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1
Auggust,2007
CONTENTS
CrusadersForward....................................................1
TheCrusadersIntroduction.......................................2
FourColoredComicsandtheAgeofComics.............2
TheDefendersverse,partone...................................2
AMetagaminglookattheCrusaders........................2
TheCrusadersHistory................................................3
TheMinuteMen....................................................3
TheGoldenCrusaders...........................................4
TheCrusaders........................................................4
TheNewCrusaders................................................4
1998.......................................................................5
TheDarkCrusaders................................................5
UnexpectedHouseGuests.....................................6
TheCrusadersCitadel................................................8
CrusadersPersona.....................................................9
SnowWhite.......................................................9
Marksman..........................................................9
MENTOR............................................................9
RoyDexter.........................................................9
AliceKingsley.....................................................9
SEVA...................................................................9
TheBronzeLeopard...........................................9
TheAzureGuardian...........................................9
Centipede..........................................................9
Freya..................................................................9
TheStarSentinel..............................................10
Deadgirl...........................................................10
Blaster..............................................................10
Djinn................................................................10
CrusaderContacts...................................................11
AEGISspecialagentChase...............................11
DoctorRipleyCross..........................................11
CaptainLeonGauge,NYPD..............................11
DoctorTavishMorgan.....................................11
DoctorJosephTungsten..................................11
JulianCaulder,RetiredSpy..............................11
CrusaderEnemies....................................................12
IxionthefirstMurderer...................................12
TheConquerors...............................................12
KingUrtho........................................................12
Biogentecha.....................................................12
TheIronGeneral..............................................12
CupidtheTrickster...........................................13
KostchietheDeathless....................................13
DiamondJim....................................................13
DoctorE.TobiasLedger...................................13
TAROT..............................................................13
TheTechnocrat................................................13
TheTechniSentinelKahnConsciousness.........13
CrusadersMembership...........................................15
BecomingaCrusader...........................................15
Legacy..............................................................15
Invitation..........................................................15
Project:WorldGuardmembers.......................15
CrusaderMembership.........................................15
CrusadersGamebenefits................................16
CrusaderPlayerBenefits.................................16
LosingCrusaderMembership..........................16
CrusadersLimitations......................................16
CodeversusKilling:......................................16
UpholdLawandOrder:...............................16
NowamICrusader?........................................17
AntiHeroesneednotapply.............................17
P:WGCharactersintheCrusaders..................17
CrusadersEquipment..............................................18
THIMBLECOMMUNICATOR:................................18
CrusadersComputerUplink.................................18
CrusadersChariot(TheCarsader)........................18
CrusadersSlingshotJet........................................18
TheStarlight.........................................................19
CrusaderCostumes..............................................19
CrusadersGroupDynamics.....................................20
CrusadersLeadership..........................................20
CrusadersAdvisoryBoard................................20
CrusadersChairperson....................................20
StrikeLeaders..................................................20
IntelligenceSquad...............................................20
CrusadersMedical...............................................20
CrusaderTechnicalSupport.................................21
CrusaderMystics.................................................21
CrusaderPsionicGroup.......................................21
PCmembershipingroups....................................21
THECRUSADERSTrust:........................................21
TheCrusadersCharter.............................................22
TheCharteritself.................................................22
Purpose............................................................22
Funding............................................................22
CrusaderTrust.............................................22
ActiveMembership.........................................22
Equipment...........................................................34
InitialPurchase................................................34
Material...........................................................34
EquipmentPowers...........................................34
ReliabilityFactor..............................................34
Customization..................................................35
Contacts...............................................................35
Poor(Cost2)....................................................35
Low(Cost5).....................................................35
Average(Cost10)............................................36
Moderate(Cost20).........................................36
High(Cost40)..................................................36
Superior(Cost75)............................................36
Howtoloseacontact......................................36
Limitations...........................................................37
LimitationExamples:.......................................37
Advancement.......................................................39
KarmaCosts.....................................................39
Resourcesrevisited..............................................39
BeingaBum.....................................................39
CostofLiving....................................................40
CrusadersCharacterCreation..................................41
Step1ConceptandOrigin...................................41
Step2PrimaryStatPurchase..............................41
Step3HealthandKarma.....................................41
Step4Popularity.................................................41
Step5Resources.................................................41
Step6Talents......................................................42
Step7Powers......................................................42
Step8Contacts....................................................42
Step9Limitations................................................42
Step10FinishingTouches...................................42
ConvertingCharactersfromP:WG.....................43
PointTrade..........................................................43
StatPointTradeIssue......................................43
IssueAppearancePoints......................................43
AppendixATalents..................................................44
FamiliarityinaNutshell.......................................44
SynergySkills:......................................................44
RequiredSkills:....................................................44
Fighting(Cost10).................................................44
Boxing..............................................................44
EnvironmentalCombat....................................44
MartialArts:A..................................................45
MartialArts:B..................................................45
MartialArts:C..................................................45
CrusadersCampaignHistory
MembershipResponsibilities......................22
LeavesofAbsence.......................................22
CrusaderSecretIdentities...........................22
FoundingMembership....................................23
ReserveMembership.......................................23
HonoraryMembership....................................23
CrusaderLegalProtection...............................23
MonitoringandPatrol.....................................23
PunishmentofCriminals..................................23
Resignations.....................................................23
SuspensionsandExpulsion..............................23
TheCrusadersRoster...............................................24
CrusaderGameMechanics......................................26
GameSystemOverview.......................................26
GameRanks.........................................................26
MaximumHumanPotential................................27
GameStatistics....................................................27
FIGHTING.........................................................27
AGILITY.............................................................27
STRENGTH........................................................27
ENDURANCE....................................................27
REASON............................................................27
INTUITION........................................................27
PSYCHE.............................................................28
Health..............................................................28
TheDyingProcess............................................28
Karma...............................................................28
Popularity............................................................29
Resources............................................................29
VeteranLevels.....................................................30
OriginandAppearance........................................30
Talents.................................................................31
UNTRAINED......................................................31
FAMILIARITY....................................................31
SKILLed................Error!Bookmarknotdefined.
