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Fantasy Battles

The 9th Age

Daemon Legions
Army Rules
Version 1.2.2 - 03 November 2016

Army Special Rules


Aspects
Armoury
Daemonic Items
Quick Reference Sheet
Monotheists Reference Sheet

Characters
Core
Minions of Change
Minions of Lust
Minions of Pestilence
Minions of Wrath
Special
Dark Gods' Might

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


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Recent changes in blue and listed at the end of this document or http://the-ninth-age.com/archive.html
Copyright Creative Commons license: the-ninth-age.com/license.html

Army Special Rules


Daemon of the Dark Gods
Daemons differ, depending on which Dark God they belong to. Each God grants its Daemons a different bonus, as
explained below. All models in a unit must belong to the same Dark God. Characters may only join Daemonic units
serving the same Dark God. Models may only benefit from Hold Your Ground and Inspiring Presence if they are granted
by a Daemon belonging to the same Dark God as themselves, or by Daemon of True Chaos.

Daemon of True Chaos


No additional effect

Daemon of Change
The Daemon may gain one of the following special rules: Divine Attacks or Hellfire, which
affects both Close Combat Attacks and Shooting Attacks. The effect must be chosen at the
start of each Round of Combat and before shooting with a unit. Every model in a unit must
choose the same bonus effect. Special Attacks are not affected. Wizards with a Daemon of
Change may, directly after generating spells, choose to reroll all dice for spell generation.

Daemon of Lust
The Daemon gains Armour Piercing (+1).

Daemon of Pestilence
The Daemon gains Poisoned Attacks and Regeneration (5+). Toxic Attacks suffer a -1
to-wound modifier against the Daemon.

Daemon of Wrath
The Daemon gains +1 Strength during the first Round of Combat.

Special Rules

Ch Co C L P W S DGM

Aspects:
Daemons may receive additional bonuses called Aspects. The effect of an Aspect corresponds to the Daemons
respective Dark God.
Characters may always be upgraded with one Aspect. Core units may be upgraded with an Aspect if they belong to the
same Dark God as the General. Some Special and Dark Gods' Might units may be upgraded with an Aspect in a
Monotheist army (i.e. an army in which all Daemons belong to the same Dark God). Two or more Aspects of the same
kind have no additional effects beyond what a single Aspect brings.

Change

Lust

Pestilence

Wrath

Far Seeing
The bearers unit gains an additional 6" range with all Shooting Attacks that roll to hit using
Ballistic Skill.
Clawed Caress
The bearers unit gains Armour Piercing (+1).
Contamination
The unit gains Poisoned Attacks. Attacks that were already Poisoned Attacks will wound
automatically on a natural to-hit roll of 1 less (i.e. 6+ becomes 5+ and 5+ becomes 4+).
Onslaught
The bearers unit gains Devastating Charge. Mounts are not affected.

Supreme Aspects:
Daemonic Characters may be upgraded with the Supreme Aspect specified in their profile.

Change

Power Vortex
The bearers unit must reroll all Magic Dice that result in 1 and 2 when casting non-Bound Spells
from Thaumaturgy.

Lust

Dance of Death
The bearers unit gains Lightning Reflexes.

Pestilence

Bloated Putrefaction
The bearers unit gains Regeneration (4+).

Wrath

Eternal Fury
The bearer and all model parts in the same unit, except mounts, gain Hatred.

Special Rules

Ch Co C L P W S DGM

Armoury
Daemons of Change:
Firebolts
Shooting Weapon. Range 24", Strength 3, Quick to Fire.

Daemons of Lust:
Barbed Claws
Close Combat Weapon. Type: Hand Weapon. Attacks made with Barbed Claws gain a +1 to-wound modifier in Close
Combat.
Elusive
Units entirely composed of models with this special rule may declare a Flee Charge Reaction despite being Immune to
Psychology.

Daemons of Wrath:
Hell Axe
Close Combat Weapon. Type: Hand Weapon. Attacks made with a Hell Axe always have Strength 5 (regardless of
modifiers).
Blood Sword
Close Combat Weapon. Type: Hand Weapon. Attacks made with a Blood Sword gain Lethal Strike.

Special Rules

Ch Co C L P W S DGM

Daemonic Items
Daemon Legion armies possess their own version of Magical Items called Daemonic Items. Daemonic Items follow the
same rules as Magical Items, with the exception that items restricted to the bearers of certain Daemon of the Dark Gods
may be duplicated within an army. Any Magical Items in a Daemon Legion army must be taken from the list below,
except for Magical Standards, which may be taken from the pool of common Magical Items in the Core Rulebook.

Daemonic Weapons
Eternal Sword (70 pts)
Type: Hand Weapon. The wielder gains +1 to its Attacks
and Weapon Skill.
Attacks made with this weapon gain +1 Strength.
Mortal Blade (60 pts)
Type: Hand Weapon. Attacks made with this weapon
gain Lethal Strike and Multiple Wounds (2, Monster,
Ridden Monster).

