DARKOATH CHIEFTAIN
A Darkoath Chieftain has set his feet upon the path to glory or damnation. His every deed is meant to win the favour of
the gods. This barbarous warrior has slain mighty rivals, bested great beasts, and torn down the enclaves of Order and
light wherever he has found them.
NZ MELEE WEAPONS “Range Attacks To Hit To Wound Rend Damage
5 War Axe 1 4 *
Broadsword 3 at
a pr
DESCRIPTION ABILITIES
‘A Darkoath Chieftain ea sn Berserker Charge: A Darkoath Chieftain Quest for Glory: Keep track of the number
igarmed with amighty Broadsword, Some makes 6 attacks with his Broadsword of wounds inficted by this model during
Darkoath Chieftains also carrya War Axe. instead of the battle Ifthe total reaches 8 or more,
you can add I toall hit rolls made for thie
‘model for the remainder ofthe battle. IE
‘he total reaches 16 or more, you can add
1o all wound rlle made for this model
sewell,DOOMSEEKER
tis said of the Doomseeker that his axe scorches the air with every swing, that he spits glowing cinders with every war
cry, and the wrath of the forge burns in his glare. This is no dishonourable mercenary, but a religious crusader whose
word is his bond.
con MISSILE WEAPONS Range Attacks To Hit” To Wound Rend” Damage
A Fyrstel Throwing Axe Tas ks 1
"i MELEE WEAPONS ge Attacks To Hit To Wound) Rend Damage
\3 Bani War iron Y seas? te 5 1
. aici Ta: a lini
~ ene WT as
DESCRIPTION ABILITIES
[ADoomeckeris single mode. He RanicPower ifs Doomseckeslaysany__Oathbound: At the start ofthe Sst
isarmed with aR
Doomsecker Axe,
supply of Fyrestel Throw
atthe ene
models, add! tothe Damage ofits War battle round, pick an enemy unit that t
iron ntl the end ofthe following tara. Doomsecker has sworn to destroy. It
nite within 3 of the Doomseeker afer
Goaded to Fary: You can add 1 to allhit 1s made ie attacks in the combat
de for Doomeeeker ithe hae hase, he can pile in and atack fora
‘wounds second timee;
EXCELSIOR WARPRIEST
‘This courageous mortal man has taken up arms to protect Sigmar’ faithful from Chaos, and has been gifted with the
power to summon forth the divine light of Sigmar, With this holy radiance he scours away the abominations of Chaos
‘even as he heals the wounds of his comrades in battle.
el ge
Gi
|
EAE MELEE WEAPONS ‘Aitacks Te Hit” Te Wound Ren |
a Ey a TIE EET 2S 1 |
8 a ee eta ;
DESCRIPTION ABILITIES
Anxclicr Warpienisasnglemodel Light Sigmar Inyourherophuse the Divine Power: An Excldor Warps can
eclsarmedihs Wartammerblenedby Warpresteinhold isbookel Sars. attempt o nbied | peli cacheneay
Sigmar hil eee ce tghs and pny cathe aie NR ceoianoar Wha pore
Rlagfof lou dos ale dce On
a cae c Libs Wore or cok eM eo eee oe |
wthie Ov ifyoupckeds endiyunie it an aucelger Warps youeanitveu ll
Tralst wound (ie Warplesendftendly yuh medial se up one 7 |
CnventalshealD3weundslosiaD. "ound wikia shin Ityeudesa te ed
Tyas peded eeesarean Resse ie Iaglcoeloaely ceael 9 Soe
arial wound (Gaaos units sufer D3 ‘Worpriest. A Gryphhound that ls bound "iif
Peakeeteaen teen Ector Wispecit mates 4 tack
witht Beak tnd Clow rather haa 2
thetaret ani win 3 toe ero
Ware
-ELESTIAL, DEVOTED OF SIGMAR, HERO, PRIEST, EXCELSIOR WARPRIESTGRYPH-HOUNDS
Gryph-hounds are pack hunting creatures from the realm of Azyr, noble beasts that detest corruption. Their sharp
senses pierce deception as easily as their beaks and claws shred the flesh of the unfaithful. Packs of Gryph-hounds are
Known to ally themselves to those fighting for ajust cause, and they offer loyal protection to their companions.