MASTERY.........................................................31
TalentCategories.............................................31
TalentCosts:....................................................32
TalentPenalties...............................................32
RequiredTalents..............................................32
Powers.................................................................32
PowerCost.......................................................33
PrestigePowers...............................................33
ApprovedPowers............................................33
PowerStunts....................................................33
PurchasingPowerStunts.................................33
CurvedSwords.............................................48
Greatswords...............................................48
Daggers........................................................48
Knives...........................................................48
Katana..........................................................48
PoleArts......................................................48
WheelsofFire/Air........................................48
Hookedswords............................................48
Axes.............................................................48
BluntWeapons................................................48
Staves...........................................................48
Tonfa/Baton.................................................48
Nunchucks...................................................48
Sai................................................................48
Mace............................................................48
Clubs............................................................48
Science(Cost5)....................................................48
Chemistry.........................................................48
Biochemistry................................................48
Microchemistry............................................48
Spectroscopy...............................................48
Polymers......................................................48
Electrochemistry..........................................48
Sonochemistry.............................................48
GeneralChemistry.......................................48
Biology.............................................................48
Zoology........................................................48
Microbiology................................................48
Exobiology...................................................48
Metabiology.................................................48
Marinebiology.............................................48
Cryptozoology..............................................48
EvolutionaryBiology....................................48
Geology............................................................48
Ecology.........................................................49
Vulcanology.................................................49
Meteorology................................................49
Hydrology....................................................49
Seismology...................................................49
EnvironmentalScience................................49
Anthropology...................................................49
CulturalAnthropology.................................49
PhysicalAnthropology.................................49
Sociology......................................................49
SpecificCulturalDevelopment....................49
ExoAnthropology........................................49
CrusadersCampaignHistory
MartialArts:D.................................................45
MartialArts:E..................................................45
Supremacies................................................45
Wrestling.........................................................46
Gymnastics......................................................46
Weapons(Cost10)..............................................46
SpecialtyWeaponsSkills..................................46
ZENARCHERY:....................................46
PAIREDWEAPONS:............................46
WEAPONSPECIALIST*:.......................46
Guns.................................................................46
Pistols...........................................................46
Rifles............................................................46
Submachineguns.........................................46
AssaultRifles................................................46
Laserweaponry...........................................46
Gyroweaponry............................................47
AntiTank.....................................................47
HeavyWeaponry.........................................47
Bows................................................................47
LongBow.....................................................47
ShortBow....................................................47
Crossbow.....................................................47
ThrownWeapons............................................47
Spear,...........................................................47
Net,..............................................................47
AtlAtl...........................................................47
Bola..............................................................47
Boomerang..................................................47
Chakram.......................................................47
Stundisks.....................................................47
WeaponsGroups.............................................47
BronzeAge...................................................47
AncientEgyptian..........................................47
AncientMesoAmerican..............................47
Chinese........................................................47
Japanese......................................................47
AncientIndia................................................47
NativeAmerican(pergeolocation)............47
MiddleAges.................................................47
MiddleEastern.............................................47
PacificRim...................................................47
StoneAge.....................................................47
SharpWeapons................................................47
Longswords.................................................48
Shortswords................................................48
CrusadersCampaignHistory
FirstAid:.............................................51
Psychology:........................................51
Doctor:...............................................51
Immunology:......................................51
Military............................................................51
Army............................................................51
Navy.............................................................51
Airforce.......................................................51
Marines........................................................51
CoastGuard.................................................51
SpecialForces..............................................51
ArchaicMilitary............................................51
CovertOperations.......................................51
InternationalMilitary...................................51
Business...........................................................51
BusinessOperations....................................51
InternationalBusiness.................................51
Journalism........................................................51
Reporter.......................................................52
InternetResearcher.....................................52
MediaExpert...............................................52
PhotoJournalist...........................................52
Politics..............................................................52
PoliticalTheory............................................52
SpinDoctor..................................................52
Engineering......................................................52
NuclearEngineering....................................52
HydraulicEngineering..................................52
ElectricalEngineering..................................52
CivicEngineering..........................................52
AeronauticEngineering...............................52
StructuralEngineering.................................52
