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MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Knowledge (religion)
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Armour
Check
Penalty
Misc
+ size
mod x4
+ size
diff x4
5lb
-1 per
carried
- x2
-
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
Coins
Total Weight
lb
http://charactersheets.minotaur.cc
Total
,
,
gp
pp
,
,
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
coins
Debts
Valuables
lb
Other items
lb
Total
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Value
BARD
Level
Bonus
Bard
Level
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
BARDIC KNOWLEDGE
Bard
Level
BARDIC KNOWLEDGE
BONUS
= INT +
Misc
BARD
Bard
Level
Perform
Ranks
Inspire Competence
Suggestion
12
Inspire Greatness
12
15
Song of Freedom
15
18
Inspire Heroics
18
21
Mass Suggestion
Inspire Courage
Countersong
Fascinate
Courage Bonus
6
Number of
Affected Allies
Number of
Affected Allies
FASCINATE
AUDIENCE
MAX FASCINATED
Bard
Level
+1
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
)3
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level
Spell Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Cost
Cost
School
School
School
Cost
Spell Level
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Cleric
Level
CLERIC
Caster
Level
0
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
C
Domain Spell
DOMAINS
Domain
Domain
Granted Power
Granted Power
Domain Spell
1
2
3
4
Domain Spell
6
7
8
Domain Spell
SPELLS
Spells
per day
Base
Bonus Spells
+
Spells
Domain Spell
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
1
2
3
Domain Spell
5
6
7
Domain Spell
9
Spell Save DC = 10 + WIS + Spell Level
OD
TI
EV
IL
AO
CH
Misc
FU
GO
Turn, Halt,
Rout and
Destroy Undead
Domain Spell
Evil Cleric
W
LA
Good Cleric
Domain Spell
Today
= 3 + CHA +
SCROLLS
TURNING CHECK
POTIONS
Synergy
= d20 + CHA +
-4
(Round down)
= 2d6 + CHA +
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
WIZARD
Level
Bonus
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS
1
SPELLS
Spells
per day
Base
Specialist
Bonus
+
+
Spells
Spell
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
Speciality Spell
2
3
4
5
Speciality Spell
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
%
SCROLLS
Speciality Spell
5
POTIONS
Speciality Spell
Speciality Spell
7
WANDS
CHARGES
CHARGES
Speciality Spell
8
Speciality Spell
CHARGES
9
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ANIMAL COMPANION
Subtype
MALE
TI
Size
Modier
FEMALE
IL
AO
Size
Item
Bonus
Ability
Score
Ability
Modier
DEX
DEX
CON
CON
Listen
INT
INT
Move Silently
WIS
WIS
Search
CHA
CHA
Swim Speed
Fly Speed
ft
ft
ft
Critical
sq
sq
sq
BASE ATTACK
Attack Bonus
ft
Hide
BASIC SPEED
BASE ATTACK
Range
Escape Artist
STR
Damage
Critical
sq
GRAPPLE
Jump
Attack Bonus
Range
ft
Damage
Size
Modier
GRAPPLE BONUS
Critical
sq
Misc
+ STR + x 4 +
HEALTH
Dying
Sense Motive
Stable
SAVES
Survival
FORTITUDE SAVE
FORT = CON +
FEATS
= DEX +
hp
Natural
Armour
Temp
AC
= 10 + DEX +
Size
Modier
Misc
Modier
AC
= 10
WILL SAVE
WILL = WIS +
AC
Temp AC
PORTRAIT
EFFECTS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D,
PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of
the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Misc
ARMOUR CLASS
REFLEX SAVE
REF
Unconscious
ARMOUR CLASS
Base Save
Track
Non-lethal
hp
hp
Spot
Swim
Damage
sq
Climb
STR
EQUIPMENT
Attack Bonus
ft
INIT = DEX +
Critical
Balance
Temp
Bonus
Misc
SPEED
Range
Racial, Feats
Damage
sq
d
Ranks
ABILITIES
Attack Bonus
ft
Hit die
Level
Height
INITIATIVE
INITIATIVE BONUS
Range
SKILLS
XP
ATTACKS
Level
Ranks Adjustment
lb Effective
FU
CH
EV
Creature
Level
Weight
W
LA
OD
Creature Type
GO
SUMMONED CREATURE
Age
Base
Attack
FAMILIAR
Creature Name
AC
= 10 + DEX
/
SPECIAL ABILITIES
ORIGINS
FU
GO
OD
Parents
W
LA
CHARACTER
BACKGROUND
AO
TI
EV
CH
FRIENDLY
IL
Name
HOSTILE
Origin
/ Region
/ Town
FU
GO
W
LA
OD
Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
AFFILIATIONS
PORTRAIT
FU
GO
W
LA
OD
Religion
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Employer
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
/ Region
/ Town
FU
GO
W
LA
OD
Current Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
APPEARANCE
FU
MALE
W
LA
FEMALE
Race
TI
EV
FRIENDLY
IL
Weight
AO
Height
CH
Age
HOSTILE
Hair
FU
GO
W
LA
OD
Eyes
TI
EV
IL
AO
FRIENDLY
CH
Dening Features
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Preferred Clothing
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
C
Motivations
FRIENDLY
CH
PERSONALITY
FU
GO
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
Fears
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Likes
C
FU
GO
Dislikes
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
OD
FU
GO
W
LA
Quirks
TI
C
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
EV
AO
HOSTILE
IL
CH
FRIENDLY
STATS DISPLAY
MAP FIGURE
INITIATIVE
MARKER
Name
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
MAP
TOKEN
1.
2.
3.
marks as guides
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.