Aether Wand (30 pts) - Daemon of Change only


Type: Hand Weapon. Every time the wielder successfully
casts or dispels a spell, roll a D6. On a 4+ the wielder
gains a charge counter. For each charge counter, the
wielder gains +1 Attack when using the weapon (this
effect is permanent).
Heart Seeker (20 pts)
Type: Hand Weapon. The wielder may reroll any rolls of
1 to hit for attacks with this weapon.

Dissolving Touch (60 pts)


Type: Hand Weapon. Every Round of Combat each
enemy model in base contact with the bearer suffers
1 Toxic Hit at Initiative 10.

Blade of Grief (40 pts)


Type: Hand Weapon. The wielder gains Fear. Attacks
made with this weapon gain Divine Attacks.

Lash of Lust (50 pts) - Daemon of Lust only


Type: Shooting Weapon. Range 12", Strength as user,
Quick to Fire, Multiple Shots (2D6). This weapon may not
be used if the model performed a March Move in this
Player Turn.

Trident of Torment (30 pts)


Type: Hand Weapon. The wielder gains +1 Weapon Skill
and +1 Initiative when using this weapon. Attacks made
with this weapon gain Armour Piercing (1).

Daemonic Talismans
Nauseating Aura (100 pts) - Daemon of Pestilence only
Enemy units in base contact with the bearer have
Initiative 1 during the Close Combat Phase.

Veil of Shadows (70 pts)


The bearers unit gains Hard Target and Magic
Resistance (1).

Shackles of Reality (80 pts)


The bearer gain Regeneration (4+).

Blissful Bindings (50 pts) - Daemon of Lust only


Models striking the bearer must halve their Weapon Skill
(rounding up) when rolling to hit against the bearer.

Iron Hide (70 pts)


The bearer gains Innate Defence (5+).

Weavers Eye (20 pts)


One use only. May be activated when the bearer fails a
Ward Save. That failed Ward Save may be rerolled.

Brass Collar (50 pts) - Daemon of Wrath only


The bearer gains Magic Resistance (3).

Daemonic Enchanted Items


Blazing Wings (70 pts) - Daemon of Change only
The bearer gains Fly (8).
Special Rules

Token of Change (40 pts) - Daemon of Change only


One of a kind
5

Ch Co C L P W S DGM

The bearer can cast Fates Judgement from Divination as a


Bound Spell (Power Level 3).

Horn of Damnation (70 pts)


Enemy units in base contact with the bearer cannot
benefit from Hold Your Ground.

Token of Lust (40 pts) - Daemon of Lust only


One of a kind
The bearer can cast Spectral Blades from Evocation as a
Bound Spell (Power Level 3).

Obsidian Horn (30 pts)


One use only. Instead of making a Dispel Attempt, you
may use this item. The spell is automatically dispelled.
You may only take this item in an army with no
Wizards.

Token of Pestilence (40 pts) - Daemon of Pestilence only


One of a kind
The bearer can cast Ancestral Aid from Evocation as a
Bound Spell (Power Level 3).

Hellish Crown (80 pts)


The bearer gains +1 Leadership.

Portal Gem (40 pts)


All friendly units within 6" of the bearer suffer 1 wound
less from failed Daemonic Instability Tests.

Black Orb (30 pts)


All enemy Wizards attempting to cast spells from
Divination suffer a -2 modifier to their casting roll.

Elixir of Souls (20 pts)


One use only. May be activated at the start of the
Remaining Moves sub-phase. The bearer gains +2
Movement during this Phase.

Daemonic Arcane Items


Mirror of Change (60 pts) - Daemon of Change only
At the start of each friendly Magic Phase, the bearer
may pick an enemy Wizard in Line of Sight and within
18" of itself. For the duration of this Magic Phase the
bearer may cast (non-Bound) Spells known by the
selected Wizard instead of its own. Spells that create
new units or Raise models cannot be cast.

Sorcerers Lodestone (60 pts)


One use only. After making a Casting or Dispel Attempt, the
bearer may gain a +D6 modifier to its dispel roll or casting
roll (note that this is not a Magic Dice). This is an exception
to the Magic Modifiers rule.
Scrolls of the Eighth Pact (40 pts) - Daemon of Change only
The bearer knows all Trait Spells from all Paths available to
it, and may choose to generates spells from more than one
Path. The chosen Paths and how many spells from each Path
must be noted in the Army List. This cannot be combined
with Essence of a Free Mind.

Seventh Seal (100 pts)


One use only. Instead of making a Dispel Attempt, you
may use this item. The spell is automatically dispelled.
Soul-Bound Staff (60 pts)
When the bearer Miscasts, it counts as having used 1
less Magic Dice.

Special Rules

Ch Co C L P W S DGM

Army-Organisation
There are two alternative ways to organize Daemon Legions:

Polytheist Army

Characters
Max 40%

Core
At least 25%

Special
No limit

Dark Gods' Might


Max 40%

Minions of Change
Max 40%

Minions of Lust
Max 40%

Minions of Pestilence
Max 40%

Minions of Wrath
Max 40%

Monotheist Army
If all units in the army belong to the same Dark God:
The Category of the chosen Dark God becomes no limit
The Core Category is decreased to at least 15%
Some units gain access to additional options.

