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Fantasy Battles

The 9th Age

Highborn Elves
Army Rules
Version 1.2.1 - 27 October 2016

Army Special Rules


Armoury
Honours
Magical Items
Quick Reference Sheet

Character
Character Mounts
Core
Special
Peacekeepers
Ancient Allies

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All rules and feedback can be found/given at http://www.the-ninth-age.com/
Recent changes in green and listed at the end of this document or http://the-ninth-age.com/archive.html
Copyright Creative Commons license: the-ninth-age.com/license.html

Army Special Rules


Martial Discipline
If more than half of a units models has this special rule, when taking Leadership Tests other than Panic or Break
Tests, roll one additional D6 and remove the highest D6 rolled.

Master of Balance
Any Highborn Elves army that includes one or more models with this rule add an additional +1 to Channel Attempts
in the opponents Magic Phase.

Valiant
Models with this special rule gain Stubborn when in base contact with an enemy model with Fear. R&F models with
this rule gain Bodyguard (High Prince and Commander). Bodyguard only applies to specified Characters without a
Honour, unless that Honour is Royal Huntsman.

Last of Their Kind

Armoury
Moonlight Arrows
When fired from a mundane Bow or Longbow, Moonlight Arrows gain Strength 4, Magical Attacks and Flaming
Attacks.
Bitter Arrows
When fired from a mundane Bow or Longbow, you may choose to exchange Volley Fire for Poisoned Attacks.
Dragonforged Armour
Type : Heavy Armour. The wearer gains Fireborn and a Ward Save (6+).

Special Rules

Ch M Co S P AA

Honours
Honours of Lords of the Seas
Master of Canreig Tower (120 pts)

0-1 Honour per army. Models on foot only.


The model gains Sword Sworn (see Sword Masters special unit), Master of Balance, becomes a
Wizard Apprentice that generates spells from Druidism, Alchemy and/or Cosmology and knows 1
Learned Spell from a chosen Path. It always knows the Trait Spell from Druidism and may choose to
generate spells from more than one path. The chosen paths and how many spells from each path must
be noted in the Army List.
Mounts:

Additional options

pts

On foot only

May add up to 3 Learned Spells

50 / spell

Prince of Ryma (80 pts)

0-1 Honour per army. High Prince only.


The bearer gains Devastating Charge and increases the limit for the Ancient Allies Category by 5%.
Mounts:

pts

The model must take one of the following mounts:


Elven Horse
free
Young Dragon
390
Dragon
500

Fleet Officer (40 pts)

The bearer gains Steady Aim (see Sea Guard core unit) and Weapon Master (may buy any number of
mundane weapons). If the model is on foot, the models unit may perform a Combat Reform
whenever it is successfully charged. This Combat Reform is performed after all charges against the
models unit have been resolved and follows the normal rules for Combat Reforms.
Mounts:

pts

May only take the following mounts:


Giant Eagle
100
Sky Sloop
320

Additional options

pts

Commander on foot
may Ambush

30

High Warden of the Flame (170 pts)

The bearer gains a Ward Save (4+), Immune to Psychology, Magic Resistance (1) and Divine Attacks.
The models unit gains Magical Attacks.
Mounts:

pts

May only take the following mounts:


Fire Phoenix
400
Frost Phoenix
420

Special Rules

Ch M Co S P AA

Queen's Companion (40 pts)


0-2 Honours per army. Models on foot only.
The model gains Multiple Shots (3).
The models unit gains Quick to Fire.
Mounts:

Additional options

On foot only

May take (one choice only):


Scout, Bitter Arrows
Moonlight Arrows

pts

40
10

Royal Huntsman (90 pts)

The model gains Valiant and Lions Fur (see Lion Guard special unit), but cannot take Dragonforged
Armour. When fighting with a Great Weapon, the bearer gains Multiple Wounds (2, Monstrous Beast,
Monstrous Cavalry, Monsters, Ridden Monsters).
The models unit is immune to the effects of Terror and Fear.
Mounts:

pts

May only mount a Lion Chariot

170

Honours of Mages
Asfad Scholar (80 pts)

The range of spells cast by the Wizard is increased by 6", except for Aura spells which only increase in
range by 3". Vortex spells, Bound Spells and spells with the type Caster or Casters unit are not
affected. The Wizard may cast the Drain Magic Bound Spell.
Drain Magic: Power Level 4. Type: Range: 18", Universal. Duration: Instant.
All spells with Duration: Lasts One Turn or Remains In Play affecting the target immediately come to
an end.
Mounts:

The model can be mounted as normal.

