Вы находитесь на странице: 1из 45

Adding BaseBuilding #0 as entity #164 to team 1

Adding BaseBuilding #208 as entity #296 to team 2


SetGamePhase(): 5 start: 0 length: 4294967295 now: 0
Created CSocket "Database" (ID: 30471)
Created CSocket "Database" (ID: 16644)
Created CSocket "Database" (ID: 32930)
CGameServer::StateStringChanged 2
CGameServer::StateStringChanged 1
CGameServer::StateStringChanged 3
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 5.5906
Loading ^gTexture^* '/ui/loadingscreens/5.tga'
Executing "/ui/scripts/tips.cfg"
loading_tip
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 5.8819
Executing "/ui/scripts/tips.cfg"
loading_tip
Loading ^gTexture^* '/ui/chatgui/checkbox_down.tga'
CFileManager::GetFile() [/ui/chatgui/checkbox_down.tga] - Invalid file type
IResourceLibrary::Register(/ui/chatgui/checkbox_down.tga) - CTexture::Load() - n
ot found or bad texture
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.4753
Loading ^gTexture^* '/ui/loadingscreens/3.tga'
Executing "/ui/scripts/tips.cfg"
loading_tip
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 5.6843
Executing "/ui/scripts/tips.cfg"
loading_tip
Started client "Savage 2 - Base Game Client" version 1.0
Loading ResourceReference '!minimap_texture'
Created new client instance #0
Connect: 7667
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 4.4229
Loading ^gTexture^* '/ui/loadingscreens/4.tga'
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: ' '
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 1.2875
Loading ^gTexture^* '/ui/loadingscreens/1.tga'
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: ' '
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.4577
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: ' '
Clearing all state strings...
Created CSocket "LOCAL_CLIENT" (ID: 10096)
[LOCAL_CLIENT] Initializing...
[LOCAL_CLIENT] Attempting to open port: 0
[LOCAL_CLIENT] Successfully opened port: 1686
[LOCAL_CLIENT] Setting send address to: localhost:11235
[LOCAL_CLIENT] Address resolved to: 127.0.0.1:11235
[LOCAL_CLIENT] This is a local connection.
Attempting connection to localhost...
Connection request from: 127.0.0.1
[SERVER_GAME] Setting send address to: 127.0.0.1:1686
[SERVER_GAME] Address resolved to: 127.0.0.1:1686
[SERVER_GAME] This is a local connection.
Created CSocket "CLIENT00" (ID: 51030)
[CLIENT00] Initializing as an instance of [SERVER_GAME]...
[CLIENT00] Setting send address to: 127.0.0.1:1686
[CLIENT00] Address resolved to: 127.0.0.1:1686
[CLIENT00] This is a local connection.
New client connection: #0, ID: 10096, 127.0.0.1:1686
[Database] Initializing...
[Database] Attempting to open port: 0
[Database] Successfully opened port: 1687
[Database] Setting send address to: masterserver.savage2.s2games.com:80
[Database] Address resolved to: 216.127.51.199:80
[Database] Sending database request packet 1, packet length: 442, total length:
442
Sent heartbeat
Got OK from server, assigned to client slot #0
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.5815
Executing "/ui/scripts/tips.cfg"
loading_tip
BeginNegotiation: 50820
Sending net settings to server
Requesting state strings from server
[LOCAL_CLIENT] Sending reliable packet #1
[CLIENT00] Received reliable packet #1, expecting #1
Received net settings from client #0
Client #0 set maxPacketSize to 1300
Client #0 set max bytes per second to 20000
Client #0 set net fps to 20
Client #0 has requested not to receive cvars.
Client #0 set name to UnnamedNewbie
Client #0 sent a state string request
State string added to update queue: 1
State string added to update queue: 3
[CLIENT00] Sending reliable packet #1
CGameServer::StateStringChanged 2
Sending state string update
Sending state string update
[CLIENT00] Sending reliable packet #2
[CLIENT00] Sending reliable packet #3
[LOCAL_CLIENT] Received ACK #1
[LOCAL_CLIENT] Received reliable packet #1, expecting #1
Clearing all state strings...
[LOCAL_CLIENT] Received reliable packet #2, expecting #2
State string #1 updated
[LOCAL_CLIENT] Received reliable packet #3, expecting #3
[CLIENT00] Received ACK #1
[CLIENT00] Received ACK #2
[CLIENT00] Received ACK #3
Finished sending state strings to client #0
[CLIENT00] Sending reliable packet #4
[LOCAL_CLIENT] Received reliable packet #4, expecting #4
State string #3 updated
FinishNegotiation: 58768
Server finished sending state strings
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.8979
Executing "/ui/scripts/tips.cfg"
loading_tip
Loading ^gTexture^* '/ui/chatgui/checkbox_down2.tga'
CFileManager::GetFile() [/ui/chatgui/checkbox_down2.tga] - Invalid file type
IResourceLibrary::Register(/ui/chatgui/checkbox_down2.tga) - CTexture::Load() -
not found or bad texture
Server info state string:
^cg_winExpMult^*: ^g1.1000
^csv_maxTeamDifference^*: ^g1
^csv_totalMatches^*: ^g0
^csvr_clientConnectedTimeout^*: ^g30000
^csvr_clientConnectingTimeout^*: ^g240000
^csvr_desc^*: ^gSavage 2 Server
^csvr_firewalled^*: ^gtrue
^csvr_gameFPS^*: ^g20
^csvr_location^*: ^gUnknown
^csvr_maxPlayers^*: ^g32
^csvr_minKarma^*: ^g0
^csvr_minStatsTime^*: ^g300
^csvr_minStatsTimeComm^*: ^g300
^csvr_name^*: ^gUnnamed Server
^csvr_pure^*: ^g0
^csvr_sendStats^*: ^gtrue
^csvr_status^*: ^g3
[LOCAL_CLIENT] Sending reliable packet #2
[Database] Data recieved, length: 318
[Database] Processing data of length 318 (Assumed data length was 313)
[Database] Closing...
[CLIENT00] Received ACK #4
[CLIENT00] Received reliable packet #2, expecting #2
Client #0 is ready to enter the game
[CLIENT00] Sending reliable packet #5
CGameServer::StateStringChanged 2
[LOCAL_CLIENT] Received ACK #2
[LOCAL_CLIENT] Received reliable packet #5, expecting #5
Client loading world "tutorial"
LoadWorld: 51951
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 1.7731
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: 'W'
Loading ^mInterface^* '/ui/host_connecting.xml'
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.6494
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: 'n'
[CLIENT00] Received ACK #5
SetHealth: No entities named arrowtowerh found that are of type Visual.
SetHealth: No entities named strataspireb found that are of type Visual.
DisableTrigger: No entities named trigger_controls_c found that are of type Trig
ger.
DisableTrigger: No entities named trigger_gadget_b found that are of type Trigge
r.
DisableTrigger: No entities named trigger_loadout_b found that are of type Trigg
er.
DisableTrigger: No entities named trigger_ranged_b found that are of type Trigge
r.
DisableTrigger: No entities named trigger_ranged_c found that are of type Trigge
r.
DisableTrigger: No entities named trigger_whirling_d found that are of type Trig
ger.
DisableTrigger: No entities named trigger_ram_b found that are of type Trigger.
DisableTrigger: No entities named trigger_ram_c found that are of type Trigger.
DisableTrigger: No entities named trigger_ram_d found that are of type Trigger.
DisableTrigger: No entities named trigger_ram_e found that are of type Trigger.
DisableTrigger: No entities named trigger_steambuchet_b found that are of type T
rigger.
DisableTrigger: No entities named trigger_steambuchet_c found that are of type T
rigger.
DisableTrigger: No entities named trigger_spell_a found that are of type Trigger
.
DisableTrigger: No entities named scarbeastssac found that are of type Trigger.
DisableTrigger: No entities named scarbeastssac2 found that are of type Trigger.
CGameServer::StateStringChanged 2
Loading ^gTexture^* '/world/terrain/textures/grass1_d.tga'
Loading ^gTexture^* '/world/terrain/textures/grass1_n.tga'
Loading ^gTexture^* '/world/terrain/textures/ground1_d.tga'
Loading ^gTexture^* '/world/terrain/textures/ground1_n.tga'
Loading ^gTexture^* '/world/terrain/textures/grassrocky_d.tga'
Loading ^gTexture^* '/world/terrain/textures/grassrocky_n.tga'
Loading ^gTexture^* '/world/terrain/textures/rockwall1_d.tga'
Loading ^gTexture^* '/world/terrain/textures/rockwall1_n.tga'
Loading ^gTexture^* '/world/foliage/textures/greengrass.tga'
Loading ^gTexture^* '/world/foliage/textures/orangepoppys.tga'
Loading ^gTexture^* '/world/foliage/textures/grass1.tga'
Loading ^gTexture^* '/world/terrain/textures/rockface1_d.tga'
Loading ^gTexture^* '/world/terrain/textures/rockface1_n.tga'
Loading ^gTexture^* '/world/foliage/textures/foxtails.tga'
Loading ^gTexture^* '/world/terrain/textures/ground1_d.dds'
Loading ^gTexture^* '/world/terrain/textures/ground1_n.dds'
Loading ^gTexture^* '/world/terrain/textures/greengrass_d.tga'
Loading ^gTexture^* '/world/terrain/textures/greengrass_n.tga'
Loading ^gTexture^* '/world/terrain/textures/grass1_d.dds'
Loading ^gTexture^* '/world/terrain/textures/grass1_n.dds'
Loading ^gTexture^* '/world/terrain/textures/grass2_d.tga'
Loading ^gTexture^* '/world/terrain/textures/grass2_n.tga'
Loading ^gTexture^* '/world/terrain/textures/ground3_d.tga'
Loading ^gTexture^* '/world/terrain/textures/ground3_n.tga'
Loading ^gTexture^* '/world/terrain/textures/cracked_earth_d.dds'
Loading ^gTexture^* '/world/terrain/textures/cracked_earth_n.dds'
Loading ^gTexture^* '/world/terrain/textures/ground4_d.dds'
Loading ^gTexture^* '/world/terrain/textures/ground4_n.dds'
Loading ^gTexture^* '/world/terrain/textures/dirtygrass_d.tga'
Loading ^gTexture^* '/world/terrain/textures/dirtygrass_n.tga'
Loading ^gTexture^* '/world/terrain/textures/fall2_d.dds'
Loading ^gTexture^* '/world/terrain/textures/fall2_n.dds'
Loading ^gTexture^* '/world/terrain/textures/crackedmud_d.dds'
Loading ^gTexture^* '/world/terrain/textures/crackedmud_n.dds'
Loading ^gTexture^* '/world/terrain/textures/dirtygrass_d.dds'
Loading ^gTexture^* '/world/terrain/textures/dirtygrass_n.dds'
Loading ^gTexture^* '/world/terrain/textures/ground2_d.tga'
Loading ^gTexture^* '/world/terrain/textures/ground2_n.tga'
Loading ^gTexture^* '/world/terrain/textures/ground2_d.dds'
Loading ^gTexture^* '/world/terrain/textures/ground2_n.dds'
Loading ^gTexture^* '/world/terrain/textures/ground3_d.dds'
Loading ^gTexture^* '/world/terrain/textures/ground3_n.dds'
Loading ^gTexture^* '$flat_matte'
Loading ResourceReference '!terrain_d2'
Loading ResourceReference '!terrain_n2'
Loading Material '/world/terrain/materials/default_single.material'
Loading PixelShader 'terrain2_shadowed'
Compiling pixel shader: terrain2_shadowed.psh (ps_3_0)
Compiling pixel shader: terrain2_shadowed.psh (ps_3_0)
Compiling pixel shader: terrain2_shadowed.psh (ps_3_0)
Compiling pixel shader: terrain2_shadowed.psh (ps_3_0)
Compiling pixel shader: terrain2_shadowed.psh (ps_3_0)
Loading ResourceReference '!foliage_v'
Loading VertexShader 'foliage_shadowed_camera'
Compiling vertex shader: foliage_shadowed_camera.vsh (vs_3_0)
Compiling vertex shader: foliage_shadowed_camera.vsh (vs_3_0)
Maximum merge time: 45328us and 4us for custom cleanup
Prop type StringTable not found
Loading Material '/shared/effects/materials/selection_indicator.material'
Loading ^gTexture^* '/shared/effects/textures/selection_indicator_a.tga'
Spawned new entity #65536 (Prop_Scenery) @ 23403.0977 13497.6963 -674.3623 0.000
0 0.0000 -127.0000
Prop type StringTable not found
Spawned new entity #65537 (Prop_Scenery) @ 26174.7969 12846.4834 -670.5665 0.000
0 0.0000 -299.0000
Prop type StringTable not found
Spawned new entity #65538 (Prop_Scenery) @ 23139.0332 12648.7012 -693.7800 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65539 (Prop_Scenery) @ 13698.2520 13009.5566 -362.0657 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65540 (Prop_Scenery) @ 14108.0908 13251.3906 -369.5949 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65541 (Prop_Scenery) @ 14232.5898 12951.0645 -366.9120 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65542 (Prop_Scenery) @ 24050.4434 14087.6875 -693.9146 0.000
0 0.0000 62.8000
Prop type StringTable not found
Spawned new entity #65543 (Prop_Scenery) @ 22663.6426 12680.4756 -658.0585 0.000
0 0.0000 -43.0000
Prop type StringTable not found
Spawned new entity #65544 (Prop_Scenery) @ 22276.3555 12576.9082 -582.5726 0.000
0 0.0000 -129.6000
Prop type StringTable not found
Spawned new entity #65545 (Prop_Scenery) @ 22889.5586 13618.8164 162.2053 0.0000
66.6000 -129.6000
Prop type StringTable not found
Spawned new entity #65546 (Prop_Scenery) @ 21629.9082 12529.7588 -787.7187 -6.60
00 -4.6000 -72.6000
Prop type StringTable not found
Spawned new entity #65547 (Prop_Scenery) @ 26999.0176 14039.0879 -766.1229 0.000
0 0.0000 117.0000
Prop type StringTable not found
Spawned new entity #65548 (Prop_Scenery) @ 26946.4785 12806.7207 -175.6567 0.000
0 0.0000 117.0000
Prop type StringTable not found
Spawned new entity #65549 (Prop_Scenery) @ 27377.8047 14043.2852 -481.2743 -63.0
000 9.8000 263.0000
Prop type StringTable not found
Spawned new entity #65550 (Prop_Scenery) @ 23638.0156 14805.9561 -805.2547 -63.0
000 9.8000 263.0000
Prop type StringTable not found
