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(Nintendo) THE SOURCE FOR NES players straight from the pros
1

Make a power call


When
to all

you need information

Nintendo. Our team

call to

is

fast,

make

a power

ready with the answers

kinds of questions.

You can
for tips

call

Customer Service

on everything from how

Nintendo Entertainment System


your dog chews up your

Game
If

at

hook up your

to

what

you want

games"

to

to

do when

"talk

player-to-player. call

Nintendo's
at (206)

1-800-422-2602

to

Paks.

Game

Counselors

885-7529. Theyll

help you with hot tips and

gangbuster strategies.

game

When it comes to powerful


make a power call Monday through
4am-10pm Pacific time.

play,

Saturday

Nintendo"

This

is

the premier holiday issue of Nintendo

Power magazine, and were going


celebrate the season!

Its

all

out to

great that so many of our

subscribers have time off for the holidays because


youll

need

to dive into all the excitement we

it

in store for

you

For openers,

in

have

the next 110 red-hot pages.

how about the life-size, highnew video game hit Track

voltage action of the

& Field li? The challenge

is

BIG, really BIG!

fill your video screen as they


15 hard-hitting track and field

Life-size athletes

compete

in

events. Pole vaulters, fencers, swimmers,

the

line

up

is classic.

And the challenges

The action

just dont

is fast.

come any BIGGER!

This issue of Nintendo Power also reviews

two super awesome new role-playing video


games
Ultima and Legacy of Wizard. The
settings are different, but they both have one
thing in common. You have to think as fast as
you move! And speaking of fast moves, check out
Blades of Steel. Its the newest ice hockey game
in the rink and its ready to play on your Nintendo
Entertainment System/

In this issue of Nintendo Power, read all


about the super hero of video game play,
Captain Nintendo, in the first of our two-part
fiction story. Be sure to power up your game
play with pointers from the pros in Counselors

Compare your own scores to the best


in NES Achievers. Look
game future with Pak Watch.
up with Howard & Nester. And take a
crack at winning one of over 500 exciting

Corner.
of the

blockbusters

into your video

Laugh

it

prizes in our special Holiday Giveaway.

When you

pull out this issues fold-out

miss the gift guide on the back.


From sweatshirts to duffels, its loaded with

poster, dont

sure-fire gift ideas for video


Its all

it

game

fans.

here. Its all powerful. Its the holiday

issue of Nintendo
to read

Power magazine. Youve got


it. If youre into power play,

to believe

this Nintento

Power will make your

holiday!

TRACK &

FIELD

II

Heres your chance to test your Olympic mettle and go for the gold!

MICKEY MOUSECAPADE

20.

Disney and the NES. Two of the greatest forces


of imagination finally meet.

HOWARD & NESTED


Nester gets to the heart of Simons Quest.

24.

BLASTER MASTER 26.


More on Jason,

his radioactive frog, Fred,

and

the mutant hordes.

ROLE PLAYING

GAME

JUl
SPECIAL

ULTIMA

LEGACY OF THE WIZARD

COUNSELORS' CORNER
Some call it the best job in America.
pride of Nintendo.

Meet the Counselors as we

CLASSIFIED INFORMATION

profile the

52.

Lock the door. Draw the shades. The pros disclose top secret information

ADVANTAGE/MAX
Might and mastery

NOW

at

56.

your fingertips. Check out the pros power tools!

Photo

by

Gift

Guide

will

Player.

Yuji Takase.

Model manufactured by

PLAYING

Magician Sasaki.

ANTICIPATION
And now

for
Youll really be

58.

something completely different!


drawn to this bright new game.

BLADES OF STEEL
Dazzling Hockey action!
4

NOW
Powerful

make you a Power

for your eyes only.

NINTENDO POWER

64.

1988
NOW

NOV-DEC

PLAYING
-

COBRA COMMAND
on

68.

RACKET ATTACK

72.

Pilot a state-of-the-art helicopter

tennis

game

thats right

down your

Arakawa

Gail Tilden

Pam

Sather

Howard

Phillips

Scott Pelland
Brian Ullrich

George Sinfield
Randy Studdard
Brian Taney

Game

alley.

a vital mission.

Consulting

Cover Design
Cover Photography _
Copy Coodinator
Editorial

Consultants

Jim MacCarthy
Howard Phillips
Rob Leingang

Gnffes Advertising

Darrell Peterson

Machiko Oehler

Howard

Lincoln

Main
Rogers
Juana Tmgdale
Peter
Phil

JAPAN STAFF
- Tatsumi Yamashita
- Tsutomu Otsuka
- Work House. Tokyo
- Yukio Yamashita

Publisher

VIDEO SHORTS

PAK WATCH
NFL Football/John Elways Quarterback/California Games/
Hollywood Squares
Wrestlemania/Operation Wolf/Spy vs Spy/Spy vs Spy Mad Island

CAPTAIN NINTENDO
last,

Soap Ohori
Cat T Matsumoto
Nonko Hasegawa
- Yukihiro Kinoshita
(JAY. Tokyo)
Hiroshi Ohashi
Minoru Watanabe
Emi Shirasaki
(M Studio. Tokyo)
Aloha Matsui
Hiroshi Tamura

82.

the long awaited origin of the greatest hero of

all!

- Goblin Takagi

GIANT
GIVEAWAY
A
dream come
Power Player's mindbending

Koike

Spoon Kurano
Pocky Iwase
Leo Tsukamoto
Hiro-Con Nagami
Etsuko Kuwahara
Desu Iwamoto

Dr. Chaos/Tecmo Bowl/Platoon/Milons Secret Castle

At

Ichiro

- Fisherman Orimo

bUDDie tJODDie/ reper Doy/unosiDusters/ ecmo oaseoa


Pebble Beach

Kaz Aizawa
Hiro-Con Nagami
Tomoyuki Fukutome
Orange Nakamura

85.

true could be yours!

Shuji Imai

FORUM

PLAYERS'

Shinichi Hayashi

NES JOURNAL
Meet a superstar! Quiz

92.
vourself!

A WOOZ! Much much

more! (A

MAILBOX
Cards and

letters

Katsuya Terada
Makikazu Ohmori
Takae

Yu/i

Taiji

Ishikawa

96.
from

all

over the Nintendo universe.

NES ACHIEVER

98.

Great games! Sensational scores!

How

VIDEO SPOTLIGHT
Once again, we turn our

TOP

WOOZ?)

light

did

YOU

Shoten Publishing Co.. Ltd.


Nintendo Power is published bi-monthly. $21

do?

100.
on you, profiling premiere Power Players.

30

102.

With the release of many new games, how have the rankings changed?

PLAYERS' CONTEST
PLAYERS' POLL

NEXT ISSUE /FROM THE EDITOR

Nintendo Power is published by Nintendo ol


America Inc. in conjunction with Tokuma

88 .
89 .
105

U.S.A only by Nintendo


4820-1 50 Ave. N.E., Redmond.

per year in the


of America Inc

Washington 98052.

1988 by Nintendo of America Inc. All rights


reserved. Nothing that appears in Nintendo
Power may be printed in whole or in part,
without express permission from Nintendo of
America

Inc.,

copynght owner Printed

in

the

USA.
Color Separation by Dai Nippon Printing Co.

NOVEMBER/DECEMBER

1988

51

NINTENDO POWER

TM

Konami

Inc.

Train hard then


the
competition!

meet

your progress

thumb some

on the Press Report.

exercise.

Your greatest

challenge as a
competitor.
Konami

Airlines

jets

Olympic

Games

in

landing just

in

ceremonies.
grueling

twelve

you

to

the

a special 747,

time for the opening

After

events

that

each

competitions!

it's

three

day that's
Finals

take

place on the last three days of the games. Your nation

will

watching as you face the world's best.

be

After each quaking


you get a password.

With your free time,


fun with the exhibitions.

Compete
your
The Versus Mode offers you three
games of a different sort. Arm
wrestling tests your strength and
determination. You can almost feel
the straining

when

the

going at

it.

Taekwondo, the art


of man-to-man

muscles and sweat

two arm wrestlers


Then try fencing or

are
test

your taekwondo. There's a sport


here for everyone.

against

friends.

This guy

is

something powerful.

competition imported from the


Orient and as
ancient as the
Great Wall, may be
your greatest challenge in the games.

WO yEMBER/DECEMBER

1988

ENCING
The

art

of fencing

for speed

and

FIVE

TOUCHES WIN THE MATCH.

calls

agility.

ww
Be

careful

to

stay in-bounds to

Defense

avoid a

forfeit.

Offense
Foil

You're just a lunge

from

quick counter attacks.

Offense
Thrust high by pressing
A and Up. This is a

** ,rv

dangerous move, so do
it

quickly

and be ready

to parry a counter attack.

Attack
Your best move

is

a low

thrust that slips under

your opponent's guard.


forward
and
Lunge

push

Defense
Parry by pushing B. B
and Up defends against
a high attack, while B
and Down will fend off
a low thrust.

NINTENDO POWER

your opponent's

dreams of glory with

away

victory.

and Down.

Close in on your
opponent and look
for an opening,
then, "En garde!"

RIPLE

JUMP

Hop, skip and jump your

way

to

success.

Approach
Tap

build

Hop"

Approach

Qualify with a

as fast as you can to

up speed

15 meter

for the jump.

SinCe yuui
finger

speed

determines the

power

level

on

your meter,
keep pushing
A as rapidly
as you can.

(1)

Your

critical.

before

the

The

faster

is

you run,

the further you jump.

Take-off
"Hop"

run

starting

line

by

your jump is
determined by

how

long you

press B.

Optimum

is 45.

(2)

mb

Stepping on or over the

foul line will disqualify


effort,

your

so be careful.

rap

Timing
your

skip is crucial.
A clue is given
in the shade
of the jumper.

If

you

qualify,

get set for

more tough
competition.

(3)
hit

On

the "hop" as soon as your feet


the sand press B. Too soon or late

will result in

a foul.

(4)

Following a successful jump, you

wait at the end of the

pit for

the an-

nouncement from the judges.

.VO VEMBF.R/DECEMBER

1988

REESTYLE

Breathing

SWIMMING
As in most

sports,

Swimming

swimming requires the


mind and body.

ultimate effort of both

Swimming
Churn up some waves and leave the
opposition in your wake by increasing
your power and swimming speed.

Breathing

Butterflying
Press

Down on

the Controller at the

start of the race

if

you want the

Its

breathe.

fish, you'll

Push B
fuel of

to

fill

Olympic pool,

At the halfway mark,

When you first begin

and dash,

training for the free-

turn

competition,

concentrate on speed

style

by hammering

work on beating the

that

button.

on

clock

rather

your opponent.

10

NINTENDO POWER

have

up on

champions.

always a tough race.

Down the first length


of the

Since you're not a


to

oxygen the

Butterfly Stroke.

than

HIGH

DIVE

Aerial gymnastics or the

ultimate

proof of gravity?

r
Straight Dive Up or Down + B
Jack Knife Right + B

Tuck

Left

+B

_ Hold-Up

From the board


to the pool, you
control the dive.
Select dives

in

mid-air.

Dives are judged by


difficulty
Push

and

A to select your

Choose

dive stance.

from handstands, reverse,


forward and backward

when you're

dives.

Then,

ready,

hit

yourself

The judges
for variety

will

launch

tinue pushing B,

Right

and Left to select the


maneuvers that appear
on the Select screen.

board.

Now

Impress the judges with


multiple tuck somersaults.

twist, tuck,

somersault, and jackknife


on the way down.

Your entry into the


is as critical as

To qualify for the


championship round,

the mid-air moves. The

the four judges average

prime position

out your score.

first

help to master one set

look

as well

as style and form. Con-

from the high

to

entry.
pool

at
a

is head
and body straight
90, which may take

good

deal of practice

of

dives

It

may

and then add

the super, death-defying

to master.

moves on

Select Straight
finish the dive.

as
you think a dive was, the
judges may disagree.

later

attempts.

NOVEMBER/DECEMBER

1988

11

LAY PIGEON

Throw the pigeon.


Shoot!

SHOOTING
A sharp eye and

a steady

hand are the keys

L Use

the sights to aim at the clay pigeon.

Aim quickly and shoot,

to skeet shooting.

The clay pigeon is


thrown from the
bunker just in front of
you, so as soon as it is

Aim using your

sight

closest to

released

it

you and

easiest to

is

hit.

The longer you

wait,

the harder

be to

hit

and

it

will

it.

directional control.

To

qualify, attain the

pre-set score.
Each competition consists
of

rounds of ten

four

clay pigeons each.


starters

the

Twenty-five

hits

should

allow you to qualify, and

thaf s just a little more than

50%
harder

12

NINTENDO POWER

shooting.
in later

It

gets

rounds.

Slow

can catch up on

later

rounds.

AMMER
THROW
Throwers hurl the mallet by
spinning up

momentum.

Throw.

The
angle is
set by
holding
A.

pushing the Control Pad


Right counter-clockwise.

Start your spin by

Up, Left, Down,

L,

Spin around using


the controller.

I
Press

in

a clockwise motion

as fast as

As the athlete spins, the


hammer swings fast and wide.

After

throw

3
two

revolutions the

indicator flashes.

to release. Holding

A determines

the angle.

Released,
sails

the

out into the

hammer
field.

A new scene shows the actual


throw and your distance.

Distance is marked by
where the hammer lands.

learn how to throw, go


distance and consistency.

Once you
for

NOVEMBER/DECEMBER

1988

13

AEKWONDO
Stay on your feet using your
quick reflexes.

Jump
Move back and

Squat

forth.

Punch
For a powerful

jumping punch,

Spin

Kick
The

Squat

reverse

Spin Kick

is

Push

Down

to

avoid high kicks.

Mid-level Kick
Your most basic
move is the Midlevel Kick. Push

B when
close

and

Down

can use.
Just push B
to put your opponent on

the mat.

your

to

opponent.

Keep up your stamina.


Your stamina meter

head
pushing B

for the

by
and Up

same

at the

time.

of the screen on the

NINTENDO POWER

is

displayed at the bottom

left,

and your opponent's

is shown on the right. As long as you


show some stamina, however, you can

stamina
still

continue to fight at

used up.

14

Jump
Push Up to avoid
punches and kicks.

you're

High-Kick
Go

-=

full

strength

until

it

is

all

OLE VAULT
Launch yourself into the

demanding

this

Tap A to

approach the jump.

Running builds up the power you


need to plant your pole and
spring over the high bar. Press

continuously
higher

power

to

reach

levels.

air in

event.

those

B plants the pole.


(1)

pole,

Holding
hit

the
re-

peatedly as you

approach
jump.

the

Build up your power.

MO VEMBER/DECEMBER

1988

15

16

NINTENDO POWER

RCHERY
Aim, pull the bowstring, let

it

By!

Push B

to

shoot the

Build up power,
then release.

Aim your shot with precision. You can raise


or lower the bow, or aim off to either Side.

Adjust to the wind.


In

a strong sidewind,

Raise the

bow and

build

You have three


50, 70,
The

wind

effect

30m

much

won't
at

distance.

the

At 50m, make more


allowance for wind
and distance.

A
Release at half power.

higher at 70m,
and correct more
for the wind factor.

bulls eye,

tries at 30,

and 90 meters.

Aim

and even a

hit,

at this distance is rough.

90m

away,

target
hit.

the

is difficult

Use

all

to

your

Any hit at the longer distances


gives you higher scores.

A OV EMBER/DECF.MBF.R

1988

17

HURDLES
Clear 10 hurdles
I

pool to win.

and a

Run

The B button keys your jump

during the race. You'll need a

can make

lot

of

momentum

to carry you

hurdles

and water

over the
hazard.

18

NINTENDO POWER

Hurdle

Continuously pressing the A


button increases your speed

and, as

in

other events, timing


all

the difference.

Hold B longer to clear the


wide pool.

HORIZONTAL
Q
p
DHll
II

men s

The premier

gymnastic event.

r
Your routine is determined
by the moves you select.

Power

Many moves and combinations.


The

moves and techniques appear in the Select


window at the lower left. As you increase power
A button, choose your move by pushing B.

different

screen

with the

Use
(1)

Each rhove

(2)

start

your

routine

and

every

The Forward Wheel

is

the

most

basic move.

Keep your

power

requires power,

so

high,

especially

the

new

move by

at

finish.

you ease

If

off

your dismount

pushing A.