AdvancedTechnology..................................52
WeaponsEngineering..................................52
ChemicalEngineering..................................52
MechanicalEngineering..............................52
RetroEngineering........................................52
Crime...............................................................52
Streetwise....................................................52
MetahumanCrime.......................................52
OrganizedCrime..........................................52
CriminalOrganizations................................52
SecuritySystems..........................................52
Lockpick......................................................52
Safecracking.................................................52
Detective/Espionage........................................52
Archaeology.................................................49
Electronics.......................................................49
ElectronicDesign.........................................49
SecuritySystemDesign................................49
Repair/Tinkering..........................................49
JuryRig*......................................................49
Cybernetics......................................................49
ComputerDesign.........................................50
A.I.systems..................................................50
Cybernetics..................................................50
Robotics.......................................................50
SyntheticDesign..........................................50
Battlesuitsystemdesign..............................50
Physics.............................................................50
Astrophysics.................................................50
Energy..........................................................50
Magnetism...................................................50
FluidDynamics.............................................50
Aeronautics..................................................50
QuantumPhysics.........................................50
TemporaryPhysics.......................................50
Professional(Cost5)............................................50
Law...................................................................50
MetahumanLaw..........................................50
TrialLawyer.................................................50
InternationalLaw.........................................50
LegalHistory................................................50
LawEnforcement.............................................50
LocalEnforcement.......................................50
StateEnforcement.......................................50
FederalAgent..............................................50
SWAT...........................................................50
MetahumanSWAT.......................................50
InternationalLawEnforcement...................50
Pilot..................................................................50
Planes..........................................................50
Rotorcraft....................................................50
Spacecraft....................................................50
Automobiles................................................50
Submersibles...............................................50
Motorcycles.................................................50
CombatDriving............................................50
CombatPiloting...........................................50
BattlesuitOperation....................................51
Boats............................................................51
Medicine..........................................................51
NonVerbalCommunication........................55
Esoteric(Cost5)...................................................55
Performer........................................................55
Singer...........................................................55
Musician......................................................55
Poet.............................................................55
PerformanceArtist......................................55
Actor............................................................55
Artist................................................................55
Writer..........................................................55
Artist............................................................55
ComputerArtist...........................................55
Sculptor........................................................55
Leadership.......................................................55
SmallUnits...................................................55
SuperTeams................................................55
Tactics*........................................................55
StrikeTeams................................................55
Armies..........................................................55
Trainer.............................................................55
Teacher........................................................55
MetaheroTrainer.......................................55
MilitaryInstructor........................................55
AnimalTrainer*...........................................55
Generation(Cost20)...........................................56
Potential..........................................................56
MagicPotential............................................56
PsionicPotential..........................................56
Prodigy.........................................................56
ScientificGenius*:..............................56
Polyglot:.............................................56
EideticMemory:.................................56
Persona............................................................56
STUDENT**..................................................57
HEIRTOFORTUNE**...................................57
NOBILITY**..................................................57
DIPLOMATICIMMUNITY**..........................57
AppendixBApprovedPowersList...........................58
DefensivePower..................................................58
DetectionPower..................................................58
EnergyControl.....................................................58
EnergyEmission...................................................58
FightingPower.....................................................58
LifeformControlPower......................................59
MatterControlPower.........................................59
MatterConversionPower...................................59
CrusadersCampaignHistory
Deduction*..................................................53
Espionage.....................................................53
Forensics......................................................53
Criminology..................................................53
Shadow........................................................53
Mental/MysticalSkills(cost20)...........................53
StageMagician................................................53
Trance*........................................................53
Hypnosis*....................................................53
EscapeArtist................................................53
SleightofHand............................................53
StageMagic*...............................................53
MysticalSkills...................................................53
OccultLorebyRegion/Group......................53
Demonology................................................53
Runes...........................................................53
FortuneTelling*...........................................53
MysticBibliophile........................................53
MysticalCreatures.......................................53
Entities.........................................................53
PlacesofPower...........................................53
Religion............................................................53
Theology......................................................54
Faith*...........................................................54
ReligiousScholar..........................................54
Ordained*....................................................54
Psionic..............................................................54
PsionicCombat............................................54
AstralPerceptive*........................................54