Order of the Fiery Heart (100 pts)

The Wizard must generate spells from Pyromancy and always knows the spell Flaming Swords in
addition to its normal spells. If Flaming Swords is rolled while generating spells, reroll this dice (it can
be rerolled more than once if needed). This does not prevent other Wizards from knowing this spell.
The model ignores the Missile and Damage keywords for spells if targeting units with which it is
Engaged in Combat with.
Mounts:

pts

The model must take one of the following


mounts:
Young Dragon
340
Dragon (Wizard Master only) 600

Special Rules

Additional options

pts

May take Dragonforged Armour

30

Ch M Co S P AA

Magical items
Magical Weapons
Great Bow of Elu (70 pts)
Type: Longbow. Strength: As user +1, Multiple Shots
(3), Armour Piercing (1).

Enchanted Items
Cloak of the Stars (40 pts)
Spells targeting the bearers unit suffer -1 to their
casting roll.

Spear of the Blazing Dawn (50 pts) - Characters only


Type: Spear. Attacks made with this weapon count as
having a Strength equal to the Toughness of the model
they are attacking +1. If the Strength would be higher
without this rule, ignore it.

Shard of Cenyrn (20 pts)


One use only. Use at the start of any Close Combat
Phase. Effects last until end of the Close Combat Phase.
After rolling to hit, the bearer may choose to reroll all
its to-hit dice. After rolling to wound, the bearer may
choose to reroll all its to-wound dice. Models wounded
by the bearer must reroll all successful saves of any
kind from wounds inflicted by the bearer. At the end of
the phase the bearer suffers 1 hit wound with no saves
of any kind allowed and Multiple Wounds (2, Ridden
Monster).

Magical Armour
Daemon Hunters Helm (80 pts) - Cannot be taken
by Towering Presences
Type: None (6+ Armour Save). The wearer gains a
Ward Save (3+) against Magical Attacks.

Magical Standards
Banner of Becalming (70 pts)
The bearer gains Channel. At the Start of each enemy
Magic Phase select one friendly Wizard within 12" of
the bearer. That Wizard gains a +1 modifier to its
dispel rolls during this Magic Phase.

Talismans
Gleaming Robe (90 pts) - Archmage or Mage on foot
only
The wearer gains Ethereal. The model cannot make
attacks, including special attacks.

War Banner of Ryma (60 pts)


The bearers unit gains Thunderous Charge.
Mounts are not affected.

Arcane Items
Amethyst Crystal (110 pts)
In each of the opponents Magic Phases, after rolling
Magic Flux, the bearer may remove 1 Magic Dice from
the opponent's Magic Dice pool and add +1 for its
sides Channel Attempt.
Book of Meladys (90 pts)
Once per Magic Phase, the bearer may reroll a single
Magic Dice when making a casting roll provided the
Magic Dice was not a natural '6'.

Army Organisation

Characters
Max 35%

Core
At least 25%

Special Rules

Special
No limit

Elder Service

Peacekeepers

Max 20%

Max 20%

Ch M Co S P AA

The Ancient
Allies
Max 20%

Army List
CHARACTERS (max 35%)
Lords of the Seas
single model
M

WS

BS

Ld

Prince

10

Infantry 20x20mm base

Commander

Infantry 20x20mm base

Armour:

Light Armour

Must become one of the following:


High Prince
(250 pts)

Elven Special Rules:

Martial Discipline
Lightning Reflexes

Commander
(150 pts)

Options:

May be the Battle Standard Bearer


May take Magical Items
May take a single Honour
May take any of the following:
Shield
Heavy Armour
Dragonforged Armour
May take a Longbow
May take a weapon (one choice only)
Paired Weapons
Spear
Light Lance
Great Weapon
Halberd
Lance
May take a mount (one choice only):
Elven Horse
Reaver Chariot
Giant Eagle
Griffon*
Young Dragon*
Dragon*

High Prince

Commander

pts

pts

up to 200
no pt limit

50
up to 100
no pt limit

10
16
30
6

4
10
24
4

10
10
10
20
20
30

10
10
10
16
16
20

80
90
120
300
410
520

50
90
90
300

*Griffon, Young Dragon and Dragon, count towards Ancient Allies, while its
rider towards Characters.

