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[Tutorial] How to create a dismounted knight.


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[Tutorial] How to create a dismounted knight.

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#1

July 04, 2007, 11:20 PM

Veltro
Munifex
Join Date: Jul 2007
Posts: 42

How to create a dismounted knight.


What i need?

3D PROGRAMS/UTILITIES:
- MilkShape 3D 1.8.1b
http://chumbalum.swissquake.ch/
- Mesh_2_ms3d_beta_0.18.zip
http://www.twcenter.net/forums/downl...o=file&id=1276

CODE:
- formatted_modeldb_version2.zip
http://www.twcenter.net/forums/downl...o=file&id=1180
..or... (i don't know if the first one link is updated to 1.2 patch)
http://files.filefront.com/battle_mo.../fileinfo.html

3D M2TW VANILLA'S MODELS:


www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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[Tutorial] How to create a dismounted knight.

- Using Knights of Santiago as example, these 3D models:


C:\Program Files\SEGA\Medieval II Total
War\data\unit_models\_units\en_lmail_hmail
knights_of_santiago_lod0.mesh
knights_of_santiago_lod1.mesh
knights_of_santiago_lod2.mesh
knights_of_santiago_lod3.mesh
********************************

TUTORIAL FOR BEGINNER USERS TO CREATE


A DISMOUNTED UNIT WITH MILKSHAPE3D:
Now.....to work with MilkShape3D:
Convert knights_of_santiago_lod0.mesh into
knights_of_santiago_lod0.ms3d with
Mesh_2_ms3d_beta_0.18 utility:

Click on "Proceed"....

...save it as knights_of_santiago_lod0.ms3d, where .ms3d is of


course the MilkShape3D format, and you'll be ready to work with
MilkShape3D:

Open the converted file knights_of_santiago_lod0.ms3d with


MilkShape3D program:

Select "Groups" and delete (click on "Delete" button) all the


"heavy lance_x" lines, "heavy lance_1, heavy lance_2, heavy
lance_3 ecc. ecc......all of them!!!!

Now select "sword secondary" lines, the first one:

....and rename them as "primary"....:

...and click on "Rename" button to save you modification.....:

Now in "Comment" (!!!) change "secondary" in "primary"......:

....and click on "Ok" button....:

**************************************************
www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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[Tutorial] How to create a dismounted knight.

!!! REPEAT THIS FOR ALL THE OTHER "SWORD SECONDARY"


LINES........ALL OF THEM !!!
**************************************************

Now, save the new 3D model as


dismounted_knights_of_santiago_lod0.ms3d........:

......and convert it in mesh format with


Mesh_2_ms3d_beta_0.18:

...click on "Proceed"....:

...and save it as
dismounted_knights_of_santiago_lod0.mesh....:

Repeat this for all the other lods (1, 2 and 3), and your 3D model
will be ready for M2TW, but now you have to code it in
battle_models.modeldb, EDU (export_descr_unit.txt) and EDB
(export_descr_buildings.txt).
Paste it ( as for ALL the other lods) in:
C:\Program Files\SEGA\Medieval II Total
War\data\unit_models\_units\en_lmail_hmail

Last edited by Veltro; July 04, 2007 at 11:53 PM.


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#2

July 12, 2007, 10:10 PM

ME2_junky

Re: How to create a dismounted knight.


Excellent tutorial. Simple to understand & easy programs to get.
Cheers mate.

Chinen
Join Date: Jun 2007
Posts: 363
Last edited by ME2_junky; July 13, 2007 at 04:33 AM.

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#3

July 15, 2007, 12:11 AM

SpaceUnion

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Re: How to create a dismounted knight.


Hey, I was wondering how do you get your bones to show like that

www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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21/12/13

[Tutorial] How to create a dismounted knight.

in Ms3d? My bones are circular scribbles shaped like this:

Suguchi
Join Date: Jun 2007
Posts: 684

Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)


Economic Left/Right: 8.75
Social Libertarian/Authoritarian: -3.74

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#4

July 16, 2007, 05:51 PM

secks
Murakawa
Join Date: Dec 2006
Posts: 14

Re: How to create a dismounted knight.


Help! my stupid milkshape 3D wont allow me to save my work
because I'm not registered?
Yet nether are you guys from what I can see in your screenshots.
:< any help?
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#5

July 16, 2007, 05:54 PM

Socal_infidel

Re: How to create a dismounted knight.


Originally Posted by SpaceUnion

Hey, I was wondering how do you get your bones to show like
that in Ms3d? My bones are circular scribbles shaped like this:
PDER Piper

www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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[Tutorial] How to create a dismounted knight.

Join Date: Jan 2007


Location: Brooklyn USA
Posts: 2,652

Uncheck, "show skeleton" I believe

Check out the new The Great Conflicts Normans Preview!


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#6

July 16, 2007, 06:49 PM

SpaceUnion

Re: How to create a dismounted knight.


Well that takes it away but I was wondering how do you get the
bones to appear like normal 3D bones (not actual real life shaped
bones mind you hehe), but standard 3D package bones like in his
screenshots.