Resist:Domination......................................54
Parapsychology............................................54
PsionicShield*.............................................54
Knowledge(Cost5)..............................................54
HeroesandVillains..........................................54
HeroesandVillainsRegional.......................54
MetaCriminals.............................................54
Hero/Villaingroups......................................54
Metahumanhistory.....................................54
AlienRaces.......................................................54
SpaceEmpires(specific)..............................54
AlienRace(Specific).....................................54
AlienHistory................................................54
AlienThreats................................................54
Languages........................................................55
SpecificLanguage........................................55
SpecificDialect.............................................55
WilsonAct,the....................................................69
WorldGuard.........................................................69
Zhamundi.............................................................69
AppendixCStatBenchmarks...................................70
AppendixDQuickCombatRules.............................71
Combatmadesimple...........................................71
DeterminingInitiative......................................71
TheCombatRound..........................................71
TheDeathResult.............................................72
Movement,Distance,andcombatarea..........72
Karma...............................................................73
COMBATTACTICS............................................73
MULTIPLEACTIONS:........................................73
MELEE/HANDTOHAND(FightingFEATS)........74
RANGED(AgilityFEATS)...................................74
CombatFlow....................................................74
FreeActionsduringCombat............................74
PartialActionsduringcombat.........................74
FullActionsduringcombat..............................74
CrusadersIssueChecklist.........................................75
Table1GameRankNumbers..................................26
Table2:PowerCosts...............................................34
Table3:PowerStuntCosts......................................34
Table4:EquipmentCosts........................................35
Table5:ContactLevelPurchasingPrice..................37
Table6:AdvancementCosts...................................39
Table7:RP/CostofLiving........................................40
Table8:PointTradeTable.......................................43
Table9:StatBenchmarks........................................70
Table10:InitiativeBonusTable...............................71
Table11:MovementTable......................................73
Table12:MeleeAttacksallowedperround............74
Table13:RangedAttacksallowedperround..........74
CrusadersCampaignHistory
MatterCreationPower........................................59
MentalEnhancementPower...............................59
PhysicalEnhancementPower..............................60
SelfAlterationPower..........................................60
TravelPowers......................................................60
AppendixCCrusaderKeywords...............................61
AEGIS...................................................................61
Barbarous............................................................61
BrainTrust,The:..................................................61
ChaseEnterprises:...............................................61
Chronicler,The....................................................61
CHRONOS:...........................................................61
CDFFs..................................................................62
Conquerors,The..................................................63
DefendersInternational......................................63
DefendersIsland..................................................63
Destroyers,The....................................................63
DoctorMortis:.....................................................63
Elysium.................................................................63
GoldenAmazon,The...........................................64
GuardTower,The................................................64
Hades...................................................................64
HowitzerDesignGroup,The................................64
JadeEnterprises:..................................................65
JamesonCity,NJ..................................................65
KingUrtho............................................................65
LegendarySquadron,The....................................65
Lifeline.................................................................65
MaskedManLaw,the.........................................65
MicronHost,The.................................................65
MidnightSociety,The..........................................65
Mr.Might.............................................................65
Neoplasm.............................................................66
OlympusDatabase...............................................66
PalisadesDefenseSatellites................................66
Polaris:.................................................................66
Precursors,The....................................................66
Project:Sleeper...................................................67
Reaving,The........................................................67
RstungdesDonners...........................................67
SMARTLABS........................................................67
Starfall..................................................................67
Starion.................................................................67
Tachyon...............................................................68
TrillinianImperium..............................................68
VaultofShadows,The.........................................69
_____________________________________________________________________________________
TheCrusaders.
Atragicandflawedorganizationwhichhassuffered
fromasingleday.
Oneofthebestandbrightesthopesfortheworld,if
notallofmankind.
TheCrusadersarenotanewteamornewcampaign;
it is a group that has been for the lack of a better
worldlurkingatthebackofmymindforyears.From
the earliest days of the Crusaders to the period
whenitwasrunregularly,theCrusadershavebeena
group that has either excelled or suffered...feast or
famineintheDefendersverse.
TheCrusadersrepresenttheheroicideal:Agroupof
individualsbandedtogethernotoutofnecessity,but
out of a common will to see the world in a better
way. In a way, the evolution of the Crusaders was
tied in a great number of ways to both Defenders
International and Project: WorldGuard: Both of the
campaigns fed the Crusaders if they realized it or
not,andbythattoken,werefedbyitcreatively.
NowtheCrusadersstandreadytoagainventureinto
the world, seeking injustice, and proving why they
areamongtheverybestofthebest,theheroshero.
Theheroicidealistheideathatwhenthingsarethe
darkest, there will always be those shining knights
who will come the rescue. Project: WorldGuard
represented the forge that the heroes were in,
temperingthemintotheheroestheywouldbecome.
Theworldismoredangerousnow,thevillainsmore
deadly, and the threats larger...butthe heroes are
ready.TheCrusadersliveagain!
TheCrusaders
MarkGeary,
Jan31,2007
Dedicatedtoallofmyplayers,pastandpresent;
Youmakeitallpossible;youmakeitallworthit.
ThankYou.
CampaignBook1.1
CrusadersForward
CRUSADERSFORWARD
TheCrusadersrepresentthereturntoclassicFour
Coloredheroics,similarlyfoundinstandardformat
comics. The Crusaders represent a team that has
gone through many transitions, and have at last
reformed,fusingelementsoftheGolden,Silver,and
Modern age of heroics into a new version of the
Crusaders.
TheCrusaderscampaignisbasedaroundtheideaof
aFourColoredcomicbook.Fourcoloredcomicsare
areferencetotraditionalsuperherocomicbooks,
initially published in the fourcolored printing
process. The style, storytelling, and art of the Four
Color comic book have shaped the modern
conceptionofsuperherocharactersandcomics.
TheCrusaders
THEDEFENDERSVERSE,PARTONE
CrusadersCampaignHistory
THECRUSADERSINTRODUCTION
AMETAGAMINGLOOKATTHE
CRUSADERS
TheCrusaders.
