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Draft FAQ by GamesWork Shop 2016

Contents
Chaos Daemons ..................................................................................................................................5
War Zone Fenris: Curse of the Wulfen .............................................................................................6
Necrons ..............................................................................................................................................8
Shield of Baal: Exterminatus .......................................................................................................... 11
Necrons Errata .............................................................................................................................. 11
Grey Knights ..................................................................................................................................... 11
Astra Militarum................................................................................................................................. 12
Tyranids ............................................................................................................................................ 13
Leviathan Rising ............................................................................................................................ 14
Shield of Baal: Leviathan ............................................................................................................... 15
Orks .................................................................................................................................................. 16
Orks errata .................................................................................................................................... 17
Blood Angels ..................................................................................................................................... 18
Blood Angles errata....................................................................................................................... 19
Dreadnoughts errata (Codex: Blood Angels, Space Wolves, Grey Knights) ......................................... 20
Space Wolves.................................................................................................................................... 20
War Zone Fenris: Curse of the Wulfen errata ................................................................................ 23
Blood Oath ....................................................................................................................................... 23
Legion of the Damned ....................................................................................................................... 24
Khorne Daemonkin ........................................................................................................................... 24
Genestealer Cults.............................................................................................................................. 25
Deathwatch ...................................................................................................................................... 25
Imperial Knights ................................................................................................................................ 26
Militarum Tempestus ........................................................................................................................ 27
Adepta Sororitas ............................................................................................................................... 27
Adepta Sororitas errata ................................................................................................................. 28
Inquisition......................................................................................................................................... 28
Officio Assassinorum......................................................................................................................... 29
Chaos Space Marines* ...................................................................................................................... 31
Helbrute dataslate* ...................................................................................................................... 34
Chaos Space Marines errata* ........................................................................................................ 35
Tau Empire* ..................................................................................................................................... 36
Tau Empire errata* ....................................................................................................................... 46

Crafworlds* ...................................................................................................................................... 48
Craftworlds errata* ....................................................................................................................... 51
Dark Eldar* ....................................................................................................................................... 52
Dark Eldar errata* ......................................................................................................................... 53
Dark Angels*..................................................................................................................................... 54
Space Marines* ................................................................................................................................ 61
Space Marines errata* .................................................................................................................. 73
Other rules ....................................................................................................................................... 73
WITCHFIRE POWERS ..................................................................................................................... 75
WEAPONS ..................................................................................................................................... 75
VEHICLES ...................................................................................................................................... 77
UNIT TYPES ................................................................................................................................... 78
TRANSPORTS................................................................................................................................. 79
TANK SHOCK ................................................................................................................................. 80
SUPER-HEAVY VEHICLES ................................................................................................................ 80
STOMP .......................................................................................................................................... 81
TERRAIN........................................................................................................................................ 82
STOMP .......................................................................................................................................... 84
CHARACTERS................................................................................................................................. 84
STEALTH & SHROUDED.................................................................................................................. 85
SPECIAL RULES .............................................................................................................................. 85
SKIMMERS .................................................................................................................................... 86
SKYFIRE AND INTERCEPTOR........................................................................................................... 87
SHOOTING PHASE ......................................................................................................................... 87
SAVES ........................................................................................................................................... 87
OVERWATCH................................................................................................................................. 87
PSYCHIC PHASE ............................................................................................................................. 88
NOVAS & BEAMS .......................................................................................................................... 90
SHOOTING PHASE ......................................................................................................................... 90
ORDNANCE ................................................................................................................................... 90
MISSIONS...................................................................................................................................... 93
MODELS ........................................................................................................................................ 96
JINK .............................................................................................................................................. 97
INVISIBILITY................................................................................................................................... 98

INTERVENING MODELS ................................................................................................................. 99


INFILTRATE & SCOUT..................................................................................................................... 99
INDEPENDENT CHARACTERS ....................................................................................................... 100
GRENADES .................................................................................................................................. 101
GRAVITON WEAPONS ................................................................................................................. 101
FLYERS ........................................................................................................................................ 102
FEEL NO PAIN .............................................................................................................................. 103
EXPANSIONS ............................................................................................................................... 103
DETACHMENTS AND FORMATIONS ............................................................................................. 103
DESTROYER WEAPONS ................................................................................................................ 105
CHARACTERS............................................................................................................................... 106
BLAST MARKERS & TEMPLATES ................................................................................................... 106
ASSAULT PHASE .......................................................................................................................... 107
ARTILLERY ................................................................................................................................... 109
ARMY LISTS ................................................................................................................................. 109
Rulebook errata .......................................................................................................................... 109
* Photo only

Chaos Daemons
Q: How does the Daemon of Tzeentch rule work in the Psychic phase?
A: As Daemons of Tzeentch gain +3 Leadership while manifesting psychic powers, they are more
resistant to many effects should they suffer Perils of the Warp.
Q: If a Chaos Daemon Psyker generates all of their powers from a single discipline from
Warhammer 40,000: The Rules, does he benefit from Psychic Focus in addition to Chaos Psychic
Focus (as the mandatory primaris power from Chaos Psychic Focus isnt generated as such)?
A: Yes.
Q: Tzeentch Warpflame does the Feel No Pain gained by an enemy unit who passes a
Toughness test stack with successive applications?
A: Yes, although this cannot be improved beyond Feel No Pain (2+).
Q: For Flickering Fire of Tzeentch (the primaris power of the Discipline of Change), do you have
to declare how many Warp Charge points are being used with the power before rolling for the
Psychic test?
A: Yes, you must declare whether you mean to harness 1, 2 or 3 Warp Charge points before
rolling.
Q: Can Kairos Fateweaver still use his Staff of Tomorrow re-roll when he is in Reserve?
A: No.
Q: In Warhammer 40,000, Skull Cannons of Khorne have two Bloodletters. In the Assault phase,
do you only have to kill those two to remove the model, like killing the rider of a Chariot?
A: You cannot target the Bloodletters they are considered to be part of the Skull Cannon, not
riders. To destroy a Skull Cannon in the Fight sub-phase, you have to attack the Skull Cannon,
and hits will be resolved against its front armour as with other Chariots. Also note the following
amendment, published October 2014:
Page 32 Skull Cannons of Khorne
Add the following under Special Rules:
Bloodletter Crew: This model makes 2 additional Strength 4 AP3 Attacks in each Assault phase
resolved at Weapon Skill 5. These Attacks are made at the Initiative 4 step (though this does not
grant an extra Pile In move). On a turn in which this model charged, the Strength of these Attacks
is increased to 5.
Q: When a unit in Reserve with an Instrument of Chaos makes a succesful Reserve Roll, it can
choose a unit in Deep Strike Reserve to arrive automatically. If the chosen unit has an Instrument
of Chaos, can it choose another unit to arrive automatically, and so on?
A: No. No roll is made for the unit chosen to arrive automatically, and an Instrument of Chaos
special rule is only triggered by a successful Reserve Roll.
Q: Can Daemons charge in the turn in which they are summoned?
A: No.
Q: Can a Daemons invulnerable save be improved to better than 2+ (through the effect of
psychic powers and other abilities which improve invulnerable saves)?
A: No.

Q: Whats the movement in inches for the Skull Cannons and Blood Thrones of Khorne?
A: They are Chariots, which move following the same rules as vehicles of their type. This means
that they have a Combat Speed of up to 6" and a Cruising Speed of between 6" and 12".
Q: In the digital version of Codex: Chaos Daemons, is it intended that the Staff of Change is now
a Greater Reward while the Mutating Warpblade is a Lesser Reward?
A: No, the digital version is in error and will be corrected.
Q: Are the Blue Scribes affected by Daemonology (Malefic) powers that target the Psyker, since
they themselves are not Psykers? Specifically, would they be removed as a casualty of
Possession?
A: Although they are not Psykers, they are considered to be a Psyker when manifesting a psychic
power (otherwise they wouldnt be able to benefit from blessings like Cursed Earth, for example).
This means that if they manifest Sacrifice they will be wounded (unless you choose another
friendly model within 6" to take the Wound) and if they manifest Possession they will be removed
as casualties.
Q: Keepers of Secrets have Preferred Enemy (Eldar & Dark Eldar) what about Harlequins and
Corsairs?
A: The rule applies to all kinds of Eldar, including Harlequins and Corsairs.
Q: Can you take the Masque of Slaanesh as part of the Heralds of Chaos?
A: No. She has fallen out of favour with Slaanesh, so is not treated the same as the other
Heralds.
Q: Can the Masque of Slaanesh use her powers through the Fire Points of buildings?
A: No.
Q: Should the Lash of Despair have Rending?
A: No.
Q: Nurglings have defensive grenades through the Daemon of Nurgle special rule, but you can
only use grenades instead of another shooting weapon. As Nurglings have no shooting weapons,
does this mean that they cannot throw their grenades?
A: No. One base of Nurglings in a unit can throw a defensive grenade in their Shooting phase
(though its best not to think too hard about precisely what it is theyre throwing).
Q: According to the rules, friendly units are all units under your control. Does that mean that a
model can target itself with an ability or equipment that targets friendly units, like the Grimoire of
True Names?
A: Yes (although in this instance, the Grimoire of True Names has no effect on the bearer).

War Zone Fenris: Curse of the Wulfen


Q: When using Daemonic Corruption to control Objective Markers, if a Daemon unit from a
Daemonic Incursion Detachment is sitting on an Objective Marker, can an enemy unit take it back
without a special rule like Objective Secured?
A: If a unit from a Daemonic Incursion is within 3" of a corrupted Objective Marker and an enemy
unit is also within 3" of that Objective Marker, the Chaos Daemon player still controls that
Objective Marker (it is not contested), unless the enemy unit has a rule that allows it to control an

Objective Marker regardless of the presence of enemy models (such as Objective Secured). In
the latter case, the Objective Marker is claimed (and cleansed) by the unit with Objective
Secured.
Q: War Zone Fenris: Curse of the Wulfen states that The Bloodthirster of Unfettered Fury,
Bloodthirster of Insensate Rage and Wrath of Khorne Bloodthirster datasheets replace the
Bloodthirster Army List Entry found in Codex: Chaos Daemons. Does this mean that when I cast
the Daemonology (Malefic) Possession psychic power I get to choose any of the three
Bloodthirsters listed to conjure?
A: Yes.
Q: The Whips of Agony from War Zone Fenris: Curse of the Wulfen state that only an Exalted
Alluress can take them, but the Exalted Alluress on a Hellflayer doesnt have the option to take
daemonic rewards. Can she take the Whips of Agony?
A: No. Only an Exalted Alluress riding a Seeker Chariot or Exalted Seeker Chariot can take the
Whips of Agony.
Q: Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the
Warlord, or do Warlord Traits with wordings like your Warlord receives X only affect the actual
Warlord? Do these effects stack?
A: When using Shared Power, the other models in the Infernal Tetrad have the same Warlord
Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were
your Warlord, and they each benefit individually from the rule. For example, if you generated the
Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the
models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative a
unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer
D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or
more. For another example, if the models in the Infernal Tetrad have the Strategic Genius
Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4.
Q: How does Shared Power interact with Slay the Warlord?
A: Only the model originally chosen to be your Warlord awards a Victory Point for Slay the
Warlord.
Q: The Infernal Tetrads Shared Power special rule states that if one of the Daemon Princes is
your Warlord then the other models in the Formation also have his Warlord Trait. Does this mean
if my Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a Daemon
Prince of Khorne with Psyker (Mastery Level 1)?
A: In this circumstance, Shared Power does not apply to Daemon Princes of Khorne.
Q: Does the flip from the Paradox artefact count as a re-roll for the purposes of the rule allowing
any dice to only be re-rolled once?
A: No. You could use a re-roll on the dice you have flipped or use the flip on re-rolled dice.
Q: Does the effect of the Mark of Excess artefact stack?
A: Yes.
Q: The Lord of Skulls isnt mentioned in the update for Daemons in War Zone Fenris: Curse of
the Wulfen. Was this a deliberate omission?
A: Yes.

Chaos Daemons Errata


Exalted Flamer of Tzeentch
Change the Unit Type of the Exalted Flamer of Tzeentch to read:
Jump Infantry (Character)
Daemonic Incursion Detachment, Command Benefits, Daemonic Corruption
Change the first sentence to read as follows:
Any Objective Markers controlled by units from this Detachment at the end of your turn count as
being under your control for the rest of the game, even if you have no units within 3" of them. A
unit can only corrupt a single Objective Marker in this manner at the end of each of your turns.
Daemonic Incursion Detachment, Command Benefits
Add the following Command Benefit:
Patronage of the Dark Gods: Psykers from this Detachment can choose to generate all of their
psychic powers from the Discipline of Change, Plague or Excess (as appropriate) if they wish.
However, if they do so, then the rules for Chaos Focus (see Warhammer 40,000: The Rules) no
longer apply to them; they follow the normal rules for Psychic Focus instead.

Necrons
Q: Could you please clarify Necron tesla weapons? If you roll a 6 to hit, do you have to roll to hit
with the additional hit or is it automatic?
A: The extra hits are automatic you do not need to make any more To Hit rolls.
Q: Do Canoptek Wraiths and Ctan suffer the Initiative penalty when charging through terrain,
despite their special rules which allow them to treat other models and terrain as if they were open
ground when moving?
A: Yes.
Q: Do the Wraithflight and Immune to Natural Law rules work only in the movement phase or do
they work during any kind of movement, such as Run, charge and Consolidation moves?
A: The Wraithflight and Immune to Natural Law rules take effect any time the model moves in any
phase.
Q: Can Nemesor Zahndrekh accumulate additional Victory Points in Maelstrom of War missions
by generating Warlord Traits from the Tactical Traits using his Adaptive Tactics special rule?
A: Yes.
Q: Does a penetrating hit that was saved (by Jinking or cover) still cause quantum shielding to
deactivate?
A: No.
Q: Does the Lance special rule work against quantum shielding?
A: Yes.
Q: Can a unit embark on a Night Scythe other than during deployment?
A: Yes.
Q: The Ctan Shard of the Nightbringers Gaze of Death special rule occurs in the Shooting
phase, but isnt a shooting attack. Can it be used in close combat? Can it be used in Overwatch?

