each team has to locate and bring in the tool from another
team’s or department’s engine. Send each team at the same time. Team back with listed
equipment in the shortest time is winner.

3. For #2, have teams correctly replace the tools in their engines

4. Have an engine for each team placed where the teams cannot view what is going on. Place a
referee at each engine and a judge at starting place. Line teams up at starting point (each team
should have equal numbers). At the start the first member of each team is given a card listing a
tool that must be returned. The member of each team is send (can walk fast but not run) to
his/her engine to locate the piece of equipment and return with it. He/she then gives it to the
next person in line who will take it back to the engine and replace in the correct compartment.
The member will then returns to the team, at which time the next team member is sent for
another tool. The above is repeated until all listed pieces of equipment are located and returned.
Since running is not allowed on the fire ground, each person may walk fast but not run.
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Scoring: A total time for completion is kept for each team. The engine referee notes the
number of times a piece of equipment is not returned to its proper place. For each piece of
equipment not returned properly 30 seconds is added to the team’s total time. The winning
team is the one with the lowest time.

Suggestions: None

DRILL: FIND ME! HELP ME! - Stan Anderson, Central Whidbey Fire & Rescue
Description: In this drill several firefighters are down. A team or teams must find all and help.

Objectives or Skills Practiced: RIT team practice, search & rescue, SCBA, Teamwork

Equipment and Materials Required: Large area like an empty engine bay or building, A
dummy in an air pack (can be a firefighter playing the victim), several pallets to simulate
collapse, defective air mask, radio for each team and command.

Personnel Required: One or two firefighters playing victim, one judge for each victim,
command, several teams of firefighters.

Description of Setting-up and Running Drill:


This drill needs a large area like a 3 engine bay or vacant structure. Prepare a SCBA mask
that has a lens that needs changing that can have a ¼ inch hole drilled through it to simulate a
broken lens. Place several pallets to simulate a collapse in one corner or the room. Have one
victim in full protective equipment and SCBA in a corner trapped with his lower body under
the pallets. This victim will also have the defective mask. Place the other victim (a firefighter in
full protective equipment or dummy in SCBA) in the center of the area. At the start of the drill,
both victims will activate their pass devices and the victim with the defective mask can plug the
hole in the mask until the rescuers get near. Both victims will be on air.
When the victim in the center of the room is found, he can be removed to the exterior if the
team chooses to do so. When the victim in the collapse is found, the searchers are informed that
he is trapped and it will take at least 30 minutes to free him for removal. The rescuers are to
ensure that he has adequate air supply for this period of time. They also need to discover there
is a defective mask, how to correct or stop the flow of air out, and figure out how to replenish
the air supply. The teams must also keep command informed as to what is happening and
progress.

Variations (if any):

Suggestions: If both victims are in a large room with both pass devices going off it is hard to
locate both.

8
DRILL: Hose Polo - Stan Anderson, Central Whidbey Fire & Rescue
Description: Two teams of 5 firefighters deploy attack lines on a field marked with boundaries
and goals. Using water streams they try to score goals against the opposing team

Training objectives:
Hose handling techniques, Fire stream placement, Water supply hookup, Pump operations,
Team
work

Equipment required: Two pumpers ( can use tenders to furnish water to pumpers ), 150-200 ft.
of attack hose for each pumper ( if tenders used then 50 ft. supply hose for each tender), two
nozzles, Ball (soccer or hard ball) partially filled with water, Field and goal markers, whistles
or air horns for referees. Each firefighter should have full protective clothing and a SCBA
mask.

Personnel required: Two field judges

Description of Setting-up and running drill:


A playing field is set-up that is approximately 75 ft. long and 30 ft wide. The field is marked
with 2x2 stakes and the goals ( ten food wide in the middle of each end) marked by 2x2 stakes.
Use a grass or cut hay field. Place the pumpers( and tenders if used) on each side of the field
near the middle. Lay out the attack lines and nozzle near each pumper (do not connect). Place
the ball in the center of the field.
The field judges will ensure that all players are in full protective clothing and have SCBA
masks on (these are for eye and face protection), that all hoses and nozzles are not connected
and that the ball is in the middle of the field. When the judges are ready they will stations
themselves at the edges of the field and signal start by their whistles or horns.
When the signal is given, the players will connect the hoses together and to the pumper and
the nozzle placed on the end of each attack line ( if a tender is used, they must attach the supply
line to the pumper from the tender). One player will act as pumper operator and supply water
at not over 100 PSI. The players will approach the ball and using water streams attempt to push
the ball through their goal. Water streams maybe used to block the ball.
If a ball goes out of bounds, the field judge will blow his whistle and the hose lines will be
shut off. The judge will determine which side forced the ball out of bounds. A player from the
opposite side can throw the ball into play on the field when the judge signals.
Judges can stop play when ball goes out of bounds and for any safety concern. When a goal
is made, the judge will stop play, and place the ball in the middle of the field. The two teams will
then position themselves ten feet from the ball in the direction of their goal. The play will
resume on signal of the judge.

Suggestions:
The 2x2 field marker stakes should be about 2 to 3 foot high and painted. The field marker
stakes and goal stakes should be a different color.
The ball should be 1/3 to ½ full of water. You can use a soccer ball or a ball can be obtained
at a pet supply store that has a screw in plug that makes it easy to fill with water.

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HOSE POLO LAYOUT
NOZZLE

ATTACK
LINES

BALL
SAME
ENGINE,TENDER
LINE LAYOUT AS
ON LEFT SIDE

SUPPLY LINE OPTIONAL

GOAL BOUNDRY
MARKER

BALL WITH
REMOVABLE
STOPPER

10
DRILL: WATER POLO 2
Description: This drill has teams connecting to a water source, stretching lines so that a
designated object (filled inner tube) can be pushed through a goal by a hose stream.

Objectives or Skills Practiced: Water supply, engine and pump operation, dismounting from an
engine, hose handling, fire streams, hose line extension, and teamwork.

Equipment and Materials Required: 2 water supply sources (hydrants or water tenders), 2
engines with preconnected 1 ½ or 1 ¾ inch lines, extra 1 ½ or 1 ¾ inch hose on each engine,
cones or barriers to close street, 1 inflated auto inner tube.

Personnel Required: One or two referees, 2 teams of equal numbers

Description of Setting-up and Running Drill: A street is needed where there is a hydrant at
each end. If tenders are used any street will suffice. The street needs to be blocked to vehicular
traffic. A goal line should be marked at each end of the street. The sides of the street are the
edges of the playing field. An inflated inner tube is placed in the middle of the street between
the two goals. The two engines are placed tailboard to tailboard at the intertube. All players
should be seat belted in their respective engines and be in full protective clothing wearing a
SCBA face piece. The face piece is for face and eye protection.
When the signal to begin is given, the engines are driven to their respective water supplies at
the ends of the playing field (street). The water source is connected to the engines (engine tank
water cannot be used) and the preconnected lines are stretched. If the hose lines are not long
enough for play, additional line must be added. The lines, once in place, are charged and the
team can begin moving the inner tube to the goal. The idea is to push the inner tube across the
opponent’s goal with the water stream. The only way to block the inner tube is by a hose
stream. If the tube goes out of bounds, the referee determines which team will toss in back into
bounds.

Variations (if any): If you only have one hydrant in the area, then use a tender or another
engine as the other hydrant. Have the teams switch ends after each goal.

Suggestions: Have equal lengths of preconnect on each engine. Have extra hose available if lines
need to be extended to reach the opponent’s goal. Keep nozzle pressure to 95 t0 125 psi so as not
to injure players. Always wear full protective clothing and have adequate face and eye
protection. A SCBA face piece makes very good protection. Make a rule that a person cannot
block the inner tube with their body.

11
WATER POLO 2
STARTING
Goal Hydrant or
Tube Tender

Hydrant or Engines
Tender

Goal PLAYING Supply


Hydrant or line
Tube Tender

Engine

Hydrant or Attack line


Tender

DRILL: HOSE STREAM DERBY


Description: In this drill, an engine(s) is attached to a hydrant for water supply, an attack line
stretched, and a hose stream is used to attack targets.

Objectives or Skills Practiced: Water supply, hose and stream skills, and other skills signified
by the targets.

Equipment and Materials Required: One or two engines, hydrant, two hydrant gates, targets,
and equipment indicated by the targets.

Personnel Required: One or two engine companies, judge

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Description of Setting-up and Running Drill:
Two engines are placed near and at equal distances from a hydrant. A hydrant gate is placed
on each opposing 2-½ inch port, closed and the hydrant is charged. A series of targets are
placed within reach of the stream of the attack lines. At the signal to begin, the crews hook a
supply line from the engine to a hydrant gate and open the hydrant gate to supply water to the
engine. The attack lines are stretched and the teams start to hit the targets assigned. When the
target is tipped revealing the assigned task, the crew must complete the task before moving to
the next target. The team completing the total tasks wins the contest.

Variations (if any): Instead of using attack lines, the crews will use a 2-½ or 3 inch line.
Instead of targets, use cones to knock down instead of targets. You could use a tender for each
engine instead of a hydrant for water supply

Suggestions:

HOSE STREAM DERBY

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DRILL: MAKE AND BREAK - Stan Anderson, Central Whidbey Fire & Rescue
Description: In this drill, firefighters form teams, couple 3 lengths of hose and nozzle. They then
are allowed a 5-10 second fire stream. They then uncouple the nozzle and hose for the next team
member in turn.

