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Contents
Introduction
What does Chess Vision consist of?
Useful Techniques
Our Approach
Terminology
The Games
Game 1: Anderssen v Kieseritsky The Immortal Game, 1851
Game 2: Anderssen v Dufresne The Evergreen Game, 1852
Game 3: Mayet v Anderssen, 1859
Game 4: Anderssen v Staunton, 1851
Game 5: Morphy v Duke Karl / Count Isouard, The Opera House Game, 1858
Game 6: Meek v Morphy, 1855
Game 7: Bird v Morphy, 1858
Game 8: Morphy v Anderssen, 1858
Game 9: Paulsen v Morphy, 1857
Game 10: Zukertort v Blackburne, 1883
Game 11: Em. Lasker v Bauer, 1889 "The Double Bishop Sacrifice"
Game 12: Steinitz v Chigorin, 1892
Game 13: Steinitz v von Bardeleben, 1895
Game 14: Pillsbury v Em. Lasker, 1895
Game 15: Steinitz v Em. Lasker, 1899
Game 16: Rotlewi v Rubinstein, 1907
Game 17: Capablanca v Marshall, 1918
Game 18: Em. Lasker v Capablanca, 1921
3
Introduction
The purpose of this book is to develop the readers ability to see ahead in chess
games. This is a very important skill that is used to analyse the consequences of this or
that move and so help us find the strongest move that we can.
Beginner-level players o en ask how far ahead Grandmasters can see and are met by
varying answers. Alekhine was known for his long, complicated varia ons the result of
which he claimed to know when he made his original move. Capablanca famously
quipped, I see only one move ahead, but it is always the correct one. Garry Kasparov
says that he once saw a varia on that went on for 14 or 15 moves and that this was
probably the longest series he analysed.
Whilst it is considered to be generally true that the ability to see ahead increases
with chess strength, much of this is down to the individual player, their style and
par cular strengths analy cal players with strong memory being at an advantage.
However, many Grandmasters are able to play games blindfold, that is, without being
able to see the posi on on the board. There have been many instances where top chess
players have played mul ple games simultaneously, keeping all of the posi ons in their
head, upda ng each when they hear their opponents move and following their usual
processes for finding their reply.
If some Grandmasters can play whole games in their head, why do they only look
ahead a few moves as they play? The reasons are largely prac cal. It is only necessary for
the player to consider a few lines (varia ons, or sequences of moves) and evaluate the
posi on a few moves deep along these lines. The number of possible replies at every
stage makes this process lengthy enough and the constraints of me and mental energy
mean it is best not to go deeper than is necessary.
The important point, however, is that these players could see further ahead if the
posi on required it. The skill of looking ahead in chess, whilst dierent from the skills of
nding the best move and evalua ng a posi on, is one that should be developed. This
happens naturally as we play more games and become stronger at chess think of
beginner players who fall for the bait of winning a Queen with their Rook only to nd
that the Rook move left them open to a back-rank mate - but can be trained also.
Strengthening our ability to see the chessboard and think ahead will help us avoid
tactical mistakes.
The ability to see the board exists in all players to some degree. To prove this point,
think of the beginning posi on, before Whites rst move. You could recreate this
position on a board with ease, we do it before every game.
What square is Whites Queen on? Blacks King? What colour is the bo om-right
square, h1?
This is an example of chess vision. We know the pa ern, we have it imprinted on our
minds. Maybe when we rst learned the game, we were taught dierent rules to help us
remember the position:
White on the right for the correct board orienta on (h1 being a White
square).
Rooks in the corners, Knights next to the Rooks and Bishops next to the
Knights
The Queen and King next to each other, with the Queen on her own colour
Useful Techniques
Square Colours
Knowing the square colours is also useful for keeping track of lines (of a ack) and
possible threats on the board. We might nd it easy to remember that the Bishop on b7
is our light-squared Bishop but can it move to d2 in an endgame? To work out the colour
of a square, consider the co-ordinates. Take the le ers of the les and think of their
place in the alphabet, so a=1, b=2, c=3 and so on. Now consider the rank number of the
square whose colour we are nding. If the two numbers are both odd or both even, then
the colour is black. If one is odd and the other even, then the colour is white.
And if you forget this rule, check it against the h1 square. H (8) is even, 1 is odd,
dierent and we know the square is white so the rule is dierent = white squares. This
should be easy to know as h1 is usually the square that is checked to make sure that the
chessboard is the correct way around we set it up with white on the right.
Another way of thinking about this is by adding up the rank and le co-ordinates. If
you get an even number then the square is black, if you get an odd number then it is
white H(8) + 1 = 9 so h1 is a white square.
