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One-dimensional kinematics
displacement: x x f xi
average speed
x x f xi
=
t
t f ti
t 0
t 0
v v f vi
=
t t f ti
x
t
v
t
One-dimensional motion with constant acceleration (4 facts):
(1) v = v0 + at
t 0
1
(v 0 + v ) t
2
1
(3) x = x0 + v0t + at 2
2
2
2
(4) v = v0 + 2a( x x0 )
(2) x = x 0 +
(2) y = y 0 +
Vectors
The resultant vector for several vectors is the vector sum. For example, if you have three displacements
d1 , d 2 , and d 3 , the resultant displacement R is given by:
R = d1 + d 2 + d 3 .
= tan 1
Ay
Ax
(direction of A )
Page 2
Projectile Motion
ax = 0
v x = v x0
x = x 0 + v x0 t
1
v y0 + v y t
2
1
(3) y = y0 + v y 0t gt 2
2
2
2
(4) v y = v y 0 2 g ( y y0 )
(2) y = y 0 +
Two kinds of forces: contact forces (objects in contact with one another) and field forces (objects
not in contact with one another). Gravity is the only field force we will deal with in this course.
F = ma (Newtons 2nd law)
implies two statements:
Fx = ma x and
Fy = ma y
Weight: W = mg
Normal forces: in general, whenever two surfaces are in contact, each surface exerts a force on
the other in a direction that is perpendicular to the two surfaces.
Friction forces
Two kinds: the force of static friction , f s and the force of kinetic friction, f k :
Strings
the tension in a string always pulls on the objects attached to the ends of the string
Springs
Work required to stretch or compress a spring a distance x from its equilibrium length:
1
W = kx 2
2
1
Potential energy stored in a spring: U spring kx 2
2
Page 3
Translational Equilibrium
F =0
a =0.
Circular Motion
Centripetal acceleration: a cp =
v2
r
Work: W Fd cos
Kinetic energy: K
1
mv 2
2
Work-energy theorem: Wnet = K
Work required to stretch or compress a spring a distance x from its equilibrium length:
1
W = kx 2
2
1 2
kx
2
Linear Momentum
Linear momentum: p mv
Newtons second law:
p
t
(instantaneous net force equals instantaneous rate of change of linear momentum). Implies the
following:
p
F =
av
t
(average net force equals average rate of change of linear momentum).
F = lim
t 0
Impulse: I
Impulse-momentum theorem: I = p
av
Page 4
Collisions
m1 v1i + m 2 v 2i = m1 v1 f + m 2 v 2 f (p-conservation)
2.
3.
inelastic:
completely inelastic:
Glancing collisions:
p xi = p xf
p yi = p yf
Rotational Kinematics
s
(s = length of arc swept out)
r
angular displacement: f i
angle in radians:
f i
=
t
t f ti
t 0
f i
=
t
t f ti
t 0 t
(2) = 0 +
Page 5
v t = r
Centripetal acceleration: a cp = r 2
rigid object: Every point in the object has the same angular velocity as every other point in the
object. Every point in the object has the same angular acceleration as every other point in the
object.
a t = r
mi ri2
i =1
Equilibrium
Three conditions required for true equilibrium (translational and rotational equilibrium):
1.
Fx = 0 (i.e., a x = 0 )
2.
F y = 0 (i.e., a y = 0 )
3.
Page 6
Angular Momentum
Angular momentum: L I .
For point particle of mass m moving with speed v at an angle with respect to the radial
direction: L = rmv sin .
L
Newtons Second Law for Rotational Motion: net =
.
t
Note here that net is the average net external torque.
Table 10-1: Moments of Inertia for Uniform, Rigid Objects of Various Shapes
Gravity
Fgrav = G
m1m2
r2
G = 6.67 1011
N m2
kg 2
(gravitational constant)
m1m2
(gravitational potential energy of any two masses m1 and m2 )
r
mM E
for mass m a distance r from center of Earth: U grav = G
r
2GM E
escape speed (on Earth): ve =
RE
U grav = G
Page 7
Mass on Spring
k
m
m
k
Simple Pendulum
L
T = 2
g
T = 2
v=f
v = 343 m/s (speed of sound in air at standard temperature and pressure)
Doppler Effect
u
Moving observer: f = f 1
v
Moving source: f = f
1
1
u
v