Special Rules

Ch Co C L P W S DGM

Army List
CHARACTERS (max 40%)
Daemon Prince 490 pts

single model
This unit counts both towards Characters and Dark Gods' Might
M

WS

BS

Ld

0-2 Units per Army

Monster 50x50mm base

Alliance:

Alliance options (pts):

Daemon of True Chaos

May replace Daemon of True Chaos with Daemon of:


Change

Lust

Pestilence

Wrath

40

free

free

free

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Stubborn

May take Daemonic Items


May become one of the following:
Wizard Apprentice
Wizard Master
Wizard may add up to 3 Learned Spell
May take Fly (8)
May any of the following:
Heavy Armour
Plate Armour

up to 200
80
150
50 / spell
80
20
80

Magic:

If upgraded to a Wizard, it generates spells from Witchcraft,


Divination, Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path. A Daemon of Wrath cannot be
upgraded to a Wizard.

Special Rules

Ch Co C L P W S DGM

Weaver of Change 1050 pts

0-1 Units per Army

single model
This unit counts both towards Characters and Dark Gods' Might
M

WS

BS

Ld

8 (8)

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (5+)

May take Daemonic Items


May take a Supreme Aspect: Power Vortex

up to 200
70

Daemon Special Rules:

Daemonic Instability
Otherworldly
Daemon of Change
Special Rules:

Fly (8)
Well of Power: The Weaver of Change gains a +1 modifier to casting rolls.
Magic:

Wizard Master
Generates spells from Witchcraft, Divination, Evocation or Thaumaturgy and knows 4 Learned Spell from a chosen
Path.

220 pts

Harbinger of Change

single model
This unit counts both towards Characters and Minions of Change
M

WS

BS

Ld

Infantry 25x25mm base

Weapons:

Options:

pts

Firebolts

May become the Battle Standard Bearer


May add up 1 Learned Spell
May take Daemonic Items
May take (one choice only):
Aspect: Far Seeing
Supreme Aspect: Power Vortex
May take a mount (one choice only):
Disc of Change
Blazing Chariot

50
50
up to 100

Daemon Special Rules:

Daemon of Change
Daemonic Instability
Otherworldly
Magic:

Wizard Apprentice
Generates spells from Witchcraft, Divination,
Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path.

Disc of Change

30
90
40
170

Blazing Chariot

WS

BS

1 (8)

Ld

0-1 Mounts per Army


0-2 Mounts per Army in a monotheistic army
M

WS

BS

Ld

War Beast, 50x50mm base


Chariot

Daemon of Change
Mounts Protection (6+)
Fly (8)
Otherworldly

Special Rules

Sky Serpents (2) 1 (8)

Chariot, 50x100mm base

Daemon of Change
Mounts Protection (6+)
Fly (8)
Otherworldly
Daemonic Instability
Quick to Fire
Searing Firestorm (Chariot only)
(see the Blazing Chariot rare unit)
9

Ch Co C L P W S DGM

Courtesan of Lust 880 pts

0-1 Units per Army

single model
This unit counts both towards Characters and Dark Gods' Might
M

WS

BS

Ld

10

10

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (5+)

May become Wizard Master


May add up to 2 Learned Spells
May take Daemonic Items
May take (one choice only):
Aspect: Clawed Caress
Supreme Aspect: Dance of Death

70
50 / spell
up to 200

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

30
70

Daemon of Lust
Swiftstride
Magic:

Wizard Apprentice
Generates spells from Witchcraft, Divination, Evocation or Thaumaturgy and knows 2 Learned Spell from a chosen
Path.

Harbinger of Lust 200 pts

single model
This unit counts both towards Characters and Minions of Lust
M

WS

BS

Ld

Infantry 25x25mm base

Daemon Special Rules:

Options:

pts

Daemonic Instability
Otherworldly

May become the Battle Standard Bearer


May become Wizard Apprentice
and add up 1 Learned Spell
May take Daemonic Items
May take (one choice only):
Aspect: Clawed Caress
Supreme Aspect: Dance of Death
May take a weapon (one choice only):
Barbed Claws
Paired Weapons
May take a mount (one choice only):
Steed of Lust
Siren Chariot

50
70
50
up to 100

Special Rules:

Daemon of Lust
Distracting

30
80
10
10
60
120

Magic:

If upgraded to a Wizard, generates spells from Witchcraft,


Divination, Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path.