CampaignBook1.1
TheCrusaders
THECRUSADERSHISTORY
THEMINUTEMEN
TheBattleofPearlHarbor
The battle of Pearl Harbor was the single incident that
broughtAmericaintotheSecondWorldWarwhilenoone
expectedtheattack,theJapanesenavylaidwastedtothe
bulk of the American fleet. Early response by several of
heroes,includingtheCrimsonHood,JetRanger,Mr.Might,
theGoldenEagle,theGoldenAmazon,and severalothers
prevented a total loss of the fleet. The battle of Pearl
Harbor also was the first use of largescale robots in
combat,theSteelSamuraiwhichwere50tall.
LedbyMr.Might,theMinuteMenremainedactive
intheUnitedStatesforthemajorityofWorldWarII,
serving domestically to stop5thcolumn agents and
NaziinsurgencywhilealsosupportingtheLegendary
Squadron overseas. During 1944, many of the
Minute Men were recruited into the Legendary
SquadrontocombattheriseofAxisvillains,leavinga
handfulofmembersuntilafterWWII.Itwasduring
the period of enlistment that the Minute Men
established their headquarters in New York City in
thePembrokeMansion.
CampaignBook1.1
CrusadersCampaignHistory
Recently,theCrusadershavebeguntostepuptheir
attemptsatreforming.Withbothafinancialsupport
network and the support of several of the original
members of the Crusaders, the team has slowly
beguntopullitselftogether.
Project:WorldGuardwasthefifthincarnationofthe
U.N. metahuman group WorldGuard. Established in
1992,WorldGuardhadbeenplaguedwithproblems
until the fifth version, which was the longest
established of any of the groups bearing that name
todate.
Formedin2002,Project:WorldGuardencountereda
variety of threats during its tenure, until events
forced WorldGuard to split from the U.N. in 2005.
Shortlyafterthesplit,P:WGwasoffereduseofthe
CrusaderHQandappropriateequipment.
THEGOLDENCRUSADERS
THECRUSADERS
Inearly1964,theneedforateamliketheCrusaders
becameevident.Whilebattlingthevillainknownas
Barbarous,agroupofheroesbandedtogetherwith
the Golden Crusaders member Doctor Atom.
TheCrusaders
TheCrusaderswereanintegralpartofthelandscape
duringthe1960sand1970s.Whilethemembership
rotated, the Crusaders rose to the forefront of the
supergroupsactiveduringthatera.
Asothergroupsroseinprominencethroughoutthe
late1980s,theCrusadersremainedattheforefront.
In June of 1989, many of the Crusaders retired in a
huge public event, turning the group over to the
nextgenerationofheroes.
THENEWCRUSADERS
CampaignBook1.1
CrusadersCampaignHistory
ReformedbytheheroineknownasHornet,theNew
Crusaders included one of the most powerful line
ups of the team to date. Coupled with Hornets
superior organizational skills and the backing of the
African PrinceMbutu,the New Crusadersbegan to
flourish.
Itwouldnotlast.
1998
Inmid1998,theAfricancountryofBurundideclared
war on its neighbor Burundi. As Zhamundi was the
home country of Crusaders member the Bronze
Leopard, the New Crusaders broke UN sanctioning
and agreed to fly to Burundi to support
humanitarianaid,aswellasinvestigatetheclaimsof
metahumanactivityandillegalTrillinianweaponry.
On June 19th, 1998, the New Crusaders voted
unanimously to break the UN sanction. Within four
hours,twoslingshotjets,theuniqueaircraftofthe
New Crusaders were airborne and headed for
CentralAfrica.
Atapproximately6:15PMlocaltime,theCrusaders
entered contested airspace. Almost immediately
things went wrong as communications were lost
between Crusaders HQ and the two slingshot jets.
Nooneknowsexactlywhathappenedafterthat,but
both jets were shot down over the contested
territory.
TheCrusaders
2brokeapartandexplodeduponimpactwithMount
Natari.
Reactionsin1998tothedeathoftheCrusaders:
Truly,theworldhaslostagreatforceforgood,andmany
willmourntheirpassing
BillClinton
Ourprayersgowiththesurvivorsandfamilymembersof
theCrusaders
TonyBlair
Theworldisnowadarkerplacewithouttheirlight
Mr.Might
Nocomment
Marksman
CrusadersCampaignHistory
THEDARKCRUSADERS
CampaignBook1.1
TheCrusadersMuseum:
Located in the building designated The Abbey, the
Crusaders Museum is open daily from 10:006:00 PM,
MondaythroughSaturday.
TheCrusaders
operationalpartoftheCitadel,anddespitetheneed
for heroes, the Crusaders remained inactive, their
resourcesremainingquietlyunuseduntiltheevents
of2005.
UNEXPECTEDHOUSEGUESTS
However
CampaignBook1.1
CrusadersCampaignHistory
CrusadersCampaignHistory
Itwasthereturnofthegoldenageofheroes.
It was the answered prayer of the weak and
helpless.
Itwasthesilentcurseoftheforcesofevil.
TheCrusadersliveagain
TheCrusaders
CampaignBook1.1
TheCrusadersCitadelrestsontheUpperEastSideof
New York City, taking up ten square acres with a
series of subbasements and landing pads to
accommodate both the Starlight and two Slingshot
jets.