Spawned new entity #65551 (Prop_Scenery) @ 26487.3125 13851.6367 -693.7048 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65552 (Prop_Scenery) @ 25572.4824 12270.5908 -680.8108 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65553 (Prop_Scenery) @ 24178.4551 14589.0059 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65554 (Prop_Scenery) @ 27611.2578 14616.8262 -677.5450 0.000
0 0.0000 36.2000
Prop type StringTable not found
Spawned new entity #65555 (Prop_Scenery) @ 27146.7246 14359.0488 -651.0285 0.000
0 0.0000 39.6000
Prop type StringTable not found
Spawned new entity #65556 (Prop_Scenery) @ 23459.6895 15159.3223 -674.6483 0.000
0 0.0000 -17.6000
Prop type StringTable not found
Spawned new entity #65557 (Prop_Scenery) @ 26519.1563 12640.5176 381.9733 0.0000
0.0000 62.2000
Prop type StringTable not found
Spawned new entity #65558 (Prop_Scenery) @ 26448.5215 13050.8496 231.5106 0.0000
0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65559 (Prop_Scenery) @ 26184.5664 12347.2705 182.5701 0.0000
0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65560 (Prop_Scenery) @ 26425.0410 12628.2324 422.2658 0.0000
0.0000 60.2000
Prop type StringTable not found
Spawned new entity #65561 (Prop_Scenery) @ 23380.3223 14046.6660 21.0981 0.0000
0.0000 60.2000
Prop type StringTable not found
Spawned new entity #65562 (Prop_Scenery) @ 23025.7363 15287.8604 -666.3916 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65563 (Prop_Scenery) @ 29032.5723 18866.1660 -694.0625 0.000
0 0.0000 33.8000
Prop type StringTable not found
Spawned new entity #65564 (Prop_Scenery) @ 28117.5918 16770.9102 -694.0625 0.000
0 0.0000 37.0000
Prop type StringTable not found
Spawned new entity #65565 (Prop_Scenery) @ 28881.6543 16194.7744 -694.0625 0.000
0 0.0000 14.8000
Prop type StringTable not found
Spawned new entity #65566 (Prop_Scenery) @ 27466.0234 16555.0625 -694.0625 0.000
0 0.0000 47.0000
Prop type StringTable not found
Spawned new entity #65567 (Prop_Scenery) @ 29148.9043 17636.8262 -694.0625 0.000
0 0.0000 17.6000
Prop type StringTable not found
Spawned new entity #65568 (Prop_Scenery) @ 28499.4219 17419.6387 -694.0625 0.000
0 0.0000 48.8000
Prop type StringTable not found
Spawned new entity #65569 (Prop_Scenery) @ 28282.6719 15788.8652 -694.0625 0.000
0 0.0000 61.4000
Prop type StringTable not found
Spawned new entity #65570 (Prop_Scenery) @ 29440.5371 18328.0488 -694.0625 0.000
0 0.0000 92.0000
Prop type StringTable not found
Spawned new entity #65571 (Prop_Scenery) @ 29425.6465 19581.9766 -694.0626 0.000
0 0.0000 85.2000
Prop type StringTable not found
Spawned new entity #65572 (Prop_Scenery) @ 28954.4277 17018.3242 -694.0625 0.000
0 0.0000 -95.0000
Prop type StringTable not found
Spawned new entity #65573 (Prop_Scenery) @ 29603.5898 17787.8262 -694.0625 0.000
0 0.0000 -88.2000
Prop type StringTable not found
Spawned new entity #65574 (Prop_Scenery) @ 29704.0000 19423.1855 -694.0625 0.000
0 0.0000 -88.2000
Prop type StringTable not found
Spawned new entity #65575 (Prop_Scenery) @ 28045.6543 16783.0801 -694.0625 0.000
0 0.0000 -88.2000
Prop type StringTable not found
Spawned new entity #65576 (Prop_Scenery) @ 28399.6641 18839.3535 -694.0625 0.000
0 0.0000 -88.2000
Prop type StringTable not found
Spawned new entity #65577 (Prop_Scenery) @ 27873.5020 16068.3848 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65578 (Prop_Scenery) @ 28202.4922 17930.8008 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65579 (Prop_Scenery) @ 28558.3555 19287.1309 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65580 (Prop_Scenery) @ 29266.4609 20083.8750 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65581 (Prop_Scenery) @ 27775.3184 15421.9414 -694.0625 0.000
0 0.0000 37.6000
Prop type StringTable not found
Spawned new entity #65582 (Prop_Scenery) @ 19932.4180 16777.6250 -694.0623 0.000
0 0.0000 -55.4000
Prop type StringTable not found
Spawned new entity #65583 (Prop_Scenery) @ 28516.3203 18196.1250 -714.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65584 (Prop_Scenery) @ 29187.2383 16682.1172 -694.0625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65585 (Prop_Scenery) @ 29530.6797 20570.9023 -796.5625 0.000
0 0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65586 (Prop_Scenery) @ 19058.3809 16325.7568 -385.6704 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65587 (Prop_Scenery) @ 28714.2539 15363.2295 -656.2786 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65588 (Prop_Scenery) @ 21398.0938 12467.8633 -569.7842 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65589 (Prop_Scenery) @ 28848.2285 10816.4971 -771.5625 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65590 (Prop_Scenery) @ 27806.5273 14893.6699 -666.1802 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65591 (Prop_Scenery) @ 21207.0117 18470.5508 -704.0632 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65592 (Prop_Scenery) @ 29317.4902 18826.2305 -704.0634 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65593 (Prop_Scenery) @ 28027.3438 21459.7266 -704.0632 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65594 (Prop_Scenery) @ 20173.6113 19399.0547 -704.0632 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65595 (Prop_Scenery) @ 20193.1289 16162.6602 -704.0632 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65596 (Prop_Scenery) @ 19846.5879 8588.7246 -704.0623 0.0000
0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65597 (Prop_Scenery) @ 21029.6387 6719.7451 -704.0625 0.0000
0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65598 (Prop_Scenery) @ 28477.0488 8087.1821 -1049.0625 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65599 (Prop_Scenery) @ 20871.0254 10500.9229 -704.0623 0.000
0 0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65600 (Prop_Scenery) @ 19524.4551 5230.8979 -704.0627 0.0000
0.0000 -202.4000
Prop type StringTable not found
Spawned new entity #65601 (Prop_Scenery) @ 20320.7617 9750.3330 -694.0625 0.0000
0.0000 237.2000
Prop type StringTable not found
Spawned new entity #65602 (Prop_Scenery) @ 19821.3203 10660.6406 -694.0625 0.000
0 0.0000 237.2000
Prop type StringTable not found
Spawned new entity #65603 (Prop_Scenery) @ 20412.5938 11799.2920 -694.0625 0.000
0 0.0000 237.2000
Prop type StringTable not found
Spawned new entity #65604 (Prop_Scenery) @ 19609.6211 7449.3740 -694.0625 0.0000
0.0000 237.2000
Prop type StringTable not found
Spawned new entity #65605 (Prop_Scenery) @ 20475.4707 7836.5459 -694.0625 0.0000
0.0000 237.2000
Prop type StringTable not found
Spawned new entity #65606 (Prop_Scenery) @ 19536.2363 6450.7188 -694.0625 0.0000
0.0000 259.2000
Prop type StringTable not found
Spawned new entity #65607 (Prop_Scenery) @ 20074.9258 5499.5586 -694.0625 0.0000
0.0000 285.4000
Prop type StringTable not found
Spawned new entity #65608 (Prop_Scenery) @ 20129.0508 4450.1094 -694.0625 0.0000
0.0000 318.4000
Prop type StringTable not found
Spawned new entity #65609 (Prop_Scenery) @ 18845.7773 7074.2090 -670.8995 0.0000
0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65610 (Prop_Scenery) @ 11988.6055 12800.3721 -30.5015 0.0000
0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65611 (Prop_Scenery) @ 11432.4902 14386.3467 -121.8718 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65612 (Prop_Scenery) @ 11786.2129 13678.3262 -141.4202 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65613 (Prop_Scenery) @ 11112.3438 13854.6416 -13.7303 0.0000
0.0000 0.0000
Prop type StringTable not found
Spawned new entity #65614 (Prop_Scenery) @ 10940.0791 15711.1934 -169.2112 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65615 (Prop_Scenery) @ 11760.1660 15670.1533 -149.5303 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65616 (Prop_Scenery) @ 10870.0625 14785.8447 -171.9734 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65617 (Prop_Scenery) @ 11494.8086 14559.0010 -191.7892 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65618 (Prop_Scenery) @ 11445.4883 14434.2148 -170.3289 0.000
0 0.0000 -5.2000
Prop type StringTable not found
Spawned new entity #65619 (Prop_Scenery) @ 11431.0742 14212.3496 -212.3156 0.000
0 0.0000 47.4000
Prop type StringTable not found
Spawned new entity #65620 (Prop_Scenery) @ 12458.9961 13733.5283 -388.5613 0.000
0 0.0000 72.4000
Prop type StringTable not found
Spawned new entity #65621 (Prop_Scenery) @ 13211.8906 14339.2383 -56.9317 0.0000
0.0000 250.0000
Prop type StringTable not found
Spawned new entity #65622 (Prop_Scenery) @ 12616.6250 14892.6211 -398.7801 0.000
0 0.0000 250.0000
Spawned new light #65623 @ 9799.8867 8458.9248 -213.1211
Spawned new light #65624 @ 6347.5586 8390.3486 181.9130
Loading ^bUnknown Sample^*
Loading ^gTexture^* '*game_minimap'
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 2.4674
Loading ^gTexture^* '/ui/loadingscreens/2.tga'
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: ''
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.6648
Executing "/ui/scripts/tips.cfg"
loading_tip
CConsole::DoCommand() - Unknown identifier: ''
Loading ^bSample^* '/music/theme_a.ogg'
Loading ^bSample^* '/music/theme_b.ogg'
Loading ^gTexture^* '/human/buildings/academy_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/academy.tga'
Loading ^gTexture^* '/human/buildings/academy_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_academy.mp3'
Loading ^bSample^* '/human/sounds/commander/academy_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/academy_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/academy_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/armoury_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/armoury.tga'
Loading ^gTexture^* '/human/buildings/armory_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_armory.mp3'
Loading ^bSample^* '/human/sounds/commander/armory_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/armory_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/armory_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/arrow_tower_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/arrow_tower.tga'
Loading ^gTexture^* '/human/buildings/arrow_tower_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_arrowtower.mp3'
Loading ^bSample^* '/""'
CFileManager::GetFile() [/""] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/commander/arrowtower_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/cannon_tower_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/cannon_tower.tga'
Loading ^gTexture^* '/human/buildings/cannon_tower_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_cannontower.mp3'
Loading ^bSample^* '/human/sounds/commander/cannontower_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/cannontower_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/cannontower_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/garrison_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/green_garrison.tga'
Loading ^gTexture^* '/human/buildings/garrison_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_garrison.mp3'
Loading ^bSample^* '/human/sounds/commander/garrison_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/garrison_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/garrison_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/sacraficial_shrine_icon.tga'
Loading ^gTexture^* '/world/props/map_icons/sac_shrine.tga'
Loading ^gTexture^* '/human/buildings/sacrificial_pit_portrait.tga'
Loading ^bSample^* '/world/props/scar/sounds/select_sacrificialshrine.mp3'
Loading ^gTexture^* '/human/buildings/monastary_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/monastery.tga'
Loading ^gTexture^* '/human/buildings/monastery_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_monastery.mp3'
Loading ^bSample^* '/human/sounds/commander/monastery_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/monastery_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/monastery_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/shield_tower_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/shield_tower.tga'
Loading ^gTexture^* '/human/buildings/shield_tower_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_shieldtower.mp3'
Loading ^bSample^* '/human/sounds/commander/shieldtower_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/shieldtower_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/shieldtower_destroyed.mp3'
Loading ^gTexture^* '/human/units/chaplain/icons/individualheal.tga'
Loading ^gTexture^* '/human/buildings/siege_workshop_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/siege_workshop.tga'
Loading ^gTexture^* '/human/buildings/seige_workshop_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_siegeworkshop.mp3'
Loading ^bSample^* '/human/sounds/commander/siegeworkshop_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/siegeworkshop_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/siegeworkshop_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/steam_mine_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/green_steam_mine.tga'
