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KARAKTERISTIK
SOFTWARE
PEMBELAJARAN
Sumber:
Alessi and Trolip. (2001). Multimedia for learning: Methods
and development. 3rd ed. Boston: Allyn and Bacon
Karakteristik Umum
2
program
Kontrol
siswa
Presentasi informasi
Pemberian bantuan (help)
Penutup program
Sumber: Multimedia for Learning: Methods and Development
9/6/15
Pendahuluan Program
Title Page
Tujuan
To
Pendahuluan Program
Title Page
Design rules
Always
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Pendahuluan Program
Title Page
Design rules
Make
Pendahuluan Program
Directions
Design rules
Do
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Pendahuluan Program
Directions
Design rules
Keep
Pendahuluan Program
Directions
Design rules
The
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Pendahuluan Program
User Identification
Design rules
Only
10
Pendahuluan Program
User Identification
Design rules
If
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Kontrol Siswa
11
What
Kontrol Siswa
12
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Kontrol Siswa
13
Kontrol Siswa
14
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Cara Kontrol
15
Buttons
Menus: full-screen menus, pull-down menus,
pop-up menus.
Commands: typed commands, keypress
commands.
Hot links: hot word, hot icons and pictures.
Control bars: scroll bars, toolbars.
16
Cara Kontrol
Buttons
Are labeled with words or pictures with clearly.
Are best for a limited number of local controls.
Are visible and take up screen space.
Cursor change and rollover when mouse is over
it.
Provide confirmation.
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Cara Kontrol
Menus
Full-screen menu
Serve
18
Cara Kontrol
Menus
Hidden-screen menu
(pull-down, pop-up)
Hierarchical
Difficult
to operate
Unattractive
Global control
Learners ignore or
forget to use.
Sumber: Multimedia for Learning: Methods and Development
9/6/15
19
Cara Kontrol
Menus
Frame menu
A
split-screen method
Visible
Good orientation
Take up display space.
20
Cara Kontrol
Menus
Design rules
Provide
10
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21
Cara Kontrol
Menus
Design rules
Give
22
Cara Kontrol
Menus
Design rules
Complex
11
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Cara Kontrol
Hyperlinks
Design rules
Avoid
24
Cara Kontrol
Hyperlinks
Design rules
Make
12
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Mode Kontrol
25
Mouse control
Keyboard control
Speech control
Mode Kontrol
26
Design rules
Use
13
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Mode Kontrol
27
Design rules
Use
Mode Kontrol
28
Design rules
Use
14
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29
Presentasi Informasi
Consistency
Put control options on the bottom of the display.
Use a consistent prompt for responses.
Start a new display for a change in topic and
label it accordingly.
Make it clear when a learner keypress can add to
a display.
Use consistent keypresses or buttons for frequent
actions.
Use consistent margin and paragraph.
Use of functional area in display.
30
Presentasi Informasi
Modes of Presentation
Text: a common way to present information.
Graphics: enhance learning.
Animation: for depicting process in a simplified
or abstract way.
Sound: speech, music, sound effect.
Video: combine visual and auditory
information.
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31
Presentasi Informasi
Text Information
32
Presentasi Informasi
Text Information
16
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Presentasi Informasi
Text Information
33
Scrolling
Scrolling
34
Presentasi Informasi
Text Information
Text Quality
Leanness:
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35
Presentasi Informasi
Graphics and Animation
Uses of graphics
As
36
Presentasi Informasi
Graphics and Animation
Types of graphics
Simple
line drawings
Schematics
Artistic drawings
Diagrams
Photographs
Three-dimensional images
Animated images
Sumber: Multimedia for Learning: Methods and Development
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Presentasi Informasi
Graphics and Animation
Design rules
Select
38
Presentasi Informasi
Graphics and Animation
Design rules
Use
19
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Presentasi Informasi
Video
39
Presentasi Informasi
Sound
40
20
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41
Presentasi Informasi
Color
21
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Penutup Program
43
Penutup Program
44
22
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Tindak Lanjut
45
23