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Player Name
8 STR
Strength
-1 -1 12 FORT 10 2 19 Passive Insight 10 + 9
14 CON
Constitution
2 2
CONDITIONAL BONUSES
21 Passive Perception 10 + 11
SPECIAL SENSES
10 +
Low-light Vision
DEX
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 3 3
Dexterity 14 REF 10 3 1
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
18 WIS 4 4 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ -1 0 -1
WILL
Wisdom
15 10 4 1
11 CHA
Charisma
0 0 CONDITIONAL BONUSES DAMAGE WORKSPACE
ABILITY:
Melee Basic Attack - Unarmed
HIT POINTS ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
-2 Athletics STR -1 0 -1 Primal Predator - While not wearing heavy armor, gain
0 0 0 n/a +1 speed
Bluff CHA
Ritual Casting - Gain Ritual Caster as a bonus feat.
0 Diplomacy CHA 0 0 n/a
Wild Shape - Gain the wild shape power
4 Dungeoneering WIS 4 0 n/a
1 Endurance CON 2 0 -1
2 Thievery DEX 3 0 -1
ARMS
FEET
ENCOUNTER POWERS
HANDS
Elven Accuracy
HEAD
Twisting Vines
NECK
RING
RING
DAILY POWERS
Faerie Fire
UTILITY POWERS
HP 8 STR AC vs Self
ATTACK DEFENSE TARGET
16
26 14 CON Effect: You spend a healing surge and
Fort regain 6 hit points. You gain a +2 bonus to
Spd 17 DEX 12 all defenses until the start of your next
8 10 INT turn.
Ref
Init 18 WIS 14
+3 11 CHA Will
15
ADDITIONAL EFFECTS
Passive Passive
19 Insight 21 Perception
Minor Personal Standard * Melee touch Standard 10 Area burst 1 within 10 squares
1
ACTION RANGE ACTION RANGE ACTION RANGE
vs 5 vs Reflex One creature 5 vs Will Each creature in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You change from your humanoid form to beast form or vice versa. When
you change from beast form back to your humanoid form, you can shift 1 square.
Attack: Wisdom vs. Reflex Attack: Wisdom vs. Will
While you are in beast form, you can't use attack, utility, or feat powers that lack Hit: 1d8 + Wisdom modifier (+4) damage. The Hit: The target can't gain combat advantage until the
the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast target grants combat advantage to the next end of your next turn. In addition, on its next turn the
form. The beast form is your size, resembles a natural beast or a fey beast, and creature that attacks it before the end of your next target takes psychic damage equal to 5 + your
normally doesn't change your game statistics. Your equipment becomes part of
your beast form, but you drop anything you are holding, except implements you turn. Wisdom modifier (+4) when it makes any attack that
can use. You continue to gain the benefits of the equipment you wear. You can use
Level 21: 2d8 + Wisdom modifier (+4) damage. doesn't include your ally nearest to it as a target.
the properties and the powers of implements as well as magic items that you wear,
but not the properties or the powers of weapons or the powers of wondrous items. Special: When charging, you can use this power in Level 21: 10 + Wisdom modifier (+4) psychic damage.
While equipment is part of your beast form, it cannot be removed, and anything in
a container that is part of your beast form is inaccessible. place of a melee basic attack.
Special: You can use this power once per round. Magic Staff +1: +5 attack, 0 damage
Magic Staff +1: +5 attack, 1d8+5 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Magic Staff +1: +5 attack, 1d8+5 damage Magic Staff +1: +5 attack, 1d8+5 damage
the target grants combat advantage until the end of your Item Slot: Off-hand
next turn.