Loading ^gTexture^* '/human/buildings/steam_mine_portrait.tga'
Loading ^bSample^* '/human/sounds/commander/steammine_complete.mp3'
Loading ^bSample^* '/human/sounds/commander/steammine_construction.mp3'
Loading ^bSample^* '/human/sounds/commander/steammine_destroyed.mp3'
Loading ^gTexture^* '/human/buildings/stronghold_icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/green_stronghold.tga'
Loading ^gTexture^* '/human/buildings/stronghold_portrait.tga'
Loading ^bSample^* '/human/buildings/sounds/select_stronghold.mp3'
Loading ^gTexture^* '/human/props/spawnflag/icon.tga'
Loading ^gTexture^* '/human/buildings/map_icons/green_human_spawn_portal.tga'
Loading ^gTexture^* '/human/props/spawnflag/portal_portrait.tga'
Loading ^gTexture^* '/beast/props/spawnflag/beast_portal_icon.tga'
Loading ^gTexture^* '/beast/props/spawnflag/beast_portal_portrait.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_spawn_portal.tga'
Loading ^gTexture^* '$spectrum'
Loading ^gTexture^* '/shared/textures/icons/officer_star.tga'
Loading ^gTexture^* '/human/units/batteringram/icons/icon.tga'
Loading ^gTexture^* '/shared/textures/icons/circle.tga'
Loading ^gTexture^* '/human/units/batteringram/com_portrait.tga'
Loading ^gTexture^* '/human/units/batteringram/icons/flames.tga'
Loading ^gTexture^* '/human/units/steambuchet/icons/steam_boost.tga'
Loading ^gTexture^* '/human/units/batteringram/icons/disembark.tga'
Loading ^gTexture^* '/human/units/chaplain/icons/icon.tga'
Loading ^gTexture^* '/shared/textures/icons/medic.tga'
Loading ^gTexture^* '/human/units/chaplain/com_portrait.tga'
Loading ^gTexture^* '/human/units/chaplain/icons/melee.tga'
Loading Model '/human/units/chaplain/weapons/staff.mdf'
Loading Clip '/human/units/chaplain/weapons/staff.clip'
Loading Material '/human/units/chaplain/weapons/staff.material'
Loading ^gTexture^* '/human/units/chaplain/weapons/staff_d.tga'
Finished loading model '/human/units/chaplain/weapons/staff.mdf'
Loading ^gTexture^* '/human/units/chaplain/icons/range1.tga'
Loading ^gTexture^* '/human/units/chaplain/icons/groupheal.tga'
Loading ^gTexture^* '/human/units/chaplain/icons/resurrection.tga'
Loading ^gTexture^* '/human/units/chaplain/icons/willofgod.tga'
Loading ^gTexture^* '/human/units/builder/icons/icon.tga'
Loading ^gTexture^* '/human/units/builder/com_portrait.tga'
Loading ^gTexture^* '/human/units/builder/icons/melee.tga'
Loading Model '/human/units/builder/weapons/hammer.mdf'
Loading Material '/human/units/builder/weapons/hammer.material'
Finished loading model '/human/units/builder/weapons/hammer.mdf'
Loading ^gTexture^* '/human/units/builder/icons/range2.tga'
Loading Model '/human/units/builder/weapons/ranged2_3rd.mdf'
Loading Material '/human/units/builder/weapons/handcannon_3rd.material'
Loading ^gTexture^* '/human/units/builder/weapons/scatter_low_d.tga'
Finished loading model '/human/units/builder/weapons/ranged2_3rd.mdf'
Loading ^gTexture^* '/human/units/builder/icons/range1.tga'
Loading Model '/human/units/builder/weapons/ranged1_3rd.mdf'
Loading Material '/human/units/builder/weapons/rifle_3rd.material'
Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_3rd_lod.tga'
Finished loading model '/human/units/builder/weapons/ranged1_3rd.mdf'
Loading ^gTexture^* '/human/units/builder/icons/turret.tga'
Loading ^gTexture^* '/human/units/builder/turret_portrait.tga'
Loading ^gTexture^* '/human/units/builder/icons/supplydepot.tga'
Loading ^gTexture^* '/human/units/builder/icons/shieldgenerator.tga'
Loading ^gTexture^* '/human/units/builder/icons/build.tga'
Loading ^gTexture^* '/human/units/legionnaire/icons/icon.tga'
Loading ^gTexture^* '/human/units/legionnaire/com_portrait.tga'
Loading ^gTexture^* '/human/units/legionnaire/icons/melee.tga'
Loading Model '/human/units/legionnaire/weapons/axe.mdf'
Loading Material '/human/units/legionnaire/weapons/axe.material'
Loading ^gTexture^* '/human/units/legionnaire/weapons/axe_d.tga'
Loading ^gTexture^* '/human/units/legionnaire/weapons/axe_n.tga'
Finished loading model '/human/units/legionnaire/weapons/axe.mdf'
Loading ^gTexture^* '/human/units/legionnaire/icons/range1.tga'
Loading Model '/human/units/legionnaire/weapons/ranged1_3rd.mdf'
Loading Material '/human/units/legionnaire/weapons/nade_3rd.material'
Loading ^gTexture^* '/human/units/legionnaire/weapons/nadeLauncher_lod_3rd.tga'
Finished loading model '/human/units/legionnaire/weapons/ranged1_3rd.mdf'
Loading ^gTexture^* '/human/units/legionnaire/icons/range2.tga'
Loading Model '/human/units/legionnaire/weapons/ranged2_3rd.mdf'
Loading Material '/human/units/legionnaire/weapons/range2_3rd.material'
Loading ^gTexture^* '/human/units/legionnaire/weapons/rocket_launcher_3rd_lod.tg
a'
Finished loading model '/human/units/legionnaire/weapons/ranged2_3rd.mdf'
Loading ^gTexture^* '/human/units/legionnaire/icons/whirlingblade.tga'
Loading ^gTexture^* '/human/units/legionnaire/icons/stun.tga'
Loading ^gTexture^* '/human/units/legionnaire/icons/riposte.tga'
Loading ^gTexture^* '/human/units/legionnaire/icons/reconstitute.tga'
Loading ^gTexture^* '/human/units/scout/icons/icon.tga'
Loading ^gTexture^* '/human/units/scout/com_portrait.tga'
Loading ^gTexture^* '/human/units/scout/icons/melee.tga'
Loading Model '/human/units/scout/weapons/blade.mdf'
Loading Material '/human/units/scout/weapons/knife.material'
Finished loading model '/human/units/scout/weapons/blade.mdf'
Loading ^gTexture^* '/human/units/scout/icons/range1.tga'
Loading Model '/human/units/scout/weapons/ranged1_3rd.mdf'
Loading Material '/human/units/scout/weapons/xbow_3rd.material'
Loading ^gTexture^* '/human/units/scout/weapons/xbow_low_d.tga'
Loading ^gTexture^* '/human/units/scout/weapons/xbow_low_n.tga'
Finished loading model '/human/units/scout/weapons/ranged1_3rd.mdf'
Loading ^gTexture^* '/human/units/scout/icons/range2.tga'
Loading Model '/human/units/scout/weapons/bow.mdf'
Loading Material '/human/units/scout/weapons/bow_3rd.material'
Loading ^gTexture^* '/human/units/scout/weapons/bowwood.tga'
Finished loading model '/human/units/scout/weapons/bow.mdf'
Loading ^gTexture^* '/human/units/scout/icons/backstab.tga'
Loading ^gTexture^* '/human/units/scout/icons/electriceye.tga'
Loading ^gTexture^* '/shared/textures/icons/eye.tga'
Loading ^gTexture^* '/human/units/scout/icons/demopack.tga'
Loading ^gTexture^* '/human/units/scout/icons/stealth.tga'
Loading ^gTexture^* '/human/units/savage/icons/icon.tga'
Loading ^gTexture^* '/human/units/savage/com_portrait.tga'
Loading ^gTexture^* '/human/units/savage/icons/melee.tga'
Loading Model '/human/units/savage/weapons/sword.mdf'
Loading Material '/human/units/savage/weapons/savage_sword.material'
Loading ^gTexture^* '/human/units/savage/weapons/sword_d.tga'
Loading ^gTexture^* '/human/units/savage/weapons/sword_n.tga'
Finished loading model '/human/units/savage/weapons/sword.mdf'
Loading ^gTexture^* '/human/units/savage/icons/range2.tga'
Loading Model '/human/units/savage/weapons/ranged2_3rd.mdf'
Loading Material '/human/units/savage/weapons/ranged1_3rd.material'
Loading ^gTexture^* '/human/units/savage/weapons/light_machinegun_lod.tga'
Finished loading model '/human/units/savage/weapons/ranged2_3rd.mdf'
Loading ^gTexture^* '/human/units/savage/icons/range1.tga'
Loading Model '/human/units/savage/weapons/ranged1_3rd.mdf'
Finished loading model '/human/units/savage/weapons/ranged1_3rd.mdf'
Loading ^gTexture^* '/human/units/savage/icons/criticalstrike.tga'
Loading ^gTexture^* '/human/units/savage/icons/doubleattack.tga'
Loading ^gTexture^* '/human/units/savage/icons/morale.tga'
Loading ^gTexture^* '/human/units/savage/icons/rage.tga'
Loading ^gTexture^* '/human/units/steambuchet/icons/icon.tga'
Loading ^gTexture^* '/human/units/steambuchet/com_portrait.tga'
Loading ^gTexture^* '/human/units/steambuchet/icons/stonebombardment.tga'
Loading ^gTexture^* '/human/units/steambuchet/icons/firebombardment.tga'
Loading ^gTexture^* '/beast/buildings/pred_den_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/pred_den.tga'
Loading ^gTexture^* '/beast/buildings/pred_den_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_predatorden.mp3'
Loading ^bSample^* '/beast/sounds/commander/predatorden_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/predatorden_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/predatorden_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/nexus_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/nexus.tga'
Loading ^gTexture^* '/beast/buildings/nexus_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_nexus.mp3'
Loading ^bSample^* '/beast/sounds/commander/nexus_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/nexus_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/nexus_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/strata_spire_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/strata_tower.tga'
Loading ^gTexture^* '/beast/buildings/strata_spire_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_strataspire.mp3'
Loading ^bSample^* '/beast/sounds/commander/strataspire_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/strataspire_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/strataspire_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/entangling_spire_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/static_charge_tower.tga'
Loading ^gTexture^* '/beast/buildings/entangling_spire_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_rootspire.mp3'
Loading ^bSample^* '/beast/sounds/commander/rootspire_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/rootspire_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/rootspire_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/sub_lair_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/green_sub_lair.tga'
Loading ^gTexture^* '/beast/buildings/sub_lair_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_sublair.mp3'
Loading ^bSample^* '/beast/sounds/commander/sublair_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/sublair_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/sublair_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/sanctuary_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/sanctuary.tga'
Loading ^gTexture^* '/beast/buildings/sanctuary_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_sanctuary.mp3'
Loading ^bSample^* '/beast/sounds/commander/sanctuary_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/sanctuary_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/sanctuary_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/chlorophilic_spire_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/chlorophilic.tga'
Loading ^gTexture^* '/beast/buildings/chlorophilic_spire_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_chlorophilicspire.mp3'
Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/charm_shrine_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/charm_shrine.tga'
Loading ^gTexture^* '/beast/buildings/charm_shrine_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_charmshrine.mp3'
Loading ^bSample^* '/beast/sounds/commander/charmshrine_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/charmshrine_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/charmshrine_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/grove_mine_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_mine.tga'
Loading ^gTexture^* '/beast/buildings/grove_mine_portrait.tga'
Loading ^bSample^* '/beast/sounds/commander/grovemine_complete.mp3'
Loading ^bSample^* '/beast/sounds/commander/grovemine_construction.mp3'
Loading ^bSample^* '/beast/sounds/commander/grovemine_destroyed.mp3'
Loading ^gTexture^* '/beast/buildings/lair_icon.tga'
Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_lair.tga'
Loading ^gTexture^* '/beast/buildings/lair_portrait.tga'
Loading ^bSample^* '/beast/buildings/sounds/select_lair.mp3'
Loading ^gTexture^* '/beast/units/conjurer/icons/icon.tga'
Loading ^gTexture^* '/beast/units/conjurer/com_portrait.tga'
Loading ^gTexture^* '/beast/units/conjurer/icons/nails_melee.tga'
Loading ^gTexture^* '/beast/units/conjurer/icons/spores_range.tga'
Loading ^gTexture^* '/beast/units/predator/icons/venomous.tga'
Loading ^gTexture^* '/beast/units/conjurer/icons/entangle_trap.tga'
Loading Material '/shared/effects/materials/thorny_vines_target.material'
Loading ^gTexture^* '/shared/effects/textures/thorny_vines_target.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/vines_ranged.tga'
Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_icon.tga'
Loading ^gTexture^* '/beast/units/conjurer/mana_well/com_portrait.tga'
Loading ^gTexture^* '/beast/units/conjurer/icons/venus.tga'