Objectives or Skills Practiced: Basic hose work, fire streams, and teamwork

Equipment and Materials Required: Water supply, supply line, 2-1/2 to 1-1/2 inch gated wye, 6
lengths of attack line, and 2 adjustable nozzles.

Personnel Required: Two equal teams and gatekeeper

Description of Setting-up and Running Drill: A supply line is laid from the engine to a 2-1/2 to 1-
1/2 inch gated wye. Three lengths of attack line are laid in a semi-circle from each gate of the
wye. The far ends of the attack lines are placed approximately 25 feet apart. A nozzle is placed
at the end of each of the attack lines. The ends of the attack lines at the wye are connected to the,
but the rest of the attack lines or nozzles are not coupled. The supply line is charged from the
engine to the wye with 100 to 125 psi.
The two teams line-up on each side of the supply line near the wye. At the signal to begin, a
member of each team proceeds down each side of the attack lines, coupling each as he/she goes.
The nozzle if coupled and when the team member is ready, a signal is given. The gatekeeper will
give that line 5-10 seconds of water, which can be aimed at the opposing team member. When
the water stops flowing the firefighter disconnects the nozzle and proceeds back up the lines
uncoupling each (the lines at the wye always stay coupled). Upon reaching the wye the
firefighter touches the next team member in line who repeats the process. The e team whose last
member reaches the wye with the lines uncoupled wins.

Variations (if any): Have each team member not in protective clothing but must get into full
protective clothing (and possible SCBA face mask – see below) at the start and when the
returning member touches the next team member

Suggestions: The firefighters should be in full protective clothing with the face shield pulled
down (or in a SCBA mask). The firefighters cannot run but walk fast (there is no running on the
fire ground)

14
DRILL: WHERE ARE YOU?
Description: In this drill teams have to find hard-to-find address and accomplish a skill at each
address.

Objectives or Skills Practiced: Area familiarization, skill such as hose, equipment, ladders, etc.,
map reading, driving, and radio procedures.

Equipment and Materials Required: Equipped engines, maps, task sheets to perform, address
sheets

Personnel Required: Judge (can be homeowner) at each address, engine teams to compete,
command

Description of Setting-up and Running Drill:


Select hard-to-find addresses in your area. Go to this address to explain to owner or
resident what you would like to do and to gain their permission and cooperation. At the start
of the competition have a judge at each address. The judge will have a task sheet that will
explain the skill that must be performed and signed-off and the next address to give the team.
Each address will have a letter designator to be used in radio traffic.
Have your engine teams gather with command and explain the rules. Command will then
give each team a different address in the circuit and a team designation to be used in radio
traffic. The teams will then attempt to locate the address given. Upon arrival at the
designated address the team will radio arrival using team designation and address letter
designator. The team will perform the skill, have it signed off and receive the next address.
The team will radio command upon departing the address using team designation and address
letter designator.
When a team has completed all the address, they are to return to the command with all of
the signed tasked sheets. The winner is the team with the best time.

Variations (if any): This drill can be completed using just one team. This is also an ems drill.
Have the team provide medical skills like take a BP, Perform CPR on a manikin, et.

Suggestions:
Rules: 1. No speeding – must not exceed _____ MPH
2. Do not damage any property
3. If address cannot be located, radio command who will tell you how to locate the
address
on a different radio frequency.
Skills: 1. Ladder a spot
2. Lay a line and show water
3. Locate and start a piece of equipment
4. Any skill you can think of

15
DRILL: WHERE WAS I
Description: In this drill firefighters in teams of two do a search of from 1-3 rooms. The then
describe the rooms.

Objectives or Skills Practiced: Search techniques, SCBA use, Teamwork, and firefighter safety
techniques.

Equipment and Materials Required: 1-3 normal rooms with furniture where a search can be
carried out, equipment normally used in a search, and pencils and paper.

Personnel Required: Teams of two firefighters in full protective clothing with SCBA on air

Description of Setting-up and Running Drill: A team of firefighters in an obscured mask is


given 1-3 rooms to search. The rooms should have normal furniture, windows, doors, etc. On
the completion of the search, the team is taken to another area and given paper and pencils.
They are given the assignment to write a description of the rooms or to draw a picture of the
rooms.
Other teams can be started on the search when the proceeding team has progressed far
enough in their search. When all teams have completed their searches and descriptions
completed, the teams are returned to the search area and the descriptions are compared to the
actual rooms.

Variations (if any):

Suggestions:

DRILL: TO SHOWER OR NOT TO SHOWER


Description: In this drill a crew must set up and furnish water to a monitor and then shower
water on a moving target

Objectives or Skills Practiced: Supply and operation of a monitor

Equipment and Materials Required: Engine equipped with a monitor, a water supply and a
person as a target

Personnel Required: Team, judge, and a person to act as a target

Description of Setting-up and Running Drill:


Mark a spot away from the engine where the furthest reach of a monitor stream will fall. At the
start the target (training officer, chief, or other suitable target) will start walking to the spot selected
above, while the team sets up the monitor and water supply to it. The team can then start arching the
water from the monitor on the target. The person acting as the target can go no farther than the
selected spot, but can move in or out or back and forth, but only at a walk. The drill will stop at a
prearranged time, and a new crew and target (same or new) can start.

Variations (if any): Monitor may be either engine mounted or can be mounted on the ground

16
Suggestions:
Rules: 1. Water must be arced on the target
2. Team cannot go above a preset water pressure
3. Judge must watch for any safety problem and my stop the drill.
Skills: 1. Water supply to a monitor
2. Monitor operation
3. Water stream placement

DRILL: SCBA DONNING SCRAMBLE - Stan Anderson, Central Whidbey F & R


Description: This drill is for two teams of two to six firefighters to assemble SCBAs and don
while in full protective clothing with blacked out masks.

Objectives: SCBA familiarization, donning of SCBAs, Communication while in SCBAs,


Teamwork development, and Equipment familiarization under darkened conditions.

Equipment required: Full protective clothing and SCBAs for each firefighter, Two tarps,
Stopwatch. Optional equipment: tape or cd of hard rock or grunge music, playback machine.

Personnel required: One judge – safety officer, Tarp monitor for each tarp and set of firefighters
used.

Description of Setting-up and running drill:


The drill can either be set-up in a bay, classroom, or outside. You will need room for tarps to
be laid down with room between them. Spread tarps, leaving at least four feet between. Remove
the bottles from the packs and place the packs and bottles in a pile in the center of the tarp.
Place as many units as firefighters on a team on the tarp. Have firefighters lined up in teams
away from the tarps. Make sure they are in full protective clothing correctly in place. Place a
blacked out mask on each firefighter. Lead each team member to a spot at the edge of the tarp
and have them kneel.
The objective of the drill is to have each firefighter locate, assemble, and don an SCBA going
on air. When the signal is given each firefighter is to assemble a SCBA from the pile and don
going on air. During the donning, helmet and gloves may be removed. When a firefighter is on
air with all protective clothing in place, he/she may help members of the team to complete the
drill. When the team has completed the assignment, they are to kneel to signify completion. Note
the time of completion of each time, with the team with the shortest time winning.

Variations:
Play the worst hard rock or grunge on a playback machine at a loud volume as a distraction.
When a team has all completed the assignment, have them all change air bottles with each
other
Have one defective pack in the pile and the team has to figure out what is wrong –
Suggestions: low air alarm not working, pack straps in full closed position, leak in hose, gasket
missing where connects to air bottle, etc. Use your imagination.

Suggestions: Have the rest of the members of the department who are not on a team watch the
evolution, with the knowledge that they will be placed on a team in the next evolution.

17
DRILL: SKILLS IN THE DARK
Description: This is a drill where various manipulative skills are performed while vision is
obscured.

Objectives or Skills Practiced: Manipulative skills, teamwork, and following hose line while
searching.

Equipment and Materials Required: Hose line to follow and items for skills chosen.

Personnel Required: At least a team of two firefighters, judge for each team in the circuit, and a
person at each task station to reset the station

Description of Setting-up and Running Drill: A hose line is laid through a structure (maybe the
apparatus bay). Prepare the area for the tasks that the team is expected to complete. Pick the
tasks from the list below or use anything you can think of. A two-firefighter team, in full
protective clothing and a SCBA with the mask blacked out. The team is to enter and follow the
hose line or lifeline. The tasks are at different areas along the route. When a spot is reached
where the equipment for the task is placed, a judge accompanying the team announces the task
to be performed. On the satisfactory completion of the task, the team continues on to the next
task or the end of the hose line. The winner can be the team with the best time or just completing
the course.

Suggested tasks:
Extend a line
Replace a nozzle
Remove SCBA pack and exchange with a partner
Remove SCBA and change a bottle
Have partners change each others bottle
Rescue a dummy and take to the next task station
Any task that may have to be accomplished in a darkened or smoke filled atmosphere

Variations (if any):

Suggestions: Possibly use waxed paper rubber banded around the mask lens

18
DRILL: TARGET PRACTICE
Description: An engine crew has to attack a series of targets. As each target is tipped, a task is
displayed. The task must be completed before the next target can be attacked.

