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Characters
Character Mounts
Core
Special
Empowered
Mark of Change
The bearer may gain one of the following effects: Flaming Attacks, Divine Attacks, Magical
Attacks or Hellfire, which affects both Close Combat Attacks and Shooting Attacks. The
effect must be chosen at the start of each Round of Combat and before shooting with a unit.
Every model in a unit must choose the same bonus effect. Special Attacks such as Stomps or
Impact Hits are not affected. Characters with this Mark add a +1 modifier to their casting
roll.
Wizards with a Mark of Change generate spell from Path of Change or Alchemy.
Mark of Lust
Units with a more than half of their models with the Mark of Lust may reroll Charge Ranges,
Pursuits, Overruns and Random Movement rolls, and automatically pass all Panic Tests.
Wizards with a Mark of Lust generate spell from Path of Lust or Shadows.
Mark of Pestilence
Close Combat Attacks against model parts with the Mark of Pestilence from opponents in
front of them suffer a -1 to-hit modifier. This modifier can never result in a to-hit roll worse
than a 5+. Model parts with this Mark have -1 Initiative (to a minimum of 1).
Wizards with a Mark of Pestilence generate spell from Path of Disease or Death.
Mark of Wrath
Model parts with the Mark of Wrath gain a +1 to-hit modifier in Close Combat when
attacking enemies in front of them, and cannot declare Flee as a Charge Reaction.
Wizards cannot gain the Mark of Wrath in any way nor can Models with Mark of Wrath
become Wizards in any way.
Special Rules
Ch M Co S E
Chosen of Change
Chosen of Lust
Chosen of Pestilence
Chosen of Wrath
Lightning Rage
The model gains a Ward Save (2+) against attacks with the Lightning Attack special rule. If the model is hit by a
Lightning Attack it gains Frenzy.
Inspire Greatness
Survival of the Fittest
Armoury
Daemon Weapon
Close Combat Weapon. Attacks with Daemon Weapons gain +1 Strength and Magical Attacks.
Special Rules
Ch M Co S E
Special Rules
Ch M Co S E
Magical Items
Some items are restricted to models with the corresponding Mark of the Dark Gods or Chosen of the Dark Gods
Magical Weapons
Burning Blade of Chaos (130 pts)
Type: Hand Weapon. Attacks made with this weapon
gain Flaming Attacks, Multiple Wounds (D3) and Armour
Piercing (6). After all attacks are made, for each model
slain by this weapon, that models unit suffers 1 Strength
4 hit with Flaming Attacks.
Spear of Gagnir (50 pts)
Type: Spear. Attacks made with this weapon gain +1
Strength and Lethal Strike.
Magical Armour
Duelers Shield (20 pts)
Type: Shield. At the start of each Round of Combat,
nominate one enemy model in base contact with the user
of the shield. For the duration of this Round of Combat,
one part of the chosen model (bearers choice) suffers -1
Attack, to a minimum of 1.
Arcane Items
Daemonic Idol (70 pts)
Whenever an enemy model rolls on the Miscast Table,
you may force the model to reroll the D3 for the Miscast
Roll.
Magical Standards
Nine-Tailed Standard (80 pts) - Infantry only.
All friendly non-Skirmishers Infantry models without
Light Troops in units within 12" of the bearer of this
banner gain +1 Movement.
Banner of Transmutation (60 pts) - Change only.
All Shooting Attacks made against the bearers unit suffer
a -1 to-wound modifier.
Banner of Temptation (50 pts) - Lust only.
One use only. The Banner may be activated when the
bearer declares a charge. The target of the charge must
declare Hold as their Charge Reaction, unless they are
already fleeing. The enemy unit may still declare Charge
Reactions as normal if it is subsequently charged by
other units.
Banner of Fury (50 pts) - Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the
banner ceases to work is captured or destroyed. All
models in the bearer's unit have Frenzy for as long as the
bearer also has it and remains in the unit.
Banner of Filth (50 pts) - Pestilence only.
Close Combat Attacks of all models in the bearers unit
gain Poisoned Attacks.
