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Gunslinger, Lv.

Ulrick Malengane
CHARACTER NAME

STRENGTH

12

Demon

CLASS & LEVEL

Doug

BACKGROUND

Incubus

C.N

RACE

ALIGNMENT

12
+2

ARMOR
CLASS

PROFICIENCY BONUS

25/35

INITIATIVE

SPEED

Cunning and Mischievous.

PERSONALITY TRAITS

15
+2

+2

Dexterity

Constitution

Intelligence

Wisdom

Hit Point Maximum 10

Strength


DEXTERITY

+2

CONSTITUTION

1d8 (or 5) + Constitution modifier per level after 1st

TEMPORARY HIT POINTS

+2

Acrobatics (Dex)

+2

Animal Handling (Wis)

+3

Arcana (Int)

+2

Athletics (Str)

+4

Deception (Cha)

+3

History (Int)

+4

Insight (Wis)

+8

Intimidation (Cha)

WISDOM

+3

Investigation (Int)

15

+2

Medicine (Wis)

+3

Nature (Int)

+8

Perception (Wis)

+4

Performance (Cha)

+2

Persuasion (Cha)

+3

Religion (Int)

+6

Sleight of Hand (Dex)

+6

Stealth (Dex)

+2

Survival (Wis)

INTELLIGENCE

16
+3

+2
CHARISMA

17

IDEALS

Would die for his friends, hands


down, no questions asked.

Charisma
SAVING THROWS

+2

Bloodshed is a must, and lust is next. Lives


via vice.
Will never hurt a child.

CURRENT HIT POINTS

14
Total

3d8

SUCCESSES

1d8 per level

FAILURES

HIT DICE

NAME

No holy classes
Vulnerable to Radiant Damage
Narcissistic
Phobia of Rats

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

https://www.dandwiki.com/wiki
/Gunslinger,_Variant_
(5e_Class)

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Common, Abyssal, Infernal,


Primordial, and Rico.

BONDS

Darkvision - Thanks to your fiend heritage, you have superior


vision in dark and dim conditions. You can see in dim light
within 60 feet of you as if it were bright light, and in darkness
as if it were dim light. You can't discern color, only shades of
gray.

SKILLS

10+4

EXPERIENCE POINTS

INSPIRATION

+2

+4

PLAYER NAME

SP

Magic Revolver:
Range: 20/60,
Reloading 1d6
Piercing (6 shots)

EP

GP

PP

Leather Armor
Dungeoneer's Pack
Short Sword
Fine Clothes

Alluring Charm - Once per long rest, you attempt to charm a


humanoid within 30 feet that you can see. It must make a
Wisdom saving throw vs Spell Save DC, and does so with
advantage if you or your companions are fighting it. If it fails, it
is charmed for 8 hours. The charmed target obeys the fiend's
commands. If the target suffers any harm or receives a
harmful command it can repeat the saving throw, ending the
effect on a success. If the target receives a suicidal
command, the effect ends. If the target successfully saves
against the effect, or if the effect on it ends, the target is
immune to this fiend's Charm for the next 24 hours. Once the
effect ends, the target knows it has been charmed, and is
aware of the events that transpired throughout the duration.
Should the spell fail, the target is unaware it was targeted.
Fiend's Guise - The fiend can use its action to polymorph into
a Small or Medium humanoid, or back into its true form. Pick
a humanoid form when initially creating the fiend, this cannot
be changed(Lionfolk). Without wings, the fiend loses its flying
speed. Other than its size and speed, its statistics are the
same in each form. Any equipment it is wearing or carrying
isn't transformed. Reverting to your fiends form whilst wearing
clothing or armor, that has not been tailored to accommodate
your wings and tail, may damage them. It reverts to its true
form if it dies. Must keep a part of my Incubus body. (Horns,
or Tail, etc.)
Revolver: Your attacks with a revolver gain a +2 to the attack
roll.
At the 3rd level, your tenacity can wear down the most potent
foes. When you hit a creature with a weapon attack, the
creature takes an extra 1d8 damage if it's below its hit point
maximum. You can deal this extra damage only once per
target.
Court Functionary - Your knowledge of how bureaucracies
function lets you gain access to the records and inner
workings of any noble court or government you encounter.
You know who the movers and shakers are, whom to go to for
the favors you seek, and what the current intrigues of interest
in the group are. (Based on Background)
http://engl393-dnd5th.wikia.com/wiki/Courtier
DESPERADO ARCHETYPE

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

65

Ulrick Malengane
CHARACTER NAME

AGE

6'4

200 lbs.

HEIGHT

WEIGHT

Red

Pale Pink

Dark Red (Almost Black)

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

At the 1st level, a Gunslinger has a number of Grit points equal to their Intelligence
Modifier (minimum 1). The number of Grit points the Gunslinger has can never
exceed their Intelligence modifier. The Gunslinger can regain Grit points in the
following ways:
Completing a short or long rest:
Upon completion or a short or long rest, the Gunslinger regains all spent Grit points.
Critical Hit with a Firearm:
Each time the Gunslinger scores a Critical Hit with a Firearm attack while in the heat
of combat, they regain 1 Grit point.
Killing Blow with a Firearm:
When the Gunslinger reduces a creature to 0 or fewer hit points with a Firearm
attack, they regain 1 Grit point.
Gunslingers Charm:
When the Gunslinger succeeds on any Charisma check on another person, they
regain 1 Grit point.
Archetype Grit Regain: See your Archetype Grit Regain for description.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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