Objectives or Skills Practiced: Hose and fire stream practice, skills improved, teamwork

Equipment and Materials Required: Targets, task sheets, engine

Personnel Required: Judge, helper to reposition the targets, engine teams

Description of Setting-up and Running Drill:


Place a series of targets (7-8) in a large semicircle starting about 75 feet from the place the
engine will be placed. The targets should be about 50 feet apart. Secure the targets (use small
sandbags if on asphalt or cement or large spikes if on ground). All personnel must be in full
protective clothing with SCBA’s (mask in standby position). A place will be marked where the
engine will be spotted on arrival. A beginning marker is placed approximately 25 feet from the
engine placement position.
When the engine arrives, the judge will announce what type of hose lay (2 ½, 1 ¾, etc.). This
lay will be made from the engine to the starting marker and charged. The team will then
commence to hit the first target. When the target is flipped, the team advances the line to it and
performs the task assigned. On completion of the task, the team will hit the next target and
advance. This is repeated until the task at the last target is completed.
This exercise can be for teams of fire fighters or the targets can be reset with different tasks
and the same team can rotate again.

Variations (if any): This drill can be a competition between stations, districts, or towns. A set of
rules for a hose competition is included next.

Suggestions:

Submitted by: Department Phone

Capt. Mike Cotton Island Fire District 3 360-321-1533

19
Hose Evolution Competition
Date of Event August 29, 2000
Ground Rules

1. Safety at all times.


2. This is a timed event and skills based competition. The Engine Company with lowest elapse time for
all required target knock-down and task completion will be declared winner.
3. Safety and/or rule violations observed by the judges, during the evolution will add a time penalty for
each infraction to the Engine Company's total elapse time. All decisions made by the team of Judges
will be considered final.
4. An Engine Company will consist of six (6) personnel, as follows:.

Officer (does not have to hold the rank of Officer)*


Engine Driver/Pump Operator*
Firefighter #1 **
Firefighter #2***
Firefighter #3***
Firefighter #4***
*Only two (2) personnel will arrive on scene aboard each Engine Company. (Driver and Officer.)
** One (1) Additional Engine Co. member( FF#1) will arrive simultaneously by POV or department
support vehicle.
*** Additional Engine Co. Members will arrive as follows:

One (1) (FF#2) at 2 minutes after Engine Co. arrival on scene, by department
support vehicle. One (1) (FF#3) at 4 minutes after Engine Co. arrival on scene, by
department support vehicle. One (1) (FF#4) at 6 minutes after Engine Co. arrival on
scene, by department support vehicle.

S. All personnel must be in full turnouts, to include: Boots, Gloves, Helmet, Pants and Coat.
(Exception for Driver/Pump Operators, Coat is optional.)
6. Drivers and Officer must arrive on scene in required turnout gear. Additional Engine Co. members
must don turnout gear upon arrival.
7. SCBA's will be worn by all personnel on the attack lines (Mask in the Standby Position.)
8. SCBA's will be donned upon arrival of Engine Co. on scene. (not prior.)
9. Engine will not be left unattended at any time.
10. Targets "MUST" be knocked down in numerical order.
11. Upon target knock-down, the required task identified by the target must be accomplished
before next target can be addressed.
12. Examples of tasks;

See Attachment #1

(Definition) If target shows 1 3/4 inch attack line required, and current attack is with 1 3/4 line,
minimum requirement to advance, will be a line extension, from current location.

13. Minimum of two (2) personnel, in full turnouts and SCBA's required at nozzle end of hose line for
target knock-down.
14. The last target to be knocked down will show "STOP ", when this signal is displayed, an Engine Co.
member at the end of the hose line will raise one hand in the air. This will signal the official timekeeper
evolution is complete.
20
15. The running order for this competition will be done by random drawing.
16. All personnel participating as the Engine Company from their Station will wait their turn in the
designated Staging area, out of view of the competition.
17. No individual will compete on more than one Station's Team.
18. All non-participating Station personnel may observe the competition, however no pointers or
advice can be given to the competitors once the course has been observed.
19. All non-participating Station personnel must assist in returning the Engines back into service, to
receive drill credit for this event..
20. All decisions made by the organizing Training Officers and/or Judges and the Chief are to be
considered final.
21. All Station personnel should attend and cheer their team on. Family and friends are also invited to
come and watch.
22. Schedule and Information:
Location (Competition): TBD
Location (Team Staging): TBD
Date: August 29, 2000
Time: 1900 Hours (7:OOPM)
23. Please have teams in Staging at 1845 Hours (6:45PM) so the competition can begin on time. We will
go over the rules and answer any last minute questions at that time.

Any questions please contact Captain Mike Cotton, District Office 321-1533
"Attachment 1"
1. Pike Pole
2. Roof Ladder
3. Pick Head Axe
4. Pressurized Water Extinguisher
5. Hose Clamp
6. Chain Saw *, **
7. 2 1 /2 Attack Line
8. 1 3/4 Attack Line
9. Gated Wye w/ 1, 1 3/4 Attack Line
10. Gated Wye w/ 2, 1 3/4 Attack Lines
11. Tie a Clove Hitch
12. Extend Current Attack Line 50 Feet
13. Extend Current Attack Line 100 Feet
14. Forward Lay
15. Secure/Take the Hydrant
16. Ladder the Building
17. Flow Water from a Ladder
18. Charge One (1) Hotel Pack
19. Charge Both (2) Hotel Pack's
20. Tie a Bowline
21. Burst Section
22. Perform a Balloon Throw
23. First Aid Kit
24. PPV Fan *, **
25. SCBA Bottle Change (2)
26. Shallow Catch Basin
27. Deep Catch Basin
28. Solid Stream
21
29. Fog Stream
30. Folding/attic Ladder
31. Go On Air
32. Backpack Pump
33. Bring Named Fire Extinguisher
34. Place Monitor On Ground and Operate

* May only be required to "get" this Item


** May be required to "start and run" this Item

Penalties
Vehicle
Positioning 15 Second
Engine/Tender Connection 30 Second
Wheel Chocks 60 Second
Apparatus Staffing 30 Second
Safety (Judges Discretion) Up To 60 Seconds
Personnel
Turnout Gear Violation 15 or 30 Second
Accountability 15 Second
SCBA 30 Second
Safety (Judges Discretion) Up To 60 Seconds
Targets
Improper Knockdown 60 Second
Improper Order 30 Second
Not 2 On End Of Hose 60 Second
Not Doing What Target Said 60 Second
Safety (Judges Discretion) Up To 60 Seconds

22
Station _______________________________

Judges Name ________________________________________________________________

Engine _______________________

Key Points __________________________________________________________________

___________________________________________________________________________

___________________________________________________________________________

___________________________________________________________________________

___________________________________________________________________________
Penalty
Did Drivers Position Apparatus So That Pump Panel Could See Target Area?

Y_______ N_______ 15 Sec

Did Drivers Use Wheel Chocks? Y_______ N_______ 60 Sec

Driver Wearing Proper Turnouts? Y_______ N_______ 30 Sec (Each)

Team Members Arriving POV, Put Turnouts On In Proper Location?

Y_______ N_______ 15 Sec (Each)

Was Tender/Engine Connection Made?

Y_______ N_______ 30 Sec

Was Accountability System In Use? (Everyone Checked In)

Y_______ N_______ 15 Sec (Each)

Was Apparatus Staffed (Manned) At All Times Y_______ N_______ 30 Sec (Each)

Were Necessary Safety Practices Followed During This Portion Of The Evolution?
Describe Below (Each) Y_______ N_______ 60 Sec (Each)

____________________________________________________________________________________

____________________________________________________________________________________

____________________________________________________________________________________

Total Penalties______________________________

Total Penalty Time __________________________


23
Target __________

Station __________

Judge__________________________________________________________________________

Target Description________________________________________________________________

Key Points______________________________________________________________________

_______________________________________________________________________________

_______________________________________________________________________________

_______________________________________________________________________________

_______________________________________________________________________________
Penalty

Did Team Successfully Knock-Down Target? Y_______ N_______ 30 Sec

Was Target Knocked-Down In Proper Order? Y_______ N_______ 60 Sec

Two Personnel At Nozzle During Target Knockdown? Y_______ N_______ 60 Sec

All Team Members Wearing Required Turnouts? Y_______ N_______ 30 Sec (Each)

All Team Members Wearing SCBA's? Y_______ N_______ 30 Sec (Each)

Did Team Members Properly Do What Target Said? Y_______ N_______ 60 Sec

Were Necessary Safety Practices Followed During This Portion Of The Evolution?