10
Mental Notes
When calcula ng and considering moves, we need to keep in mind not just the
loca on of each piece in terms of squares but also which moves are legal. To aid us in
this, we can make mental notes and amend them as necessary. An example of this is
when a piece is pinned against a King we can remind ourselves that this piece cannot
be moved by mentally telling ourselves Re1 and the Bishop is pinned against the King.
Then, when the situa on changes we update the mental note, for instance, Rook takes
the Knight on d1 and the Bishop is no longer pinned.
11
12
The 5 4x4s
To help our memory of the board, we can consider it in chunks by making the 8x8
board a collec on of 5 4x4 boards. We have the square housing the diagonal a1-d4,
Whites Queenside; e1-h4, Whites Kingside; a5-d8, Blacks Queenside and e5-h8, Blacks
Kingside. Then we have another important 4x4 square, the centre, from c3-f6.
During the course of a game, the ac on may take to one of these squares and so we
can focus greater a en on upon them. Of course, we s ll have to consider the board as
a whole and be aware of long-distance attacks on squares from other areas.
However, the smaller squares can make our task of nding moves and remembering
piece placement simpler. We refer to these as:
13
14
Our Approach
Our approach in this book is to play through a collec on of famous chess games a
few moves at a me. The next few pages have games where we discuss the posi ons and
the moves together, prac sing some of the thought processes. A er this, you will play
through the games in your head and be responsible for your own way of thinking about
the moves and the positions.
There will be ques ons at each step about the resul ng posi on. These will help you
test your success at visualising the board and remembering the posi on. There are
usually 3 ques ons, a to c. These can be answered all at once of you can play through a
game answering just the a ques ons, then replay the game later answering the b
questions and so on as the b and c questions are designed to be more of a challenge.
As we go through the game collec ons, the main idea is to know the posi on, see it,
and be able to accurately think about what legal moves could be made, what the threats
are for either side etc. This will help hugely in your own games, with analysing ahead
over the board. The bonus of this method is that you will be adding some of the greatest
games ever played to your memory and absorbing pa erns, piece placements and tac cs
as you do so!
15
16
Terminology
Material Balance: What is the dierence in material value for the two sides using the
traditional values below?
King
Queen
Rook
Bishop
Knight
Pawn
Not counted
9
5
3
3
1
19
9
6
19
9
7
Black has 1 pawn advantage so we describe the material as -1. If White was a Knight
up, we would describe the material balance as +3.
17
Piece and posi on: Pieces on the board are some mes referred to by the square they
inhabit (the Nf3), some mes by the side of the board they are on (Queens Knight)
and other times by the diagonal/rank/file they inhabit (dark-squared Bishop).
Diagonal: any of the diagonal lines that a Bishop can travel along. For instance, the
a1-h8 diagonal or the a2-g8 diagonal.
Empty squares: any square without a piece or pawn occupying it.
En passant (ep.): the special pawn capture that is allowed when the opponent
moves his pawn 2 squares and is captured as though it had only moved one square.
En prise: A piece is said to en prise if it can be taken.
The Exchange: this refers to one side having a Rook in exchange for either a Knight
or a Bishop. The side with the Rook is said to be up the exchange and the opponent is
said to be the exchange down. A material difference of 2.
Eye: we talk about a piece eyeing a square. This means that the piece is in line
with a square according to its movement. It includes squares that are not currently
threatened because, for instance, there is a piece in the way. In the following picture, the
Bishop on d4 eyes the squares marked with an X including those with pieces of either
colour on.
File: the vertical lines of the board from a-h. The a-file runs from a1-a8.
Legally: is the move allowed by the Laws of Chess? In this book, we ask if the move
is legal in situations where it might place the King in check (and, therefore, is not legal).
Major piece: A Rook or a Queen
Minor piece: A Bishop or a Knight
Open le: a le without pawns on it, is said to be open. Some mes used when the
18
only pawn is the opponents as the openness refers to a major pieces ability to a ack
along it (a pawn of the same colour as the Queen/Rook would restrict its mobility along
the file).
Rank: the horizontal lines of the board from 1 to 8. The White pieces occupy the 1st
rank at the beginning of the game.
Safely: we use this term meaning can a move be played without allowing the loss of
material or checkmate.
X-ray: an a ack (or defence) by a piece that looks through another piece. In the
position below, the Bf3 attacks the b7 pawn through the Bd5 allowing Nxb7!