Special Rules

Ch M Co S P AA

Mage 200 pts


single model

WS

BS

Ld

Infantry 20x20mm base

Elven Special Rules:

Options:

pts

Martial Discipline
Lightning Reflexes

May add up to 3 Learned Spells


May become Wizard Master
May take Magical Items
May take Magical Items (Wizard Master)
May take a single Honour
May take a mount (one choice only):
Elven Horse
Giant Eagle
Reaver Chariot
Griffon* (Wizard Master only)
Young Dragon* (Wizard Master only)
Dragon* (Wizard Master only)

50 / spell
70
up to 100
up to 200
no pt limit

Special Rules:

Master of Balance
Character
Magic:

Level 1 Wizard Apprentice


Generates spells from Pyromancy, Cosmology or
Divination and knows 1 Learned Spell from a
chosen Path.

40
50
50
220
220
600

*Griffon, Young Dragon and Dragon, count towards Ancient


Allies, while its rider towards Characters.

CHARACTER MOUNTS
Elven Horse
M

WS

BS

Ld

Griffon
This mount counts towards Ancient Allies, while its rider
counts towards Characters

War Beast, 25x50mm base

Mounts Protection (5+)


Options:

May take Mounts Protection (5+)

WS

BS

Ld

6 (8)

Monstrous Beast, 50x50mm base

Fly (8),
Towering Presence,
Fear,
Armour Piercing (1)
Lightning Reflexes
Thunderous Charge
Devastating Charge

Giant Eagle
M

WS

BS

Ld

2 (9)

Monstrous Beast, 50x50mm base

Mounts Protection (6+)


Fly (9)

Options:

Armour Piercing (1)


Lightning Reflexes
Thunderous Charge and Devastating Charge

Options:

Armour Piercing (1)


Lightning Reflexes
Special Rules

Ch M Co S P AA

Fire Phoenix

Young Dragon

This mount counts towards Ancient Allies, while its


rider counts towards Characters

This mount counts towards Ancient Allies, while its rider


counts towards Characters

WS

BS

Ld

WS

BS

Ld

2 (9)

6 (7)

Monster, 50x100mm base

Monstrous Beast, 50x100mm base

Fly (9)
Ward Save (4+)
Magical Attacks
Fireborn
Flaming Attacks
Flame Swoop
Rebirth (see Fire Phoenix rare unit)

Mounts Protection (6+)


Fly (7)
Towering Presence
Fear
Stomp (1D3)
Breath Weapon (Strength 4, Flaming Attacks)

Dragon
0-1 Mounts per Army

Frost Phoenix

This mount counts towards Ancient Allies, while its rider


counts towards Characters

This mount counts towards Ancient Allies, while its


rider counts towards Characters

WS

BS

Ld

2 (8)

WS

BS

Ld

Dragon 6 (7)

6 (7)

[Ancient Dragon]

Monster, 50x100mm base

Monster, 50x100mm base


[Monster, 100x150mm base]

Innate Defence (5+)


Fly (8)
Ward Save (4+)
Magical Attacks
Chill Aura (see Frost Phoenix rare unit)

Innate Defence (3+)


Fly (7)
Breath Weapon (Strength 4, Flaming Attacks)
Options:

pts

If mounted by a High Prince, may become


Ancient Dragon
200

Special Rules

Ch M Co S P AA

Reaver Chariot

Sky Sloop

WS

BS

Ld

WS

BS

Ld

Chariot

Chariot

Crew (2)

Crew (2)

Elven Horses (2)

Hawk (1) 2 (9)

Chariot, 50x100mm base


Armour:

Chariot, 50x100mm base


Armour:

Mounts Protection (6+)


Light Armour

Mounts Protection (6+)


Light Armour

Crew
Chariot

Weapons:

Special Rules:

Light Lance
Longbow

Hard Target
Storm Pennant*
Crew

Elven Special Rules:

Martial Discipline
Lightning Reflexes

Elven Special Rules:

Martial Discipline
Lightning Reflexes

Special Rules:
Weapons:

Light Troops
Vanguard

Light Lance

Options:

Hawk

May take Vanguard

Special Rules:

Fly (9)

Lion Chariot
M

WS

BS

Ld

Chariot

Crew (2)

Lions (2)

*Storm Pennant: The models Close Combat Attacks


and Impact Hits gain Lightning Attacks. The Storm
Pennant can cast Ice and Fire from Cosmology as a
Bound spell (Power Level 5).
Chariot must take one of the following:

Chariot, 50x100mm base


Armour:

Storm Pennant
The models Close
Combat Attacks and
Impact Hits gain
Lightning Attacks.
A model with Storm
Pennant can cast Ice
and Fire from
Cosmology as a Bound
spell (Power Level 5).

Mounts Protection (5+)


Heavy Armour
Chariot
Special Rules:

Impact Hits (+1)


Crew
Weapons:

Great Weapon
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Sky Reaper:
Volley Gun (4)
Artillery Weapon with
Range 24", Strength 5,
Armour Piercing (1),
Multiple Shots (4),
Quick to Fire

A Sky Sloop with Sky


Reaper counts towards
Peacekeepers, while its
rider counts towards
Characters.

Valiant
Multiple Wounds (2, Monstrous Cavalry,
Monstrous Beasts, Monster and Ridden Monster)

Special Rules

Ch M Co S P AA

CORE (at least 25%)


210 pts

Citizen Spears

15 models, may add up to 35 models 18 pts/model

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Spear

May take Heavy Armour


May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer

Armour:

Light Armour
Shield
Elven Special Rules:

Martial Discipline
Lightning Reflexes

pts

Special Rules:

Fight in Extra Rank


Scoring

Highborn Lancers 250 pts

5 models, may add up to 10 models 46 pts/model


M

WS

BS

Ld

Rider

Elven Horse

0-4 units per army

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (5+)


Heavy Armour
Shield

May take Mounts Protection (5+)


May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer

Rider
Weapons:

pts

Lance
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Scoring

Special Rules

10

Ch M Co S P AA

Citizen Archers 180 pts

10 models, may add up to 20 models 18 pts/model


This unit counts both towards Core and Elder Service
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Longbow

May upgrade one model to each of the following:


Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer

Armour:

Light Armour
Elven Special Rules:

Martial Discipline
Lightning Reflexes

pts

Special Rules:

Scoring

Sea Guard 240 pts

10 models, may add up to 30 models 24 pts/model


This unit counts both towards Core and Elder Service
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Spear, Bow

May Ambush (max 20 models, 0-1 Choice)


6 / model
May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer

Armour:

Light Armour
Shield
Elven Special Rules:

Martial Discipline
Lightning Reflexes

pts

Special Rules:

Fight in Extra Rank


Weapon Master
Scoring
Steady Aim: Models with this special rule always
count as not having moved for the purpose of
Volley Fire. This special rule cannot be used
together with Quick to Fire (if a model has both,
choose which to use before shooting).

Special Rules

11

Ch M Co S P AA

Elein Reavers 180 pts

0-4 Units per Army

5 models, may add up to 5 models 28 pts/model


This unit counts both towards Core and Elder Service
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (6+)


Light Armour

May take Mounts Protection (5+)


May take a Bow
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Rider
Weapons:

Light Lance

pts

Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Fast Cavalry

Special Rules

12

Ch M Co S P AA

2 / model
20
20
20

SPECIAL (no limit)


Sword Masters 140 pts

5 models, may add up to 25 models 22 pts/model


M

WS

BS

Ld

0-4 Units per Army

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapon

May upgrade one model to each of the following:


Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

20
up to 50
20
20
up to 100

Armour:

Heavy Armour
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Scoring
Sword Sworn: A model with this special rule that
is both on foot and fighting with a Great Weapon
ignores opponents Parry and Distracting special
rules.