Describe Below (Each) Y_______ N_______ 60 Sec (Each)

________________________________________________________________________________

________________________________________________________________________________

________________________________________________________________________________

________________________________________________________________________________

________________________________________________________________________________

Total Penalties________________________

Total Penalty Time_____________________

24
Station _________________________________

Sequence _______________________________

Date ___________________________________

Team Members

Officer _____________________________________________________

Engine Driver________________________________________________

Firefighter___________________________________________________

Firefighter___________________________________________________

Firefighter___________________________________________________

Firefighter___________________________________________________

Total Elapse Time - Not Including Penalties ________________________________

Total Penalty Time - From Attached Sheets ________________________________

Adjusted Elapse Time ________________________________________________

25
DRILL: EMS/BLS SCRAMBLE – SUBMITTED BY ISLAND FIRE DISTRICT 3
EMS/BLS SCRAMBLE
All year long, we respond together. Once a year, we should play together. The day is Sunday,
January 7th, 2001. At 1 PM on that Sunday, we will have a fun event for all BLS responders in
Island County. The first BLS scramble is about to begin.
18 teams of 3 or 4 BLS providers will complete a course of 9 stations at the island County
Fairgrounds in Langley. BLS providers only (ALS providers wishing to assist, should contact
FD#3). Arranged like a golf course, each station represents a "hole" where points can be won or
lost. Each hole is begun at the "teebox" (staging), where bonus points can be won. We will start all
teams in a golf style "shotgun start" so that teams begin and end at about the same time.
For those teams with a competitive focus, points will be tallied and both individual awards and a
team award will be awarded immediately after the event. For those teams with practice as a focus,
we offer 9 scenarios, with fully moulaged patients, independently created, that will challenge
different types of incidents. This is a positive team building event. All participants will receive an
event T-shirt that tells the world you were here when it all began.
There is no cost to participate other than getting your team to the scramble. The scramble sponsors
and organizers will provide all medical equipment needed to complete the holes. Each team needs
only to bring:
• Pocket masks • Blank note paper
• Stethoscopes • Pen
Please dress appropriate for the weather. Teams may use there own AED when appropriate. Each
team provided AED, must be checked and authorized by the Event Medical Director. An AED that
may deliver an actual shock will not be used in this event.
All of the scenarios in this event are "performance scenarios." Very few actions will be simulated.
The Island County EMS Protocols standard of care will be the standard against which the teams
will be evaluated. Skills will be tested at the level of an EMT-B. All disputes will be decided by
the evaluator in charge of scenario. Bonus questions will evaluate teams for BLS knowledge
(from the EMT-B testing database), and history taking.
After the competition, dinner and door prizes will be provided on site by the scramble sponsors. If
you go away hungry, it’s not our fault. Dinner will be followed by the awards presentation.
To register a team and join us for this afternoon of fun, practice and competition; fill out and file
the registration form. We look forward to seeing you at the scramble!

Scramble Objectives / Goals:


1. To provide a safe, fun, competitive event.
2. To provide the opportunity to practice skills and test knowledge using scenarios,
skills stations and knowledge based stations. All skills and knowledge tested will be
at the BLS level.
3. To foster teamwork and camaraderie throughout the county.
4. To create a fair and non-biased competition for all.
5. To start an annual event, anticipated by all Island County EMS
Agencies. Rules / Guidelines:
1. The event is patterned after a 9 hole game of golf, except that the highest
cumulative score wins.

26
2. Each team will consist of 3 or 4 medical responders. Teams will be formed by
the participants and not assigned.
3. Teams will start the competition at an assigned station (tee box). The competition
will begin with a shotgun start with all tee boxes occupied to allow for uniform
completion of the course.
4. Once on the course, teams may not leave the course and consult with other teams.
5. The standard of care for all stations is the Island County EMS standards. Skills will
be judged against the Washington State EMT skills objectives.
6. Only one team will be at a station (hole) at a time. No playing through. Holes
(stations) must be played in order.
7. Teams compete as a team. There are no individual stations.
8. Teams must provide stethoscope, BP cuff, pocket mask, pen and blank note paper.
No other personal equipment will be permitted on the course. Teams may submit
their own AED trainer for review of acceptability of use by the Event Medical
Director.
9. All scores issued by the station evaluators will be final. Official scores will be
reported to the event administration by the evaluators. Teams will be notified of their
station score before advancing to the next station.

Testing and skills evaluated:

• BLS Skills:
Points awarded for each skill demonstrated within the scenario or station.
• History Taking:
Each scenario will have a "magic question" assigned by the Event Medical Director.
If a team asks the question during the scenario, they are awarded 5 bonus points.
• Time:
Each hole will be limited to a 10 minute time period. After 10 minutes, the hole will
end and points will be tallied. Scenarios may be based on a time greater than 10
minutes.
• Critical Errors:
The Event Medical Director shall assign critical errors to each scenario. Each team
that makes a critical error shall have 5 points deducted.
• BLS Knowledge:
Each team will be asked a BLS exam question at each tee box. The team will answer
as a team in less than 1 minute. If correct, the team will be awarded 5 points.
• Station Clean-up:
Improper clean-up and replacement or station equipment will result in a penalty of
5 points.
• The minimum score for any individual hole is zero.

27
REGISTRATION FOR THE 2001 BLS SCRAMBLE
BLS Providers Only
To register your team for the 2001 scramble, fill out all of the
information below and either fax or mail back to the District #3
office as listed at the bottom of this form. The scramble is limited
this year to the 1st 18 teams, so get your team registered early.
There will never be another first scramble.

Team Name:
Team Members Shirt Current Your Mailing Phone
Size EMS Agency Address Number

1. __________________________________________________

2. __________________________________________________

3. __________________________________________________

4. __________________________________________________

OTEP qualified evaluator EMT or ALS Provider wishing to assist as


evaluator:
Name Qualification Phone
Address
____________________________________________________________
Each team will receive information about the scenario
stations and rules for the scramble prior to the event, by
mail.
REGISTRATIONS MUST BE RECEIVED BY DEC. 7T", 2001.
Fax your completed entry form to Fire District #3
attn.: BLS Scramble at (360) 321-9385 or mail it
using the address provided on the back of the form.

28
For additional information about the scramble, call
either Jerry Beck or Connie Stolcis at (360)321-1533.

MEDICAL SCENARIOS – SUBMITTED BY OAK HARBOR FIRE DEPARTMENT

MEDICAL EXTRICATION
SCENARIO # 1
70 Y/O MALE BECAME DIZZY WHILE HAVING BOWEL MOVEMENT
AND FELL FROM TOILET. PATIENT WITH HIP AND LOWER BACK
PAIN.

LOCATION: PATIENT FOUND WEDGED BETWEEN TOILET AND WALL

MENTAL STATUS: PATIENT C/A X 4, PATIENT HAS HIGH LEVEL OF PAIN


IN RIGHT HIP AND LOWER BACK (LOWER BACK PAIN ALSO ASSOCIATED
WITH PREVIOUS BACK INJURY).

PATIENT EXAM: C/A X 4, SKIN.-WARM / DRY / PINK, HEENT:PEARL,


NORMAL CEPHALIC, C-SPINE: NO PAIN OR DEFORM., BACK: PAIN TO
PALP AND MOVEMENT IN LOWER BACK, NO DEFORM. NOTED, CHEST:
SYMMETRICAL MOVEMENT TO INSP. WITH GOOD TIDAL VOLUME,
ABDOM: SOFT, NON-TENDER, NO PALP MASSES, PELVIL: SEVERE PAIN
TO PALP IN HIP AREA, EXTREM: MOVEMENT / SENSATION X 4 PRE-POST
LONG BOARD, EXTERNAL ROTATION QF EXTREMITY INVOLVED, GOOD
PEDAL PULSES. TREATMENT: ABC'S, HX, EXAM, VITALS, EXTRICATION
DEVICE (CLAM SHELL OR LONG BOARD, STRAPPING, VITALS, OXYGEN,
TRANSPORT.

VITALS: ACTUAL VITALS TAKEN ON PATIENT.

MEDICAL EXTRICATION
SCENARIO #29
90 Y/O MALE PATIENT WITH ALZIHEMERS FELL DURING THE NIGHT
AND IS NOW CRYING OUT IN PAIN WHEN HIP TOUCHED.

29
LOCATION: PATIENT FOUND LYING IN FETAL POSITION NEXT TO BED
ON FLOOR.

MENTAL STATUS: PATIENT SUFFERS FROM ALZHEIMERS DISEASE AND


IS CONFUSED TO SURROUNDINGS AND EVENTS. PATIENT SCREAMS IN
PAIN WHENEVER TOUCHED ON LOWER EXTREMITIES OR MOVED.

PATIENT EXAM: CONSCIOUS / CONFUSED, SKIN: WARM / DRY / PINK,


HEENT: PEARL, NORMAL CEPHALIC, C-SPINE: PAIN TO PALP, NO
DEFORM. NOTED, BACK: PAIN TO PALP, NO DEFORM NOTED, CHEST:
SYMMETRICAL MOVEMENT ON INSP. WITH GOOD TIDAL VOL.,
ABDOM: SOFT, NON TENDER, PELVIS: PAIN TO PALP, EXTREM:
MOVEMENT / SENSATION X 4, PAIN TO PALP IN ALL EXTREM'S.

TREATMENT: ABC's, HX, EXAM, VITALS, EXTRICATION DEVICE (CLAM


SHELL, LONG BOARD), STRAPPING, VITALS, OXYGEN, EXAM,
TRANSPORT. VITALS: ACTUAL VITALS TAKEN ON PATIENT.