19
20
Perhaps the most famous game ever played, this was an informal game played
between rounds of a compe ve tournament (London 1851). Adolf Anderssen, who won
the tournament bea ng Kieseritsky and Howard Staunton on the way, was considered
the strongest player in the world at the me and was well known for his aggressive,
sacricial play. This game certainly displays that style with White giving up a huge
amount of material to checkmate his opponent. The tle of The Immortal Game was
coined by Ernst Falkbeer 4 years later.
1. e4 e5
Starting position. E pawns on e4 and e5.
2. f4 exf4
Blacks e-pawn is now on f4, White has no f-pawn.
3. Bc4 Qh4+
Whites Bishop is on c4 attacking f7. Blacks Queen is on h4, White is in check.
22
The h-pawn is now on h5 a acking the Queen. The h5 pawn is protected by the gpawn. The Queen only has one square to move to. The Queen moves back to g5, it now
has no safe squares.
14. Qf3 Ng8
The Queen moves to f3 and the f4 pawn is now a acked twice, defended once.
Blacks Nf6 goes back to its original square. Blacks Queen can now move to f6 or d8
safely.
15. Bxf4 Qf6
White takes the f-pawn and a acks the Black Queen and the d6 square. There are no
Black pieces on Whites side of the board. Blacks Queen is on f6 with the White Nf5 and
Bf4 separa ng it from his Qf3 which is undefended. The Qf6 a acks b2. Posi on check:
Whites Queenside 4x4 as star ng posi on with d-pawn on d3, Bishop on f4 and Queen
on f3. Whites Kingside 4x4 e1 empty, King on f1, Rook on g1, h1 empty, e2-h3 empty
apart from Qf3, pawns on e4 and g4, Bishop on f4. Blacks Queenside 4x4 as star ng
posi on with Queen on f6, b-pawn on b5, no c-pawn. Blacks Kingside 4x4 as star ng
posi on with no e-pawn, Queen on f6, White Knight on f5 and pawn on h5. Centre 4x4
White has pawns on d3 and e4, Qf3 Bf4 and Nf5, Black has Qf6.
of capture with check and the g1 Rook is s ll a acked by Bc5. The Queen s ll protects g7,
only a1 and b2 are safe squares for the Queen to protect it from.
18. Bd6 Bxg1
The Bf4 moves to d6 where it a acks and is under a ack by Blacks Bc5. It is
protected by the Nf5. Blacks King now only has 1 square (d8) to move to. The Bishop
takes the Rook on g1, the a1 Rook is still attacked.
25
26
27
Played just one year a er The Immortal Game, Anderssens opponent here was a
strong chess master and student of Anderssen. This was also an informal game. It was
Wilhelm Steinitz who described the game as the evergreen in Anderssens laurel
wreath. The fantas c combina on that concludes the game was described by
Tartakower as second to none in the literature of the game.
1.e4 e5
Starting position. E pawns on e4 and e5.
2.Nf3 Nc6
Blacks e5 pawn is now attacked by Whites Nf3 and defended by Blacks Nc6.
3.Bc4 Bc5
the Nc6.
6.d4 exd4
D-pawn advances 2 squares a acking the e5 pawn, the c3 pawn is now pinned
against the King by Ba5. Black captures the d4 pawn, material -2. White is a acking this
d4 pawn with Nf3 and Qd1, Black defends it once with Nc6. The d4 pawn a acks the c3
pawn, as does the Ba5, it is defended by the Nb1.
29
30
pinning the Ne7 to the King. The f6 pawn is threatening the Ne7, which cannot legally
move. Black occupies the g-le with his Rook and can no longer castle as both Rooks
have moved. The g2 pawn is now pinned to the White King.
32
33
34
Anderssens next vic m was a barrister and judge, one of the so-called Berlin
Pleiades, the seven stars of chess. He played a number of matches, losing the vast
majority of them but was able to win some individual games including 6 against
Anderssen in their 1855 match. The match this game is taken from saw Anderssen win 7
to his opponents 1, this being the most crushing.
1.e4 e5
2.Nf3 Nc6
3.Bb5 Bc5
35
3.1a: 5
3.1b: Yes
3.1c: 3 times
4.c3 Nf6
5.Bxc6 dxc6
6.O-O Bg4
36
3.2a: 7
3.2b: Yes
3.2c: Nf3
7.h3 h5
8.hxg4 hxg4
9.Nxe5 g3
3.3a: How many of Whites pieces (excluding pawns) are on their original
squares?
37
3.3a: 4
3.3b: No
3.3c: +3
10.d4 Nxe4
11.Qg4 Bxd4
12.Qxe4 Bxf2+
38
3.4a: 1
3.4b: +3
3.4c: No
13.Rxf2 Qd1+
14.Rf1 Rh1+
15.Kxh1 Qxf1#
39
40
A compe ve game from the London 1851 tournament, where Anderssen took on
Howard Staunton, who had been regarded as the strongest player in the world before
this compe on. Anderssen begins a Kingside onslaught rapidly, whilst Staunton uses his
me to grab material with his Queen. When Staunton realises his King is in real trouble,
its too late.
