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N.Zenati1
A.Bellarbi1
M.Belhocine1
Abstract
In virtual and augmented reality (VR/AR), the interaction is
used to designate a set of rules and techniques that allows the
user to perform interaction tasks in a virtual/augmented
environment. The use of hand gestures is the most natural way to
perform an interaction, for this reason gestures recognition has a
part in the word of interaction. In this context, the aim is to study
the different interaction techniques that are used to interact with
3D objects in the case of virtual/augmented reality and the
different methods for vision based hand gesture recognition. In
this paper we develop a 3D interaction technique
"selection/manipulation" using gestures recognition in virtual
environment, the choice of the interaction technique and the
method of gesture recognition are explained. This implemented
system provides more flexible, natural and intuitive interaction
possibilities, and also offers an economic and practical way of
interaction.
Keywords:
Virtual reality, augmented reality, 3D interaction, gesture
recognition.
I. INTRODUCTION
To exploit virtual and augmented reality, the concept of
interaction was introduced. However, experiments in this
field have shown that the use of 2D interfaces in virtual
environments was not effective at all from the point of view
of the interaction that is what led to the 3D interaction. The
interaction plays a very important role in the effective use of
a computer and its different applications. The interaction can
be defined as a language of communication between man
and machine. This language is the set of actions/reactions
loop and computer through sensor and motor interfaces and
interaction techniques. The fundamental tasks of 3D
interaction are: (i) Navigation, it includes all view point
movements of the users in virtual environments. (ii)
Selection, it is the task of acquisition or designation of a
target. (iii) Manipulation, it represents the process that allows
to change the properties of an object or a set of objects.
Virtual world and application control allow users to run a
command to achieve a specific goal or objective.
2015 IEEE
to the user
User Interface
3D interaction
technique(selection/manipulation)
Glass : work
Kinect
3D Gestures
Modelisation
3D Gestures
Recognition
(Nimble SDK)
Tracking Gestures
Videoproject
Kinect Capture
Mirror
1) 3D
interaction
/manipulation)
technique
(selection
2) Tracking gesture
a)
3D gesture recognition
B. Results
3D Gestures modelisation
2) Hands gesture
Users hands gesture are reproducing using Nimble SDK
(see Figure 4)
3) Object selection
If the hand approaches the volume surrounding the
object, the object change color; the color blue was associated
for the selection phase (see Figure 5).
4) Manipulation
VI. REFERENCES
[1]
5) Navigation
We define two gestures (i) moving forward, if an object
is far (see Figure 7.a), and (ii) moving backward(see Figure
7.b)
V. CONCLUSION
The concept of interaction is now used to refer to a set of
rules and techniques that allows the user to perform