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Making Everythin
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Mec
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Learn to:
Understand key mechanics concepts
Grasp principles of stress, strain, and
deformation and their interactions
Solve indeterminate statics problems
Chapter 1
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Stress
Stress is the measure of the intensity of an internal load acting on a cross section of an object. Although you know a bigger object is capable of supporting a bigger load, stress is what actually tells you whether that object is big
enough. This intensity calculation allows you to compare the intensity of the
applied loads to the actual strength (or capacity) of the material itself. I introduce the basic concept of stress in Chapter 6, where I explain the difference
between the two types of stress, normal stresses and shear stresses.
With this basic understanding of stress and how these normal and shear
stresses can exist simultaneously within an object, you can use stress transformation calculations (see Chapter 7) to determine maximum stresses (known
as principal stresses) and their orientations within the object.
Strain
Strain is a measure of the deformation of an object with respect to its initial length, or a measure of the intensity of change in the shape of a body.
Although stress is a function of the load acting inside an object, strain can
occur even without load. Influences such as thermal effects can cause an
object to elongate or contract due to changes in temperature even without
a physical load being applied. For more on strain, turn to Chapter 12.
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Contents at a Glance
Introduction ................................................................ 1
Part I: Setting the Stage for Mechanics of Materials ...... 7
Chapter 1: Predicting Behavior with Mechanics of Materials...................................... 9
Chapter 2: Reviewing Mathematics and Units Used in Mechanics of Materials ...... 15
Chapter 3: Brushing Up on Statics Basics .................................................................... 25
Chapter 4: Calculating Properties of Geometric Areas ............................................... 41
Chapter 5: Computing Moments of Area and Other Inertia Calculations ................. 55
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Making Everythin
Optics
Learn to:
Use optics principles and devices properly
Avoid common mistakes in working with
typical optics problems
Determine image locations and
characteristics with simple calculations
Grasp the basic concepts behind lasers
and laser applications
Chapter 1
Introducing Optics,
the Science of Light
In This Chapter
Uncovering the basic properties of light
Getting a glimpse of optics applications
ight is probably one of those things that you take for granted, kind of
like gravity. You dont know what it is or where it comes from, but its
always there when you need it. Your sight depends on light, and the information you get about your environment comes from information carried by the
light that enters your eye.
Humans have spent centuries studying light, yet it remains something of a
mystery. We do know many properties of light and how to use them to our
benefit, but we dont yet know everything. Therefore, optics is the continuing
study of light, from how you make it to what it is and what you can do with it.
In fact, optics consists of three fields: geometrical optics, physical optics, and
quantum optics. As we learn more about light, we find new ways to use it to
improve our lives. This chapter shines a little, well, light on light.
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Lasers are a special light source with many uses. Because lasers are light,
you have to understand how light works so that you can use them effectively
and safely. Lasers today are involved in medical applications, various fabrication tasks, numerous quality control arrangements, optical storage discs
such as CDs and DVDs, and a variety of military and law enforcement applications (but no laser guns yet).
Complex imaging devices can also allow you to see in low- or no-light situations. Thermal cameras create images based on temperature differences
rather than the amount of reflected light. The age-old arrangement of looking
at the heavens requires modifications of the simple telescope to overcome
some of the limitations of using refracting optics.
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Contents at a Glance
Introduction ................................................................ 1
Part I: Getting Up to Speed on Optics Fundamentals ...... 7
Chapter 1: Introducing Optics, the Science of Light ..................................................... 9
Chapter 2: Brushing Up on Optics-Related Math and Physics ................................... 15
Chapter 3: A Little Light Study: Reviewing Light Basics ............................................. 31
Chapter 4: Understanding How to Direct Where Light Goes ..................................... 45
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Table of Contents
Introduction ................................................................. 1
About This Book .............................................................................................. 1
Conventions Used in This Book ..................................................................... 2
What Youre Not to Read ................................................................................ 3
Foolish Assumptions ....................................................................................... 3
How This Book Is Organized .......................................................................... 3
Part I: Getting Up to Speed on Optics Fundamentals ........................ 4
Part II: Geometrical Optics: Working with More Than One Ray ...... 4
Part III: Physical Optics: Using the Light Wave .................................. 4
Part IV: Optical Instrumentation: Putting Light to Practical Use ..... 4
Part V: Hybrids: Exploring More Complicated Optical Systems ...... 5
Part VI: More Than Just Images: Getting into Advanced Optics ...... 5
Part VII: The Part of Tens ...................................................................... 5
Icons Used in This Book ................................................................................. 5
Where to Go from Here ................................................................................... 6
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Chapter 1
hich came first: the signal or the system? Before you answer, you
may want to know that by system, I mean a structure or design that
operates on signals. You live and breathe in a sea of signals, and systems
harness signals and put them to work. So which came first, you think? It
may not really matter, but Im guessing as I smooth out a long imaginary
philosopher-type beard that signals came first and then began passing
through systems.
