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Problem Space
Design Problem
Users
Approach
User analysis
Tasks
Design Considerations
Solution
Evaluation
Summary
OPPORTUNITY
POPULATION- UNITED STATES
Approximately 2.3% of
population- 7.3M reported to
have a visual disability
For those actively using
computers, screen reader usage
is high
https://nfb.org/blindness-statistics
http://webaim.org/projects/screenr
eadersurvey6/
THE MARKET
Tourism geared towards the Visually Impaired has been
underserved with few apps dedicated to their needs, whether
providing specific affordances or content tailored to the
audience.
THE INTENT
The Accessible Tour iOS
application would expand
the travel opportunities
available for the Visually
Impaired traveler by
highlighting attractions in a
geographic area designed to
engage senses other than
visual:
Auditory
Tactile
Olfactory
Taste
UNIVERSAL DESIGN
By making a particular application, hardware or even a facility
accessible to those with disabilities, its made more usable by
the general population
APPROACHES
THE PLATFORM
Apples iOS contains a number
of key accessibility features
geared towards the Visually
Impaired, rendering what is
essentially a featureless piece
of glass into a powerful tool. As
mobility increases through
technological change, so does
a desire to experience the
world more fully.
THE EXPERIENCE
Provide a rich and interactive traveling experience for the Visually
Impaired traveler that might include concerts, chocolate tastings
and open air bus described tours of the city.
Through selection of a series of criteria, the user would be able to
narrow down a field of attractions, whether entirely blind, partially
sighted or wholly sighted
USER GROUPS
Blind/Low Vision
Blind users requiring a means to locate travel
experiences
Low Vision users requiring a means to locate
travel experiences that may work with their
limited sight
Companions: caregivers, spouses, friends, colleagues
Non-blind users that have a high degree of
interaction with a Visually Impaired individual
These users may actually be largest user
group of The Accessible Tour interested in
either enhancing an existing travel itinerary or
create one wholly based on suggestions
Mainstream tourists interested in a different experience
For the more adventurous traveler, The
Accessible Tour would offer unique
experiences not typically encountered in
standard guidebooks
PROTOTYPE ENVIRONMENT
Using Axure permitted The
Accessible Tour app to be
represented realistically in
either a web browser
(Chrome, Firefox, IE) or iOS
smartphone.
There were no participants
using an Android phone.
The interface was mocked
up with a depiction of an
iPhone to create an
immersive experience.
TASKS
DIGITAL PROTOTYPE
The Accessible Tour
http://gea0af.axshare.com
/home.html
PROTOTYPING
HOME PAGE
The home page of the app was designed with
several objectives in mind:
Simplicity- a clean, uncluttered interface with
clearly delineated choices.
Ease of use- the options needed to be large
enough to easily click on regardless of
dexterity or limited vision
Legibility- font size was large, font itself kept
simple and presented in a crisp black on white
PROTOTYPING
FILTERING
The user has selected Tours and is presented
with a page of filtering options.
The options include the ability to select tours
based upon vision ability, type of tour and
specific sensory interaction (or any
combination):
Blind
Low Vision
Wheelchair Accessible
Audio tours
Braille Exhibits
Touch
Smell
Eat
PROTOTYPING
FILTER RESULTS
PROTOTYPING
ACTIVITY DETAILS
PROTOTYPING
ITINERARY ADDS
As the user has navigated through The
Accessible Tour, theyve been presented with
the option to add specific events to their
itinerary.
A key feature of the itinerary is the ability to
email or text it. This was indicated by one of the
study participants as being particularly helpful
as the native iOS Voiceover would easily parse.
PROTOTYPING
ITINERARY EMAIL/TEXT
TESTING METHODS
Evaluation
High fidelity prototype
Quantitative
Questionnaire
Qualitative
Interviews
Questionnaire
TESTING
The app works very much a Wizard of Oz approach- the other user behind
the curtain is simulated by a preset course of action- in this case, the tasks
that are supported- the screens are prepopulated and the user is able to
click through.
There is no real ability to select venues, search by location, filter or add to
itinerary. However, the user does have the experience of navigating the app
and viewing a suggested flow.
TESTING TOOLS
In order to gauge success of the
app with the intended audience,
Likert scale judgements as well as
open-ended questions will be
used to gather both quantitative
and qualitative data.