MEDICAL EXTRICATION
SCENARIO # 3
DIABETIC PROBLEM
PATIENT # 1

48 Y/O PATIENT WAS THE DRIVER OF VEHICLE INVOLVED IN PICK-UP VS.


TREE MOTOR VEHICLE ACCIDENT. PATIENT APPEARS INTOXICATED
AND IS IN COHERENT. PATIENT WAS WEARING SEATBELT WITH THE
WINDSHIELD INTACT.

LOCATION: PATIENT FOUND IN DRIVERS SEAT WITH SEATBELT STILL ON.


MENTAL STATUS: PATIENT IS SEMI CONSCIOUS. PATIENT IS INCOHERENT
AND IS DISORIENTED.

PATIENT EXAM: C/A X 4, SKIN: PALE, MOIST, CLAMMY: FRUITY ODOR ON


BREATH, PEARL, NORMAL CEPHALIC, C-SPINE: PAIN TO PALP, NO DEFORM.
NOTED, BACK: PAIN TO PALP, NO DEFORM NOTED. CHEST: PAIN TO PALP,
SYMMETRICAL MOVEMENT ON INSP. WITH GOOD T.V. ABDOM: SOFT, NON-
TENDER, PELVIS: INTACT, EXTREM: GOOD M/S X 4 PRE / POST EXTRICATION.
CAP. REFILL UNDER 2 SEC.

TREATMENT: ABC'S, HX, EXAM, BASIC VITALS, C-COLLAR, K.E.D.,


LONG BOARD, OXYGEN, VITALS, GLUCOSE, TRANSPORT.

VITALS: ACTUAL VITALS TAKEN ON PATIENT.

30
DRILL: SCBA QUARTERLY SKILLS TESTING – OAK HARBOR FD

DATE: _________________________

QUARTERLY SKILLS TESTING


SCBA PRACTICAL SKILLS

CREW:_______________________________________________________________
• STATION] APPARATUS BAY

DONNING SCBA CORRECTLY WITHIN 75 SECONDS.

COMPLETED_______ EVALUATOR
SIGNATURE____________________________________

COMMENTS:
_____________________________________________________________________________
_____________________________________________________________________________
___________________________________
• STATION 2 TRAINING TOWER SIDE C

LADDER 2ND FLOOR WINDOW, SEARCH ROOM AND ATTIC, EQUALIZE


AIR BOTTLES IN ATTIC MAZE WITHOUT USING FLASH LIGHTS.
DESCEND USING LADDER, PLACE LADDER BACK ON APPARATUS.

COMPLETED_____ EVALUATOR SIGNATURE


____________________________________

COMMENTS:_________________________________________________________________
_____________________________________________________________________________
____

• STATION 3 LADDER 81

RESPOND TO OHFD TRAINING TOWER SIDE A. USING AERIAL


LADDER, LADDER THIRD FLOOR ROOF. HOIST NEEDED EQUIPMENT
TO ROOF USING BLUE LINES AND TAG LINES. MAKE ACCESS TO
THIRD FLOOR ROOM CONDUCT SEARCH AND RESCUE. LOWER
EQUIPMENT USING BLUE LINES AND TAG LINES

COMPLETED_____
EVALUATORSIGNATURE_____________________________________

31
COMMENTS:_________________________________________________________________
_____________________________________________________________________________
____

• STATION 4 TRAINING TOWER SIDE A

RESPOND TO SIDE A OF THE TRAINING TOWER, VENTILATE THE


SINGLE STORY ROOF. APPLY POSITIVE PRESSURE TO THE
FRONT DOOR

COMPLETED_____ EVALUATOR
SIGNATURE____________________________________
COMMENTS:_______________________________________________________________________
_________________________________________________________________________

DRILL: FIREFIGHTER IN WATER – SUBMITTED BY OAK HARBOR FD

POOL DRILL
Objectives:

• Demonstrate effect of falling into water with full bunker gear on.

• Practice staying afloat after falling in water.

• Removing fallen firefighter from water

• Removing victim from water

• C-spine precaution of victim in water

• Demonstration on water rescue by lifeguards

Remove fallen firefighter from water - extend pike pole, tool or hose into water for
firefighter to grab (handle end).

Throw buoyant device.

32
DRILL: AND AWAY WE GO : Suggested by Pete Lamb
Description: This drill has a unit or teams deploying attack lines, securing a water supply, and
extending lines.

Objectives or Skills Practiced: Hose handling, fire streams, extending lines, water supply, pump
operations, and team work

Equipment and Materials Required: engine(s), external water supply(s), hotel pack(s) or extra
hose, targets

Personnel Required: One or more equal sized engine crews, one judge for each crew

Description of Setting-up and Running Drill: This drill has one or more engine crews:
1. Deploying a preconnect (attack) line to a designated position and hitting a placed target
using tank water.
2. Connecting to an external water source (tender or hydrant)
3. Extending the line to a designated position and hitting a target using water from the
external source

Variations (if any):


1. Run drill one time using hydrant source and then running again with tender source.
2. Have them activate and just flow water at each station if targets are not available.
3. Have competition between crews or have one crew running several times to see if can cut
down on drill time.

Suggestions: Give each engine operator a pressure that must be maintained to each line.

DRILL: GET EM DOWN


Description: This drill has firefighters removing victims from upper stories of buildings

Objectives or Skills Practiced: Extrication, recue, medic skills

Equipment and Materials Required: Equipment normally found on the fire ground or rescue
situations, mannequin(s)

Personnel Required: Fire crews

Description of Setting-up and Running Drill: Place mannequin(s) in upper story of building or
roof of building. If have only one mannequin bring back to location after each rescue for
different medical situation. The situations are Unconscious, Fractured or injured extremity,
and Back or neck injury. If victim is in a building have practice packaging and removing by

33
stairs. If on roof have practice packaging and removing from roof. Now practice packaging
and removing victim(s) from upper story if stairs are blocked. You might have the teams now
practice removing the victims from upper stories using emergency evacuation methods from
immediate danger.

Variations (if any):


1.

Suggestions: Be sure to use mannequins and not live victims

DRILL: GET IT UP AND BRING IT DOWN


Description: This drill has crew(s) hoisting equipment and bring a victim down from an upper
floor

Objectives or Skills Practiced: Rope work, laddering, equipment use and knowledge of how to
operate, and teamwork

Equipment and Materials Required: utility lines, Equipment normally found on fire ground

Personnel Required: Engine, rescue, truck crews

Description of Setting-up and Running Drill: Perform this drill in a training tower or
multistoried building that can be used for training. Have crews proceed to an upper story or
roof. Have crew members take turns securing the equipment to lines for hoisting. The crew
must now untie the equipment and explain how to use the piece of equipment, or if the
equipment must be started the crew must start the equipment and explain its use. The crew
must now retie the equipment and lower to the ground. After this part of the drill, the crews
must demonstrate carrying different pieces of equipment while ascending and descending a
ladder.

Variations (if any):


1. If available practice on both a pitched roof and flat roof.

Suggestions: some equipment can use: smoke ejector, roof ladder, hose lines, saws, axe, pike
pole, halligan tool. Do not attempt to hoist a fire extinguisher.

DRILL: GET MY LINE


Description: This drill has crews trying different ways to get a line to a upper story as soon as
possible

Objectives or Skills Practiced: Hose handling, equipment usage, teamwork

Equipment and Materials Required: Material normally available on the fire ground, training
tower or building with a second floor.
34
Personnel Required: Engine crews

Description of Setting-up and Running Drill: Have a crew advance a line to the second floor
with the objective of fighting any fire found and possibly getting to any fire in the ceiling.
When the crew reaches the assigned floor and is prepared to pull the ceiling, inform them that
they have discovered fire in the ceiling above them but that they found that their line is
inoperative. Their task is to find the quickest way to get a new line to the fire. After they get the
new line to the scene have them figure a different way to meet the objective. Time each try to
see which method may be the quickest way. Have them replace the line each time before trying
the next method.

Variations (if any):


1. Try the same drill using a third floor.
2. Use two crews competing against each other for time.

Suggestions: Some methods:


1. Use pike pole: Place tip down, hook the bale and pull up.
2. Have crew go down and bring new line up the stairs
3. Hoist line using a utility rope
4. Use utility straps to hoist line
5. Bring line up a ladder.

DRILL: HELP ME OUT


Description: This drill has department members evacuating firefighters trapped in upper
stories of a building

Objectives or Skills Practiced: Ladder use, evacuation methods,

Equipment and Materials Required: Equipment normally available at fire scene, safety lines

Personnel Required: Normal fire personnel, designated safety officer

Description of Setting-up and Running Drill: This drill is performed in drill tower or multistory
building that can be used for training. Have a three man crew stretch a line to a third floor (use
second floor if third not available). When crew reaches the designated floor, block or simulate
blockage of the stairway. Call for evacuation of the building using whatever method your
SOP’s call for. The interior crew must not decide how to get out of the building. Encourage
trying different methods to accomplish this task. Safety lines must be used on any of the
interior crew utilizing methods other than exiting by approved ladder methods.

Variations (if any):


1. Use drills such as these at unexpected times during normal drills.

Suggestions: Encourage trying numerous methods but remember safety is first during training.
35
DRILL: HOW DO I GET OUT
Description: This drill examines different methods to use when disorientated and low on air in a
simulated fire situation.