After choosing

will fail.

regain power.

(3)

When

(4)

When

you've com-

"Finish"

appears

the

pleted the

Select screen,

dismount,

in

power up as
fast

Almost anything

is

possible!

can.

as

the

you

results.

Your dismount depends


on your last moves.

Remember that your


power

level

determines success.

NOVEMBER/DECEMBER

1988

19

////
/
/
/ // / /
\Aaa

i
K

ll

20

NINTENDO POWER

!SB

BHrS
?

"

Tj

-Jir

_
1

r i

.
m

BBS

\<M
'

\tiu

J)hC FMIif. R

'm as as* es is \&\\

Choose the right path.

22

NINTENDO POWER

for a big

jump

across the ocean. ^

** * *<

OKAY, HESTER.

ASK ME ANYTHING
/

KNOW

HOW DO YOU FI NO THE

IT ALL.

THIRD MANSION IN

WOW

THIS IS

IS THIS

GREAT NESTED/

ALL THERE

IS

WIT?

WHAT NOW? GO BACK AND ASk


DIRECTIONS FROM THAT SKELETON?

24

COULD FIND THAT]


BLINDFOLDED.

CAKE.

check vhs

NINTENDO POWER

CASTLWANIA

BODLEY MANSION?
THAT'S A PIECE OF

"

am

Yeah sure ?
TRY AGAIN.

E?

NOVEMBER/ DECEMBER

1988

25

iy i
m

7(S

>--

Jason loved his pet frog, Fred,


more than anything. One day, while
playing leap-human, Fred suddenly

hopped away. By the time Jason


caught up, Fred had jumped onto a
box of leaking plutonium which had
from a truck. Although the
box was marked DANGEROUS!,
fallen

Fred,

being a rather careless frog,

had not read the warning. Instantly

made Fred grow larger


than any frog in history. In shame,
he jumped down a hole into the foul
world of mutants. And courageously,
the radiation

Jason followed!

SIDE

Not all

At the end of each stage you earn


options

like

of

can be

your enemies will be nasty,


mutants. Plutonium

just as deadly.

nearby enemies, even


hiding,

28

if

they are

and blows them away.

NINTENDO POW ER

The

ultimate zapper, the

Thunder

Break shoots bolts of hyper-charged


particles.

You can even

attacking from below.

MAP

frognapping

the Hover, allowing

you to reach the higher stages.

When armed with this missile, push


Down and B. The missile seeks out

VIEW

hit

a mutant

Fire

three

missiles

at

time to

overwhelm your enemies. Like the


Thunder Brejak and Homing Missile,
push Down bnd B to activate.

V//
All that is

standing between you

and Stage 2
mutant.

You'll

obnoxious
need to charge-up
is

this

your Rover's battery to get rid of


critical Hyper option
by defeating the Warlord hidden
him. Get the

at

the "E" on this

1.

Rove on!

map

in

Stage
and walk through the
door. Inside, you

The door

oOne

to Stage 2. (Continued on

Sip of Plutonium
Side View

may

page 32)

and These Mutants Go Wild!


Overhead
View

MHER/DECEMBER

IMS

29

OVERHEAD VIEW
ever so humble, there's no place quite like a mutant's home.
take a quick tour. Notice the attractive overhead view, your
comfy radiation suit, and the friendly mutants with slavering fangs!

Be

MAP

it

-j

Let's

Press

to

throw powerful grenades.

mutant bases you can no longer jump.


you have grenades that pack a wallop! And

Inside the
Instead,

what you need since some mutants being


tough as nails will only laugh at your gun.
that's just

As

the inhabitants are shy and tend

to attack strangers out of embar-

rassment, one should take care.

v'v

if

f
j

Collect

Gun

capsules to

power up your

pistol.

Your Gun

guage fills up by
like the Power
Mutant attacks will
decrease both Gun and Power.
sections,

just

indicator.

30

NINTENDO POWER

As

the toxic wastes leaked

down

to the

underworld, certain creatures mutated


rapidly, becoming more vile, hideous,
and cunning than the rest. The Warlords!

Defeat this bloat-

ed brain with
grenade power.
But stay clear of
the killer cells.

On Stage
gain

the

you

will

Hyper,

an

option that boosts the


firepower of your rover.

Between you and Stage 2


is

just one ugly mutant!

The Hyper

will

get you through


the door.

NOVEMBER /DECEMBER

1988

31

SIDE

VIEW MAP

As you descend, ever more

vicious mutants lie in


wait, listening to the steady drip of plutonium and
the distant growl of your approaching Rover.
Driving the

steady

armored Rover requires


and lightning-fast

nerves

Learn

reflexes.

how

to utilize the

Rover's powerful springs to jump over

enemies. Also practice climbing

When

you need a
short-cut back to
Stage 1, try this
route. It'll save you
time and cut down
on the number of
mutant attacks you

must fend

in

off.

and out of the Rover.

Use the Crusher


to blast this wall

Watch Your Step!

and reach Stage

Throughout Stage 2 ponds


of lava boil on the pathways.

Blast mines with the


cannon, or climb outside
and use your gun.

Once you
win Wall
from the
Warlord in
Stage 6, go
back to
Stage 2 to
find Stage
I

I
How
Wall

and

about
I

is

the door to

Stage

you've

When

7.

cleared

the other levels,

come back
and

keep

here,

your

door.

this!

Get the

fingers crossed.

in Stage 6
be climbing the

option

you'll

walls

7s secret

This

like

fly.

Hidden doors may be


revealed only after you
have reached certain
stages of the game.
Remember to go back
and check dead-ends.
The second time you

may

find

that

things

have changed for the

Stage 1 leads you to this vast


subterranean world.

32

NINTENDO POWER

better.

View Map

Once you've

battled the

mutant

slugs and bees and giants

outer caverns, you

will

in

the

find a

hidden den where your Geiger


counter shoots off the scale.

Warlord 2 waits

inside.

Plan

your

strategy

with

you may
have to enter every
if you already have the
options you need.
care. For instance,

not

You

may wonder

how

a few thorns

can stop the ultimate

base

warrior? Simple, he

has very sensitive


feet!

Start after you've collected


id

weapons

the

Menu Screen

Besides options, the

Power alone won't defeat

your superAlso use this to

the Warlords. Use strategy.

tus.

Pause.

Try different

angles

of

weapons and
Keep

attack.

moving and dodging.

Select the right super-weapons for your needs. For


instance, on a vertical screen try the Homing Missiles.

hot

in

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these colorful sweatshirts.
(312) 564-8355

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for play.

Paks
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to 10 cartridges.
Curtis (603) 532-4123

What

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dream your way through all 8


Worlds of Super Mario Bros.?
Ero Industries (312) 965-3700

When

Tote your lunch with


your favorite Super hero. There's
even a thermos. How about

some creamy mushroom soup?


Aladdin Industries (615) 748-3132

you head

for

the beach, you may not be able to


take your NES. but you can still
take your Nintendo favorites along.
A La Carte/Saydah (213) 263-9321

Powerful

Collectible figures
and Mario. Why not
display them in your room to
celebrate your latest triumph?
of Link

Hasbro Industries

:s%

This one remembers


your pass codes for you so you
never have to start from scratch!
Bandai (213) 926-0947

(401) 726-4100

'f:

ideas

ift

Are you currently working on your holiday wish list? Or, are you searching for just the
something for
right gift for a friend or family member? Our holiday gift guide has
You should be able to find these items at your favorite store, but if you
have a problem, just call the company listed for each item for "where to buy"
!

nd
Now you can control
your moves as easily as you change
channels. Gain remote control.
Acclaim (516) 922-2400

Get in the sporting


mood with Zelda. Mario, and
Punch-Out!! caps. They're tops!
Universal Industries (617) 758-6101

Are you ready for


the Dream Bout? This knock-out
robe with boxing trunks is a sure
fired hit! Other styles available.
(312) 564-8355

breathe and sleep Nintendo? More


Mario madness for your room.
Spring Industries (212) 689-0900

information.

These sharp looking


bags are custom designed to fit
your Control Deck.
built in

Comes

with

foam protection and

pocket for games. Black or Blue.


Athletic Bag Co. (801) 972-4866

38

XlwfiSfiO

POWER

Is

game
A

there a board

fanatic in your

great party

players.

Good

game

household?
up to 4
anyone

for

for turning

an NES lover.
Nintendo (800) 422-2602
into

Blaze to glory vpith


these great sweats, shorts and tops.
(312) 564-8355

Wormser

Wormser

Do you

Take your game


visit a fellow

with you

when you

NES

Holds up

fan.

to 10.

Tara Toy Corp. (516) 273-8697

like to eat.

This controller

Union Underwear

will

keep you on your toes! Controls


in a whole new way.

games

UN

(212)

243-6565

Only you know why


you're having a powerful day
when you're wearing these.
(502)

781-6400

Plaster your favorite


characters everywhere. Mario on
your wall. Link down the hall!
imperial Toy (213) 489-2100

$us
Show

your style

with these great suspenders.


Mario in red or yellow design.
Lee Company (212) 244-4440

Brighten up any rainy


day with this Super Slicker.
Swellwear Industries (212)

736-7420

Carry you r favorite


books. Game Paks, and even
Nintendo Power in this convenient
back pack. Why not get two?
Imaginings 3 (312) 647-1377

A wide selection from


tee's 10 tanks Wear your favorite
<jwdr with your favorite game.
sSShift

Shed

(219)

563-8302

THE MUTANT WORLDS REVEALED


Notice

that

direct route

V///L

there is no
from Stage 1

through to the end.

Many

doors will open only after


you have moved on and
defeated
stages.
location

more difficult
Knowing your
is

critical

if

you

are to save your frog.

Open locked doors


Stage 5 with this

The Hyper adds magnum

in

force to your cannon.

key.

??$??

iV.
V4
V

.-V---

,<.

ws
The Rover can go vertical
with this handy option.

In

the water, this option

better than

webbed

is

feet

This option gives the Rover


the force of a battering

ram

Cruise upside

down

with

this option.

Youve

made

it

this far.

Now

theres just one


more Warlord to defeat

the one

who

has impris-

ond your beloved


Fred.
its

for

If

get hopping!

Hang in the air and drop


on unwary enemies.

frog,

you beat him,

back home again


you and Fred. So

hot

in

Stay warm and look


these colorful sweatshirts.
(312) 564-8355

Wormser

Powerful
I

Gift Ideas
Are you currently working on your holiday wish

list?

Or, are

you searching

for just the

member? Our holiday gift guide has something for


everyone! You should be able to find these items at your favorite store, but if you
have a problem, just call the company listed for each item for "where to buy"
right gift for a friend or family

information.

These sharp looking


bags are custom designed to fit
your Control Deck. Comes V/ith

game

foam protection and


games. Black or Blue.
Athletic Bag Co. (801) 972-4866

into

built In

pocl|M

38

Y/ \

for

7FA DO POWER

Is

there a board

fanatic in your

great party

players.

Good

game

household?
up to 4
anyone

for

for turning

an NES lover.
Nintendo (800) 422-2602

Blaze to glory \ivith


these great sweats, shorts and tops.
(312) 564-8355

Wormser

Keep Game Paks


tidy

and ready

for play.

Holds up

to 10 cartridges.
Curtis (603) 532-4123

8*^'

What

better

way

Tote your lunch with


your favorite Super hero. Theres
even a thermos. How about

to

dream your way through

all 8
Worlds of Super Mario Bros.?

Ero Industries (312) 965-3700

some creamy mushroom soup?


Aladdin Industries (615) 748-3132'

Now you can

control

your moves as easily as you change


channels. Gain remote control.

Acclaim

(516)

922-2400

^ re y Qu

rea(jy

Qr

the Dream Bout? This knock-out


robe with boxing trunks is a sure
fired hit! Other styles available.
(312) 564-8355

Wormser

Get in the sporting


with Zelda, Mario, and
Punch-Out!! caps. They're tops!
Universal Industries (617) 758-6101

mood

Do you

like to eat,

breathe and sleep Nintendo? More


Mario madness for your room.
Spring Industries (212) 689-0900

Take your games


visit a fellow

with you

when you

NES

Holds up to

fan.

10.

Tara Toy Corp. (516) 273-8697

This controller

wilit

keep you on your toes! Controls


in a whole new way.

games

UN

(212)

243-6565
\\

the beach, you may not be able to


take your NES, but you can still
take your Nintendo favorites along.
A La Carte/Saydah (213) 263-9321

and Mario. Why not


display them in your room to
celebrate your latest triumph?
Hasbro Industries (401) 7264100
of Link

MI

SXKf

your pass codes for you so you


never have to start from scratch!
Bandai (213) 926-0947

Only you know why

Carry your favorite

you're having a powerful day


you're wearing these.

with these great suspenders.


Mario in red or yellow design.

Union Underwear

Lee Company

when

(502)

781-6400

(212)

2444440

Game Paks, and even


Nintendo Power iiyjjiis convenient
back pack. Why not get two?
books.

Imaginings 3 (312) 647-1377

Plaster your favorite


characters everywhere. Mario on
your wall. Link down the hall!
imperial Toy (213) 489-2100

Brighten up any rainy


day with this Super Slicker.
Swellwear Industries (212)

736-7420

A wide

selection from

tee's to tanks. Wear your favorite


Color with your favorite game,
sfsnift

Shed

(219)

563-8302

.VO VEMBER/DECEMBER

1988

40


8U

s^p*

-.M

T'

//*

ym
f

IP

<PTits

v*"

*
*

;1

legacy cm-'

THE WIZARD

TM

A 1

III

il !
P
+
F

f1

Ml

e<
of the P
ur brave

The Kingdom of

,pte of

re

a<hrenW'

Britania

in

Sosaria has enjoyed


many years of peace. But
now, an evil force
known
as Exodus, threatens
the

ancient peace.

and your

Only you

fearless

band

of

'

adventurers can save


the

kingdom.

42

Mj\TE,\DO

POWER

Registered Trademark of

VERSION

SPONY CANYON.

*'

yottt

anions wisely*
The

five tribes of Sosaria


Sosar

the harshness of
tribe

The 5
Average n

skill,

po*

1'

life

in

in their fight

have had

adapt to

to

the wilderness, and each

has acquired special

them

abilities

and

traits to

aid/

for survival.

al

human
ELF

skilled

highW

powerful

clerical

bobbit
1

tribe.

DWARF

tribe.

spells-

of wizatds.

The clerical spells help


the Cleric complete his
quest. He also uses
weapons and armor.

fuzzy

The Paladin fights like


a lion, and can cast a

The Barbarian uses the


best weapons and armor.

few of the clerical

He

spells.

is

also very

The Fighter makes


use

combat, she

may

also cast half of


the wizard spells.

The Wizard
all

but

The

is

weak

Illusionist

clerical spells

He

able to use

in

of the

can

cast half of the

skillful.

is

the

most

skillful

of the adventurers,

of the wizard spells,


is

all

but cannot cast spells.

very

Skilled in

of

weapons and armor,

and

skillful.

He can cast both


kinds of spells.

and can use some


armor and weapons.

fight.

A
Be sure^

The Ranger can

The Ranger can

use both wizard


and clerical spells.

to speak

use both wizard


and clerical spells.

with the
King-

NOVEMBER/DECEMBER

is

Beware

of

wandering

monsters.

Roaming monstc
The enemies increase
as you do, so be

just

Experience

The

is

When battling on the


and forests of Sosaria,
no retreat. You must

defeat

all

of the loyal minions of

you take from defeated enemies, then use it to buy

each encounter.

powerful weapons and armor.

open

plains

Exodus

in

in

strength

careful.

crucial!

spoils of war.

there

Charge!!!

is

Find gold

in

the chests that

Beware of

traps!

marks

the location of messages,


treasure, traps, fountains,

and gremlins

that steal food.

Get the Fire Mark


to walk on lava.

Removing
There are seven underground dungeons in Sosaria, each made up of
an 8-story maze. This is where you
will

find

tools

and

treasure.

But beware of the deadly traps and


monsters that guard them!

44

NINTENDO POWER

treasure

from chests
requires

great

skill

The mysterious Continent of


Ambrosia awaits!
The whirlpool holds
the secret to Ambrosia
You may discover a strange whirlpool just off land.
Dive in and it will help you cross the sea to the
unknown Continent of Ambrosia. Once there, you
will

have to look

for a ship to get

back to Sosaria.