Steed of Lust
M

WS

10 3

Siren Chariot
BS

Ld

Chariot

War Beast, 25x50mm base

Mounted Siren (1)

Daemon of Lust
Mounts Protection (6+)
Otherworldly
Fast Cavalry
Elusive
Poisoned Attacks

Special Rules

Steeds of Lust (2)

WS

BS

Ld

10 3

Chariot, 50x100mm base

Daemon of Lust
Mounts Protection (6+)
Otherworldly
Impact Hits (+1)
Poisoned Attacks (Steeds of Lust only)
10

Ch Co C L P W S DGM

920 pts

Father of Pestilence

0-1 Units per Army

single model
This unit counts both towards Characters and Dark Gods' Might
M

WS

BS

Ld

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (5+)

May become Wizard Master


May add up to 3 Learned Spells
May take Daemonic Items
May take (one choice only):
Aspect: Contamination
Supreme Aspect: Bloated Putrefaction
May take a Flail

70
50 / spell
up to 200

Daemon Special Rules:

Daemonic Instability
Otherworldly
Daemon of Pestilence
Magic:

40
90
40

Wizard Apprentice
Generates spells from Witchcraft, Divination,
Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path.

Harbinger of Pestilence 240 pts

single model
This unit counts both towards Characters and Minions of Pestilence
M

WS

BS

Ld

Infantry 25x25mm base

Daemon Special Rules:

Options:

pts

Daemonic Instability
Otherworldly

May become the Battle Standard Bearer


May become Wizard Apprentice
and add 1 Learned Spell
May take Daemonic Items
May take (one choice only):
Aspect: Contamination
Supreme Aspect: Bloated Putrefaction
May take a weapon (one choice only):
Flail
Halberd
May take a mount (one choice only):
Pestilent Palanquin
Blight Fly

50
70
50
up to 100

Special Rules:

Daemon of Pestilence

80
80
20
30
90
60

Magic:

If upgraded to a Wizard, generates spells from Witchcraft,


Divination, Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path.

Pestilent Palanquin

Blight Fly

WS

BS

Ld

WS

BS

Ld

1 (6)

Infantry, 50x50mm base

Daemon of Pestilence
Mounts Protection (6+)
Otherworldly

Special Rules

Monstrous Beast, 50x75mm base

Daemon of Pestilence
Mounts Protection (6+)
Otherworldly
Daemonic Instability
Fly (6)
Fear

11

Ch Co C L P W S DGM

Scourge of Wrath 870 pts

0-1 Units per Army

single model
This unit counts both towards Characters and Dark Gods' Might
M

WS

BS

Ld

8 (8) 10 10

Monster 50x100mm base

Armour:

Options:

pts

Heavy Armour

May take Daemonic Items


May take (one choice only):
Aspect: Onslaught
Supreme Aspect: Eternal Fury

up to 200

Daemon Special Rules:

Daemonic Instability
Otherworldly

20
60

Special Rules:

Daemon of Wrath
Fly (8)
Magic Resistance (2)

Harbinger of Wrath 220 pts

single model
This unit counts both towards Characters and Minions of Wrath
M

WS

BS

Ld

Infantry 25x25mm base

Armour:

Options:

pts

Innate Defence (4+)


Light Armour

May become the Battle Standard Bearer


May take Daemonic Items
May take (one choice only):
Supreme Aspect: Onslaught
Supreme Aspect: Eternal Fury
May take a weapon (one choice only):
Hell Axe
Blood Sword
May ride a Crusher

50
up to 100

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Wrath
Magic Resistance (1)

30
80
free
free
90

Mounts for Harbinger of Wrath:

Crusher
M

WS

BS

Ld

Monstrous Beast, 50x75mm base

Daemon of Wrath
Mounts Protection (6+)
Otherworldly
Fear

Special Rules

12

Ch Co C L P W S DGM

CORE (at least 25%)


Horrors 180 pts

10 models, may add up to 30 models 18 pts/model


This unit counts both towards Core and Minions of Change
M

WS

BS

Ld

0-4 Units per Army

Infantry 25x25mm base

Daemon Special Rules:

Options:

Daemonic Instability
Otherworldly

May upgrade one model to each of the following:


Champion
140
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer
If the General belongs to the same Dark God, may take
Aspect: Far Seeing
2 / model

Weapons:

Firebolts
Special Rules:

Daemon of Change
Scoring

pts

Magic:

Wizard Conclave: Hand of Heaven, Cleansing Fire


(Thaumaturgy)

Sirens 240 pts

15 models, may add up to 20 models 20 pts/model


This unit counts both towards Core and Minions of Lust
M

WS

BS

Ld

Infantry 25x25mm base

Daemon Special Rules:

Options:

Daemonic Instability
Otherworldly

May upgrade one model to each of the following:


Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer
If the General belongs to the same Dark God, may take
Aspect: Clawed Caress
90

Special Rules:

Daemon of Lust
Scoring

Special Rules

13

pts

Ch Co C L P W S DGM

Tallymen 220 pts


10 models, may add up to 20 models 24 pts/model
This unit counts both against Core and Minions of Pestilence
M

WS

BS

Ld

Infantry 25x25mm base

Daemon Special Rules:

Options:

Daemonic Instability
Otherworldly

May upgrade one model to each of the following:


Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer
If the General belongs to the same Dark God, may take
Aspect: Contamination
4 / model

Special Rules:

Daemon of Pestilence
Parry
Scoring

pts

Slaughterers 210 pts

10 models, may add up to 20 models 25 pts/model


This unit counts both against Core and Minions of Wrath
M

WS

BS

Ld

Infantry 25x25mm base

Weapons:

Options:

Blood Sword

May replace Blood Sword with Hell Axe


3 /model
May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer
If the General belongs to the same Dark God, may take
Aspect: Onslaught
2 / model

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Wrath
Magic Resistance (1)
Innate Defence (5+)
Scoring

Special Rules

14

pts

Ch Co C L P W S DGM

MINIONS OF CHANGE (max 40%)


Igniters 250 pts

0-3 Units per Army

5 models, may add up to 3 models 50 pts/model

WS

BS

Ld

Weapons:

Infantry 25x25mm base

Options:

pts

Firestorm: Shooting Weapon, Range 18", Strength May upgrade one model to a Champion
4, Multiple Shots (D3), Quick to Fire
In a Monotheist Army, may take
Aspect: Far Seeing

20
8 / model

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Change
Skirmishers

Sky Serpents 250 pts

3 models, may add up to 3 models 90 pts/model

WS

BS

Ld

1 (9)

0-3 Units per Army

War Beast 40x40mm base

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Change
Fly (9)
Skirmishers
Slashing: Sweeping Attack, the enemy unit suffers
D3 Strength 3 hits for each Sky Serpent in the unit.

Special Rules

15

Ch Co C L P W S DGM

Blazing Chariot 270 pts

0-1 Units per Army


0-2 in a Monotheistic Army

single model

WS

BS

Ld

Chariot

Exalted Igniter (1)

Sky Serpent (2) 1 (8)

Chariot 50x100mm base

Armour:

Options:

pts

Mounts Protection (6+)

In a Monotheist Army, may take


Aspect: Far Seeing

20

Chariot
Daemon Special Rules:

Daemonic Instability
Otherworldly
Weapon

Searing Firestorm*
Special Rules:

Daemon of Change
Exalted Ignite
Special Rules:

Daemon of Change
Quick to Fire
Sky Serpent
Special Rules:

Daemon of Change
Fly (8)
*Searing Firestorm: This weapon can be fired in one of two ways;
- As a Bolt Thrower Artillery Weapon with
Range 24", Strength 1+D3* [4+D3*], [Multiple Wounds
(D3)], Armour Piercing (6), Quick to Fire.
*Roll the D3 once and apply this Strength (with
modifier) to hits all hits with this weapon. Roll this
before distributing hits.

Special Rules

16

- As a Volley Gun (6) Artillery Weapon with


Range 24", Strength 2+D3*, Quick to Fire.
*Roll the D3 once and apply this Strength (with
modifier) to hits all hits with this weapon. Roll this
before distributing hits.

Ch Co C L P W S DGM

MINIONS OF LUST (max 40%)


Mounted Sirens 180 pts

0-4 Units per Army

5 models, may add up to 10 models 32 pts/model


M

WS

BS

Ld

Rider 6

Steed of Lust 10

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (6+)

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- may take a Magical Standard
In a Monotheist Army, may take
Aspect: Clawed Caress

Rider
Weapon:

Barbed Claws
Daemon Special Rules:

Daemonic Instability
Otherworldly

pts

20
20
20
up to 100
4 / model

Special Rules:

Daemon of Lust
Steed of Lust
Special Rules:

Daemon of Lust
Elusive
Fast Cavalry
Poisoned Attacks (Steed of Lust only)

Clawed Fiends 220 pts

0-3 Units per Army

2 models, may add up to 4 models 120 pts / model

WS

BS

Ld

10

Weapon:

Monstrous Beast 40x40mm base

Options:

Barbed Claws

pts

In a Monotheist Army, may take


Aspect: Clawed Caress

Daemon Special Rules:

Otherworldly
Daemonic Instability
Special Rules:

Daemon of Lust
Fear

Special Rules

17

Ch Co C L P W S DGM

10 / model

Siren Chariot 200 pts

0-3 Units per Army

single model

WS

BS

Ld

Chariot

Mounted Siren (2)

Steed of Lust (2) 10

Chariot 50x100mm base

Armour:

Options:

pts

Mounts Protection (6+)

In a Monotheist Army, may take


Aspect: Clawed Caress

10

Chariot
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Lust
Impact Hits (+1)
Mounted Sirens
Weapon:

Barbed Claws
Special Rules:

Daemon of Lust
Steed of Lust
Special Rules:

Daemon of Lust
Poisoned Attacks

Special Rules

18

Ch Co C L P W S DGM

Carnal Chariot 240 pts

0-2 Units per Army

single model

WS

BS

Ld

Chariot

Oracle (1)

Mounted Siren (2)

Steed of Lust (2) 10

Chariot 100x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

In a Monotheist Army, may take


Aspect: Clawed Caress

20

Chariot
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Lust
Impact Hits (+1)
Soulreaper*
Oracle
Weapon:

Barbed Claws
Special Rules:

Daemon of Lust
Soulreaper*
Mounted Sirens
Weapon:

Barbed Claws
Special Rules:

Daemon of Lust
Steed of Lust
Special Rules:

Daemon of Lust
Poisoned Attacks
*Soulreaper: Impact Hits inflicted by a Carnal Chariot gain Armour Piercing (6) and the Oracle gains +1 Attack for
each unsaved wound caused by the Chariots Impact Hits. This Attacks modifier is lost at the end of the Round of
Combat.

