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Date: lesson 5 of 7
Topic:
Cognitive Students understand and are able to apply fundamental motor skills in a game
situation. They will be able to understand and perform rules in a game setting.
Performance/skill Students will be able to perform all fundamental motor skills accurately, as
well as perform the skills in a game situation.
Affective students will demonstrate fair play, leadership and team work in both the playing of
their minor games, as well as the creating. The will work cooperatively in their groups and be
supportive of their peers.
Teacher Objectives:
1. Assist students to build connections and apply skills learnt
2. Provide opportunities for students to represent their understanding in multiple ways.
3. Support students to establish independent practice routines to reinforce and extend their level of
understanding, such as: thinking critically and problem solving in order to make decisions,
persisting, planning, seeking / receiving / and giving feedback, reflecting, asking relevant
questions to clarify intent and/or concepts, editing, using appropriate sources, etc
4. Support students to use the language of the discipline, to select the mode of language appropriate
to the task and to meet the literacy and thinking demands of the task
5. Promote and support persistence
6. Support students to provide evidence of learning in new contexts.
7. Continuously monitor student progress and provide feedback that enables each student to
understand what they need to do to strengthen their capacity.
1
Preparation
Demonstration
Game play
Participation
Reflection
Teachers will be required to reflect upon the lesson, analysing all elements including how and
if they relate to the current curriculum.
Teachers will provide positive and constructive comments to assist with improving students
learning.
Time
Preparation/Resource
Lesson Content
Main Focus
Comments
10-
s
Equipment:
ACTIVITY 1:
Performance/Skill:
Activity 1:
15mins
-Pack of 52 cards
(minus joker)
The Rules:
Ashworthy styles:
B= Practice
handout below)
A= Command
explaining task
Affective:
centre circle
When the teacher says go, one student from each
-Remind students to be
careful when running
into the centre circle to
sportsman ship
-Students to verbally encourage others in
the group
avoid collisions
-Give students enough
task
-Explain to students to
deck of 52 cards
Time
Preparation/Resource
Lesson Content
Main Focus
Comments
s
Spades: Push ups
Diamonds: Lunges
Clubs: Sit ups
Hearts: Jumping jacks
Numbers: The number of reps that must be done.
Face Value cards: One lap around the court (on the
inside of the other groups)
30mins
Equipment:
ACTIVITY 2:
Performance/Skill:
Activity 2:
-butchers paper
Ashworthy styles:
-Coloured markers
-Lined paper
-Students will have
access to store room to
choose equipment for
their game
Safety:
-All students will be
Tactical/Cognitive:
D= Self check
E= Inclusion
J= Learner
initiated
could be hurt
skills
within 20 minutes
B= Practice
Affective:
Game Requirements:
1. The game must include at least 3 of the 11
Time
Preparation/Resource
s
their thoughts and
opinions
Lesson Content
Main Focus
Comments
Lived/Phenomenological:
score
Equipment:
ACTIVITY 3:
Cognitive/Tactical
Activity 3:
-whistles
Ashworthy styles:
-Cones
-Goals/Hoops
K= Self teaching
-Students will be
E= Inclusion
Time
Preparation/Resource
Lesson Content
Main Focus
s
Safety:
in which there is a
setting
or teachers
Comments
Affective
-Students playing the game will successfully
participate as a team and work
team
-Students teaching the game will be
Time
Preparation/Resource
Lesson Content
Main Focus
Comments
sequences of movements.
Game centred approaches:
Q- Did students all participate?
Q- Were students able to umpire the game
correctly?
Q- Did the game run to plan?
5-10mins Equipment:
ACTIVITY 4:
Cognitive:
Activity 4:
-All equipment to be
Discussion:
packed away
Ashworthy styles:
H= Divergent
Leading questions:
Affective:
discovery
will be given a
C= reciprocal
reflection sheet to be
game?
discussion
class
Safety:
-Basic stretches will be
completed at the end of
the lesson to avoid
injury and reduce
muscle soreness
Reflection:
Phemonological (lived
following class.
experience/experiential):
7
Time
Preparation/Resource
Lesson Content
Main Focus
Comments
s
-These students should pay close attention to the
reflection.
Stretching:
-Light teacher lead stretching will be completed in the
discussion (ideally in a circle)
-Stretching will be used as a cool down to prevent injury
and avoid muscle soreness.
10
Requirement
Include at least three of the following fundamental motor skills note:
Dribble
Catch
Pass
Run
Check
Jump
Throw
Dodge
Strike
GOOD LUCK!!!!!
TEACHING YOUR GAME PREPARATION:
Step
Checklist
1
11
Mark out the playing area with cones and have additional equipment ready
to start the game.
2
Explain the overall aim of the game and what you have to do to score.
3
Explain the rules of the game to the class, including:
4
Use demonstrations to explain your groups game.
5
Play the game
N/A
During the game if it is being played incorrectly you must stop the
game and clarify and correct any issues.
Yes / No
12
3. Name at least three improvements that could be made in the future teaching of your
game and how?
1 or 0
VERY GOOD
Was highly prepared and
GOOD
Was mostly prepared and
FAIR
Showed signs that was not
UNSATISFACTORY
Showed no signs of being
INRODUCTION
up correctly.
Explanation and aim of the
packed up correctly.
Explanation and aim of the
packed up correctly.
No explanation and aim of
AND
EXPLANATION
PREPARATION
13
explained correctly.
were explained
explained.
Little or no demonstration of
participated on the
demonstration. Most
with demonstration.
Some group members were
the explanation.
Group members were not
issues occurred.
Some or none of the group
REFLECTION
teacher
Was able to reflect upon
(Individual mark)
all questions.
questions.
DEMONSTATION
GAME PLAY
PARTICIPATION
questions .
COMMENTS:
SCORE:
/24
14