Gi oe = -
cD (MELEE WEAPONS Range Attacks Toit To Wound Rend Damage
2.) Beakand Claws TFS AREY 4s 5 1
3 yt tr rr
DESCRIPTION ABILITIES
AvnitofGryphshounde canhave any Loyal Companion: Once Gryph hound Warning Cry: Iti sad that itis
‘number of models They savage theirfoc has bonded with a companion itil impossible to snk up ona Gryph hound
‘with thei razor-sharp Beaks ans
imi0" of
it within
defend them to the dest
rakes 4 attacks with ite Beak and Claw
fan enemy unit is set up wit
his unit roll two dice. Any’
Tater than 2ifthetargetnitis within?” tht many inches tthe Geypebeinddih
cla Lonp-CasTattasT iletelta bene oats pee ‘
arlticbtre ecae eee Ss
Darting Attacks: Gryph hounds attack thought wee your shooting hare
its,KNIGHT-QUESTOR
| Knights. Questor have vowed to stand as shields between the denizens of the Mortal Realms and the depredations of
‘Chaos. It falls to these heroes to undertake great quests in Sigmar’s name. They adventure across the realms and beyond.
| slay terrible enemies or recover arcane artefacts whose power can turn the tides of war.
|
| - a
MELEE WEAPONS “Range Attacks’ To Hit” To Wound Rend Damage
| Warbade TI EE ATEN
} a Meme At a
DESCRIPTION ABILITIES
AKnight-Questorisa single model He Heroic Challenge: Ifa Knight Questoris__Sigmarite Shield: You can re-roll failed
is armed with Warblade and carries within 6 ofan enemy Higa then chosen save roll forthe model,
Sigmarite Shield to fightin the combat phase, he ean pile
ing instead of 5 butmustendtspilein _Thundercharged Strike: Add tothe
move within I' ofthat Hxo, You can e- damage inflicted by Knight :
roll failed bitsollsfora Knight-Questorif_Warblade ifthe wound:
the targetisa Hao, war 6 or more
|MISTWEAVER SAIH
A Mistweaver Saih isa powerful enchantress. Drifting amidst a swirling, sorcerous haze, she flickers in and out of
sight at will, sowing confusion and paranoia amongst those who have drawn her ire. Amidst the carnage the aelven
‘enchantress remains disturbingly serene, the eye at the heart ofa storm of illusory horror and bloodshed.
ARS eS
DESCRIPTION
‘A Mictweaver Sat ia single model. She
is armed with an Aelven Blade in one
Ihand and carries a Mistweaver' Stall
inthe other that can enshroud her
‘glimmering hare
MAGIC
[A Mistweaver Sath i a wizard. She com
pt foun
iy hero phase. A
Mistweaver Saih knows the Arcane Bot,
Mystic Shield and Illusory Assault spell
ABILITIES
‘Glimmermist: Once per turn, when this
model is chosen a the target for an attack,
the Mistweavercan ute her staffto shroud
Iherselfin a magical mist, When she does
40, ber Save is increased to 1+ against that
attack,
PEGI ovr, artsteno,wizano,sustweaven sat
‘MELEE WEAPONS Range Attacks To Hit
‘Adlven Blade Tz 3
Mistweaver's Sta a 1
cil a
ee
Tian
if
B
Mo 2
ILLUSORY ASSAULT
‘The Mistweaver twist the perceptions
other victims with ever more horrfc
‘kusions, sending them into a panicked
frenzy of violent self-destruction
Ilusory Assault ha «carting value of
successfully cust, pick a
within 24° that is visible
roll three dice. Ifthe totale greater than,
chat unit's Bravery, it suifers DS mortal
‘wounds. Ifthe total is atleast double that
Bravery, it sufers D6 mortal wounds
instead,WARSCROLL
TENEBRAEL SHARD
A Tenebrael Shard is a killer of superlative skill. Fast beyond belief, supernaturally agile and ominously silent, the Shard
closes upon his prey as fast as thought and ends theis lives with callous efficiency. None know whether he is an assassin, a
spy, or simply a terrifying force of nature, but to stand in his path means certain death.
| THRE WEAPONS "Wage" Aas Tot To Woand Head” Damage
= | ded Bh fe. ae ae sy Re
| a es ee
| angeles “+
DESCRIPTION apiuiries
RiccatSnd es sglennd Hee Sndvate Rl df Gis lien ou mata
Seton ait cht hae ace mioccroree ites teeied a games
Pann hs aera sca ance ioe nee Tea
ites italy
Picea fad tele sekt enta hard
Suatiaceinaali” Mpvhpmeliindcaabe pace
ae Sree ene
| caer eee
| fara oe
teWARSCROLL
BLUE HORRORS OF TZEENTCH
‘When a Pink Horror is wounded it emits a piercing squeal and immediately splits into two Blue Horrors. Casting.
vindictive glares at their enemies and blasting them with mystical fires, the Blue Horrors are as resentful and bitter as
their pink cousins are gleeful and capricious.
