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Highborn Elves
Army Rules
Version 1.2.1 - 27 October 2016
Character
Character Mounts
Core
Special
Peacekeepers
Ancient Allies
Master of Balance
Any Highborn Elves army that includes one or more models with this rule add an additional +1 to Channel Attempts
in the opponents Magic Phase.
Valiant
Models with this special rule gain Stubborn when in base contact with an enemy model with Fear. R&F models with
this rule gain Bodyguard (High Prince and Commander). Bodyguard only applies to specified Characters without a
Honour, unless that Honour is Royal Huntsman.
Armoury
Moonlight Arrows
When fired from a mundane Bow or Longbow, Moonlight Arrows gain Strength 4, Magical Attacks and Flaming
Attacks.
Bitter Arrows
When fired from a mundane Bow or Longbow, you may choose to exchange Volley Fire for Poisoned Attacks.
Dragonforged Armour
Type : Heavy Armour. The wearer gains Fireborn and a Ward Save (6+).
Special Rules
Ch M Co S P AA
Honours
Honours of Lords of the Seas
Master of Canreig Tower (120 pts)
Additional options
pts
On foot only
50 / spell
pts
The bearer gains Steady Aim (see Sea Guard core unit) and Weapon Master (may buy any number of
mundane weapons). If the model is on foot, the models unit may perform a Combat Reform
whenever it is successfully charged. This Combat Reform is performed after all charges against the
models unit have been resolved and follows the normal rules for Combat Reforms.
Mounts:
pts
Additional options
pts
Commander on foot
may Ambush
30
The bearer gains a Ward Save (4+), Immune to Psychology, Magic Resistance (1) and Divine Attacks.
The models unit gains Magical Attacks.
Mounts:
pts
Special Rules
Ch M Co S P AA
Additional options
On foot only
pts
40
10
The model gains Valiant and Lions Fur (see Lion Guard special unit), but cannot take Dragonforged
Armour. When fighting with a Great Weapon, the bearer gains Multiple Wounds (2, Monstrous Beast,
Monstrous Cavalry, Monsters, Ridden Monsters).
The models unit is immune to the effects of Terror and Fear.
Mounts:
pts
170
Honours of Mages
Asfad Scholar (80 pts)
The range of spells cast by the Wizard is increased by 6", except for Aura spells which only increase in
range by 3". Vortex spells, Bound Spells and spells with the type Caster or Casters unit are not
affected. The Wizard may cast the Drain Magic Bound Spell.
Drain Magic: Power Level 4. Type: Range: 18", Universal. Duration: Instant.
All spells with Duration: Lasts One Turn or Remains In Play affecting the target immediately come to
an end.
Mounts:
The Wizard must generate spells from Pyromancy and always knows the spell Flaming Swords in
addition to its normal spells. If Flaming Swords is rolled while generating spells, reroll this dice (it can
be rerolled more than once if needed). This does not prevent other Wizards from knowing this spell.
The model ignores the Missile and Damage keywords for spells if targeting units with which it is
Engaged in Combat with.
Mounts:
pts
Special Rules
Additional options
pts
30
Ch M Co S P AA
Magical items
Magical Weapons
Great Bow of Elu (70 pts)
Type: Longbow. Strength: As user +1, Multiple Shots
(3), Armour Piercing (1).
Enchanted Items
Cloak of the Stars (40 pts)
Spells targeting the bearers unit suffer -1 to their
casting roll.
Magical Armour
Daemon Hunters Helm (80 pts) - Cannot be taken
by Towering Presences
Type: None (6+ Armour Save). The wearer gains a
Ward Save (3+) against Magical Attacks.
Magical Standards
Banner of Becalming (70 pts)
The bearer gains Channel. At the Start of each enemy
Magic Phase select one friendly Wizard within 12" of
the bearer. That Wizard gains a +1 modifier to its
dispel rolls during this Magic Phase.
Talismans
Gleaming Robe (90 pts) - Archmage or Mage on foot
only
The wearer gains Ethereal. The model cannot make
attacks, including special attacks.
Arcane Items
Amethyst Crystal (110 pts)
In each of the opponents Magic Phases, after rolling
Magic Flux, the bearer may remove 1 Magic Dice from
the opponent's Magic Dice pool and add +1 for its
sides Channel Attempt.
Book of Meladys (90 pts)
Once per Magic Phase, the bearer may reroll a single
Magic Dice when making a casting roll provided the
Magic Dice was not a natural '6'.