Loading ^gTexture^* '/beast/units/conjurer/icons/build.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/icon.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/com_portrait.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/claw_melee.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/flux.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/lightning_strike.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/blind.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/cheetah.tga'
Loading ^gTexture^* '/shared/textures/icons/active.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/polymorph.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/sacrafice.tga'
Loading ^gTexture^* '/beast/units/hunter/icons/icon.tga'
Loading ^gTexture^* '/beast/units/hunter/com_portrait.tga'
Loading ^bSample^* '/ui/vtip/spottedunits/hunter.mp3'
Loading ^gTexture^* '/beast/units/hunter/icons/melee.tga'
Loading ^gTexture^* '/beast/units/predator/icons/pounce.tga'
CFileManager::GetFile() [/beast/units/predator/icons/pounce.tga] - Invalid file
type
IResourceLibrary::Register(/beast/units/predator/icons/pounce.tga) - CTexture::L
oad() - not found or bad texture
Loading ^gTexture^* '/beast/units/hunter/icons/wing_spin.tga'
Loading ^gTexture^* '/beast/units/hunter/icons/frenzy.tga'
Loading ^gTexture^* '/beast/units/hunter/icons/venemous.tga'
Loading ^gTexture^* '/beast/units/hunter/icons/sleep.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/icons/sentry.tga'
Loading Model '/beast/units/shapeshifter/weapons/sentry_noblur.mdf'
Loading Clip '/beast/units/shapeshifter/weapons/sentry_noblur.clip'
Loading ^bSample^* '/beast/units/shapeshifter/sounds/hawk_call.mp3'
Loading ^bSample^* '/beast/units/shapeshifter/sounds/wingflap.mp3'
Loading Effect '/beast/units/shapeshifter/weapons/sentry_death.effect'
Loading ^bSample^* '/beast/units/shapeshifter/sounds/hawk_death.mp3'
Loading Material '/beast/units/shapeshifter/weapons/hawk.material'
Loading ^gTexture^* '/beast/units/shapeshifter/weapons/sentry_d.tga'
Loading ^gTexture^* '/beast/units/shapeshifter/weapons/sentry_n.tga'
Loading Material '/beast/units/shapeshifter/weapons/unnamed.material'
Loading PixelShader 'simple_shadowed_lightmap'
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Finished loading model '/beast/units/shapeshifter/weapons/sentry_noblur.mdf'
Loading ^gTexture^* '/beast/units/shaman/icons/icon.tga'
Loading ^gTexture^* '/beast/units/shaman/com_portrait.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/hammer_melee.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/mind_warp.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/heal.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/stormshield.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/healing_ward.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/mana_ward.tga'
Loading ^gTexture^* '/beast/units/shaman/icons/reincarnate.tga'
Loading ^gTexture^* '/beast/units/predator/icons/icon.tga'
Loading ^gTexture^* '/beast/units/predator/com_portrait.tga'
Loading ^gTexture^* '/beast/units/predator/icons/claw_melee.tga'
Loading ^gTexture^* '/beast/units/predator/icons/blaze.tga'
Loading ^gTexture^* '/beast/units/predator/icons/fireball.tga'
Loading ^gTexture^* '/beast/units/predator/icons/fear.tga'
Loading Material '/shared/effects/materials/meteor_target.material'
Loading ^gTexture^* '/shared/effects/textures/meteor_target.tga'
Loading ^gTexture^* '/beast/units/predator/icons/enrage.tga'
Loading ^gTexture^* '/beast/units/predator/icons/carnivorous.tga'
Loading ^gTexture^* '/beast/units/behemoth/icons/icon.tga'
Loading ^gTexture^* '/beast/units/behemoth/com_portrait.tga'
Loading ^gTexture^* '/beast/units/behemoth/icons/trunk_melee.tga'
Loading ^gTexture^* '/beast/units/behemoth/icons/stomp.tga'
Loading ^gTexture^* '/beast/units/behemoth/icons/trunk_slam.tga'
Loading ^gTexture^* '/beast/units/behemoth/icons/shockwave.tga'
Loading ^gTexture^* '/beast/units/tempest/icons/icon.tga'
Loading ^gTexture^* '/beast/units/tempest/com_portrait.tga'
Loading ^gTexture^* '/beast/units/tempest/icons/pushback.tga'
Loading ^gTexture^* '/beast/units/tempest/icons/etheral.tga'
Loading ^gTexture^* '/beast/units/tempest/icons/meteor_strike.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icon.tga'
Loading ^gTexture^* '/shared/textures/icons/hellbourne.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/com_portrait.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icons/melee.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icons/scorch.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icons/decay.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icons/atrophy.tga'
Loading Material '/shared/effects/materials/atrophy.material'
Loading ^gTexture^* '/shared/effects/textures/atrophy.tga'
Loading ^gTexture^* '/hellbourne/units/revenant/icons/mortification.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/icon.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/com_portrait.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/icons/melee.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/icons/tephra.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/icons/phreatic_erruption.tga'
Loading Material '/shared/effects/materials/eruption_target.material'
Loading ^gTexture^* '/shared/effects/textures/eruption_target.tga'
Loading ^gTexture^* '/hellbourne/units/malphas/icons/combustion.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icon.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/com_portrait.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icons/melee.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icons/range1.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icons/decay.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icons/vomit.tga'
Loading ^gTexture^* '/hellbourne/units/devourer/icons/consume_growth.tga'
Loading ^gTexture^* '/hellbourne/units/maliken/com_portrait.tga'
Loading ^bSample^* '/ui/vtip/spottedunits/maliken.mp3'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/melee.tga'
Loading Model '/hellbourne/units/maliken/weapons/malikenBlade.mdf'
Loading Material '/hellbourne/units/maliken/weapons/malikenSword.material'
Finished loading model '/hellbourne/units/maliken/weapons/malikenBlade.mdf'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/blade_flames.tga'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/blade_lightning.tga'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/blade_wind.tga'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/blade_healing.tga'
Loading ^gTexture^* '/hellbourne/units/maliken/icons/blade_frenzy.tga'
Loading ^gTexture^* '/shared/textures/icons/observer.tga'
Loading ^gTexture^* '/ui/commander/health_regen_up.tga'
Loading ^gTexture^* '/ui/commander/centurion_armor_up.tga'
Loading Material '/shared/effects/materials/commander_centurion_armor.material'
Loading ^gTexture^* '/ui/commander/speed_boost_up.tga'
Loading ^gTexture^* '/ui/commander/dispel_up.tga'
Loading Material '/shared/effects/materials/commander_dispel.material'
Loading ^gTexture^* '/shared/effects/textures/commander_dispel.tga'
Loading ^gTexture^* '/ui/commander/life_leak_up.tga'
Loading ^gTexture^* '/ui/commander/fear_up.tga'
Loading Material '/shared/effects/materials/commander_fear.material'
Loading ^gTexture^* '/shared/effects/textures/commander_fear.tga'
Loading ^gTexture^* '/ui/commander/cripple_up.tga'
Loading ^gTexture^* '/ui/commander/recall_up.tga'
Loading ^gTexture^* '/ui/commander/reveal.tga'
Loading Material '/shared/effects/materials/commander_reveal.material'
Loading ^gTexture^* '/shared/effects/textures/commander_reveal.tga'
Loading ^gTexture^* '/shared/textures/icons/officer.tga'
Loading ^gTexture^* '/shared/textures/icons/squad.tga'
Loading ^gTexture^* '/items/persistant/bg_red.tga'
Loading ^gTexture^* '/items/persistant/bg_yellow.tga'
Loading ^gTexture^* '/items/persistant/bg_blue.tga'
Loading ^gTexture^* '/items/persistant/bg_white.tga'
Loading ^gTexture^* '/items/persistant/object_ring.tga'
Loading ^gTexture^* '/items/persistant/object_amulet.tga'
Loading ^gTexture^* '/items/persistant/object_jewel.tga'
Loading ^gTexture^* '/items/persistant/object_rune.tga'
Loading ^gTexture^* '/items/persistant/animal_dolphin.tga'
Loading ^gTexture^* '/items/persistant/animal_beaver.tga'
Loading ^gTexture^* '/items/persistant/animal_fox.tga'
Loading ^gTexture^* '/items/persistant/animal_armadillo.tga'
Loading ^gTexture^* '/items/persistant/animal_bear.tga'
Loading ^gTexture^* '/items/persistant/animal_cheetah.tga'
Loading ^gTexture^* '/items/persistant/animal_rabbit.tga'
Loading ^gTexture^* '/items/persistant/animal_lion.tga'
Loading ^gTexture^* '/items/persistant/effected_lungs.tga'
Loading ^gTexture^* '/items/persistant/effected_heart.tga'
Loading ^gTexture^* '/items/persistant/effected_shield.tga'
Loading ^gTexture^* '/items/persistant/effected_feet.tga'
Loading ^gTexture^* '/items/persistant/effected_brain.tga'
Loading ^gTexture^* '/items/persistant/effected_dagger.tga'
Loading ^gTexture^* '/ui/elements/vault.tga'
Loading ^gTexture^* '/items/icons/ammo_pack.tga'
Loading ^gTexture^* '/items/icons/ammo_satchel.tga'
Loading ^gTexture^* '/items/icons/chainmail.tga'
Loading ^gTexture^* '/items/icons/major_health.tga'
Loading ^gTexture^* '/items/icons/minor_health.tga'
Loading ^gTexture^* '/items/icons/replenish_potion.tga'
Loading ^gTexture^* '/items/icons/health_shrine.tga'
Loading ^gTexture^* '/items/icons/clarity_potion.tga'
Loading ^gTexture^* '/items/icons/major_mana.tga'
Loading ^gTexture^* '/items/icons/minor_mana.tga'
Loading ^gTexture^* '/items/icons/mana_shrine.tga'
Loading ^gTexture^* '/items/icons/platemail.tga'
Loading ^gTexture^* '/items/icons/speed_boost.tga'
Loading ^gTexture^* '/items/icons/major_stamina.tga'
Loading ^gTexture^* '/items/icons/minor_stamina.tga'
Loading ^gTexture^* '/items/icons/beast_chainmail.tga'
Loading ^gTexture^* '/items/icons/ToughSkin.tga'
CFileManager::GetFile() [/items/icons/ToughSkin.tga] - Invalid file type
IResourceLibrary::Register(/items/icons/ToughSkin.tga) - CTexture::Load() - not
found or bad texture
Loading ^gTexture^* '/items/icons/beast_platemail.tga'
Loading ^gTexture^* '/items/icons/StoneHide.tga'
CFileManager::GetFile() [/items/icons/StoneHide.tga] - Invalid file type
IResourceLibrary::Register(/items/icons/StoneHide.tga) - CTexture::Load() - not
found or bad texture
Loading ^gTexture^* '/items/icons/beast_ammo_satchel.tga'
Loading ^gTexture^* '/items/icons/beast_ammo_pack.tga'
Loading ^gTexture^* '/shared/items/gust_wind.tga'
Loading ^gTexture^* '/shared/items/brain_maliken.tga'
Loading ^gTexture^* '/shared/items/heart_maliken.tga'
Loading ^gTexture^* '/shared/items/lungs_maliken.tga'
Loading ^gTexture^* '/shared/items/soul_maliken.tga'
Loading ^gTexture^* '/shared/items/power_absorbtion.tga'
Loading ^gTexture^* '/shared/items/saviors_valor.tga'
Loading ^gTexture^* '/shared/items/shield_wisdom.tga'
Loading ^gTexture^* '/shared/items/token_life.tga'
Loading ^gTexture^* '/shared/items/trinket_restoration.tga'
Loading ^gTexture^* '/world/props/mine/mine_icon.tga'
Loading ^gTexture^* '/shared/textures/icons/minimap_circle.tga'
Loading ^gTexture^* '/world/props/map_icons/gold_mine.tga'
Loading ^gTexture^* '/world/props/mine/mine_portrait.tga'
Loading ^gTexture^* '/world/props/map_icons/scar.tga'
Loading ^bSample^* '/world/props/scar/sounds/select_scar.mp3'
Loading Effect '/shared/effects/attack_indicator.effect'
Loading Effect '/shared/effects/attack_waypoint.effect'
CFileManager::GetFile() [/shared/effects/enemy_building.effect] - Invalid file t
ype
Loading Effect '/shared/effects/enemy_building.effect'
CXMLManager::ReadBuffer() - NULL buffer
CEffect::Load() - CEffect::Load(/shared/effects/enemy_building.effect) - couldn'
t read XML
CFileManager::GetFile() [/shared/effects/enemy_player.effect] - Invalid file typ
e
Loading Effect '/shared/effects/enemy_player.effect'
CXMLManager::ReadBuffer() - NULL buffer
CEffect::Load() - CEffect::Load(/shared/effects/enemy_player.effect) - couldn't
read XML
Loading Effect '/shared/effects/eye.effect'
Loading Material '/shared/effects/materials/halo.material'
Loading Effect '/shared/effects/feedback_blocked.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_blocked.mp3'
Loading Effect '/shared/effects/feedback_gotblocked.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_gotblocked.mp3'
Loading Effect '/shared/effects/feedback_gothitbymelee.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_hitbymelee.mp3'
Loading Effect '/shared/effects/feedback_gotinterrupted.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_gotinterrupted.mp3'
Loading Effect '/shared/effects/feedback_interrupted.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_interrupted.mp3'
Loading Effect '/shared/effects/feedback_melee_impact.effect'
Loading Effect '/shared/effects/feedback_meleehit.effect'
Loading ^bSample^* '/shared/sounds/symbolic/feedback_meleehit.mp3'
Loading Effect '/shared/effects/hit_melee.effect'
Loading Effect '/shared/effects/hit_melee_building.effect'
