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How to: Host your own Rust server Rustafied

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Rustafied
On The Pulse of Rust

U P D AT E S

GUIDES

SERVERS

How to: Host your own Rust


Dedicated Server
Decided to run a Rust Dedicated Server? The installation
and set-up for the Rust Dedicated Server is very easy and
straightforward. This guide is for the installation of a
server on a Windows PC. For Linux, please check out our
How to host a Rust server in Linux guide.

System Requirements

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How to: Host your own Rust server Rustafied

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The Rust server can be taxing on your host but maybe not
as much as you would think. As a baseline a 3 square km
(default gen size) map freshly generated will run at close to
2 gigabytes of ram. After some stress testing and 150k
entities later, can use 6+ gigabytes of memory. So I would
suggest having at least 7 gigs allocated per server.
Create a folder for SteamCMD such as
C:\steamcmd
Download SteamCMD for Windows.
Extract the contents of the zip file to the folder
you created.
Execute the steamcmd.exe program. (Your
computer may ask you to confirm that you
want to run it.)
This file, when executed, will download, install
and update to the lastest version of
SteamCMD.

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How to: Host your own Rust server Rustafied

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After it is done you will receive the Steam> prompt. Run


the following commands, one at a time, at the Steam>
prompt, to start downloading the Rust Dedicated Server.
login anonymous
force_install_dir "c:\rustserver\"
app_update 258550
quit
If you wanted to do all of this in one command use the
following:
C:\steamcmd\steamcmd.exe +login
anonymous +force_install_dir
c:\rustserver\ +app_update 258550 +quit
You could run this command straight from your command
prompt, batch file or make a shortcut for it.
The force_install_dir is not strictly necessary when
running a single server instance, but would be required to
run multiple instances of the server. If you want to
download the staging branch of Rust that receives the
most recent updates use the following commands
(replace 'staging' with 'prerelease' to test the XP system).
login anonymous
force_install_dir "c:\rustdev\"

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How to: Host your own Rust server Rustafied

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app_update 258550 -beta staging


quit
These are all of the necessary files required for a Vanilla
server. Modified servers require a little more work.

Configuring and running the server


To get a server instance up and running you need to make
at least one batch script file. To start, create a file named
RustServer.bat in your server install directory
(c:\rustserver) then right click and edit the file.

The Batch Script File


A batch script is a text document that stores a list of
commands to be run in sequence. The main use of a
batch script for hosting a server is to enable the server
owner to make sure their server is up to date and if the
server crashes that it will resume. The easiest way to do
this is by using the GOTO statement. GOTO will allow you
to jump around in your batch script to any other part of
the batch file.

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How to: Host your own Rust server Rustafied

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Its important to note that Rust sometimes hangs instead


of completely closing. In this case the server will not
restart if the process hangs because the process did not
actually stop. Batch scripting waits for a command to
complete (in this case the RustDedicated.exe) but if that
process never completes the batch script will just sit
there.
For the most part, you will have to configure all of your
server settings in this batch script. The config files for the
server don't quite work yet so explicitly defining all of your
settings in the batch script is the best way to go. Example:
echo off :start C:\steamcmd\steamcmd.exe +login
anonymous +force_install_dir c:\rustserver\
+app_update 258550 +quit RustDedicated.exe
-batchmode -server.port 28015 -server.hostname
"Rustafied.com Guides" -server.seed 8675309
-server.maxplayers 50 -server.worldsize 4000
-server.identity Rustafied_com_Guides -autoupdate
goto start
TIP: I use a slightly different method for my batch script
files. All the different variables on the same line makes it
very hard for me to quickly understand what I see and
make changes if needed. This method is very old-school,
but so am I. Note that a caret ^ has been placed as the
last character at the end of main program name and the