1. e4 c5
2. d4 cxd4
3. Nf3 e6
4.1a: With which pieces could White legally capture on d4 on the next move?
4.1b: Is Blacks d4 pawn protected?
4.1c: Could Black play Qa5 on the next move?
41
4. Nxd4 Bc5
5. Nc3 a6
6. Be3 Ba7
42
4.2a: No
4.2b: The 2 Rooks and the g7 pawn
4.2c: b6, e7 and f6
7. Bd3 Ne7
8. O-O O-O
9. Qh5 Ng6
43
10. e5 Qc7
11. Rae1 b5
12. f4 Bb7
44
4.3a: Yes
4.3b: Yes
4.3c: 2 Blacks Ra8 and Nb8
45
16. g4 Rad8
17. Kh1 c5
18. Rf3 Qa5
4.5a: What is threatened by Blacks last move?
4.5b: How many pieces (excluding pawns and King) does Black have on the
Queenside?
4.5c: How many pieces (excluding pawns and King) does White have on the
Kingside?
46
4.5a: Qxe1+
4.5b: 3
4.5c: 5
47
22. g5 Rxd3
23. cxd3 Qd5+
24. Rff3 Ne7
48
25. gxh6 g6
26. h7+ Kh8
27. Qg5 Nf5
4.8a: How many pieces/pawns (either colour) are in the centre 4x4?
4.8b: How many times is the f6 square defended by Black?
4.8c: What is the material balance?
49
50
4.9a: Yes
4.9b: 2 Kg2 or Rf1
4.9c: The c5 pawn as it would allow a mate on the next move
51
52
Paul Morphy, the American chess prodigy and genius, was invited to play against the
consul ng German Duke Karl of Brunswick and French Count Isouard at a Parisian Opera
House. Morphys rapid development soon es up the Black posi on and the owing
moves result in an a rac ve combina on. It is said that Morphy was sat with his back to
the stage and wished to win the game as quickly as possible so that he could enjoy the
Opera. He certainly deserved to after producing this beautiful and memorable game.
1. e4 e5
2. Nf3 d6
3. d4 Bg4
53
5.1a: 4 pawns
5.1b: Yes
5.1c: No, the c7 pawn blocks the move
4. dxe5 Bxf3
5. Qxf3 dxe5
6. Bc4 Nf6
54
5.2a: 2 (Queen & Bishop) for White and 1 (Knight) for Black
5.2b: Yes, Kingside
5.2c: No
7. Qb3 Qe7
8. Nc3 c6
9. Bg5 b5
55
5.3a: 2
5.3b: No
5.3c: 9 squares
56
5.4a: None
5.4b: Attacked twice (Bb5 & Rd1), defended 4 times (Rd8, Ke8, Qe7, Nf6)
5.4c: 2 Bxd7+ and Qxf7+
57
58
59
Meek by name but not by nature as White brings Morphys King out with a Bishop
sacrice early on. The ini a ve soon changes hands however and the game ends with
Blacks King back on his original square, and Whites King on f2, under heavy onslaught.
1. e4 e5
2. Nf3 Nc6
3. d4 exd4
60
7. Bxf7+ Kxf7
8. Qh5+ g6
9. Qxc5 d6
61
62
63
6.4a: Which squares can Whites Queen move to where it will not be en prise?
6.4b: Which pieces can White legally take Blacks Re3 with?
6.4c: How many White pieces (not including King/pawns) are in Whites
Kingside 4x4?
64
65
66
More Morphy. In this famous game against the respected English Master Henry Bird,
the American shows great crea vity to track down his opponents King. If his Rook
sacrice was a bolt from the blue, the next move is indescribable. A wonderful a ack
and an idea to remember forevermore.
1. e4 e5
2. Nf3 d6
3. d4 f5
67
4. Nc3 fxe4
5. Nxe4 d5
6. Ng3 e4
68
7.2a: 1, Nf3
7.2b: Yes, with Bb5+
7.2c: 8 e5, f5, g5, h5, h4, g1, e2 and d2
7. Ne5 Nf6
8. Bg5 Bd6
9. Nh5 O-O
7.3a: How many pawns/pieces are in the centre 4x4?
7.3b: Which White minor pieces could Black legally have captured on his 9th
move?