Army Organisation
Characters
Max 40%
Core
At least 15%
Special Rules
Special
No limit
Ch M Co S E
Empowered
Max 35%
Army List
CHARACTERS (max 40%)
Daemon Prince 490 pts
single model
This unit counts both towards Character and Empowered
M
WS
BS
Ld
Special Rules:
Otherworldly
Daemonic Instability
Stubborn
Daemon of True Chaos*
Lust
Pestilence
Wrath
40
free
free
free
up to 50
no pt limit
120
80
150
50 / spell
Magic:
Change
Lust
Paths of Magic
A Daemon of Change may gain one of the following bonus effects: Flaming Attacks, Divine
Attacks or Hellfire, which affects both Close Combat Attacks and Shooting Attacks. The effect
must be chosen at the start of each Round of Combat and before shooting with a unit. Special
Attacks such as Stomps or Impact Hits are not affected. Wizards with the Daemons of Change
may choose to reroll spell generation dice, but if so, they must reroll all dice.
A Daemon of Lust gains Armour Piercing (+1).
Pestilence
A Daemon of Pestilence gains Poisoned Attacks and Regeneration (5+). Toxic Attacks suffer a -1
to-wound modifier against the Daemon.
Wrath
A Daemon of Wrath gains +1 Strength during the first Round of Combat. May not become a
Wizard.
Special Rules
Ch M Co S E
Anointed
single model
M
WS
BS
Ld
Lord of Chaos
Harbinger of Chaos
Armour:
Plate Armour
Special Rules:
Lord of Chaos
(300 pts)
Harbinger of Chaos
(220 pts)
May replace the Mark of True Chaos for the Mark of:
Change
Lust
Pestilence
Wrath
Lord
60
40
80
60
Harbinger
40
20
60
40
Options:
Lord
Harbinger
pts
pts
no pt limit
up to 200
10
50
no pt limit
up to 100
10
20
20
30
30
30
10
10
20
20
30
120
120
150
220
560
120
100
90
100
80
120
150
240
80
90
90
100
Special Rules
Ch M Co S E
WS
BS
Ld
Armour:
Plate Armour
May replace the Mark of True Chaos for the Mark of:
Special Rules:
Wizard Apprentice
Generates spells from Alchemy, Shamanism or
Occultism and knows 1 Learned Spell from a
chosen Path.
Change
Lust
Pestilence
60
20
30
Options:
pts
no pt limit
50 / spell
70
Wasteland Steed
Daemonic Steed
Wasteland Chariot
Wasteland Manticore* **
Wasteland Dragon**
60
140
130
180
620
up to 100
up to 200
Disc of Change* 90
Steed of Lust
Pestilent Palanquin
70
70
WS
BS
Ld
Armour:
Options:
pts
Plate Armour
no pt limit
up to 100
Special Rules:
Mark of Wrath
Gaze of the Gods
Inspire greatness
Magic Resistance (2)
Words of Scorn: The Wrath Priest can make
Dispel Attempts as if it was a Wizard Master
Special Rules
Wasteland Steed
Daemonic Steed
Wasteland Chariot
70
10
1
130
Crusher
Ch M Co S E
10
20
80
single model
M
WS
BS
Ld
Armour:
Light Armour
May replace the Mark of True Chaos for the Mark of:
Change
Lust
Pestilence
Wrath
10
10
30
20
Special Rules:
Options:
pts
WS
BS
Ld
Special Rules
Ch M Co S E
CHARACTER MOUNTS
Wasteland Steed
M
WS
BS
Ld
8 [7]
Disc of Change
(Mark of Change only)
This mount and its rider count both towards the
Empowered and Characters
Daemonic Steed
WS
BS
Ld
1 (8)
WS
BS
Ld
8 [7]
Mark of Change
Mounts Protection (6+)
Magical Attacks
Fly (8)
WS
10 3
Options:
BS
Ld
Wasteland Chariot
M
WS
BS
Ld
Chariot
Crew (1)
8 [7]
Waste steed(2)
Mark of Lust
Mounts Protection (6+)
Vanguard
Magical Attacks
Poisoned Attacks
WS
BS
Ld
Mark of Pestilence
Mounts Protection (6+)
Magical Attacks
Poisoned Attacks
Chariot:
Impact Hits (+1)
Crew:
Halberd
The same Mark of the Dark Gods as the
mounted Character
Options:
pts
WS
BS
Ld
Mark of Wrath
Mounts Protection (6+)
Magical Attacks
Fear
Wasteland Manticore
0-2 Mounts per Army
Wasteland Dragon
0-1 Mounts per Army
WS
BS
Ld
6 (8)
Fly (8)
Towering Presence
Fear
Lethal Strike
Frenzy
Multiple Wounds (D3)
WS
BS
Ld
6 (7)
10
Ch M Co S E
WS
BS
Ld
Armour:
Plate Armour