Objectives or Skills Practiced: Skills to use when low on air or disorientated.

Equipment and Materials Required: Method to blacken face piece, several scba bottles that
have approximately 600-700 psi, area to simulate a search situation.

Personnel Required: Instructor to stay with subject, personnel to act a rit team, other
firefighters to act as subjects.

Description of Setting-up and Running Drill: Have a firefighter in blacked out face piece with a
bottle filled to the point where the low air alarm bell will start to ring. Disorientate the
firefighter and lead to unknown point in the building from where he/she would not have enough
air to exit the building. Tell the firefighter to exit the structure. Time the time from this point to
where the air supply is depleted.
Take the same firefighter with the same amount of air and a radio to the same spot and tell
to practice conserving air, report conditions on radio and answer all questions and do what
command tells you to do. Make sure your pass device is activated. Time again to point where
air supply is depleted or person makes it to safety.
Now do the same but have a rit team ready to act when emergency called. Have the same
conditions as in the second scenario. Have the rit team try to reach the victim and to furnish air
if needed. Tell the rit team to use all their resources to rescue the victim and bring out. Note the
time from on air until the firefighter is out of the building.
Discuss recognizing an emergency, declaring an emergency, trying to find your way out
versus conserving air and assisting rit team to find you and bring help.

Variations (if any):


1.

Suggestions:

DRILL: HURRY UP TO GET OUT


Description: This drill will have firefighters see if they can exit a building during a dangerous
condition (flashover) in 15 to 30 seconds.

Objectives or Skills Practiced: Search techniques, emergency procedures, and exiting a


structure.

Equipment and Materials Required: Firefighter(s) with blacked out face pieces, search area
36
with windows and doors.

Personnel Required: Engine crews or firefighter teams

Description of Setting-up and Running Drill: Have a team of firefighters start to search a
building with normal amount of windows and doors in the search area. After the team has
search part of the structure (enough so that they have gone by several exits and are near some
of them). Announce a flashover is just occurring. See if the team can exit the building in the 15
to 30 seconds they would have if a real flashover had occurred. After the drill discuss the need
to know and remember where exits (window and/or door) are in the area they are searching.

Variations (if any):


1. After this drill, have the team do another search of the building and see what their time is
exiting the building when you announce a flashover.

Suggestions:

DRILL: ON TOP OF OLD SMOKEY


Description: In this drill a team must completely rid a building of smoke by any means
available.

Objectives or Skills Practiced: Ventilation

Equipment and Materials Required: Ventilation equipment available on the fire ground, smoke
machine with fluid, building to ventilate

Personnel Required: Judge, helper to smoke selected area(s), engine company or teams of 3-5
people.

Description of Setting-up and Running Drill: This drill can be performed in a station, house, or
available structure. Smoke up several rooms and then close all entrance doors and interior
doors. Inform the crews they can use any method to ventilate except destroying doors and
windows. Have available all ventilation equipment that might be expected to be on the fire
ground. The team is told to ventilate all smoke from the structure. The judge will time the
evolutions and will rule at to whether all smoke has been removed.

Variations (if any):


1. If you have an acquired structure allow the use of hydraulic ventilation
2. If you can only get the outside of the building area wet, allow the use of exterior hydraulic
ventilation for venturi effect.
3. After the drill or at a separate drill show the effect of each type of ventilation and what
happens if you have a larger exit open than the entrance opening.

Suggestions:

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DRILL: SAVE MY STUFF
Description: In this drill, the firefighters can practice salvage in several different aspects

Objectives or Skills Practiced: Salvage

Equipment and Materials Required: various pieces of furniture, garden hose, boxes of
household tax and like papers, several billfolds, several photo albums.

Personnel Required: Fire crews, helpers, instructors

Description of Setting-up and Running Drill: Set up four different areas for scenarios.
Scenario 1: Have hose suspended above cement floor (like a bay). When drill explained, Start
hose and teams must construct a device to catch the water and divert it to the outside. Team
with the smallest puddle wins.
Scenario 2: Have furniture in a room (chairs, table, bed, and dresser, anything you can find).
Crews must gather and cover with salvage tarps or plastic covers. The team with the shortest
time wins.
Scenario 3: Place furniture in room with possible closet. Also place boxes of material, one with
tax and household papers. Place box of photo albums and might have billfold in area. Smoke
the room. Crew must go in for salvage and can only bring out what one firefighter can carry
while crawling. See if can bring out the things that are important to a family.
Scenario 4: Have several different salvage covers some rolled and some folded. The crew must
demonstrate the uses or each. The crew must also refold and reroll the covers at the end of the
scenario.

Variations (if any):


1.

Suggestions: Redo this drill again if there is time. See if times improve.

DRILL: SOPs AND SOGs? : Suggested by Pete Lamb


Description: This drill will test the knowledge of your department SOPs or SOGs

Objectives or Skills Practiced: SOP or SOG knowledge

Equipment and Materials Required: Written test

Personnel Required: Department

Description of Setting-up and Running Drill: Create a 25 to 50 question test on your


department SOPs or SOGs. Give this test to your people at the end of a drill. During the time
38
between drills, correct the test and do an analysis of the questions missed and their answers.
At the next drill go over the test and try to clarify where the problems are located that have
shown up on the test

Variations (if any):


1. Pick an SOP or SOG that covers a particular topic. Design a drill that covers this topic.
Gather your crews and give the most basic command such as a simulated non emergency
response to ___ and allow the drill to continue to whatever level you choose. If you can have the
drill video taped. When you return to the station go over the drill and measure the performance
at the drill directly to what the SOP or SOG says should have happened.
You might be surprised that the results do not resemble what they were supposed to do.
Now that you have their attention, go over the SOP (or SOG) and see what is wrong. It might
be that the SOP (or SOG) needs modification or reinforcement.

Suggestions: Use the taped drill to actually show what happen. Many people don’t realize or
remember what they have done. Taping drills and going over them at your leisure and then
showing it to the participants is a good idea at many drills.

DRILL: YOU LIGHT UP MY LIFE


Description: In this drill the teams will practice lighting an area or areas and performing
different skills.

Objectives or Skills Practiced: Scene lighting, use of lighting equipment and generators, various
firefighting skills.

Equipment and Materials Required: Scene lights, extension cords, generators, equipment
needed for named firefighting skills.

Personnel Required: Engine crew, or designated engine crews

Description of Setting-up and Running Drill: Make up several lighting treasure maps. These
are pieces of paper that contain what the team must do (like starting a chain saw) before they
may go to the next site and where the next site is. When the crew performs the task, they must
light up the next site to find the map for their next chore. Hide the maps at each site so the team
must light up the site to find the map. At the last site have the team report to the engine after
performing the skill. At the start of the drill give out the location of the first map and the rules
of the drill

Variations (if any):


1. If have more than one team, may start at the same location, but each map directs the team to
a different location so that teams are not at the same site at the same time. You might place a
team number on their maps at the different locations. All teams will go through each location
but in a different order.
2. Team with the lowest total time wins.
3. Material to do the skill is not located at the location, but the members must go to their
engines, locate the equipment, bring to the skill site, and then replace on the engine before
moving to the next site

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Suggestions: Some suggested skills: Make a catch basin, start a saw or positive pressure fan, lay
a hose line, don SCBA and go on air, place and extend a ladder, smoke ejector from window,
using sawzal to cut something, etc.

DRILL: WHERE DO I PARK: Suggested by Pete Lamb


Description: This drill on vehicle positioning is mainly for apparatus operators but can be
adopted for the rest of the crew

Objectives or Skills Practiced: Safety (scene & personnel), apparatus placement at emergency
scenes and possibly operations at incidents.

Equipment and Materials Required: Traffic cones and possibly barricades, traffic signal
devices, engines, trucks, rescue rigs.

Personnel Required: Engine, truck, rescue drivers, crews, safety personnel, traffic directors,
instructors

Description of Setting-up and Running Drill: This drill can be multifunctional or can cover a
single topic. Suggested topics include: Engine placement at a structure fire, Ladder company
placement at a structure fire, Engine company placement at a vehicle fire, Engine company
placement and operation at a vehicle accident, and Engine company placement at a hazardous
materials incident. You might split the drill into structural incidents and vehicle incidents with
hazardous material incidents being included in both. You need to select locations that you
could block or restrict traffic flow by traffic directors, cones, and barricades.
For the structural incidents, you could use an acquired structure or on a target building
where you can obtain permission to use. This way you can actually place apparatus. To mark
the location of the fire you can use a movable wooden sign or a smoke machine on the outside of
the building to simulate the position of the fire. If you have an aerial device, bring it in after the
engine company drill starts. Give the officer an objective and have the driver place the
apparatus.
For the vehicle incidents, you can use a street or streets that you can block off and detour
traffic around the area. Set up different situations using vehicles placed as an accident scene or
vehicle fire.
For a hazmat situation you can use either a structure or vehicle hazmat incident.
Make skill sheets with appropriate steps that meet the training goals and objectives of your
department and good accepted practices. Use these to check off and have each driver operator
be recorded as completing.