A: Gaze of Death is not a shooting attack, so cannot be used to fire Overwatch. It can, however,
be used even if the Ctan Shard of the Nightbringer is locked in combat, either against the unit he
is locked in combat with or against another enemy unit within range and line of sight.
Q: Can Eldar Warp Spiders use their Flickerjump special rule to avoid the Ctan Shard of the
Nightbringers Gaze of Death?
A: No.
Q: In the Canoptek Harvest Formation, can you only include a single Canoptek Spyder or a single
unit (i.e. 1-3 Canoptek Spyders)?
A: You can only include a single Canoptek Spyder model.
Q: If a unit from the Canoptek Harvest Formation started the Movement phase within 12" of the
Formations Canoptek Spyder, then moved out of range later in the phase, do they immediately
lose the benefits of Adaptive Subroutines?
A: The effects always last until the start of your next Movement phase, even if units proceed to
move out of range or the Formations Canoptek Spyder is subsequently destroyed.
Q: Can units from a Canoptek Harvest that are currently benefitting from Reanimation Protocols
as a result of their Formations Adaptive Subroutines also benefit from Orikan the Diviners
Master Chronomancer special rule?
A: Yes. In fact, they are affected by any and all modifiers that apply to Reanimation Protocols
whilst utilising Adaptive Subroutines to gain that special rule.
Q: If Canoptek Wraiths from a Canoptek Harvest have transdimensional beamers and the Shred
special rule is chosen as their Formations Adaptive Subroutines, if they started the movement
phase within 12" of the Canoptek Spyder, do their weapons benefit from the special rule as well,
or just their close combat attacks?
A: Just their close combat attacks.
Q: Can a Triarch Praetorian fire with its rod of covenant in the Shooting phase, and still use its
melee profile in the subsequent Assault phase?
A: Yes.
Q: Is the Transcendent Ctan in Codex: Necrons intended to replace the one in Warhammer
40,000: Escalation?
A: Yes.
Q: How many Powers of the Ctan can you fire in each Shooting phase?
A: A model armed with Powers of the Ctan uses them as a ranged weapon, so only one can be
used in each Shooting phase.
Q: How does the Obelisks Gravity Pulse special rule interact with Flying Monstrous Creatures?
Does it force a Dangerous Terrain test even though they are usually immune to these tests?
A: Yes.
Q: Can Necrons decrease their Reanimation Protocol rolls to less than 4+ for any reason, as with
the Infinite Phalanx Apocalypse Formation?
A: No.
Q: When fielding a Decurion Detachment (giving models within it with Reanimation Protocols a +1

bonus to their Reanimation Protocols rolls), how do further modifiers to Reanimation Protocols
(for having a Cryptek in the unit, for example) interact with the -1 modifier from the Instant Death
special rule?
A: The end result can never be improved beyond a 4+ after all modifiers (both positive and
negative) have been applied. In this situation, the required Reanimation Protocols roll would
therefore be 4+ after the three relevant modifiers (two +1 modifiers and one -1 modifier) had been
applied.
Q: If a unit of Deathmarks fires at a Gargantuan Monstrous Creature on the turn they arrive from
Deep Strike Reserve, does their Hunters from Hyperspace special rule (enabling them to wound
on a 2+ with shooting attacks) take precedence over the rule that says that Sniper weapons (like
their synaptic disintegrators) always wound a Gargantuan Creature on a 6+?
A: Yes.
Q: Can Necron characters embark upon a Ghost Ark on their own, or must they be attached to a
unit of Necron Warriors to do so?
A: They are free to embark on their own if they wish.
Q: What are the firing arcs of the weapons mounted on Doom Scythes and Night Scythes?
A: Treat the death ray and twin-linked tesla destructors mounted on Doom Scythes and Night
Scythes as hull-mounted weapons (giving them 45 lines of sight).
Q: What are the firing arcs of the Obelisk and Tesseract Vaults tesla spheres?
A: For the purposes of establishing firing arcs, treat each tesla sphere as a sponson-mounted
weapon.
Q: Can a unit charge on the same turn it uses the Veil of Darkness?
A: No.
Q: Can a unit with an attached Independent Character with the Veil of Darkness be deployed in
Deep Strike Reserve?
A: No.
Q: Can the Monolith use its eternity gate on the turn it arrives from Deep Strike Reserve?
A: No.
Q: Can Jet Pack Infantry use a Monoliths eternity gate?
A: No.
Q: If a Monolith fires its particle whip, are its gauss flux arcs forced to fire Snap Shots?
A: Yes.
Q: Can Necron models benefit from their Reanimation Protocols special rule before testing to see
if is removed from play by attacks such as Space Wolves Helfrost weapons or the Ravenwing
Dark Talons stasis bomb?
A: Yes. Necron Reanimation Protocols are taken at the same time as Feel No Pain rolls would
be, to potentially avoid suffering unsaved Wounds (and any ensuing tests that suffering an
unsaved Wound may cause).
Q: Can cover saves be taken against Imotekhs Lord of the Storm attacks?
A: Yes.

Q: Do Night Scythes taken as Dedicated Transports for units from a Judicator Battalion gain the
Formations Special Rules?
A: Yes.
Q: When included in the Acquisition Phalanx Warhammer 40,000: Apocalypse Formation, Trazyn
the Infinite has to remain part of that unit. If he is subsequently slain, does he have to leave the
unit to return to battle as part of his updated Surrogate Hosts special rule?
A: Yes.
Q: When using a Retribution Phalanx, how exactly do you deploy returning units of Scarabs and
Warriors, and what actions can they perform on the turn they arrive in this manner?
A: Use the rules for Deep Strike; the first model placed must be within 3" of the Formations
Necron Overlord, but the rest of the unit will not scatter. Units arriving in this manner can Run or
shoot, but cannot charge, as per the normal Deep Strike rules.

Shield of Baal: Exterminatus


Q: The rules for both the Conclave of the Burning One and the God Shackle name a Ctan
Shard. What Ctan can be used?
A: Use the rules for a Transcendent Ctan.
Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic (or equivalent) of any kind.

Necrons Errata
Page 86 Night Scythe, Transport, Transport Capacity
Change the entry to read:
Fifteen models. A Night Scythe can transport Jump Infantry.

Grey Knights
Q: Can a Grey Knights player use The Aegis special rule to re-roll 1s made in a Deny the Witch
test against psychic powers that did not target any of their units (blessings, for example)?
A: No.
Q: Does a Grey Knight unit from a Nemesis Strike Force riding in a Drop Pod from another
Detachment get to use the Rites of Teleportation Command Benefit to roll for Reserves on turn
one?
A: You cant start the game embarked in allied Transport vehicles.
Q: Do Grey Knights have access to Space Marine relics?
A: No.
Q: Can a Grey Knights unit equipped with personal teleporters use its 30" teleport shunt move to
leave combat?
A: No.

Astra Militarum
Q: Should Commissar Yarrick have the Stubborn special rule?
A: No.
Q: Is the Taurox Prime meant to have the Assault Vehicle special rule?
A: No.
Q: Should the Hydra have the Interceptor special rule?
A: No.
Q: When the Fire on my Target! order is issued, do both units (the officer and the ordered unit)
need line of sight to the target or just the ordered unit?
A: Only the ordered unit needs line of sight.
Q: Colour Sergeant Kells Listen Up, Maggots! special rule allows nearby Astra Militarum units to
use his Leadership instead of their own highest Leadership. How does this interact with abilities
that force a unit to use its lowest Leadership value?
A: Kells rule only affects units taking Leadership tests for orders issued by Creed. If, as the result
of an enemy ability, a unit is forced to use its lowest Leadership value when taking a Leadership
test for an order from Creed, then they can still use Kells leadership as long as he is in the same
unit as Creed.
Q: Can you add Ministorum Priests, Primaris Psykers and Enginseers to Formations?
A: No.
Q: What is the firing arc of the Chimeras lasgun arrays?
A: They are considered hull-mounted weapons, and as such have a 45 arc.
Q: In a Chimera, is it possible to use both its lasgun arrays and its Fire Point during the same
Shooting phase (if there are 10 models in the Chimera, for example)?
A: Yes.
Q: Is the Fire Point of a Chimera the turret hatch or the hatch at the back?
A: The hatch at the back.
Q: Commissar Yarrick has both the Chain of Command and Senior Officer special rules. The first
rule stipulates that if theres a model with the Senior Officer rule, they cannot be the Warlord. Do
the two cancel each other out?
A: No. Yarrick can only be your Warlord if you have no other model with the Senior Officer rule in
your primary detachment. Yarrick is a Senior Officer, and can issue orders accordingly.
Q: Can a Valkyrie or Vendetta performing a Grav Chute Insertion use a ground vehicles augur
array to prevent scatter?
A: No. The augur array only affects units arriving from Deep Strike Reserve.
Q: Can a Valkyrie or Vendetta perform a Grav Chute Insertion when it is Zooming?
A: Yes.
Q: Does an Infantry Platoon count as a single unit for the purposes of issuing orders?
A: No.

Q: Can you clear up Ordnance and Heavy vehicles? Leman Russ owners have been wondering
about this for some time.
A: Heavy has no effect on firing Ordnance weapons. If a Heavy vehicle doesnt fire an Ordnance
weapon, it can fire all of its weapons at full Ballistic Skill when moving at Combat Speed.
Q: When a Formation like the Steel Host includes a Tank Commander, is that the Tank
Commander in a single tank, or a full squadron i.e. the Tank Commander HQ choice from
Codex: Astra Militarum?
A: Its the Tank Commander entry from the codex, that is, a Tank Commander and 1-2 other
Leman Russ tanks, which form a single squadron.

War Zone Damocles: Montka errata


Page 45 Psykana Division, Special Rules, Encouraging Presence
Add the following sentence at the beginning of this rule:
Any Commissars taken as part of this Formation must each be attached to a different Wyrdvane
Psyker unit.

Tyranids
Q: Can a unit of Spore Mines run or charge in the turn they were placed by the Biovores Spore
Burst rule?
A: Yes.
Q: If more than one Biovore fires, when is it that they can spawn the mines? Only when the first
shot misses or can they be spawned when all shots miss?
A: When a unit of Biovores fires, resolve all the shots at once using the normal rules for a Multiple
Barrage. If the first shot misses entirely, place the Spore Mines beneath the template as
described in the Spore Burst rule, then roll scatter dice for the remaining shots from the unit as
normal for a Multiple Barrage. These subsequent shots will not spawn Spore Mines.
Q: Can Mawlocs arrive from Deep Strike Reserve via Terror From the Deep onto units in combat?
A: Yes.
Q: Can Look Out, Sir rolls be made against Wounds inflicted by a Mawlocs Terror From the
Deep? Can this ability be used on invisible units?
A: Look Out, Sir rolls can be taken, and this ability can be used against invisible units.
Q: What happens when Spore Mines scatter on top of an enemy unit when arriving from Deep
Strike? Do they explode or suffer a Deep Strike Mishap?
A: They suffer a Deep Strike Mishap, as normal.
Q: Does the Poisoned special rule granted by the toxin sacs biomorph apply to a Gargoyles
Blinding Venom?
A: No.
Q: How does the acid blood biomorph work with models that are attacking with an Unwieldy
weapon? Is the Initiative test taken against the models normal Initiative or against Initiative 1?
A: It is taken against the models normal Initiative (so a Terminator with a thunder hammer would
take the test against Initiative 4).

Q: If a Tervigon is taken as a Troops option (per The Scuttling Swarm rule) and spawns
Termagants, do these new models have Objective Secured? Do they have Objective Secured if
they were spawned by a Tervigon which is an HQ choice?
A: Yes to both questions, as long as the Tervigon is taken as part of a Detachment that confers
the Objective Secured Command Benefit (for example, the Combined Arms Detachment).
Q: The Trygons Subterranean Assault rule allows one Infantry unit to emerge from its tunnel from
Reserve each turn. With the rule only coming into play after the Trygon has arrived from Reserve,
and no way of holding back Reserves you intend to bring out of the tunnel, how is this rule ever
going to be used?
A: As described under Reserves in Warhammer 40,000: The Rules, in a mission with the
Reserves rule (which includes all Eternal War and Maelstrom of War missions), players can
choose not to deploy some of their units, keeping them as Reserves to arrive later. If these units
arrive from Reserves after the Trygon has arrived, one Infantry unit per turn can enter the
battlefield from the tunnel rather than the Tyranid players table edge.

Q: Do Broodlords gain Psychic Focus and have access to the Powers of the Hive Mind primaris
power?
A: Yes.
Q: If I have a Hive Tyrant inside a unit of Tyrant Guard, can he leave it during the game like
Independent Characters can normally do?
A: Yes.
Q: When a unit contains a Psyker, does it count as a Psyker unit for all rules purposes? For
example, does Shadow in the Warp cause all models in the Psykers unit to suffer the -3
Leadership penalty?
A: No. Only models that are Psykers (that have the Psyker, Psychic Pilot or Brotherhood of
Psykers/Sorcerers special rules) are affected. A Tactical Squad that had been joined by a
Librarian affected by the Shadow in the Warp would use its own Leadership rather than the
Librarians modified Leadership of 7.
Q: I want to field a Genestealer Cult force alongside my Tyranid army. Many of the models in the
Genestealer Cult force have Infiltrate. How does this work with the Allies of Convenience rules?
A: Allies of Convenience are ignored for the purposes of setting up Infiltrators. So you could, for
example, set up within 12" of an Allies of Convenience model when infiltrating.
Designer's Note: This applies to all Allies of Convenience in Warhammer 40,000, not just
Genestealer Cults and Tyranids.

Leviathan Rising
Q: When using a Living Artillery Nodes Organic Bombardment rule to reroll the scatter on a
Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and
the distance? What about the subsequent Barrage hits after the first from a unit with more than
one Biovore?
A: The re-roll applies to both the scatter and the distance dice, following the normal rules for rerolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice
you can re-roll this for each subsequent shot.

Q: The Manufactorum Genestealers Formation cannot add extra Genestealers, but can you add
Broodlords?
A: No.

Shield of Baal: Leviathan


Q: Do all five guns of a Tyrannocyte shoot at one target or are they supposed to be played as
having fixed firing arcs?
A: You should check line of sight from the barrel of each weapon each gun will fire at the
nearest unit it has line of sight to (so the Tyrannocyte can fire all five guns, and likely target more
than one unit in a Shooting phase). If in doubt as to what each gun can fire at, treat them as if
they were hull-mounted weapons on a vehicle.
Q: Tyrannocytes dont use up slots on the Force Organisation Chart does this mean that you
can purchase unlimited Tyrannocytes (within points of course!) and deploy them empty?
A: Yes.
Q: A Tyrannocyte can carry a single unit does that include units with attached Independent
Characters?
A: Yes.
Q: Can I directly drop a Mucolid Spore Cluster onto a unit and have it explode, following the rules
for a Spore Mine Cluster?
A: No you cannot choose to Deep Strike onto an enemy unit as you cant put the model down
on top of your opponents models! Mucolid Spore Clusters follow the normal rules for Deep
Striking, including suffering Deep Strike Mishaps.
Q: How many psychic powers does a Maleceptor get?
A: It gets three: Psychic Overload, one power generated from the Powers of the Hive Mind, and
the primaris power from Powers of the Hive Mind due to Psychic Focus.
Q: How many psychic powers does a Zoanthrope Brood get?
A: If the unit doesnt include a Neurothrope, it knows three: Warp Blast, one additional power from
the Powers of the Hive Mind, and the Powers of the Hive Mind primaris power due to Psychic
Focus. If it includes a Neurothrope, it knows a fourth power Spirit Leech so long as the
Neurothrope is alive.
Q: Can a Sporocyst arrive via Outflank?
A: No. It cant move, so it cant move on from the edge of the table as described in Moving On
From Reserve.
Q: In regard to Tyranid Formations like Endless Swarms, Skyblight Swarms and Sporefields, can
units that are placed in Ongoing Reserve through the respawn mechanics choose to arrive via
Deep Strike if they have the Deep Strike rule and, by extension, Flyers/Flying Monstrous
Creatures that leave combat airspace?
A: No. They arrive from Reserve as described in Moving On From Reserve.

Orks
Q: Burna bombs and skorcha missiles are listed as flamer weapons. Does that mean they benefit
from the No Escape rule of Template weapons (i.e. do Open-topped vehicles take D6 hits)?
A: No. They are Blast weapons rather than Template weapons, so the No Escape rule is not
used.
Q: Mob Rule works on Pinning tests and Morale checks. What about other Leadership tests, like
Fear tests?
A: Mob Rule only applies to Morale checks and Pinning tests.
Q: When Orks with Mob Rule would like to use Our Weapons are Useless and automatically fail
the Morale test, do they then have to roll on the Mob Rule table?
A: No. If you use the Our Weapons are Useless rule, you do not need to roll on the Mob Rule
table.
Q: On the Mob Rule table, a result of 4-6 states that A brawl breaks out as the Orks decide what
to do. When the dust settles, nobody can remember what the trouble was about in the first place.
Shouldnt the subsequent hits then be Strength 3 rather than 4, as that is the base strength of
Boyz?
A: No. Theyre really fired up!
Q: If an Ork character has a cybork body (which grants 6+ Feel No Pain), and is in a squad with a
Painboy (which grants 5+Feel No Pain), does that character gain any further benefit, such as 4+
Feel No Pain?
A: No.
Q: In Codex: Orks, Mad Dok Grotsnik has both a cybork body, giving the Feel No Pain (6+)
special rule, and doks tools, which give Feel No Pain (i.e. 5+) to all models in his unit. Do the
bonuses stack?
A: No. His doks tools confer Feel No Pain so he doesnt need the Feel No Pain (6+) from his
cybork body. Did we mention that hes mad?
Q: Is the burna a flamer weapon or do Ork burnas use some daemonic flames that Salamanders
cant handle?
A: As specified in the Appendix, burnas are flamer weapons for the purposes of rules which
interact with flamer weapons as described in Warhammer 40,000: The Rules. Salamanders get
their Flamecraft Chapter Tactics bonus against any flamer weapons as described in Warhammer
40,000: The Rules, so this includes burnas.
Q: If a Morkanaut is in combat, can the embarked Boyz shoot?
A: No. A Morkanaut (or Gorkanaut) has no Fire Points.
Q: Can a grabbin klaw stop a Super-heavy Walker from moving and hence prevent it from
charging?
A: Yes.
Q: In the Italian version of Codex: Ork, Da Lucky Stikk lets you reroll rolls To Wound, rolls To Hit
and saving throws for the whole unit (only the bearer suffers if things go wrong). Some people
from the international community argue that it only allows the bearer to re-roll. Is the Italian

version a translation error?