Shield
Special Rules:
Change
Lust
Pestilence
Wrath
2 / model
2 / model
6 / model
4 / model
Options:
pts
WS
BS
Ld
Weapon:
Paired Weapons
May replace the Mark of True Chaos for the Mark of:
Armour:
Change
Lust
Pestilence
Wrath
2 / model
2 / model
4 / model
2 / model
Light Armour
Options:
pts
Special Rules:
Special Rules
11
Ch M Co S E
WS
BS
Ld
D3
Armour:
Plate Armour
May replace the Mark of True Chaos for the Mark of:
Special Rules:
Special Rules
Change
Lust
Pestilence
Wrath
2 / model
2 / model
6 / model
4 / model
Options:
pts
20
12
Ch M Co S E
WS
BS
Ld
Armour:
Plate Armour
Shield
May replace the Mark of True Chaos for the Mark of:
Change
Lust
Pestilence
Wrath
4 / model
80
8 / model
6 / model
Special Rules:
Options:
pts
WS
BS
Ld
2 / model
4 / model
6 / model
20 [160]
up to 50
20
20
up to 100
Armour:
Plate Armour
May replace the Mark of True Chaos for the Mark of:
Special Rules:
Special Rules
Change
Lust
Pestilence
Wrath
8 / model
100
16 / model
12 / model
Options:
pts
6 / model
13
Ch M Co S E
6 / model
10 / model
14 / model
14 / model
20 [140]
20
20
up to 50
KnightRider
WS
BS
Ld
Armour:
May replace the Mark of True Chaos for the Mark of:
Knight:
Weapons:
Lance
Special Rules:
Change
Lust
Pestilence
Wrath
4 / model
6 / model
8 / model
6 / model
Options:
pts
8 / model
WS
BS
Ld
Rider
Crusher
20
20
20
up to 100
Armour:
Options:
Rider:
Special Rules:
Mark of Wrath
Chosen of the Gods
pts
Crusher:
Special Rules:
Mark of Wrath
Magical Attacks
Fear
Scoring
Special Rules
14
Ch M Co S E
Wasteland Chariot -
single model
WS
BS
Ld
Chariot
Chariot
May replace the Mark of True Chaos for the Mark of:
Special Rules:
Change
Lust
Pestilence
Wrath
20
40
40
20
Warrior Crew:
Weapons:
Halberd
Special Rules:
Armour:
Armour:
Plate Armour
Mounts Protection (6+)
Plate Armour,
Mounts Protection (6+)
Barding
Mauler:
Special Rules:
Fear
Grinding Attacks (D3)
Options:
WS
BS
Ld
Armour:
Options:
Special Rules:
Insignificant
Vanguard
Poisoned Attacks
Special Rules
15
Ch M Co S E
single model
M
WS
BS
Ld
Shrine Bearers 5
3D3
Shrine Priest
Armour:
May replace the Mark of True Chaos for the Mark of:
Change
Lust
Pestilence
Wrath
20
20
20
20
Shrine Bearers
Special Rules:
Bound Spell (Power Level 5): Break the Spirit from the Shamanism.
Bound Spell (Power Level 5): Fates Judgment from Divination.
Bound Spell (Power Level 5): Spectral Blades from Evocation.
Bound Spell (Power Level 5): Ancestral Aid from Evocation.
The model grants Magic Resistance (2) to all friendly units within 6" where more than half of
their models have the Mark of True Chaos or the Mark of Wrath.
If the Battle Shrine gains an Augment spell it may only target units where more than half of the models have the
same Mark as the Battle Shrine or the Mark of True Chaos.
Special Rules
16
Ch M Co S E
WS
BS
Ld
Riders
Warhorse
[Steed of Lust] 10
Armour:
May replace the Mark of True Chaos for the Mark of:
Rider:
Change
Lust
Pestilence
Wrath
2 / model
4 / model
4 / model
4 / model
Options:
Special Rules:
Fast Cavalry
pts
Poisoned Attacks
Magical Attacks
Fast Cavalry
Hellish Whip:
Shooting Weapon, Range 6", Strength as user, Quick to Fire.
Units that suffer one or more hits from this weapon reduce
their Initiative value to 1 during the Combat Phase and gain
Stupidity. The effect lasts until the start of the Hell Riders
next Shooting Phase.
Special Rules
17
Ch M Co S E
WS
BS
Ld
Weapons:
Alliance options:
pts
Paired Weapons
12 / model
Special Rules:
Options:
Regeneration (4+)
Stupidity
Fear
Scoring
Troll Belch: Instead of making its normal Close
Combat Attacks, any Troll model may choose to
make a single special Close Combat Attack instead.