Afterthewar,theCitadelwaspurchasedoutrightby
the remaining team members of the Minute Men
andservedastheinitialheadquartersoftheGolden
Crusaders.TheCitadelbecameapopularattraction
forvisitorstotheBigAppleinthehopesofcatching
aglimpseatoneoftheirheroes,andremainedsuch
formanyyears.
TheCrusaders
Astheteamschanged,theCitadel,asitwasknown
by the press and adopted by the team, changed as
well.TheCitadeladdeditsownprivateminiairstrip
fortheuseoftheCrusaderSlingshotjets,aswellas
convertingseveraloftheadjacentbuildings
TheCitadelhasbeenbreachedseveraltimesduring
thehistoryoftheCrusaders,fromthesimplebreach
of Cupid in 1989 to the more serious assault from
King Urthos forces in 1978. Regardless, the Citadel
has remained standing and without serious
disruptionsinceitsconstruction.
TheCrusadersCitadelhasonceagainbecomeoneof
the more popular attractions in New York, and one
of the only areas in the city with its own airspace
clearance.
TheCrusadersmemorial:
Commissioned in 1999, the Crusaders memorial stands in
the central courtyard of the Citadel, featuring the
likenesses of those lost in the attack. The monument
features an eternal flame as well as a miniature
permafrost castle that was created for the city by the
deceasedmemberGlace.
CrusadersCampaignTheCitadel
THECRUSADERSCITADEL
CampaignBook1.1
SNOWWHITE
Ayoungwomanwhoismorethansheseems.Snow
Whiteisayoungwomanofapproximate18yearsof
age with short blue hair that serves as the
information and communications specialist for the
Crusaders.SnowisaPrecursorlivingcomputer,and
served for years with Project: WorldGuard as their
maininformationsourceandcomputerA.I.untilthe
eventsofTheReaving.
MARKSMAN
Marcus Mann, the accuracy specialist and survivor
of the 1998 Crusader disaster. Not much is known
aboutMarksman,saveasardonicwitandthedistain
for lethal weaponry. Marksman seems to be in his
late30s,butisbelievedtobefarolder.Notmuchis
knownaboutMarksmanpastpriortohisjoiningwith
theCrusadersinthemid1990s.
MENTOR
TheCrusaderArtificialIntelligencesystemdeveloped
by Doctor Prometheus in the 1960s. MENTOR is
consideredbymanytobeobsolete,buthasproven
timeandagaintobeavaluableifnotcantankerous
system,showingsomesignsoftruesentience.
ROYDEXTER
The exceptionally gifted pilot of the Starlight
Trillinianyachtaswellasgeneralmechanicandpilot
of the Crusaders vehicles. Roy was instrumental in
thesuccessofP:WGduringtheStarfallincidentand
served with distinction during The Reaving. Roy is
engaged to the Crusader member Zephyr, and
remains a stalwart support team member of the
Crusaders.
ALICEKINGSLEY
TheCrusaders
SEVA
An alien computer recovered from the world
designated Splinter. SEVA is a concise alien A.I.
which works in tandem with MENTOR to serve the
Crusaders. SEVA is represented by a female
hologram.
THEBRONZELEOPARD
KingMButuofZhamundi,thefinancialbackerofthe
Crusaders as well as former team leader during the
mid1990s. King MButu has an advisory role within
the Crusaders, as both his kingdom and U.N. duties
takemostofhistime.
THEAZUREGUARDIAN
OneoftheoldestmembersoftheMinutemen,the
AzureGuardianisbydefinitionthegentlemanhero.
Pushing nearly eightyfive years old, the Azure
Guardianismostlyretired,servingmoreasthevoice
ofmoralityandexperiencetothenewgenerationof
the Crusaders. Mostly, the Azure Guardian can be
found out of costume in the Crusaders Museum,
servingforthemostpartastourguidetovisitors.
CENTIPEDE
The former chairperson of the 19821989 era of
the Crusaders. Centipede has over twenty years of
practical experience as a superhero, and remains
active with the Crusaders in both the capacity as a
memberandadvisor.
CrusadersCampaignPersona
CRUSADERSPERSONA
FREYA
A member of P: WG and reported to be the
Asgardian Goddess of that name, Freya had served
withP:WGsinceitsfounding,andafterashortleave
CampaignBook1.1
ofabsence.FreyaisthewifeoffellowCrusaderthe
StarSentinel.
THESTARSENTINEL
The legendary hero from WWII, the Star Sentinel
was believed lost during the last days of the war,
returning from Spectraluminal space and into the
modernage.TheStarSentinelwasamemberofthe
Minute Men, the Legendary Squadron, Defenders
International, Project: WorldGuard, and finally full
circletotheCrusaders.
HELEN
One of the other WorldGuard members who was
offeredmembershipintheCrusaders,Helenisquite
literally the face that launched a thousand ships.
Considered tobe one of themost beautiful women
in the world, Helen was critically wounded in the
battlewiththeIronGeneral,andforcedtofaceher
ownvanity.Madestrongerbytheexperience,Helen
works on the more public aspect of the Crusaders,
workingwithcharitiesincludingtheCrusadersTrust.