A: The Italian version is in error only the bearer can use the re-rolls.
Q: How do you resolve Deffkoptas bigbomms, as the Deffkoptas are neither Flyers nor Flying
Monstrous Creatures?
A: Deffkoptas can make Bombing Runs as if they were one of these unit types. A Deffkopta
making a Bombing Run must move over its target, and it cannot shoot or Turbo-boost in the turn
it drops a bigbomm.
Q: Does the gitfinda work with Relentless, i.e. can you move and still get Ballistic Skill 3?
A: No.
Q: Can a model benefit from a gitfinda if it moved but is on a Relentless platform, or under the
effects of Slow and Purposeful (e.g. warbikes or mega armour)?
A: No.
Q: How do the units transported in a Stompa behave when it gets locked in combat? For
example, a Stompa with guys inside gets charged by a Death Company Squad, and both then
end up locked in combat. Its then the Orks turn so, as the Stompa is both a Walker and a
Transport with 4 Fire Points, can the guys inside shoot at a different target whilst the Stompa is in
combat, or get out if they can and join in?
A: The unit inside can shoot if you can draw a line of sight from a Fire Point that doesnt go
through the units locked in combat. The unit can instead disembark, following the normal rules
this may have to be an emergency disembarkation as described in Warhammer 40,000: The
Rules, depending on where the enemy models are positioned in relation to the access point. A
unit that disembarks from a Stompa cannot charge in the same turn, as it is not an Assault
Vehicle.
Q: Can Orks charge when I call a Waaagh! even if they have arrived from Deep Strike,
disembarked from a non-Assault Vehicle, or are Outflanking?
A: No.

Orks errata
Page 65 Tankbustas, Wargear
Add the following:
Choppa (Boss Nob only)
Page 86 Ghazghkull Thraka, Special Rules, Prophet of Gork and Mork
Change the last sentence to read:
In addition, Ghazghkull and all other models in his unit can Run on a turn he calls a Waaagh!
despite having the Slow and Purposeful special rule.
WAAAGH! GHAZGHKULL
Page 59 Blitz Brigade, Special Rules, Know Yer Limitz
Change this rule to read:
Know Yer Limitz: Infantry units that begin the game embarked upon a Battlewagon from this
Formation cannot charge in the first game turn if their Battlewagon made a Scout redeployment.

Blood Angels
Q: Can Blood Angels use the Skyhammer Annihilation Force?
A: No the Skyhammer Annihilation Force has the Space Marines Faction, not the Blood Angels
Faction.
Q: Does Lemartes take up his own Elites Force Organisation Chart slot in a Blood Angels force
roster?
A: Yes. Units take up a slot on a Force Organisation Chart unless otherwise stated.
Q: Can Blood Angels, being Adeptus Astartes, use Space Marine Formations that dont require
Centurions, Flame Talons, and so on?
A: No.
Q: The Vanguard Veteran Squads in Codex: Blood Angels and Codex: Space Marines both have
the Heroic Intervention special rule, but the rule differs. Antor Delassio the Blood Angels
Deathwatch Space Marine listed in White Dwarf again has the Heroic Intervention rule, but uses
the Codex: Space Marines version. Has that rule been changed to include the re-rolling of charge
dice in all books?
A: No, the rule remains as worded in Codex: Blood Angels. Antor Delassio has his own rules that
have no effect on the Blood Angels codex.
Q: Is a Blood Angels Librarian Dreadnoughts furioso force halberd supposed to have the
Specialist Weapon rule?
A: No.
Q: With Gabriel Seth in Codex: Blood Angels, does the Strength bonus from the Furious Charge
rule apply before or after the Strength x2 from his weapon?
A: When a model has multiple modifiers you first apply multipliers (his x2 Strength from his
weapon) then apply any additions or subtractions (the +1 Strength from Furious Charge). This
means Gabriel Seth strikes at Strength 9 in a turn in which he charges.
Q: When using the Skies of Fury special rule to exit a Stormraven Gunship, would a locator
beacon prevent the unit from scattering?
A: No the unit is not arriving from Deep Strike Reserve.
Q: Does the Wall of Death rule give frag cannons 1D3 or 2D3 hits when firing Overwatch?
A: 1D3.
Q: As it is worded, Mephistons Sanguine Sword psychic power is unique to him but does not
belong to a discipline, stopping him from ever taking a primaris power. Should it belong to the
Sanguinary discipline, but only be useable by him?
A: Sanguine Sword is a psychic power that is not part of a discipline. Under Psychic Focus,
Warhammer 40,000: The Rules states that powers that are not part of a discipline, such as Force,
are not considered when determining whether the Psyker has Psychic Focus.
Q: Does Mephistons Sanguine Sword psychic power take up one of the three powers he can
generate on other psychic tables?
A: As his Army List Entry states, he always knows the Sanguine Sword psychic power, and may
generate two more powers.

Q: Can any unit use the Augur Triangulation special rule from the Angels Fury Spearhead Force
to charge in turn 1?
A: No, only certain Blood Angels units (those that can Deep Strike on turn 1) would be able to do
so.
Designers Note:
This was quite an interesting question, with quite an involved answer. For those that are
interested, for a unit to be able to charge on turn 1 using this rule, the following needs to happen:
- You need to pass the Angels Fury Spearhead Forces Reserve Roll in turn 1.
- You also need the unit you want to charge with to be set up in Deep Strike Reserve, and have
an ability that allows it to arrive in turn 1 (for example a unit in a Drop Pod).
- Then you have to move the Angels Fury Spearhead Force onto the battlefield as described in
Moving On From Reserve. The units that you wish to measure from must disembark, as you
cannot measure from the models with teleport homers while they are embarked on vehicles.
- Then, if there is an area that is within 12" of two models with teleport homers from this
Formation, you can choose for your units arriving from Deep Strike Reserve to arrive within 12" of
these models.
- If you do so, those units do not scatter, and can charge in the turn they arrive.
Note that the Tactical Squads in this Formation cannot themselves charge in the turn they arrive
they havent arrived from Deep Strike Reserve.
Q: How exactly does the Angels Wrath Intervention Forces Meteoric Impact special rule work?
For example, if the Formation deploys in such a way that an enemy unit has 5 models within 6" of
one of the Assault Squads and 4 models within 6" of the Vanguard Veteran Squad, does that unit
take 9 hits or just 5?
A: The unit suffers a hit for each of their models within 6" of a model from this Formation.
However, a unit cannot suffer more hits from Meteoric Impact than there are models in the unit. In
the example given, if the unit had 9 or more models, it would suffer 9 hits. If it had fewer than 9
models, it would suffer a number of hits equal to the number of models in the unit.

Blood Angles errata


Page 66 Scout Squad, Profile
Change the Weapon Skill (WS) characteristic on the Scout profile to read '4'.
Change the Ballistic Skill (BS) characteristic on the Scout profile to read '4'.
Page 85 Scout Bike Squad, Profile
Change the Weapon Skill (WS) characteristic on the Scout Biker profile to read '4'.
Change the Ballistic Skill (BS) characteristic on the Scout Biker profile to read '4'.
Profiles Troops, Scout
Change the Weapon Skill (WS) characteristic on the Scout profile to read '4'.
Change the Ballistic Skill (BS) characteristic on the Scout profile to read '4'.
Profiles Fast Attack, Scout Biker
Change the Weapon Skill (WS) characteristic on the Scout Biker profile to read '4'.
Change the Ballistic Skill (BS) characteristic on the Scout Biker profile to read '4'.

Dreadnoughts errata (Codex: Blood Angels, Space Wolves, Grey


Knights)
Increase the Attack characteristic od all Dreadnoughts (of any type) by 2 on the appropriate
datasheets and summary profiles found in Codex: Alood Angels, Codex: Space Wolves and
Codex: Grey Knights, including Bjorn the Fell-Handed and Murderfang
Q. How many Attacks do Blood Angels, Grey Knights and Space Wolves Dreadnoughts have? Is
it 2 (or on their profile) or 4 to match those in Codex: Space Marines.
A. 2, as per their profile.
Designers Note: During our FAQ question session, quite a lot of you got in touch to ask about
Dreadnought attacks. In our earlier books, most Dreadnoughts had 2 attacks on their profile.
Recently, it was felt that Dreadnoughts just weren't punching at their weight, so in the more
recent Codex: Dark Angels and Codex: Space Marines, this was increased to 4. This has lead to
a discrepancy between the same unit in different books.
The Codexes remain the official source for rules on any any given army, so these remain the
official characteristics until such a time as they are updated. However, we recommend having a
chat with your opponent about using this optional house-rule in your own games:
Roused to War: This rule applies to all Dreadnought Datasheets (of any type) found in Codex:
Blood Angels, Codex: Space Wolves or Codex: Grey Knights. Increase the model's Attacks by 2.

Space Wolves
Q: For all models that can ride Thunderwolves (including Thunderwolf Cavalry and Wolf Lords on
Thunderwolves), is the Strength bonus from the Thunderwolf applied before or after multiplying
the users Strength by 2 for the purposes of weapons like power fists and thunder hammers?
A: The models Strength profile is improved by 1 for riding a Thunderwolf. This is not a modified
profile, but is instead the models new profile (as demonstrated by the Thunderwolf Cavalry
profile). As wielding a power fist or thunder hammer doubles the Strength characteristic on the
models profile before any other modifiers are applied, this will mean the models Strength of 5 is
doubled to 10.
Q: How do you resolve the effects of Helfrost weapons against Necrons for the purposes of their
Reanimation Protocol special rule, as they technically happen simultaneously?
A: The Sequencing section from Warhammer 40,000: The Rules cover cases where two or more
rules are to be resolved at the same time and the wording is not explicit as to which rule is
resolved first the player whose turn it is chooses the order.
Q: When the Rune Priest is upgraded to wear Terminator armour, he trades in his bolt pistol, but
he doesnt automatically get a storm bolter. The entry then says that he may take one of the
following. What happens if he chooses not to take a storm bolter?
A: Then he will simply have no ranged weapon. This is to cater for the Librarian Terminator
model, which can be assembled either with an outstretched hand or a storm bolter; the same
options therefore apply to Librarians in Codex: Space Marines.
Q: In the Champions of Fenris supplement, the Armor of Asvald Stormwrack relic is not listed as
Terminator armour in the rules and does not cause weapons to change to Terminator weapons,

even though it has the same rules as Terminator armour. Does this mean a character wearing the
Armour of Asvald Stormwrack can ride a Thunderwolf?
A: It is effectively Terminator armour, so no, a model wearing the Armour of Asvald Stormwrack
cannot ride a Thunderwolf.
Q: How do you resolve a special rule or an item of wargear that makes you automatically pass a
test against another special rule or item of wargear that makes you automatically fail? For
example, the Pelt of Balewolf causes certain models to automatically fail their Fear tests, yet
models with the Daemonic Instability special rule automatically pass these tests.
A: The two rules effectively cancel each other out. In the case of the Pelt of Balewolf, a model
with the Daemonic Instability special rule would therefore have to take a standard Fear test.
Q: When using the Wolf Guard Thunderstrike Formation from the Champions of Fenris
supplement, if the Drop Pod is the only Drop Pod in your army, how does that work with regards
to the Drop Pod Assault special rule?
A: Ignore the Drop Pod Assault special rule for the Drop Pod from the Wolf Guard Thunderstrike
Formation.
Q: Do Iron Priests have the HQ or Elite Battlefield Role, and which profile should I use the
version in Codex: Space Wolves or the version in War Zone Fenris: Curse of the Wulfen?
A: There are two different Iron Priest options at present, and you should feel free to use either or
both in your army. One is an Elites choice, which uses all of the rules described in Codex: Space
Wolves, whilst the version in White Dwarf and War Zone Fenris: Curse of the Wulfen is obviously
a more senior version, with an improved profile and weapon options, hence the reason he is an
HQ choice and has a higher points cost.
Q: When rolling for the Curse of the Wulfen special rule, do you roll just one dice for all Wulfen
units in your army, or one dice per unit?
A: Roll one dice to determine the effect of the Curse of the Wulfen for all units of Wulfen in your
army.
Q: For the Ancients of the Fang Formation in War Zone Fenris: Curse of the Wulfen, can the
Dreadnoughts still purchase transports?
A: No.
Q: If an Independent Character joins a unit of Wulfen, are they affected by the Curse of the
Wulfen?
A: The Independent Character is affected by the Curse of the Wulfen special rule as normal; only
the Wulfen themselves are unaffected.
Q: The Wulfens Death Frenzy special rule begins with the wording If a model in this unit is
slain does that mean that an Independent Character that has joined the unit also benefits
from this rule?
A: No.
Q: If Wulfen are removed from play in the Assault phase, by special attacks such as Stomp or
some other effect, do they still get to strike back as part of their Death Frenzy special rule?
A: Yes. The slain Wulfen model strikes back at the end of the Initiative step in which it was slain.
For example, in the case of a Hammer of Wrath attack, which is resolved at Initiative step 10, the
Wulfen strikes back at the end of Initiative step 10; in the case of a Stomp attack, which is
resolved at Initiative step 1, the Wulfen strikes back at the end of Initiative step 1.

Q: Which relic lists can Space Wolves characters choose from when they are part of a Wolf Claw
Strike Force Detachment from War Zone Fenris: Curse of the Wulfen?
A: They must use the Relics of the Fang from Codex: Space Wolves. However, if you wish, a
Wolf Guard Battle Leader from the Champions of Fenris Formation from War Zone Fenris: Curse
of the Wulfen can instead choose a single Relic of the Great Wolf from Champions of Fenris.
Q: Can a Wulfen wielding a thunder hammer make a Death Frenzy attack at the end of an
Initiative step that would result in him attacking before other models with a higher Initiative than
his modified Initiative of 1 (for using a weapon with the Unwieldy special rule)?
A: Yes.
Q: Can each member of the Heralds of the Great Wolf Formation ignore their first failed saving
throw each turn or is it just first model in the Formation to fail their save each turn? What about
any Cyberwolves accompanying the Formation's Iron Priest?
A: Provided that the Formation's Iron Priest is still alive, the Formation's Wolf Priest, Rune Priest
and Iron Priest can each ignore their first failed saving throw each turn. This does not apply to
any accompanying Cyberwolves.
Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models still get to use the
Bounding Lope rule?
A: Yes, but the Independent Character does not benefit, and all models in the unit must maintain
unit coherency.
Q: When fielding a Spear of Russ Formation, can a Vindicator use the Power of the Machine
Spirit to fire its demolisher cannon twice in the same Shooting phase?
A: No. Power of the Machine Spirit allows a vehicle to fire an additional weapon one not fired
already not to fire a weapon for the second time.
Q: I have my Wolf Claw Strike Force, and I also pick a Combined Arms Detachment. If an
Independent Character from the Combined Arms Detachment joins one of the units from the Wolf
Claw Strike Force, does he get the Counter-charge special rule as well, or does the whole unit
lose the Counter-charge special rule because the Independent Character in question is not part of
the Wolf Claw Strike Force?
A: The attached character does not benefit, but nor does he prevent the unit he is attached to
from doing so, provided that all models in the unit (including the Independent Character) maintain
unit coherency.
Q: If Logan Grimnar is riding Stormrider and it gets destroyed, does he die with it or can he fight
on as an Independent Character on foot?
A: If Stormrider is destroyed, Logan Grimnar is slain as well.
Q: As far as rules are concerned, what kind of armour do Wulfen wear?
A: Wulfen wear armour over their black carapace that has been customised according to their
unique physiology, but it offers them no in-game effect beyond a standard 4+ armour save.
Q: If a unit of Wulfen is embarked in a vehicle or building, does their Curse of the Wulfen special
rule affect units within range as normal?
A: No. Do not count units of Wulfen that are embarked at the start of the turn for the purposes of
the Curse of the Wulfen special rule.

