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6
24
Defenders
Deployment Zone
3 per
foot of
table
width
Attackers
Deployment Zone
6
Centre Line
Scenario rules
The defender chooses their table edge for reserves
to arrive through, and at least 25% of their force in
points to be held in reserve.
The defender deploys all their force not in reserve
and then the attacker deploys the remains of their
force not in hidden deployment.
The defender received 50% victory points for any
of their units that exit from their table edge. For
units that exit from the attackers table edge, the
defender receives twice the victory points the unit
would normally provide.
Attacker-Defender
The scenario requires one player to take on the role
of the Attacker whilst the other player takes on the
role of the Defender.
If both players can agree, they can play the roles
they wish too. If they are unable to agree, each
player rolls a D6, and the highest number is the
Attacker, and the lowest the Defender. Reroll ties
Hidden Deployment
Camouflaged deployment
All units on a 30mm base are deployed with an
obscured counter on them
The unit remains onbscured until one of the
following occurs, at which point, they remove the
counter:
Victory points
At the end of the game, players work out Victory
Points to see how well they have done. One point is
are awarded for each of the following situations as
at the end of the game:
No Commanders
A player will automatically lose the game at the end
of a turn, regardless of other victory conditions,
if the player has no independent units with the
command ability left on the table.
Note: If a player did not have any independent
units with the command ability in their force at the
start of the game, they cannot lose the game in
this manner.
Reserves
Victory conditions