69
7.3a: 6
7.3b: The Ne5 and Nh5
7.3c: Yes, with Nxf6+
70
7.4a: -1
7.4b: Twice, by the Qh5 and Bc8
7.4c: Yes, Queenside
71
7.5a: No
7.5b: None
7.5c: 16
72
7.6a: 1, Qa3
7.6b: +3 (Rook for 2 pawns)
7.6c: None
19. c3 Qxa2
20. b4 Qa1+
21. Kc2 Qa4+
73
7.7c: 5
74
25. Kc2 e3
26. Bxe3 Bf5+
27. Rd3 Qc4+
75
76
77
The two a acking greats came together for a match in Paris in 1858 and it is no
surprise that there were some very entertaining games. This miniature shows how
masterfully Morphy exploited a weak move and quickly converted advantages. The
match was won by Morphy (7 wins, 2 draws and 2 losses) despite being ill during the
event. Anderssen conceded that Morphy deserved his victory and gave his opinion that
Morphy was probably the strongest player ever. This is the 10th game of their match.
1. e4 c5
2. Nf3 Nc6
3. d4 cxd4
78
4. Nxd4 e6
5. Nb5 d6
6. Bf4 e5
79
7. Be3 f5
8. N1c3 f4
9. Nd5 fxe3
80
8.3a: -3
8.3b: 6
8.3c: c3 and c7
81
13. Nxf6+ d5
14. Bxd5+ Kg6
15. Qh5+ Kxf6
82
83
84
Paul Morphys next vic m is the German Louis Paulsen, at the American Chess
Congress of 1857. Paulsen was a very strong player of the me and contributed theories
regarding chess defence, later picked up on in wri ngs by Nimzowitsch and Steinitz.
Against Morphy, defence is not so easy however and the American won 5 games to
Paulsens 1 in the final of this New York tournament.
1. e4 e5
2. Nf3 Nc6
3. Nc3 Nf6
85
4. Bb5 Bc5
5. O-O O-O
6. Nxe5 Re8
86
7. Nxc6 dxc6
8. Bc4 b5
9. Be2 Nxe4
87
9.3a: Attacked once (by Nc3) and defended once (by Re8)
9.3b: The c6 pawn
9.3c: Attacked twice (by Bc5 and Ne4) and defended twice (by Rf1 and Kg1)
88
9.4a: No
9.4b: Yes
9.4c: 3 a6, b7 and d7
13. b4 Bb6
14. a4 bxa4
15. Qxa4 Bd7
9.5a: How many safe squares can Whites Queenside Rook move to?
9.5b: How many safe squares can Whites Kingside Rook move to?
9.5c: How many safe squares can Blacks Queenside Rook move to?
89
9.5a: 2 a2 and a3
9.5b: 1 d1
9.5c: 5 b8, c8, d8, e8 and f8
90
91
9.7: 1, Kf1
92
9.8a: Bg2#
9.8b: Yes
93
94
1883 saw another London tournament, won by this games hero, Johannes Zukertort,
who began the compe on with 22 wins in his rst 23 games. This game was described
by Steinitz as one of the most brilliant games on record and s ll features in all- me
top 100 games list in a book published over 100 years later. Sacrices appear one a er
another but they cant be accepted and they cant be ignored.
1. c4 e6
2. e3 Nf6
3. Nf3 b6
4. Be2 Bb7
5. O-O d5
10.1a: How many pawns can White take with one of his pawns?
10.1b: Could Black play Bxf3 if it was his move again?
10.1c: Can White legally check Black?
95
6. d4 Bd6
7. Nc3 O-O
8. b3 Nbd7
9. Bb2 Qe7
96
97
10.3a: 1 Qxd2
10.3b: No, the dark squared Bishop is off the board
10.3c: 1 c4
10.4a: Could Black safely play Rc2 if it was his move again?
10.4b: Can White legally check Black?
10.4c: Can White safely play 19. Ba3?
98
19. e5 Ne8
20. f4 g6
21. Re3 f5
22. exf6ep Nxf6
23. f5 Ne4
99
10.5a: Yes
10.5b: No, the pawn is pinned against the Qe7
100
28.
102
103
Emanuel Lasker, the second (and s ll the longest reigning at 27 years) World
Champion, made many contribu ons to the chess world - his Manual of Chess is
considered a classic book. In this game, he introduces a tac cal mo f that tears down his
opponents defence. Watch where those Bishops are looking!
1. f4 d5
2. e3 Nf6
3. b3 e6
4. Bb2 Be7
5. Bd3 b6
104
11.1a: Yes
11.1b: No, the b3/c2 pawns block the move
11.1c: 6 Bd3, Nf6 and pawns on d5, e6, e3 and f4
6. Nf3 Bb7
7. Nc3 Nbd7
8. O-O O-O
9. Ne2 c5
10. Ng3 Qc7
105
11.2a: f3 and g3
11.2b: Bb2 and Be7
11.2c: a7, e6 and g7
106
15.
