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2000 Pts - High Elves

Name

Mv

WS

BS

St

To

Wo

In

At

Ld

Sv

WSv

US

Mgc

Cast

Disp

Cost

Prince (2, 612 pts)


1
5
7
6
4/5 3
3
8
4
10 2+ 4+
1
612
Composition: Lord, Hero
General; Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if
mounted.; Great Weapon: +2 Strength when on foot; +1 Strength if mounted. Always strikes last unless charging. Twohanded.
6
7
7
6
7
2
6
9 3+
7
[370]
Star Dragon 1
Causes Terror; Flyer; Large Target; Scaly Skin
[25]
Armour of Caledor 1 Dragon Armour. Bearer has a 2+ Armour save that cannot be improved.
[55]
Vambraces of Defense 1 4+ Ward save. Bearer may reroll failed armour saves.
Dragon Mage (2, 395 pts)
5
4
4
3
3
2
6
2
8
6+
1
2
2
1
395
Dragon Mage of Caledor 1
Composition: Hero*
Level 2 Upgrade; Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if
mounted.
6
5
5
6
5
4
4
7 5+
5
[0]
Sun Dragon 1
Causes Terror; Flyer; Large Target; Scaly Skin
[10]
Talisman of Protection 1 6+ Ward save.
[0]
2. Flaming Sword of Rhuin 1 5+ Cast. Remains in Play. +1 Attack, +3 Strength, hits on 2+. Counts as a magic weapon, and may not be
used with other weapons.
Prince

Archers (10, 110 pts)


Archers

10
5
4
4
3
3
1
5
1
8
1
Composition: Core
Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if mounted.;
Longbow: 30" Range, Strength 3.

110

Spearmen (15, 150 pts)


Spearmen

15
5
4
4
3
3
1
5
1
8 5+/4+
1
150
Composition: Core
Musician Mus: +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).; Standard
Bearer Std: +1 to Combat Resolution; Standard can be captured if unit Flees.; Hand Weapon: +1 Armour save bonus in
combat when on foot and fighting with a shield; no eect if mounted.; Spear: May fight in two ranks to the front if on
foot; +1 Strength when mounted and charging.; Light Armour: 6+ Armour save.; Shield: +1 Armour save bonus.

Dragon Princes (10, 360 pts)


Dragon Princes of Caledor

9
5
5
4
3
3
1
6
2
9 2+
2
360
Composition: Special
Musician Mus: +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).; Standard
Bearer Std: +1 to Combat Resolution; Standard can be captured if unit Flees.; Barding: +1 Armour save bonus; -1
Movement.; Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if
mounted.; Lance: +2 Strength when charging.; Dragon Armour: 5+ Armour save. Wearer is immune to Flaming attacks
(including spells from the Lore of Fire).; Shield: +1 Armour save bonus.
5
5
4
3
3
1
6
3
9 2+
1
[60]
Drakemaster 1
Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if mounted.; Lance:
+2 Strength when charging.; Dragon Armour: 5+ Armour save. Wearer is immune to Flaming attacks (including spells
from the Lore of Fire).; Shield: +1 Armour save bonus.
[10]
The Gem of Courage 1 Once per battle, the bearer and their unit may roll any Ld test on 3D6, choosing the lowest two.
3
3
3
1
4
1
5
[0]
Elven Steed 10 9/8

Silver Helms (10, 270 pts)


9
5
4
4
3
3
1
5
1
8 2+
2
270
Composition: Special
Musician Mus: +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).; Standard
Bearer Std: +1 to Combat Resolution; Standard can be captured if unit Flees.; Barding: +1 Armour save bonus; -1
Movement.; Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if
mounted.; Lance: +2 Strength when charging.; Heavy Armour: 5+ Armour save.; Shield: +1 Armour save bonus.
5
4
4
3
3
1
5
2
8 2+
1
[39]
High Helm 1
Hand Weapon: +1 Armour save bonus in combat when on foot and fighting with a shield; no eect if mounted.; Lance:
+2 Strength when charging.; Heavy Armour: 5+ Armour save.; Shield: +1 Armour save bonus.
3
3
3
1
4
1
5
[0]
Elven Steed 10 9/8

Silver Helms

Great Eagle (1, 50 pts)


Great Eagle

1
2
5
Composition: Rare
Flyer

50

Great Eagle

1
2
5
Composition: Rare
Flyer

50

Great Eagle (1, 50 pts)

Total Cost: 1997

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