Lion Guard 240 pts

10 models, may add up to 20 models 28 pts/model


M

WS

BS

Ld

0-5 Units per Army

Infantry 20x20mm base

Weapons:

Options:

Great Weapon

May be Skirmishing (max 15 models)


May upgrade one model to each of the following:
Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

Armour:

Heavy Armour
Lions Fur: The wearer gains Innate Defence (6+),
which is improved to Innate Defence (5+) against
Shooting Attacks.

pts

Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Multiple Wounds (2, Monstrous Cavalry, Monstrous


Beasts, Monster and Ridden Monster)
Strider (Forest)
Valiant
Scoring

Special Rules

13

Ch M Co S P AA

20
20
20
up to 100

Flame Wardens 250 pts

10 models, may add up to 15 models 30 pts/model


M

WS

BS

Ld

0-5 Units per Army

Infantry 20x20mm base

Weapons:

Options:

Halberd

May upgrade one model to each of the following:


Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

Armour:

Heavy Armour
Elven Special Rules:

Martial Discipline
Lightning Reflexes

pts

20
20
20
up to 100

Special Rules:

Fight in Extra Rank


Immune to Psychology
Ward Save (4+)
Scoring

Knights of Ryma 340 pts

5 models, may add up to 7 models 64 pts / model

0-4 Units per Army

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (5+)


Dragonforged Armour
Shields

May take Devastating Charge (Rider only)


May upgrade one model to each of the following:
Champion
- may take a Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

Rider
Weapons:

Lance

pts

Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Devastating Charge
Scoring

Special Rules

14

Ch M Co S P AA

20
20
20
up to 100

Reaver Chariot 150 pts

0-3 Units per Army

1 model, may add up to 3 models 120 pts/model


M

WS

BS

Ld

Chariot

Crew (2)

Elven Horse (2)

Armour:

Options:

Mounts Protection (6+)


Light Armour

May Vanguard

Chariot 50x100mm base

Crew
Weapons:

Light Lance
Longbow
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Light Troops
Vanguard

Lion Chariot 230 pts

0-3 Units per Army

single model
M

WS

BS

Ld

Chariot

Crew (2)

Lion (2)

Chariot 50x100mm base

Armour:

Mounts Protection (5+)


Heavy Armour
Chariot
Special Rules:

Impact Hits (+1)


Crew
Weapons:

Great Weapon
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Valiant
Multiple Wounds (2, Monstrous Cavalry, Monstrous Beasts, Monster and Ridden Monster)

Special Rules

15

Ch M Co S P AA

Sky Sloop 240 pts


single model

0-2 Units per Army

WS

BS

Ld

Chariot

Crew (2)

Hawk (1) 2 (9)

Chariot 50x100mm base

Armour:

Mounts Protection (6+)


Light Armour
Chariot
Special Rules:

Hard Target
Crew
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Weapons:

Light Lance
Hawk
Special Rules:

Fly (9)
Chariot must take one of the following:
Storm Pennant
The models Close Combat Attacks and Impact Hits
gain Lightning Attacks.
A model with Storm Pennant can cast Ice and Fire
from Cosmology as a Bound spell (Power Level 5).

Sky Reaper:
Volley Gun (4) Artillery Weapon with
Range 24", Strength 5, Armour Piercing (1), Multiple
Shots (4), Quick to Fire
A Sky Sloop with Sky Reaper additionally counts
towards Peacekeepers.

Giant Eagle 100 pts

0-2 Units per Army

1 model, may add up to 4 models 60 pts/model


M

WS

BS

Ld

2 (9)

Monstrous Beast 50x50mm base

Special Rules:

Options:

Fly (9)

May take any of the following:


Armour Piercing (1)
Lightning Reflexes

Special Rules

16

Ch M Co S P AA

Peacekeepers (max 20%)


Queens Guard 140 pts

5 models, may add up to 10 models 28 pts/model

0-3 Units per Army

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Longbow
Moonlight Arrows

May take a Longbow


May take a Spear
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard

Armour:

Light Armour
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Scoring

pts

Grey Watchers 190 pts

2 / model
20
20
20
up to 100

0-3 Units per Army

5 models, may add up to 5 models 38 pts/model


M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Longbow
Bitter Arrows

May take a Shield


May take a Longbow
May take Paired Weapons
May upgrade one model to Champion

2 / model

Armour:

Light Armour
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Special Rules:

Skirmishers
Scout

Special Rules

17

Ch M Co S P AA

2 / model
20

Sea Guard Reaper 180 pts

0-3 Units per Army

single model
M

WS

BS

Ld

Reaper

Crew (2)

War Machine 60mm round base

Armour:

Options:

Light Armour

May purchase Repeating Shots

Crew
Elven Special Rules:

Martial Discipline
Lightning Reflexes
Bolt Thrower
Artillery Weapon:

Elven Bolt Thrower:


This weapon can be fired in two ways:
- As a Bolt Thrower Artillery Weapon with
Range 48", Strength 3[6], [Multiple Wounds (D3)],
Armour Piercing (6)

Special Rules

- As a Volley Gun (6) Artillery Weapon with:


Range 48", Strength 4, Armour Piercing (1),
Multiple Shots (6)

18

Ch M Co S P AA

Ancient Allies (max 20%)


Fire Phoenix 380 pts

0-3 Units per Army

single model

WS

BS

Ld

2 (9)

Monster 50x100mm base

Special Rules:

Fly (9)
Magical Attacks
Ward Save (5+)
Fireborn
Flaming Attacks
Flame Swoop: Sweeping Attack. The enemy unit suffers D6 hits and an additional D3 hits for each rank after the first.
These hits are Strength 4 with Flaming Attacks.
Rebirth: The first time a Fire Phoenix loses its last wound, the owner must roll a D6. On a roll of 5+ (or 3+ if this
model is a Ridden Monster) place a marker on the centre of the models final position. If the roll fails, the model
counts as a casualty. Otherwise, at the start of the remaining moves sub-phase in the next Player Turn, the owner
places the Fire Phoenix model (including its rider if it had one) back onto the table. The center of the model must be
placed within 3" of its marker and more than 1" away from other models and impassable terrain, facing any direction
(if this is not possible, the Fire Phoenix cannot be returned and counts as a casualty). The returned model is the same
model that left the game, including any and all ongoing effects (such as Remains in Play spells affecting the model),
with the exception that it always returns with only 1 Wound left.

Frost Phoenix 400 pts

0-3 Units per Army

single model

WS

BS

Ld

2 (8)

Monster 50x100mm base

Armour:

Innate Defence (5+)


Special Rules:

Fly (8)
Magical Attacks
Ward Save (5+)
Chill Aura: Enemy units in base contact with one or more models with this special rule suffer -3 Initiative and -1
Strength, both to a minimum of 1.

Special Rules

19

Ch M Co S P AA

Quick Reference Sheet


CHARACTERS

Ld

WAR BEASTS

High Prince

10

- Elven Horse

Commander

Mage

WS BS

WS BS

Ld

MONSTROUS BEASTS

INFANTRY

Giant Eagle

2(9)

Griffon

6(8)

Young Dragon

6(7)

Citizen Spear

Citizen Archer

Sea Guard

WAR MACHINES

Sword Master

Sea Guard Reaper

Flame Warden

- Crew (2)

Lion Guard

Grey Watcher

Queens Guard

Reaver Chariot

- Crew (2)

CHARIOTS

- Elven Horse (2)

CAVALRY
Elein Reaver

Lion Chariot

- Elven Horse

- Crew (2)

Highborn Lancer

- Lion (2)

- Elven Horse

Sky Sloop

Knight of Ryma

- Crew (2)

- Hawk (1)

2(9)

Fire Phoenix

2(9)

Frost Phoenix

2(8)

Dragon

6(7)

Ancient
Dragon

6(7)

- Elven Horse

MONSTERS

ARTILLERY WEAPON
Sea Guard Reaper

Sky Sloop

Range

Multiple Shots

Multiple
Wounds

Armour Piercing

Elven Bolt Thrower (1)

Bolt Thrower

48

3[6]

[D3]

