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;Altering this number will cause the app to overwrite this file with defaults

Version 1
[Gameplay]
;Number of autosaves to keep
AutoSaveKeepCount 10
;Number of turns between autosaves
AutoSaveFrequency 1
;Whether or not to automatically end a turn when no more actions are available.
(0 = off)
AutoEndTurn 0
;Game history logging level, 0 = off
GameHistoryLogLevel 0
;Sequential Game history logging level, 0 = off
GameHistorySequentialLogLevel 0
;Skips movement animations, 0 = off
QuickMovement 0
;Skips combat animations, 0 = off
QuickCombat 0
;Enables always-on screen edge scrolling, 0 = off
EdgePan 0
;Log all AI systems, 0 = off
AI_MasterLogging 1
;AI city build plot analysis logging level, 0 = off
AICityBuildPlotLog 0
;AI settlement analysis logging level (very large), 0 = off
AISettlementEvaluationLog 0
;AI diplomatic action logging level, 0 = off
AiDiplomaticActionLog 0
;Removes the 'One More Turn' option after achieving a victory.
DisableOneMoreTurn 0
;if the plot tooltip follows the mouse cursor (0 = off)
PlotToolTipFollowsMouse 1
;Look at the local player's combat on their turn. (0 = off, 1 = move camera, 2 =
move and zoom camera
LookAtPlayerTurnCombat 2
;Look at the local player's combat when not their turn. (0 = off, 1 = move camer
a, 2 = move and zoom camera
LookAtPlayerOffTurnCombat 1
;The zoom level to use for player turn combat, 0.0 to 1.0
LookAtPlayerTurnCombatZoomLevel 0.230000
;The zoom level to use for player turn combat, 0.0 to 1.0
LookAtPlayerOffTurnCombatZoomLevel 0.500000

;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes)
AutoUnitCycle 1
;How the unit cycle determines the next closest unit to cycle to. 0 = Last close
st, 1 = Closest of last two.
UnitCycleProximityType 0
[Tutorial]
;Experience level of player for tutorial prompts (1 for full, 0 for some or -1 f
or none).
TutorialLevel -1
;Set to 1 if the user has chosen a tutorial level
HasChosenTutorialLevel 0
[Multiplayer]
;Player name used during local network games.
LANPlayerName
[Logging]
;Enable network message logging
NetMessageLogs 1
[Gameplay]
;
Difficulty 0
;
Era 0
;
Attack 1
;
MiniMapZoom 0
;
GridOn 1
;Set to 1 to see the path a unit will traverse.
MovementPathOn 1
;
AllPathsOn 0
;
ClipCursor 1
;
AutoDeselect 0
;
PlayVignettes 1
;Set to 1 to start games in strategic view.
StartInStrategicView 0
;Modifies how fast the camera moves to the target location during 'look-at' even
ts.

CameraLookAtTimeScale 1.000000
[Interface]
;In-Game Clock format (0 for 12-hour, 1 for 24-hour)
ClockFormat 0

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