Q: Suppose a Wolf Claw Strike Force has the first turn and lands multiple Drop Pods amongst the
enemy lines. If an enemy unit then charges a Space Wolves unit that has just disembarked from
their Drop Pod, can another unit from the same Wolf Claw Strike Force use their Counter-charge
ability during the enemy Assault phase to charge, even though they had disembarked from a
Drop Pod in their first turn?
A: Yes.
Q: Should the helfrost pistol and tempest hammer be added to the Space Wolves wargear lists,
or are they unique to the Iron Priest from War Zone Fenris: Curse of the Wulfen?
A: These items are unique to the version of the Iron Priest with the HQ Battlefield Role from White
Dwarf and War Zone Fenris: Curse of the Wulfen.
Q: For the Deathpack Formation that comes in the Start Collecting! Space Wolves box, you have
a Wolf Lord, 10 Grey Hunters, and 3 Thunderwolf Cavalry. Can you expand this Formation by
adding another squad of Grey Hunters and more Thunderwolf Cavalry?
A: The Formation limits you to 1 Wolf Lord, 1 unit of Grey Hunters, and 1 unit of Thunderwolf
Cavalry; you cannot add any further units to this Formation. A unit of Grey Hunters can have a
maximum of 10 models, so you cannot add any more of them, while a unit of Thunderwolf
Cavalry can have a maximum of six models, so you may add three more Thunderwolf Cavalry
models to the Formation as part of that unit.
Q: If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they
still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to
charge in the same turn)?
A: The attached character does not benefit, but nor does he prevent the unit he is attached to
from doing so, provided that all models in the unit (including the Independent Character) maintain
unit coherency at all times.

War Zone Fenris: Curse of the Wulfen errata


Page 37 The Ironwolves, Restrictions
Add the following sentence to the end of the paragraph:
However, ignore units of Wolf Scouts and Lone Wolves for the purposes of these Restrictions.

Blood Oath
Q: Can the Formations from Blood Oath be used as part of a Blood Host Detachment?
A: No.
Q: Under the Hungry for Blood special rule, are the Berzerkers in the Fist of Khorne Formation
allowed to charge in turn one, or from turn two, when they disembark?
A: The Berzerkers can charge on the same turn they disembark, regardless of which turn that is.
Q: Do the non-Khorne Daemonkin models in the Hellforged Hunting Pack Formation generate
Blood Tithe points (i.e. do they gain the Blood for the Blood God! special rule while in this
Formation)?
A: Assume that all models in the Hellforged Hunting Pack have the Blood for the Blood God!
special rule for the purposes of earning Blood Tithe points.

Legion of the Damned


Q: Can a Legion of the Damned Detachment be used as a Primary Detachment?
A: Yes.
Q: The rules as written mean an army made up entirely of the Legion of the Damned
automatically loses the game, as due to the Aid Unlooked For special rule they lack the needed
units on the board in turn one. Can you play them as an army on their own without needing to ally
with another Detachment to avoid automatically losing in turn one?
A: The Legion of the Damned are primarily meant to act as allies for other Imperium forces. If
your army only contains Legion of the Damned Detachments, we suggest agreeing with your
opponent that you can use the Aid From Beyond special rule, even outside of its normal mission
context.

Khorne Daemonkin
Q: Could you clarify the Blood for the Blood God! special rule as it concerns characters
generating Blood Tithe points when slain? Does this only happen in a challenge or all the time?
A: If a character with the Blood for the Blood God! special rule is slain in a challenge, you earn 1
Blood Tithe point. If a character with the Blood for the Blood God! special rule slays an enemy
character in a challenge, you earn 1 Blood Tithe point. If either of the models slain in a challenge
was a unit in its own right (such as a model that is an Independent Character or a Monstrous
Creature), you earn 1 additional Blood Tithe point for it being slain in a challenge as it also counts
as a unit being completely destroyed.
If a character with the Blood for the Blood God! special rule is slain in any other way, no Blood
Tithe point is earned unless it was a unit in its own right (such as a model that is an Independent
Character or Monstrous Creature), or if it was the last model to be destroyed in a unit, in which
case 1 Blood Tithe point is earned for a unit being completely destroyed as normal.
Q: If a model with Korlath, the Axe of Ruin is turned into a Daemon Prince through Dark
Apotheosis, would a Bloodthirster be summoned? If so, would a second Bloodthirster be
summoned if the Daemon Prince dies, or can only one Bloodthirster be spawned this way?
A: A Bloodthirster would not be summoned, as the Daemon Prince retains the Axe of Ruin. If the
Daemon Prince is subsequently slain, Korlath is released from his imprisonment within the axe
as normal. However, if a character equipped with the Axe of Ruin is removed as a casualty due to
the Fury Unbound result on the Blood Tithe table, this will result in the summoning of Korlath as
well as the Bloodthirster that possessed the character! Blood for the Blood God!
Q: If a Chaos Lord in a Khorne Daemonkin army is wielding Goredrinker, then changes to a
Daemon Prince through Dark Apotheosis, does the Daemon Princes Goredrinker retain its Blood
Feast level, or is it reset?
A: Goredrinker is unaffected by its masters Dark Apotheosis, so retains its current Blood Feast
level.
Q: What is the Weapon Skill of a Khorne Daemonkin Skull Cannon in combat for the purposes of
making attacks against it?
A: Weapon Skill 5.
Q: A little rules interaction between Codex: Tau and Codex: Khorne Daemonkin I did not know
how to rule on: when Drones detach from a Tau vehicle they form a new unit but for kill point
purposes the vehicle still counts as the kill and the Drones do not. Khorne Daemonkin gain a

Blood Tithe point for killing a unit if they destroy the Drones, do they generate a Blood Tithe
point? (Hydraulic fluid for the Blood God!)
A: As the Drones form a separate unit when they detach from their parent vehicle, they will
indeed concede a Blood Tithe point if they are subsequently destroyed.
Q: Can Khorne Daemonkin take Skarbrand?
A: No.
Q: Can Khrn the Betrayer or Skarbrand be taken as an HQ choice in a Khorne Daemonkin
Detachment?
A: No.
Q: Do Khorne Daemonkin Bloodthirsters get access to Daemonic Rewards?
A: No.
Q: Should Daemon Princes and/or Heralds of Khorne in Codex: Khorne Daemonkin have access
to Axes of Khorne?
A: No.
Q: In Kill Team games, is each model considered a unit for the purposes of the Khorne
Daemonkin Blood Tithe?
A: The Blood Tithe rules are not used in Kill Team games the potential to summon a
Bloodthirster is a little harsh in such a small game!
Q: If I take more than 1 Blood Host Detachment for my Khorne Daemonkin, do I generate 1 Blood
Tithe point for each, or 1 in total?
A: 1 in total.

Genestealer Cults
Q: Can units with a Ballistic Skill of 0 (Patriarch Ghosar from Genestealer Cults, for example)
successfully use witchfire psychic powers (like the Telepathy primaris power Psychic Shriek, for
example)?
A: Yes, provided no actual To Hit roll is required.
Q: Is the Ghosar Quintus Broodkin Formations Ambush the Unhallowed special rule negated by
other Infiltrators or Servo-skulls?
A: No.
Q: Do units with the Genestealer Cult Faction count as potential targets of special rules like the
Venomthropes Spore Cloud or the Swarmlords Swarm Leader?
A: No.
Q: How does the Genestealer Cult Faction ally with Tyranids?
A: The Genestealer Cult and Tyranids Factions ally with each other as Allies of Convenience.

Deathwatch
Q: Can a unit with both Bikes and Infantry Run and Turbo-boost as long as they maintain
coherency, or are they stopped from doing either?

A: They can both Run and Turbo-boost, but must maintain unit coherency.
Q: Can Kill Team Cassius perform a Sweeping Advance whilst they have a Terminator in the
squad? Which of the models get to make Hammer of Wrath attacks (Bikes and Jump Infantry, or
everyone)?
A: They cannot perform a Sweeping Advance whilst a model with Terminator armour is in the
squad. Only models with the Hammer of Wrath special rule make Hammer of Wrath attacks.
Q: The members of the Deathwatchs Squad Donatus dont have bolt pistols. Is this right?
A: Yes.
Q: Are the Deathwatch characters with individual datasheets (such as Garran Branatar)
supposed to have the Independent Character special rule?
A: No. Only Ortan Cassius and Jensus Natorian have the Independent Character special rule.

Imperial Knights
Q: Can you take invulnerable saves against Graviton weapons as a vehicle (e.g. through an
Imperial Knights ion shield)?
A: Yes.
Q: Weapons on Walkers are listed as being fixed forward, and the rules for Super-heavy Walkers
say that they follow the shooting rules for Walkers. Does this mean that all weapons on an
Imperial Knight are limited to the 45 front arc, even including their arms which can physically
move much more than 45, and their carapace weapon which can physically rotate 360?
A: Treat the Imperial Knights arm-mounted ranged weapons as sponson-mounted weapons (see
Warhammer 40,000: The Rules) for the purposes of establishing their line of sight. All Imperial
Knight carapace weapons have a 360 line of sight.
Q: Is Gerantius still a valid character for Imperial Knights, despite not being added to the codex
after the update last year?
A: Yes, the datasheet printed in White Dwarf 24 can still be used to represent Gerantius.

Q: What are the armour facing arcs on Imperial Knights?


A: When looking down from above the Knight, draw one imaginary line from the front corner of
the left-hand shoulder pauldron to the rear corner of the right-hand shoulder pauldron. Now, draw
a second imaginary line from the front corner of the right-hand shoulder pauldron to the rear
corner of the left-hand shoulder pauldron. These crossed lines divide the Knight into its front, side
and rear armour facings.

Q: Do you effectively have a second ion shield when you equip an Imperial Knight with
Sanctuary?
A: No. Sanctuary replaces the models normal ion shield.
Q: How do you determine which side of an Imperial Knight is hit by a Barrage weapon (which are
always resolved against a vehicles side armour) for the purposes of determining if the Knight
gets an ion shield save?
A: Use the direction of the firing model to determine the facing of the attack for the purposes of
the Knights ion shield, but resolve the attack against its side armour as normal.
Q: How does the Wall of Mirrors special rule of the Taus Optimised Stealth Cadre Formation
interact with an Imperial Knights ion shield?
A: Use the direction of the firing model to determine the facing of the attack for the purposes of
the Knights ion shield, but resolve the attack against its rear armour as normal.

Militarum Tempestus
Q: Can I use Commissar Yarrick from Codex: Astra Militarum as my Lord Commissar in a Codex:
Militarum Tempestus army? I want to add Tempestus Scions as Yarricks personal guard force,
his security team if you will.
A: Commissar Yarrick isnt part of the the Militarum Tempestus Faction, so he cant be part of a
Militarum Tempestus Detachment in a Battle-forged army. Codex: Astra Militarum includes all the
necessary rules for using your Tempestus Scions in an army with Yarrick.

Adepta Sororitas
Q: If Saint Celestine dies and passes her Miraculous Intervention special rule Leadership check
to return to the board next turn, but the game ends, does she award Victory Points?
A: Yes a model that is not on the board at the end of the game counts as destroyed for the
purposes of Victory Points.
Q: Do rules that modify a models statistic apply when that model is dead? For example, items or
rules that alter Leadership when rolling to see if Saint Celestine passes her Miraculous
Intervention check to come back to the battlefield.
A: No.
Q: How many models can shoot out of the firing hatch on the roof of the Immolator?
A: One model can fire from the Immolators top hatch.
Q: In Codex: Adepta Sororitas, there are three Apocalypse Battle Formations. The codex was
written a while ago and things have changed quite a bit in the game. Can I use those formations
in regular, non-Apocalypse games?
A: No.
Q: Can a Canoness take more than one relic?

A: A Canoness can only take a single relic.


Q: It is not stated what kind of weapon the Exorcist missile launcher is. Is it a turret-mounted
weapon or a hull-mounted weapon?
A: Its a turret-mounted weapon.
Q: The eviscerator is listed in the wargear section as being available for the Canoness and
Ministorum Priest only, while under the Melee Weapons list/pop-up on the Canoness and
Priests pages it says Ministorum Priest only. Which is correct?
A: The text in the Melee Weapons pop-up is incorrect; an eviscerator can be taken by a
Canoness or a Ministorum Priest.
Q: What part of the Adepta Sororitas Exorcist tanks do you use to check line of sight for the
Exorcist missile launcher?
A: From any part of the missile tubes.

Adepta Sororitas errata


Reliquary Ministorum, Ranged Weapons, Condemnor Boltgun and Reference, Special Rules
Replace the wording of the Psi-shock special rule with the following:
If a unit containing at least one Psyker (i.e. a model with the Psyker, Brotherhood of
Psykers/Sorcerers or Psychic Pilot special rule) is hit by a weapon with the Psi-shock special rule,
one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any
other damage.

Inquisition
Q: If a unit that is embarked in a Transport arrives from Reserves within 12" of Inquisitor Coteaz
and then disembarks, can I use the Ive Been Expecting You special rule to shoot both the unit
and its Transport, or can I only shoot the Transport?
A: You can shoot both. Shoot the Transport as soon as it arrives from Reserves and shoot the
unit as soon as it disembarks (if it does so within 12" ofCoteaz, and within his line of sight).
Q: Regarding Inquisitor Coteazs Ive Been Expecting You special rule if you destroy a
Transport, can you shoot at the unit that was inside as well?
A: Yes, if the unit is placed within 12" of Coteaz when they perform their emergency
disembarkation.
Q: In Codex: Inquisition, the psyocculum grants the bearer and his unit Ballistic Skill 10 when
shooting Psykers does this apply before or after you count your Ballistic Skill as 1 for firing
Snap Shots at, for example, a Swooping Hive Tyrant?
A: The rules for firing Snap Shots take precedence in this case; the units Ballistic Skill is
increased to 10, but when firing Snap Shots, their Ballistic Skill still counts as being 1.

Q: Do Inquisitors suffer Perils of the Warp on any double results when attempting to manifest
Daemonology (Sanctic) powers?
A: Yes.
Q: Can we get a clarification on what counts as a plasma weapon for an Ulumeathi Plasma
Syphon in Codex: Inquisition, please?
A: All plasma weapons as defined in Warhammer 40,000: The Rules (plasma pistols, plasma
guns and plasma cannons), the secondary weapon of a combi-plasma, and plasma grenades are
all plasma weapons. Any other weapon whose name has the word plasma in it (such as a Tau
Empire plasma rifle) is also a plasma weapon for the purposes of an Ulumeathi Plasma Syphon.
Q: If you take the Inquisitorial Detachment as your Primary Detachment, are Inquisitorial
Henchmen Warbands scoring units?
A: Yes all units in Codex: Inquisition are scoring units (unless they are Falling Back),
irrespective of whether the detachment they are part of is your primary detachment or not.
Q: If I use psychotroke grenades against a Super-heavy Walker (an Imperial Knight, for example),
a roll of 2 limits the model to one attack does it affect Stomp attacks in any way?
A: It does not affect the models ability to Stomp.

Inquisiton errata
Condemnor Boltgun and Orbital Strike Relay, and Reference, Special Rules
Replace the wording of the Psi-shock special rule with the following:
If a unit containing at least one Psyker (i.e. a model with the Psyker, Brotherhood of
Psykers/Sorcerers or Psychic Pilot special rule) is hit by a weapon with the Psi-shock special rule,
one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any
other damage.

Officio Assassinorum
Q: When a Culexus Assassin fires their animus speculum, can they gain dice through the
Absorbed Warp Charge special rule from any Psykers embarked on a Transport within range?
A: No.
Q: A Culexus Assassins Psychic Abomination special rule says that nearby Psykers only harness
Warp Charge points on a 6, but some Psykers, like those in a Seer Council Formation, have
special rules that let them harness Warp Charge points on a 3+. Which rule takes precedence?
A: In these cases, the Culexus Assassins Psychic Abomination special rule takes precedence.
Q: Does the Culexus Assassins Psychic Abomination special rule work whilst it is inside a
Transport?
A: No.