Army Organisation
Characters
Max 35%
Core
At least 25%
Special Rules
Special
No limit
Elder Service
Peacekeepers
Max 20%
Max 20%
Ch M Co S P AA
The Ancient
Allies
Max 20%
Army List
CHARACTERS (max 35%)
Lords of the Seas
single model
M
WS
BS
Ld
Prince
10
Commander
Armour:
Light Armour
Martial Discipline
Lightning Reflexes
Commander
(150 pts)
Options:
High Prince
Commander
pts
pts
up to 200
no pt limit
50
up to 100
no pt limit
10
16
30
6
4
10
24
4
10
10
10
20
20
30
10
10
10
16
16
20
80
90
120
300
410
520
50
90
90
300
*Griffon, Young Dragon and Dragon, count towards Ancient Allies, while its
rider towards Characters.
Special Rules
Ch M Co S P AA
WS
BS
Ld
Options:
pts
Martial Discipline
Lightning Reflexes
50 / spell
70
up to 100
up to 200
no pt limit
Special Rules:
Master of Balance
Character
Magic:
40
50
50
220
220
600
CHARACTER MOUNTS
Elven Horse
M
WS
BS
Ld
Griffon
This mount counts towards Ancient Allies, while its rider
counts towards Characters
WS
BS
Ld
6 (8)
Fly (8),
Towering Presence,
Fear,
Armour Piercing (1)
Lightning Reflexes
Thunderous Charge
Devastating Charge
Giant Eagle
M
WS
BS
Ld
2 (9)
Options:
Options:
Ch M Co S P AA
Fire Phoenix
Young Dragon
WS
BS
Ld
WS
BS
Ld
2 (9)
6 (7)
Fly (9)
Ward Save (4+)
Magical Attacks
Fireborn
Flaming Attacks
Flame Swoop
Rebirth (see Fire Phoenix rare unit)
Dragon
0-1 Mounts per Army
Frost Phoenix
WS
BS
Ld
2 (8)
WS
BS
Ld
Dragon 6 (7)
6 (7)
[Ancient Dragon]
pts
Special Rules
Ch M Co S P AA
Reaver Chariot
Sky Sloop
WS
BS
Ld
WS
BS
Ld
Chariot
Chariot
Crew (2)
Crew (2)
Crew
Chariot
Weapons:
Special Rules:
Light Lance
Longbow
Hard Target
Storm Pennant*
Crew
Martial Discipline
Lightning Reflexes
Martial Discipline
Lightning Reflexes
Special Rules:
Weapons:
Light Troops
Vanguard
Light Lance
Options:
Hawk
Special Rules:
Fly (9)
Lion Chariot
M
WS
BS
Ld
Chariot
Crew (2)
Lions (2)
Storm Pennant
The models Close
Combat Attacks and
Impact Hits gain
Lightning Attacks.
A model with Storm
Pennant can cast Ice
and Fire from
Cosmology as a Bound
spell (Power Level 5).
Great Weapon
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Sky Reaper:
Volley Gun (4)
Artillery Weapon with
Range 24", Strength 5,
Armour Piercing (1),
Multiple Shots (4),
Quick to Fire
Valiant
Multiple Wounds (2, Monstrous Cavalry,
Monstrous Beasts, Monster and Ridden Monster)
Special Rules
Ch M Co S P AA
Citizen Spears
WS
BS
Ld
Weapons:
Options:
Spear
Armour:
Light Armour
Shield
Elven Special Rules:
Martial Discipline
Lightning Reflexes
pts
Special Rules:
WS
BS
Ld
Rider
Elven Horse
Armour:
Options:
Rider
Weapons:
pts
Lance
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Scoring
Special Rules
10
Ch M Co S P AA
WS
BS
Ld
Weapons:
Options:
Longbow
Armour:
Light Armour
Elven Special Rules:
Martial Discipline
Lightning Reflexes
pts
Special Rules:
Scoring
WS
BS
Ld
Weapons:
Options:
Spear, Bow
Armour:
Light Armour
Shield
Elven Special Rules:
Martial Discipline
Lightning Reflexes
pts
Special Rules:
Special Rules
11
Ch M Co S P AA
WS
BS
Ld
Rider
Elven Horse
Armour:
Options:
Rider
Weapons:
Light Lance
pts
Martial Discipline
Lightning Reflexes
Special Rules:
Fast Cavalry
Special Rules
12
Ch M Co S P AA
2 / model
20
20
20
WS
BS
Ld
Weapons:
Options:
pts
Great Weapon
20
up to 50
20
20
up to 100
Armour:
Heavy Armour
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Scoring
Sword Sworn: A model with this special rule that
is both on foot and fighting with a Great Weapon
ignores opponents Parry and Distracting special
rules.