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variables that follow. Be sure to include the space at the


beginning of each variable line or it will not work. Basically,
Windows interprets the caret ^ as an ESC character and
waits for the next character to determine what to do. In
this case, the next character is a carriage-return (or
new-line). Windows does not do anything for this
particular ESC-combination, so they are ignored as if they
are not there. But it runs as if it was all on one line.
echo off
:start
C:\steamcmd\steamcmd.exe +login
anonymous +force_install_dir
c:\rustserver\ +app_update 258550 +quit
RustDedicated.exe^
-batchmode^
-server.port 28017^
-server.hostname "Rustafied.com Guides
- Test"^
-server.description "Functional server
testing for Rustafied.com Guide
editors."^
-server.url "Http://rustafied.com"^
-server.headerimage "http://i.imgur.com
/ujMCXvA.png"^
-server.seed 8675309^
-server.maxplayers 50^

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How to: Host your own Rust server Rustafied

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-server.worldsize 4000^
-server.identity Rustafied_com_Guides^
-autoupdate
goto start
You should already be familiar with the steamcmd section
and this will login anonymously, force the install location,
update the files if needed and then quits SteamCMD. The
server is configured using variables. These variables are
the same ones you can set from the server console or the
console of anyone you give moderator or owner
permissions to. However, if these variables are changed
from the console, they will revert to the ones in the
command line after a restart of the server.
These are considered the most commonly used variables,
but there are many others.
server.port Sets the port the server will
answer incoming requests (defaults to 28015)
server.hostname Sets what the server will be
called in the Rust server listing.
server.seed is the map generation seed.
Values range from 0 to 429497295.
server.maxplayers is the max number of
players allowed to connect to your server at a
time.
server.worldsize sets the size of the

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generated world. The minimum is 2000 and the


max is 8000.
server.identity is a variable to define different
identities for your server. With this you can
have multiple server instances. Do not use
spaces or special characters. Big fan of the
underscore _.
server.description is a brief description of the
server. For multiple lines, use \n
server.url if provided, gives a VIEW
WEBPAGE option on the server listing screen.
server.headerimage allows you to provide a
url to a custom image for the server listing
screen. Use a png or jpg of 512 x 256.
These variables and more can be searched in the server
console by using the find command. For example:

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How to: Host your own Rust server Rustafied

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Connecting to your server

Run the Rust Client, and do not select a server. Note that
your server will not show up under the Local Network
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How to: Host your own Rust server Rustafied

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tab. Instead, press F1 and go to the client console.


Assuming you used the default port of 28015, type in the
following command to connect to your server:

client.connect localhost:28015

If you used a different port, change it accordingly.

Owners and Moderators


Once the server is up and running you may choose to
assign ownership to yourself. This is done with the
ownerid command. You will need your 17 digit SteamID
number. The easiest way to get it, is to log in and then run
the users command at the console. Then enter the
command as follows:
ownerid 12345678901234567 AdminName
For example:
ownerid 12345678901234567 "Admin Name"
You can do the same for moderators using the
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How to: Host your own Rust server Rustafied

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moderatorid command
moderatorid 12345678901234567 "Admin
Name"
Note: As with most commands that allow the use of player
names, if the name has spaces or special characters in it,
you must use quotes to contain the name.
Be sure to use the writecfg command after doing this
and then the person must logout and log back in to
receive the permissions. The two permissions are almost
identical. Owners can create, kick and ban moderators if
needed, but moderators cannot affect owners.

Sharing Your Server with the World


If you wish others to be able to connect to your server
from the outside world, you will need to setup a port
forward using the port you used listed above. I
recommend using this Steam Server Guide if you are
unfamiliar with setting up port forwarding. You will need to
forward your server.port as well as rcon.port if used.
By default these are 28015 and 28016.
Even if your server does not show up on the server list,

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How to: Host your own Rust server Rustafied

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players may be able to connect to you via the


client.connect command if they know your public IP.
Local firewall programs can also affect the ability to
connect from the outside world. If you suspect this, turn
off the firewall briefly.

More information can be found in the Advanced


Configuration Guide, coming shortly. For those that want
to run a Modded server, see the Modding a Server
Guide, coming shortly.
Anything that wasn't covered please see, this doc and be
sure to comment on our forum.

- CatMeat

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How to: Host your own Rust server Rustafied

http://www.rustafied.com/how-to-host-your-own-rust-server/

Rustafied 2016
Contact | Community | VIP

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