Q: Does the Culexus Assassins etherium negate Ballistic Skill bonuses (e.g. markerlights
pinpoint, the Hunter Contingent Detachments Coordinated Firepower, etc.)?
A: Yes.

Chaos Space Marines*

Helbrute dataslate*

Chaos Space Marines errata*

Tau Empire*

Tau Empire errata*

Crafworlds*

Craftworlds errata*

Dark Eldar*

Dark Eldar errata*

Dark Angels*

Space Marines*

Space Marines errata*

Other rules
Q: Does a Fortification taken as part of an Adeptus Mechanicus War Convocation get free
upgrades, for example a Void Shield Generator?
A: The only Fortifications that benefit from the Adeptus Mechanicus War Convocations rules are
those taken as part of the Cult Mechanicus Battle Congregation. The Might of the Adeptus
Mechanicus rule allows you free weapon and wargear options, which in most cases will not

benefit Fortifications they have access to Fortification Upgrades, which are neither weapons nor
wargear (this includes gun emplacements). The exceptions to this rule are weapon options on a
Fortifications datasheet for example on the Wall of Martyrs Firestorm Redoubt or Vengeance
Weapon Battery. These Fortifications could replace their emplaced weapons for free.
Q: The Dominus Maniple Formation lists 1 Onager Dunecrawler as part of the Formation. Can
additional Onager Dunecrawlers be purchased for this unit?
A: No. The Formation entry is not for a unit of Onager Dunecrawlers, but a single model.
Q: In the Dominus Maniple Formation, there have been printed rules that say the Formation
requires Skitarii Vanguard, and other printed rules that say it requires Skitarii Rangers. Are either
of these in error, or can the Formation use either 1 unit of Skitarii Vanguard or 1 unit of Skitarii
Rangers?
A: You can use whichever version of the datasheet you have.
Q: I have a question about the rules of the Dominus Maniple Formation from my Start Collecting!
Skitarii box. Does the Skitarii Doctrina Imperatives special rule work on the Tech-Priest Dominus,
and does the Canticles of the Omnissiah special rule apply to the Skitarii Rangers?
A: No, each unit is affected by the special rules listed on their datasheet.
Q: In Codex: Skitarii, the special rule Luminagen reduces a units cover save by 1 until the end
of the phase if they suffer one or more unsaved Wounds, glancing or penetrating hits. When
taking cover saves against a weapon with this rule, do you roll the saves one at a time until you
fail, with the rest of the saves being taken with the 1 point reduction, or do you roll them all at
once and then apply the modifier once that shooting attack has been completed?
A: You would roll all your saves at once against a particular Luminagen weapon (for example,
against all the heavy phosphor blasters from a unit of Onager Dunecrawlers). If your unit suffered
any unsaved Wounds, glancing or penetrating hits from that attack, it would count its cover save
as being 1 point worse than normal until the end of the phase. If the Onager Dunecrawlers had
any weapons that they had not already fired, these would benefit from this cover save penalty.
Q: When firing several weapons with the Luminagen special rule, do the penalties to cover saves
stack (i.e. do 2 hits with Luminagen weapons give a -2 modifier to cover saves)?
A: The penalty from suffering an unsaved Wound, or a glancing or penetrating hit, caused by a
weapon with the Luminagen special rule does not stack. It will never impose more than a -1
penalty on a units cover save.
Q: The Dominus Maniple Formation lists 1 Onager Dunecrawler as part of the Formation. Does
this mean one unit or one model? For example, can I have a full unit of 3 Onager Dunecrawlers in
this formation?
A: It means one Onager Dunecrawler model.
Q: Can models embarked on a vehicle that fire at Kastelan Robots (whether through Fire Points
or in Open-topped Transports) have shots reflected back at them because of the Repulsor Grid
special rule? Can units that are able to Jink do so against reflected shots?
A: Any shots reflected back at them will hit the vehicle. Units cannot Jink against reflected shots.
Q: If a unit such as the Kataphron Destroyers deals an unsaved Wound using their phosphor
blasters, then does the 1-point reduction in cover save from the Luminagen special rule apply to

the same units heavy grav-cannons if fired afterwards?


A: Yes.

WITCHFIRE POWERS
Q: Does Perfect Timing affect witchfire psychic powers?
A: No.
Q: Can you take a Look Out, Sir roll against successful focussed witchfire powers, especially ones
that dont have a normal shooting profile?
A: Yes.

Q: Are witchfire psychic powers counted as Assault 1 if they have no profile (the Neurothropes Spirit
Leech power, for example)?
A: No. If a witchfire power does not have a profile, follow the instructions written for that power
instead (in the case of Spirit Leech, you simply pick the target unit which must then take a Leadership
test on 3D6).

Q: Does the To Hit roll for certain witchfire powers that affect targeted models care what the result
of the To Hit roll is?
A: If a witchfire power does not have a profile, follow the instructions written for that power instead
this includes most focussed witchfire powers. If a witchfire power has a profile, the To Hit rolls
matter in the same way as they do in any shooting attack.

Q: Can Psykers embarked in vehicles or buildings only cast witchfire powers? Does this include
Psykers who are riders of a Chariot?
A: Psykers embarked in Transports or buildings can only cast witchfire powers. Psykers who are riders
of Chariots can attempt to manifest any type of psychic power.

WEAPONS
Q: Can you clarify the use of a weapon as both a ranged and a melee weapon in the same turn?
A: A weapon that can be used as a ranged and a melee weapon can be used as both in the same turn
unless specifically noted otherwise.

Q: When a model has a pistol and a close combat weapon, does it gain 1 or 2 additional attacks?
A: It gains 1 additional attack.

Q: A Dreadnought has Strength 6, and with power fists, has Strength x2. Does the Dreadnought have
Strength 12 for the purposes of Instant Death?
A: Strength cannot be modified above 10.

Q: Which has precedence between a Lance weapon and quantum shielding? Both rules modify what
Armour counts as.
A: The effects cancel out and the normal Armour Values are used.

Q: Heavy weapons and Salvo weapons are affected by movement how does this work when firing
Overwatch in the enemys turn?
A: When weapons are affected by movement in this way, it refers to movement in the preceding
Movement phase. When firing Overwatch, the preceding Movement phase is your opponents, and
your models are very unlikely to have moved in it! They would therefore count as not having moved.

Q: Do weapon special rules that say a model equipped with this weapon or this weapons bearer
take effect even when not used as the attacking weapon?
A: Yes.

Q: Do Master-crafted combi-meltas (especially in the case of Salamander Chapter Tactics and Vulkan
Hestans The Forgefather special rule) count as Master-crafted for both the bolter and the melta
parts, or just the melta part?
A: Both the primary and secondary weapon of a Master-crafted combi-weapon are Master-crafted.

Q: If a unit with a Heavy weapon is forced to get out of a wrecked vehicle during the enemy's
Shooting phase, but doesnt move during its next Movement phase, does it fire normally or with
Snap Shots?
A: It can fire normally.

Q: For units with Twin-linked weapons with the Gets Hot special rule if the first shot is missed, but
not on a rolled 1, and a 1 is rolled for the second shot, does it suffer a Gets Hot wound?
A: Yes.

Q: If a model has a Poisoned close combat weapon and a normal close combat weapon, does it gain
the bonus attack for having two close combat weapons?
A: Yes.

Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll
To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a
unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all
equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
A: No. The roll to see if a Gets Hot Blast weapon overheats is not a To Hit roll.

Q: Can a model fire a pistol in the Shooting phase and then still benefit from the extra attack in the
ensuing Assault phase?

A: Yes.

VEHICLES
Q: Is a hull-mounted weapons arc of fire a total of 45 or 45 to either side? The chart seems to
indicate the former, but we arent 100% certain.
A: Hull-mounted weapons have a total firing arc of 45.

Q: Are models in a unit that destroyed a Walker in close combat allowed to Consolidate?
A: No.

Q: Can a vehicle that has Jinked, or which has a suffered a Crew Shaken or Crew Stunned result, use
Power of the Machine Spirit to fire 1 weapon at full Ballistic Skill?
A: Yes.

Q: How can I shoot an infantry unit that stays behind a vehicle? Does it have cover saves? ?an I just
shoot them normally, as if the vehicle is not there, or can I not shoot them at all? Do I need to
destroy the vehicle first, or is there a way to kill infantry units behind vehicles?
A: If your firing unit has line of sight to the unit behind the vehicle, but the vehicle partially obscures
the target unit, then the target unit receives a 5+ cover save. If your firing unit doesnt have line of
sight to a unit behind a vehicle, then it cant shoot them unless your unit has weapons that do not
need line of sight.

Q: In a situation where there are 4 penetrating hits on a vehicle with 3 Hull Points, are they rolled
one at a time or all at once?
A: It doesnt matter if you roll them all at once or one at a time, as long as you roll them all! You must
roll on the Vehicle Damage table even if the vehicle loses sufficient Hull Points to be Wrecked, as
there is still a chance that it might get an Explodes! result.

Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can
move measured before it pivots for the first time or after it pivots for the first time? Some vehicles
may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the models
move distance away from where it started the Movement phase.

Q: Do vehicles in the same squadron have to shoot at the same target? I noticed recently that a
squadron is never referred to as a unit, just as a group of vehicles that must stay in coherence.
A: With noted exceptions, squadrons are treated like normal units in this specific case,
Warhammer 40,000: The Rules states that All of the weapons fired by a squadron of vehicles in each
phase must target a single enemy unit.

UNIT TYPES
Q: Do Jump units ignore height distances when charging and using jump packs? If a Jump unit uses its
jump pack for the Assault phase, does it jump over difficult terrain?
A: No.

Q: Does a model with a jump pack or jet pack who leaves combat using the Hit & Run special rule do
so using his jet/jump pack or moving as an Infantry unit?
A: They use their jump/jet pack.

Q: Are Beasts and Cavalry reduced to Initiative 1 when charging through difficult terrain?
A: Yes.

Q: Does vertical movement count towards maximum movement distance on jump pack and jet pack
moves?
A: No.

Q: Can you clarify the wording around a rider shooting from a Chariot? As written, it appears to allow
an Exalted Flamer to fire both weapons from a Burning Chariot while they can only fire one while on
foot.
A: A rider can shoot any ranged weapon (that is, any single weapon) they are equipped with
counting as stationary even if the Chariot moved in the previous Movement phase alongside the
Chariots weapons, though the Chariot and rider must target the same unit. In the specific example,
the Burning Chariot itself has no weapons the Daemonic Gifts are marked as belonging to the
Exalted Flamer only and therefore the Exalted Flamer can use either the Blue Fire of Tzeentch or
the Pink Fire of Tzeentch.

Q: Can a Jet Pack unit that has joined a different unit (e.g. a Necron Destroyer Lord joining Canoptek
Wraiths) still use its jet pack move in the Assault phase?
A: Yes, but the model cannot leave its unit and must stay in unit coherency.

Q: When it states that all models in the unit must use the same movement type, does that restrict
Independent Characters with the Bike unit type joining Jump or Jetbike units, for example?
A: Sometimes a unit will contain models that move at different speeds. When this is the case, each
model can move up to its maximum movement allowance so long as it remains in unit coherency.

Q: How does a unit consisting of a mix of Cavalry, Bike, Jump Pack and Infantry models move, Run,
Turbo-boost and charge? Do they all use their respective rules while maintaining squad coherency?
A: Yes. Models move individually, so in the Movement phase each model in this improbable unit can
move up to their maximum movement allowance so long as the unit is in unit coherency at the end
of the move. If the unit elects to Run, no models in the unit may shoot. The unit doesnt benefit from
the Cavalry models Fleet rule, as that only applies if every model in the unit has the Fleet rule. If the

unit Runs, the Bike may Turbo-boost, but must finish its move in unit coherency. When charging, the
Jump model may use its jump pack (if it did not do so in the Movement phase) to re-roll the charge
distance for the unit.

TRANSPORTS
Q: If a vehicle with an invulnerable save (e.g. a Dark Eldar Venom through its Flickerfield) is hit by a
Template weapon, do the models inside also benefit from it when resolving the No Escape rule?
A: No.

Q: Can models embarked inside an exploding vehicle benefit from cover saves (e.g. the Realspace
Raiders Detachment who have a 5+ cover save on the first turn and any turns with Night Fighting, or
models with the Stealth and/or Shrouded special rules)?
A: No.

Q: I have a question regarding unit special rules that affect all or some units within a certain range of
a model or unit. How do these interact with units inside Transports, and what happens if the unit
with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything
on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious
examples being Fire Points and psychic powers and Transports. If a units rules are meant to apply
even when embarked on a Transport, they will specify this.

Q: Its not clear whether or not a unit that has destroyed a Transport can then charge the nowdisembarked troops. The rule says if allowed does that mean as long as they havent fired
weapons stopping them from charging, or do they need to have a special rule to be allowed to
charge?
A: The unit that destroyed the Transport vehicle can charge the now-disembarked passengers so long
as, for example, it hasnt fired any weapons that prevent it from charging, it hasnt Gone to Ground,
it is within 12", and so forth. A unit doesnt need a special rule to allow it to do so.

Q: Do units disembarking from a Deep Striking Transport also count as entering play via Deep Strike?
A: Yes.

Q: What happens to a unit if the Transport they are in moves over 6" and is Wrecked by your
opponent in their turn?
A: If the unit passes their Pinning test, they can fire Overwatch if they are charged, so long as they
were not forced to perform an emergency disembarkation. In their following turn they will act
normally, though they will be unable to charge unless the vehicle transporting them had the Assault
Vehicle rule. If they fail their Pinning test, the unit must Go to Ground.

TANK SHOCK
Q: How do you resolve a Tank Shock with a squadron (e.g. does it cause multiple Morale checks)?
A: Each vehicle carries out a Tank Shock individually.

Q: How does Tank Shock work when you stop on a unit? The rules state that the models must be
moved out of the way by the shortest distance but what does this mean? The shortest distance
that allows you to be in unit coherency? Or the shortest distance to just be out from under the
vehicle, with models dying if not in unit coherency and at least 1" away from enemy units? What
happens if a Gargantuan Creature or Monstrous Creature or any other non-vehicle unit gets Tank
Shocked, but cannot move to another place in the shortest way? Are they destroyed or just moved
further away?
A: Pick the unit up, and place it on the battlefield with all models as close as possible to the units
original location, with all models in unit coherency, and no models within 1" of an enemy unit. The
intent of this rule is simply to deal with situations where two models end up occupying the same
space it is NOT meant to provide players with a way of destroying the unit that is being Tank
Shocked.

Q: When determining the Strength of a vehicles Ram, are the Tank and Heavy bonuses cumulative?
A: No.

Q: When vehicles Ram, they may only fire Snap Shots for that turn. There is no allowance that I can
find for Super-heavy Tanks and Thunderblitz does not seem to affect this part of the Ram rule.
According to the rules, then, If a Baneblade Rams (with a Thunderblitz roll) a Warbuggy, the
Baneblade can only fire Snap Shots. Is this intended?
A: Yes.

Q: What happens when you fail a Tank Shock or Ram when arriving from Reserve in such a way that
the vehicle would end the movement partly off the battlefield?
A: If following the Tank Shock or Ram you cannot place the vehicle entirely on the battlefield, it is
destroyed.

SUPER-HEAVY VEHICLES
Q: Can Super-heavy Walkers (e.g. Imperial Knights) disengage from combat?
A: No.

Q: Do units embarked on a Super-heavy vehicle fire Snap Shots if it moves more than 6"?
A: Yes.

Q: Can a Super-heavy Flyer that has a Hover mode Thunderblitz?


A: No.

Q: Do you have to select all targets before any dice are rolled for the weapons mounted on a Superheavy vehicle? If that is the case, are One Use Only/One Shot Only weapons used up if a previous
weapon destroyed the target that the One Use Only/One Shot Only weapon was going to shoot?
A: Yes, to both questions.

