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1.

RUN AND TOUCH

SUMMARY
Games don't get any easier than this. Students race to touch one flashcard
from a row on the board.

SETUP
Line up a set of flashcards on the board, or lay them on the floor at the front of
the classroom. Divide the class into teams or just play rounds with one student
against another.

PLAY
Call two students up to play. Line them up against the wall opposite the
flashcards. Make sure there is a clear running space for the students. Now, say
the name of one of the flashcards and then shout, "Go!" The two students race
to touch the correct flashcard. The first student is the winner.
This game has endless variations. For example:
a) Students can crawl, hop, swim, carry an egg on a spoon, or a balloon
between their knees, as they move toward the flashcards.

b) Students can point to the correct flashcard, point and name the flashcard, or
even point and make a sentence using the flashcard.
c) The flashcards can be on the board, on the floor, in a bag or box, upside
down, or in the four corners of the classroom.

USES
1. Play with any set of flashcards. This game is a simple, yet fun way to
introduce new vocabulary.

2. FOUR CORNERS (Version A)

SUMMARY
There are flashcards in all four corners of the classroom. Don't get stuck
standing near the wrong word when the teacher stops counting to ten though,
or you'll be out.

SETUP
Place one flashcard in each of the four corners of the classroom. Push the
desks aside to give the children ample space to move around.

PLAY
The 4 Corners game has two versions, an A and a B. Version A, in turn has two
styles of its own.
Style 1. Close your eyes and count to ten. The students run to the four corners
of the room. When you finish counting say, "Stop!" Any student still in the
middle of the floor must quickly find a corner. Now, call out the name of one
flashcard. All students standing in the same corner as that flashcard are "out"
and must return to their seats.

Note: if you are playing with very young children don't ask them to sit down. In
either case, however, ask all the students in the corner to identify the flashcard
or use it in a sentence.
Version 2. Count to ten with your eyes closed. Then say, "Stop!" However, this
time instead of calling out a flashcard, point to one of the corners (with your
eyes still closed). The students in that corner are "out" or "it" and must identify
the flashcard or use it in a sentence.

USES
1. To teach or review vocabulary, or to help students make sentences and
answer questions. This game is a staple for many teachers of young children
classes.

3. FOUR CORNERS (B)

SUMMARY
Similar to 4 Corners (A) except that all the students start by crowding together
in one corner. When the teacher calls out a flashcard everyone must rush to
that corner. The last student to reach the card is out.

SETUP
Place one flashcard in each of the four corners of the classroom. Again, make
sure the students have enough space to run freely between the corners. Don't
play this version of the game with more than 5-6 students at one time, however.

PLAY
Get all the players to crowd into one corner. Now call out one of the flashcards
in another corner. The students must run over to that corner. The last player to
reach the flashcard is out.
Note: you can also play this game with just two students at a time. We
recommended this for classes that have students who tend to push too much.
For fun, call out the flashcard in the corner that the students are already
standing in. See who runs without thinking.

USES:
1. Play with any vocabulary.

4. TEACHER SAYS

SUMMARY
This is the ESL/EFL version of Simon Says.

SETUP
Get the class to stand up in front of you.

PLAY
Demonstrate to the class that they must follow your directions (run, touch your
nose, stand up, sit down, etc.) but only if you preface the command with
"Teacher says." Anyone who follows a command that was not prefaced with
"Teacher says" must sit down.

USES:
1. To practise command language.
2. Training students listening comprehension.
3. This game is especially good for reviewing vocabulary like body parts and
action words (run, touch your nose, touch your toes, eat, walk, swim, etc.).

5. TURN AROUND

SUMMARY
You're holding a flashcard. In front of you stand two students with their backs
turned. You give the command to "Turn around!" Who can identify the flashcard
first?

SETUP
Get two students to stand in front of you with their backs turned. Hold a
flashcard in your hand or place it on the board.

PLAY
Like the game "Run and Touch," this is an extremely simple game to play, and
full of variations.
A) The students turn and simply name the flashcard.
B) The students are asked to make a sentence with the flashcard, or answer a
question. For example, you ask, "What do I like to eat?" In your hand there is a
banana flashcard. When the students turn they must answer, "You like to eat
bananas!"
C) The students stand back to back. They are given each a flashcard to hold

(face forward) in front of their chest. When they turn they must name their
opponents flashcard.

USES
1) When teaching any vocabulary or simple sentence patterns.