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TEACHER: Eduardo
DATE:Sept 3 2016
AGE(S): 11-15
LEVEL: beginners
TIME: 11:50-1:30
SKILL(S): Vocabulary
GENERAL
OBJECTIVE:
Ss will identify the pronunciation and the meaning of some adjectives to describe movies in short sentences
ASSUMPTIONS
ANTICIPATED
PROBLEMS/POSSIB
LE SOLUTIONS:
SPECIFIC
OBJECTIVE
To get Ss
involve in the
class
To present
the
vocabulary
STAGE
When playing some of them may be not paying attention/ Monitor and try to make the whole group participate
PROCEDURE/STEPS
TIME
INTERACTION
PATTERN
ppp
MATERIAL
15min
Tr-Ss
Ss-Tr
ppp
Act 1
Tr-Ss
30minute
s
Ss-Tr
Screen
Lap top
Ss will
practice the
vocabulary
40 min
Book
Whole group
Act 2
Screen
Lap top
*Tr will ask some Ss to pass to the front and answer as the rest
check their own answers.
*Ss are going to complete ex 4 students book
*They are going to play earthquake.
*they will stand up and form trios
*Tr will model the game
* You will be in trios forming a house with an occupant in the middle
*When I say occupant the ones in the middle look for another house.
When I say house the ones around the occupant look for a new
occupant. When I say earthquake everybody moves. The one left
has to answer the question on the board.
When they finish they will have to do it on the book
Tr will end
the class
closing
5 min
Tr-SS
Ss-Tr
Rationale (03.10)
Last class I faced many uncomfortable situations. They were misbehaving most of the class some of them were asking the time may
times so this made me wonder if the class is tedious. The way for me to prove that is letting them play most of the class as they answer
the text book. This class I may lost time when giving instructions or when they participate, but this time is really necessary for me to
see if this way of working can work with them. "If games do not focus on important academic content, they will have little or no effect
on student achievement and waste valuable classroom time" (Marzano, 2010). Perhaps they will not practice the vocabulary as much
as I wish, yet as I mentioned before this class will allow me to know if they can behave when playing and if they participate when
doing dynamic activities.
References
Marzano, R. (2010). The Art and Science of Teaching / Using Games to Enhance Student Achievement. Retrieved from:
http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx
LESSON PLAN
TEACHER: Eduardo
DATE:Sept 3 2016
AGE(S): 11-15
LEVEL: beginners
TIME: 11:50-1:30
LEARNING STRATEGIES:
SKILL(S): Vocabulary
GENERAL
OBJECTIVE:
Ss will identify the difference in use and structure between present simple and continuous to talk about routines and actions
happening now
ASSUMPTIONS
ANTICIPATED
PROBLEMS/POSSIB
LE SOLUTIONS:
SPECIFIC
OBJECTIVE
To get Ss
involve in the
class
To present
the
vocabulary
STAGE
When playing some of them may be not paying attention/ Monitor and try to make the whole group participate
PROCEDURE/STEPS
TIME
INTERACTION
PATTERN
ppp
MATERIAL
15min
Tr-Ss
Ss-Tr
ppp
Act 1
Tr-Ss
30minute
s
Ss-Tr
Screen
Lap top
Ss will
practice the
vocabulary
40 min
Book
Whole group
Act 2
Screen
Lap top
*Tr will ask some Ss to pass to the front and answer as the rest
check their own answers.
*Ss are going to complete ex 4 students book
*They are going to play earthquake.
*they will stand up and form trios
*Tr will model the game
* You will be in trios forming a house with an occupant in the middle
*When I say occupant the ones in the middle look for another house.
When I say house the ones around the occupant look for a new
occupant. When I say earthquake everybody moves. The one left
has to answer the question on the board.
When they finish they will have to do it on the book
Tr will end
the class
closing
5 min
Tr-SS
Ss-Tr
-The results of these studies and the verbal and visual components of a video potentially provide a best fit to the characteristics
of this Net Generation of students and a valid approach to tap their multiple intelligences and learning styles.
Berk, R. A. (2009). Multimedia teaching with video clips: TV, movies, YouTube, and mtvU in the college classroom. International
Journal of Technology in Teaching and Learning, 5(1), 1-21.
Use tasks that actively provide the learners with a reason to speak and listen (British council, n.d., para. 23).
British council. (n.d.). Increasing student interaction. Retrieved from http://www.teachingenglish.org.uk/article/increasingstudent-interaction