Академический Документы
Профессиональный Документы
Культура Документы
Foreign Researches
2.1.1. Seoul Animation Center
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The core attraction of this space is a gigantic 3D zoetrope. The routing of the
museum permits short or long visits, visits to the cinema, the temporary exhibition or the
roof terrace restaurant. The faade of the museum is covered in cartoon-style reliefs, its
finish making reference to traditional Chinese ceramics. The monochrome white
concrete faade also allows the speech balloons to function as a screen: texts and
images can be projected onto the faade to animate it. The museum will contain a
multitude of sustainability features such as natural ventilation and adiabatic cooling, all
focused on providing excellent energy efficiency. Most of the 13.7 hectares site is
occupied by a new park on a series of islands in White Horse Lake, where new reed
beds are used to improve the water quality.
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The Museum will be the icon of a larger development, the Comic and Animation
Center. It comprises a series of hill-shaped buildings containing offices, a hotel and a
conference center of which the first phase is close to completion.
2.1.3. Miami Animation & Gaming International Complex (MAGIC)
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The Gallery
Visitors enter the MAGIC Studio through The Gallery, a space that features
student work in animation and video games. This will give the visitors the opportunity to
play demo video games created by the students.
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The Classrooms
There are two classrooms both equipped with work stations featuring top-of-the
line software and connections to The Brain. The second classroom features 36 stations
where students can work on 2D and 3D animation. The rooms at MAGIC are sound
proof except for the Open Lab.
The Pre and Post Production Suite
The pre and post production suite includes an audio engineering booth for
recording sound. Among the tasks handled here will be picture and sound editing,
dialogue recording, sound mixing, special effects, and various other important steps in
the production process.
The Incubator
The incubator is a sleek and contemporary conference room with tables that can
be arranged into a classroom or workshop setup. This serves as a venue for students to
gather for development and production meetings.
The Color Suite
The Color Suite is outfitted with DaVinci Resolve software and state-of-the-art
equipment that equals industry standards for color correction in animation.
Local Researches
2.2.1. U.P.-Ayala Land Technohub
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friendly; and uses construction materials that have high recycled content such as steel
and aluminum.
2.2.3. Toon City Animation Studio
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With the combination of first-in-class technology with Filipino talent and top
industry standard quality, the studio maintains only the rigorous production, quality
assurance and industry standards in delivering to it client. The studio has an
approximately total area of 10,000 sq. feet accommodating four hundred (400) of the
finest animation artist and technicians in the industry,
2.3.
Foreign Studies
2.3.1. GAMATION: A Proposed Game Art and Animation Center
This proposed project is conducted by Hafsa Peerzada, a BS architecturegraduate from Bijapur, India on year 2012.GAMATION is a 9 acres proposed gaming
and animation center located at India. According to Peerzadas study, the goal of the
project is to introduce multiple activities and functions into the center providing a unique
sensory experience bring people of creative profession together. Ideally, through the
intersection of education, participation, and performance people will be interacting at the
community scale as well as the human scale.
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The concept of the project is fluidity. The term fluidity refers to a particular type of
experience characterized by feeling of fusion with an on-going activity, effortlessness
and flow. For Peerzada, Fluidity is the appearance of a building to be flowing, the flow
of people through a building and more. The concept can be achieved by form, open
spaces, connectivity of both and flow of materials.
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Since the client is a Microsoft game studio, the form of the project is inspired by
games. Research was conducted on the types of games specifically 3d games, kinetic
games, computer games etc. and also the behavior of the gamer.
A museum on the history of games and animation is also designed at lower level.
The height of game tower is 15 m and that of the animation center will be 27m. The
concept for the form comes from the Microsoft game XBOX 360. The blocks are placed
in that formation like a box, an X and linear direction. (Plaha, 2012)
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The basket-like forms of the museum resonate with images of the Chinese
vernacular. Their alignment suggests a processional navigation through the exhibition
space, a principle immanent to the Taoist idea of path, ultimately embodied in the
Chinese traditional garden design. The distinguishable imagery of narrow paths and
networks of bridges amid lush green ambiance is reinterpreted, while still essentially
rooted in the idea of the Chinese garden as a cosmic diagram, revealing a profound and
ancient view of the world and of mans place in it.
Starting from the ramp, the visitors are taken down to a sub-aquatic underworld,
from where they are able to experience underwater views of the lake. Large screens
projecting animation from comics around the world dominate a double height space,
going from underneath a cluster of waterlilies, up to the floating baskets. The roof, as
artificial landscape, integrates the bodies of the Museum and maintains the fluidity of
movement. The floating baskets are tactile and organic. Through permeability of the
assemblage visitors are presented with the opportunity to directly experience the fine
weaving of the fabric. Harmonizing their own rhythms to the pulse of natural
surroundings of the site, the colorful wicker structures create an impression of fragility,
which further humanizes the design.
Accentuating the textural quality of the museum aims to widen the perceptual
field beyond dominant ocular-centric paradigm of contemporary architecture. The multisensory features of the design integrate the visitor with space, leaving him with a purely
spectatorial role only while observing the exhibition. The imaginary worlds of comics and
animation are transposed into the realm of architecture, encouraging visitors not only to
consume, but to participate in their own experience of built space. (Grozdanic, 2011)
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2.4.