Suguchi
Join Date: Jun 2007
Posts: 684

Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)


Economic Left/Right: 8.75
Social Libertarian/Authoritarian: -3.74

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#7

July 16, 2007, 07:04 PM

Veltro
Munifex
Join Date: Jul 2007
Posts: 42

Re: How to create a dismounted knight.


Mmm...i don't remeber now, i need to check with MS3D about
stone.

www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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21/12/13

[Tutorial] How to create a dismounted knight.

About the MS3D (unregistered) problem, you must open files via
MS3D: open the program and after this, your files. If you open them
directly via files, you got that error.
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#8

July 16, 2007, 09:43 PM

secks
Murakawa
Join Date: Dec 2006
Posts: 14

Re: How to create a dismounted knight.


Veltro I tried opening ms3d, then the files and trying to save them
but still same stuff about I need to register!?
When I open direct from files same thing. I cant save anything.
:<
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#9

July 16, 2007, 09:46 PM

SpaceUnion

Re: How to create a dismounted knight.


You probably installed the non-trial version of teh software.
Reinstall it but this time do the 30-day trial one. Then it will work.

Suguchi
Join Date: Jun 2007
Posts: 684

Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)


Economic Left/Right: 8.75
Social Libertarian/Authoritarian: -3.74

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#10

July 16, 2007, 10:23 PM

secks
Murakawa
Join Date: Dec 2006
Posts: 14

Re: How to create a dismounted knight.


Are you guys all using the 30 day trial versions?

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#11

July 16, 2007, 10:29 PM

SpaceUnion

Re: How to create a dismounted knight.


Yes.

Suguchi
Join Date: Jun 2007
Posts: 684

Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)


Economic Left/Right: 8.75
Social Libertarian/Authoritarian: -3.74

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[Tutorial] How to create a dismounted knight.

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#12

July 16, 2007, 10:50 PM

secks
Murakawa
Join Date: Dec 2006
Posts: 14

Re: How to create a dismounted knight.


I just reinstaled ms3d, and installed the trial version but same
problem. It wont let me save any of my work!
:< Keeps asking me to register i.e buy license
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#13

July 17, 2007, 12:16 AM

SpaceUnion

Re: How to create a dismounted knight.


Perhaps you've already used up your trial time. Have you ever had
Milkshape 3D installed on your comp before?

Suguchi
Join Date: Jun 2007
Posts: 684

Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)


Economic Left/Right: 8.75
Social Libertarian/Authoritarian: -3.74

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#14

July 17, 2007, 12:53 AM

secks
Murakawa
Join Date: Dec 2006
Posts: 14

Re: How to create a dismounted knight.


nope never had it before, ever.

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#15

July 30, 2007, 11:03 PM

allos_autos

Re: How to create a dismounted knight.


I have followed your tutorial to the letter, but I can't get my
dismounted kataphractoi to work properly. They are just
translucent, ghost-like soldiers. I'm just trying to use the normal
texture, but it isn't working. What would do this?

Yoshihara
Join Date: Jul 2007
Posts: 60

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[Tutorial] How to create a dismounted knight.


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#16

August 02, 2007, 02:25 PM

Urgo Arthez
Murakawa
Join Date: Aug 2007
Posts: 1

Re: How to create a dismounted knight.


Originally Posted by SpaceUnion

Well that takes it away but I was wondering how do you get the
bones to appear like normal 3D bones (not actual real life
shaped bones mind you hehe), but standard 3D package bones
like in his screenshots.

Start Milkshape 3d
Go to File -> Preferences...
Choose the "Misc" tab
Change "Joint Size" to 0.025 (default is 1.0, but it's a bit to much
for m2tw models
)

Last edited by Urgo Arthez; August 02, 2007 at 10:19 PM.


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#17

August 16, 2007, 02:06 PM

Csatdi

Re: How to create a dismounted knight.


Originally Posted by secks

I just reinstaled ms3d, and installed the trial version but


Princeps
Join Date: Sep 2005
Location:
Budapest, Hungary, EU
Posts: 1,125

same problem. It wont let me save any of my work!


:< Keeps asking me to register i.e buy license

This happened to me when I opened the mesh by double clicking on


it from 'my computer'. Run Milkshape first and open mesh from its
menu.

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#18

October 03, 2007, 09:44 PM

Nevada

Re: How to create a dismounted knight.


how much costs milkshape and how can i save my new units?

www.twcenter.net/forums/showthread.php?108425-How-to-create-a-dismounted-knight

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[Tutorial] How to create a dismounted knight.


Pili Prior
Join Date: Jun 2007
Location: Bavaria
Posts: 2,214

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#19

December 23, 2008, 03:30 AM

Sir_Killalot

Re: How to create a dismounted knight.


Great tutorial, but im really stuck on the comment part. Since the
pics have been removed, do you change seconderyactive 1, or the
sword_primary X?

Yoshihara
Join Date: Dec 2008
Posts: 67

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#20

February 04, 2009, 08:54 PM

helmersen

Re: How to create a dismounted knight.


Umh.. I cant see the pictures..

Long live the King


Join Date: Sep 2008
Location: Oslo, Norway
Posts: 5,569

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