DEADGIRL
VerylittleisknownaboutDeadGirl,onlyshehasno
metabolicrate,hasatendencytospeakinsingsong
dialects, and perceived the world in a
fardifferentway. Dead Girl has been an active
member of the Crusaders since the events of Dead
Hard.
BLASTER
Max Blaster McGee is another of the P:WG
memberstoshifttotheCrusaders.Agraduateofthe
Criterion Academy, Blaster was instrumental in
stopping the Reaving, and is nearly fully recovered
fromtheeffects.
DJINN
Arajani Mann: The other survivor of the 1998
Zhamundi mission, Djinn hails from the mythic land
of Jinnistan. Arajani became the heroine Djinn in
1997uponherreleasefromherimprisonmentfrom
abottle.
LITTLEMERMAID
TheCrusaders
CampaignBook1.1
CrusadersCampaignPersona
10
CRUSADERCONTACTS
DOCTORTAVISHMORGAN
DoctorMorganisthechiefforensicsscientistatthe
MuseumofNaturalHistoryinNewYorkCity,apost
hes held since the late 1960s. Morgan has worked
withtheCrusadersonmoreoftheuniquecases,and
holdstheteaminhighregardforhisrescuein1988
during a situation at the Museum. It is said that
DoctorMorganknowsmoreaboutEgyptianartifacts
than practically anyone else in the Northern
Hemisphere.
AEGISSPECIALAGENTCHASE
DOCTORJOSEPHTUNGSTEN
AdesignatedspecialagentforAEGIS,AgentChaseis
thedirectliaisonbetweentheCrusadersandAEGIS.
Known for a quick wit and fearless streak, Agent
Chasehasbeeninthelineoffireonmorethanone
occasion. One of the youngest field agents, Agent
Chase has none the less proven himself time and
again as part of the rapid response Green Knight
unitsforAegis.
DOCTORRIPLEYCROSS
CAPTAINLEONGAUGE,NYPD
JULIANCAULDER,RETIREDSPY
The quintessential British agent from the 1960s,
Julian Caulder has been an ally to many of the
Crusader members for years. Now close to eighty,
the infamous ladies man and gentleman spy has
beguntomisstheoldlife,anddespiteage,remains
sharpandcapable,ifnotalittlelecherous.Julianisa
legend in the intelligence community, and has
retired to a small hamlet outside of London,
prepared in a moments notice to help those in
need...
TheCrusaders
CampaignBook1.1
CrusadersContacts
11
CRUSADERENEMIES
BIOGENTECHA
THECONQUERORS
The original super villain group, formed in the late
1950swhiledoingbattlewiththeGoldenCrusaders,
the name of the Conquerors have been used by
multiple groups since t hat time, ranging from
groups of disgruntled Crusader villains to a group
crafted by Biogentecha in 1997. The history of the
Conquerorsdirectlyinfluencedthecreationofother
villain groups, and no one is certain if the
Conquerorsaretrulyfinished.
KINGURTHO
SelfproclaimedruleroftheWorldBelow,KingUrtho
was fought multiple times during the early days of
the Crusaders, from an army of subterrans to giant
monsters unleashed upon the World Above. In
recent times, King Urtho has been quiet, his last
appearancein1986,priortotheriseofthemodern
eraofmetavillains.
At the height of his activity, King Urtho was
consideredbymanytobethemostdangerousofthe
Crusaderenemies,primarilyduetohiscommandof
legions of followers and armies of monsters. While
theworldhasntseenUrthoinovertwodecades,it
is difficult to believe world has seen the last of
Urtho.
TheCrusaders
THEIRONGENERAL
The clashes between the Crusaders and the Iron
Generalarelegendary:Itwasduringamissionofthe
Minute Men serving with the Legendary Squadron
thatHeinrichVonEssenwascriticallywounded,thus
creatingtheIronGeneral.TheIronGeneralhasoften
blamedtheCrusadersdirectlyforhisinjuries,andon
numerous occasions has acted to destroy the
Crusaders.WhiletheIronGeneralhatesallheroes,
hedespisestheCrusadersmostofall.
JusthowdangerousistheIronGeneral?
The Iron General represents one of the deadliest villains
theworldhaseverknown.Clearly,theeviloftheGeneralis
unmatched, but let us discuss for a moment how
dangeroushetrulyis.
Since the end of WWII, the Iron General has only been
successfullycapturedandincarceratedonce,byDefenders
International.
It took nine Defenders to capture the Iron General, a feat
that is not easily repeated. Even shut down, the General
was considered the top threat of both MAXAM and the
Chateau.
Consider this: The godhero Quetzalcoatl unleashed all of
hisgodlymightintotheIronGeneral,andonlymanagedto
damage the cyborg, who made use of the carnage to
escape.
With eighty years of experience behind him, as well as
access to both the cutting edge of technology and some
mystical warding, the Iron General alone is more than a
matchformostmetaherogroups.
Pray the day does not come that he actually gets and
maintainsallies.
