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A
Two Three
microRPGV0.7B
Yourewalkinginthewoods.Theresnoonearoundandyourphoneisdead.Outofthe
cornerofyoureyeyouspothim
ShiaLaBeouf
Hegetsdownonallfoursandbreaksintoasprint!Hesgainingonyou!
Premise
Youareoneoftheunluckyones.Youhavebeencaughtupinalegendarystrugglewith
ShiaLaBeouf.Bandtogetherwithotherstrangerstoescape,outwitandpossiblyeven
killShiaLaBeouf.Thisgamecanbeplayedwithpieceofpapereach,apencilandad6.
CharacterCreation
Yourcharacterwillhave:
Aname
Abriefdescriptionofyourcharacter
Anitemyouhaveinyourpossession
5bloodtokens
Bloodtokenscanbeanything,coins,jellybeans,marksonapieceofpaperetc.Thisis
amicroRPGwhereyouneedabareminimumofthingstostartagame.
HowtoPlay
Yourcharactercanbeanyone.Unlessthe
ShiaMaster(SM)
specificallystipulatesit
duringanaction,yourgeneralfitnessandbodyshapewontlimityouinanyparticular
way.Theiteminyourpossessioncanbevirtuallyanythingwiththeexceptionofthe
following:
Aworkingcellphoneorothercommunicationdevice.
Largequantitiesofammo.Aloadedgunisfine,spareclipsareagainstthespirit
ofthesystem.
Itemsthatimmediatelyandcompletelyresolvethesituation.
Eachcharacterbeginsplaywith5bloodtokens.Theserepresentyourwellbeing.As
youareattackedandmovethroughvariouschallenges,youwilllosebloodtokens.
Whenyoutakeanactionthatrisksbodilyharm,suchasattackingShiawithamelee
weaponorattemptingtoleapthroughaglasswindoworbeingattackedyourself,rolla
d6.Ifthenumberisgreaterthanyourcurrentnumberofbloodtokens,youloseone,
whichisdiscardedintothecentreofthetable.Ifyouwish,youcanexpendablood
tokentoguaranteeyoursuccessinwhateveraction.
Onceyouloseallfive,youcannolongertakeactionsthatrequireadicerollandthe
nextattackwillbefatal,thoughcanstillattempttofleetosafety.Ifyoudie,Shiawill
consumeyourbodyandgainyourbloodtokens.
Of course, leaving him to his meal
might afford the others the opportunity to escape...
Theonlygoalistosurviveandescape.ShiaLabeoufwillhuntyouaslongasyou
remaininthevicinity.Theitemyouhavecanpossiblyaidyouinsomeway,thoughyour
SMwilldeterminehowhelpfulitisinagivensituation.Goodluck
Howthegameisplayed
SMs Section
This is a little or no prep one-shot RPG. Character creation takes about 60 seconds.
This is a collaborative story-telling game and has no stats and uses only a single die
to do every significant action. Its unlikely the game will last more than 2 hours.
Each scenario is an exercise in improvisation for the SM. You are given a setting and
expected to run with it in whatever direction Shia chases your players. Think of it as
a particularly tongue in cheek horror film. Vivid descriptions are key, whereas maps
and miniatures are discouraged.You describe a scene, the players respond and you
insert Shia's actions where appropriate. Players roll for actions that may result in
bodily harm. This game is not intended to be kind to the players.
People will die.
Shia Labeouf is supernaturally fast, powerful and possibly naked. Think the bastard
son of Jason Voorhees and Michael Myers with the cruelty of Freddy Krueger and the
speed and power of the Wolfman. He hunts mercilessly and will not stop once he
has tasted blood.
Guide your players by describing the areas they are in. Rolls should take place when
there is a risk of harm to the player.This includes when Shia attacks them which
should be described by the SM whenever appropriate. Give them a roll to attack,
attempt to dodge or otherwise avoid the assault. A roll that is greater than the
number of blood tokens causes them to lose a blood token. A roll that is equal to or
less than the number of blood tokens they have succeeds without harm to them. A
roll of 1 always succeeds. Players can choose to give up a blood token in lieu of a
roll to succeed at a particular action, though these go directly to Shias total.
Mundane actions or actions with precautions taken never require a roll e.g.
smashing a window with a rock is safe, while smashing it with your fist is not.
Obviously precautions take time and Shia is always moving to his next assault.
For game purposes Shia Labeouf has
a minimum
of 5 + [2x the number of players] in
blood tokens, though the number can be adjusted by the SM if they wish to increase
the challenge, particularly against seasoned RPG players who have the mentality of
If it bleeds. Be fair(ish) in your decisions to remove tokens from Shia. He may be
horror movie powerful but hes not invincible.
If the players successfully attack Shia, either with a weapon or with environmental
hazards, remove one of his blood tokens then have him retreat to give the players a
brief respite. Fighting him barehanded will not do any lasting damage and puts you
in harm's way. However, if you could for example bodyslam him into some
environmental hazard or to set up another player to attack him, it could be worth
it. If the players somehow manage to deplete all of Shias tokens, they are
victorious but forever scarred by their horrifying experience.
Once a player has no more blood tokens, they can no longer take actions that
require dice-rolls, but they can still attempt to flee to safety. If a player dies as a
result of being attacked after expending all their blood tokens, these discarded
tokens are added to Shias total as he consumes the body, bones and all! Of course,
while he feasts, the other players can flee unimpeded. Interrupting his feeding will
greatly anger Shia and cause him to target the interrupter more viciously than the
others.
If the players manage to get into a safe situation (locked in a safe room, trapping
Shia permanently) you can expend 2 of his blood tokens to cause a
Shia Surprise!
where he escapes the situation, however implausible his escape may be and
resumes the hunt. Do not allow the players a huge amount of time to think or plan.
More than five minutes of safety or inaction should be interrupted, using a
Shia
Surprise!
if necessary. Feel free to play on horror story cliches and make the game
as serious or silly as you wish.
A final note: These are simply guidelines made by one person. If something doesnt
feel like its working, change it! All I ask is that if you changed how something
worked, make a post and tell me how it went!
Hunting
Grounds
Roll a d6, 1-3 is the left column, 4-6 is the right column then roll d6 to determine
the hunting ground.
Feelfreetoinventyourownscenariosaswell!
A Dark Wood
A national park
An office building
A summer camp
About the Author: Matthew J. McPherson or mattzm has been an RPG fan since he
discovered Baldurs Gate at the age of 11. Since then he has sampled numerous RPG
systems, though not as many as he would like and yearns to one day publish a
full-scale game system. For now however, he is a research chemist in Scotland, living
with his girlfriend and brewing beer when hes not playing RPGs.