Find the Shrines


and power up.
The Shrine

Find the Shrine of Wizard


Magic and it will increase
maximum magical

Magic

your

is

Take the Flower of


Ambrosia back home
with you.

of Clerical

a place of worship

for Clerics, Paladins,

ability.

Illusionists,

and Druids,

Each

time you

visit

increasing their ability to


cast potent spells.

Shrine, the Keepers of the

Many

a fee. For 100 gold pieces,

Shrine will ask that you pay


|The location of the Shrine
of Power is said to be
known to only the most
powerful warriors of the
land. Find it and increase
your fighting ability.

thieves have risked


their fortunes and even
their lives just for

you can increase an

ability.'

a glimpse

of the mysterious Shrine


of Skillfulness. Can you

^WATCH-

find

it?

SH-IFT ING

Of TH-G MOQr/S.
1

The two moons

(g)

many
wax and wane

of Sosaria will cause

strange occurrences as they

may even open the


Gates of Time, which allow travel to far

through the sky. They

away

places

in

no time

at

all.

Always carry
enough food.
The

villagers

travelers.

can

Be sure

to buy groceries, or

you may starve

to

Cl lime!
lo open them.
There are
(S
8 Gates of Time.

death.

Cv

'

Now

you

become a

citizen of

of Ultima!
the World

""

NOVEMBER/DECEMBER

1988

45

LEGACY
OF THE
WIZARD

Loias'

A master

of the
Dragonslayer, he

has practiced

grandfather

can continue
with the

for

years to take on
the evil enemy.

Loias' sister has


and
can jump long

great agility

The

NINTENDO POWER

family pet can

easily slip by even the

distances.

46

toughest enemies.

1988 Brodefbund So*iw>e, Inc

t 1987

FALCOM

The Story
Long ago, the inhabitants
of a small village lived in the
shadow of an evil dragon.

One day, a wise old wizard


from the north conjured up
a spell that froze the dragon
in

painting,

buried deep

Years

in

passed

villagers

lived

which was
a dungeon.

and
in

the

peace.

However, the descendants


of the wizard could sense a

reawakening

in

the dragon.

They knew that they must


band together and put the
dragon to

rest forever.

NOVEMBER/DECEMBER

1988

47

How
How

Metal Gear
I

On

your mission to

infiltrate

the

enemy

Heaven,

fortress,

do
do

earn Stars? Where is Card 7?


qet the Rocket Launcher and

Compass?

and destroy the evil weapon,


"Metal Gear," you will need to increase
your rank and obtain some hard-to-get
|

items that are essential to your success.

For every five prisoners that you rescue,

your ranking
careful,

ranking

will

increase

by one

star.

Be

though, because you can lose


you confuse the prisoners with
The Rocket Launcher,

if

enemies.

the

Compass, and Card 7 are in Building 2.


First, get Card 5 from the roof and Card
6 from the basement. These passes will
allow you to freely explore the room
where the Rocket Launcher is. Call
Jennifer, she will help you. After you have
contacted her, go into the room and the
Rocket Launcher will be there. You'll be
able to get the Compass the same way.
The strong twin Arnolds have Card 7,
and you must defeat them in order to
receive it. They are two of the toughest

enemies in the game. Use the Rocket


Launcher several times and eventually
you'll

pass them.

NE5
A

speciolists

hove

oil

the answers.

GENT p 510
Became Game

Counselor:

Hobbies: Video Games, Water Skiing

Highest

Game

Score:

48

NINTENDO POWER

NES Game:

Hobbies:
Lifting,

Super Mario Bros. 9,999,950


Favorite

Became Game
September

February 14, 1988

Gauntlet

Highest

12,

Counselor:

1988

Video

Games,

Weight

Personal Growth

Game

Score:

Athena 9,999,995
Steve Pennington Favorite NES Game: Double Dragon

How do

Metal Gear

get through the

There are two maze zones within the game.


The lower maze leads to Building 4 and the
upper maze will take you to Building 5. The
lower maze is an area with two upper exits, two lower

maze zones?

Navigate through the


tricky

maze

zone.

a left exit and a right exit. Take the left exit twice,
the upper-left exit once, and the left exit again. A sound
exits,

your completion of the maze. The upper maze


left exits, two right exits, one upper exit and
one
"lower exit. Go through the lower-left exit twice, the upper
exit once, and the lower-left exit again. Then, you'll
be
ready to continue your mission!
will signal

khas two

How

Rambo
You must

window
Fortress

hit

of

do

destroy the Flying Fortress?

the cockpit
the

with

Flying
several

grenades. To replenish your grenade


supply, throw your second to last
grenade at the enemy on the
ground to the left. You will be back
to the

maximum number

of

grenades and you can continue


attacking the Flying Fortress until
it is destroyed.

Get
\

Toss a grenade toward the

hints straight

GENT # 6 84

enemy

to restore

your grenade supply.

Became Game Counselor:


February

1988

Became Game Counselor:

Hobbies: Golf, Computers, Writing

October 5, 1987
Hobbies: Horseback

Fiction/ Fantasy Stories

Skiing, Pinball

Highest

1,

Game

Score:

Highest

Bases Loaded 36-0

Blaine Phelps

left

from the Pros!

Favorite

NES Game:

Riding,

Game Score:
Key 1,918,550
NES Game: Metroid

Solomon's
Side Pocket

iy Favorite

NOVEMBER/DECEMBER

1988

49

How

Double Dragon

Willy

is

do

defeat Willy?

only able to shoot

Stay above or
below him and attack after
he fires. You can also move down
and corner him so that he'll be
horizontally.

shooting off screen.

Move
he

QDouble

Dragon

To increase your technical


level so that you have the
ability for advanced moves,
hearts. Every thousand
Experience Points will earn you a
heart up to a maximum of seven. A

you must gain

quick

way

either

above or below Willy as


weapon.

You may

is firing his

How

can

find

a safe spot

in

the lower-

right corner.

use the more advanced

| fighting techniques?
is to hit an enemy and back off before
you knock him down. Then let the
enemy recover, and attack repeatedly
in
the same manner.
You'll
get
Experience Points for each hit and

eventually earn hearts!

to build Experience Points


Hit by hit, the more hearts you have,
the better you'll be.

Jump

Uppercut

Game
I

GENT

Kick

Hair Pull

028

n
Became
October

Game
1,

GENT #260
Counselor:

1987

Body

Game

Favorite

NINTENDO POWER

Computers, Sports, and

Games
Game Score: Zelda Finished

Role Playing
Score:

Highest

Clu Clu Land -999,950

Jack McLain

Hobbies:

Building

Highest

Counselor:
Became Game
March, 1988

Hobbies: Scuba Diving, Sky Diving,

50

1*1

Spin Kick

Pin Attack

ploy hot-shots answer your questions.

NES Game:

Clu Clu Land

_
Garon Galloway1

1st

and 2nd Quests without dying

=avor'te

NES Game:

Simon's Quest

Castlevania

II-

How

Gauntlet
your quest to retrieve the
Sacred Orb you must find
the combination to the vault
of Morale, the

evil

one,

in

do

get the clues

the clue

in

ms?

On

To

find

it,

opening
through

try

touching the trap doors,

sealed

and

Explore

Time

shooting

chests,

moving some

is

thoroughly and

quickly.

tight!

walls.

order to enter

rooms of Volcana. In each clue


room you can receive one part of the
the

last

combination by finding the question

and exiting the room before time


expired. The question mark can,
some rooms, be very well hidden.

lark

^Ehalas
in

Get

this

symbol and head

How
The password

feature

will

do

for

the

Find out the combination from


Morak, the evil one.

exit.

continue?

allow you to continue

in the room that is just after the last treasure


room you successfully completed. When you
get a password after visiting a treasure room, make sure
you write it down in case you want to go back there.

that

When

your game is over, you can either record your latest


password and come back to the game at some later date,
or just press Start. When you see the password on the
and hold the A button, press Start, and
when you release the A button, the game will continue.
screen, press

Save your password

Became Game

Counselor:

Became Game
August

1
I

Rob LoinyOfig

Game

Score:

Wizards and Warriors 965,500


Favorite

1,

Counselor:

1987

Hobbies: Video Games, Sleep, Tennis

Highest

NES Game: Wizards and

left off.

tips.

U-

Hobbies:

Highest

continue where you

GENT ^ 317

October 27, 1987


Music, Video Games, and Sports

to

game

In-the-know experts help you with

Game

Score:

Zanac- 12,000,000
Favorite NES Game:

Jeff Mahaffey The Adventure of Link

Warriors

NO VEMBER/ DECEMBER

1988

51

1
-

'

Heres a strategy

The

Official

first

shown

Nintendo

in

Players

Guide, back by popular demand.


I From: AqENT

067

Start with

Here's
I

Win big with rapid

fire!

your mission to destroy the beastly biocomputer, you will often encounter great

barriers
All

of

enemies

all

you

that

Warp

missiles

at once.

enemy

can

use

to

Rattler with options,

from the very beginning.


make your cruiser the

will

envy of the galaxy and a

With a faster
firing weapon you can defeat them with ease.
Now we have uncovered a technique that will
add extra firing speed to the Warp Rattler's laser

numbers

and

these extras

options!

full

code

supercharge your

On

sure-fire hit with the

hordes.

cannons.

On

the Control
Pad, press Up,
Up,

Down, Down,

Left, Right, Left,

C.

Right,

B,

A.

T *

Take a 7th capsule when the


4th digit from the right in your
score

is 0.

Youve got a powerful ship.

jjisflgw

Now

collect capsules for extra speed!

y,

llll

II

II

Get a 10.000
Using

the

II

II

III

point Super

III

fire,

youll

Wait

until the indicator


points to the ? mark.

be

able to earn big bonus points. After


you have collected six capsules,
take one more when the thousands
digit on your score (fouth digit from

the right)

is

5.
First, defeat enemies
and get capsules.

NINTENDO POWER

v* *V*

:},>

II

Bonus by taking a power capsule.

same techniques you

learned to get rapid

-V,

When
digit is

the

thousands

a 5, get a capsule.

Here are the locations for hidden


1-Ups and 5,000 point bonuses.

FROM: AGENT 099

Warp

to

advanced

levels.

With this special maneuver, you can advance two


stages in one move.

In Stage 1, destroy four


hatches When the thousands digit is even.

After you defeat the Core


Fighter, you'll warp!

Youve skipped
Stage Two and

now you can


challenge
Stage Three.

Avoid the Moais while


warping and youll end
up in Stage Three.

r-V-:.-

*' s 1
-

To

Two

v?

warp from Stage


to

Stage

Four,

destroy the Xaerous

Core Fighter within


two seconds of when
the core turns blue.

STAGE
In

* Destroy ten Moias

Stage Three and


youll warp to Stage
Five after you beat
in

the

last

enemy.

Stage

Six,

Two

make

through

sure

the

thousands digit is even


and pass through secret
places for

more

great

bonuses!

NO VEMBF.R/DECEMBER

1988

53

From: AqENT

From: Accent 104


I

nwinr

015

Credte many Blue Renders


for extra players.

Double up!

On

your way to fame as a


Seicross champ, you collect
1,000 points at the end of
the round for each man
with blue clothes saved.

Collect six

Number 6

there are a
all

lot

chips and use the option

of characters

turn into Blue

which you can

on the screen.

when

Theyll

Renders

collect for

1-Ups.
Here's the

trick.

Before

you go onto the next

men with
blue clothe.s are lined up
stage, as the

to the side, save them


again and you'll get an
extra bonus!

Keep going with a

secret code!

Our agents have discovered that the secret continue


code in the original Ikari Warriors can be used in Ikari
Warriors II: Victory Road as well.

From: AqtNT
Just

as

in

Warriors, as

the

207

Look

original

game

Ikari

soon as your

out! Your
is

over!

last

character has been beaten and

before the screen says,


Over,"

press

A,

B,

B,

"Game

to

Quickly, press A,

continue the game.

B, B,

A on

Controller.
54

NINTENDO POWER

the

sssssrs

Explore the
mysterious minus world.
Of course you know about Worlds 1-1 through 8-4
Super Mario Bros., but did you know that there
is a World -1 as well? It's an endless water world
from which no one has ever escaped.
in

Break the 2nd and 3rd bricks


from the pipe at the end of 1-2.

After

to

may

Quickly,

wall,

right pipe to get to

tries,

DeadtyTovters

go

Look

into the left or


-

at the

There

it

is:

above scores!

World-11!

Start out strong

and powerful.

From: Accent 705


Vt.
*

Mario

go through the

many

be able

The challenge ahead

made

for Prince

entering the Password you can


start of

Write

VSt

FE.

Meyer

is

extremely

difficult

and can be

easier with extra strong defenses. Using a special technique in

game

the

down

let

come

to the aid of the Prince.

your character be defeated at the

the Password and substitute the

Enter this

new Password and

Prince

first

At the

opportunity.

first two letters with EF or


Meyer will have powerful

protection!

Start the

game and

let

Make Prince Meyer the

the Prince

strongest

man

in

the land with

a simple Password switch

be defeated.

STATUS
MIT POINT/HAX
100/102

LUOOER 000

>-

:>V-

Write

as

it

down the Password as soon


appears.

VT

Change the

first

two

letters to

or EF and enter the Password.

FE

Now the Prince is ready to confront


the challenge ahead of him.
XOI

<

EMHER/ DECEMBER /m

55

Here are two of the most powerful

controllers

NES ADVANTAGE &


The NES Advantage and NES Max can give you the Power Player's
They'll watch in awe as you rack up huge scores and tackle games

Give your
k

rapid fire

A and B

buttons

power by pressYou can even

ing here.

adjust the speed to

SBjk

match the challenge.

Experience the excitement of


the arcade in your own home, yi
The handling and feel of a
1
make a big difference

joystick can
in

lot of

games.
Give yourself more time to

JOYSTIC

react and plot your strategy


by using this feature.

You've set the

TURBO

USE

blast

TURBO HERE

Ooops.

Maybe that
wasn't such
a

good

idea.

You made it,


no sweat!
Now go on
to the next

stage.

56

NINTENDO POWER

button,

away!

now

around

for the NES.

NES MAX
edge over your

With

these,

even

Howard will be no
match for you!

friends,

with ease.

The Cycloid is a vast improvement


on the Control Pad. It helps you
smooth out your movements on the
screen with 360 degree swivel thumb
control.

list of games where using each special feature of the NES


Advantage and NES Max will come in handy.

ere's a

*
JOYSTICK
NES ADVANTAGE

1 . Wizards

8.

warriors

SLOW-MO FUNCTION
NES ADVANTAGE

1. Metroid
you slow down
as well as
your enemies.

fc\

TURBO FUNCTION^
NES MAX &
f /m
NES ADVANTAGE

1.

Blaster Master

CYCLOID
NES MAX

1.

ice

Hockey

movement

your enemies
with Turbo

helps you
skate

fire.

Legendary wings

2. Gun.smoke

star Force

Metroid

Star Force

The Legend of zelda

R.C.

Top Cun

contra

Double Dragon

Rad Racer

Double Dragon

Stinger

5.

Gradius

5.

2.

Super Mario Bros.

Pro-Am

ikari

Warriors

NO VEMBER /DECEMHER

1988

57

If you know someone who loves board games like Pictionary and Trivial Pursuit tell
them about this exciting video newcomer. Anticipation truly opens up a whole

new world of video fun. The idea is simple enough; you and your fellow players must
identify a sketch as it is being drawn. Sounds easy? Not on your life. Once you've
identified the puzzle, you have to spell out the answer while racing against the clock
Strategies must also be mastered, making it doubly tough since everyone else is trying
guess your move. Combining board
Anticipation!

You can play with up to four people


The more the merrier, for

at a time.
this

is

the

perfect

party

game

because everyone can join in. You


don't have to be a video space ace
or dragon slayer, or even the winner
of the All-Universe Spelling

Bee.

What you do need is a good imagination, some good friends, and a


room with thick walls to keep
fun locked inside.

all

the

game

participation with video sophistication

that's

first off,

Practicing alone

But

(hoose your marker.

you can challenge the computer.

game meant for more than


name says it all, because you

this is definitely a

me.
lust

In fact,

the

"Anticipate" what the other guy

is

doing.