"MISSILE WEAPONS Range Altacks To Hit” To Wound Rend Damage
Magical Flames w" 1 4 4 1
: MELEE WEAPONS Range Attacks To Hit Te Wound Rend Damage
‘Taloned Hands 1 st Se
DESCRIPTION
‘A.unit of Blue Horrors of Tzeentch has 2
formore models. They
at thei enemies o slash a th
~ Taloned Hands
end ofthat phase (afer all other Ifa rule causes whole unit of Pink
have performed their actions and rs to be removed at once (excluding
ade their attacks), Two Blie Horrore shock), you can immediatly createa
recreated for each sain Pink Horror snit of Blue Horrors, just before eemoving
‘here already friendly Blue Horror unit the last model from the Pink Horrors unit
within 6 ofthe Pink Horrore, add the Blue The unit of Bix Horrors has two models
ABILITIES Horrors o that unit, otherwise set them for each model in the unit ofPis
Split: Ifa friendly unit ofPink Horrors uparanevunitwithin "of the unit of atthe point at which itis remo
suffers any casualties during aero, Pink Horrors.
shooting or combat phaze the dain the last model from the Pink Horrors uni.
Horrors will split and create Blue HorrorsWARSCROLL
| BRIMSTONE HORRORS OF TZEENTCH
| Whena Blue Horror is wounded it vanishes in a cloud of smoke, and is replaced with a pair of Brimstone Horrors.
Peep tite sprites forme froma living fic, there diainatve Daron leap and crackle as they worry tei enesle
shins and set fie to their battle garb.
MISSILE WEAPONS Range Altacks To Hit” To Wound Rend Damage
; Magical Flames 2 2 5+ 5 1
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
23 ‘Taloned Hands 2 5+ 6
DESCRIPTION ABILITIES
AvunitofBrimstone Horrors of Tzeentch Split Again: fa friendly unit of Blue Ifa rule causes a whole unit of ve
rt be removed at once (exchding
‘leshoel), you can immediatly create
unit of Brimstone Horrors fart before
he lat model from the Blue
Horrors suffers any casualties du
hero, shooting or combat phase,
Horrors wi
de their attacks). One models ae
foreach slain Blue Horror ~if che unit of Pink Horvore att
iendly Brimstone riick iis fesse erm
‘with all model within 6" ofthe lst model
from the Blue Horrors unt.
add the Brimetone Horrors to that un
ree teeta eters
6 ofthe unit of Blue Horrors.: WARSCROLL
AUNT SUMMONER AND CHAOS FAMILI
of Tzeentch, Weird magical familiars caper at the Daemon's heels, each one a focus for the powers of sorcery:
age whose presence further bolsters the might of their lering master.
Re
/EAPONS, Range Attacks To Hit” To Wound) Rend Damage
ANCE: ear URE 3
Deas) ress wenrons ange Ataks Tot To Wonnd Red Damage |
8 ‘Warptongue Blade r 1 3+ 4+ > ‘See below
GY srmcnneesine asec
DESCRIPTION Macic
ee eee y ee
ABILITIES value of 8. If successfully cast, pick an_
Sammoneriswithin 9" ofaReatmears the save rolls of enemy models that are {he easter, Roll 1 dice for every model in
atthestartofits movement phase itcan within 3" of the Gaunt Summoner, aslong the target unit thats within 18" the unit
‘summon anitof CHAOS DazMons to ashes accompanied by Slop. suffers 1 mortal wound foreach rol of4
the batlefield, adding i to your army. for more. Roll 3 dice foreach Monst5n or
Place the unit so that all models are within Blot Add 1 tothe casting roll for ‘Wan Macunnx in the target unit rather
ofthe Realmgate and more than 3" the Gaunt Summoner aslong ashe is than only 1 dice
‘way ftom any enemy-units Thieiethe accompanied by Blo.
‘nummoned units move for the movement
phase ‘Pug: Your opponent must subtract 1
from any hit rolls that target the Gaunt
(Chaos Familiare: The Gaunt Summoner Summonerin the combat phase, along as
issccompanied by four Chaos Familiats: he is accompanied by Pag.