Local Studies
2.4.1. Techno Hub: A Proposed Digital Gaming and Animation Hub
The proposed project is conducted by Josh Reyes on February 2015. The study
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overlooked industry, and not much has been done on a large scale to help it reach its full
potential.
Komikolab pertain its focus on the production of comics, cartoons and similar
content such as animation and graphics. It aims to reinforce the current indie structure of
the industry by providing opportunities and empowerment to the individual Filipino artist,
to establish a venue for research on the cartooning industrys cultural impact, as well as
research on ways for the industry to branch out unto other media, and to promote
collaboration not just within the industry but with fans, enthusiasts and the general public
in order to strengthen the industrys market.
This project explores how architecture can be utilized in strengthening the growth
of the revitalizing local comics and cartooning industry of the country; because economic
development is not just about investing in material tangible things, but also investing in
Filipino culture, Filipino art and the Filipino artist.
The proposed project has an approximate area of 1.2 hectares located within
CCP Complex in Pasay City, Metro Manila. It will compose of three main facilities such
as the studio, museum and convention, along with other minor facilities such as
publishing office, library and archives. Inspired by art panels traditionally associated with
comics, each facility will operate independently and tell its own story while creating a link
to the other.
The concept of the project will follow the design features of the CCP Complex
which are floating architecture, sense of experiential drama, sense of openness,
pedestrian-orientedness, large open spaces and upstream-downstream. Each building
facility will have its own technology to project art into its faade.
2.4.3. A Proposed Philippine Animation Center
The proposed project is conducted by Cesar Lacorte Jr. on March 2010. The
project is situated at Calamba, Laguna. The center is consists of administrative building,
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animation provider, it is apparent that our animation industry requires nurturing and
support.
In this light, the project will be an instrumental in further developing the creative
talents and skills of the Filipino animators. It will encourage collaborative efforts to push
for a kind of animation distinctly their own.
2.5.
Synthesis
This study focuses about the proposed Animation Hub with Museum and Theater
and recreation. The present study also intends to incorporate the process of where it
specialized in, which is animation. By considering the process of the production of
animation, the researcher will be able to determine the necessary amenities and the
possible approach to be utilized in the proposed project.
Study of Miralles Tagliabue EMBT centered on harmonizing the relationship the
structure and its surroundings. Their idea was to design a contemporary structure while
considering the cultural features of the place into the building. Since the building was
proposed in China, the architects in EMBT wanted to include Chinese culture into the
structure along with a contemporary design. The present study also wanted similar
approach through contemporary design but instead of Chinese culture, a touch of CCPs
design character will be applied in the proposal.
Another previous study, Lacortes, focused on creating a venue for the Filipino
animators but it differs from the present research on the scope of the project. The
previous one would develop a studio and training center for Filipino animators which
allow them to have a place for new advancement in the animation industry. The present
study is the same in matters of developing a studio and training center for Filipino
animators but different in a way that the present also showcases the work of the industry
through the additional means of developing museum and theater.
Similar to Lacortes study, Reyes study concentrated on providing a new set and
form of venue for the improvement of Filipino animators in the animation industry.
However, Reyes study includes a flexible user-based infrastructure. This is to ensure
that each occupant in a building will have access to all the basic needs for a healthy,
productive workplace: air quality, temperature control, daylight and view, electric light
control, privacy and working quiet, network access and ergonometric furniture. All of
these will be considered in the present study.
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Yaps study aimed to create a venue for local comics and cartooning industry as
well as to promote and strengthen the industrys market. His proposal is located within
the CCP Complex in Pasay City. The KOMIKOLAB followed the design concepts of the
CCP which are floating architecture, sense of experiential drama, sense of openness,
pedestrian-orientedness, large open spaces and upstream-downstream. The present
study is similar to the previous one but instead of providing a venue for the local comic
and cartooning industry, the present research focused on local animation sector. In
addition to that, the present study will also incorporate the design concept of the CCP
Complex to come up with a design suited for the proposed project.
The different conceptual literatures provided information which was used as
bases for the present study. This includes the different designs and approach of various
centers, studios and museums in the Philippines and abroad which are used to put in the
conceptualization of the design model of the proposed PHILANIMA.
Seoul Animation Center is a place created to provide comprehensive support the
Koreas cartoon and animation industry. It runs information desks, offers educational
programs, holds events to support new talents and productions, and hosts diverse
events and exhibition such as animation film festival and many more. This has inspired
the researcher to come up of a similar approach that will be essential to the growth and
development of the animation industry in the Philippines.
MVDRV designed the China Comic and Animation Museum through innovative
ways and means. These include the creative configuration of spaces which appeals to
different age groups and application of sustainability features within the structure.
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similar means, the present study would like to incorporate a creative approach while
maintaining the balance of its relationship with the surroundings.
MAGIC is a state of the art interactive learning facility for students who want a
major in animation and game development. The facility aimed to mirror the working
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