JHlKIbiJlIOH

NUMBER OF COMPUTER PLABERS

Playing

still

be quite a challenge. It will automatically set itself at your skill level. If you start
through most of the puzzles. But the higher the skill level you choose, the
At the highest level, the computer knows all the answers.

with more variety in


and fewer dots to follow.

difficult

Some
stump

of these puzzles would even


Einstein. You'll

have to corv

centrate to succeed here.

Earn

all

four tolars.

At every level, each player must collect four colors red, yellow, blue, and green.
The color you earn depends on what color square your marker lands on, and if you
correctly identify the sketch in time. If you guess right, the color will be yours and
you can concentrate on getting the other colors you still need.
Once you have all four colors, your marker will zap up the next level. Remember that once you've earned a color,,
say green, you won't earn credit if you land on green again even if you answer that question correctly. The trick to
getting the color you need is to use the dice in the corner of the screen. While the sketch is being drawn, noi
that the die flips to show its six faces, starting with 6, then
5, 4, 3, according to the number on the die.

On

the

first

stage

Not only do you have to identify the


you must also spell it

drawn by connecting
pen draws lines

correctly.

while you and the other

along

to guess

alphabet,

picture,

what the

Slide

the

line

the select

cursor

containing

then choose the

the

letters

make a guess just p

that spell out the word.

before anyone

a mistake you get another chance,

If

you make

but that takes up preciouHme.

>

KEEP YOUR EYE

ON THE

DIE!

Strategy is the key to getting ahead. Since you


have to get all four colors, the fastest way to do
is by watching the number on the die. If you
need three spaces to reach blue, then make your
guess when the die flips to three. Then if your
it

answer

is correct, your marker will hop three


spaces over to the blue square for a chance to
win the blue panel.

NO VEMBER/DECEMBER

1988

61

Hundreds of puzzles!
Anticipation also tests your

pop up

number you need

What

is this

On

memory. Sometimes screens will


If you
remember what the
This is a good time to get the

that you've seen before.

picture was, you'll

win

easily.

to reach the next color.

going to be?

Level

without the dots you have to wait longer for the


picture to take shape. You may get a break,
though, as sometimes a familiar sketch will
appear. You

will

also notice that the

doesn't necessarily
first,

draw

62

in

the most

computer

telling lines

which means you may have to wait until the


is nearly complete to make your guess.

sketch

NINTENDO POWER

{MG

Who

will

be the thump?

Even if you run into a spell of bad luck and can't manage to keep up with the others, you're not out of the game.
The computer won't forget where you are, and if you correctly guess a puzzle the screen shifts back to the "board"
where your marker waits. There are four markers to choose from: the Shoes, the Trumpet, Teddy, and the Ice Cream
Cone, and- three or more boards of colored squares on which the markers move according to the roll of the die.

'\
I

guess she

did spell
it

right.

63

You speed down the ice and cross the blue line with one man between you and the
goal. You fake a pass to your wing man flying by on the left that freezes the defender.
You spin past him and blast a shot that screams by the Goalie's right shouldAand slams
into the net. SCORE!!!

\*Oy\
\

-*

Eight different
for the
The New York Team

si

the Los Angeles

obvious strengths or weak-

passing

they are the hardest check-

skills,

but lacks a

The Toronto Team runs


their

passing

precision,

defensively.

but

offense
are

to

weak

Known
open
for

for

their

wide-

offense, they love to

rush blue

line

the score.

Speed

ing

to blue

line

ate

%
;\

well-balanced, and has no

The Chicago Team has


excellent team speed and

is

powerful shooter.

teams
is

team

not abundant on

in

Team

but

the league.

Speedy footwork and a


break-away offense make
this

team

like

to mix

They also

strong.
it

up.

The Vancouver Team's

Priding themselves

shooting power

skating

to drive

is

guaranteed

opposing Goalies into

early retirement.

ing

on their
and accurate shootteam is tough

abi'ity, this

to outscore.

the

In

1 -Player]

Mode, compete
n Tournament

play.
hibition

for the

games

to sharpen

Tournament. Tl

Tournament
and Pro. You

levels of

F
r

consecutive

jurnament Championship
the Cup.

home

NOVEMBER/
R/DECEMBER

1988

65

can choose

opponpppm^.
modeVI
^Choose vour/^ Practice tlr
r

lExhiJ^non

team caret
S

I basicfiills.
Remember,
important to
your Exhibition games. Concern!

ite

out onto the ice against

iny

you choose when you \


Exhibition mode. Be sun

ly

in

to

play a

passing,

Exhibiti

games

p^ksefor

before going on to Tourn;

pent play

so that you can scout

th<

strengths

and weaknesses of the

Dpposing

full

illy.

You can send your fav

schedule of

tearrl

team
the

jon

practicing

and

your

ei

shooting

the tournan^tfr

Without
accurate

teams.

passing, it
be very
will

difficult to

shoot.

SHOOT
Use

the

<& Practice

button to

C3..

shoot.

long slapshot is

defense!

exciting.

Throw down your

=
?

BLOCK
^ut

off your

him

h$e

it!

If

down*blow,
be

off

gloyi

you can

ten

you'll

and skating

MH

with no one between jgjfe

you and the goal-

An

66

NINTENDO POlf

easy score!

self-

\
and

let

a knock

You Icannot s elect Tg


your| opponapMwIJ
^he |ourna(nent.
5=^^

&

Alwayspress

tne

attawl

ne

will

create a

lot

sure to build
lead.

of scoring

You need
Bour oppi

also

attack to

ry

beginning

>f

action wi

De fast

checking

id

checking from blue


Unities for you, but

line

will

to

^^^ulnerable to quick tearrvd

build

your goa

When

your

opponent
rushes the

It

fid.

li

ig

up

ent will
to

some

will

Be

a large lead, as

mount an

and only

despei

fierce

great saves

keep you

tra rjgrpfni

the pi

all-out

catch up at the

the 3rd period. The

in

e to steA

by
the

when hand-

as yock opponents
it

in

the

will

last

goal, tights

are sure to
break out.

ATTACK
When
the puck
ricochets off
the goalie,
quickly
shoot again.

After yq*wjelect which

team ya

DEFENSE

thelmtfament bracket will apf


gJpBCreen. The computer

selects

your

yourgoalie

By.*"

for the

sa^

'

pressing Uf

opponents randomly.

and Down.

Am

Even wh n play
game demai

You can play against your friends in


2-Player Mode. Each
layer
chooses a team, then the action

ig

you have
|un out the

puck and
few minutes.

lead, control the

.If

ck

in

the

final

with friends, thi


you dont J

Is that

the

begins.

the

more

The

-player

rules are the

sam0 as

<

in

game, but the action is


and there are
to

intense,

be a few

scuffles.

Throw a hard check and


put your pal on ice.

Fight! Press the

button continuously.

The winner of a tie game


s decided In a shootout!

NOYEMBER/DECEMBER

1988

67

The versatile Cobra has room


friodifications

for

many

but supplies are limited.


to fire your SINGLE

Use your B button


auto cannon.

As you

fly

on, raid the

enemy supply depots to gain DUAL guns


that will allow you to fire two shots at
once. Later missions have other

new
you

weapons to seize like the Anti-Tank Gun


(ATG), the

RAPID

fire

devastating

THREE

WAY

and

finally

SHOT.

the

evacuate a hot landing zone,


but

later

you to dust

L'

LADDER
off

much

allows
faster.

The ultimate
battle helicopter!!
For eight years the Allies have battled their way through the war without victory. Most of the
boys have headed for home, but a few still remain those unfortunate enough to still be
trapped behind enemy lines and those going in to get them out. These are the men of Cobra
Command. Under-manned and underfunded, the men of Cobra Command have been given
the war's most difficult mission. They must attempt to infiltrate heavily defended enemy
bases, incapacitate them and rescue the hostages within. Unable to afford the necessary
armament, it was decided to go with the best chopper and best crews available. The rest is

up to the

birds

and the men who

fly

them.

The slock engine

a flip of the

is

button the

Cobra launches a powerful all


purpose missle. At first, your
ship is armed with a SINGLE
missile but

depots

will

many enemy

supply

house more. Gain


work your

additional munitions to

way up

to

napalm-like

TWIN

missiles,

the

types
missiles.

of

deadly

HOMING

Dimensions: Data
Length:

FIREBOMB, the
MINE and two

Weight:

floating water

56'8"
1

,5

tons

Crew:

J3
Max. Speed: 290

MPH

stray the enemy base and rescue


the Allied hostages!

The enemies have done

their best to hide

the

men

they've captured

secret underground bases. The entrance may be disguised in


many different ways. Talk to the prisoners you rescue for some info
on the base's location. In the first mission over Sumatra, Major
Harold and Lt. Porter will have valuable information on the enemies'
in

current activities. Your search

will

be

difficult

as the

enemy

come from

If

heli-

may very well take you by surprise.


you accidentally turn around, enemies

copters continuously attack and

Watch out behind you!

Be very suspicious of
buildings like this. If you
a few rounds

the

Unearth the secret

enemy base!

enemy base!

With the information you ve obtained


from your Allies, you'll be able to
gain access to the enemy's first
secret base. Blast

tunnel.

away

the top of

open a long deep

the building to

will be enemy
and danger!

Here there

stores, prisoners,

Move

in

and attack!

will take one hotshot pilot to fly in and out of these treacherous, narrow
passageways while under attack. The Cobra is superior to the enemy in a
one-on-one fight, but in this tight space you'll definitely have to keep both
hands on the stick! If you can find all seven hostages and the enemy supply
depot, you'll gain DUAL guns and TURBO
....
It

...

engines.

your

If

not, this mission

Enemy Supply Depot

70

NINTENDO DOWER

may

well be

last!

Prisoner's

Camp

into

it

fire

and the

screen starts to shake,

heads up! You have found

the rear as well as the front.

you

Allies help
Allies

fight!

Locate other

may have information to share with you.


MESSAGE mode on your sub-screen

they have something that


help you accomplish your mission.
if

enem

you do not find enough hostages in one base


must be more hidden elsewhere. They
become harder to find as the missions progress,
look for some common features!
If

Use the

to find out

there

will

Certain hostages

know The sub-screen

what you're looking

the

will

As the enemy

you with a lot


of different options,

for provide

location of the

enemys hidden base! Try the

activity

increases, stay alert!

The shaking screen


reveals the base!

MESSAGE

mode!

Only a few comrades

left!

The second enemy base

is guarded
by a series of deadly missiles. Weave
your way through to reach your final

objective the

last

ten

hostages!

Beware of enemy choppers and men


do anything to stop you!

that will

\
r

Defeat the Poadon Missile Base!


Poadon

is

missile

attacks

more

heavily

defended than the

amidst tangled

first

base. Tank and

superstructures

can

prove

disastrous. Destroy the large missile to gain access


to the lowest level of the base. If you have not
found your weapons, you can find them here.
Search well! You should now have TWIN missiles

added to your ship. If not, search again as you will


need all the strength you can muster for your next
mission, Java! Good luck Cobra Commander, your
Allies are counting on you!

Missiles

Prisoners'

Camp

Enemy Supply
Depot

XO VEMBER/ DECEMBER

Enter
the world of professional
tennis.

It's

intense.

Its

exhilarating. It's

gripping. Choose

from 16 of the top pros


in the world. Each playerhas
special characteristics.lt will

RACKET

be up to you to "net"the

Number One

Introducing the
The men's
fairly fast

mole

division requires

players.

you to take three sets out of five to win the match. Court play
Be sure to pace yourself or you'll get tired.

make

Loaded with skill and


excellent at the net.

is

Has a

lot

of

spunk and

the best ground strokes.

really rally.

terrific

Has

court coverage.

Commands

great
defensive lobs and

HORN

G1

young hot dog


serves well and has the

most energy.

NINTENDO POWER

Can

CARTER

shots.

him awesome.

72

is

with lots of powerful topspins.

BROFSKY

Strong serves and


powerful topspins

spot!

Perhaps the most powerful


serves and volleys.

Combines

fine tuned accuracy with net expertise.

Select one of three court sur-

faces that best suits your style.

You may play in either the


men's or women's division and
a human voice will announce
the scores for each match. Get

ATTACK

"set" for one "smashing" game!

This could be your "racket!"

Introducing the

female players.

The female players pace their game slower than the men for endurance and can win
in only two sets. You may want to participate in the women's tournament first.

SPOHN

Great ground work;


consistent forehand and

Her

talent at the net is

nothing short of

brilliant.

ORCHLER

Terrific

never

match

JUANA

endurance. She

seems

to

tire.

backhand.

BERRY

Best at topspins, but

is

starting to feel her age.

MCKAY

JAMES

Volleys consistently and


her power is unmatched.

Has the best ground


strokes and a lot of hustle.

JANSCO

Her talent and flair compensate for her youth.

NOVEMBER/DECEMBER

1988

73

WOW!

Variety

is

the

word

for

Video

Shorts! For intrigue, theres a spy mission in


a haunted house. For adventure, a challenging treasure hunt through a huge castle.
For you business oriented types, we have a
position open that involves busting a few
ghosts, or we have an opening for a kid with
bicycling skills to deliver papers. There are
also a few surprises for you sports fans and

one quick paced quest concerning some


bubble blowing dinosaurs.

BUBBLE BOBBLE

from TAITO

America Corporation

battle to free their pals who were captured by the


Bub and Bob, being Brontosaurus buddies, blow big
bitter Baron. If Bub or Bob capture all the bubbles
bubbles at bad beasties belonging to bug-eyed Baron
that contain the letters to the word "E-X-T-E-N-D",
von Blubba. The bubbles, blast the beasties to bits,
they will advance automatically to the next round. A
and the beasties become treasures and the boys
password feature allows you to continue or stage
advance to the next stage. There are 113 stages in
this two-quest adventure as Bub and Bob bravelyyv_ select your favorite level. HINT: Stage 99 contains a

secret to completing each quest.

lfi PAPERBOY'

from MINDSCAPE

OWN

BE YOUR
BOSS! HELP WANTED: Student for
paper route before school. Must be industrious, have a
great throwing arm,
record.

WE

Must

deliver

and have a great bike riding


newspapers to proper houses or

LOSE SUBSCRIPTIONS!

Your job entails placing

a paper on a porch or in a mailbox to keep subscribers


happy. We will supply bicycle. You keep it in good
working order. You must avoid accidents with cars,

and skateboard punks. Only those not afraid of


hazards need apply. You will face such deadly obstacles
as trash cans, manholes, grates, lawn mowers, tricycles,
the weather (tornados), and the Grim Reaper. Must be
able to maneuver around workmen, annoying little
dogs, and irritating breakdancers. "Contacting" nonsubscribers is a plus! If you think you meet the qualifications above, go to your nearest NES and become
one of the few. One of the proud. Be a Paperboy!
fences,

74

NINTENDO POWER

mn

VIDEO SHORTS

GHOSTBUSTERS

'

from ACTIVISION

ol Columbia Picture* Irdustries.

4. 1988 Activision.

Inc.

Here's a business opportunity with


lot of spirit. Make that "spirits!"

Now you can own your own


GHOSTBUSTERS franchise and
divert a disaster of ghoulish proportions. The bank will back you with
$10,000 with which to purchase paranormal paraphenalia. Earn a profitable

and upgrade your equipment

living

by capturing and containing


of eerie entities.

how we do

it

Show

Uh-oh! Its the friendly


Stay Puff Marshmallow

Meet your foe. Gozer.


Shes the major-time

Man.

slimer.

Your

you. But, hey, you ain't afraid of


no ghosts!

Their touch

deadly.

sorts

and defeating Gozer before the


giant Marshmallow Man can get

Avoid the ghosts in the


Zuul building stairwell.
is

all

these slimers

downtown!

greatest challenge, of course, will be


negotiating the 22 story Zuul Building

TECMO

CHALLENGE,
EBBLE BEACH

BASEBALL
from

TECMO

from BANDAI

two hot dogs over here." "Whack!"


ump!" This is baseball! Choose from 14
teams in two different leagues. Check the stats

Absorb that breathtaking


view of the Pacific.

and choose a starting pitcher. Later, you can call


"time" and replace him with a relief pitcher. Select

Ahh! Welcome to Pebble


Beach. Practice by your-

Hey, boy,

"Kill

the

the pitch or try to pick off a runner attempting to

Offense allows you to control the swing of


the bat as well as bunt. You may also elect to use
the "designated hitter" rule or the option of stealing
steal.

bases. Play against the computer, or a friend, in All


Star games, or select two teams in the "Watch"

mode and cheer your favorite

in

that sea

air.

or play against a

Handicap selecand tee placement

tion

features
istic

makes

One of

at the 19th hole.