‘Tweak Slop, Blot and Pug. Whenever the
Gaunt Summoner is setup ot fnishet ‘Warptongue Blade: The body of anyone cut
‘move, place each surviving Familiar bya Warptongue Blade is wracked with
‘within I’ of him. The range to or from, sickening and uncontrollable mutations.
theGauntSummoner can be measured __If Warpongue Blade inflicts damage on
tohis own model or toany ofhis Chaos an enemy unt roll two dice. Ifthe roll is
Famillars When wound isinficed higher than the enemy units Bravery, one
‘upon the Gaunt Summoner, the attacker _model sn the units slain. Otherwise, the
‘an choose forthe wound tocither affect blade inflicts | wound,
the Gaunt Summoner normally or for
CHAOS, DAEMON, MORTAL, TZEENTCH, ARCANITES, EVERCHOSEN, HERO, WIZARD,
GAUNT SUMMONER AND CHAOS FAMILIARS.WARSCROLL ——
GROT SCUTTLINGS
Grot Scuttlings are wily and tribal, half-arachnid greenskins whose poisons and webs are the bane of the unwary.
‘Though individually weak and cowardly, when massed in great swarms the Scuttlings can overwhelm even the greatest of
warriors, before dragging their venom-bloated corpses away to dangle in their carrion webs,
NMGSSHLEWEAPONS 7 "TWaage Alia" To Hil To Woead” Rend” “Damage
3 Matis Bow TR RE
MELEE WEAPONS Range Attacks To Mit Te Wound) Rend Damage
‘Stabba 7 ‘ St + 1 } 3
Two stabbas i pithae st ore ‘ | =
| (iliecidilhlaas inl cit it ela ote al
DESCRIPTION ABILITIES
Avni of Grot Seutlingshas 8 or more
‘models. Bach unit fights witha variety
Grote are armed
ba
and a Grot Spear, and some are armed.
‘witha Stabbs anda Huntin’ Bow.
.
Poisoned Weapons: You can r-roll
wound rolls of for a Grot Seating
Tangling Webs: Ifa unit of Grot Scutlings
har or more models, your opponent must
subtract from any hit rolls they make
againat tin the combat phase,KAIRIC ACOLYTES
‘Marked by the Changer of the Ways for their cunning and devotion, these warrior cultists fight with blade, sorcery and.
terrifying zeal. They are the chosen mortal warriors of Tzcentch, and with the proper chants and rites they are able to
‘combine their gestalt magical might before unleashing it in crackling bolts of unnatural flame.
‘MISSILE WEAPONS: Ran,
Attacks To Hit
Sorcerous Bolt n" m 5
(MELEE WEAPONS Range Attacks To Hit
Cursed Blade i 1 4
‘Two Cursed Blades r 1 3
Cursed Glaive y 1 AS
DESCRIPTION
AunitofKairicAcolyteshas 8 or more KAIRIC ADEPT
‘models. Each w witha variety of One Acolyte armed with a
‘weapons; ome ofthe Acolytes are armed
others
arearmed with adouble-handed Cursed
Glaive. All Kairic Acolytes can
Sorcerous Bolt
Blade can be the Kairic Adept, who ie the
leader of this unit. The Kairie Adept makes
2attacke rather than 1 with hie Sorcerous
Bott
ABILITIES
Arcanite Shiels Rolla dice before
allocating a wound or mortal wound toa
‘To Wound” Rend” Damage
4 es 1
ToWound Rend Damage
4 1
rs as i
model that har an Arcanite Shield, Ona
roll of6, the shield deflects the damage
and the wo
Gestalt Sorcery: You can ad 1 tothe
ols of this unit's Sorcerous Bolte
Mit ie within 9” of a east one friendly
Taaaren WizaRo.DESCRIPTION
An Ogroid Thaumaturge is single model
Kamathes ts foes with ts Thasmaturge
Stal gores them with ts Great Florns, and
1s them bloody underfoot with its
joven Hooves,
ABILITIES
Brutal Rage: this model as sufered
‘ormore wounds, add 1 tall oft hit rolls
Ibut subtract fom all ofits casting and
‘unbinding rolls.
‘Overwhelming Power: This model heals 1
‘wound in each of ts hero phar.
OGROID THAUMATURGE
‘Combining bestial strength and ferocity with dark occult powers, the Ogroid Thaumaturge is a cunning and deadly foe.