WS
BS
Ld
Weapons:
Options:
Great Weapon
Armour:
Heavy Armour
Lions Fur: The wearer gains Innate Defence (6+),
which is improved to Innate Defence (5+) against
Shooting Attacks.
pts
Martial Discipline
Lightning Reflexes
Special Rules:
Special Rules
13
Ch M Co S P AA
20
20
20
up to 100
WS
BS
Ld
Weapons:
Options:
Halberd
Armour:
Heavy Armour
Elven Special Rules:
Martial Discipline
Lightning Reflexes
pts
20
20
20
up to 100
Special Rules:
WS
BS
Ld
Rider
Elven Horse
Armour:
Options:
Rider
Weapons:
Lance
pts
Martial Discipline
Lightning Reflexes
Special Rules:
Devastating Charge
Scoring
Special Rules
14
Ch M Co S P AA
20
20
20
up to 100
WS
BS
Ld
Chariot
Crew (2)
Armour:
Options:
May Vanguard
Crew
Weapons:
Light Lance
Longbow
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Light Troops
Vanguard
single model
M
WS
BS
Ld
Chariot
Crew (2)
Lion (2)
Armour:
Great Weapon
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Valiant
Multiple Wounds (2, Monstrous Cavalry, Monstrous Beasts, Monster and Ridden Monster)
Special Rules
15
Ch M Co S P AA
WS
BS
Ld
Chariot
Crew (2)
Armour:
Hard Target
Crew
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Weapons:
Light Lance
Hawk
Special Rules:
Fly (9)
Chariot must take one of the following:
Storm Pennant
The models Close Combat Attacks and Impact Hits
gain Lightning Attacks.
A model with Storm Pennant can cast Ice and Fire
from Cosmology as a Bound spell (Power Level 5).
Sky Reaper:
Volley Gun (4) Artillery Weapon with
Range 24", Strength 5, Armour Piercing (1), Multiple
Shots (4), Quick to Fire
A Sky Sloop with Sky Reaper additionally counts
towards Peacekeepers.
WS
BS
Ld
2 (9)
Special Rules:
Options:
Fly (9)
Special Rules
16
Ch M Co S P AA
WS
BS
Ld
Weapons:
Options:
Longbow
Moonlight Arrows
Armour:
Light Armour
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Scoring
pts
2 / model
20
20
20
up to 100
WS
BS
Ld
Weapons:
Options:
pts
Longbow
Bitter Arrows
2 / model
Armour:
Light Armour
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Special Rules:
Skirmishers
Scout
Special Rules
17
Ch M Co S P AA
2 / model
20
single model
M
WS
BS
Ld
Reaper
Crew (2)
Armour:
Options:
Light Armour
Crew
Elven Special Rules:
Martial Discipline
Lightning Reflexes
Bolt Thrower
Artillery Weapon:
Special Rules
18
Ch M Co S P AA
single model
WS
BS
Ld
2 (9)
Special Rules:
Fly (9)
Magical Attacks
Ward Save (5+)
Fireborn
Flaming Attacks
Flame Swoop: Sweeping Attack. The enemy unit suffers D6 hits and an additional D3 hits for each rank after the first.
These hits are Strength 4 with Flaming Attacks.
Rebirth: The first time a Fire Phoenix loses its last wound, the owner must roll a D6. On a roll of 5+ (or 3+ if this
model is a Ridden Monster) place a marker on the centre of the models final position. If the roll fails, the model
counts as a casualty. Otherwise, at the start of the remaining moves sub-phase in the next Player Turn, the owner
places the Fire Phoenix model (including its rider if it had one) back onto the table. The center of the model must be
placed within 3" of its marker and more than 1" away from other models and impassable terrain, facing any direction
(if this is not possible, the Fire Phoenix cannot be returned and counts as a casualty). The returned model is the same
model that left the game, including any and all ongoing effects (such as Remains in Play spells affecting the model),
with the exception that it always returns with only 1 Wound left.
single model
WS
BS
Ld
2 (8)
Armour:
Fly (8)
Magical Attacks
Ward Save (5+)
Chill Aura: Enemy units in base contact with one or more models with this special rule suffer -3 Initiative and -1
Strength, both to a minimum of 1.