Loading Effect '/shared/effects/hit_melee_unit.effect'
Loading Effect '/shared/effects/hit_ranged.effect'
Loading Effect '/shared/effects/hit_ranged_building.effect'
Loading Effect '/shared/effects/hit_ranged_unit.effect'
Loading Effect '/shared/effects/move_indicator.effect'
Loading Effect '/shared/effects/ping_target.effect'
Loading Effect '/shared/effects/rain2.effect'
Loading Material '/shared/effects/materials/rain_drop.material'
Loading ^gTexture^* '/shared/effects/textures/rain_drop.tga'
Loading Effect '/shared/effects/rain_splash.effect'
Loading Material '/shared/effects/materials/rain_splash.material'
Loading ^gTexture^* '/shared/effects/textures/rain_splash.tga'
CFileManager::GetFile() [/shared/effects/team_building.effect] - Invalid file ty
pe
Loading Effect '/shared/effects/team_building.effect'
CXMLManager::ReadBuffer() - NULL buffer
CEffect::Load() - CEffect::Load(/shared/effects/team_building.effect) - couldn't
read XML
Loading Effect '/shared/effects/team_player.effect'
Loading Material '/shared/effects/materials/ally.material'
Loading ^gTexture^* '/shared/textures/icons/ally.tga'
Loading Effect '/shared/effects/waypoint.effect'
Loading Model '/world/sky/lightning1.mdf'
Loading Material '/world/sky/lightning.material'
Loading VertexShader 'lightning'
Compiling vertex shader: lightning.vsh (vs_3_0)
Compiling vertex shader: lightning.vsh (vs_3_0)
Loading PixelShader 'sky'
Compiling pixel shader: sky.psh (ps_3_0)
Compiling pixel shader: sky.psh (ps_3_0)
Compiling pixel shader: sky.psh (ps_3_0)
Compiling pixel shader: sky.psh (ps_3_0)
Compiling pixel shader: sky.psh (ps_3_0)
Loading ^gTexture^* '/world/sky/thunderstorm/t_1_thunderstorm_lightning.tga'
Loading Material '/world/sky/thunderstorm/lightning.material'
Finished loading model '/world/sky/lightning1.mdf'
Loading Model '/world/sky/lightning2.mdf'
Finished loading model '/world/sky/lightning2.mdf'
Loading Model '/world/sky/lightning3.mdf'
Finished loading model '/world/sky/lightning3.mdf'
Loading Model '/world/sky/lightning4.mdf'
Finished loading model '/world/sky/lightning4.mdf'
Loading Model '/world/sky/lightning5.mdf'
Finished loading model '/world/sky/lightning5.mdf'
Loading Model '/world/sky/lightning6.mdf'
Finished loading model '/world/sky/lightning6.mdf'
Loading Model '/world/sky/lightning7.mdf'
Finished loading model '/world/sky/lightning7.mdf'
Loading Model '/world/sky/lightning8.mdf'
Finished loading model '/world/sky/lightning8.mdf'
Loading Model '/world/sky/lightning9.mdf'
Finished loading model '/world/sky/lightning9.mdf'
Loading Model '/world/sky/lightning10.mdf'
Finished loading model '/world/sky/lightning10.mdf'
Loading Model '/world/sky/lightning11.mdf'
Finished loading model '/world/sky/lightning11.mdf'
Loading Model '/world/sky/lightning_top1.mdf'
Loading Material '/world/sky/lightning_top.material'
Loading ^gTexture^* '/world/sky/thunderstorm/t_1_top_lightning.tga'
Loading Material '/world/sky/thunderstorm/lightning_top.material'
Finished loading model '/world/sky/lightning_top1.mdf'
Loading Model '/world/sky/lightning_top2.mdf'
Finished loading model '/world/sky/lightning_top2.mdf'
Loading Model '/world/sky/lightning_top3.mdf'
Finished loading model '/world/sky/lightning_top3.mdf'
Loading Model '/world/sky/lightning_top4.mdf'
Finished loading model '/world/sky/lightning_top4.mdf'
Loading Model '/world/sky/lightning_top5.mdf'
Finished loading model '/world/sky/lightning_top5.mdf'
Loading Model '/world/sky/sky.mdf'
Loading Material '/world/sky/sky.material'
Loading VertexShader 'sky'
Compiling vertex shader: sky.vsh (vs_3_0)
Compiling vertex shader: sky.vsh (vs_3_0)
Loading ^gTexture^* '/world/sky/blue_sky/t_blue_sky_outer.tga'
Loading Material '/world/sky/blue3/sky.material'
Loading ^gTexture^* '/world/sky/blue3/blue3.tga'
Loading Material '/world/sky/blue2/sky.material'
Loading ^gTexture^* '/world/sky/blue2/t_blue2.tga'
Loading Material '/world/sky/blue/sky.material'
Loading ^gTexture^* '/world/sky/blue/t_blue2.tga'
Loading Material '/world/sky/peach/sky.material'
Loading ^gTexture^* '/world/sky/peach/t_sky_peach.tga'
Loading Material '/world/sky/blue_sky/sky.material'
Loading Material '/world/sky/scarsky/sky.material'
Loading ^gTexture^* '/world/sky/scarsky/scarsky.tga'
Loading Material '/world/sky/storm/sky.material'
Loading ^gTexture^* '/world/sky/storm/t_storm_outer.tga'
Loading Material '/world/sky/thunderstorm/sky.material'
Loading ^gTexture^* '/world/sky/thunderstorm/t_thunderstorm.tga'
Loading Material '/world/sky/winter/sky.material'
Loading ^gTexture^* '/world/sky/winter/winter.tga'
Finished loading model '/world/sky/sky.mdf'
Loading Model '/world/sky/sky_top.mdf'
Loading Material '/world/sky/sky_top.material'
Loading ^gTexture^* '/world/sky/blue_sky/blue_sky_top.tga'
Loading Material '/world/sky/blue3/sky_top.material'
Loading ^gTexture^* '/world/sky/blue3/blue3_top.tga'
Loading Material '/world/sky/blue2/sky_top.material'
Loading ^gTexture^* '/world/sky/blue2/blue2_top.tga'
Loading Material '/world/sky/blue/sky_top.material'
Loading ^gTexture^* '/world/sky/blue/blue2_top.tga'
Loading Material '/world/sky/peach/sky_top.material'
Loading ^gTexture^* '/world/sky/peach/sky_peach_top.tga'
Loading Material '/world/sky/blue_sky/sky_top.material'
Loading Material '/world/sky/scarsky/sky_top.material'
Loading ^gTexture^* '/world/sky/scarsky/scarsky_top.tga'
Loading Material '/world/sky/storm/sky_top.material'
Loading ^gTexture^* '/world/sky/storm/storm_top.tga'
Loading Material '/world/sky/thunderstorm/sky_top.material'
Loading ^gTexture^* '/world/sky/thunderstorm/t_thunderstorm_top.tga'
Loading Material '/world/sky/winter/sky_top.material'
Loading ^gTexture^* '/world/sky/winter/winter_top.tga'
Finished loading model '/world/sky/sky_top.mdf'
Loading StringTable '/stringtables/ClientSounds.str'
Loading ^bSample^* '/shared/sounds/symbolic/commander_chat.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/snap.mp3'
Loading ^bSample^* '/shared/sounds/ui/building_place.mp3'
Loading ^bSample^* '/shared/sounds/ui/building_place_error.mp3'
Loading ^bSample^* '/human/sounds/vc/support/spawnportal_placed.mp3'
Loading ^bSample^* '/beast/sounds/vc/support/spawnportal_placed.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/melee_hit_unit.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/melee_hit_building.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit_unit.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit_building.mp3'
Loading Effect '/shared/effects/officer_waypoint.effect'
Loading Effect '/shared/effects/officer_attack_waypoint.effect'
Loading ^bSample^* '/human/sounds/commander/move_here_1.mp3'
Loading ^bSample^* '/human/sounds/commander/move_here_2.mp3'
Loading ^bSample^* '/human/sounds/commander/move_here_3.mp3'
Loading ^bSample^* '/human/sounds/commander/attack_here_1.mp3'
Loading ^bSample^* '/human/sounds/commander/attack_here_2.mp3'
Loading ^bSample^* '/human/sounds/commander/attack_here_3.mp3'
Loading ^bSample^* '/human/sounds/commander/attack_unit_1.mp3'
Loading ^bSample^* '/human/sounds/commander/attack_unit_2.mp3'
Loading ^bSample^* '/human/sounds/commander/destroy_building_1.mp3'
Loading ^bSample^* '/human/sounds/commander/destroy_building_2.mp3'
Loading ^bSample^* '/human/sounds/commander/defend_area_1.mp3'
Loading ^bSample^* '/human/sounds/commander/defend_area_2.mp3'
Loading ^bSample^* '/human/sounds/commander/defend_area_3.mp3'
Loading ^bSample^* '/human/sounds/commander/repair_building_1.mp3'
Loading ^bSample^* '/human/sounds/commander/repair_building_2.mp3'
Loading ^bSample^* '/human/sounds/commander/repair_building_3.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/ping.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/building_attacked.mp3'
Loading ^bSample^* '/shared/sounds/notifications/gold_low.mp3'
Loading ^bSample^* '/shared/sounds/notifications/gold_depleted.mp3'
Loading ^bSample^* '/shared/sounds/symbolic/item_pickup.mp3'
Loading ^bSample^* '/shared/sounds/notifications/sudden_death.mp3'
CFileManager::GetFile() [/shared/sounds/notifications/sudden_death.mp3] - Invali
d file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/notifications/honor_legion_1.mp3'
Loading ^bSample^* '/human/sounds/notifications/you_hero_2.mp3'
Loading ^bSample^* '/human/sounds/notifications/you_legend_2.mp3'
Loading ^bSample^* '/human/sounds/notifications/your_story_2.mp3'
Loading ^bSample^* '/add_me'
CFileManager::GetFile() [/add_me] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/beast/sounds/notifications/honor_horde_2.mp3'
Loading ^bSample^* '/beast/sounds/notifications/you_hero_2.mp3'
Loading ^bSample^* '/beast/sounds/notifications/you_legend_1.mp3'
Loading ^bSample^* '/beast/sounds/notifications/your_story_1.mp3'
Loading ^bSample^* '/killstreak3_globalbeasts'
CFileManager::GetFile() [/killstreak3_globalbeasts] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/killstreak5_globalbeasts'
CFileManager::GetFile() [/killstreak5_globalbeasts] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/killstreak7_globalbeasts'
CFileManager::GetFile() [/killstreak7_globalbeasts] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/killstreak10_globalbeasts'
CFileManager::GetFile() [/killstreak10_globalbeasts] - Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^mInterface^* '/ui/alt_info.xml'
Loading ^gTexture^* '/ui/frames/tooltip_bg_bl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_b.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_br.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_l.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_c.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_r.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_tl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_t.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_tr.tga'
Loading ^gTexture^* '/ui/elements/health_neg.tga'
Loading ^gTexture^* '/ui/elements/health_pos_r.tga'
Loading ^gTexture^* '/ui/elements/health_pos_y.tga'
Loading ^gTexture^* '/ui/elements/health_pos.tga'
Loading ^gTexture^* '/shared/textures/icons/upkeep.tga'
Loading ^bSample^* '/shared/sounds/notifications/get_kill.mp3'
Loading ^bSample^* '/shared/sounds/notifications/get_assist.mp3'
Loading ^bSample^* '/shared/sounds/notifications/get_raze.mp3'
CFileManager::GetFile() [/shared/sounds/notifications/get_raze.mp3] - Invalid fi
le type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/notifications/upkeep_failed.mp3'
CFileManager::GetFile() [/human/sounds/notifications/upkeep_failed.mp3] - Invali
d file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/beast/sounds/notifications/upkeep_failed.mp3'
CFileManager::GetFile() [/beast/sounds/notifications/upkeep_failed.mp3] - Invali
d file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/notifications/upkeep_restored.mp3'
CFileManager::GetFile() [/human/sounds/notifications/upkeep_restored.mp3] - Inva
lid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/beast/sounds/notifications/upkeep_restored.mp3'
CFileManager::GetFile() [/beast/sounds/notifications/upkeep_restored.mp3] - Inva
lid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/notifications/upkeep_enemy_failed.mp3'
CFileManager::GetFile() [/human/sounds/notifications/upkeep_enemy_failed.mp3] -
Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/beast/sounds/notifications/upkeep_enemy_failed.mp3'
CFileManager::GetFile() [/beast/sounds/notifications/upkeep_enemy_failed.mp3] -
Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/human/sounds/notifications/upkeep_enemy_restored.mp3'
CFileManager::GetFile() [/human/sounds/notifications/upkeep_enemy_restored.mp3]
- Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading ^bSample^* '/beast/sounds/notifications/upkeep_enemy_restored.mp3'
CFileManager::GetFile() [/beast/sounds/notifications/upkeep_enemy_restored.mp3]
- Invalid file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
Loading Effect '/shared/effects/feedback_gothitbymelee_nokick.effect'
Loading StringTable '/world/props/PropTypes.str'
Loading ^bSample^* '/shared/sounds/ui/select.mp3'
Loading ^bSample^* '/shared/sounds/ui/multiselect.mp3'
Loading ^bSample^* '/shared/sounds/ui/mouseover.mp3'
Loading ^mInterface^* '/ui/game.xml'
Loading ^gTexture^* '/ui/fps/bottom_strip.tga'
Loading ^gTexture^* '/ui/fps/thin_horzstrip.tga'
Loading ^gTexture^* '/ui/fps/skill_frame_tile.tga'
Loading ^gTexture^* '/ui/fps/selected.tga'
Loading ^gTexture^* '/ui/fps/key_box.tga'
Loading ^gTexture^* '/ui/elements/ammo_cont.tga'
Loading ^gTexture^* '/ui/fps/exp_negative.tga'
Loading ^gTexture^* '/ui/fps/exp_positive.tga'
Loading ^gTexture^* '/ui/fps/unit_abilities.tga'
Loading ^gTexture^* '/ui/elements/lvlup.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_up.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_down.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_over.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_disabled.tga'
