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Software Project

Management Plan
Phagebiotics
Special Problem
Version 2.0
October 6, 2016

Prepared by:
Dexter Miranda
John Carlo Renevo
Bryan Jay Panesa

BSCS 4

1. Introduction

Scheduling Module Software Project Management Plan (SPMP - SP)


This document will serve as the planning tool for the effectiveness of the project
development management. This will briefly describe the projects with its future changes.
Project Overview
This project entitled Phagebiotics focused on to designing and developing a game

that aims to raise awareness of the battle against antibiotic-resistant bacteria and
models it as an Android game that is not only great and fun to play but also scientifically
inclined.
Project Deliverables
The project shall produce a system with relevant output at the end of the development of
the system. The following will be produced by the Fight Back Teria:

2.

Software Project Management Plan defining the agreed deliverables and date of the
development phase. (This document)
Requirement Specification defining all the features and constraints of the system.
System Design Document which will be the basis of how the system shall reach the
requirements.
Test Manual describing the system tests performed before delivery to the client.
Delivery of the system consisting of the presentation, demonstration and successfully
passing the acceptance test of the system.

Project Organization
Software Process Model

The researchers will adapt Chris Crawfords Life Cycle in the study because it
provides an organized sequence of the game development processes which will help
the researchers in conducting the study more efficiently and Game Development
Sequence allow the researchers to focus more on complicated stages of the game
development.
The Game Development Sequence consists of nine phases namely: 1) Research
and Preparation, 2) Design Phase, 3) I/O Structure, 4) Game Structure, 5) Program
Structure, 6) Evaluation of the Design, 7) Pre-Programming Interface Phase, 8)
Programming Phase, 9)Play Testing Phase.

Roles and Responsibilities


2

Scheduling Module Software Project Management Plan (SPMP - SP)

Role

Name

Analyst

Description

Dexter Miranda

Responsible for analyzing the


logical architecture of the system

Bryan Jay Panesa

Creates and maintains the high-level


software design

Tester

Dexter Miranda
Bryan Jay Panesa

Checks if the system performs what


it is expected to do

Programmer

John Carlo Renevo

Does the detailed design for certain


modules assigned by the Designer

Programming Adviser

Prof. Christian Sy

Responsible for advising and analyzing


the system

Content Adviser

Prof. Raymond Regalia

Responsible for advising and analyzing


the document content

Designer

Tools and Techniques


The following are the tools used to develop the system to provide the final product:
Software Tools: Unity3D, Blender, Photoshop, Cinema 4D, MonoDevelop - Unity
Hardware Tools: Laptops and Peripherals
Personal Skills: Communication skills, programming and designing skills, User Manual,
Planning and Coordination, Review and Testing Techniques

3. Project Management Plan


Task-N
Description
3

Scheduling Module Software Project Management Plan (SPMP - SP)

The objective of the project is to develop a 3D Desktop game entitled


Fight Bacteria 3D within allocated budget, time, and specified quality. This
section provides the description of the tasks of the team which are to make
sure that the system generates accurate output and to distinguish the
availability of functionalities.
Project Milestone
Project Start
Requirements Specification
Analysis [Object model, Dynamic
model, and User interface]
Architecture Specification
Component/Object Specification
Source Code
Test Plan
Final Product
Deliverables and Milestones:

Due date
July, 2016

(Note: The dates mentioned above are tentative and may change.)
Resources Needed:
The main resource needed for the development of a 3D desktop game
is the human resource. This includes their roles and responsibilities in
developing the system. Other resources needed are the software and
hardware resources.

Dependencies and Constraints:


The project dependencies are as follows:
4

Scheduling Module Software Project Management Plan (SPMP - SP)

1. The project requirements might change during the design stage as new
requirements come.
2. Resources needed for the project may be limited or unavailable.
3. Team members might also affect the development phase of the system
due to physical or emotional constraints.
The project constraints are as follows
1.
2.
3.
4.

Time
Working hours
Availability of existing software
Adaptability to a new software.

Risk and Contingencies:


1.
2.
3.
4.
5.

Hardware resources risk


Financial risk
Technology risk
People risk
Structure/process risk

Assignments
Team member assignments per deliverable according to expertise:
Activity

Description

Person responsible

Game conceptualization

Brainstorming of the proposed


System

All Proponents

Selection of CA and PA

Selecting and Asking


permission to be the CA/PA of
the system

All Proponents

Title Defense

Presentation of the proposed


title to the professor

All Proponents

Research Preparation

1st Phase of the


Development/Data gathering

All Proponents

Revision of the title proposal

Revised the title of the


proposed project

Bryan Jay Panesa

Scheduling Module Software Project Management Plan (SPMP - SP)


Developing the Chapter 1 - 3

Making an individual research


for the info. needed

All Proponents

Summarize Chapter 1

Summarizing Chapter 1 by the


using of the data gathered

Dexter Miranda

Researcher for Chapter 2

Searching for the related


foreign and local: (literature and
studies)

Bryan Jay Panesa

Adding an important
requirements on Chapter 3

Supplying more data


requirements on chapter 33

John Carlo Renivo

Finalize Chapter 1 - 3

Making a review on the details


of information

All Proponents

Initial Diagrams

Flow of the proposed system

John Carlo Renivo

Initial Draft of the interface

Mock-up Design and sketches

Dexter Miranda

Proposal Defense Presentation

Prepare PowerPoint
Presentation

All Proponents

Preparation for the design


Phase

Selecting Design Tools and


application for the game
development

Bryan Panesa

Developing the Chapter 4 - 6

Making an individual research


for the info. needed

All Proponents

Program Structure

Shows how the game is


produced or programmed

All Proponents

Evaluation of the design

whole design is evaluated by


different users

Bryan Jay Panesa

Pre-Programming phase and


Programming Phase

Building and Construction of


the game

All Proponents

Play Testing and Debugging

Checking and Debugging of the


system

All Proponents

Final Defense Presentation

Prepare PowerPoint
Presentation

All Proponents

Revision of Manuscript

Revised Manuscript Based on


recommendations

All Proponents

Scheduling Module Software Project Management Plan (SPMP - SP)

Time Table
2016

ACTI
VITI
ES

July

Augu
st

Septemb
er

2017

Octob
er

Novemb
er

Decemb
er

Januar
y

Februa
ry

March

1 2 3 41 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
s
t

s
t

s
t

st

s
t

s
t

s
t

s
t

s
t

Title
Proposal
Creation

Inquiry/S
election
of PA and
CA
Research
Preparati
on
Initial
Designs/
Diagrams
Developi
ng
Chapter
1-3
Conceptu
alization
of I/O and
Game
Structure
Submissi
on of
Chapter
1-3
7

Scheduling Module Software Project Management Plan (SPMP - SP)


Preparati
on for the
Proposal
Defense
Proposal
Defense
Revision
of
Chapter
1-3
Design
Phase
Developi
ng
Chapter
4-6

2016
July

ACTI
VITI
ES

Augu
st

Septem
ber

2017

October

Novemb
er

Decemb
er

Januar
y

Februa
ry

March

1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
s

st

Program
structure

Evaluatio
n of the
design
PreProgram
ming
Phase
Program
ming
8

Scheduling Module Software Project Management Plan (SPMP - SP)


Phase
Play
Testing
and
Debuggin
g
Preparati
on for the
final
defense
Final
Defense
Revision
of
System
based on
recomme
ndation
Revision
of
Manuscri
pt
Printing
and Book
Binding
Consultat
ion to the
advisers

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