This attack hits automatically and is Strength 5
with Armour Piercing (6)
WS
BS
Ld
Armour:
Options:
Light Armour
Innate Defence (5+)
Special Rules:
Special Rules
pts
18
Ch M Co S E
6 / model
12 / model
20 / model
20
single model
M
WS
BS
Ld
3D6
D6+1
10
Special Rules:
Special Rules
19
Ch M Co S E
single model
WS
BS
Ld
Armour:
Otherworldly
Daemonic Instability
Stubborn
Frenzy
Weapons:
Hellscream Cannon:
This weapon can be fired in two ways:
As a Catapult (4) Artillery Weapon
with the Move or Fire special rule and:
Special Rules
20
Ch M Co S E
single model
WS
BS
Ld
6 (8)
Armour:
Options:
Special Rules:
Fly (8)
Regeneration (5+)
Breath Weapon (Strength 4, Flaming Attacks)
single model
WS
BS
Ld
Armour:
Options:
pts
free
free
free
Special Rules:
Immune to Psychology
Lightning Rage
Swiftstride
Special Rules
21
Ch M Co S E
single model
WS
BS
Ld
D6+2
Armour:
Mark of Change
Hard Target
Channel
Random Attacks (D6+2)
Ward Save (5+)
Waves of Change: Enemy units within 6" of a Vortex Fiend are affected by Fear as if they were in base contact.
Friendly units within 6" of a Vortex Fiend are immune to Fear.
Friendly Wizards within 24" of a Vortex Fiend may cast spells with the Type: Damage through this model. When
using this ability, the spell range is measured using the Vortex Fiend model using its forward arc and Line of sight.
Wizards may cast spells with the Type: Missile through a Vortex Fiend even when Engaged in Combat as long as the
Vortex Fiend isnt. If a spell cast through a Vortex Fiend causes a Miscast, the casting Wizard rolls on the Miscast
Table as normal and the Vortex Fiend suffers 1 Strength MDU+2 hit.
single model
WS
BS
Ld
Armour:
Frenzy
Hatred
Rites of Binding: When deploying a Bloodbeast, the player must nominate one Character in the army to be its
Master. For as long as the Bloodbeasts Master lives, the Bloodbeast may use the Weapon Skill and Leadership of its
Master instead of its own. A Character cannot be the Master of more than one Bloodbeast and a Bloodbeast cannot
receive Inspiring Presence from the General.
Special Rules
22
Ch M Co S E
single model
WS
BS
Ld
10
Special Rules:
May replace the Mark of True Chaos for the Mark of:
Change
Lust
Pestilence
Wrath
60
120
20
free
Options:
pts
180
Giant Attacks: When a Wasteland Giant attacks in Close Combat, instead of attacking normally, choose an enemy
unit in base contact with the Wasteland Giant to attack and roll on the chart below. The Wasteland Giants attack
depends on the Troop Type of the target enemy unit.
Bellow: Neither the Wasteland Giant nor the chosen unit can make any further Close Combat attacks this phase.
Attacks already resolved (including attacks resolved simultaneously with this attack) are not affected. The
Wasteland Giant's side automatically wins the combat by 2. If two (or more) opposing models with Giant Attacks
Bellow, the combat is a draw.
Jump: The chosen unit suffers D6 hits using the Wasteland Giant's Strength. The Wasteland Giant must take a
Dangerous Terrain (1) Test.
Grab: Select a single model in the chosen unit and in base contact with the Wasteland Giant. This model must take a
Strength Test and a Weapon Skill Test. For each failed test, the model suffers a hit with the Wasteland Giant's
Strength and Multiple Wounds (D3).
Swing: The Wasteland Giant makes 2D6 normal Close Combat attacks against the chosen unit.
Thump: Select a single model in the chosen unit and in base contact with the Wasteland Giant. This model must take
an Initiative Test. If the test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash: Select a single model in the chosen unit and in base contact with the Wasteland Giant. This model suffers 1
wound with Armour Piercing (6). If no part of this model has yet attacked this phase, it cannot attack in this Round
of Combat. If the model has already attacked, it cannot make attacks in the following Round of Combat.
- NotesGiant Attacks are treated as normal Close Combat attacks and are therefore affected by all rules normally affecting
Close Combat attacks. After rolling on this chart, the Wasteland Giant may still Stomp as normal.