APPROACH
The final approach chosen was that of a
simple email, with task flow followed by
questions, both qualitative and quantitative.
For the purposes of this study five participants
were chosen.
The questionnaire was focused on usability
themes of design and navigation, with the
emphasis primarily on navigation
PARTICIPANT BACKGROUND
Role
Age
Gender
Blind/Low Vision
Smartphone
Used an App to plan travel
Name of App
Critical component?
What would create a
better iOS app for
traveling?
John
QA Tester
38
Male
Blind
iPhone
No
-
Easy
Interface
Add to
calendar
Angela
Retired
Faith
Technical
Support
43
Female
Blind
iPhone
Margaret
Peter
Product
Copyeditor
Manager
78
46
33
Female
Female
Male
Low Vision
No
No
iPhone
iPhone/Andr
iPhone
oid
Yes
Yes
Yes
Yes
Apple
Expedia
Travelocity,
Tripit,
Map/Google
Expedia,
Expedia
Kayak
Routes/places View nearby
Efficiency
Itinerary
to eat and visit attractions
Ease of use for Accessible Single place All in one
older people
functions
for all needs approach
OVERALL FLOW
PARTICIPANT TASKS
User
selection of
criteria
PARTICIPANT TASKS
User selects
Chocolate Tasting
and Craft Beer
Sampling
Add to Itinerary
PARTICIPANT TASKS
Viewing Itinerary
PARTICIPANT TASKS
Email/ Text
of Itinerary
QUANTITATIVE RATING
Using a Usability Metric for User Experience,( UMUX), the potential usability of the
interface was analyzed
Participants were ranked on a Likert scale from 1-5, with 1 being the most difficult
and 5 the easiest
QUALITATIVE RESULTS
Tasks
John
Angela
Faith
Margaret
Likedtheeasy
ItisdifferentfromothertoursitesbecauseI
navigation
wasabletoapplyfiltersbasedontheneeds
andrequirementsofmydisability.Examples:
audiotours,touch,etc.
Yes
Noteasilybutitcanbedone.Clickable
elementswhicharemeanttobelinksshouldbe
writtenaslinks,buttonstosubmitorapply
filterswerenotbeingrenderedasbuttons.
Level1headingsshouldbepresentatthe
beginningofmaincontentforeachpage.
Theappwas
Ilikedtheeaseof
accessibleon
useandthefact
manylevels
thatthetourswere
described.
Yes,Iwasableto Yes,therewereno
problems,the
navigatethe
navigationwas
applicationquite
simple
easily.
Whatwouldyouliketo
seeinTheAccessible
Tour?
IwashopingforaBrailleoption,suchasbeing
abletofilterforrestaurantswithBraillemenus.
Itseemedfairly
complete
Actionableedit
fieldsasIwasnot
abletofillinemail
addressorsms
information.
Wouldyouuseanapp
like
TheAccessibleTour?
Yes
Yes
IfIwereon
vacationIwould
absolutelyusethis
application.
Whatdidyoulikeabout
TheAccessibleTour?
Wereyouableto
navigate
TheAccessibleTour?
Fromatechnical
codestandpoint,the
accessibilitywas
good,butthere
wereanumberof
areasthatcould
standsome
improvement
Yes
Peter
Itseemedvery
straightforward
Yes
Greatervarietyin
offerings
Yes
SUMMARY
Overall,TheAccessibleTourwaswellreceived.Iwaspleasedthatthereseemedtobea
definiteneedforthistypeofappfortheVisuallyImpairedcommunity.Thetasksrequested
oftheparticipantsscoredwell,withtheexceptionofviewingtheitinerary possiblydueto
thedesignpresentation.
Theapproachfortestingwasthatofaguidedtouroffeatures,dueinlargepartto
limitationsaroundcodinginactualfunctionality.Onlyalimitedviewcouldbepresented
However,thisseemedtoworkwellandprovidedtheparticipantswithagoodideaofThe
AccessibleToursfeaturesandfunctionality.
Interestinglyenough,theVisuallyImpairedrespondentstendedtobemoretechnicalin
theirresponsesthanmostotherparticipants,perhapsbecausethescreenreadersfocusonly
onwhatisactuallypresentedandnotonanygraphicalconventions.
WEBSITE
TheAccessibleTour
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