Special Rules
19
Ch M Co S P AA
Ld
WAR BEASTS
High Prince
10
- Elven Horse
Commander
Mage
WS BS
WS BS
Ld
MONSTROUS BEASTS
INFANTRY
Giant Eagle
2(9)
Griffon
6(8)
Young Dragon
6(7)
Citizen Spear
Citizen Archer
Sea Guard
WAR MACHINES
Sword Master
Flame Warden
- Crew (2)
Lion Guard
Grey Watcher
Queens Guard
Reaver Chariot
- Crew (2)
CHARIOTS
CAVALRY
Elein Reaver
Lion Chariot
- Elven Horse
- Crew (2)
Highborn Lancer
- Lion (2)
- Elven Horse
Sky Sloop
Knight of Ryma
- Crew (2)
- Hawk (1)
2(9)
Fire Phoenix
2(9)
Frost Phoenix
2(8)
Dragon
6(7)
Ancient
Dragon
6(7)
- Elven Horse
MONSTERS
ARTILLERY WEAPON
Sea Guard Reaper
Sky Sloop
Range
Multiple Shots
Multiple
Wounds
Armour Piercing
Bolt Thrower
48
3[6]
[D3]
48
Sky Reaper
24
Special Rules
20
Ch M Co S P AA
Change Log
Version 1.2.0
Changes marked with blue colour code
Army Organisation added (new categories)
All points doubled
Page 2: Martial Discipline streamlining, no more Last of their kind
Page 3: Master of Canrieg Tower change in price and wording, added options, Prince of Ryma change in wording
and pricing, Fleet Officer change in pricing of the mounts, High Warden of the Flame change in pricing and change in
pricing of mounts
Page 4: Queens companion added wording, Royal Huntsmen change in pricing and pricing of the mount, Asfad
Scholar change in pricing and in wording, Order of the Fiery Heart change in pricing , change in wording and change
in pricing of the mounts.
Page 5: Magic items, Spear of the Blazing Dawn change of pricing, Daemon Hunters Helm change of pricing,
Amethyst Crystal modified wording, Book of Meladys change in pricing and modified wording.
Page 6: New Army organisation chart
Page 7: Merger of High prince and Commander into a single entry with 2 options, change in pricing, change in
pricing of the mounts.
Page 8: Merger of Archmage and Mage into a single entry, change in pricing, change in Path access, change in
options, change in option pricing, change in mount pricing.
Page 8: Character mounts, Elven horse - MP (5+) as standard, Giant Eagle - removed upgrades, Fire Phoenix removed Last of their Kind/added army composition slot.
Page 9: Character mounts, Griffon - all upgrades became standard rules, Frost Phoenix - removed Last of their
Kind/added dual army composition slot, Young Dragon - removed Last of their Kind/added dual army composition
slot, change in special rule naming, Dragon - removed Last of their Kind/added dual army composition slot, change
in special rule naming.
Page 10: Character mounts, Reaver Chariot - Vanguard mandatory, Sky Sloop - change in upgrades, change in
bound spell for Storm Pennant, change in Volley Gun wording, added dual army composition slot.
Page 11: Core, Citizen spears - removed HA option and added Scoring special rule, Highborn Lancers - mandatory
MP (5+) and price increase, added Scoring special rule.
Page 12: Core, Citizen archers - Added scoring special rule and added dual army composition slot, Sea Guard Added scoring special rule, added dual army composition slot and Ambush 0-1.
Page 13: Core, Elein reavers - price increase, removal of MP (5+) option, added dual army composition slot.
Page 14: Special, Sword Masters - reduced price for additional models, added Scoring special rule, added 0-4 limit,
Lion Guard - removal of Skirmish option, removal of magic weapon option, added Scoring special rule, added 0-5
per army..
Page 15: Special, Flame Wardens - reduced additional model cost, added Scoring special rule, removal of magic
item option, added 0-5 limit, Knights of Ryma - Devastating charge mandatory, added Scoring special rule, increased
price, increased price for additional models, added 0-4 limit.
Page 16: Special, Reaver chariot - Vanguard mandatory, price increase, added 0-3 limit, Lion Chariot - price
increase, added 0-3 limit.
Page 17: Special, Sky Sloop - removal of aldan warhorn, change in upgrade system, change in bound spell for Storm
Pennant, changed wording for Volley Gun, added 0-2 limit, Giant Eagle - Removal of upgrades, added 0-2 limit.
Page 18: New category - Peacekeepers, Queens Guard - Longbow mandatory, price increase, additional model price
increase, added Scoring special rule, added 0-3 limit, Grey Watchers - Longbow mandatory, price increase,
additional model price increase, added 0-3 limit.
Page 19: New Category - Peacekeepers, Sea Guard Reaper - Increased price, Volley Gun mandatory, change of T
and W stats, change in wording of single shot and Volley Gun.
Page 20: New Category - Ancient Allies, Fire Phoenix - Lost Last of their kind, price increase, change to A stat,
added 0-3 limit, Frost Phoenix - Lost Last of their kind, price increase, added 0-3 limit.
Page 21: Quick Reference Sheet - noted changes to stats and wording where applicable.
Special Rules
21
Ch M Co S P AA
Version 1.2.1
Changes marked with blue colour code
Gleaming Robe, removed archmage
Special Rules
22
Ch M Co S P AA