Variations (if any):


1. You can have the crews actually deploy at the scene as they would at an actual scene. Be sure
to check their safety consciousness leaving the apparatus and around a traffic situation.
Remember many firefighters are killed or injured by traffic while at an emergency scene.
2. You might locate vehicles near the curb to produce problems.
3. If you make the drill just apparatus you might get to cover more things in on evening.

Suggestions: For the situations some of the things to look for:


Engine structure fire: 1. does the operator pull slightly past the building so three sides can be
observed. 2. Does the operator always park in front of the building when another side may
40
work better because of location of the fire? 3. Does the operator park within reach of the
preconnected hose lines. 4. Does the operator park so that the pump operator is protected from
traffic?
Ladder structure fire: 1. Does the operator park so the objective can be reached with the ladder
(roof, windows).
Engine vehicle fire: 1. Does operator park upwind and uphill and be within ½ the total length of
your preconnect line so that you can encircle the vehicle completely. 1. Does the operator park
so that the pump operator is protected from traffic and at the same time protects the
firefighters? 2. Do the firefighters pull the line from the protected side of the vehicle?
Engine vehicle accident: 1. Does operator park within reach of equipment to accident (jaws,
lighting, and hoseline. 2. Does operator park so that the scene and fire personnel are protected
by traffic? 3. Does operator park upwind and uphill if possible while still protecting scene and
personnel?
Engine hazmat scene: 1. Does operator try to park upwind and uphill. 2. Does operator park
within a safe distance (usually 250-300 feet as a minimum)

DRILL: YUCCA FLATS JUNK YARD DOG BALL: by Patrick McVicker


Description: This drill has teams playing baseball or softball while in full protective clothing
with SCBA’s and on air.

Objectives or Skills Practiced: SCBA use, conservation of air, and possible use of buddy
breathing devices.

Equipment and Materials Required: Full protective clothing and SCBA’s for each player,
Buddy breathing devices. Baseball field layout, baseball or softball equipment.

Personnel Required: Two teams of equal size, umpire, and designated pitcher.

Description of Setting-up and Running Drill: There will be two teams of equal size in full
protective clothing with SCBAs. All players will not go on air until told to do so by the umpire
and then they will remain on air until depletion of the air supply. There is a designated pitcher
and all pitches that go across the plate are considered strikes. All other rules for baseball are
followed. A coin is flipped to determine which team is at bat first. Whenever a player runs out
of air, they are out of the game and must go to a designated penalty box. All tanks have the
same amount of air when the game starts. The game will go one until all members of each team
is out of air. A team may be in the field or at bat as long as it has a player with air. The team
with the most runs at the end is the winner.

Variations (if any):


1. Have one or two extra air bottles that can be shared.
2. If buddy breathing devices are available they may be used to share air.
3. Have one or two substitutes who may either share air with other players or may enter the
game.
4. Once the players are masked up and told to go on air, they may not take off mask until
depletion of air.
5. All players on the field are on air, but may remove air when come off the field as a team to
bat.
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6. The player entering the field to bat must go on air when entering the field limits.

Suggestions: Discuss conservation of air after game, refill tanks and try again. Have fun

DRILL: BLACKOUT OR BLINDFOLD DRILL by Pete Lamb


Description: Firefighter performs tasks at station set at points along a hoseline while working
under air, in low visibility and gloved hands.

Objectives or Skills Practiced: SCBA, search, equipment familiarization.

Equipment: Full PPE for each student, equipment needed at each station, and charged (water
or air) hoseline

Personnel: Instructors throughout area and at each station

Description of Setting-up and Running Drill:


The drill is set-up in a large open area such as an apparatus bay. Make a course the
firefighter is to follow consisting of a wall and/or hoseline or both. At various locations along
the course, there are stations where a task must be performed. Bring the students in to the
area one at a time in full PPE, on air and with vision obscured masks. Start the student
crawling along the maze with an instructor following. Have an instructor at each task station
along the way. After the student completes a station and moves on, the instructor can
reprepare the station. After a student proceeds past the second station you can start another
student to help maintain the flow. All students should be closely monitored for signs of
difficulty or stress while under air. The drill can be timed or it can be repeated for a better
proficiency level. The real issue of the drill is making the student comfortable while working
under air, with obscured vision and performing simple tasks by sense of feel.

Examples of task stations are:


1. Encounter a second pre set hoseline of 2 ½” or 3” where student is instructed to make
up the couplings and put the hose together keeping gloves on.
2. Are given three nozzles and a 1 ¾” line and are told to select a combination nozzle,
connect it and set it on a straight or fog setting.
3. Are given another air pack and they are to remove their airpack they are wearing
and re don the one they fine.
4. They are to find a portable radio in a designated, turn it on, place it on a designated
channel and transmit a message then leave it.
5. Find a mannequin with an airpack on and they should find the regulator and place it
in the facepiece if the mannequin.
6. Manually activate their own pass device for about 30 seconds and then reset. The
instructor will see how near the 30 second time they can estimate.
7. From a pile of tools where they are to select the named tool and take it to the next
station where they will use it (such as a wire cutter and must cut a piece of wire or a set
of spanner wrenches where they find a tight hose coupling they are to loosen with the
spanners).
8. Cross the hoseline with another hoseline with fastened coupling. They are to decide
which way to proceed along this hoseline to find the exit.
9. They find another air bottle and are to change bottles while leaving their facepiece on
42
with the regulator connected.
10. They come across an air pack with a quick fil or buddy tube device and are to
recharge their bottle from it.

Develop you own ideas of skills they can perform and add them at the next time you do the
drill.

Variation: Time the drill for competition.

DRILL: SURVIVOR FIREFIGHTER by John Hornsby Oak Harbor Fire Dept.


Description: Timed team drill events, with stations of firefighter skills.

Equipment: Full PPE for each competitor and equipment needed at each station

Personnel: Instructor and Safety Officer for entire drill and instructor and helper at each
station.

Description:
Station 1: Ladder and Ventilation (timed event)
Ladder building/ roof ladder/ cut ventilation hole / secondary egress ladder as a 4
person team

Penalty Points:
Ladder carried wrong + 5 sec.
Wrong ladder + 5 sec
No one footing the ladder + 10 sec
Ventilation tool not pre checked + 10 sec
Vent hole cut wrong + 10 sec

Station 2: Search and Rescue (timed event)


Search maze area/ find three victims/ remove each from building as a 4 person team

Penalty Points:
One firefighter removes victim + 5 sec
Victim not passed on to medic after exit + 10 sec

Station 3: Exiting Maze (timed event)


4 person team placed in middle of a maze or large area with entangled hose lines and
must find
their way out of the area.

Penalty Points:
Team doesn’t exit together + 5 sec
Officer doesn’t exit last + 10 sec

Station 4: Hydrant and Flow


Make hydrant/ extend 150 ft. hose/ attach nozzle/ flow water hitting target
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Equipment placed under a tarp. Tarp can be removed at start of station

1 – 50’ 2 ½” hose, male at each end* 1 – 50’ 2 ½” hose, female at each end*
1 – 2 ½” nozzle 1 - 1 ¾” nozzle
1 – 1 ¾” hose 1 - 2 ½” hose
1 – 2 ½” to 1 ¾” adapter 1 – gated wye 2 ½” 1 ¾”
1 – double male 1 – double female
1 – hydrant wrench 2 – 2 ½” hose no couplings**
2 – 1 ¾” hose no couplings** 1 – gate valve

* hoses can be set-up with an adapter at end which is taped indicating that the adapter cannot
be taken off
** Couplings can be capped and taped indicating caps cannot be taken off

Penalty Points:
No gate valve on hydrant + 5 sec
Couplings not hand tight + 5 sec each

Station 5: R.I.T. Exercise


4 person team gather equipment needed for R.I.T./ Complete recon/ Report hazards
found/ Find missing firefighter/ Exit building as a team

Penalty Points:
Hazards not found on recon + 5 sec
Hazards not eliminated on recon + 10 sec
Insufficient equipment gathered + 10 sec

MINI-DRILLS (Can be combined with other drills or used alone)

WHICH WAY OUT

Lay an attack hose line starting at an exit and ending with a nozzle at a blank wall within the
building. Make sure the hose is looped over and under itself (entangled). Charge the hose with water
or air.
Bring in a firefighter in full protective equipment on air with a blacked out facepiece. Walk
him/her around to confuse as to where at in the room or building. Place on hands and knees near the
hose line and tell that must find the exit to the building using a hose line if found.
The firefighter when finding the hose line must exit by following the hose line in the correct
direction to the exit. This drill will reinforce that water flows from the male to the female and the
firefighter should follow the hose line in the opposite direction to the water flow.

THE BAD SECTION

Load an attack line hose bed with a length of attack line that has a large hole in it. Load this
length in the middle of the hose load. Have a drill where the crew must lay an attack line to a
44
structure for entry. When the line is charged, it will reveal the defect. The crew must correct this
condition before proceeding with building entry.

WHAT’S WRONG HERE

Place several defective SCBAs where the firefighters don their SCBAs (in seat mounts or
compartments). A defect could be a tank 1/3 –1/2 full and/or a pass device that has no battery. If the
defects are not noted immediately upon or before donning, the crew is to commence a building search
in a smoked building or with blacked out facepieces. During the search separate the firefighter with
the defective pass device from the rest of the crew and have him/her do down and tell to activate the
pass device to notify the crew help is needed. The packs with the drained bottle will be revealed
during the search.
This drill will reinforce why the SCBA equipment must be checked before enter a hazardous
atmosphere.

