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eg. Jo Miller swings with his baseball bat. Roll D8, then multiply by his strength rating( 5 +1 as he uses
both hands on the swing) = a maximum possibility of 48 damagepoints!
eg 2. Trent Steel attacks with his Desert Eagle. Roll D10, multiply it by six, = A maximum possibility of
60: The zombie is wearing no armour, so double that value, and youve got a staggering 120 points
worth of damage on a single zombie!
Combat ranges are as follows:
Melee weapons: same square
Shotguns: up to, and including, one square away.
Other Ranged Weapons: Up to, and including, two squares away.
Equipment can be exchanged by standing on the same square as someone. NOTE: This marks the end of
a turn. Nothing else can be done after this.
Zombies wear no armour, and attack using bites. Value is D4 x 2 (4) Slashing damage.
Zombies have fifteen dead points. To kill, damage must be equal to 15 or greater. Below that only stuns
zombie (omitting from next zombie round). Zombies respawn from any dead end on the map at a rate of
three per four turns.
MAP:
Lay the tiles the same as ZOMBIES!!!. One per turn, add another if you pop off the end. Also, Zombies
can enter the town centre.
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