Swing power, shot,


you control the ball's flight,
direction, and spin over

skill

let

the greatest golf


all time. See you

courses of

this real-

golf game enjoyable,

no matter what your


and club selections

team as the computer

actually simulates a

Breathe

self

friend.

level

game

is.

slopes,

for you!

rises,

and the

(Now

The

thrill

of victory!

You've

won

so

pizza time!

its

the big game,

Note the cross-section view


of the hilly terrain.

bunkers,

Pacific

Ocean

water

that's

hazard!).

DR.

CHAOS

from FCI

Dr. Ginn Chaos, a research scientist, has been experimenting with the
space/time continuum and trying to create warp zones. However, his
brother Michael has not heard from him in several months and has
become worried. Near the front door at Ginn's mansion /laboratory,
Michael found his brother's diary. Reading it, he discovered that Ginn
had actually created warp zones, but with disastrous results. Some
creatures that entered the warp zones mutated and have become'
monsters. Located throughout the mansion are pieces of equipment
that, when assembled, will form a powerful laser which will destroy
even the most fearsome monster, Canbarian. You must guide Michael
through the perilous task of defeating the warp zone monsters and

his brother. Along the way, you'll find


weapons, uncover energizing vitamins, discover
secret passages, and locate the warp zones themselves. An Ultraspace Sensor will help you find the
zones providing you can locate the sensor! It is
up to you to unlock the mysteries and defeat the

finding

The mansion
fusing, with

so

it's

is

large

and con-

many warp zones,


make a map.

best to

Discover weapons and other


items in cabinets and closets.
be useful later.

Theyll

menaces

that turn the world of the brothers grim.

TECMO BOWL
Remember all those Monday
home watching the game,

nights

when you

sat at

can coach
better than that!" Well, now you can have your
chance. Tecmo Bowl gives you a choice from 12 of
your favorite teams. You can advance with the
running game or master the passing plays and take to
the air. On fourth down, you can try for a field goal,
or punt if you're conservative. If you're really gutsy,

76

NINTENDO POWER

saying:

"I

from

TECMO

go for a first and ten. After a touchdown, a close-up


camera captures the moment as two players "high
five" each other in slow motion. But, don't get
carried away. You still have to try for the extra point.
Defense, too, is challenging as you try to second
guess the opposition. Play against the computer or
against a fellow aspiring coach. Now all you need is
Gatorade.

mu

VIDEO SHORTS V2>

PLATOON
Now

there

is

a video

game based on

from SUNSOFT

the

Oscar winning movie. It will take all you've


got just to survive with your sanity intact.

There are four stages to complete in the


Asian jungle. In Stage One, your platoon
must find explosives and locate and blow
up a strategically placed bridge which is vital
to the enemy's success. You have five
members in your group during this phase
and each one can take up to four hits.
However, the enemy is sometimes known to

carry medical supplies

and a recovered medic


kit can "cure" a hit.
But

the

thick

confusing.

way. Stage

jungle

of heart.

SC-

'

isn

for the faint

in ambush.
and a compass for
Stage Three, you

flares

upcoming battles. In
must simply survive the night
you find a

foxhole. In Stage Four,

This
than

ON'S SECRET CASTLE

Evil Warlord has stolen the musical instruments


from the people of Hudson and is holding Queen
Eliza captive deep inside her secret castle. You must
guide brave Milon through the castle's many rooms.
If Milon completes his tasks, he will find a large and
imposing monster in the Demon-Monster Room,

level.

in

your

traitor in

your midst.

The

guarding the entrance to the next

dangerous and

enemies wait

Here you must find

Jungle recon

is

Make a map, man. It's the only


Two takes place in underground

tunnels where

Defeating

each monster will uncover a crystal ball. After Milon


collects all seven crystal balls, he will still need two
secret items in order to save Queen Eliza from the Evil
Warlord. As Milon makes his way through the maze-

from

HUDSON

rooms, he must find secret items, money, and hidden


money will come in handy in buying
rooms. The

important items in the little shops that are placed


castle. Finding a music box will
advance Milon to a bonus stage where he can collect

throughout the

musical notes for big bucks. A honeycomb will


extend and fill his energy. But beware!! The Evil
Warlord knows you're coming and has placed all
sorts of

success.

demons, menaces, and traps to thwart your

mNimKNniaaamaBn& mini im

PAK WATCH
RE OF NES

Keep your eye on Pak Watch. We'll give you


coming around the corner for the NES

all

news

the hottest

of

GAME PAKS

upcoming video games and

hints of what's

[FOOTBALL FOOTBALL FOOTBALL


Now
like R.B.I.,

to the

you can select

be
36

life

calling

and executing

different plays

the 50-yard

SNK

off-

score a winning

will

play with this version of

the arcade

Defense gives you a variety of plays to choose from, also.


This is top grid-iron action!
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Coming from LJN! Just

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One

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Kindly Dr. Jekyll

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NOVEMBER/DECEMBER

1988

79

Soon you'll enjoy the sun and fun of the Golden State anytime of the year, no matter
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territory to liberate allied

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on your NES. Action

enemy
NES

hostages. The

allow players to aim with their

Controller, or

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/Cs:
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in

POOL JOUST

The non-stop

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tmvm rm

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From the pages of

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pointy-

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nosed

smash,

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while

Mtm =

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Magazine,
everybody's

Platoon

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Next up t ie outrageous outlaws


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Touchdown Fever
Dr. Jekyll & Mr. Hyde
Hollywood Squares
Spy vs. Spy/ Mad Island

"

This issue:

The origin of

Captain Nintendo, the "birth"


of the Mother Brain, and the
beginning of. ..the promise
"Uh, Tara?" asked Brett as he
Mother

Part
It

was one

gray-or-sunny kind of days.

day

Redmond, Washington;
of
the headquarters for
Nintendo of America Inc.
Maxwell W. Powers, lumbered

typical for

home

into the Research and Development


Special Projects Department with a
package that had been delivered to
Data Entry by mistake. Max's best

Brett

put

Randalls,

his

Metroid game on pause and turned


his attention to Max.
"Ho, ho, ho," said Max. "I have
a nice package for some little
techhead who's been very good
this year. It says 'Napaj Microchips.
Avoid exposure to moisture and
extreme temperatures.'"
"All

right!"

exclaimed

Brett.

"We've been waiting for those."


"So where is Tara? Have you
interfaced yet?" asked Max.
"Miss Bates went out for coffee,"

two

said Brett indignantly, "and, no, but

been trying to boot up my


courage files to ask her out all day."
I've

about time. You've had a


huge crush on her for six months."
"Hey, what are you two goldbricks
doing?" called Tara as she returned.
"We're just running on idle cycles.
Max dropped by those special
microchips we've been expecting,"
"It's

replied

Brett,

picking

up

his

NES

Advantage and resuming his game.


"Oh, thanks. Max," said Tara,
setting her piping hot cup of coffee
next to the package of Napajese
microchips.

"You bet. Well, break time's over.


Got to go." Max started toward the
door.

Advantage, and the monitor

as the enchanted microchips sprayed

Brain.

forth like tiny darts.

Most of them embedded themdeep into Brett's skin. Others

"Yes, Brett?" Tara answered.


of those sort of can't-

make-up-its-mind-if-it-wants-to-be-

friend,

NES

turbo-fired missiles into the

them noticed the box


of microchips had begun to glow.
As its glow increased, it started to
hum.
"Well... uh... would you like to
(gulp) go ou
Suddenly the box was beaming

selves

like
a small sun and the hum
swelled to a piercing whine. Tara

had a

Neither of

and

Brett,

startled,

fused with the microchips


Tara reached Brett

door
could only manage to stare and
sputter "The chips!" under his breath.
Brett said nothing but stood
transfixed

at the

by the incredibly bright


few feet away. He

object just a

could sense

was going

it

to explode

any second. He felt that he had


only one chance to save his friends.
Pushing Tara backward, Brett lunged
toward the pulsating miniature star
in an attempt to absorb the explo-

own

sion with his

body.

it

exploded

violently,

backward and

driving

him

into his Control Deck,

and

knelt

was

soft metallic feel to

it.

Are you all right?!!"


There was no answer.
"Max, what should we do?" Tara

was

obviously worried.
9-1-1," said

call

"I'll

Max and he

toward the phone.


"Unhhh. C'mon, Mom.

started

Lemme

sleep just another half hour."


Brett.

He was coming

It

to,

was
but

holding his head.


"I...I feel strange.

The

light..."

"Are you hurt?" Tara asked.


"N-no, think I'm O.K." managed
I

Brett, trying to get his bearing, but

feeling a
just

Just as he reached the object,

first

to feel his pulse, but he

"Brett! Brett!

turned toward

the glow.

Max, standing frozen

the

in

Metroid cartridge and the monitor.

down

almost too hot to touch. And then


she noted something else: his skin

feel

light;
It

little

out of
like

doesn't hurt.

It's

it.

"My

skin...

very... sensitive... to

almost

the

could control

it.

can

it.

hard to explain."

just feel

"But Brett!" said Max. "There's

"Oh, well," said Max leaving. "I'll


if
can find a broom and help
you guys clean up in here."
For several seconds Brett and Tara

hardly any light in here!"

see

True enough. The only light that


blown out was the one
given off by the monitor on which
Brett had been playing Metroid.
"Brett, is this supposed to be like

stared at the white

wasn't

Max

this?"

inquired, staring at the

screen.

my

"Blast

asteroids!!" exclaimed

"No! That shouldn't be

Brett.

that at

like

the

world?

cried

Tara,

in

impossible!"

That's

moving

All three

were now transfixed by


and all three knew
was definitely wrong.

monitor

something

On

was the scene from


Metroid, where Samus was standing
the screen

on a platform, ready to fire missiles


at the sinister Mother Brain. What
was definitely wrong was that the
Mother Brain was nowhere to be
found.

stammered

Tara, almost

gone!"

said

gone!

What

is

the heck

going on here? Where's

Advantage? Darn,

"The

Brett.

my NES

wish

is

was

it

lighter in here."

room became
enough for above
average visibility, though it was
impossible for anyone to determine
Suddenly

the

bright

brighter;

the source.

"This

"Where
"I...I

is

shock.

in

this thing, Brett?"

is

"I'm

not

certain

think

did

guage Device," the monitor again


interrupted.

"E.M.E.R.A.L.D.,

for

EMERALD the omni intelMy function is to absorb

ligence.

random

information,

reasoned

assimilate

it

and determine

conclusions.

that

Is

impressive or what?"

"Where

did

you come from, uh,

EMERALD?" asked
"Search
answered.
surmise,

Max.

the
near

as

monitor
can
I

a result of special

microchips fused into this particular


cartridge format.

It's

"Is this for real?"

pretty comfy,

asked Tara.

"What was

this stuff?"

all

up

picking

Game

was mostly

it

at

melted into

the

all

so

"That's

all

sorry.

"Let's play

said

it,"

still

right, Tara," said Brett.

"No sweat,

Sherlock. Basically, the

powers, and one other thing."

"What

you mean 'my


suped-up
powers'?"

do

boyfriend's

shouted Tara.
"Oh, come on," said

show

"Sensors

is."

cartridge

Deck and pushed


on the Power button, but, as Brett
into the Control

the

monitor

only electronic snow.

EMERALD.

definite

irregular

heartbeat and brainwave patterns.


You two either have an algebra test
you didn't study for or you're hot
for each..."

lady

was

do,

will

interrupted

Brett

Mouth!!"

Big

"The

abruptly.

asking what you meant by

'suped-up powers'?"

"Oh,"

EMERALD.

said

"Well,

excuuuuuuuuuuse mmeeeeeeee!!
thought you already knew about
that part. My sensors and radar
I

a molecular bioneural restruc-

English,

it,"

EMERALD,"
the

replied
really

said

monitor.

rad microchips,

fused with our dude's central

now

nervous system and

he be

jammin'; he be jammin'..."
are

Max.

warm

."
.

are 'me', your boyfriend's suped-up

"Got

Brett said.

"\Afell, all right," Brett gave in,


"but don't expect anything." He

then placed the

pop with
caused

boo-boo'."

coffee!?" Tara cried. "Oh,

Brett, I'm

like,

Tara.

chips that

And check out how

it.

green and shiny the metal

expected,

awesome

major

jiffy

and

inside,

Tara.

just

Paks that hadn't been

programmed yet," said


"Look at this one,"
"Look

chips

"O.K., these

"Fortunately,

'Your hot cup of

box, started playing

the

"In

asked

cartridge.

blank

was

said

turing has taken place."

smoldering

"What

EMERALD.

said

lady,"

decaf got too close to bright boy's

show

somehow,"

said Brett. "Hey, look at the table."

Max

did that thing

anyway?"

"That

Brett.

me,"

"As

am

come from?"
it

say,

only really big things that happened

am an Electro-Organic Microchip

Educative Reasoning Active Lan-

actually."
real bizarre," said

did this light

"What

sarcastically.

"I'm sure that..."


Brett

if..."

started.

short.

"You know,
kind of thought
what happened," said Tara

that's

"My

"Ohmanohmanohmanohman ..."

"I

molecular evoluant disintegration."

"Yo,

nothing would..."

into a logical order,

"It's

Brain

screen.

"Nothing is the absence of all else


and therefore incapable of action,"
the monitor interrupted. A beautiful
green gem had appeared on the

"What

closer to the screen.

the

Max

told

"I

snowy

Tara shook her head.

Finally,

screen.

all!"

"What

displayed

"I

guess so," he replied.


answer
it
can

"If

maybe

it

is,

some

"Hey,

questions."

"Shoot/'said

"O.K.

What

"Is there an 'off' switch to this


somewhere?" Brett said, to
no one in particular.

thing

EMERALD.

right.

happened!!!?" Brett

inquired.

ago. Sensors- indicate a liquid

in this

area, with a temperature in excess

of 108 degrees, caused thermal and


precipitouds exchanges resulting

in

chill.

In

following
ability

"The explosion a few moments

give

tronic
life

to

'life'

life

Holmes!

all

right,

all

a nutshell, you have the

powers:

you

temporarily

have the

actualize

or

to two-dimensional elec-

forms and control those

forms; you have complete control

over the color spectrum, brightness

and

darkness,

and

loudness all

NOVEMBER/DECEMBER

1988

83

within a radius of

you have
and

fifty feet;

control over electrical currents;

you have
chip

some

control over

micro-

systems
computers or phones."

informational

certain

"The

like

EMERALD went

abilities,"

on, "Allow you to emit the following:

an electronic

blast akin to a small

wave

lightning bolt, a sonic

and a spectrum ray beams


such as blinding white,
"This

EMERALD'S

right.

can

"Watch

Brett said.

but

feel

it,"

this."

Brett then raised

hand and

his

room was bathed

the entire
really

blast,

Tara,

incredible,

is

of light

infrared, ultra-

and others."

violet, colors, X-ray,

in

"That's pretty good,"

EMERALD, "But

it's

commented

a really ugly

yellow-green glow."

EMERALD. "By

the

way, with your color powers you


can cast the illusion that you're
wearing different clothing."

"You mean,

like

a costume or
Brett.

what you want," came

"If that's

the reply.
Brett considered this

new

notion

few moments as he glanced


around the room. Gathering ideas
from the jump boots Samus was
for a

wearing, Brett fashioned the

illusion

an impressive pair of super high


with screaming yellow and
purple
designs.
The matching
costume was equally impressive.
Even a person just inches away
from him would not be able to tell
the illusion from the real thing.
of

tops

"This

so amazing!

all

is

feel

so

powerfull!" said Brett.

"And

can

really

bring

characters and objects to

be

like

video

life?"

EMERALD.

'Temporarily," reminded
"You'll

a 'Captain,'" Tara
whole Nintendo

christened, "of the

Universe."

"Whoa, wait

until

Max

gets a

"Say, where

is

Max anyway?"

Tara asked.

"Yeah,

he

now

good time

real

should

back..." started Brett.

NINTENDO POWER

"That's

Brett

said

right,"

to

thing

that

explosion.

was
What

result

did

of

have

been

They couldn't have been prepared


for what they saw when they
arrived.

to

the

you mean by

On the floor
wooden broom,
feet away was

of

microchips

the

Brett anxiously.