Q: Can Super-heavy Walkers Thunderblitz?


A: No.

Q: Are Super-heavy Walkers limited, like normal Walkers, to a 45 arc of fire from the facing of the
model?
A: No.

Q: Can Super-heavy Flyers Jink?


A: No.

STOMP
Q: Are cover saves allowed against Stomp attacks?
A: No.

Q: Can Look Out, Sir attempts be made against Stomp attacks?


A: Yes.

Q: Can you Stomp an Invisible unit?


A: Yes.

Q: When you make a Stomp attack in close combat and cause casualties outside of those in the
combat, do the units outside of combat have to take Morale checks as if suffering 25% casualties, if
they lose 25% or more?
A: Yes.

Q: Can Stomp attacks affect units which are not locked in combat with the Stomping model?
A: Yes.

Q: Can I attempt invulnerable saves or use the Eternal Warrior special rule against Stomp attacks that
cause a model to be removed as a casualty?
A: No.

TERRAIN
Q: Do the weapon options for a Vengeance Weapon Battery count as emplaced gun emplacements
or just emplaced guns?
A: They are emplaced weapons, and cannot be used as gun emplacements another model may not
fire them.

Q: Can a Fortification Scout?


A: No.

Q: The coverage range of the Void Shield Generators void shields is 12". If a unit is not entirely
within the 12" range, does it still benefit from the Projected Void Shield special rule?
A: No.

Q: Can Bikes, Super-heavy Walkers, Walkers, and Monstrous Creatures move and/or assault units on
the higher levels of ruins?
A: Yes. For simplicity and ease of play, the core game rules allow most models to climb any piece of
scenery. Use the Wobbly Model Syndrome rule if it is not possible to place the model in the position
it is meant to be occupying. If you wish, you may want to say that models are only allowed to move
to places that they could reach in real life, but you will need to apply a certain amount of common
sense and discretion in order to make such a rule work well.

Q: Can a unit on the battlements of a building be assaulted?


A: Yes, if the assaulting units charge move is sufficient to reach it and there is room for at least one
enemy unit on the battlements.

Q: If a vehicle model fully crosses over an Aegis Defence Line using its movement or Flat Out (as
opposed to beginning or ending partially on it), does the vehicle still take a dangerous terrain test?
A: Yes.

Q: Do Gauss, Melta, Haywire, and Graviton special rules affect void shields?
A: Yes. Graviton hits cause the field to collapse on a roll of 6.

Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures
gain cover while standing on the base of a terrain piece, e.g. ruins or dense thickets, or do they
need to be at least 25% obscured by the scenery for cover to apply?
A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying
Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or
on the terrains base, even if not 25% obsured.

Q: If you are on top of, under, or inside terrain (such as a ruined building or crater), but an enemy
unit can see your model completely, do you get a cover save from being inside, on top of, or under a
terrain piece?
A: Most scenery has a rule which makes clear whether your models need to be obscured to get the
cover save. You should discuss unusual scenery with your opponent before the game.

Q: Does an Aegis Defence Line have to be deployed as one continuous line?


A: Yes.

Q: When measuring special rules that use a radius whilst in a building, does the escape hatch count
as part of the building?
A: No.

Q: Can an opponent assault an escape hatch the unit cant assault out of one but can it be
assaulted as a normal Access Point?
A: No.

Q: Does a void shield intercept Psychic Shriek?


A: No.

Q: If both players have models in base contact with a gun emplacement, which player controls it?
A: They both do.

Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models
can move through the walls?
A: No.

Q: What cover save do you get behind the petals of a Skyshield Landing Pad?
A: None the cover provided is represented by the Shielded special rule.

Q: Can the petals of a Skyshield Landing Pad be opened in a Dawn of War deployment?
A: Yes.

Q: Do all flamer weapons benefit from the Fuel Siphon special rule for the Promethium Relay Pipes?
Some of them are a bit contentious.
A: All weapons that are specifically noted as being flamer weapons receive the benefit of the
Promethium Pipes special rule.

Q: Does a model that benefits from a cover save benefit from a void shield as well? For example,
does an infantry model sitting on top of the battlement of a Void Shield Generator benefit from the
cover save before the void shield is stripped?
A: No.

STOMP
Q: Are cover saves allowed against Stomp attacks?
A: No.

Q: Can Look Out, Sir attempts be made against Stomp attacks?


A: Yes.

Q: Can you Stomp an Invisible unit?


A: Yes.

Q: When you make a Stomp attack in close combat and cause casualties outside of those in the
combat, do the units outside of combat have to take Morale checks as if suffering 25% casualties, if
they lose 25% or more?
A: Yes.

Q: Can Stomp attacks affect units which are not locked in combat with the Stomping model?
A: Yes.

Q: Can I attempt invulnerable saves or use the Eternal Warrior special rule against Stomp attacks that
cause a model to be removed as a casualty?
A: No.

CHARACTERS
Q: Can you attempt Look Out, Sir for Wounds allocated outside of the Shooting and Assault phases?
A: Yes.

Q: The Look Out, Sir rule states that Wounds must be allocated to the closest model in the unit to
the character. What if you have multiple models that are equidistant? Do you have to allocate all
Look Out, Sir hits to a particular model until it is removed, or can you shift the Wounds to other
equidistant models (assuming, of course, that they have multiple Wounds)?
A: You must apply all Wounds to the same model until it is removed.

STEALTH & SHROUDED


Q: Does Stealth stack with Stealth? Or Shrouded with Shrouded?
A: No.

Q: Can you clear up exactly which rules stack and how when estimating cover saves? Im thinking
about Stealth, Shrouded, bonuses from cover, units, psychic powers, Venomthropes, Jink, etc.
A: All of the above rules stack with each other (for example, a model with Stealth and Shrouded gains
a +3 bonus to their cover saves). The same rule does not stack with itself though (for example, a
model that has the Stealth special rule from two sources still only has a +1 modifier to their cover
save, and a model that is Jinking and is in cover can only benefit from one of these cover saves).

SPECIAL RULES
Q: Does a model with Preferred Enemy (Independent Characters) benefit from the rule when
attacking a squad with an Independent Character in it?
A: No.

Q: If a Hit & Run roll would take me off the table, do I stop at the table edge?
A: Yes.

Q: The Strikedown rule states that attacks with it cause the enemy unit to move as though through
difficult terrain. Does this carry over onto a Super-heavy Walkers guns?
A: Strikedown only applies to the Super-heavy Walkers Stomp attacks.

Q: The Vortex rule states that the marker for a Vortex weapon counts as impassable terrain. As such,
must any miniatures that survive the hit and are still beneath the template move away?
A: Yes. If they cannot move away in their next Movement phase, then they are destroyed.

Q: How do special rules like Hatred, Preferred Enemy and Monster Hunter work when targeting a
mixed unit that contains models your special rule effects as well as models it doesnt?
A: The rules mentioned are only used if all models in the target unit are of the appropriate type.

Q: What method is used to resolve potentially conflicting special rules (e.g. a Dark Talons Statis
Bombs Vast Stasis Anomaly vs Reanimation Protocols)?
A: The two rules cancel out and neither is used.

Q: When something states that it happens at the start of the game turn but both players have a rule
that happens at the start of the game turn, how do you determine which rule is resolved first?
A: The players should roll-off to determine whose rule applies first.

Q: Does having a bonus To Wound affect Rending?


A: No, the automatic Wounds still only apply on the roll of a 6.

Q: When a model uses a rule with a wording similar to count [characteristic] as or use the
[characteristic] of model X, do we read the characteristic as if it were in the affected models original
profile before we apply modifiers?
A: Yes.

Q: Does a rule written like the markerlight ability Seeker resolved at Ballistic Skill 5 bypass the
modifier system?
A: No.

Q: When a model has Furious Charge as well as a power fist, does the 2x Strength modification
happen before the +1 Strength modification?
A: Yes.

Q: Does Move Through Cover allow units to strike at their normal Initiative?
A: No.

Q: Does a Hammer of Wrath attack always hit the front armour of a Walker?
A: No, it hits the armour the attacker is facing.

Q: Does a shooting attack without the Rending special rule still count as Rending when the model
firing has the Rending special rule?
A: No. If a model has the Rending special rule only their close combat attacks benefit from this rule,
not their shooting attacks.

SKIMMERS
Q: Do Skimmers arriving from Deep Strike automatically get moved if they scatter on top of an
enemy unit?
A: No.

Q: Must the passengers of a Fast Skimmer fire Snap Shots if their Transport moved more than 6"?
A: Yes.

SKYFIRE AND INTERCEPTOR


Q: Can a model with Skyfire and Interceptor shoot at targets that are not Flyers with its full Ballistic
Skill when they deploy from Reserve (e.g. Drop Pods)?
A: No.

Q: Can Interceptor weapons fire at a unit that disembarked from a Transport that arrived from
Reserve?
A: Yes.

SHOOTING PHASE
Q: Does an Imperial Knight get to use its ion shield or a Big Mek with kustom force field get an
invulnerable save against hits caused by a model that suffers an Explodes! result in the Shooting
phase?
A: Yes.

Q: When does vertical distance matter? For example, are shooting attacks only affected by the
horizontal distance?
A: Measurements for shooting are (for most models) measured from base to base. Where one model
is more elevated than the other, this will mean measuring the distance diagonally.

SAVES
Q: Warhammer 40,000: The Rules states that a model gets the advantage of always using the best
available save. Does that mean we have to use the numerically lowest save, or do we have the
option of using any save we have?
A: The controlling player can use their discretion as to which of their models saves is the best.

OVERWATCH
Q: How many shooting attacks can I do when firing Overwatch?
A: As many as the model can fire in the Shooting phase.

Q: Are units that are Falling Back allowed to Overwatch if a charge is declared against them?
A: No.

Q: Does a flamer firing Overwatch have a range?


A: No.

Q: How many shots do Salvo weapons get when firing Snap Shots in Overwatch, if the unit moved in
their previous player turn?
A: When determining if the unit moved for the purposes of firing Salvo weapons, only the previous
Movement phase is considered. In the case of firing Overwatch, this will have been your opponents
Movement phase, and therefore the unit firing Overwatch is very unlikely to have moved. As a
consequence, it counts as having not moved, and can fire the higher number of shots with its
weapons that have the Salvo type.

Q: Do abilities that allow a model to fire an extra weapon in the Shooting phase allow them to fire an
extra weapon in Overwatch or while intercepting (e.g. Monstrous Creatures and Tau multi-trackers)?
A: Yes. In the case of Interceptor, only weapons with the Interceptor rule can be fired.

Q: How does Overwatch work when a unit is assaulted by multiple enemy units in the same turn?
Can the assaulted unit choose against which one it fires or does it have to fire against the first unit to
declare a charge?
A: You can choose not to fire Overwatch against units that declare a charge against your unit, but you
must do so as each charge is declared you cant wait until all charges are declared before deciding
which unit(s) to fire Overwatch against. Obviously, if youre successfully charged by one of your
opponents units, you cant fire Overwatch against subsequent chargers as youre locked in combat.

PSYCHIC PHASE
Q: If there are 2 Daemon Psykers who cast Cursed Earth and they are within 12" of each other, do
they have a +2 bonus to their invulnerable save, since the spell says this is cumulative with any other
bonus?
A: No. Modifiers from identical psychic powers do not stack.

Q: Do non-psychic powers with an area of effect (aura powers like the Tau Ethereals Invocation of
the Elements, or the effects of many Warlord Traits) extend from the hull of a Transport that the
model with the power is embarked within?
A: No, non-psychic powers such as those described cannot be used by models embarked upon a
Transport unless specifically noted otherwise.

Q: If a unit includes multiple Independent Character Psykers, can they cast the same power (e.g.
Psychic Shriek) multiple times, once for each Independent Character?
A: No.

Q: If I have Tigurius and a Grey Knights Librarian in the same unit, can Tigurius use his re-roll for a
power known by the Librarian?
A: No.

Q: The Telekinesis psychic power Crush when you roll for Strength and get an 11 or 12 it counts as
an automatic wound or penetrating hit. For the purposes of Instant Death, what Strength does it
count as?
A: Strength 10.

Q: How does a power that targets the Psyker but not his unit work on a unit with Brotherhood of
Psykers? If, for example, a Wyrdvane Psyker squad casts Iron Arm, does one model nominated as the
caster receive the benefits?
A: The power applies to all Brotherhood of Psykers models in the unit.

Q: Is the maximum number of powers a Psyker can use in their turn equal to their Mastery Level, or
the number of powers they have (due to Psychic Focus they often have one more power than their
Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may not attempt to manifest more psychic powers
than the number of their Mastery Level within a single Psychic phase.

Q: Can Space Marines really summon Daemons? And even summon Daemons on a roll of 2+ using
the Librarius Conclaves Empyric Channelling?
A: Yes, to both questions.

Q: When attempting to Deny the Witch on a blessing or conjuration, do you select a unit first to
make the attempt? If so, how is it selected, and if that unit has a re-roll on Deny the Witch, do you
get that as well?
A: You do not select a unit. If none of your units were the target of the enemys psychic power (as is
the case with blessing and conjuration powers) you can still attempt to Deny the Witch, but with no
re-rolls or modifiers to your dice rolls you will require rolls of 6 to nullify each Warp Charge point.

Q: If you play Daemons and you successfully summon a Bloodthirster using the Daemonology psychic
powers, what profile will the Bloodthirster have: the one in Codex: Chaos Daemons, or one of the
ones in Codex: Khorne Daemonkin?
A:You can choose to use any of the army list entries from Codex: Chaos Daemons, Codex: Khorne
Daemonkin or War Zone Fenris: Curse of the Wulfen but not Skarbrand!

Q: Do the effects of multiple castings of the same malediction cast on the same turn stack? For
example, can additional castings of Banishment continue to reduce a Daemons invulnerable save?
A: No. As with blessings, the penalty from any particular malediction can only affect a unit once per
turn.

Q: Do units that move 12" with the psychic power Levitation shoot using their full Ballistic Skill or can
they only fire Snap Shots?
A: They shoot as though they had moved in the preceding Movement phase.

Q: How many dice does a Mastery Level 2 Librarian joined with a Mastery Level 1 Grey Knights Strike
Squad generate for their Warp Charge pool?
A: Three.

Q: If the Veil of Darkness is used while with a group of warriors and you go into Ongoing Reserves
due to a Deep Strike Mishap, can you come in by Deep Striking?
A: Only if all of the models involved have the Deep Strike rule.

NOVAS & BEAMS


Q: On Cleansing Flame if two enemy units are in range, are there 2D6 hits divided amongst the two
enemy units, or 2D6 hits for each enemy unit? If the latter, how many times do you roll the 2D6
once, or twice?
A: Each enemy unit hit suffers 2D6 hits. Roll separately for each unit.

Q: A beam attack does not target a unit can you still Jink?
A: Yes.

Q: Can you cast blessings, maledictions and nova powers from Open-topped vehicles?
A: Transported units can only use witchfire powers.

SHOOTING PHASE
Q: Does an Imperial Knight get to use its ion shield or a Big Mek with kustom force field get an
invulnerable save against hits caused by a model that suffers an Explodes! result in the Shooting
phase?
A: Yes.

Q: When does vertical distance matter? For example, are shooting attacks only affected by the
horizontal distance?
A: Measurements for shooting are (for most models) measured from base to base. Where one model
is more elevated than the other, this will mean measuring the distance diagonally.

ORDNANCE
Q: Can a Fast vehicle fire Ordnance weapons at Cruising Speed?
A: A Fast vehicle that fires an Ordnance weapon can only make Snap Shots with its other weapons
that turn, but can fire a single Ordnance weapon at its full Ballistic Skill, even at Cruising Speed.