Kxh7
107
20.
108
109
110
111
This game comes from the rematch for the World Chess Championship between the
Champion, Wilhelm Steinitz and challenger, the great Russian Mikhail Chigorin, o en
credited as being the founder of the Soviet School of chess. Steinitz has been wri en
into history as one of the great chess theorists, sugges ng and proving in prac ce many
posi onal concepts. S ll, he was more than capable of erce a acking play and had
been called the Austrian Morphy earlier in his career. This is a great example of that
style.
1. e4 e5
2. Nf3 Nc6
3. Bb5 Nf6
4. d3 d6
5. c3 g6
12.1a: How many empty squares does Whites dark-squared Bishop eye?
12.1b: How many pieces/pawns are in the centre 4x4?
112
12.1a: 5 (d2-h6)
12.1b: 8 Nc6, Nf6, Nf3 and pawns on d6, e5, e4, d3 and c3
6. Nbd2 Bg7
7. Nf1 O-O
8. Ba4 Nd7
9. Ne3 Nc5
10. Bc2 Ne6
11. h4 Ne7
113
12.2a: Yes
12.2b: c4, d5, f5, d4 and e5.
12.2c: c6, d5, f5, c5, d4 and f4
12. h5 d5
13. hxg6 fxg6
14. exd5 Nxd5
15. Nxd5 Qxd5
16. Bb3 Qc6
12.3a: How many pieces (either colour, including Kings) are on the d- and efiles?
114
115
12.4a: 1 Qxc3+
12.4b: 1 Rxh7+
21. d4 exd4
22. Nxd4 Bxd4
23. Rxd4 Nxd4
24. Rxh7+
116
24.
12.5a: 1 Kxh7
12.5b: -4 (a Rook for a pawn), soon to be -9
Kxh7
117
118
The winner of the Brilliancy Prize at the Has ngs 1895 tournament, this game ended
on move 25 with a combina on that forced mate. On seeing the move, von Bardeleben
le the board without resigning, meaning Steinitz had to wait un l his opponents me
ran down and he won on me. No longer World Champion having been beaten by Lasker
in the previous year, Steinitz demonstrated the ma ng sequence to the audience a er
the game, to great applause.
1. e4 e5
2. Nf3 Nc6
3. Bc4 Bc5
4. c3 Nf6
5. d4 exd4
6. cxd4 Bb4+
13.1a: How many minor pieces (either colour) are in the centre 4x4?
13.1b: If White played 7. Nc3 would the Knight be protected?
13.1c: What colour square is b4?
119
7. Nc3 d5
8. exd5 Nxd5
9. O-O Be6
10. Bg5 Be7
120
13.3a: What squares are the minor pieces (both colours) on?
13.3b: Can Black legally castle Queenside?
13.3c: How many times is the d5 pawn attacked and defended?
121
13.3a: e7 and f3
13.3b: Yes
13.3c: A acked 3 mes (including the Knight, twice is correct if you saw it but
excluded it because of the pin), defended 0 times
17.
cxd5
122
21. Ke8
22. Rxe7+ Kf8
23. Rf7+ Kg8
24. Rg7+ Kh8
25. Rxh7+ 1-0
123
124
Harry Nelson Pillsbury, the very strong American who won the Has ngs tournament
in 1895, was a rival of Laskers and it has been said that a win at this tournament, St.
Petersburg 1895-6, could have earned him a World Championship match. He suered
from poor health and this impacted on some of his performances. Lasker won the
tournament, and this crucial game, in some style though, producing a Morphy-esque
sacrifice not once but twice.
1. d4 d5
2. c4 e6
3. Nc3 Nf6
4. Nf3 c5
5. Bg5 cxd4
125
6. Qxd4 Nc6
7. Qh4 Be7
8. O-O-O Qa5
9. e3 Bd7
10. Kb1 h6
11. cxd5
126
11.
14.2a: Both
14.2b: Bg5
14.2c: No, because of Qxh8+
exd5
127
14.3a: fxe6
14.3b: Yes, by the Qh5
14.3c: Protecting the d4 pawn
17. Rxc3
18. fxe6 Ra3
19. exf7+ Rxf7
20. bxa3 Qb6+
21. Bb5 Qxb5+
22. Ka1 Rc7
23. Rd2 Rc4
128
129
14.5a: Yes
14.5b: 3 Kf8, Kh8 and Kh7
27. Kh7
28. Kxa3 Qc3+
29. Ka4 b5+
30. Kxb5 Qc4+ 0-1
130
131
A game between the current and former World Champion, this took place at the
London 1899 tournament, won by Lasker in domina ng fashion with a 4 point lead
over second-place. It was a sad event for Steinitz, the rst me hed not won a prize in a
tournament, he finished 10th out of 15. Lasker provides instruc on on how to carve open
a defence and bring reinforcements into play in this ne game against a fellow chess
legend.
