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CHARACTER

MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

DEX

DEX

DEX

CON

CON

CON

INT

INT

INT

WIS

WIS

WIS

Bluff

CHA

CHA

CHA

Climb

Ability Modier = (Total Ability Score - 10) 2

(Round down)

FEATS & SPECIAL ABILITIES

Max
Ranks

= ECL + 3
Untrained

Appraise
Balance

Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)

LANGUAGES

Effective
Character
Level

SKILLS

Disable Device

Marcus Downing 2016

Level
Adjustment

STR

Level

Knowledge (religion)

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Armour
Check
Penalty

Misc

+ size
mod x4

+ size
diff x4

5lb
-1 per
carried

- x2
-

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2016

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb
lb

Coins
Total Weight

lb

Marcus Downing 2016

http://charactersheets.minotaur.cc

Total

,
,

gp

pp

,
,

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

50 coins weighs 1lb

coins

Debts

Valuables

lb

Other items

lb

Total

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Value

BARD
Level
Bonus

Bard
Level

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SPELLS
Spell
Save DC

Spells = Base + Bonus Spells


per day
Spells
CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

1
2
3

4
5
6
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

Bards can wear light armour without risking


spell failure.

BARDIC KNOWLEDGE
Bard
Level

BARDIC KNOWLEDGE
BONUS

= INT +

Misc

BARD
Bard
Level

Perform
Ranks

Inspire Competence

Suggestion

12

Inspire Greatness

12

15

Song of Freedom

15

18

Inspire Heroics

18

21

Mass Suggestion

Inspire Courage
Countersong
Fascinate

Courage Bonus

6
Number of
Affected Allies

Number of
Affected Allies

FASCINATE
AUDIENCE
MAX FASCINATED

Bard
Level

+1

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

)3
SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Spell Level

Spell Level

School

Cost

School

Cost
School

Cost

Cost

Cost

Cost

School

School

School

School

School

School

School

School

School

Cost
School

Cost
School

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

School

School

School

Cost
School

Cost
School

Marcus Downing 2016

Cost

Cost

Cost

School

School

School

Cost

Spell Level

School

Cost
School

Cost

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Cleric
Level

CLERIC

Caster
Level

0
FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH
C

Domain Spell

DOMAINS
Domain

Domain

Granted Power

Granted Power
Domain Spell

1
2
3
4

Domain Spell

6
7
8

Domain Spell

SPELLS
Spells
per day

Base
Bonus Spells
+
Spells

Domain Spell

WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

1
2
3

Domain Spell

5
6
7

Domain Spell

9
Spell Save DC = 10 + WIS + Spell Level

TURN / REBUKE UNDEAD

OD
TI

EV

IL

AO

CH

Misc

TURNS / REBUKES PER DAY

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Domain Spell

Evil Cleric

W
LA

Good Cleric

Domain Spell

Today

= 3 + CHA +

SCROLLS

TURNING CHECK

POTIONS

Synergy

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 +

-4

TO DESTROY CREATURE MAX HIT DICE


Cleric Level

(Round down)

CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

WIZARD

Level
Bonus

SPELL SCHOOLS
SPECIALITY SCHOOL

Speciality Spell
PROHIBITED SCHOOLS

1
SPELLS
Spells
per day

Base
Specialist
Bonus
+
+
Spells
Spell
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

Speciality Spell

2
3
4
5

Speciality Spell

6
7
8

9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD

Speciality Spell

%
SCROLLS

Speciality Spell

5
POTIONS

Speciality Spell

Speciality Spell

7
WANDS

CHARGES

CHARGES

Speciality Spell

8
Speciality Spell

CHARGES

9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ANIMAL COMPANION

Subtype

MALE

TI

Size
Modier

FEMALE

IL

AO

Size

Item
Bonus

Ability
Score

Ability
Modier

DEX

DEX

CON

CON

Listen

INT

INT

Move Silently

WIS

WIS

Search

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

Swim Speed

Fly Speed

ft

ft

ft

Critical

sq

sq

sq

BASE ATTACK

Attack Bonus

ft

Hide

BASIC SPEED

Temp Attack Temp Damage

BASE ATTACK

Range

Escape Artist

STR

Damage

Critical

sq

GRAPPLE

Jump
Attack Bonus

Range

ft

Damage

Size
Modier

GRAPPLE BONUS

Critical

sq

Misc

+ STR + x 4 +

HEALTH
Dying

HIT POINTS Wounds

Sense Motive

Stable

SAVES

Survival

FORTITUDE SAVE

FORT = CON +

FEATS

= DEX +

hp

Natural
Armour

Temp

AC

= 10 + DEX +

Size
Modier

Misc
Modier

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

WILL SAVE

WILL = WIS +

AC
Temp AC

PORTRAIT
EFFECTS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D,
PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of
the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Misc

ARMOUR CLASS

REFLEX SAVE

REF

Unconscious

ARMOUR CLASS

Base Save

Track

Non-lethal

hp

hp

Spot

Swim

Marcus Downing 2016

Damage

sq

Climb

STR

EQUIPMENT

Attack Bonus

ft

INIT = DEX +

Critical

Balance
Temp
Bonus

Misc

SPEED

Range
Racial, Feats

Damage

sq

d
Ranks

ABILITIES

Attack Bonus

ft

Hit die

Level

Height

INITIATIVE
INITIATIVE BONUS

Range

SKILLS

XP

ATTACKS

Level
Ranks Adjustment

lb Effective

FU

CH

EV

Creature
Level

Weight

W
LA

OD

Creature Type
GO

SUMMONED CREATURE
Age

Base
Attack

FAMILIAR
Creature Name

AC

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

ORIGINS
FU

GO

OD

Parents

W
LA

CHARACTER
BACKGROUND

AO
TI

EV

CH

FRIENDLY

IL

Name

HOSTILE

Origin
/ Region

/ Town
FU

GO

W
LA

OD

Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

AFFILIATIONS

PORTRAIT

FU

GO

W
LA

OD

Religion

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Employer

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

/ Region

/ Town
FU

GO

W
LA

OD

Current Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

APPEARANCE

FRIENDS AND FOES


OD
GO

FU

MALE

W
LA

FEMALE

Race

TI

EV

FRIENDLY

IL

Weight

AO

Height

CH

Age

HOSTILE

Hair
FU

GO

W
LA

OD

Eyes

TI

EV

IL

AO

FRIENDLY

CH

Dening Features

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Preferred Clothing

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO
C

Motivations

FRIENDLY

CH

PERSONALITY

FU

GO

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

Fears

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Likes

C
FU

GO

Dislikes

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

OD

FU

GO

W
LA

Quirks

TI
C

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

EV

AO

HOSTILE

Marcus Downing 2016

IL

CH

FRIENDLY

STATS DISPLAY

MAP FIGURE

INITIATIVE
MARKER

Name

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

MAP
TOKEN

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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