But I digress. The study of signals and systems as portrayed in this book centers on the mathematical modeling of both signals and systems. Mathematical
modeling allows an engineer to explore a variety of product design approaches
without committing to costly prototype hardware and software development.
After you tune your model to produce satisfactory results, you can implement
your design as a prototype. And at some point, real signals (and sometimes
math-based simulations) test the system design before full implementation.
When studying signals and systems, its easy to get mired in mathematical
details and lose sight of the big picture the functional systems of your end
result. So try to remember that, at its best, signals and systems is all about
designing and working with products through applied math. Math is the
means, not the star of the show.
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Applying Mathematics
Anyone aspiring to a working knowledge of signals and systems needs a solid
background in math, including these specific concepts:
Calculus of one variable
Integration and differentiation
Differential equations
To actually implement designs that center on signals and systems, you also
need a background in these subjects:
Electrical/electronic circuits
Computer programming fundamentals, such as C/C++ and Java
Analysis, design, and development software tools
Programmable devices
Many signals and systems designers rely on modeling tools that use a matrix/
vector language or class library for numerics and a graphics visualization
capability to allow for rapid prototyping. I use numerical Python for examples
in this book; other languages with similar syntax include MATLAB and NI
LabVIEW MathScript.
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Figure 1-1:
The plot of
a sinusoidal
signal.
The amplitude of this signal is 3, the frequency is 2 Hz, and the phase shift is
rad.
Continuous-time systems
Systems operate on signals. In mathematical terms, a system is a function or
, that maps the input signal
to output signal
.
operator,
An example of a continuous-time system is the electronic circuits in an ampli.
fier, which has gain 5 and level shift 2:
See a block diagram representation of this simple system in Figure 1-2.
Figure 1-2:
A simple
continuoustime system
model.
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engineer, to refine the model to accurately reflect the level of detail needed
to assess overall performance of a design candidate.
Discrete-time signals
Discrete-time signals are a function of time index n. Discrete-time signal
,
, takes on values only at integer number
unlike continuous-time signal
values of the independent variable n. This means that the signal is active only
at specific periods of time. Discrete-time signals can be stored in computer
memory because the number of signal values that need to be stored to represent a finite time interval is finite.
The following simple signal, a pulse sequence, is shown in Figure 1-3 as a
stem plot a plot where you place vertical lines, starting at 0 to the sample
value, along with a marker such as a filled circle. The stem plot is also known
as a lollipop plot seriously.
Figure 1-3:
A simple
discretetime signal.
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Discrete-time systems
A discrete-time system, like its continuous-time counterpart, is a function,
, that maps the input
to the output
. An example of a
discrete-time system is the two-tap filter:
The term tap denotes that output at time instant n is formed from two time
instants of the input, n and n 1. Check out a block diagram of a two-tap filter
system in Figure 1-4.
Figure 1-4:
A simple
discretetime system
model.
In words, this system scales the present input by 3/4 and adds it to the past
value of the input scaled by 1/4. The notion of the past input comes about
. The term filter
is lagging one sample value behind
because
describes the output as an averaging of the present input and the previous
input. Averaging is a form of filtering.
Classifying Signals
Signals, both continuous and discrete, have attributes that allow them to be
classified into different types. Three broad categories of signal classification
are periodic, aperiodic, and random. In this section, I briefly describe these
classifications (find details in Chapters 3 and 4).