1. e4 e5
2. Nc3 Nf6
3. f4 d5
4. d3 Nc6
5. fxe5 Nxe5
132
15.1a: e5 and f6
15.1b: Yes
6. d4 Ng6
7. exd5 Nxd5
8. Nxd5 Qxd5
9. Nf3 Bg4
10. Be2 O-O-O
11. c3 Bd6
12. O-O Rhe8
15.2a: How many pieces (either colour) are on their original squares?
15.2b: Can White safely play Ng5?
133
13. h3 Bd7
14. Ng5 Nh4
15. Nf3 Nxg2
16. Kxg2 Bxh3+
134
17. Kf2 f6
18. Rg1 g5
19. Bxg5 fxg5
20. Rxg5 Qe6
21. Qd3 Bf4
135
136
26. Qb5 c6
27. Qa5 Re7
28. Rh5 Bg4
29. Rg5 Qc2+
30. Kg3 Bxf3 0-1
137
138
Akiba Rubinstein, a Polish Grandmaster, was due to play Lasker for the World
Championship in 1914, but the match didnt take place because of the outbreak of the
First World War. A ne endgame player, here he demonstrates fantas c harmony
amongst his minor pieces, with laser-like Bishops and a suppor ng Knight allowing him
to give up his Queen in exchange for his opponents King. A true classic.
1. d4 d5
2. Nf3 e6
3. e3 c5
4. c4 Nc6
5. Nc3 Nf6
139
16.1a: Attacked once (by the d5 pawn) and defended once (by the Bf1)
16.1b: No, the e3 pawn blocks the move
16.1c: White/light square
6. dxc5 Bxc5
7. a3 a6
8. b4 Bd6
9. Bb2 O-O
10. Qd2
140
10.
141
142
144
145
Defence meets a ack and wins. Frank Marshall plays the gambit that came to bear
his name in the Ruy Lopez opening against the third World Champion and brings on a
ferocious a ack. Capablanca keeps nding accurate defensive moves and sustains
incredible pressure against Marshalls inven ve play. When the dust se les, the Cuban
has an advantage that he converts clinically.
1. e4 e5
2. Nf3 Nc6
3. Bb5 a6
4. Ba4 Nf6
5. O-O Be7
6. Re1 b5
146
7. Bb3 O-O
8. c3 d5
9. exd5 Nxd5
10. Nxe5 Nxe5
11. Rxe5 Nf6
12. Re1 Bd6
17.2a: Which minor pieces (either colour) are still on their original squares?
17.2b: Which of Blacks pieces is undefended?
17.2c: How many pieces (either colour) are in Whites Kingside 4x4?
147
13. h3 Ng4
14. Qf3 Qh4
15. d4 Nxf2
16. Re2 Bg4
17. hxg4 Bh2+
148
17.3a: 1 Kf1
17.3b: None
17.3c: +3 (up a Bishop)
149
17.4a: 1 Kc2
17.4b: 1, the Bh4
17.4c: +1 (2 minor pieces for a Rook)
150
17.5a: 5
17.5b: The Bishop on c5
17.5c: Attacked twice (by Bc4 and Qf3) and defended twice (by Rf8 and Kg8)
28.
Bd6
29. a4 a5
30. axb5 axb4
31. Ra6 bxc3
32. Nxc3
17.6a: How many pawns (either colour) are in Whites Queenside 4x4?
17.6b: What is the material balance?
17.6c: What is Whites immediate threat?
151
32.
17.6a: None
17.6b: +1 (2 minor pieces for a Rook)
17.6c: To capture the Bishop with Rxd6
Bb4
33. b6 Bxc3
34. Bxc3 h6
35. b7 Re3
36. Bxf7+ 1-0
152
153
Game 10 of the World Championship match between these two Champions. Which
one was the Champion and which the Challenger is vague. Lasker had been Champion up
un l this match but resigned the tle to Capablanca in response to the la ers results
versus the rest of the chess world. The Cuban s ll wished to play Lasker in a match so
there could be no dispute as to his worthiness of the tle. The German agreed, on the
condition he was viewed as the Challenger.
Either way, the match was played and Capablanca won (4 wins, 10 draws, 0 losses).