Elven Bolt Thrower (2)

Volley Gun (6)

48

Sky Reaper

Volley Gun (4)

24

Special Rules

20

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Change Log
Version 1.2.0
Changes marked with blue colour code
Army Organisation added (new categories)
All points doubled
Page 2: Martial Discipline streamlining, no more Last of their kind
Page 3: Master of Canrieg Tower change in price and wording, added options, Prince of Ryma change in wording
and pricing, Fleet Officer change in pricing of the mounts, High Warden of the Flame change in pricing and change in
pricing of mounts
Page 4: Queens companion added wording, Royal Huntsmen change in pricing and pricing of the mount, Asfad
Scholar change in pricing and in wording, Order of the Fiery Heart change in pricing , change in wording and change
in pricing of the mounts.
Page 5: Magic items, Spear of the Blazing Dawn change of pricing, Daemon Hunters Helm change of pricing,
Amethyst Crystal modified wording, Book of Meladys change in pricing and modified wording.
Page 6: New Army organisation chart
Page 7: Merger of High prince and Commander into a single entry with 2 options, change in pricing, change in
pricing of the mounts.
Page 8: Merger of Archmage and Mage into a single entry, change in pricing, change in Path access, change in
options, change in option pricing, change in mount pricing.
Page 8: Character mounts, Elven horse - MP (5+) as standard, Giant Eagle - removed upgrades, Fire Phoenix removed Last of their Kind/added army composition slot.
Page 9: Character mounts, Griffon - all upgrades became standard rules, Frost Phoenix - removed Last of their
Kind/added dual army composition slot, Young Dragon - removed Last of their Kind/added dual army composition
slot, change in special rule naming, Dragon - removed Last of their Kind/added dual army composition slot, change
in special rule naming.
Page 10: Character mounts, Reaver Chariot - Vanguard mandatory, Sky Sloop - change in upgrades, change in
bound spell for Storm Pennant, change in Volley Gun wording, added dual army composition slot.
Page 11: Core, Citizen spears - removed HA option and added Scoring special rule, Highborn Lancers - mandatory
MP (5+) and price increase, added Scoring special rule.
Page 12: Core, Citizen archers - Added scoring special rule and added dual army composition slot, Sea Guard Added scoring special rule, added dual army composition slot and Ambush 0-1.
Page 13: Core, Elein reavers - price increase, removal of MP (5+) option, added dual army composition slot.
Page 14: Special, Sword Masters - reduced price for additional models, added Scoring special rule, added 0-4 limit,
Lion Guard - removal of Skirmish option, removal of magic weapon option, added Scoring special rule, added 0-5
per army..
Page 15: Special, Flame Wardens - reduced additional model cost, added Scoring special rule, removal of magic
item option, added 0-5 limit, Knights of Ryma - Devastating charge mandatory, added Scoring special rule, increased
price, increased price for additional models, added 0-4 limit.
Page 16: Special, Reaver chariot - Vanguard mandatory, price increase, added 0-3 limit, Lion Chariot - price
increase, added 0-3 limit.
Page 17: Special, Sky Sloop - removal of aldan warhorn, change in upgrade system, change in bound spell for Storm
Pennant, changed wording for Volley Gun, added 0-2 limit, Giant Eagle - Removal of upgrades, added 0-2 limit.
Page 18: New category - Peacekeepers, Queens Guard - Longbow mandatory, price increase, additional model price
increase, added Scoring special rule, added 0-3 limit, Grey Watchers - Longbow mandatory, price increase,
additional model price increase, added 0-3 limit.
Page 19: New Category - Peacekeepers, Sea Guard Reaper - Increased price, Volley Gun mandatory, change of T
and W stats, change in wording of single shot and Volley Gun.
Page 20: New Category - Ancient Allies, Fire Phoenix - Lost Last of their kind, price increase, change to A stat,
added 0-3 limit, Frost Phoenix - Lost Last of their kind, price increase, added 0-3 limit.
Page 21: Quick Reference Sheet - noted changes to stats and wording where applicable.

Special Rules

21

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Version 1.2.1
Changes marked with blue colour code
Gleaming Robe, removed archmage

Special Rules

22

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