Q: If you fire an Ordnance weapon from a Stationary vehicle, are all other shots Snap Shots? What
about when moving? How is this altered if the vehicle is a Heavy Tank (e.g. a Leman Russ Demolisher
with plasma cannon sponsons), or Fast, or a Flyer (e.g. when firing hellstrike missiles, does firing the
first missile mean that the second is fired as a Snap Shot)?
A: A vehicle that fires an Ordnance weapon can only make Snap Shots with its other weapons that
turn (whether Stationary or moving). A vehicle being Heavy has no effect on firing Ordnance
weapons. A Fast vehicle that fires an Ordnance weapon can only make Snap Shots with its other
weapons that turn, but can fire a single Ordnance weapon at its full Ballistic Skill even at Cruising
Speed. A Flyer firing two hellstrike missiles in a turn fires both at the same time, as described in the
Select a Weapon step of the Shooting phase. Both missiles would be fired at the Flyers full Ballistic
Skill all other weapons could only make Snap Shots that turn.

Q: Are Ordnance weapons and Heavy vehicles supposed to interact differently?


A: The Heavy unit type has no effect on the firing of Ordnance weapons. If a Heavy vehicle doesnt
fire an Ordnance weapon, it can fire all of its weapons at full Ballistic Skill when moving at Combat
Speed.

Q: The rules state that if a vehicle fires an Ordnance weapon, all other weapons must be fired as
Snap Shots does the firing order matter?
A: No, the firing order doesnt matter.

Q: Are there ever any circumstances that allow a vehicle with an Ordnance weapon the ability to fire
it as Snap Shots? Say the weapon in question is not of a type (Blast or Template) that may not be
fired as a Snap Shot, but another circumstance requires Snap Shots (the vehicle is under the effect of
Crew Shaken or Crew Stunned). Can it fire Ordnance weapons?
A: Yes. Provided the weapon in question is not a Blast or Template weapon (or otherwise cannot be
fired as Snap Shots) a vehicle can fire an Ordnance weapon as Snap Shots (such as when Crew
Stunned).

Q: For the purposes of Heavy, Ordnance, and Salvo weapons, does the Slow and Purposeful special
rule allow units embarked on a Transport to fire as if they remained Stationary if the vehicle moves
at Cruising Speed but not Flat Out?
A: No. Units embarked on a Transport that moved at Combat Speed count as having moved that turn,
units embarked on a Transport that moved at Cruising Speed can only fire Snap Shots that turn, and
if a vehicle moves Flat Out its passengers cannot fire at all that turn.

Q: Can a model with an Ordnance weapon and Power of the Machine Spirit still fire another weapon
at full Ballistic Skill?
A: Yes.

MONSTROUS & GARGANTUAN CREATURES


Q: How does a Flying Monstrous Creatures Hard to Hit rule work when part of a unit without the
rule?

A: It cannot be used.

Q: How does a Gargantuan Creature move through difficult terrain? A previous official FAQ clarified
that a Super-heavy Walker rolls 2D6 and doubles the highest result, but said nothing about
Gargantuan Creatures.
A: Roll 3D6 (due to the Move Through Cover special rule) and double the highest result.

Q: Can Gargantuan Creatures shoot all of their weapons at different targets, or can they only shoot
two different weapons at two different targets?
A: They can shoot all of their weapons, at different targets if desired.

Q: Do Monstrous Creatures fire Overwatch with one weapon or up to two (they can use up to two
during each Shooting phase)?
A: Up to two.

Q: If a Gargantuan Creature destroys a vehicle or other type of unit after striking at Initiative step 1,
does it still get to Stomp if theres nothing left in combat?
A: Yes.

Q: Do Gargantuan Creatures/Super-heavy vehicles need to declare all of the targets for all of their
weapons before resolving any of the shooting attacks?
A: Yes.

Q: If a Monstrous Creature is also an Independent Character, can it join other units? Can other
Independent Characters then join the unit that the Monstrous Creature is now a part of?
A: Yes to the first question. No to the second question.

Q: Do Blast weapons hit Swooping Flying Monstrous Creatures?


A: No.

Q: Can a Swooping Flying Monstrous Creature or Zooming Flyer be targeted by a Blast or Template
weapon with the Skyfire special rule?
A: Yes.

Q: Can Swooping Flying Monstrous Creatures be hit by nova and beam powers?
A: Yes for nova powers, no for beam powers.

Q: Does Jinking prevents a Flying Monstrous Creature from Vector Striking?

A: Yes.

Q: Can a Monstrous Creature charge multiple units?


A: Yes.

Q: Can Swooping Flying Monstrous Creatures be hit with Blast or Template attacks that dont target
them, such as scattered Blasts and vehicle explosions?
A: No.

Q: After my Flying Monstrous Creature is Grounded, when I choose to use the Swooping flight mode
again the next turn, can I change his forward-facing direction, or is it still stuck in the direction it was
Swooping in before it hit the ground?
A: It is still stuck facing in the direction it was Swooping in when it struck the ground.

Q: Do Flying Monstrous Creatures have the Deep Strike special rule?


A: Yes.

Q: Does a Gargantuan Creature gain the benefit of Strikedown on its shooting attacks?
A: No.

Q: Are Gargantuan Creatures Monstrous Creatures with additional rules, or are they their own
creature type?
A: They are both Monstrous Creatures and Gargantuan Creatures.

Q: Are Swooping Flying Monstrous Creatures scoring units?


A: No, as its one of the exceptions listed in the Scoring Units section of Warhammer 40,000: The
Rules.

MISSIONS
Q: Can a unit go back into Reserve the same player turn that it came onto the board from Reserve?
A: No.

Q: Can killing an Independent Character joined to another unit, without wiping out the leftover unit,
result in First Blood?
A: Yes.

Q: Do the sudden death victory conditions still apply in games of Maelstrom of War?

A: Yes.

Q: Mission rules question. We were playing the Maelstrom of War: Contact Lost mission, and you
generate new Tactical Objectives for each objective you control at the start of a players turn. If I
Deep Strike a unit onto an objective at the start of my turn, does it allow me to take an extra
objective card? Both Deep Striking and objectives count as happening at the same time am I correct
in thinking that I can decide the sequence?
A: Yes, you can decide the sequence.

Q: What books/codexes/supplements are the most current?


A: We recommend you use the latest published books that are in your collection the copyright date
(which is usually beneath the contents) will let you know which book is the most recent. Some older
books might not work with the latest rules, and its up to you and your opponent to agree which to
use.

Q: Does Warhammer 40,000: The Rules (7th edition) override Codex: Stronghold Assault?
A: Yes. This is an exception to the normal rules, in which expansions override the rulebook.

Q: In a game of Carnage, can you shoot into a close combat which involves other players forces but
none of yours?
A: No.

Q: In a game of Carnage, how many Warp Charges points do players get when its not their turn?
A: They all get a D6 roll plus their own psykers Mastery Levels..

Q: Do allies who are not Battle Bothers contest objectives?


A: Yes.

Q: In the Maelstrom of War: The Spoils of War mission, it states that Secure Objective X cards can
only be discarded when either player achieves them. The Divination power Scriers Gaze allows you
to discard one Tactical Objective. Which takes precedence the psychic power or the mission
wording?
A: The mission wording takes precedence.

Q: If your Warlord is in Reserves, can you use their traits for re-rolling Reserves?
A: Yes.

Q: Do non-scoring and non-victory-point units such as Spore Mines count as units destroyed on
Tactical Objective cards?
A: Yes, unless specifically stated otherwise.

Q: Since a player automatically loses at the end of any game turn in which he has no models on the
table, does a player taking a Detachment that requires him to start all his models in Reserve (such as
the Ravenwing Strike Force with Flyers) automatically lose every game he plays?
A: A player who takes an army that consists entirely of units and/or Detachments which must be set
up in Reserve, with no special rule that allows them to arrive in the first game turn, will automatically
lose the game. We do not recommend choosing an army like this!

Q: For the First Blood Victory Point if both units kill each other off at Initiative step 1, does anyone
get First Blood, or is it carried over to the next unit to be lost?
A: Both players score a point for First Blood in this case.

Q: On deployment. Online and at our club, we tend to roll for who takes which side of the table first,
then roll for who will deploy first. Is this ok?
A: This is fine.

Q: Can you clarify the term deploy?


A: Deploy is a word for setting up a unit on the battlefield this is something you do during
deployment, but also when units arrive from Reserve and so on. Deployment is the stage in
Preparing For Battle where the players set up their armies on the battlefield.

Q: Does a unit always enter the game from Reserves when Deep Striking? The rules for Deep Striking
seem to imply that being the case, even when a unit is already on the table. As an example, does a
unit of Warp Talons that is using Gate of Infinity trigger its Warpflame Strike each time they use the
psychic power?
A: Not unless explicitly stated in the example you use, Gate of Infinity has the unit arrive anywhere
on the board using the rules for Deep Strike. This doesnt mean that it goes into Deep Strike Reserve,
or that you have to make a Reserve Roll for the unit and so on, and it means that you dont get to use
the Warpflame Strike each time you do this.

Q: What points level do you suggest for a standard game?


A: Games can be of any size the larger the game, the longer it will take. We find it best to discuss
the size of game you want to play with your opponent.

Q: If a unit enters the battlefield using Outflank, are they considered to have moved for the purposes
of firing heavy weapons?
A: Units moving on from Reserve do so at the start of the Movement phase, before any other units
can move. This means that they are always considered to have moved in the turn they arrive.

Q: When a Tactical Objective refers to a unit being in a deployment zone, does it mean the whole
unit, i.e. every single model?

A: A single model from the unit being within the deployment zone is sufficient.

MODELS
Q: Can a model choose between saves, even if one save is numerically inferior? For example, can a
Ravenwing Biker take a 4+ re-rollable Jink save over its 3+ Armour Save?
A: Yes.

Q: What does base contact or base-to-base contact mean? Are two models in base contact if one is
on a step, and their bases are not in (and cannot be put in) physical contact? Or if they are more
separated than that e.g. on different levels, where a charge distance is sufficient for the charging
model to reach the level containing the other unit, but it cannot be placed on the level above?
A: An element of common sense is required here. If theyre only fractionally apart due to the vagaries
of scenery they count as being in base contact. However, though models on different levels of a
building can be locked in combat with one another, they will not be considered in base contact with
one another for the purposes of special rules or equipment that require models to be in base contact
to take effect.

Q: How do you handle situations where you are attempting to charge a model that is on top of
something, where there is no room for a model to be in base contact?
A: The Wobbly Model Syndrome rule applies place the model as near as possible, and keep a note
of its actual position. It is assumed to be in base contact with the other model.

Q: In rules that say within X inches, do you mean wholly within or partially within?
A: Partially within, unless specifically stated otherwise.

Q: What are the official rules regarding specific base sizes for specific models (if any)?
A: The rules assume that models are mounted on the base they are supplied with, but its entirely
fine to mount them on whichever base you think is appropriate. Sometimes, a player may have
models in their collection on unusually modelled bases. Some models arent supplied with a base at
all. In these cases you should always feel free to mount the model on a base of appropriate size if you
wish, using models of a similar type as guidance.

Q: Can any part of a model intentionally hang off the edge of the table?
A: No part of a model may hang over the edge of the battlefield, except for parts that are explicitly
ignored while checking line of sight (e.g. the wings or tail of a non-vehicle model).

Q: When I am using long or oval Cavalry/Bikes/Monstrous Creatures bases, am I allowed to pivot


the base on the spot to gain additional movement like vehicles would?
A: When making a move, you have to take into account how far all parts of the model have moved.
Or to put that another way, trying to come up with a way of making a move that allows a model to

move further than its maximum movement distance is illegal. It is not allowed for a model to move
6" towards or away from something, and end up more than 6" closer to or further away from it!

Q: Please confirm if a model may never be in coherency unless the models entire unit has unit
coherency.
A: A model cannot be in coherency unless its entire unit is in coherency. Coherency is determined
when a unit has finished moving, not during the move.

Q: What is the vertical firing arc for shooting from Flyers, and how is this split between targets above
and below the shooter?
A: Assume that weapons can swivel 45 vertically, either 45 upwards, or 45 downwards.

Q: Do Super-heavy Walkers shoot at targets from where their weapon is modeled or from the base?
A: Super-heavy Walkers weapons are assumed to swivel horizontally and vertically up to 45. Range
is measured from the weapon itself and line of sight is measured from the mounting point of the
weapon and along its barrel, as is normal for vehicles.

Q: With regard to Bike and Artillery models, I measure from their weapons when they are shooting,
and to their bases when they are shot at. Is this correct?
A: When Artillery models fire, range is measured from the barrel of the gun on the model. When Bike
models fire, range is measured from the base. When firing at Artillery or Bike models, range is
measured to the base.

Q: Warhammer 40,000: The Rules states that line of sight can be drawn from any part of the model
(not including wings, tail, etc.) to the intended target. Can my models foot truly be used as a line of
sight starting point?
A: For simplicity and ease of play, the rules state that For one model to have line of sight to another,
you must be able to trace a straight, unblocked line from its body (the head, torso, arms or legs) to
any part of the targets body. If you wish, you and your opponent may agree that models are only
allowed to draw line of sight from the upper body of a model, or some other area, but you will need
to apply a certain amount of common sense and discretion in order to make such a rule work well.

Q: Do a Flyers wings and tail count as part of its hull? (e.g. If you can only see a wing can you shoot
at it? If you are only in range of the wing can you shoot at or charge it? When hovering, can the wing
get you Linebreaker if it is within 12" of the board edge?)
A: Yes, a Flyers wings are tail are considered part of the hull in all respects.

JINK
Q: Do Immobilised Skimmers get Jink?
A: No.

Q: Does a unit that is embarked on a Transport that Jinks also count as having Jinked in the following
Shooting phase?
A: Yes.

Q: Are passengers in Jinking Transports forced to fire Snap Shots?


A: Yes.

Q: If a blast template scatters onto a Skimmer, can that Skimmer still Jink even though it was not
actually targeted by the shot?
A: Yes.

Q: Can you Jink against Overwatch attacks?


A: Yes.

Q: Can a model Jink if it is part of a unit without that rule?


A: Yes.

Q: Can a Flyer perform a bombing run the turn after it Jinks?


A: No.

Q: Can you Jink and Go to Ground?


A: No.

INVISIBILITY
Q: If a unit has a flamer and they are charged by a model using the Invisibility psychic power, can
they use the Wall of Death rule?
A: Yes.

Q: Can Template weapons target invisible units?


A: Only when using the Wall of Death rule.

Q: Is Invisibility affected by Ballistic Skill modifiers?


A: Only if the modifier states that it specifically affects Snap Shots.

Q: How does the Invisibility psychic power work in relation to nova and beam powers, and Template
and Blast weapons not initially targeting the invisible unit?

A: You cannot choose to target an invisible unit with such attacks, but should models from the unit
end up beneath the template, marker or line of fire, then they can be hit using the normal rules. The
invisible unit would be hit if it was on the line of a beam, if it was in the range of a nova, or if a blast
ended up being scattered onto it. For Template weapons, as long as you follow the rules ensuring
that the template covers as many models in the target unit as possible, without touching any other
friendly units then if the invisible unit was also fully or partially under the template, it would be hit.

INTERVENING MODELS
Q: In the rules for cover saves it says that intervening models grant cover even if the model is fully
visible unless you shoot over the intervening models. Does this include models that are taller than
the intervening models i.e. are taller models able to shoot over shorter models?
A: Yes, as long as the line of sight for the weapon being used is not obscured by the intervening
models and does not pass through a gap between the models in the intervening unit.

Q: Does an Infantry model count as intervening for a Monstrous Creature or a Gargantuan Creature?
A: If that Infantry model partially obscures the target from the firer, then yes. In most cases,
however, Monstrous and Gargantuan Creatures will be tall enough to shoot over the intervening
Infantry.

Q: Models obscured by intervening models get a 5+ cover save just like the cover rules of terrain.
Does this mean that I only get the cover save if the models are obscured by more than 25%?
A: No the target only needs to be partially obscured. If, on the other hand, the target is completely
visible to the firer, but the firer shoots through a gap between models in the intervening unit, then
the target still receives a 5+ cover save.

INFILTRATE & SCOUT


Q: Does a unit that is embarked in a Scout vehicle count as having made a Scout move?
A: Yes.

Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge
normally in the first turn?
A: Yes.

Q: If a vehicle has Infiltrate, can you embark a unit inside it before deployment and then Infiltrate it
onto the battlefield inside the vehicle?
A: No.