Easy enough to retrieve the info.


life form was the only one of its

broken

Max. Not 15

more surprising was the


a few feet away from

Even

"Several

merged with some of the preprogrammed chips from the game


you were playing and actualized
one of the life forms from it. Since
it has an
it was pre-programmed,
independent will and the motivation
of its programming."
"EMERALD, can you tell which
life form was brought to life," asked

beside
lay

the ominous and

foreboding Mother Brain.

that?"

sight just

Max,

for

splender,

there,

was

in

all

her

occasional

curdling scream,

was

shy mime.

royal

Zelda herself, who,

except for an

And

blood-

as quiet as a

finally,

between

Zelda and Max, with his large hairy

arms

raised in triumphant glory and


low gravelly laughter sounding
a '69 GTO with a broken
muffler was Ganon big as life
and twice as ugly.
his

like

The

kind in the

game; the thing you

call

TO BE CONTINUED

the 'Mother Brain'."

"Oh,

this is

"Correct,"

not good," said Brett.

EMERALD.

said

Next

"Information being processed has

formulated that there

so big

is

at least a

91.392 percent possibility that

Mother

Brain-

has a

this

similar capacity

it

moves out

EMERALD

objects for limited periods of time.

we

termed:

'real gnarley'."

The scream came from down the


hall

near the reception area. Brett,

still

in

"costume", and Tara raced

toward the direction of the commotion.

guys that

is

to the parking

shuts up for five

minutes!; Tara swears off coffee!;

Max meets

There is a 94. 20833333... percent


chance that this situation could be

Issue!!!:

clash of titanic type

lot!;

to actualize other characters and

"AAAUURRRRNGGHH! !!!!!!!!!"

load of this," said Brett.

84

EMERALD.

EMERALD. "You mentioned another

protectively. "It's his first time."

something?" asked

be

explain about that other thing," said

"Other thing?" asked Tara.

"Give him a break," said Tara


"Sorry," said

indicate that

"Probabilities

would

ugly yellow-green glow.

a Darknut or two!; and

find out just what the heck the


Mother Brain is up to. Oh, yeah,
and straight from the Lost Woods
will
be our special guest star:
Link (Gee, this is gettin' good.)

OVER 600 WINNERS


We've gathered up all the best
for the NES as our special gift to
you our readers! With over 600 presents waiting under our tree, you're
sure to be a winner. Send in your answers to the Player's Poll today!

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NOVEMBER/ DECEMBER

1988

87

+ HOLIDAY DRAWING*

4" I ANT

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The following companies generously


donated 5 of each game title:
Broderbund/Tengen/Gametek/
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A. Captain Nintendo
B.

NES

C. Mail
D.
E.

Journal

Box

Video Spotlight
Top 30

2.

Didnt read
Didn't like it

3.

Okay

1.

4.

Liked

5.

Great

it

lot

F.

Of the game reviews


1.

Track

&

listed

below, which two did you enjoy the most?

Field II

2. Anticipation
3. Blaster

Master

4.

Racket Attack

5:

Blades of Steel

6.

Cobra

Command

7. Ultima
8.

Legacy of the Wizard

list of game titles(1-112) on the next page to answer the following questions.
What two games would you most like to see reviewed in a future issue of Nintendo Power.
What three games are you planning to purchase next?

Please use the

G.
H.
I.

Please indicate,

in

order of preference, your five favorite games.

N/D

ISSUE PLAYER'S POLL

10-Yard Fight

1942

1943

Bases Loaded

Bionic

6
7
8

GAME

Commando

Blades of Steel
Blaster Master

BreakThru
Bubble Bobble

Games

10

California

11

Castlevania
Challenge Pebble Beach
City Connection

12
13
14
15
16
17
18

Command
Commando
Cobra

Contra
Deadly Towers
Defender II

Chaos

LIST

34
35
36
37
38
39
40
41

Golf

66

Millipede

Golgo 13

67

Milon's Secret Castle

Gotcha!

68
69

Pac-Man
Paperboy

70

Pinball

Gun.Smoke
Hogan's Alley
Hollywood Squares
Hudsons Adventure Island
Ice

Hockey

42

Ikari

43

Indiana Jones and the


Temple of Doom
Iron Tank

44
45
46
47

48
49

50

Jackal

Jaws
Jeopardy!
John Elway's Quarterback
Joust
Karate Champ
Karate Kid

19

Dr.

20

Dr. Jekyll

& Mr. Hyde


Donkey Kong Classics

52
53

Kamov

Double Dragon
Double Dribble
Dragon Power

54
55
56
57
58
59
60

Kid Niki

21

22

23
24

25
26
27

Duck Hunt

28

Fighting Golf

Elevator Action

Excitebike

Freedom Force
Galaga
Gauntlet

Ghostbusters
Ghosts 'N Goblins

51

Warriors

Kid Icarus

Kung Fu
Legendary Wings
Life Force

71

Platoon

72
73
74
75
76
77
78
79
80

Pro Wrestling

Racket Attack

Rad Racer

Rambo
Rampage
R.B.I.

Baseball

Renegade
Ring King
Rygar
R.C.

Seicross
Side Pocket

83
84

Star Voyager

91

Super Mario Bros.


Super Mario Bros. 2
Super Pitfall

92

Superman

61

Mega Man

62
63
64

Metal Gear
Metroid

93
94
95
96
97

Tag Team Wrestling


Tecmo Baseball
Tecmo Bowl

65

Mickey Mousecapade
Mike Tyson's Punch-Out!!

Tennis

The Goonies

II

of

of Zelda

Tiger-Heli

Track

&

T &C

Field

II

Surf Design

Ultima

Wheel of Fortune
Winter Games
Wizards & Warriors
World Games

Xenophobe
Xevious
Zelda II The Adventure
of Link

II)

Spy Hunter
Spy vs. Spy
Spy vs. Spy 11/Mad Island

Major League Baseball


Marble Madness

MagMax

Top Gun
Touch Down Fever

112

Simon's Quest
(Castelvania

85
86
87
88
89
90

The Legend
The Legend

102
103
104
105
106
107
108
109
110
111

Pro-Am

81

82

Kage

98
99
100
101

sssr-

a chance
games'_r

ffl

Gal

uw
1.

2.

Official
To enter, just

and mail

fill

Rules (No Purchase Necessary)

out the Player's Poll response card. Or, print your

name and address on a

plain

3x5

postcard,

to:

NINTENDO POWER
Players Poll Contest

Box 97062
Redmond, WA 98073-9762
entries must be received no later than January
P.O.

One

entry per person, please. All

31, 1989.

No

responsibility is

assumed

for lost, stolen, or misdirected mail.

Winners will be selected in a random drawing from among all eligible entries received, on or about February 15, 1989.
Winners will be notified by mail. By acceptance of their prize, winners consent to the use of their names, photographs,
or other likenesses for purpose of advertising or promotion on behalf of "Nintendo Power" magazine and Nintendo of
America, Inc. without further compensation. Limit one prize per household. Chances of winning are determined by the
total number of entries received. No substitution for prizes is permitted. All prizes will be awarded. A list of winners will
be available after February 29, 1989, by sending a self-addressed envelope to the address listed above.
3.

Contest not open to employees of Nintendo of America,

4.

This offer

5.

Trip for 4 to Disneyland:

is

Inc., their affiliates,

void where prohibited by law, and is subject to

all

agencies, or their immediate families.

federal, state,

and

local

laws and regulations.

Nintendo will arrange air travel and hotel accommodations for the winner and three others of
his/her choosing. If the selected winner is under the age of 18, the winner must be accompanied by an adult. This
special Disneyland vacation is effective through December 31, 1989, subject to accommodation and airfare availability.

Some restrictions

apply.

yo VEMBER /DECEMBER

1988

91

A-MAZE -ING GREATS


mental

and

challenge,

Maze

activity.

break

adventurers

physical

may

take

from the labyrinths to


up" at the family-style
snack bars, barbeque

"power

restaurant,

or our favorite place:

picnic area,

They may also


shop or

the video arcade.

find "treasures" at the gift

enjoy the

"awesome

graphics" of

the gardens.
the park

mazes of pipes or futuristic corridors.


you might get an even better
understanding if you venture out to

same name.

Well,

WOOZ.

WOOZ

is

amusement

a 12-acre

park located

in Vacaville, California,

whose main

attraction

navigate

is

the oppor-

through

three

tunity

to

life-size

mazes of varying difficulty


The mazes cover an entire

levels.

acre or about 40,000 square feet.

People can generally navigate the

Wooz maze

in

one

to

two

hours,

with the objective being to provide


innovative

92

The

Imagine for a minute what it must


feel like, from Mario's or Samus'
perspective, to try to navigate those

NINTENDO POWER

family

entertainment.

his

story that
is

little

that

goes along with

WOOZ

(along with

WOOZY)

pal,

is

an

ambassador from a planet of the


A monster named
stowed away on their
rocket and now he, WOOZ, and
WOOZY can be found among the
seven-foot high redwood panels
that make up the parks mazes.

WOO DA

WOOZ
and

(which stands for Wild

Original Object with

Nintendo, has

its

Zoom),

like

origins in Japan.

Sun Creative System U.S.A., which


owns WOOZ, also owns three of the
120 such maze parks that already
exist in

many

Japan, and

may

develop as

as 60 across the U.S.

jj^LAyERsFoRUMj
and your friends to see who ranks as a safe and sane
Power Player, a Video Rookie, or a game crazed Couch Crusader.
Hqkv much time do you spend playing video games?

Test yourself

1.

3.

lA couple of hours a week/ B.)a few hours each day. C.


lows come home.
Oftfie following, who dp, you admire most?
Jay Leno B. Gleeok(C. toward Phillips
ou think your homework is:

4.

What do you do when

5.

What do you say when someone

2.

BASEBALL FEVER
Thirty-six

Players

from

NES Power

dedicated

recently

their mitts

Lakewood, California. The event


was sponsored by Young Jump
magazine from Japan and Tengen.
in

else asks to play a game?


can show you some tricks." B. "Okay,
don't
understand the game anyhow." C. "Never! Never! Get away!
Leave me alone!"

^Ay"Sure,

some of the top video


game players in the world,
members of the U.S.

featured

Game Team,

Tsuruta

earned

his trip to the United States


compete in the tournament after
winning a similar event entered by
over 600 contestants in Tokyo.
Yasuhisa proved to be more than

C(|AJ)Havinq to wait for ''The

^^jffjXreate your own video game^fOiail around the world.


Achieve cosmic oneness with yourNES.
9. If a friend borrowed your "Ice Hockey" Game Pak and
didn't return it when he said he would, would yoi^A

to

the American players- could handle,


defeating
Doug Snyder, Donn

Nauert

member

National team,

top honors

in

and

of

the

finally,

C.

A. Not worry about it/B^Politely ask him to return itA^OTReset"


the dirty skunk!

Given a chance to go hiking

in the mountains would you:


A. Break out your copy of "Ice Climber" instead. B. Go, but have
a lousy time because of the mosquitos and bears and avalapghes,

10.

U.S.
taking

the tournament by

beating the winner of the

is

it

Atari

Games, Inc. champion Doug Snyder,


and Yasuhisa Tsuruta, a 17-year-old

game whiz from Japan.

the greatest challenge you've ever had?


Adventures of Link." B. Learning to
pronounce "Kid Icarus." C. Starting a Local Fun Club.
7. Dft^our friends and family call you:
tJ,
jfty your given name. B. "A lost cause^wOnly during blackouts.
(gg
8. tout greatest ambition in life is to:

including four

National Video

beating the Mother Brain.

you're not playinta?


A. Earn extra mpgey to buy video gamesflgSRead Nintendo Power
cover to cove fcCj^nteract with other humans.

at the Nintendo Entertainment Center

baseball

the

More important than defeating Metroid, but less exciting.


More important and excitingMpVn evil plot to keep you from

shook the dust


and stepped up to

the plate for the 1st Annual R.B.I.


Baseball Video Game Tournament

It

Till

which don't have convenient OFF switches


and have a terrific time because of the for<
of which are inescapably real.

Lakewood

tournament, Mike Klug, by a score


of 6 to 2.

like

your

NES^/Go

air, all

TOTAL UP YOUR SCORE


1.

A=d> = 2 C=3

2.

A = 2 B=3<il

5.'7t<f> = 1 C = 3

6.

A^JB=2 C=|

8.

= -3
A=2B4pC
-

9.

4.
7.

10.

A=3

=1

A=}_B=3 C = 2
-

3.

mi

A<2:=1 C = 3
A*5B = 1 C=2
A = 1 B^2Y;=a

\\u

If you scored: 10-15 points...You're


e definitely a Video Rookie, which isn't a bad thing to be.
You enjoy playing video games n w and then but you also like other activities. You show-

a lotof-poterttial.

15-25 points.. You're either a Power Player or close to


lcjood.at-them, but you've learned that there is more to

game

in

though,

You enjoy

life

playing games and you're


than videomania. You probably use

skills in many creative ways.


It sounds like you have become a Vidiot. Chances are you can cruise through
any
seconds flat, but you live in constant fear of blackouts and bedtime. Don't worry

\your gaming
25-30 points.

Winners Mike Klug and


Yasuhisa Tsuruta.

it.

many

vidiots kick the habit

and others go on

to lead productive lives as

Game

Counselors and computer geniuses.

,XO VEMBER /DEC'EMBER

1988

93

1_Pl4Y ersForumJ
CELEBRITY
PROFILE
Leno

Jay

seriously.

takes

We

his

first

game

play

learned of

NES when

his

Counselors

Comedian Jay Leno,


Tonigh t Show" guest

of smiles, they love getting

host and Doritos commer-

interest in the

he called

asking for help on Level 7 of Zelda.

This brought the

lot

calls

from

Game

celebrities.

And,

yes,

Jay

did solve Zelda. Both Quests.

He

got his

first

Nintendo from

his

manager to help him pass the time


before and after a show. "There's
not much to do in many small towns
at 11:30 p.m. after that second
show," says Jay, "So I'd bring a
Nintendo game with me on the
road and play till 3 or 4 in the
morning and then crash out."

'

'

is a dedicated
Nintendo player who tries
to play every time his
busy schedule permits.
And with over 300 appearances and his TV

cial star,

commitments, he still has


time to be challenged by
his NES.

Jay's taste leans toward adventure

games

The Legend

like

Contra

than

rather

of Zelda

the

and

old-style

shoot-em' ups. With his busy sche-

game he
can come back to and pick up
where he left off. He has been
known to throw his machine in
dule he prefers to have a

when

suitcase

long

playing

engagement.
Right
Icarus

now Jay
and

Warriors although

Ikari

just

about any

will

suit

him.

seems not to
spends more

working on Kid

is

game
The

is

game

on

time

rather than actual

the library

in

only thing Jay

like

game

that

graphics
play.

Besides his assignment as Johnny


regular

Carson's

replacement

on

'The Tonight Show," Jay makes


frequent appearances on "Late Night
with David Letterman" and has
starred in several of his

time specials on

own

prime-

NBC.

When he's not performing or playing


with his NES, Jay

likes

to

spend

time with his wife, scriptwriter Mavis


Nicholson, and tinker with

some

of

18 motorcycles and six cars. As


mechanic before his comedic
success, Jay was as handy with a
socket wrench, as he now is with a
his

punchline.

And when

it comes to his NES, Jay


can keep up with the best of them.

INVENT THE ULTIMATE

VIDEOGAME

firfl

HOW TO INVENT AND WIN


By Howard

Phillips

Man Who Plays Games for a Living"


Imagine inventing your own video game.
What kind of invention could you
.
dream up that would make all your

Nintendo's

chance to get their hands on


it be a trip to the land of dinosaurs or a
voyage to an alien planet? Or would you design
something totally different? Your idea could infriends drool for a
it?

Would

new way to play video games, or could mean inventing a new


game system that shoots your playing skills into hyperspace. -fa In my job. I get to invent new video game ideas every day for Nintendo
Now it's your turn.
Design the most fantastic video game ever, and enter in the
Invent the Ultimate Video Game" competition, sponsored by Nintendo. You don't
have to actually make a video game (although you can if you want). You can write
an essay; create a model; draw or paint a picture: write a song: make a video:
or do anything you want that tells us what kind of video game hardware, software or peripheral you would invent to make the 'ultimate video game.' The
volve creating a

it

device to hook into your

CONTEST RULES

it

only limits are your imagination,


-fa
ideas.