Special Rules
23
Ch M Co S E
WS
BS
Ld
CAVALRY
Daemon Prince
Mounted Barbarian
WS
BS
Ld
Lord of Chaos
- Warhorse
8[7]
Harbinger of Chaos
- Steed of Lust
10
Sorcerer
Wasteland Knight
Wrath Priest
- Wasteland Steed
8[7]
Barbarian Chief
MONSTROUS CAVALRY
INFANTRY
Wasteland Warrior
Fallen
D3
Barbarian
Chosen
Pestilent Palanquin
Crusher Knights
- Crusher
Wasteland Chariot
- Crew (2)[1]
7[6]
CHARIOTS
MONSTROUS INFANTRY
- Mauler (1)
Wasteland Troll
Once- Chosen
Battle Shrine
MONSTERS
Bloodbeast
3D3
Vortex Fiend
D6+2
6(8)
Hellscream Cannon
Wasteland Giant
10
6(7)
Chimera
WAR BEASTS
Warhound
Warhorse
8[7]
Wasteland Steed
8[7]
Disc of Change
1(8)
Steed of Lust
10
Fallen Beast
3D6
D6+1
Daemonic Steed
8[7]
6(8)
Wasteland Dragon
MONSTROUS BEASTS
Dragon Centaur
Crusher
Wasteland Manticore
10
Range
Multiple Wounds
Armour
Piercing
Special Rules
Catapult
(4)
12-60
4[7]
[D3, Clipped
Wings]
Catapult
(4)
6-24
Special Rules
24
Ch M Co S E
Change Log
Version 1.2.0
Green colour coding for changes
Army Organisation added (new categories)
Mark of True Chaos - changed, when it is used
Mark of Change - lost flaming attack, hellfire rules updates
Mark of Lust - changed, when it is used
Chosen of Change - new effect
Chosen of Pestilence - wording updated
Chosen of Wrath - wording updated
Chosen of Lust - Light Troops instead of Skirmishing, wording changed
Inspire Greatness - removed
Survival of the Fittest - removed
Beast Breaker - removed
Wilding Blood - price decrease and effect changed
Necrotic Miasma - price decrease
Soul Reaper - price increase
Daemonic Idol - new effect
Nine-Tailed Standard - price decreased, effect slightly changed
Banner of Fury - wording updated
Daemonic Prince - wizard upgrade updated
Sorcerer Lord - removed
Lord of Chaos - price decrease, mount prices changed
Harbinger of Chaos - +1 Wound, price increased, mount prices changed
Sorcerer - +1 Wound, price increase, wizard upgrades updated, mount price changed
Wrath Priest - +1 Wound, price increased, mount prices changed
Barbarian Chief - +1 Wound, price increased, Osklander Jarl + Makhar Khan updated
Daemonic Steed - default Barding
Wasteland Chariot - default Barding, Wasteland Raider removed
Manticore - +1 Attack, Multiple Wounds removed
Pestilent Palanquin - +1 Wound
Wasteland Warriors - Scoring added
Barbarians - Scoring added
Fallen - price decreased, Skirmishing removed, Light Troops added
Chosen - price decreased, Scoring added
Once-Chosen - Scoring added, magic weapon option for Champion removed
Wasteland Knights - price decreased, Scoring added
Crusher Knights - price increased
Wasteland Chariot (Pair of Waste Steeds) - price increased, Mounts Protection (6+) added
Wasteland Chariot (Single Mauler) - +1 Movement, price increased, Barding added, Mounts Protection (5+) removed
Warhounds - price increased, default Innate Defense (5+)
Battle Shrine - price decreased, bound spells updated
Barbarian Horsemen - merged with Hell Riders (upgrade), default Mounts Protection (5+)
Wasteland Trolls - price increased, Scoring added, default Paired Weapons
Dragon Centaurs - Scoring added, Musician and Standard option removed
Hellscream Cannon - price increased, shooting modi changed
Chimera - price increased, default Breath Weapon
Elder Dragon Centaur - price increased, default Light Armour, free weapon choice
Vortex Fiend - price decreased
Blood Beast - price decreased, Rites of Binding changed
Wasteland Giant - Giant Attacks clarification
Special Rules
25
Ch M Co S E
Version 1.2.1
Blue colour coding for changes
Daemon prince, daemon of change, cannot chose flaming attacks
Sorcerer, disc of change mount should not be wizard master only
Special Rules
26
Ch M Co S E