Special Rules

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Ch Co C L P W S DGM

Shrine of Temptation 420 pts

0-1 Units per Army


0-2 in a Monotheistic Army

single model

WS

BS

Ld

Chariot

Temptress (1)

Mounted Siren (3)

Steed of Lust (4) 10

Chariot 100x150mm base

Armour:

Options:

pts

Mounts Protection (6+)

In a Monotheist Army, may take


Aspect: Clawed Caress

30

Chariot
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Lust
Impact Hits (+3)
Aura of Ecstasy*
Temptress:
Weapons:

Barbed Claws
Special Rules:

Daemon of Lust
Lightning Reflexes
Mounted Sirens
Weapon:

Barbed Claws
Special Rules:

Daemon of Lust
Lightning Reflexes
Steed of Lust
Special Rules:

Daemon of Lust
Poisoned Attacks
Lightning Reflexes
*Aura of Ecstasy: All friendly models with
Daemon of Lust engaged in the same Combat as
the model with this rule (including itself) gain
Lightning Reflexes.

Special Rules

20

Ch Co C L P W S DGM

MINIONS OF PESTILENCE (max 40%)


Plaguelings 150 pts

0-3 Units per Army

2 models, may add up to 3 models 60 pts/model

WS

BS

Ld

Swarm 40x40mm base

Daemon Special Rules:

Options:

pts

Daemonic Instability
Otherworldly

In a Monotheist Army, may take


Aspect: Contamination

6 / model

Special Rules:

Daemon of Pestilence
Scout
Vanguard

Pestilent Beasts 360 pts

0-10 Models per


Army

3 models, may add up to 3 models 120 pts/model

WS

BS

Ld

Monstrous Beast 40x40mm base

Daemon Special Rules:

Options:

Daemonic Instability
Otherworldly

In a Monotheist Army, may take


Aspect: Contamination

Special Rules:

Daemon of Pestilence
Fear
Regeneration (4+)
Scoring
Trail of Mucus
Enemy units cannot claim Flank or Rear Combat
Score bonuses against a unit containing one or
more models with this special rule.

Special Rules

21

Ch Co C L P W S DGM

14 / model

Blight Flies 340 pts

3 models, may add up to 2 models 140 pts/model

Rider

WS

BS

Ld

Blight Fly 1 (6)

0-2 Units per Army

Monstrous Cavalry 50x75mm base

Armour:

Options:

Mounts Protection (6+)

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- may take a Magical Standard
In a Monotheist Army, may take
Aspect: Contamination

Rider
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

pts

Daemon of Pestilence
Blight Fly
Special Rules:

Daemon of Pestilence
Fear
Fly (6)

Special Rules

22

Ch Co C L P W S DGM

20
20
20
up to 100
10 / model

MINIONS OF WRATH (max 40%)


Crusher Cavalry 340 pts

3 models, may add up to 2 models 120 pts/model


M

WS

BS

Ld

Rider

Crusher

0-3 Units per Army

Monstrous Cavalry 50x75mm base

Armour:

Options:

pts

Mounts Protection (6+)


Innate Defence (5+)

May replace Blood Sword with Hell Axe


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard
In a Monotheist Army, may take
Aspect: Onslaught

10 / model

Rider
Weapons:

Blood Sword
Daemon Special Rules:

Daemonic Instability
Otherworldly

20
20
20
up to 100
6 / model

Special Rules:

Daemon of Wrath
Magic Resistance (1)
Scoring
Crusher
Special Rules:

Daemon of Wrath
Fear

Hellhounds 280 pts

0-5 Units per Army

5 models, may add up to 5 models 52 pts/model

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Innate Defence (4+)

May Ambush (0-3 Choice per Army)


In a Monotheist Army, may take
Aspect: Onslaught

8 / model

Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Wrath
Magic Resistance (3)

Special Rules

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Ch Co C L P W S DGM

6 / model

Altar of Slaughter 380 pts


single model

0-1 Units per Army

WS

BS

Ld

Altar of Blood

Doombringer (1)

Slaughterers (2)

Crusher (1)

Chariot 50x100mm base

Armour:

Options:

pts

Mounts Protection (6+)


Innate Defence (4+)

In a Monotheist Army, may take


Aspect: Onslaught

30

Altar of Blood
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Wrath
Magic Resistance (2)
Impact Hits (+1)
Fear
Blood Feast*
Doombringer
Weapons:

Blood Sword
Special Rules:

Daemon of Wrath
Slaughter
Weapons:

Blood Sword
Special Rules:

Daemon of Wrath
Crusher
Special Rules:

Daemon of Wrath
*Blood Feast: Each time you make a successful
charge with this model, all friendly units with
Daemon of Wrath that are Engaged in the same
Combat gain Frenzy until the end of the Combat
Phase.