Periodic
Signals that repeat over and over are said to be periodic. In mathematical
terms, a signal is periodic if
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The smallest T or N for which the equality holds is the signal period. The
property of
sinusoidal signal of Figure 1-1 is periodic because of the
cosine. The signal of Figure 1-1 has period 0.5 seconds (s), which turns out to
Hz. The square wave signal of Figure
be the reciprocal of the frequency
1-5a is another example of a periodic signal.
Figure 1-5:
Examples of
signal classifications:
periodic
(square
wave) (a),
aperiodic
(rectangular
pulse) (b),
and random
(noise) (c).
Aperiodic
Signals that are deterministic (completely determined functions of time) but
not periodic are known as aperiodic. Point of view matters. If a signal occurs
infrequently, you may view it as aperiodic. The rectangular pulse of duration
shown in Figure 1-5b is an aperiodic signal.
Random
A signal is random if one or more signal attributes takes on unpredictable
values in a probability sense (you love statistics, right?).
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Figure 1-6:
The frequency
domain view
for a sum
of a twosinusoids
signal.
The top waveform plot, denoted s1, is a single sinusoid at frequency f1 and
peak amplitude A1. The waveform repeats every period T1 = 1/f1. The second
waveform plot, denoted s2, is a single sinusoid at frequency f2 > f1 and peak
amplitude A2 < A1. The sum signal, s1 + s2, in the time domain is a squiggly line
(third waveform plot), but the amplitudes and frequencies (periods) of the
sinusoids arent clear here as they are in the first two plots. The frequency
is composed of just two sinusoids,
spectrum (bottom plot) reveals that
with both the frequencies and amplitudes discernible.
Think about tuning in a radio station. Stations are located at different center
frequencies. The stations dont interfere with one another because theyre
separated from each other in the frequency domain. In the frequency spectrum plot at the bottom of Figure 1-6, imagine that f1 and f2 are the signals
from two radio stations, viewed in the frequency domain. You can design a
receiving system to filter s1 from s1 + s2. The filter is designed to pass s1 and
block s2. (I cover filters in Chapter 9.)
Use the Fourier transform to move away from the time domain and into the
frequency domain. To get back to the time domain, use the inverse Fourier
transform. (Find out more about these transforms in Chapter 9.)
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In this section, I describe the role of abstraction as a means to generate preliminary concepts and then work those concepts into a top-level design. The
top-level design becomes a detailed plan as you work down to implementation specifics. Mathematical modeling is a thread running through the entire
process, so you come to rely on it.
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Relying on mathematics
Many people write off signals and systems as a pile of confusing math, and
they run for the hills. True, the math can be intimidating at first, but the
rewards of seeing your finely crafted mathematical model lead the way to a
shipping product is worth the extra effort at least I think so. In the end, the
math is on your side. Its the only way to model concepts that function properly in the real world.
My go-to approach when a problem seems unsolvable: Take it slow and
steady. If a solution isnt clear after you think about the problem for a while,
walk away and come back to it later. Practice and experience with various
problem-solving techniques and options help, so try to work as many types of
problems as you can especially in the areas you feel the most discomfort.
Eventually, a solution reveals itself.
When possible, verify your solutions by using computer analysis and simulation tools. In this book, I use Python with the numerical support and visualization capabilities of PyLab (NumPy, SciPy, matplotlib) and the IPython
environment to perform number-crunching analysis and simulations. For
problems involving more symbolic mathematics, I use the computer algebra
system (CAS) provided by Maxima.
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that identifies the significant components inside rectangular boxes, interconnected with arrows that show the direction of signal flow. The block diagram
expresses the overall concept of a system without intimate implementation
details.
Figure 1-7:
MP3 music
player block
diagram.
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Smartphone
The structure of a smartphone is similar to an MP3 music player, but a
smartphone also has a global positioning receiver (GPS) and multiband
radio blocks that send and receive continuous-time signals from base
stations (antenna sites) of a cellular network. The GPS receiver acquires
signals from multiple satellites to get your latitude and longitude. The
primary purpose of the GPS in most smartphones is to provide location
information when placing an emergency call (E911).