This game showcased Capablancas strong posi onal play, a ne demonstra on of how
to face an isolated Queens pawn, and endgame technique.
1. d4 d5
2. c4 e6
3. Nc3 Nf6
4. Bg5 Be7
5. e3 O-O
6. Nf3 Nbd7
154
18.1a: Attacked once (by the d5 pawn) and defended once (by Bf1)
18.1b: 4 d4, d5, e4 and e5
18.1c: 5 f6, c5, d5, e5 and e4
7. Qc2 c5
8. Rd1 Qa5
9. Bd3 h6
10. Bh4 cxd4
11. exd4 dxc4
155
156
18.4a: How many isolated pawns (either colour) are there on the board?
18.4b: How many minor pieces (either colour) are there on the board?
157
158
18.6b: How many Queen moves can White make without losing material?
159
160
161
162
163
18.9a: 1, Ke1
18.9b: 4 Ra1+, Rf2+, Nd2+ and Ng3+
57. Rd3 f6
58. Re3 Kf7
59. Rd3 Ke7
60. Re3 Kd6
61. Rd3 Rf2+
18.10a: How many pieces/pawns (either colour) are in the centre 4x4?
18.10b: Which of the 4x4s has the most pieces in it?
164
165
166
167
19.1a: How many minor pieces (either colour) are in the centre 4x4?
19.1b: What does Blacks last move threaten?
19.1c: What colour is the g8 square?
168
7. Ngf3 O-O
8. O-O d6
9. Qb3 Kh8
10. Qc3 e5
11. e3 a5
12. b3 Qe8
13. a3 Qh5
169
14. h4 Ng4
15. Ng5 Bd7
16. f3 Nf6
17. f4 e4
18. Rfd1 h6
170
19.3a: 1, g3
19.3b: 2, b7 and c7
19.3c: 1, Whites Qc3
19. Nh3 d5
20. Nf1 Ne7
21. a4 Nc6
22. Rd2 Nb4
23. Bh1 Qe8
19.4a: How many pieces does White have on his first rank?
19.4b: How many outposts does Black have in Whites pawn structure?
19.4c: How many squares can Whites Queen move to safely?
171
172
19.5a: None!
19.5b: Files a and b.
19.5c: 2 - a3 and c2.
29. Rxa5 b4
30. Rxa8 bxc3
31. Rxe8 c2
32. Rxf8+ Kh7
33. Nf2
173
33.
c1=Q+
174
19.7b: 2 d2 and g3
39.
exf3
19.8a: How many minor pieces (either colour) are there and where are they?
19.8b: How many squares can each King legally move to?
175
45.
cxd6
46. f6 gxf6
47. Rd2 Qe2
48. Rxe2 fxe2
49. Kf2
19.9a: What is the minimum number of moves for Black to get his King to
f5?
176
49.
19.9a: 4 (Kh7-g7-f7-e6-f5).
19.9b: g4
exf1=Q+
177
178
1. d4 Nf6
2. c4 e6
3. Nc3 d5
4. Bg5 Be7
5. Nf3 Nbd7
6. e3 O-O
179
20.1a: No, the Qd1 and Bf1 are in the way on either side.
20.1b: Attacked once by d5 pawn and defended once by the Bf1.
20.1c: The Nf3 and d4 pawn for White and the Nd7 and Re8 for
Black.
7. Rc1 c6
8. Qc2 a6
9. a3 h6
10. Bh4 Re8
11. Bd3 dxc4
12. Bxc4 b5
20.2a: How many safe squares can White move his Bc4 to?
20.2b: How many times is the c4 pawn attacked and defended?
20.2c: Which pieces/pawns (either colour) eye the e5 square?
180
13. Ba2 c5
14. Rd1 cxd4
15. Nxd4 Qb6
16. Bb1 Bb7
17. O-O Rac8
18. Qd2 Ne5
20.3a: How many undefended minor pieces (either colour) are on
the board?
20.3c: Which minor piece (either colour) eyes the most empty
squares?
181
20.4a: How many safe squares can Whites minor pieces move to?
20.4b: How many safe squares can Blacks minor pieces move to?
20.4c: How many times is each Queen protected?
182
20.4c: Whites Queen is protected twice (by Nc3 and Nd4) and
Blacks Queen is unprotected
24. Rc1 e5
25. Nb3 e4
26. Nd4 Red8
27. Rfd1 Ne5
20.5a: Can either side check the other from this position?
20.5b: How many safe squares does Whites Queen have?
183
184
31.
185
Thank you for purchasing this book, I hope you have enjoyed it and found it
to be of value!
Many thanks.
186