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Then the deck lurches beneath you, the wood planks groan and start to break. All
around you the crew screams and shouts, something is very wrong. To your left the
forecastle is engulfed in sapphire white light, then you see her image, Jasmine. She
is tail wearing white robs worked in blue traceries like complex mazes, upon her
right ring finger is a ring of bone. She has a crown wrought of driftwood, her skin
glows with pure white light, and she moves as if casting something away. Save
Them, is all she says then from the night darkness comes like hand of a thousand
claws and consumes her. In the next moment the forecastle reappears as the
darkness fades away taking Jasmine with her. From the beneath a great shriek
comes a bestial moan before the ships cracks in two. Blackness, cold, and wet takes
you. The next moments are fraught with panic and a blur you awaken on a rocky
beach, the morning sun shines down upon the group.
The beach you are on is rocky and cold, yet for some reason all of your
belongs are with you and you do not feel the chill in the air. Driven into the sand
before you is a golden Triton with intricate carvings of waves along the shaft that
seem to move in the sunlight. It is here upon a stranded part of the coast we begin,
what do you do?
Int/Wis:
Knowledge Religion:
The Golden Trident of Osprem: +2 Trident (1D6+2, 20/x2, 10ft range w/ reach)
The beach is near the trading port of the frontier port city of Esterwyn, one
day trek through the wilderness brings to the gates of Esterwyn. The city does not
look happy instead the