The

10

winners

will

then

panel of judges

will select

travel with a parent or

the top 10

guardian

Washington. D.C. for the finals competition,


While
there, the winners will compete to win Nintendo products.!
bonds worth up to S3, 000, which can be used for your college education, a Nintendo theme party for you and your
me give you a few 'winning' tips.
and foremost, video games should be fun. The design shouitl
be really different both in concept and presentation. Finally, make
sure that what you invent has long-lasting play value. I probably
haven't told you anything you didn't already know about what makes a video
good, but that's just it.. .you. too. have the knowledge and creativity to invent.
classmates, and more. Let

First

'S-

game

So alert your

friends, family,

and teacher, and

stand, but

is

also fun. ..and

interactive technology

'

good

for you.

+ Perhaps

expression today can be found

in

its

Its

called

most popular

games can also be used

then provide the player

stant feedback,
to build

your thinking

skills.

in-

Interactive video

Many of the bene-

fits associated with video games can be applied to aspects of daily


life,
if
For example, the interactive nature of video games can increase your parprocessing skills (the ability to process more than one source of information at _
it enhances your real time perception (the ability to
judge the time relationship
between an action you take and the reaction you receive): it also improves hand-eye

allel

time):

coordination and reasoning

skills. And, best of all, it allows you to


basis with adults and other people bigger than you are.

Sponsored By:

Promotional Support By:

(Nintendo*)

AmericanAirlines

their name address, phone number and date ot birth to


Nintendo c o Hilt and Knowlton.5900 Wiishire Boulevaro.Los
Angeles CA 90036. Entnes must be received no later than 1/5/89.
Entry forms win be disqualified illegible Nintendo is not respons
ible tor Damaged, lost or delayed mail ENTRIES WILL NOT
BE

RETURNED TO CONTESTANTS
tants

video

3.

Contest Elements Contes-

may create and convey their original concept of the ultimate


game
hardware, software or peripheral in any audio,

manner (essay, audio, model, drawing, painting.


Video tape or combination of elements, etc.) If the entry is threedimensional a photo should be included Hazardous materials are
visual or tactile

not permitted No purchase is required Contestants may solicit


help from neighbors friends parents and teachers in prepanng entnes. however, the entry submitted

must pnmanly reflect the wt


the contestant No limit on the numoer of entries. All entnes w
judged on the basis of creativity concept originality fun and game
value One finalist and nine runners-up will be selected In each ol
ten geographic regions Judges may include representatives of
Nintendo Hill and Knowtton and cosponsoring organizations

Winners wul be

notified on or before January 20.1989 4. Prize


Regional runners-up receive a one-year subscription
'
Regional finalists receive: A trip to
D C., to attend the finals competition, including trans-

NINTENOO POWER

portation and accommodations with a parent or guardian,


a Nintendo theme classroom party, a selection of Nintendo games: and a
one-year subscription to NINTENDO POWER " 1st, 2nd and 3rd
place winners receive scholarship bonds that mature to S3, 000.
S2.000 and St .000 respectively In the event there are an insufficient number ot qualified entries Nintendo reserves the
right not
lo award an prizes 5. Limitations. All postage and handling, lederal. stale

video games. Vid-

changing the action within the game. The

game will

and

agencies are not eligible 2. How to enter. Contestants must


complete entries and submit with an entry torm consistrng of a 3X5

Washington,

eo games allow the player to influence the course of


play by either controlling the level of challenge.or

JF

organizations, subsidiaries, licensees

card stating

to

YOU

Science and technology can be pretty overwhelming at times: however.


there is a type of technology that is not only easy to under-

Ltd

Structure.

start inventing!

INTERACTIVITY. TECHNOLOGY AND


'

their

if

to

_
tr

1 Eligibility
Contestants must be 8- 1 5 years ok) at the time ot
entry and U.S residents Contestants must be able, and agree to
accept these rules and participate in all phases ol Ihe contest. Employees (and their families) ol Nintendo of America Inc Nintendo
cosponsoring

Co

compete on an equal

and

contestant.

contest
state

local lares,

No

is

void

and

local

if

any. are the sole responsibility of the

substitution or transfer ot prizes

is

permitted

This

where prohibited by law and is subject to all federal,


laws and regulalions Contestants agree to sign an
and release Rules are subject lo change with-

affidavit ol eligibility

CONTESTANTS ACKNOWLEDGE THAT ALL ENTRIES IDEAS, DESIGNS AND CONCEPTS


SUBMITTED ARE NONCONFIDENTIAL AND ARE DEEMED TO
BE PUBLICLY DISCLOSED AND BECOME PART OF THE
PUBLIC DOMAIN AFTER THE FINAL ENTRY DATE. CONTEST
ANTS UNDERSTAND THAT ANY PHASE OF THE CONTEST
MAY BE FILMED OR RECORDED FOR PUBLIC USE BY ENTERING THE CONTEST CONTESTANTS AGREE THAT THEIR
ENTRIES. OR ANY PART THEREOF. AND THEIR NAMES.
VOICES OR IMAGES MAY BE PUBLISHED OR USED FOR
FUTURE ADVERTISING OR PROMOTION WITHOUT COMPENSATION CONTESTANTS ACKNOWLEDGE THAT CONTEST
SPONSORS ARE NOT RESPONSIBLE OR LIABLE FOR ANY COINCIDENTAL OR INTENTIONAL SIMILARITY BETWEEN ANY
ENTRY IDEA DESIGN OR CONCEPT SUBMITTED AND ANY
FUTURE PROOUCT OF NINTENDO OR ANY OTHER PARTY
out notice 6. Public Disclosure.

7.

Winners. A

list

ot prize winners

will be available after 330/89


by sending a self-addressed stamped
envelope to Nintendo

NOVEMBER/DECEMBER

1988

9^

TRICK OR TREAT?

two months,

Dear Nintendo,

of

have found some


tricks, not on a
I game, but tricks to get your
parents into letting you play the
NES more often. You might say
that you have just started a typing
unit and to get your fingers nimble
n the past

the

including reviews

latest,

new

greatest

you have to push some buttons,


then point out the

NES

controller

has buttons and a pad. Or your might

HOT

would really like to meet him


some day so he can tell me how he
does it all and finds time for
I

TIP

Dear Nintendo,

ow do you find out all


those tips for Super Mario
Bros.? Do you get them
from other members, or do you get
them from yourselves?

few

of the

many

tricks that

my

No need

Troy,

Ml

Keenan. Experts have confirmed

NES

does,

in

improve hand-eye
coordination and it builds selfesteem. Of course, moderation
help

fact,

everything, including playing


the NES, is very important and
your parents do know best.
in

CHAPTER

Super Mario Bros., which you


can purchase for $4.95 by
calling us at 1-800-422-2602.

THE NAME OF THE GAME


Dear Nintendo,

II

Dear Nintendo,
received

my

Shaw
TX

tips come from a


number of sources. Game
playing experts in the US and
Japan are hard at work thinking
up new hints and strategies for
Nintendo games. We also like
to hear about new game tips
from our readers. Of course
there's also How to Win at

Our game

to resort to trickery,

that playing the

Eric

Mansfield,

NES.

^||kenan B%ra

Official

was wondering who created


Mario. All really know about him

Nintendo

Player's Guide almost two months


I ago. It helped me a lot with
my Nintendo games. was
wondering if you are making an
Official Nintendo Player's Guide
with all of the new games.

most of

relaxing.

say that playing the NES helps


hand-eye coordination. These are

have used to get to play

Little

he finds time to play a round of


Golf. Now that's amazing!

just

just a

making fair calls on


Mac. And after all that work,

referee fights

games, you should have plenty


keep you going.
of tips to

very interesting

Jason Noggle
Saginaw, Ml
Mario

a product of the active


imagination of "Dr." Miyamoto,
who, at our parent company in
is

Japan, has had a hand

Donkey

Kong,

in

creating

Super

Mario

Bros., The Legend of Zelda and


other Nintendo classics. When
creating the characters, "Dr."
often
us here

Miyamoto
asks
the Redmond, Washington
for appropriate character

And,

when

at

office

names.

Donkey Kong
game) was being

(Mario's first
designed, our landlord at the
time bore a striking resemblance
to the character. The landlord's

name was

Mario.

Check your Insider's Calendar


and you'll see that Mario's
birthday is October 11.

is

that he gets a lot of exercise.

Not too many people get to fight


Koopas with their brother, or

off

II

Eric

Goldberger

Westfield,

NJ

we

don't have any plans


Player's Guide,
Eric, but with over a hundred

So

far,

for

second

pages of Nintendo Power every


96

NINTENDO POWER

HOCKEY HUNTING
Dear Nintendo,

The

i!

My brothers, my boyfriend

and
would like to thank
you for creating Ice Hockey.
room in our house has

living

Players Forum]

we even got thrown out of the


hotel because we were too loud!
Who cares! We have our System
and our game and we could not be
happier. Our NES and Ice Hockey
Game Pak ended up costing
and

it

was

well

Thanks again.

We

are

$2,249.82, but

impatiently for

never been so crowded!


are about to read

is

a commercial for the game


(The Challenge is Ice Hockey from

We

hopped

in

to have

it!

the car and drove

all

game. No such

luck,

up the phone and

we
it

in

a toy store

We

so we picked
everywhere

in

We

finally

my

boyfriend,

the Junior League

in

who

2)

plays for

Canada, and

had him look for it there. He called


us back within twenty minutes and
us he had a NES and he would
out that day.

it

We didn't want

to take the chance of losing


mail,

so

picked

it

we
up.

it

in

the

flew to Calgary and

We took

it

well

thought.
You
forget
the
important facts. Either write these

down

or keep

Even

though

you're

in

in

practice.

the

predicament

may seem

impossible to

get out of, there has to be a way


out. Don't be afraid to try different

Sometimes

things.

most

the

way is the right way.


Take advantage of secrets.

obvious
5)

ere's

how

to solve adventure

games. Adventure games,


like The Legend of Zelda

your time, but you might be on the


right track. Try everything.

some tips that may make adventure


games a little bit easier for you.

Thanks

Play

long

remember

run.

You

can't

try

everything, so jot

to

down

pay

Kevin Vosburgh and Mike


Boniface Gloversville, NY

Make a map.
Although this may seem to be a
time consuming process, making a
map will save you lots of trouble in
the

It'll

off in the end.

and Rygar are really fun to play, but


only very good adventurers will be
able to easily solve them. Here are

for the tips guys!

We

might also add that Nintendo


Power and the Nintendo Game
Counselor's

Hotline at
are also great
sources for help on playing NES
1-206-885-7529

games.

the important facts on a small pad

Maybe you can


even use a tape recorder to save
time. That way you won't forget.
or sheet of paper.

to our hotel

and hooked up the game and we


played Ice Hockey for hours on end

you can't play as

you're aggravated.

3) Play often.

you haven't played a game for a


may lose your train

If

Sometimes doing things that may


seem strange can help your game.
It may seem
like you are wasting

it.

told

ship

our Consumer Service


Dept. At 1-800-422-2602. We'd be
happy to help you.

CHICAGO!!

and could not find one


anywhere. So, we headed home
and were planning on going to the
Moon if we had to, to get this
machine. About three days went by
and still no luck in locating a NES.
called

great

lengths to find that game!


Another way to find a store that
carries
Nintendo products is to
1)

got there they had the

but they were out of the


Decks. We checked the

entire area

us...

Club!!

to

found

flew to Chicago to get

When we
Game Pak,
Control

because,

when

4) Don't give up!

went

certainly

called

could think of.

off,

and

drink

of

Sign

The Happy Hockey


You

call

across our state searching for that

TV

on, turn the

again with a clear head. Keep cool

long time, you

What you

saw

we had

it!!

NES

something quick to eat. Try to relax


about five minutes, then play
for

waiting

BLADES OF STEEL!

absolutely the

"Honest to God" truth on what we


went through to get that game.
We were watching the Stanley
Cup play-offs on television and we

Nintendo!), and

worth
all

Leave the

and get up. Get a cold

If

Have patience!
you get into a spot

get out

of,

PLEASE SEND US

YOUR LETTERS!
NINTENDO POWER -MAILBOX
P.O. Box 97033

that

you

can't

Redmond,

WA

98073-9733

don't lose your temper!

NOVEMBER/DECEMBER

1988

97

ACHIEVERS
Here they are, the hottest scores around! If you'd like to share your best scores
with the readers of Nintendo Power, send them in! You could be the next NES
Achiever!

1942
828,900

242,380
210,400

Jersey

City,

Robert
Brian

Matt Carmichael
Michael Simmons

Joe DeSimone
Luke Russel
Kevon Cairns
Mike

Antoine

St.

Eric

Fontana,

CAP

Danny

UyP

Papetti

Hill

995,700
774,850

NYP

Herndon,

VAP

5,130,188
4,714,700
2,954,950
2,932,400
2,705,000

SemperP Bronx, NYP

DUCK

Joplin,

Southern Pines,
Rowland Heights,

Chris

Bozeman

Somerville,

TNP

NC^
CAP

Sweeney, TX

Raphael SantaellaP Brookline,

MAP

GaryBerryP

Parma, ID
Highwood, ILP

Wilson King

Cusseta,

Aaron & Chris Smith

GAP

Danny VielmaP Huntington Beach, CAP


Nelissa SatoP
Honolulu, HI

EXCITEBIKE

98

Track

DePere, Wl

Al Dorn, Jr.
Ryan Wilkinson

Cerritos,

Quentin HallP

Bridgeport, ILP

NINTENDO POWER

51:71

51:96
51:98
1:17:24
1:19:20
1:53:85

PAP

Riohboro,

Points

-22 50
-22 50
-22 50
-23 49
-24 48

Robby SafferP

Youngstown,

OHP

999,990

GRADIUS
NYP
TXP

Kenmore,
Houston,

3,990,700
2,098,899

HOGANS ALLEY
Levitown, NYP
Lexington, KYP

Browns

CA^

Forest Ranch,

8,002,000

HUNT

Lauren Harris
Williams^
Allan Snyder
Phil

Shrewsbury, MA^
Santa Ana, CA^

52:70
52:88
51:64

GOTCHA

Santiago

MOP

Brent Sawyer

Patrick

NJ^

Staten Island, NYP


Joe PallottaP
Richard Scotty Fresno, CAP
Scotto Horton
West Uberty, KYESTP
Roy Cerrito
Los Gatos, CA

Kyle FrankoP
AcevesP

DRAGON POWER
Nathan Kaminsky

Park,

Prospect, KY^
Belleview, FL^

Score

David TemkinP

WAP

Brentwood,

Bill LowryP
Youngstown, OH
Ryan MedhurstPSan Diego, CAP
Johnny Smiths Letohatchee, ALP

Melvin

Elmwood

GOLF
Bothell,

CONTRA
Adam

Johnson

Houston, TX^
Providence, LTT>

523,820

COMMANDO
Terrence

Jr>
Reed^

Pikiel,

Brian

CASTELVANIA
Dean

PR^

Hesy Marteen^ Bayamon,

NJP

SamburskyP Oceanside, NYP


MenningerP
Vienna, VAP

Morton Figueroa

ARKANOID

CAP

999,900
999,900
999,900
999,900
999,900
999,900
999,900
999,900
999,900
999,900
999,900
999,900

Time

50:84
51:23

51:71

Matt ForeP
Wyandotte, MIP
Randy Neuman
Houston, TXP
Jason Searcy
Ozark, ALP
Erich LindemanP Homewood, ILP

999,900
888,500
835,200
828,900

JAWS
Charles

Hammetts

Baltimore,

MDP

349,000

LEGEND OF KAGE
Samuel Taylor

Madison,

VAP

233,300

KARATE CHAMP
J. J.