Loading ^gTexture^* '/ui/fps/new_vitalsback.tga'
Loading ^gTexture^* '/ui/fps/bar_left.tga'
Loading ^gTexture^* '/ui/fps/bar.tga'
Loading ^gTexture^* '/ui/fps/bar_right.tga'
Loading ^gTexture^* '/ui/fps/bar_glow.tga'
Loading ^gTexture^* '/ui/fps/new_vitals.tga'
Widget "stamina_back" already exists in a loaded interface
Loading ^gTexture^* '/ui/fps/speed.tga'
Loading ^gTexture^* '/ui/fps/shield.tga'
Loading ^gTexture^* '/ui/elements/short_small_infobox.tga'
Loading ^gTexture^* '/ui/elements/wide_small_infobox.tga'
Loading ^gTexture^* '/ui/elements/left_small_infobox.tga'
Widget "mygoldimage" already exists in a loaded interface
Widget "mygoldimage" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/tick_timer.tga'
Loading ^gTexture^* '/ui/elements/timer_backer.tga'
Loading ^gTexture^* '/ui/elements/timer_glass.tga'
Loading ^gTexture^* '/ui/fps/health_negative.tga'
Loading ^gTexture^* '/ui/fps/health_positive_r.tga'
Loading ^gTexture^* '/ui/fps/health_positive_y.tga'
Loading ^gTexture^* '/ui/fps/health_positive.tga'
Loading ^gTexture^* '/ui/elements/deco_cont_l.tga'
Loading ^gTexture^* '/ui/elements/deco_cont_c.tga'
Loading ^gTexture^* '/ui/elements/deco_cont_r.tga'
Loading ^gTexture^* '/ui/frames/border2_bl.tga'
Loading ^gTexture^* '/ui/frames/border2_b.tga'
Loading ^gTexture^* '/ui/frames/border2_br.tga'
Loading ^gTexture^* '/ui/frames/border2_l.tga'
Loading ^gTexture^* '/ui/frames/border2_c.tga'
Loading ^gTexture^* '/ui/frames/border2_r.tga'
Loading ^gTexture^* '/ui/frames/border2_tl.tga'
Loading ^gTexture^* '/ui/frames/border2_t.tga'
Loading ^gTexture^* '/ui/frames/border2_tr.tga'
Loading ^gTexture^* '/ui/elements/empty_pack.tga'
Loading ^gTexture^* '/ui/fps/backpack.tga'
Loading ^gTexture^* '/ui/fps/buff_holder.tga'
Loading ^gTexture^* '/ui/fps/unit_info_bg.tga'
Loading ^gTexture^* '/ui/elements/stam_vert_neg.tga'
Loading ^gTexture^* '/ui/elements/stam_vert_pos.tga'
Loading ^gTexture^* '/ui/elements/mana_vert_neg.tga'
Loading ^gTexture^* '/ui/elements/mana_vert_pos.tga'
Loading ^gTexture^* '/ui/elements/exp_neg.tga'
Loading ^gTexture^* '/ui/elements/exp_pos.tga'
Loading ^gTexture^* '/ui/fps/unit_info_top.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_b.tga'
Loading ^gTexture^* '/ui/frames/tooltip_br.tga'
Loading ^gTexture^* '/ui/frames/tooltip_l.tga'
Loading ^gTexture^* '/ui/frames/tooltip_c.tga'
Loading ^gTexture^* '/ui/frames/tooltip_r.tga'
Loading ^gTexture^* '/ui/frames/tooltip_tl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_t.tga'
Loading ^gTexture^* '/ui/frames/tooltip_tr.tga'
Loading ^gTexture^* '/ui/fps/command_bg.tga'
Loading ^gTexture^* '/ui/fps/command_left.tga'
Loading ^gTexture^* '/ui/fps/command_right.tga'
Loading ^gTexture^* '/ui/fps/charge_fill.tga'
Loading ^gTexture^* '/ui/fps/charge_bar.tga'
Loading ^gTexture^* '/ui/elements/3rd_xhair.tga'
Loading ^gTexture^* '/ui/elements/stoneborder.tga'
CFileManager::GetFile() [/ui/elements/stoneborder.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/stoneborder.tga) - CTexture::Load() - no
t found or bad texture
Loading ^gTexture^* '/ui/elements/stoneborder_bl.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_b.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_br.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_l.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_c.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_r.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_tl.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_t.tga'
Loading ^gTexture^* '/ui/elements/stoneborder_tr.tga'
Widget "move_tooltip" already exists in a loaded interface
Widget "spacer" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/ranged_1.jpg'
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_generic_msg_img_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/start.jpg'
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tutorial_start" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/melee.jpg'
Loading ^gTexture^* '/tutorial/images/commander.tga'
/tutorial/images/commander.tga - 49152 bytes (RGB - opaque)
Widget "start melee" already exists in a loaded interface
Widget "melee_start" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/book.tga'
/tutorial/images/book.tga - 49152 bytes (RGB - opaque)
Widget "start melee" already exists in a loaded interface
Widget "melee_start" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_commander_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_legofight_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/legodead.jpg'
Resizing /tutorial/images/legodead.jpg from 586x585 to 512x512
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tutorial_economy" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/humanmine.jpg'
Widget "tutorial_economy" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/beastmine.jpg'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Widget "tutorial_humantech" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/humantechtree.tga'
/tutorial/images/humantechtree.tga - 4194304 bytes (RGBA - opaque)
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/beasttechtree.tga'
/tutorial/images/beasttechtree.tga - 4194304 bytes (RGBA - opaque)
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/whirling.jpg'
Loading ^gTexture^* '/tutorial/images/stealth.jpg'
Loading ^gTexture^* '/tutorial/images/backstab.jpg'
Widget "tutorial_melee_diagram" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/melee_diagram.tga'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/pet_menu.tga'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/officer_menu.tga'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/upkeep.tga'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/endgame_stats.tga'
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^gTexture^* '/tutorial/images/hellbourne_unit.tga'
Widget "help_speed" already exists in a loaded interface
Widget "help_lvl" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_generic_msg_img_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_dead.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading ^gTexture^* '/ui/elements/big_arrow.tga'
Loading ^gTexture^* '/ui/elements/star_price.tga'
Loading ^mInterface^* '/ui/game_info.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading ^gTexture^* '/ui/elements/human.tga'
Loading ^gTexture^* '/ui/elements/beast.tga'
Widget "workarea" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/plus_button_up.tga'
Loading ^gTexture^* '/ui/elements/plus_button_down.tga'
Loading ^gTexture^* '/ui/elements/plus_button_over.tga'
Loading ^gTexture^* '/ui/elements/plus_button_disabled.tga'
Loading ^gTexture^* '/ui/elements/health_icon.tga'
Loading ^gTexture^* '/ui/elements/icon_bevel.tga'
Loading ^gTexture^* '/ui/elements/mana_icon.tga'
Loading ^gTexture^* '/ui/elements/stamina_icon.tga'
Widget "armor_icon" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/armor_icon2.tga'
Widget "armor_icon" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/trash.tga'
Widget "player_inventory_icons" already exists in a loaded interface
Widget "purchase_button" already exists in a loaded interface
Widget "purchase_button" already exists in a loaded interface
Widget "logo" already exists in a loaded interface
Widget "purchase_button" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_loadout.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading ^gTexture^* '/ui/elements/shrine_back_2.tga'
Loading ^gTexture^* '/ui/elements/shrine_back_1.tga'
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Widget "armor_icon" already exists in a loaded interface
Widget "armor_icon" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/com_scroll_up.tga'
Loading ^gTexture^* '/ui/elements/com_scroll_down.tga'
Widget "loadout_timer" already exists in a loaded interface
Widget "test" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/vault2.tga'
Widget "purchase_button" already exists in a loaded interface
Widget "spend_points_panel" already exists in a loaded interface
Widget "StatButton1" already exists in a loaded interface
Widget "StatButton2" already exists in a loaded interface
Widget "StatButton3" already exists in a loaded interface
Widget "StatButton4" already exists in a loaded interface
Widget "purchase_button" already exists in a loaded interface
Widget "logo" already exists in a loaded interface
Widget "purchase_button" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_commander.xml'
Loading ^gTexture^* '/ui/elements/com_test.tga'
Loading ^gTexture^* '/ui/commander/stone_tile_l.tga'
Loading ^gTexture^* '/ui/commander/stone_tile_c.tga'
Loading ^gTexture^* '/ui/commander/stone_tile_r.tga'
Loading ^gTexture^* '/ui/frames/standard_l.tga'
Loading ^gTexture^* '/ui/frames/standard_r.tga'
Loading ^gTexture^* '/ui/frames/standard_t.tga'
Loading ^gTexture^* '/ui/frames/standard_b.tga'
Loading ^gTexture^* '/ui/commander/portrait_bg.tga'
Loading ^gTexture^* '/ui/frames/standard_tl.tga'
Loading ^gTexture^* '/ui/frames/standard_bl.tga'
Loading ^gTexture^* '/ui/elements/armor_icon.tga'
Loading ^gTexture^* '/ui/elements/health_neg_y.tga'
Loading ^gTexture^* '/ui/frames/standard_tr.tga'
Loading ^gTexture^* '/ui/frames/standard_br.tga'
Loading ^gTexture^* '/ui/elements/comm_stone1.tga'
Loading ^gTexture^* '/ui/elements/comm_stone2.tga'
Loading ^gTexture^* '/ui/elements/comm_stone3.tga'
Loading ^gTexture^* '/ui/elements/battlegroup_dead.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_up.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_down.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_over.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_disabled.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_up.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_down.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_over.tga'
Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_disabled.tga'
Loading ^gTexture^* '/ui/frames/standard_c.tga'
Loading ^gTexture^* '/ui/frames/standard_vert.tga'
Loading ^gTexture^* '/ui/commander/draw.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_up2.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_down2.tga'
CFileManager::GetFile() [/ui/elements/button_bevel_down2.tga] - Invalid file typ
e
IResourceLibrary::Register(/ui/elements/button_bevel_down2.tga) - CTexture::Load
() - not found or bad texture
Loading ^gTexture^* '/ui/elements/button_bevel_over2.tga'
CFileManager::GetFile() [/ui/elements/button_bevel_over2.tga] - Invalid file typ
e
IResourceLibrary::Register(/ui/elements/button_bevel_over2.tga) - CTexture::Load
() - not found or bad texture
Loading ^gTexture^* '/ui/elements/button_bevel_disabled2.tga'
CFileManager::GetFile() [/ui/elements/button_bevel_disabled2.tga] - Invalid file
type
IResourceLibrary::Register(/ui/elements/button_bevel_disabled2.tga) - CTexture::
Load() - not found or bad texture
Loading ^gTexture^* '/ui/commander/ping.tga'
Widget "player_portrait" already exists in a loaded interface
Loading ^gTexture^* '/ui/commander/control_frame.tga'
Loading ^gTexture^* '/ui/commander/build_up.tga'
Loading ^gTexture^* '/ui/elements/dec_skull1.tga'
Widget "info_player_health" already exists in a loaded interface
Widget "info_stamina_bar" already exists in a loaded interface
Widget "info_mana_bar" already exists in a loaded interface
Widget "info_backpack1" already exists in a loaded interface
Widget "info_player_portrait" already exists in a loaded interface
Widget "info_states_buff" already exists in a loaded interface
Widget "info_player_health" already exists in a loaded interface
Widget "target_info_experience" already exists in a loaded interface
Widget "target_info_bg" already exists in a loaded interface
Widget "target_level" already exists in a loaded interface
Widget "target_armor" already exists in a loaded interface
Widget "minimap" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/squad_green_icon.tga'
Loading ^gTexture^* '/ui/elements/squad_red_icon.tga'
Loading ^gTexture^* '/ui/elements/squad_blue_icon.tga'
Loading ^gTexture^* '/ui/elements/squad_yellow_icon.tga'
Loading ^gTexture^* '/ui/elements/squad_orange_icon.tga'
Loading ^gTexture^* '/ui/elements/gold.tga'
Widget "HumanHellShrine_tooltip" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/back.tga'
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_generic_msg_img_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_start" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tutorial_commander_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tutorial_commander_small_label" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_commander_button" already exists in a loaded interface
Widget "tut_gen_image_button_over" already exists in a loaded interface
Widget "tutorial_commander_button" already exists in a loaded interface