LIGHT MY SCENE

Prepare a scenario where outside and/or inside scene lighting is necessary. Have an engine
company furnish the lighting utilizing what equipment that is available to the crew.

HOW MUCH AIR I USE

Make sure that all SCBA bottles are filled to the same amount. Have the team member do
work chores around the station like washing equipment, cleaning the station, inventorying, etc. Note
when each member runs out of air. Explain how to conserve air to the members. Refill the bottles
and have the members complete the same chores and note the time each runs out of air. The winner
is the member extending their working time the most.

DONNING HOW

Have all team members in full protective clothing and SCBAs on air. Have the members doff
and redon the SCBA while on their laying on their belly, side and in a small confined area

HOW CAN I FIT THRU HERE

Construct a prop of a small wall with a 16 inch wide and 48 inch in height. Brace the prop so
it cannot be pushed over or knocked down.
Have each team member in full protective clothing and SCBA on air. Have each member go
through the area by loosening the shoulder straps and slipping the SCBA on their side, leaving the
waist strap on. You may also have the members remove the SCBA, remaining on air, pass their
SCBA through the hole and then go through the hole while remaining on air. After going through the
opening, the member must redon the SCBA correctly.

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HOW MUCH DOES IT SPREAD

Borrow from a police department or purchase ultraviolet power which is used as transfer
powder on evidence. This powder is almost invisible and when touched, adheres to the person
touching it. It can be transferred from person to person.
On an ems drill, sprinkle some on your manikins or patients. After the session, use an
ultraviolet light to detect the spread and demonstrate protecting providers from bloodborne
pathogens.

WHAT DO I DO

Scan in placards from dot hazmat book or other source. Enlarge and print in color. Locate
some barrels and place some of the placards on them. Place them together in an area. You might have
one with loose cap leaking and maybe one with just a leak. Have firefighters enter in teams. The
teams must decide what to do with the about the scene, identify the contents, the possible dangers,
and how to treat each. They will have what is normally carried on an engine or command vehicle.

CAN I SAVE EM

Have a weighted dummy in full protective clothing and SCBA. Place in a smoke filled area.
Have a crew of firefighters go into the area on a search. When the members find the dummy, remove
one member from the team. The crew must now remove the downed firefighter from the dangerous
area and then treat as if not breathing without a pulse. This will include CPR and preparing to use
defib (if one is normally carried. This will include starting CPR and placing pads on the dummy in
preparation of shocking.).

FORCE THE ISSUE

Split the firefighters into crews. Have a person from each crew go to the engine or rescue rig
and return with some piece of equipment that can be used for forcible entry. When they come back,
each must name the piece of equipment, where is found on apparatus, what it is normally used for,
and how they intend to use it for forcible entry. Now send another member from each team to
perform the same evolution.
After the normal tools are gone, it will take some creativity and ingenuity to keep coming up
with tools to use for forcible entry.

HELP

Have a firefighter or crew in blacked out face pieces and with bottles filled to point where the
low alarm will start to ring. Disorientate and place in an unknown point of a building or training area
(this could be in an apparatus bay). Give them a radio, tell them they are lost and must exit the
building. They are then to go on air and try to exit the building. After the drill gather all the crews
together and reinforce all emergency procedures to use if lost or disorientated.

46
HOW FAR CAN I GO

Have teams search an area (smoked or with masks blacked out) until the low air alarm bell go
off. They are then to exit the building to see if they are over extending their search. Have them do the
drill using a hose or rope line. After rehab., have them repeat the drill not using a hose or rope line.
This will reinforce checking of air reserve and reserve air they should have before start to exit a
building. It will also reinforce the necessity of a hose line or rope line.

CHANGE MYSELF

Have crews with masks clear change their air bottle while keeping their masks attached to the
regulator. Now have the crews do the same drill with their masks blacked out. If you have several
crews have the crews play off for the shortest group time. You might let other members of the crew
help their crew after they have change their own tank.

COMBINED EVOLUTIONS (Suggested by Pete Lamb)

Objectives of combined evolutions: 1. Have a goal (promote teamwork, hose handling,


communication) to do not just make it a test that people fail. 2. Allow enough time to complete the
evolution completely twice (evolution, regroup, repack, rehab., small constructive critique, and then
re-perform) so that learning and improvement can take place. 3. Time the evolution to see if
improvement or if see if the existing tactical plan will even be feasible if it would be implemented.
Combined Evolution Ideas:
Stretch two lines into a third floor area. One up the interior stairs, the second over a ground
ladder to the second floor and then up the stairs as a back up to the first. Drill to stop when both lines
are flowing water. Promotes teamwork, hose handling, throwing of ground ladders, etc
Two lines into a building stretched in any manner, a call for evacuation using department
SOPs. Have a primary stairway blocked so ladders have to be requested, thrown and evacuation
taking place over the ground ladders. Promotes communication, survival skills, and building
emergency evacuation training.
Stretching a charged 2 ½” handline into a building. Not done very often, very manpower
intensive and need much coordination.
Stretch one line in by conventional means, have a second crew go in and call for another line
to be pulled up by rope.
Keys To Successful Combined Evolutions:
1. Have specific objective or main teaching point.
2. Have critique in the middle so behaviors will change and learning takes place.
3. Recreate the scenario a second time.
4. Even if timing is used, make sure all operations are performed safely.
5. Train like you would perform – full gear and SCBA under air when appropriate.

SCBA BASKETBALL

Each team has five players plus 2 substitute players. You have instructor referees and uses normal
basketball rules. You play 4-5 minute quarters. If a player runs out of air he/she is out of the game,
but can be refilled from another players or substitute’s tank using quick fil. If a player runs out of air
and there is not a refill available, then that player is out and the team continues a member short. It
47
could be that there is not a player from a team on the floor and the other team keeps going until the
game end or there is no one on the court. This game is strenuous. It will teach breathing control,
keeping in shape and teamwork. The teams are in full PPE during the game. Monitor players for
exhaustion and they might be pulled for rehab.

LARGE AREA SEARCH GAME

Place four hose rolls one at each corner of a large area (this can be a field or large apparatus bay)
but not near a wall or other referance area. Place a 5th roll in the middle of the square formed by the
first four rolls. Have the firefighter (2-4 person) teams in full PPE. Show the team the layout and
then obstruct their view and have go on air. Have them start at one of the corner rolls and then they
are to go to the next three corner rolls and then to the middle roll which is the stopping point. An
instructor goes with the team to make sure they do not get into danger if they get off course. After
they have traveled at least twice the distance required to find the next hose roll and are off course the
instructor will stop them and have them remove their masks and look at the course. Then the team
will redon the masks and continue to the finish point. The team may use what ever tools that they like
to aid them. You could use this as a timed event or the team could redo the course for a better time.

CHILDREN HIDDING

During search and rescue exercises place children or older babies in difficult areas where they
might hide. Some areas to consider are in a cooler chest, behind door, under a bed, in an refrigerator,
behind davenport, etc. Use anyplace you can think of. See if your fighters can find young people.

USING THE DOT GUIDEBOOK by Pete Lamb

Teach all of your members how to use the DOT document.

Have people note the basic framework of the guide book


Make sure you have most current edition
When hold up sideways there are four distinct sections (yellow, blue, orange, green)
There is a section that shows photographs of all placards
Have students find the first page that describes the process of attempting identification

Yellow Section Highlights – this is where the primary identification method is the 4 digit UN number

For training have students look up the following numbers and answer the following questions
1993
1760

What is the identification of the material involved?


What guide number should be used?
Is there a difference between a combustible liquid NOS and a flammable liquid NOS

Blue Section Highlights – this is where the primary identification is by chemical name and is sorted
alphabetically.

For training:
Have students look up common chemicals by name
Have students look up the following scenarios
48
A truck load of oily rags that is involved in a problem
A truck load of electric wheelchairs
A truck load of life rafts.
Determine if they can determine a appropriate guide number for each of those (hint –
think of how those would be filed…rags, oily).

Orange Section: This is the section of guides that indicate conservative emergency actions. First
responding personnel should refer to these guides as minimal actions to be taken. While many guides
contain similar information the protection of responders should not be compromised by ignoring the
information

Green Section: This section gives isolation and evacuation distances. This section is referred to by
wither the yellow or blue section. Any chemical that is highlighted in bold when you look it up in the
yellow or blue section should now be referenced in the back in the green section

Placard Page: If you are unable to identify any numbers but you can see a placard or at least a portion
of it containing the UN Class number you might be able to obtain an orange action guide by using
this diagram page.

General Rule: If you have no information and you believe this is a hazardous material incident follow
guide number 111. This is an overall safety action plan until more information can be obtained.

After doing the above and explaining the book try the following:

Experiment with the guidebook and have each member look up materials and become familiar with
what to do. Use it on preplanning chemicals you know in your area. Have members take it home and
look up common household products and report back to you what guide would be appropriate. Also
remember that the guidebook will deal with chemical names and not trade names. Kleenex is a brand
name for tissue paper.

Give the book and you personnel a workout.

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