Does VR (virtual Reality) provide learning opportunities that cannot be achieved
through other means? ---Yes, I do think that virtual reality provides learning opportunities that cannot be achieved through other means. For instance, students can visit and explore places they have never been before through virtual reality. Virtual reality engages the imagination in ways that a book, lecture, or field trip cannot. Virtual reality also has the potential to increase student motivation through gamification. Students can interact with their learning materials through a virtual journey. I think VR can provide opportunities for interaction with the learning material in some very creative ways. Virtual reality ultimately engages the imagination in a way that is relevant with 21st century learners today. Do you think VR add significant value to a lesson? Why or Why not? --- Yes, I do think virtual reality adds significant value to a lesson. There is much evidence that proves that VR can provide a unique experience for students to interact and explore a subject as a journey through a different landscape altogether. I believe it is important to be digitally relevant. In a world where technology changes at an exponential rate, it is vital for teachers to continuously explore new options to keep students engaged. Does VR hurt or help the learning process? How does VR affect your job of teaching curriculum? --- Social cognition training through virtual reality should be considered when working with students who are on the autism spectrum. By focusing on selected social skills, such as emotion recognition, students who are transitioning into adulthood can improve their social and cognitive skills. This impacts my job because virtual reality seems to be a promising tool to help students who have special needs. There is evidence that virtual reality can provide a rich learning experience and increase individual motivation. With applications such as Google Cardboard, there are low-cost ways to offer virtual reality to my classroom. In a paragraph, respond to the following scenario. You are integrating VR technology into your classroom. A 25-year teaching veteran swears VR is just a gimmick. From the readings, frame an argument to change his/her mind. Or argue the reasons you agree with this person. --- I can certainly understand that many applications or web tools can seem like a gimmick. The truth is that technology is ever-evolving. In order to stay relevant to your students, it is vital to explore digital options that may keep students more engaged than ever before. Specifically with special education, there is research that shows that virtual reality can help students who are autistic with cognition, social skills and functioning (Kandalaft 2013). Virtual reality has the potential to make the
curriculum interactive and exploratory. VR also provides realistic opportunities for