Widget "tutorial_generic_msg_img_header" already exists in a loaded interface
Widget "tutorial_generic_msg_img_texture" already exists in a loaded interface
Widget "tutorial_generic_msg_img_content" already exists in a loaded interface
Widget "tutorial_economy" already exists in a loaded interface
Widget "tutorial_economy" already exists in a loaded interface
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Widget "tutorial_humantech" already exists in a loaded interface
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Widget "tut_melee_image_button_over" already exists in a loaded interface
Widget "tutorial_melee_msg_img_button" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_lobby.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading ^gTexture^* '/ui/elements/grad.tga'
Loading ^gTexture^* '/ui/elements/infinity.tga'
Widget "lobby_chat_buffer" already exists in a loaded interface
Widget "logo" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_spawn.xml'
Loading ^mInterface^* '/ui/game_sacrificed.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading Effect '/ui/elements/effects/hellbourne_screen.effect'
Widget "Revenant_hellbourne_button_over" already exists in a loaded interface
Loading ^gTexture^* '/hellbourne/units/Revenant/icon.tga'
Widget "Devourer_hellbourne_button_over" already exists in a loaded interface
Loading ^gTexture^* '/hellbourne/units/Devourer/icon.tga'
Widget "Malphas_hellbourne_button_over" already exists in a loaded interface
Loading ^gTexture^* '/hellbourne/units/Malphas/icon.tga'
Loading ^gTexture^* '/ui/elements/voice_up_up.tga'
CFileManager::GetFile() [/ui/elements/voice_up_up.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/voice_up_up.tga) - CTexture::Load() - no
t found or bad texture
Loading ^gTexture^* '/ui/elements/voice_up_down.tga'
CFileManager::GetFile() [/ui/elements/voice_up_down.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/voice_up_down.tga) - CTexture::Load() -
not found or bad texture
Loading ^gTexture^* '/ui/elements/voice_up_over.tga'
CFileManager::GetFile() [/ui/elements/voice_up_over.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/voice_up_over.tga) - CTexture::Load() -
not found or bad texture
Loading ^gTexture^* '/ui/elements/voice_up_disabled.tga'
CFileManager::GetFile() [/ui/elements/voice_up_disabled.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/voice_up_disabled.tga) - CTexture::Load(
) - not found or bad texture
Loading ^gTexture^* '/ui/elements/voice_up.tga'
CFileManager::GetFile() [/ui/elements/voice_up.tga] - Invalid file type
IResourceLibrary::Register(/ui/elements/voice_up.tga) - CTexture::Load() - not f
ound or bad texture
Widget "armor_icon" already exists in a loaded interface
Widget "armor_icon" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_player_build.xml'
Widget "mygoldimage" already exists in a loaded interface
Widget "mygoldimage" already exists in a loaded interface
Loading ^gTexture^* '/ui/elements/time_window_l.tga'
Loading ^gTexture^* '/ui/elements/time_window_c.tga'
Loading ^gTexture^* '/ui/elements/time_window_r.tga'
Widget "HumanHellShrine_tooltip" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_end_stats.xml'
Loading ^gTexture^* '/ui/elements/victory.tga'
Loading ^gTexture^* '/ui/elements/defeat.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/hero.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/sadist.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/veteran.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/home_wrecker.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/teachers_pet.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/newbie.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/mother_teresa.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/mmorpg_fan.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/vegan.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/feeder.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/ghandi.tga'
Loading ^gTexture^* '/shared/textures/icons/awards/entrepreneur.tga'
Set: Could not find cvar "replay_comment"
Set: Could not find cvar "commander_comment"
Set: Could not find cvar "karma_comment"
Loading ^mInterface^* '/ui/game_menu.xml'
CInterface::RegisterTemplate() - Template "round_button2" is already registered
CXMLProc_Button::Process() - This widget does not have a parent widget
Could not find a value for symbol: input_joyCameraX
Could not find a value for symbol: input_joyCameraY
Loading ^mInterface^* '/ui/game_observer.xml'
CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered
CInterface::RegisterStyle() - Style "lobby_window" is already registered
Loading ^gTexture^* '/ui/vc/vc_00.tga'
Loading ^gTexture^* '/ui/vc/vc_01.tga'
Loading ^gTexture^* '/ui/vc/vc_02.tga'
Loading ^gTexture^* '/ui/vc/vc_03.tga'
Loading ^gTexture^* '/ui/vc/vc_04.tga'
Loading ^gTexture^* '/ui/vc/vc_05.tga'
Loading ^gTexture^* '/ui/vc/vc_06.tga'
Widget "move_tooltip" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_score_overlay.xml'
Widget "workarea" already exists in a loaded interface
Loading ^mInterface^* '/ui/game_standby.xml'
Loading ^mInterface^* '/ui/game_abilities_overlay.xml'
Loading ^gTexture^* '/shared/textures/icons/triangle.tga'
Loading ^gTexture^* '/shared/textures/icons/officer_locator.tga'
Loading ^gTexture^* '/shared/textures/icons/waypoint_locator.tga'
Loading ^gTexture^* '/shared/textures/icons/ping_alpha.tga'
Executing "/ui/scripts/loading_picker.cfg"
LOADING - Picked value: 3.8322
Executing "/ui/scripts/tips.cfg"
loading_tip
Client loaded world "tutorial"
Maximum merge time: 45328us and 4us for custom cleanup
(123099) Setting auth timeout: 213099
[LOCAL_CLIENT] Sending reliable packet #3
[CLIENT00] Received reliable packet #3, expecting #3
Giving user UnnamedNewbie 1.4800 exp, at a ratio of 0.8000 exp/second (1 secs).
Giving user UnnamedNewbie 1 gold, at a ratio of 0.6500 gold/second (1 secs).
UnnamedNewbie has connected.
Client #0 requested change to: Player_Observer
Spawned new client #0
Client #0 requested to join team: 1
Client #0 requested change to: Player_Observer
Client #0 requested change to: Player_Savage
[CLIENT00] Sending reliable packet #6
[CLIENT00] Sending reliable packet #7
[LOCAL_CLIENT] Received ACK #3
[LOCAL_CLIENT] Received reliable packet #6, expecting #6
[LOCAL_CLIENT] Received reliable packet #7, expecting #7
UnnamedNewbie has connected.
^yServer Message: ^226UnnamedNewbie ^900has connected.
Received snapshot fragment #0 for frame number: 37
Received snapshot terminator #1 for frame number: 37
Assembled snapshot for frame: 37 from 2 pieces.
SetGamePhase(): 5 start: 0 length: 4294967295 now: 1900
Game phase change - Phase: 5 Start: 0 End: 4294967295
Adding Building #1 as entity #166 to team 0
Adding Building #2 as entity #167 to team 0
Adding Building #4 as entity #262 to team 0
Adding Building #5 as entity #263 to team 0
Adding Building #17 as entity #264 to team 0
Adding Building #39 as entity #285 to team 0
Received first server frame, synchronized time to: 1900
Created CSocket "Database" (ID: 46652)
[Database] Initializing...
[Database] Attempting to open port: 0
[Database] Successfully opened port: 1691
[Database] Setting send address to: masterserver.savage2.s2games.com:80
[Database] Address resolved to: 216.127.51.199:80
[Database] Sending database request packet 1, packet length: 214, total length:
214
Loading Material '/world/sky/sun/sun1.material'
Loading VertexShader 'effect_sky'
Compiling vertex shader: effect_sky.vsh (vs_3_0)
Compiling vertex shader: effect_sky.vsh (vs_3_0)
Loading ^gTexture^* '/world/sky/sun/sun1.tga'
Reloading shaders...
Compiling vertex shader: simple.vsh (vs_3_0)
Compiling vertex shader: simple.vsh (vs_3_0)
Compiling vertex shader: mesh_depth.vsh (vs_3_0)
Compiling vertex shader: mesh_depth.vsh (vs_3_0)
Compiling vertex shader: simple_lit.vsh (vs_3_0)
Compiling vertex shader: simple_lit.vsh (vs_3_0)
Compiling vertex shader: simple_colored.vsh (vs_3_0)
Compiling vertex shader: simple_colored.vsh (vs_3_0)
Loading cached vertex shader: gui.vsh (vs_3_0)
Compiling vertex shader: mesh_shadow.vsh (vs_3_0)
Compiling vertex shader: mesh_shadow.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed.vsh (vs_3_0)
Compiling vertex shader: effect3d.vsh (vs_3_0)
Compiling vertex shader: effect3d.vsh (vs_3_0)
Compiling vertex shader: effect.vsh (vs_3_0)
Compiling vertex shader: effect.vsh (vs_3_0)
Compiling vertex shader: mesh_depth_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh_depth_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed_flat.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed_flat.vsh (vs_3_0)
Compiling vertex shader: mesh_shadow_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh_shadow_opacity.vsh (vs_3_0)
Compiling vertex shader: effect_lit.vsh (vs_3_0)
Compiling vertex shader: effect_lit.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadow.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadow.vsh (vs_3_0)
Compiling vertex shader: mesh2_depth.vsh (vs_3_0)
Compiling vertex shader: mesh2_depth.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh_colored_unlit_anim.vsh (vs_3_0)
Compiling vertex shader: mesh_colored_unlit_anim.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit_shell_2denviro_anim2.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit_shell_2denviro_anim2.vsh (vs_3_0)
Compiling vertex shader: mesh_colored_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh_colored_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed_reflect.vsh (vs_3_0)
Compiling vertex shader: mesh_shadowed_reflect.vsh (vs_3_0)
Compiling vertex shader: simple_shadow.vsh (vs_3_0)
Compiling vertex shader: simple_shadow.vsh (vs_3_0)
Compiling vertex shader: simple_depth.vsh (vs_3_0)
Compiling vertex shader: simple_depth.vsh (vs_3_0)
Compiling vertex shader: simple_shadowed.vsh (vs_3_0)
Compiling vertex shader: simple_shadowed.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit.vsh (vs_3_0)
Compiling vertex shader: water.vsh (vs_3_0)
Compiling vertex shader: water.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadow_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh2_shadow_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh2_depth_opacity.vsh (vs_3_0)
Compiling vertex shader: mesh2_depth_opacity.vsh (vs_3_0)
Compiling vertex shader: simple_unlit.vsh (vs_3_0)
Compiling vertex shader: simple_unlit.vsh (vs_3_0)
Compiling vertex shader: mesh_falls.vsh (vs_3_0)
Compiling vertex shader: mesh_falls.vsh (vs_3_0)
Compiling vertex shader: effect_reveal.vsh (vs_3_0)
Compiling vertex shader: effect_reveal.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit_shell_2denviro_anim.vsh (vs_3_0)
Compiling vertex shader: mesh_unlit_shell_2denviro_anim.vsh (vs_3_0)
Compiling vertex shader: mesh_etheral.vsh (vs_3_0)
Compiling vertex shader: mesh_etheral.vsh (vs_3_0)
Loading cached vertex shader: terrain_shadow.vsh (vs_3_0)
Loading cached vertex shader: terrain_shadow.vsh (vs_3_0)
Loading cached vertex shader: terrain_depth.vsh (vs_3_0)
Loading cached vertex shader: terrain_depth.vsh (vs_3_0)
Loading cached vertex shader: terrain_shadowed.vsh (vs_3_0)
Loading cached vertex shader: terrain_shadowed.vsh (vs_3_0)
Loading cached vertex shader: foliage_shadowed.vsh (vs_3_0)
Loading cached vertex shader: foliage_shadowed.vsh (vs_3_0)
Loading cached vertex shader: mesh_unshadowed_foliage.vsh (vs_3_0)
Loading cached vertex shader: mesh_unshadowed_foliage.vsh (vs_3_0)
Loading cached vertex shader: branch_shadowed.vsh (vs_3_0)
Loading cached vertex shader: branch_shadowed.vsh (vs_3_0)
Loading cached vertex shader: frond_shadowed.vsh (vs_3_0)
Loading cached vertex shader: frond_shadowed.vsh (vs_3_0)
Loading cached vertex shader: leaf_shadow_opacity.vsh (vs_3_0)
Loading cached vertex shader: leaf_shadow_opacity.vsh (vs_3_0)
Loading cached vertex shader: leaf_depth_opacity.vsh (vs_3_0)
Loading cached vertex shader: leaf_depth_opacity.vsh (vs_3_0)
Loading cached vertex shader: leaf.vsh (vs_3_0)
Loading cached vertex shader: leaf.vsh (vs_3_0)
Loading cached vertex shader: tree.vsh (vs_3_0)
Loading cached vertex shader: tree.vsh (vs_3_0)
Loading cached vertex shader: foliage_shadowed_camera.vsh (vs_3_0)
Loading cached vertex shader: foliage_shadowed_camera.vsh (vs_3_0)
Loading cached vertex shader: lightning.vsh (vs_3_0)
Loading cached vertex shader: lightning.vsh (vs_3_0)
Loading cached vertex shader: sky.vsh (vs_3_0)
Loading cached vertex shader: sky.vsh (vs_3_0)
Loading cached vertex shader: effect_sky.vsh (vs_3_0)
Loading cached vertex shader: effect_sky.vsh (vs_3_0)
Compiling pixel shader: simple.psh (ps_3_0)
Compiling pixel shader: simple.psh (ps_3_0)
Compiling pixel shader: simple.psh (ps_3_0)
Compiling pixel shader: simple.psh (ps_3_0)
Compiling pixel shader: simple.psh (ps_3_0)
Compiling pixel shader: mesh_depth.psh (ps_3_0)
Compiling pixel shader: mesh_depth.psh (ps_3_0)