Browns

Stella,

NCP

428,800

KARATE KID
Joe PoturasP

Green Brook,

NJP

9,999,900

KID

ICARUS

Allison Quade^ Sioux City,


Jeff OBrien
Glendora,

Scott Nelson

IA^

CA^
MN^

White Bear Lake,

9,999,999
9,999,999
9,999,999

Joey Fanguy^

Houma, LA^

Tommy

KID

Scholl
Orland Park, IL^
Michael Barretts Panama City, FL^

NIKI

Alex Chavez

KUNG

CA^

Covina,

288,900

Mark Davis

IA^

Clear Lake,

Joe Bonaceto^

Holliston,

770,910
702,190

MA^

Mark Donagny^
Rich Karras

NC^

Falls,

CTP
NY^

622,380
302,270

CA^
CO^

261,641
182,454
178,003

Torrington,

Queens,

Jasper,

AL^

Cassiere^

Phoenix,

Topeka, KS^
Miami, FL^

Teran^

Cincinnati,

756,400
556,500
473,200
330,900

MS^

Rocky Phelps

Erinn

Davis

PA^

406,920

N.

Miami

Beac.FL^

Greensburg,

PA^

Anne Jerrmann^Patterson, NJ

Shaun Spadafora^Melrose, MA^


Rosanne Macaluso^ Chicago, IL^

NC^

Steven Loyelace^

Lincolntown,

Samuel Presby^

Tahlquah, OK^
Las Vegas, NV^

Michael Barba

Eric

II

Dokken^

NY^
Lake, Wl>

Williamsville,

Marc Sadowski^ Rice


Mark Petremont^ Milford, CT>
Mark Korinek^
Campbell, MN^

TX^

Richard Badger

Huntsville,

Rich Puliafico^

N. Reading,

Smiths

MA^

Why

not send

in and see how they stack-up


against the best players from coastto-coast? Take a look at these shots

some of our Game Counselor's


scores? Think you could beat them?
of

Then prove

it!

LA^

CA^

Camarillo,

Windsor,

Downey,
Fort

205,196

NY^
CA^

999,999
999,999
999,999

Wayne, IN^

Natick,

MA^

Kaneohe,

855,300
840,100
725,800

HI

Joseph DiPippa^ Howard Beach,

NY^

WIZARDS & WARRIORS


Amy Brown
Kenji Higa^
Beyon Caster
Eddie Greened
Silva,

Olney, IL^
Uniondale,

Jr>

458,213
322,330
280,500
280,500
278,040
259,555

NY^

Battle Creek, Ml
Battle Creek, Ml

Reading,

Millie Dell

Jesus

PA^

Woodland,

CA^

ZANAC
Joe Wuorinen^ Trenton, Ml^
Robert Gallic
Woodhaven, NY^

Dave Thomas
Ken Carlson^

Player!!

Oneont,

NY^

Park Ridge, IL^

9,057,820
6,554,000
1,667,900
1,635,950

Gradius
This shot

Have you been bragging about your

them

Shoup^

Brian Edwards
Kaz Strzepek^

100,530

9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950
9,999,950

Send your high Score and be a Power


great scores lately?

Richmond,

WILD GUNMAN

KID

Louis Goldfern

SUPER MARIO BROS


Ann C.Harrold^

CA^
CA^
KY^

Roseville,
Alta Loma,
Slidell,

T&C SURF DESIGNS

Edgardo Lugo^ Cressona,

Lisa

999,990
999,990
999,990
879,760
762,220
726,960

Carmel, IN^

Kenny Malone
Chris Parks
Lee Hillman

Steve Valdez

SKY

NC^

Lenoir,

TROJAN
CA^
OH^
KY^

Costa Mesa,

Jon Wells
Lexington,
Jason Hopkins^ Vicksburg,

SECTION

145,600
62,700
61,000

FIELD

Matt Baker
Alec Cross
Jesse Singh

117,450

RUSHN ATTACK
Russ Madison

852,805

AZ^

Dennis Chiesa^
Scotty Goldsmith

Nestor,

RENEGADE
Adam Hadder^

OH^

Cranston,

TOP GUN
TRACK &

PRO AM

4,703,810
2,312,910

STINGER

1,690,000

Stewart Eastham^Oroville,
Brian Williams
Littleton,
Eric Perney^
Evanston, IL^

Chris

Seattle,

Shana Kane^
Moravian

PINBALL

R. C.

WA^
S. Easton, MA^

Cheri Moored
Paul Howard

MEGA MAN
Shane & Lane Ferguson

9,999,950
9,999,950
9,999,950

SOLOMONS KEY

FU

was taken

by Agent #324.

Send your Photos:


Nintendo Power

NES ACHIEVERS
Box 97033
Redmond, WA 98052
P.O.

His comment?
Piece of Cake!

Contra
Agent #229 sends
out a challenge.
Can anybody out
there beat my
record?"

NOVEMBER/DECEMBER

1988

99

VIDEO
Player definitely

He

He

brother.

My

NES

the

youll

me.

two-and-a-half years ago.

NES

in

He has
Nintendo games

mastered

are

many

brother

more
is

NES

way to
My brother's name

stress.

is

a great

relieve

Pro Wrestling.
is

Bill.

He has conquered the best of


Nintendo's games in as little as one
two months. If it may seem long

to

to you,

it

isn't,

because he takes

time to master every

game

when he

so

he always wins
Bill's

Attack.

favorite
Its

detail in

the

Here's

Rush 'N

few

others:

Maureen Versen
Des Plaines, IL

first

far.

I've

pinned

down

Metroid
Great
beat

many times. can


Puma with any
I

Bowser

in

Super

in one game.
In
defeated Ligar and saw the
of Peace open.
finished the
Quest of The Legend of Zelda

over ten times

first

in

twelve days.

II,

in

great

Fratellis

adventure

I'm ready...

Goonies

Sean Wilson

saved Annie the Mermaid and

sent the

two

Keep those
games coming.

beat the big blob at

the end of Gradius. And,

back to

jail

Hercules,

CA

in just

days.

So far know four people who


own the NES and when we know
more people, we may make a CLUB.
I

Keep up the good work!

Mark Timlin
Manitowoc,

WI

started playing Nintendo


I

was

eleven.

Now

even more. My most recent


are Gotcha, Mike Tyson's
Punch-Out!!, Pro Wrestling, Rush
'N Attack and Rygar. My favorites
are Mike Tyson's Punch-Out!! and
it

games

100

So

both quests of The Legend


saved Paletuna in Kid
and destroyed the Mother
Brain of Metroid many times. even
Wily
of Mega Man on his
have Dr.
knees! Other conquered games
include Mike Tyson's Punch-Out!!,
Rad Racer, Castlevania, Super
Mario Bros., 1942, and I'm still
working on Top Gun. (Whew!)
Now Count Dracula and The Evil
Wart are at the top of my hit list
since you've come up with the
exciting sequels to Castlevania and
Super Mario Bros.
in

Zelda,

my name is Mark Timlin.


am thirteen years old.

games when
like

the

Mario Bros, and saved the princess

Door
is

Wizards and Warriors, Ice Hockey


all
teams on the highest level,
Goonies II, R.B.I. Baseball (went
undefeated through nine games),
and many more to come...

i,

won

wrestler.

Rygar

gets to the end,

cool graphics and radical

ending make the difficulty of the


game fun and worthwhile.
He has conquered a long list of

games.

pin

it.

game

NINTENDO POWER

draw and play the


But enough about

to

eighteen

years old and he says that playing

the

to

Icarus

but, in his words,

still

My

conquer.

and

I'm fifteen years old

like

piano.

love challenging your Adventure

Ganon
of

many

i!

Let's talk Nintendo...

Series!

as a Christmas

he has
between school and

Ever since then


it

work.
there

my

good

brother started playing

received his

present.

played

matches
a very

is

think

agree that these players

possess video prowess!

he description of a Power

player.

We

The spotlights on you!

CPOTLIGHT
POWER PLAYERS

Power Players

Calling

all

Would you

like to see

name up

Send

your
us a letter and pictures recounting your own video
achievements (or a friends).
Well profile severed Power Players in each issue.
in lights?

Players F

Diane Supowit,

inform you that

Player.

am writing to
am a Power

because at night I'm busy with

homework,

My accomplishments are

as follows: Beat

Legend of Zelda

Gannon
(Both

The

in

Quests),

My

after

diamonds in Gumshoe, beat Mr.


X in Kung Fu and chalked up some
pretty good times in Excitebike.

out.

my NES when
am very

got

fourteen and
it.

just turned

happy with

usually

play

it

school

after

game

is

The Legend
is

Ben

Second Quest to keep you busy


you beat Gannon the first

saved Princess Toadstool in Super


Mario Bros., beat Mike Tyson in
Mike Tyson's Punch-Out!!, got all
six

etc.

favorite

of Zelda, mostly because there

time. Plus, there are


in

the

game

that

many

this.

was

was when

beat Tyson!

hard, but each time

him got

easier

and

easier.

It

It

was

April 18,

1988, around

8pm. He was at my house and we


were playing Super Mario Bros, (as
usual). We had both made it to
World 8-4 and he was playing. He
got to Bowser. All of a sudden he
ran right underneath him and Bowser
fell into the lava. We paused it and
we were screaming and hollering.
He called his mom and we ran over
to his house and got a couple of
pictures and then we sat and talked
about it and we still can't believe

Well, that

is

figure

In
Mike Tyson's Punch-Out!!,
guys like Bald Bull, Mr. Sandman
and even Super Macho Man are "a
piece of cake" once you've got to
Mike Tyson a couple of times.
When
beat Tyson,
had been
playing for over an hour and kept
getting knocked out in the Third
Round. It was close to midnight
and said to myself, "This is my last
game, then I'm going to bed."
I

who lives in Putney, VT.


considered a Power Player

old

because he was the first person


know that saved the Princess of
Super Mario Bros. It happened like

secrets

you have to

he Power Player's name is Ben


Agoes. He's an eleven year

It

that

happened.

it

fought
with

Danny Dunham

will

you, too. Don't worry.

Putney,

VT

Diane Supowit
Milford,

Power Player

NJ

Profile

Name: Ron Smalec

Special Strategies:

have a

Streamwood, IL

City:

Ron

studies

his

games

lot of

The magazines

great tips.

read the tips

and try them all over the place. In the


Second Quest of The Legend of Zelda
looked forever for the Ladder and

Age: 15
carefully

and uses

his

skills

for

video

big

achievements. That makes him


issue's

finally

this

Power Player.
Games: The Legend of Zelda

has got to be the best because it has


so many levels and you really have to

two weeks
and the Second
Quest in a week and a

Outstanding Video Accomplishments:

can solve games

went
through the First Quest of The Legend
I

really quickly.

after

walking through

Other Interests: draw and really like


The Far Side and Garfield. I'm also
playing offensive and defensive tackle
on the Sophomore football team in
school and I'm in swing choir.
I

of Zelda

find out a lot of things for yourself.

it

walls everywhere.

Favorite

There are a lot of bad guys, too. The


Darknuts are coolest.

found

in

half. also got


the best ending in Metroid after went
through the game just two times
I

the best ending you can play the game

Future games: I'm really looking forward to getting Super Mario Bros. 2
and Zelda II The Adventure of Link.
also think that Dragon Warrior looks

as Samus' true

great.

before. That

was neat, because after


identity.

NOVEMBER /DECEMBER

1988

101

With so many new Game Paks coming out ail the time, a lot of new
names have started showing up, like this issue's third place finisher,
"Metal Gear." To make it easier for you to track the progress of the
newcomers toward that top position, look for the pink and purple
squares. These games are definitely the ones to watch.
Use

this

LEGEND OF

how

key to find out

ZELDA

you're favorites are doing.

These

titles

to the

Top

are
30.

new
Keep

8,476 points

Once again the all-time favorite. That honor


may not last forever, though, as some hot
new games are pushing up the list.

a close eye on them.

METROID
Games that are really on
the move. These games
have jumped up several
places on the

Favorites

Making

bid

for

the

top

place,

"Metroid" moves up after being voted

number

three for the last

two

issues.

poll.

that

have

METAL CEAR

maintained their popularity

Top

among

30.

the

"Metal Gear" didn't waste any time on


meteoric
at

102

NINTENDO POWER

rise

number

its

to the top. Appearing suddenly

three,

it is

truly

one

to watch.

IKESTYSON'S

7,1 07 points

POINTS

PUNCH-OUT!!

it's

not

down

SUPER MARIO BROS.

4 R.C. PRO-AM

Still the champion of the sports series,


Punch-Out!! slips one slot, but you can

bet

4S CASTLEVANIA

for the count.

GAUNTLET

4 CONTRA

The

PCNNR

adventure

has

begun for
on its first trip to
the Top 30, here's another one to watch.
"Gauntlet."

Number

just

ICE

HOCKEY

five

MECA MAN

2,299

POINTS

SUPER MARIO

RAD RACER

2.182

POINTS

Mario and friends are on a new adveneven more fun than the last.
Look for this one to keep climbing.

TOP CUN

2007
POINTS

ture that's

19

BASES LOADED

COUNTRY

SURF DESIGN

POINTS

RYCAR

44

R.B.I.

1J248

From out of the ballpark comes "Bases


Loaded" to become America's favorite

BASEBALL

video pastime.

4% RENEGADE

ZELDA II
THE ADVENTURE OF LINK

PRO WRESTLING

PC?NTS

While Zelda sleeps, Link has the adventure

4,204 points

of his

life.

moves up

Or

is it all

just a

COONIES

dream? "Link"

nine spots from

last

25

DOUBLE pRACON
Billy Lee falls back three places, but he
has a lot of fight left and a hard road to

travel.

Pitt

knows

CRADIUS

44

DOUBLE DRIBBLE

27

SOLOMON'S KEY
|

28

KID ICARUS
that

ups and downs are part of

He falls back five


he might have a feather up
the game.

II

time.

this time,

but

his sleeve.

29

GOLF
CALIFORNIA GAMES

KID NIKI
NOVEMBER/DECEMBER

1988

103

PROS' PICKS

GAME
1

2,999

MARIO BROS. 2
2,872
MARIO BROS.
2,323
MIKE TYSON'S PUNCH-OUT!
2,278
5 THE LEGEND OF ZELDA
2,015
6 ZELDA ll-THE ADVENTURE OF LINK ,994
4

7
8
9

1,147

10

DOUBLE DRAGON

1,103

1 1

ZELDA

PRO-AM
HOCKEY

TOWN 8 COUNTRY

16 R.B.I.

SURF DESIGN

BASEBALL

17 KID ICARUS
18

RAD RACER
DOUBLE DRIBBLE
GOONIES
II

INDIANA JONES

,373

1,095

CASTLEVANIA

14 ICE

,756

1,617

AND

924
879
865
850
839
672
669
585

16
17

G RADIUS

14

15

18 R.C.

30 RUSH

N ATTACK

A new champ

,387

1,121
1

11 R.C.

855
817
722

13 ICE

551

16

17

ADVENTURE OF LINK

HOCKEY
RYGAR
GOLF
PRO WRESTLING
RENEGADE

672
665
665
515
515

18 KID NIKI

RYGAR
ZANAC
RAMBO

456
437
437
399

21

KUNG

22 EXCITEBIKE
23 TOWN & COUNTRY SURF DESIGN
24 PINBALL

380
380
285
266
228
228

25 BREAKTHRU
26 10- YARD FIGHT
27 SPY HUNTER
28 KARATE KID
29 GUN. SMOKE
30 G RADIUS

24

25

PRO WRESTLING
GOONIES
II

BASEBALL
27 RAD RACER
26

R.B.I.

TROJAN
DOUBLE DRIBBLE
30 CLU CLU LAND
28
29

1,165

919
792
769

JAWS

tops the

Newcomer

ranks high
time on list!

poll.

first

is "Double
Dragon" with the new adventures
of Mario and Luigi a close second.

pro favorite, while

"Metal Gear" has quickly become a


"Mega Man" has

been a

hit

around here for some

time.

104

15

.546
,434

1,210

FU

508
493
486
448
441

433
418
396
396
374

412

Tops with our readers

* Editors

14

,935

1,225

PRO-AM

12 ZELDA ll-THE

3,362
3,115
2,607
2.375
2,017
2.009
1

RAD RACER

.045

608
589
570

6 KID ICARUS
7 SUPER MARIO BROS. 2
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19 TENNIS

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ADVENTURE OF LINK

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26 RENEGADE
27 GHOSTS N GOBLINS

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DEALERS' PICKS

Note: Youll start seeing Zelda II in stores in December!

NINTENDO POWER

Showdown

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Not long ago two strangers rode
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for the dealers.

I'JiVrjr.

V&fflEi

COMING

DA

THE

D:

IN THE JANUARY/
ISSUE OF NINTENDO POWER!
ADVENTURE sawgiMr

UP NEXT

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