Check out a block diagram of a smartphone in Figure 1-8. Four antennas are
shown, but only a single multiband antenna is employed in most models, so
only a single antenna structure is really needed.
Figure 1-8:
Smartphone
block
diagram.
The multiband cellular radio subsystem is thick with signals and systems.
The multiband digital communications transmitter (tx) and receiver (rx)
allows the smartphone to be backward compatible with older technologies
as well as with the newest high-speed wireless data technologies. This transmitter and receiver enable the product to operate throughout the world. A
smartphone is overflowing with signals and systems examples!
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Figure 1-9 shows a block diagram of a cruise control system. Cruise control
involves both electrical and mechanical signals and systems. The controller
is electrical and the plant, the system being controlled, is the car. Wind and
hills are disturbance signals, which thwart the normal operation of the control system. The controller puts out a compensating signal to the throttle to
overcome wind resistance (an opposing force) and the force of gravity when
going up and down hills. The error signal that follows the summing block is
driven to a very small value by the action of the feedback loop. This means
that the output velocity tracks the reference velocity. This is exactly what
you want. For a more detailed look at cruise control, check out the case
studies at www.dummies.com/extras/signalsandsystems.
Figure 1-9:
Block diagram of an
automobile
cruise control system.
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Figure 1-10:
The
wxMaxima
notebook
interface to
Maxima.
You can send Maxima plots to a file in a variety of formats or display them
directly in the notebook, as shown in Figure 1-11.
Figure 1-11:
The IPython
QT console
window.
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Figure 1-12:
matplotlib
plot window
resulting
from a call
to plot
(x,y) in
IPython.
You can manipulate plots by using the controls you see at the bottom of the
figure window. Plot cursors are also available. You can save plots from the
command line or from the figure window. Many of the plots found in this
book were created with matplotlib.
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After covering the core topics, you can appreciate the chapter that focuses
on how to work across domains (Chapter 15). Get a taste of how signals and
systems fit into the real world of electrical engineering by reading the case
studies at www.dummies.com/extras/signalsandsystems. Take a look
at the application examples to get inspired when youre struggling to see the
forest for the trees of the dense study of signals and systems.
Figure 1-13:
Signals and
systems
topic flow.
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Contents at a Glance
Introduction ................................................................ 1
Part I: Getting Started with Signals and Systems ........... 7
Chapter 1: Introducing Signals and Systems .................................................................. 9
Chapter 2: Brushing Up on Math ................................................................................... 29
Chapter 3: Continuous-Time Signals and Systems ...................................................... 51
Chapter 4: Discrete-Time Signals and Systems ............................................................ 77
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Making Everythin
Statics
Learn to:
Grasp the study of statics for success
in the classroom
Apply complex concepts such as
vectors, internal and external forces,
and free-body diagrams
Solve problems in every aspect of
statics
Chapter 1
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statics kitchen. Statics forms the foundation for a complete meal of engineering design. Vectors come in all shapes and forms, and you can use them for a
wide variety of purposes, which I introduce you to in Chapters 4 and 5.
But the vector discussion doesnt end there. I also show you several different
ways to mathematically work with vectors, including building the foundation
for a vectors equation (see Chapters 6, 7, and 8).
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forces sometimes cause a member to deflect (move away from being parallel), creating a bending member. You analyze these bending members
by using shear and moment diagrams, which you can also read about in
Chapter 20.
Frames and machines: Frames and machines, though similar to trusses,
can experience similar behaviors to beams and bending members. In
fact, a large number of structural objects and tools that you use on a
daily basis are actually either a frame or a machine. For example, simple
hand tools such as clamps, pliers, and pulleys are examples of simple
machines. Frames are more general systems of members that you can
use in framing for structures. Chapter 21 gives you the lowdown on
working with frames and machines.
Cable systems: Cable systems are a unique type of structure and can produce some amazing architectural bridges known as suspension bridges.
In Chapter 22, I describe the assumptions behind cable systems and
present the techniques you need to solve cable problems.
Submerged surfaces: Submerged surfaces are objects that are subjected
to fluid pressure, such as dams. Fluids can apply hydrostatic pressure
and pressure from self weight to submerged surfaces, and I describe
both of those in Chapter 23.