With snarled invocations the Thaumaturge hurls roiling blasts of energy into the enemy ranks, before stampeding into
the midst of his reeling foes to gore and pummel the survivors to bloody ruin,
7 MELEE WEAPONS: Range Attacks To Hit
‘Thaumaturge Stall By 2 at
Great Horns as 1 Ps
Coven Hooves r 4 a
ighty Bulk: Aficr this model completes a
charge move, pick an enemy nit within
{hat unit suilere D3 moral wounds,
MaGIC
An Ogroid Thavmatorge isa wizard, He
can attempt to cast one spell in each of
your own hero phases, and attempt to
tanbind one spellin each enemy hero phase,
‘An Ogroid Thaumaturge knows the Arcane
Bolt, Mystic Shield and Firebast spells
‘To Wound Rend” Damage
3 1 Ds
* a 3
% 1
FIREBLAST
‘A Fccblast spell engulfs the target in
coruscating flames from which eapering
‘Saemone spring orth Fceblast haa
‘easting vale of7. I successfully eat, pick
sn enemy unit within 18” thatisvisble
to the caster. The unit you pick suffers D6
mortal wounds. After the damage has been.
inflicted, you can set up a unit of Pink,
Blue ot Brimstone Horrors within I of the
target: the number of models setup in the
‘new unit is equal tothe number of mortal
swounds inflicted,
Yan iy aterWARSCROLL
SKAVEN DEATHRUNNER
‘This cunning murderer has been dispatched to the battlefield on a mission of assassination. By poisoned blade and
shadow magic docs he seek to strike down his mark. The Deathrunner flickers impossibly through the smoke and flame
of the battlefield, or conceals his advance with clouds of alchemical fume before springing forth to plunge his blades into
his victim's unprotected back.
‘MISSILE WEAPONS Range Attacks To Hit” To Wound Rend” Damage
‘Warpstars 1 2 “ 4 1
MELEE WEAPONS Range Attacks To Hit To Wound Rend
Bloodblade 3 Ey Et
Stab-slicer 3 4s 1
a ny seas ficial
DESCRIPTION ABILITIES
A Skaven Deathrunner is represented by
2 models, one eal and one an illusion
Goce llasory Tin below). A Ska
Desthrunner is armed with « Bloodblade
‘sword in one hand and a Stab-slicer dagger
fn the other, He also carries razor-sharp
Warpstars that he ean url at an enemy.
Mlasory Twin: Although he has two
identical miniatures, thee ts only one
Deathrunner, with the sncanny ability to
appear in two places at once, When the
Skaven Deathrunner is st wp, place both
‘models upon the battlefield, They do not
need tobe setup within " ofeach othe,
id each ia separate unit. One ofthe
models represents the real Deathrunnes,
the other i an illusion. The trth is only
revealed when the Deathranner attacks oF
isdlain, Ione of the miniatures is elain,
rolla dice, Ona 1,20r3 the slain model
was the illusion ~itie removed. On a4
Sor 6 twas the true Desthrunner, and
both miniatures are removed. one ofthe
models makes an attack, the others the
illsion and is removed
;, HERO, SKAVEN DEATHRUNNER
Marked Target Atthe star ofthe fret
bale round, pick n enemy Hno a8 the
Deathrunner’s target for assassination,
‘You can e-oll fale bi rolls for any
attacks made by the Deathrunner upon his
marked target,
Shadowsmoke Bombs: A Skaven
Deathrunner earies a number of
Shadovwemoke Bombs that can be
smaskhis position and protect i
fenemy missile fre Your opponent mast
subtract from any hit rolls that target
‘a Skaven Deathrunner in the shooting
phe,WARSCROLL
TZAANGORS
“These savage avian beastkin have been warped into shapes more pleasing to Tzeentch than their crude gor-kin cousins.
Clad in flowing armour of silver and gold, wielding curved blades and massive double-handed axes, they fight with the
speed and violence of unbridled change.
DESCRIPTION
Avni of Traangors has 6 or more models.
‘Bach unit fights with a variety of weapons
some ofthe Tzaangors are armed with to
Savage Blades, others carry a Savage Blade
fad Arcanite Shield, and some are armed
with double-banded Greataxes. No matter
‘what they carry in their hands, all can also
tear ata foe with thet Vicious Beaks.
"MELEE WEAPONS:
ABILITIES.
Arcanite Shield: Rolla dice before
allocating awound or mortal wound toa
model that hae an Arcanite Shield. On a
roll of
the wound is ignored.
Range Aacks To Hit
Savage Blade r 1
‘Two Savage Blades Yr 1 a»
Greataxe Yr 1 a
Vicious Beak r ime
eld deflects the damage and
To Wound Rend Damage
a é 1
“ zy 1
a
Anarchy and Mayhem: Roll dice before
this unit piles im. Add Ito the roll ifthe
uuitis within "of any ARCANITE Hugo
from your army, and add a further 1 ifthe
‘unithas 9 or more model, Ifthe reslte
4ormore, you can add Ito all wound rolls
for the unit in that combat phase