Compiling pixel shader: mesh_depth.psh (ps_3_0)
Compiling pixel shader: mesh_depth.psh (ps_3_0)
Compiling pixel shader: mesh_depth.psh (ps_3_0)
Compiling pixel shader: simple_lit.psh (ps_3_0)
Compiling pixel shader: simple_lit.psh (ps_3_0)
Compiling pixel shader: simple_lit.psh (ps_3_0)
Compiling pixel shader: simple_lit.psh (ps_3_0)
Compiling pixel shader: simple_lit.psh (ps_3_0)
Compiling pixel shader: simple_colored.psh (ps_3_0)
Compiling pixel shader: simple_colored.psh (ps_3_0)
Compiling pixel shader: simple_colored.psh (ps_3_0)
Compiling pixel shader: simple_colored.psh (ps_3_0)
Compiling pixel shader: simple_colored.psh (ps_3_0)
Loading cached pixel shader: gui.psh (ps_3_0)
Loading cached pixel shader: gui_grayscale.psh (ps_3_0)
Loading cached pixel shader: gui_fog.psh (ps_3_0)
Compiling pixel shader: mesh_shadow.psh (ps_3_0)
Compiling pixel shader: mesh_shadow.psh (ps_3_0)
Compiling pixel shader: mesh_shadow.psh (ps_3_0)
Compiling pixel shader: mesh_shadow.psh (ps_3_0)
Compiling pixel shader: mesh_shadow.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed.psh (ps_3_0)
Compiling pixel shader: effect3d.psh (ps_3_0)
Compiling pixel shader: effect3d.psh (ps_3_0)
Compiling pixel shader: effect3d.psh (ps_3_0)
Compiling pixel shader: effect3d.psh (ps_3_0)
Compiling pixel shader: effect3d.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_lightmap.psh (ps_3_0)
Compiling pixel shader: effect.psh (ps_3_0)
Compiling pixel shader: effect.psh (ps_3_0)
Compiling pixel shader: effect.psh (ps_3_0)
Compiling pixel shader: effect.psh (ps_3_0)
Compiling pixel shader: effect.psh (ps_3_0)
Compiling pixel shader: mesh_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat_lightmap.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_bright.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_bright.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_bright.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_bright.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_bright.psh (ps_3_0)
Compiling pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow.psh (ps_3_0)
Compiling pixel shader: mesh2_depth.psh (ps_3_0)
Compiling pixel shader: mesh2_depth.psh (ps_3_0)
Compiling pixel shader: mesh2_depth.psh (ps_3_0)
Compiling pixel shader: mesh2_depth.psh (ps_3_0)
Compiling pixel shader: mesh2_depth.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed.psh (ps_3_0)
Compiling pixel shader: mesh_unlit.psh (ps_3_0)
Compiling pixel shader: mesh_unlit.psh (ps_3_0)
Compiling pixel shader: mesh_unlit.psh (ps_3_0)
Compiling pixel shader: mesh_unlit.psh (ps_3_0)
Compiling pixel shader: mesh_unlit.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_reflect.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_reflect.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_reflect.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_reflect.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_reflect.psh (ps_3_0)
Compiling pixel shader: effect_overlay.psh (ps_3_0)
Compiling pixel shader: effect_overlay.psh (ps_3_0)
Compiling pixel shader: effect_overlay.psh (ps_3_0)
Compiling pixel shader: effect_overlay.psh (ps_3_0)
Compiling pixel shader: effect_overlay.psh (ps_3_0)
Compiling pixel shader: simple_shadow.psh (ps_3_0)
Compiling pixel shader: simple_shadow.psh (ps_3_0)
Compiling pixel shader: simple_shadow.psh (ps_3_0)
Compiling pixel shader: simple_shadow.psh (ps_3_0)
Compiling pixel shader: simple_shadow.psh (ps_3_0)
Compiling pixel shader: simple_depth.psh (ps_3_0)
Compiling pixel shader: simple_depth.psh (ps_3_0)
Compiling pixel shader: simple_depth.psh (ps_3_0)
Compiling pixel shader: simple_depth.psh (ps_3_0)
Compiling pixel shader: simple_depth.psh (ps_3_0)
Compiling pixel shader: simple_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: simple_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: simple_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: simple_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: simple_shadowed_flat.psh (ps_3_0)
Compiling pixel shader: water.psh (ps_3_0)
Compiling pixel shader: water.psh (ps_3_0)
Compiling pixel shader: water.psh (ps_3_0)
Compiling pixel shader: water.psh (ps_3_0)
Compiling pixel shader: water.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_shadow_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_depth_opacity.psh (ps_3_0)
Compiling pixel shader: mesh2_depth_opacity.psh (ps_3_0)
Compiling pixel shader: simple_unlit.psh (ps_3_0)
Compiling pixel shader: simple_unlit.psh (ps_3_0)
Compiling pixel shader: simple_unlit.psh (ps_3_0)
Compiling pixel shader: simple_unlit.psh (ps_3_0)
Compiling pixel shader: simple_unlit.psh (ps_3_0)
Compiling pixel shader: mesh_falls.psh (ps_3_0)
Compiling pixel shader: mesh_falls.psh (ps_3_0)
Compiling pixel shader: mesh_falls.psh (ps_3_0)
Compiling pixel shader: mesh_falls.psh (ps_3_0)
Compiling pixel shader: mesh_falls.psh (ps_3_0)
Compiling pixel shader: effect_reveal.psh (ps_3_0)
Compiling pixel shader: effect_reveal.psh (ps_3_0)
Compiling pixel shader: effect_reveal.psh (ps_3_0)
Compiling pixel shader: effect_reveal.psh (ps_3_0)
Compiling pixel shader: effect_reveal.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_3_0)
Compiling pixel shader: mesh_etheral.psh (ps_3_0)
Compiling pixel shader: mesh_etheral.psh (ps_3_0)
Compiling pixel shader: mesh_etheral.psh (ps_3_0)
Compiling pixel shader: mesh_etheral.psh (ps_3_0)
Compiling pixel shader: mesh_etheral.psh (ps_3_0)
Compiling pixel shader: effect_mix.psh (ps_3_0)
Compiling pixel shader: effect_mix.psh (ps_3_0)
Compiling pixel shader: effect_mix.psh (ps_3_0)
Compiling pixel shader: effect_mix.psh (ps_3_0)
Compiling pixel shader: effect_mix.psh (ps_3_0)
Loading cached pixel shader: terrain_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain_shadowed.psh (ps_3_0)
Loading cached pixel shader: mesh_unshadowed_flat.psh (ps_3_0)
Loading cached pixel shader: mesh_unshadowed_flat.psh (ps_3_0)
Loading cached pixel shader: mesh_unshadowed_flat.psh (ps_3_0)
Loading cached pixel shader: mesh_unshadowed_flat.psh (ps_3_0)
Loading cached pixel shader: mesh_unshadowed_flat.psh (ps_3_0)
Loading cached pixel shader: tree.psh (ps_3_0)
Loading cached pixel shader: tree.psh (ps_3_0)
Loading cached pixel shader: tree.psh (ps_3_0)
Loading cached pixel shader: tree.psh (ps_3_0)
Loading cached pixel shader: tree.psh (ps_3_0)
Loading cached pixel shader: terrain2_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain2_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain2_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain2_shadowed.psh (ps_3_0)
Loading cached pixel shader: terrain2_shadowed.psh (ps_3_0)
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Pixel shader "simple_shadowed_lightmap" doesn't exist
CShaderRegistry::GetPixelShaderInstance compiling error
Loading cached pixel shader: sky.psh (ps_3_0)
Loading cached pixel shader: sky.psh (ps_3_0)
Loading cached pixel shader: sky.psh (ps_3_0)
Loading cached pixel shader: sky.psh (ps_3_0)
Loading cached pixel shader: sky.psh (ps_3_0)
[CLIENT00] Received ACK #6
[CLIENT00] Received ACK #7
[CLIENT00] Sending reliable packet #8
[Database] Data recieved, length: 236
[Database] Processing data of length 236 (Assumed data length was 231)
[Database] Closing...
[LOCAL_CLIENT] Received reliable packet #8, expecting #8
Loading ^bSample^* '/voice/voice1.mp3'
[CLIENT00] Received ACK #8
[CLIENT00] Sending reliable packet #9
[LOCAL_CLIENT] Received reliable packet #9, expecting #9
Loading ^bSample^* '/shared/sounds/ui/tutorial/popup_show_1.wav'
CFileManager::GetFile() [/shared/sounds/ui/tutorial/popup_show_1.wav] - Invalid
file type
CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found.
[CLIENT00] Received ACK #9
CRecyclePool<class CEntitySnapshot>::CheckForResize Resize 6144
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
Vertexshader version: vs_3_0
Pixel shader version: ps_3_0
Using Hardware Shadow Map 2048 x 2048
/core/cursors/arrow.tga - 4096 bytes (RGBA - translucent)
Direct3D restart successful
Compiling vertex shader: mesh2_shadow.vsh (vs_3_0)
Wrote shadercache descriptor
Loading Material '/world/sky/deadlock/deadlock_blend.material'
Loading VertexShader 'skybox'
Compiling vertex shader: skybox.vsh (vs_3_0)
Compiling vertex shader: skybox.vsh (vs_3_0)
Loading PixelShader 'skybox_bias'
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Compiling vertex shader: mesh2_shadowed.vsh (vs_3_0)
Compiling vertex shader: sky.vsh (vs_3_0)
Wrote shadercache descriptor
Compiling pixel shader: sky.psh (ps_3_0)
Wrote shadercache descriptor
Compiling vertex shader: skybox.vsh (vs_3_0)
Wrote shadercache descriptor
Compiling pixel shader: skybox_bias.psh (ps_3_0)
Wrote shadercache descriptor
Loading ^bSample^* '/voice/voice2.mp3'
[CLIENT00] Sending reliable packet #10
[LOCAL_CLIENT] Received reliable packet #10, expecting #10
[CLIENT00] Received ACK #10
Loading ^bSample^* '/voice/voice3.mp3'
[CLIENT00] Sending reliable packet #11
[LOCAL_CLIENT] Received reliable packet #11, expecting #11
[CLIENT00] Received ACK #11
Loading ^bSample^* '/voice/voice4.mp3'
[CLIENT00] Sending reliable packet #12
[LOCAL_CLIENT] Received reliable packet #12, expecting #12
Loading ^gTexture^* '/tutorial/images/build.jpg'
[CLIENT00] Received ACK #12
Loading ^bSample^* '/voice/voice5.mp3'
[CLIENT00] Sending reliable packet #13
[LOCAL_CLIENT] Received reliable packet #13, expecting #13
Loading ^gTexture^* '/tutorial/images/minimap.jpg'
Resizing /tutorial/images/minimap.jpg from 196x197 to 128x128
[CLIENT00] Received ACK #13
Loading ^bSample^* '/voice/voice6.mp3'
[CLIENT00] Sending reliable packet #14
[LOCAL_CLIENT] Received reliable packet #14, expecting #14
Loading ^gTexture^* '/tutorial/images/wasd.tga'
[CLIENT00] Received ACK #14
Loading ^bSample^* '/voice/voice7.mp3'
[CLIENT00] Sending reliable packet #15
[LOCAL_CLIENT] Received reliable packet #15, expecting #15
Loading ^gTexture^* '/tutorial/images/charge.tga'
[CLIENT00] Received ACK #15
[CLIENT00] Sending reliable packet #16
[LOCAL_CLIENT] Received reliable packet #16, expecting #16
Loading ^gTexture^* '/tutorial/images/wasd_w.tga'
checking for dash....
[CLIENT00] Received ACK #16
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
quickattack
GetPosZ: No entities named index found that are of type Visual.
GetPosX: No entities named index found that are of type Visual.
GetPosY: No entities named index found that are of type Visual.
jumpattack
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
Loading Effect '/shared/effects/footstep_r_small_dirt.effect'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_1.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_2.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_3.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_4.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_5.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_6.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_7.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/dirt_8.mp3'
checking for dash....
checking for dash....
checking for dash....
Loading Effect '/shared/effects/footstep_l_small_dirt.effect'
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
Loading Effect '/shared/effects/footstep_l_small_grass.effect'
Loading ^bSample^* '/shared/sounds/footsteps/grass_1.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_2.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_3.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_4.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_5.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_6.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_7.mp3'
Loading ^bSample^* '/shared/sounds/footsteps/grass_8.mp3'
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
Loading Effect '/shared/effects/footstep_r_small_grass.effect'
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
quickattack
GetPosZ: No entities named index found that are of type Visual.
GetPosX: No entities named index found that are of type Visual.
GetPosY: No entities named index found that are of type Visual.
jumpattack
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
checking for dash....
Shutting down CSoundManager...
Wrote ~/startup.cfg
Direct3D shutting down...
Sending disconnect notice...
[LOCAL_CLIENT] Closing...
Clearing all state strings...
Discarding fragments for frame: 37
Shutting down client...
GameClient released
Removing heap: _game_client (0x02926400)
Shutting down...
[Database] Initializing...
[Database] Attempting to open port: 0
[Database] Successfully opened port: 1693
[Database] Setting send address to: masterserver.savage2.s2games.com:80
[Database] Address resolved to: 216.127.51.199:80
[Database] Sending database request packet 1, packet length: 240, total length:
240
[Database] Closing...
Shutting down server...

Вам также может понравиться