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Billiam
Babble
3rd Level
Troll
Healing
In some of the earlier books provisions heal 4 points of Stamina. Perhaps treat provisions as
magic potions which heal the same amount of CON up to starting level. In books without
provisions, or if provisions are ignored, players would be forgiven for taking with themselves a
couple of healing potions CON 1-6 points. Perhaps one potion for every level below four (I.e.
1st Level warrior carries 3 potions, a 2nd level warrior carries 2 and so on).
Note: Stamina can be higher at the start of an FF book (13-24) than an average 1st level
character (3-18 before modifiers and roll overs), so a little extra help wouldn't imbalance the
game too much.
Combat and Monster Ratings
The trick here is to sensibly convert Skill and Stamina into a Monster Rating.
Initially I thought of a simple formula like (Skill+Stamina x4)=MR. However, the Skill rating is
much more significant in winning an attack round. So I suggest (Skill x3 + Stamina)=MR
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Billiam
Babble
3rd Level
Troll
Using T&T rules in Fighting Fantasy Gamebooks Nov 21, 2010 at 12:30am
Post by Billiam Babble on Nov 21, 2010 at 12:30am
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Thanks Zanshin. I'll do a search for your original thread. Nice idea about the book number as
well. Some of my thoughts have just bit the dust:
Fang (from T&T 5) just got totally pasted by that first 3d+12 Orc guard which I thought was
"weedy". Clumsy dead Fang.
Formula revision
MR = Skill x 2 ? + Stamina
Posts: 207
Perhaps the reader should be granted a full leather armour, as described in FF?
zanshin
12th Level
Troll
Using T&T rules in Fighting Fantasy Gamebooks Nov 21, 2010 at 12:35am
Post by zanshin on Nov 21, 2010 at 12:35am
I would look to either give the character gold to buy equipment or the equipment in the book.
Certainly they should have any quest items.
Posts: 2,307
gaptooth
6th Level Troll
Using T&T rules in Fighting Fantasy Gamebooks Nov 21, 2010 at 12:51am
Post by gaptooth on Nov 21, 2010 at 12:51am
Here's another thread that includes ideas and advice for using T&T to run a Fighting Fantasy
book. I only have the last book in the Sorcery! series and the Sorcery! spell book, which I found
a few years before, and I've never tried using it with Tunnels & Trolls-- but these threads may
give me the push, when I have time.
Posts: 768
Using T&T rules in Fighting Fantasy Gamebooks Nov 21, 2010 at 1:28am
Post by andrew on Nov 21, 2010 at 1:28am
andrew
3rd Level Troll
Although Fighting Fantasy gamebooks can be a little restrictive with regards to choices (there's
very little doubling back or visiting the same location twice) I like the intense description-rich
narrative style.
I wholeheartedly agree! Somewhere amongst all these posts I blabbed on and on about how
important I think this is in any creative writing pursuit, and writing solo adventures is just that!
In the end, I think that feature alone is what led to the fanatical success of the FF and Lone Wolf
gamebooks.
Text based death Failure of a mission or just a wrong turn can equal instant death in FF. A word of warning to
players taking any campaign characters in.
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Many a gamebook player is sick of this. No more instant deaths ever, please! If I'm playing FF
with T&T rules substitute instant death with at least a L1SR-LK.
Combat and Monster Ratings
The trick here is to sensibly convert Skill and Stamina into a Monster Rating....
Against a 1st or 2nd level warrior of 5th edition it may be surprising how often our hero will
lose against such a monster. I'd recommend a straight conversion of Stamina to CON and a MR
of Skill x 3. So, an ORC with Skill-7, Stamina-12 becomes an ORC with a MR of 21 (3d6+11)
and a CON of 12.
Anyway,
good
info!
Using
T&T
rules
in Fighting Fantasy Gamebooks Nov 21, 2010 at 6:06am
Post by Billiam Babble on Nov 21, 2010 at 6:06am
That looks like the thread Zanshin was talking about. Ace.
*quick read*
Billiam
Babble
3rd Level
Troll
It's reassuring to see that we're all thinking along similar lines.
I think if I tried again, I'd dump Fang for someone with bonus adds and proper equipment! Boy
did that buckler take a pounding.
Maybe send in a tough dwarf...
I might play my own house rule of Monster Adds = quarter MR (no charging rules either).
Andrew, that's a very cool suggestion about estimating MR for dice but keeping Stamina for the
monster's CON score.
Posts: 207
I totally agree regarding the excellent prose in FF. I think the quality narrative and "instant
death" paragraphs can be linked in trying to create an "epic" style where "YOU are the hero" etc.
I never felt like much of a hero in Buffalo Castle, and always found something missing
dramatically in some of the T&T Solos I've played (which isn't all that many, come to think).
But certainly those sections are a pain and shouldn't have really made it beyond Choose Your
Own Adventure stories terminated with "The End". It does seem a shame to get readers to roll
dice and do maths only to squish them in a dead end trap, although part of me secretly likes the
cruel destiny of "your die rolls and bonuses cannot save you now! Mwhahahaha, too many
wrong turns!.... Your quest ends here." Grailquest "Turn to 14" - the death page - was always a
bit of a giggle. Man, I'd forgotten that until just now.
edit: quote from wikipedia:
In every book, once you are killed you have to turn to the infamous section 14. This rule is true
for all of J.H. Brennan's gamebooks, except the Demonspawn series where the killed player
must go to the section 13.
en.wikipedia.org/wiki/Grailquest
Okay I'm going back to reread that other T&T>FF thread.
>> trollbridge.proboards.com/index.cgi?board=house&action=display&thread=1279
Last Edit: Nov 21, 2010 at 6:25am by Billiam Babble
mahrundl
Global Moderator
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I used a rule of "D3+3" lvl SR on Lk for "Testing your luck" and required the "reduce Lk by 1"
whenever it was attempted (temporary reduction, restored at the end of the adventure). Other
tests were handled with SRs. I ruled that 1pt of Stamina damage was a die worth of Con loss,
and healing of 1 Stamina point was 1 die as well.
Last Edit: Nov 22, 2010 at 1:31pm by Darknight
Using T&T rules in Fighting Fantasy Gamebooks Nov 24, 2010 at 4:31am
Post by Billiam Babble on Nov 24, 2010 at 4:31am
Billiam
Babble
3rd Level
Troll
Nov 22, 2010 at 1:27pm Darknight said:
I used a rule of "D3+3" lvl SR on Lk for "Testing your luck" and required the "reduce Lk by 1"
whenever it was attempted (temporary reduction, restored at the end of the adventure). Other
tests were handled with SRs. I ruled that 1pt of Stamina damage was a die worth of Con loss,
and healing of 1 Stamina point was 1 die as well.
Posts: 207
Darknight
3rd Level Troll
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cartomancer Using T&T rules in Fighting Fantasy Gamebooks Dec 11, 2010 at 8:26am
6th Level Troll Post by cartomancer on Dec 11, 2010 at 8:26am
I believe they published another article a magazine or two later on the conversion between these
two systems too.
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