Special Rules

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Ch Co C L P W S DGM

Blood Chariot 330 pts

0-1 Units per Army


0-2 in a Monotheistic Army

single model

WS

BS

Ld

Chariot

Slaughterers (2)

Crusher (1)

Chariot 50x100mm base

Armour:

Options:

pts

Mounts Protection (6+)


Innate Defence (4+)

In a Monotheist Army, may take


Aspect: Onslaught

20

Altar of Blood
Weapons:

Brass Cannon*
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of Wrath
Magic Resistance (1)
Impact Hits (+1)
Fear
Slaughter
Weapons:

Blood Sword
Special Rules:

Daemon of Wrath
Crusher
Special Rules:

Daemon of Wrath
*Brass Cannon
Cannon Artillery Weapon with
Range 48", Strength 3[10], [Multiple Wounds (D3+1, Clipped Wings)], Flaming Attacks.
If the Blood Chariot only Pivots (and moves no further) it doesnt suffer from the Moving and Shooting to-hit modifier.

Special Rules

25

Ch Co C L P W S DGM

SPECIAL (no limit)

Furies 140 pts

0-3 Units per Army

5 models, may add up to 10 models 24 pts/mode


M

WS

BS

Ld

4 (10)

Infantry 25x25mm base

Alliance options (pts):

Must take one out of Daemon of:

Daemon Special Rules:

Daemonic Instability
Otherworldly

Change

Lust

Pestilence

Wrath

free

free

free

free

Special Rules:

Daemon of (chosen God)


Fly (10)
Skirmishers

DARK GODS' MIGHT (max 40%)


Daemon Engine 480 pts

0-1 Units per Army

single model

WS

BS

Ld

Monster 150x100mm base

Armour:

Alliance options (pts):

Innate Defence (4+)

Must take one out of Daemon of:

Weapon:

Change

Lust

Pestilence

Wrath

20

free

free

free

Paired Weapons
Daemon Special Rules:

Daemonic Instability
Otherworldly
Special Rules:

Daemon of (chosen God)


Crush Attack

May take one Artillery Weapon:


Hellish Reaper (30 pts)
Volley Gun (2D6) Artillery Weapon with
Range 12", Strength 4, Armour Piercing (3).

Hellish Breath (60 pts)


Flame Thrower Artillery Weapon with
Range 8", Strength 5, Flaming Attacks. Ignore the -1
modifier on the Misfire Table.

Hellish Bombard (120 pts)


Catapult (4) Artillery Weapon with
Range 12-60", Strength 3[7], [Multiple Wounds (D3,
Clipped Wings)].

Hellish Bolt (60 pts)


Bolt Thrower Artillery Weapon with
Range: 48", Strength 3[6], [Multiple Wounds (D3)],
Armour Piercing (6).

Special Rules

26

Ch Co C L P W S DGM

Quick Reference Sheet


CHARACTERS

Weaver of Change

WS BS

Ld

CAVALRY

WS BS

Ld

8(8)

Mounted Siren

10

10

- Steed of Lust

10

10 10

Courtesan of Lust

Father of Pestilence

8(8)

Scourge of Wrath

Daemon Prince

Harbinger of
Change

Harbinger of Lust

Harbinger of Pestilence

Harbinger of Wrath

MONSTROUS CAVALRY
Crusher Rider

- Crusher

Blight Fly Rider

1(6)

Siren Chariot

- Siren (2)[1]

10

- Blight Fly
CHARIOTS

INFANTRY
Horror

- Steed of Lust (2)

Siren

Blazing Chariot

Tallymen

- Ignitier (1)[0]

Slaughterer

- Sky Serpent (2)

1(8)

Igniter

Shrine of Temptation

Furie

- Temptress (1)

Pestilent Palanquin

- Siren (3)

10

Carnal Chariot

- Oracle (1)

- Siren (2)

- Steed of Lust (4)


WAR BEASTS
Sky Serpent

1(9)

1(8)

10

Hellhound
Disc of Change
Steed of Lust

- Steed of Lust (2)

MONSTROUS BEASTS

10

Blood Chariot

- Slaughterer (2)

Clawed Fiend

10

- Crusher (1)

Pestilent Beast

Altar of Slaughter

1(6)

- Doombringer (1)

- Slaughterer (2)

- Crusher (1)

Blight Fly
Crusher
SWARMS
Plagueling

(2)- number of crew members when taken as a separate unit


[1] - number of crew members when taken as a mount

MONSTERS
Daemon Engine

SPECIAL SHOOTING WEAPON


common

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Firebolts

(normal)

24

Igniter

Firestorm

18

D3

Blazing Chariot

Searing Firestorm (1)

Bolt Thrower

24

1+D3[4+D3]

[D3]

Searing Firestorm (2)

Volley Gun(6)

24

2+D3

Blood Chariot

Brass Cannon

Cannon

48

3[10]

[D3+1, Clipped Wings]

Daemon Engine

Hellish Reaper

Volley Gun(2D6)

12

2D6

Hellish Breath

Flame Thrower

Catapult (4)

12-60

3[7]

[D3, Clipped Wings]