Q: Do Scout redeployments take place before or after the player going second is given the chance to
Seize the Initiative?
A: After.

Q: Does deploying with Outflank count as moving for the purpose of shooting?
A: Yes.

Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their
Scout special rule, does the unit count as having moved from their starting location?
A: Yes

INDEPENDENT CHARACTERS
Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of
Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate
rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units
that have Deep Strike.
A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during
deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are
free to join units as they wish after deployment.

Q: If Im using a special Detachment, such as the Nemesis Strike Force Detachment, and add
Independent Characters from Battle Brother Factions (e.g. the Librarius Conclave), can they all still
benefit from the first turn deployment and come in together?
A: No, the rules for Detachments and Formations only apply to models/units that are part of the
Detachment or Formation.

Q: Do rules applying to the unit, such as those from Formation command benefits (e.g. the
Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii
apply to any attached Independent Characters?
A: No.

Q: If I have two different Independent Character Psykers in the same unit, can both of them attempt
to cast the same power in the same Psychic phase?
A: No.

Q: If two Independent Characters are locked in combat, can a third Independent Character enter
combat and issue a challenge, thereby engaging rules that may impact said combat? This is in regards
to the Shard of Anaris becoming Instant Death, etc.
A: Yes, unless the two Independent Characters are already fighting an ongoing challenge. If they are,
the third character can make a Glorious Intervention.

Q: Can a unit ever attack a model in a challenge?


A: Yes, but only after all other enemy models in that combat have been slain.

Q: If a unit charges a single-character unit and a challenge is issued, do the non-character units still
get to attack the single character?
A: Yes.

Q: If a model in a challenge that isnt Initiative 10 gets an attack at Initiative 10 (Hammer of Wrath,
mandiblasters, etc.) with which it kills the opponent, what happens when it reaches its normal
Initiative?
A: It can still attack, rolling against the Weapon Skill and Toughness of the slain opponent, and
allocating the excess wounds that are caused to other opponents as described in the Combatant
Slain rule.

Q: Challenges vs outside forces. When 2 units (of more than 1 model) fight, the rule is clear, however
if one of the units is a single model (e.g. a character or Monstrous Creature), it isnt.
A: You can only allocate Wounds to a model taking part in a challenge if there are no other enemy
models you can allocate wounds to.

Q: If an Independent Character with Slow and Purposeful joins a unit, does that entire unit now count
as being Slow and Purposeful?
A: Yes.

Q: Can an Independent Character Monstrous Creature join another Independent Character to form a
unit?
A: No.

GRENADES
Q: Do defensive grenades remove one additional attack or all additional bonuses given by a charge
(e.g. for models with Hammer of Wrath or Furious Charge)?
A: Additional bonuses are unaffected the only penalty received by models charging a unit with any
models equipped with defensive grenades is that they do not gain bonus Attacks from charging.

Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a
single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau
Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer
40,000: The Rules, Only one grenade (of any type) can be thrown by a unit per phase.

GRAVITON WEAPONS
Q: How many Hull Points does a vehicle lose when you roll 2 simultaneous sixes when using Graviton
weapons?

A: It loses 3 Hull Points.

Q: How do Graviton weapons work with units with mixed armour saves?
A: Use the armour save that is in the majority within the target unit (in the case of a tie, the player
whose unit is under attack can choose which is used).

Q: When rolling for the effect of Graviton or Haywire weapons, is the roll still considered an armour
penetration roll?
A: No.

FLYERS
Q: If a flyer which is forced to move 18" forwards due to an Immobilised result ends its move over an
enemy unit, does it Crash and Burn!?
A: No. Use the Wobbly Model Syndrome rule.

Q: Can a Flyer make a Bombing Run on the same turn that it enters Ongoing Reserves by leaving the
battlefield?
A: Yes.

Q: Does a Flyer with extra armour, when suffering an Immobilised result that is turned into a Crew
Stunned result, then have that Crew Stunned result turned into Crew Shaken?
A: Yes.

Q: Flyers can fire 4 weapons at full Ballistic Skill, can they also fire any additional weapons as Snap
Shots like other vehicles?
A: Yes.

Q: Can a unit that is locked in combat be chosen as the target of a Bombing Run?
A: No.

Q: Can a Flyer with the Hover (and thus Fast Skimmer) unit type be deployed on the board as a Fast
Skimmer?
A: No.

Q: Can you claim to have destroyed a Flyer for a Maelstrom of War Tactical Objective (e.g. Scour the
Skies) if the target was in Hover mode at the time it was destroyed?
A: Yes the model is still a Flyer, regardless of what mode it is in.

FEEL NO PAIN
Q: How do you resolve the Helfrost rule against Feel No Pain?
A: A Feel No Pain roll can be taken as normal to avoid suffering the Wound. If this roll is failed,
resolve the Helfrost rules as normal.

Q: Can Feel No Pain be taken when a rule says no saves may be taken?
A: Yes.

Q: Can a models Feel No Pain roll ever reach 1+, and if it can, is 1 still a fail?
A: A models Feel No Pain roll can never be improved beyond 2+.

Q: Do Feel No Pain saves stack? For example if a Painboy (5+) took a cybork body (6+), does it have a
4+ Feel No Pain save, or do you just use the best one?
A: Feel No Pain rolls do not stack you just use the best one (a rule will explicitly state if it improves
an existing Feel No Pain roll).

Q: Does a wound negated by Feel No Pain count as saved or unsaved for the purposes of wargear
that has an effect if a unit suffers an unsaved wound?
A: It counts as saved.

Q: If a model has Eternal Warrior and Feel No Pain, can he still use his Feel No Pain roll after failing an
armour/invulnerable save from an Instant Death wound?
A: No.

Q: In some cases I have had vehicle units be granted Feel No Pain. How does Feel No Pain effect
vehicles?
A: Feel No Pain has no effect on vehicles.

EXPANSIONS
Q: Can I use Apocalypse Formations in non-Apocalypse games?
A: No.

DETACHMENTS AND FORMATIONS


Q: When listing Formations, sometimes it states 1 model (like 1 Tomb Spyder), while other times it
lists 1 Unit of models (like 1 unit of Tomb Blades). Are these interchangeable?
A: No. The former means a single model of the type listed, while the later means a single unit of the
type listed.

Q: How do special rules like Hatred affect multi-Faction armies? For example how does the Dark
Angels Hatred (Chaos Space Marines) special rule affect Khorne Daemonkin? Does it affect all Chaos
Space Marine units in the army or none at all?
A: The rules in question affect enemy units that belong to the specific named Faction. In the case of
the example, it would only apply to enemy Chaos Space Marine units.

Q: If a unit consists of more than one Faction, what Faction does the unit count as when targeted by
special abilities that affect one of the Factions in that unit?
A: They count as having all the Factions of the models in the unit.

Q: Can you still take Formations or models that are no longer available, like the Void Shield
Generator (an out-of-production model) or the Skyhammer Annihilation Force Formation (an out-ofprint Formation)?
A: Yes.

Q: In the Adeptus Mechanicus War Convocation Formation, do any fortifications benefit from the
free upgrades?
A: The only fortifications that benefit from the Adeptus Mechanicus War Convocations rules are
those taken as part of the Cult Mechanicus Battle Congregation. The Might of the Adeptus
Mechanicus rule allows you free weapon and wargear options, which in most cases will not benefit
fortifications they have access to Fortification Upgrades, which are neither weapons nor wargear
(this includes gun emplacements). The exceptions to this rule are weapon options on a fortifications
datasheet for example on the Wall of Martyrs Firestorm Redoubt or Vengeance Weapon Battery.
These fortifications could replace their emplaced weapons for free.

Q: If two Formations both include a model that must be your armys Warlord, are you only able to
take one of these Formations?
A: Yes.

Q: Does the Sanctuary psychic powers 6+ invulnerable save benefit from any bonuses provided by
Formations and/or Detachments (e.g. the Imperial Knights Exalted Courts Council of Lords)?
A: No.

Q: Can I have an Unbound army comprising nothing but buildings?


A: No.

Q: Can units that are created from a Formation rule (e.g. Skyblight Swarms Skyswarm) Deep Strike if
the original unit didnt?
A: No.

Q: Can an Unbound army use Dedicated Transports that are from a different codex? For example,
could a Space Marine Tactical Squad take an Astra Militarum Chimera as its Dedicated Transport?
A: No.

Q: Can I upgrade an HQ choice to a Unique character in a specific Formation? For example, the
Emperors Fist Armoured Company Formation mentions you must take a Tank Commander; can that
Tank Commander be upgraded to Knight Commander Pask?
A: No.

Q: Can a Detachment include Core, Command and Auxiliary Detachment choices from other
publications? For example, can a Gladius Detachment (Codex: Space Marines) include Core,
Command and Auxiliary Formations from War Zone Damocles: Kauyon if the White Scars or Raven
Guard are chosen for your Chapter Tactics?
A: No.

Q: Can units that are Battle Brothers embark in each others Transport vehicles during deployment?
A: No.

DESTROYER WEAPONS
Q: If a hit from a Destroyer weapon is downgraded to a glancing hit, does it inflict 1 or D3 Hull Points
of damage?
A: 1.

Q: If a result of 2-5 on the Destroyer weapon attack table inflicts D3 wounds, do these carry over to
the unit if they overkill the model?
A: No.

Q: If a model is hit by a Destroyer weapon and takes a Seriously Wounded result for, say, 3 Wounds,
how many cover/invulnerable saves does it take?
A: 1. In your example, if the save roll was failed, the target model would suffer 3 Wounds.

Q: Do abilities that allow you to re-roll rolls To Wound, or re-roll armour penetration rolls, allow you
to re-roll the results on the Destroyer weapon attack table?
A: No.

Q: Can you make Look Out, Sir attempts against Destroyer weapon hits?
A: Yes.

Q: How are Destroyer weapons resolved against mixed units?

A: Use the type of target that is in the majority in the unit. If tied, the player whose unit is under
attack can choose.

Q: With Destroyer weapons that use templates, how are saves meant to be taken before or after
rolling on the Destroyer weapon attack table?
A: After.

CHARACTERS
Q: Can you attempt Look Out, Sir for Wounds allocated outside of the Shooting and Assault phases?
A: Yes.

Q: The Look Out, Sir rule states that Wounds must be allocated to the closest model in the unit to
the character. What if you have multiple models that are equidistant? Do you have to allocate all
Look Out, Sir hits to a particular model until it is removed, or can you shift the Wounds to other
equidistant models (assuming, of course, that they have multiple Wounds)?
A: You must apply all Wounds to the same model until it is removed.

BLAST MARKERS & TEMPLATES


Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the
template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how
many hits are caused?
A: A blast marker or template affects all models underneath it, including those on different levels of a
piece of scenery. (Designers Note: Earlier versions of this rule restricted the effect of blast markers
and templates to models on a single level of scenery. This created problems with scenery that didnt
have strictly definable levels and we decided on this change for simplicity. In addition, we feel the
rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as
well as better representing the deadliness of weapons such a flamers when used in confined spaces.)

Q: In the case of a template weapon that fires two or more times (such as the Blood Angels frag
cannon), do they still only inflict D3 hits when firing Overwatch, or D3 hits per number of shots in the
weapon profile?
A: D3 hits per number of shots in the weapons profile.

Q: Does the Preferred Enemy special rule allow you to re-roll Gets Hot rolls of 1 for blast weapons
(e.g. a plasma cannon)?
A: No.

Q: Does a template weapon aimed at a unit at ground level but also touching a Swooping Flying
Monstrous Creature hit it? Does a blast marker that drifts onto a Swooping Flying Monstrous
Creature hit it?

A: No, in both cases. Template and Blast weapons and other attacks that dont roll To Hit cannot hit
Flying Monstrous Creatures that are Swooping.

Q: Does the ability to re-roll 1s allow you to re-roll scatter dice?


A: No.

Q: Can you use a flamer/template weapon in Overwatch after Jinking?


A: No.

Q: Does the Multiple Barrage rule apply only to multiple weapons with the same name and Barrage
rule (i.e. 3 Mortars)?
A: Yes.

Q: Twin-linked multiple barrage units. Can the drift for every shot after the first (the shots that use
the drift dice but not the 2D6) be re-rolled?
A: Yes.

Q: If a unit has multiple template weapons with different names (e.g. a flamer and a heavy flamer),
are To Hit rolls made, To Wound rolls made, and Wounds allocated for each named weapon before
moving on to the next named weapon?
A: Yes.

Q: Regarding Barrage weapons and vehicles how do you determine which side is hit?
A: Assume the shot is coming from the centre of the blast marker and hits the nearest side.

Q: Are alien and daemonic flame weapons like Ork burnas, Flames of Tzeentch, Baleful Torrent, etc.,
treated as flamer weapons for rules that interact with them?
A: Only if the entry in their codex specifically notes it is a flamer weapon as described in Warhammer
40,000: The Rules.

ASSAULT PHASE
Q: Can you charge an enemy unit if friendly models from other units make it impossible for the
chargers to get into base contact with the enemy?
A: No.

Q: What constitutes an attacker and target in regard to the To Hit chart?


A: The model you are making the To Hit roll for is the attacker.

Q: If you make a Disordered Charge against a vehicle and a non-vehicle unit, which close combat
rules count for things like Sweeping Advances, Pile-ins or Consolidation moves?
A: Those that apply to the primary target of the charge.

Q: If a unit becomes disengaged in the Shooting phase (e.g. from a Flyer crashing and killing the
enemy it was locked in combat with, or a blast weapon scattering onto and killing the enemy), is it
able to assault in the following Assault phase?
A: Yes.

Q: If a unit is locked in combat, and is completely destroyed by a scattering blast template, does the
unit left standing from that combat get a Consolidate move?
A: No.

Q: If a unit must declare a charge against unit if <insert prerequisite>, is the rule ignored if
they are unable to declare the charge (entered from Reserves, Infiltrated, no line of sight to the
target, etc.)?
A: Yes.

Q: An enemy unit is engaged in combat with one of your units. You want to charge an enemy unit
with another of your units, but theyre behind the one already locked in combat. Do they have to
move around in order to get into base contact?
A: Yes.

Q: Can a single model make a disordered charge against two or more enemy units?
A: Yes.

Q: How do you allocate wounds in close combat, where it can be difficult to tell which model is
closest? Is it possible to specifically allocate wounds to an enemy character not in a challenge, and
would they get Look Out, Sir tests?
A: You must determine which models are the closest before allocating wounds if it is impossible to
tell, they are considered equally close, and the player controlling the models being attacked decides.
This means that only the player controlling a character could choose to allocate wounds to them. If
they did so, the Look Out, Sir rules would apply.

Q: One of your units is about to charge. As per the rules, you would measure the distance of the
closest models in both squads, say 7", and there is nothing in the way of moving the first model into
base contact, but a different model must move through a forest. Do you need to roll a 9, or is it still a
7?
A: You must subtract 2 from the charge roll if any models in the unit have to move through difficult
terrain.

ARTILLERY
Q: When firing at artillery units, does the guns Toughness value apply for the purposes of resolving
Instant Death against any Independent Characters that have joined the unit?
A: No, Instant Death is worked out each time a Wound is allocated to an individual model.

Q: Regarding batteries and out-of-range weapons if 2 out of 3 weapons from an artillery battery are
in range and the 3rd is out of range, do you just allocate 2 blast templates (the 3rd being unable to
shoot)?
A: Yes.

ARMY LISTS
Q: How many Relics/Artefacts can a single model be equipped with?
A: A model can only be given a single Relic/Artefact of any kind unless specifically noted otherwise.

Rulebook errata
Page 27 The Psychic Phase, Witchfire
Add the following sentence after the fourth sentence of the first paragraph:
However, some witchfire powers do not have a weapon profile (such as the Telepathy power,
Psychic Shriek); where this is the case, no To Hit roll is required the attack hits automatically.

Page 68 Flying Monstrous Creatures, Deployment


Add the following sentence to the end of the paragraph:
If a Flying Monstrous Creature is conjured or otherwise summoned during the course of the game,
as soon as it enters play, you must declare whether it is in Swooping or Gliding mode.

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