A discussion of statics applications wouldnt be complete without talking
about friction, the resistance an object feels along a contact surface as it
moves in a particular direction. The two main types of frictional behavior are
sliding (where the object moves across the surface in response to a force)
and tipping (where the object responds to a force by toppling over rather
than moving across a surface). These friction forces are the source of a large
number of strange behaviors and require you to make assumptions about a
behavior and then use free-body diagrams and the equations of equilibrium
to verify them. Chapter 24 is your headquarters for all things friction.
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Contents at a Glance
Introduction ................................................................ 1
Part I: Setting the Stage for Statics .............................. 7
Chapter 1: Using Statics to Describe the World around You ....................................... 9
Chapter 2: A Quick Mathematics Refresher ................................................................. 17
Chapter 3: Working with Unit Systems and Constants ............................................... 31
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Making Everythin
s
c
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d
o
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Th
Learn to:
Master the concepts and principles
of thermodynamics
Develop the problem-solving skills
used by professional engineers
Ace your thermodynamics course
Chapter 1
Grasping Thermodynamics
Many thermodynamic systems are at work in the natural world. That sun you
see in the sky is the ultimate energy source for the earth, warming the air, the
ground, and the oceans. Huge masses of air move over the earths surface.
Giant currents of water swirl in the oceans. This movement and swirling
happens because of the transformation of heat into work.
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In Part II, I show you how the fundamental laws of thermodynamics can tell you
how much heat you need to provide to produce work that can be used to move
a car, fly an airplane, or turn an electric generator. You can also use the laws of
thermodynamics to find out how efficient something is at using energy.
Energy is the basis of every thermodynamic process. When you use energy
to do something, it changes form along the way. When you start your car, the
battery causes the starter to turn. The battery is a big, heavy box of chemical
energy. The batterys job is to change chemical energy into electrical energy.
An electric motor rotates (a form of kinetic energy) the engine, and the spark
plugs fire. These sparks ignite fuel via a combustion process wherein the
chemical energy from gasoline is turned into a form of thermal energy called
internal energy. In the few seconds it takes to start your car, energy changes
from chemical to electrical to kinetic to thermal or internal energy.
Kinetic energy
A car battery provides electricity to operate your starter. As the motor turns,
the electrical energy is converted into a form of mechanical energy called
kinetic energy. Kinetic energy involves moving a mass so that it has velocity.
The mass doesnt have to be very large to have kinetic energy even electrons
have kinetic energy but the mass has to be moving. Before you start the car,
nothing in the engine is moving so it has no kinetic energy. After the engine is
started, it has kinetic energy because of its moving pistons and rotating shafts.
If the car is parked while the engine is running, the car as a system has no
kinetic energy until the engine makes the car move.
Potential energy
If you drive your car up a hill and park it there, you change the kinetic energy
of the car into another form of energy called potential energy. Potential
energy is only available with gravity. You must have a mass located at an
elevation above some ground state. Potential energy gets its name from its
potential to be converted into kinetic energy. You see this conversion process when you park on a hill and forget to apply the parking brake. Potential
energy changes back into kinetic energy as your car rolls down the hill.
Internal energy
When you apply the brakes to stop your car, you make energy change form
again. You know the car has kinetic energy because its moving. Stopping the
car changes all this kinetic energy into heat. Brake pads squeeze onto steel
disks or steel drums, creating friction. Friction generates heat sometimes
a lot of heat. When materials heat up, another form of energy called internal
energy increases. Have you ever smelled a burning odor while driving down
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3. Work output
As the expanding gas in the cylinder pushes the piston, work is output by
the engine. Some of this work compresses the air in adjacent cylinders.
4. Heat rejection
The last process removes heat with the exhaust from the engine.
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Contents at a Glance
Introduction ................................................................ 1
Part I: Covering the Basics in Thermodynamics .............. 7
Chapter 1: Thermodynamics in Everyday Life ............................................................... 9
Chapter 2: Laying the Foundation of Thermodynamics ............................................. 15
Chapter 3: Working with Phases and Properties of Substances ................................ 39
Chapter 4: Work and Heat Go Together Like Macaroni and Cheese ......................... 57
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