Bolt Thrower

48

3[6]

[D3]

Hellish Bombard
Hellish Bolt
Special Rules

27

Ch Co C L P W S DGM

Monotheists Reference Sheet

CHANGE

WS BS

Ld

PESTILENCE

Father of
Pestilence

WS BS

Ld

8(8)

Harbinger of Change

Horror

Harbinger of
Pestilence

Igniter

Tallymen

Weaver of Change

Sky Serpent
Blazing Chariot

1(9)

Pestilent Beast

Plagueling

1(6)

1(6)

WS BS

Ld

8(8)

10 10

Blight Fly Rider

- Sky Serpent (2)

1(8)

- Blight Fly

Disc of change

1(8)

Pestilent Palanquin

- Ignitier (1)[0]

Blight Fly

LUST

Courtesan of Lust

10

Harbinger of Lust

Siren

WS BS

Ld

10

WRATH

Scourge of Wrath

Harbinger of Wrath

Clawed Fiend

10

Slaughterer

Mounted Siren

Hellhound

- Steed of Lust

10

Crusher Rider

Siren Chariot

- Crusher

- Mounted Siren (2)[1]

Blood Chariot

- Steed of Lust (2)

10

- Slaughterer (2)

Shrine of Temptation

- Crusher (1)

- Temptress (1)

Altar of Slaughter

- Mounted Siren (3)

- Doombringer (1)

10

- Slaughterer (2)

Carnal Chariot

- Crusher(1)

- Oracle (1)

Crusher

- Mounted Siren (2)

- Steed of Lust (2)

10

Steed of Lust

10

7
WS BS

Ld

- Steed of Lust (4)

(2)- crew members when taken as a separate unit

Daemon Prince

4(10)

Furie

[1] - crew members when taken as a mount

Special Rules

UNBOUND

Daemon Engine

28

Ch Co C L P W S DGM

Change Log
Version 1.2.0
Changes in green
Army Organisation added (new categories)
Doubling all points
Aspects - wording updated
Mark of change, lost flaming attack, hellfire rules updates
Supreme Aspects (Change) - new effect
Supreme Aspects (Wrath) - wording updated
Trail of Mucus - removed
Hell Blade - new name (Hell Axe)
Eternal Sword - price decreased, wording updated
Dissolving Touch - price decreased
Lash of Lust - price decreased
Aether Wand - price decreased
Heart Seeker - price decreased
Trident of Torment - wording updated
Brass Collar - price decreased
Blissful Bindings - price decreased
Obsidian Horn - price decreased
Hellish Crown - price increased
Black Orb - affected Path updated
Token of Change - new spell
Token of Lust - new spell
Token of Pestilence - new spell
Mirror of Change - price decreased
Seventh Seal - price increased
Sorcerers Lodestone - wording updated
Scrolls of the Eight Pact - new effect and price
Skull of Cacophrax - removed
Monotheist Army - requirements and restrictions changed
Daemon Prince - wizard upgrades updated
Weaver of Change - price decreased
Harbinger of Change - +1 Wound, price increased
Blazing Chariot - price decreased, maximum number of them as a mount implemented
Courtesan of Lust - price decreased, wizard upgrades updated
Harbinger of Lust - +1 Wound, price increased, wizard upgrades updated, Mounts prices changed
Father of Pestilence - price decreased, wizard upgrades updated
Harbinger of Pestilence - +1 Wound, price increased, wizard upgrades updated
Pestilent Palanquin - +1 Wound
Scourge of Wrath - price decreased
Harbinger of Wrath - +1 Wound, price increased, default Innate Defence (4+), free weapon, Crusher price decreased
Horrors - scoring added, price increased, Firebolts by default, updated spells
Sirens - scoring added, price decreased
Tallymen - scoring added, price increased, Parry by default
Slaughterers - scoring added, price increased, Innate Defence (5+) by default
Igniters - price decreased
Sky Serpents - price decreased
Blazing Chariot - shooting weapons updated
Mounted Sirens - price increased, Barbed Claws and Elusive by Default
Clawed Fiends - price increased, Barbed Claws by default
Siren Chariot - Barbed Claws by default
Carnal Chariot - price increased, Barbed Claws by default
Shrine of Temptation - price increased, Aura of Ecstasy, Barbed Claws and Lightning Reflexes by default
Pestilent Beasts - scoring added, price increased, starting size increased (max size same), Trail of Mucus added
Crusher Cavalry - scoring added, price increased, Innate Defence (5+) by default
Hellhounds - price increased, Innate defence (4+) by default, maximum number of Ambushing units added
Altar of Slaughter - price increased, Blood Feast by default
Blood Chariot - range weapon updated
Special Rules

29

Ch Co C L P W S DGM

Daemon Engine - price increased, Paired Weapons by default, ranged weapon options updated
Version 1.2.1
Changes in blue
Harbinger of lust, typo

Version 1.2.2
Colour coded and strike through text removed
Scrolls of the Eighth Pact, clarification
Blazing Chariot, quick to fire moved to weapon

Special Rules

30

Ch Co C L P W S DGM

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