CrusadersEnemies
IXIONTHEFIRSTMURDERER
CampaignBook1.1
12
withhismosttrustedcouncil,Ledgersoughttosleep
forfortyyears.
Unfortunately, a miscalculation kept Ledger and his
company asleep for over one hundred years, and
when he awoke, Ledger found himself in the year
2000.Ledgerquicklyadapted,andresumedhisold
waysalongwithhisassociates.Ledgeroftenclashed
withthedarkCrusaders.
TAROT
AvillainorganizationcreatedbytheDeValoisfamily.
It is unknown how extensive the DeValois family
builttheirgroup,butitisclearthegoalwasnothing
lessthanthefinancialdominationofEuropeandthe
destruction of several heroes and individuals who
had interfered. At present, the current status of
TAROT is unknown; as some of their members are
incarcerated and others are underground
somewhere.
DIAMONDJIM
THETECHNOCRAT
KOSTCHIETHEDEATHLESS
DOCTORE.TOBIASLEDGER
An enemy of western heroes in the late 19th
century, Doctor E. Tobias Ledger was a brilliant
mathematician, chemist, metallurgist, and early
inventor who used his scientific knowledge for
personalgain.Gatheringwithhimsomeofthemost
powerfulmiscreantsoftheperiod,Ledgersoughtto
ransomtheUnitedStatesfor$10,000,000.00ingold,
CaptureQueenVictoria,kidnapPresidentGrant,and
ultimatelyrestarttheCivilWar.
Towardstheendofthe19thCentury,Ledgerdevised
a means to enter suspended animation, and thus,
TheCrusaders
THETECHNISENTINELKAHN
CONSCIOUSNESS
In a possible future, a computer consciousness
becametheabsoluteruleroftheplanetEarth.After
a long war with humanity, humans managed to
defeat the robotic systems, and prepared a final
assault on the data vaults holding the primary
consciousness. Realizing the odds were against it,
CampaignBook1.1
CrusadersEnemies
CUPIDTHETRICKSTER
13
theTechniSentinelKahnConsciousnessdownloaded
itselfintoatachyonbursttransmission,targetingthe
past.
Letsnotforgetabouttheothervillainsoutthere.
As of the Olympus Database briefing on 2/22/2007, there
areapproximately200Level3andabovedesignatedmeta
villainslooseworldwide,includingatleast25Level7and
above.
ThosearetheonesthatAEGISandtheOlympusDatabase
areawareof.
That means even with the losses of The Reaving not
counting,therearemorethanenoughseriousthreatsout
there,oneforeveryactiveherointhecontinentalU.S.
CrusadersEnemies
TheCrusaders
CampaignBook1.1
14
TheCrusadershaveoftenpridedthemselvesontheir
members;someofthegreatestheroesandheroines
in the world have been Crusaders, their children
growingupwiththestoriesofcostumedgodsracing
to save the day from certain destruction.
MembershipintheCrusadersisnotsomethingtobe
taken lightly, as each member is selected to join
throughtheiractions.
BECOMINGACRUSADER
Becoming a Crusader is not as easy as it sounds. It
requires a commitment to the team as well as
dedicationtoasetofidealsthatheroesmustfollow.
As such, the path to becoming a member is not
always an easy one. Heroes do not simply arrive at
the Crusaders Citadel and announce they wish to
join;itssimplynothowthingsaredone.
There are however three ways to becoming a
Crusader:
LEGACY
Legacy heroes are the family of Crusaders past and
present,determinedtocarryontheheroiclegacyof
their famous kin. Legacy heroes come in all shapes
and sizes, ranging from those who have adopted
their familys heroic guise to members who have
theirownsenseofidentityandpower.
Legacycharactersmustusuallyprovethemselvesas
bothheroesintheirownrightaswellaslivingupto
the expectations of both the Crusaders and the
worldatlarge.Forexample,thecurrentheroTitan,
the son of Mister Might and the Golden Amazon
tookyearstoestablishhimselfasaherowhowasnt
justthesonofMr.Might.
INVITATION
Most commonly, heroes are invited to join the
Crusaders either based on their actions, reputation,
and experience. The Crusaders often invite heroes
whohaveworkedtogetherwithCrusadersmembers
on difficult cases or through personal interaction.
ThebulkofallmembershipsinCrusaderscomefrom
invitations and sponsorships, as the team has
TheCrusaders
occasionally(andradically)shiftedindynamicsover
theyears.
PROJECT:WORLDGUARDMEMBERS
WhenProject:WorldGuardwasforcedtodisband,a
choice was made to invite the group to join the
Crusaders as a whole. As such, a rare diversity of
membership entered the Crusaders, one in which
characters of all levels were inducted into the
Crusaders. Several P: WG members opted not to
join,howeverthemajoritydid.
Project:WorldGuard
Whileithasbeenmentionedpreviously (Multipletimesin
fact),letsaddressP:WG.
Project: WorldGuard was actually the fifth incarnation of
that group, from the beginning, it was put under a
microscope, with multiple individuals looking to bring it
down, ranging from CHRONOS to members within the
UnitedNations.
P: WG remained active through the destruction of their
headquarters to their break from the United Nations.
WorldGuardsurvivedasanactivebodythelongestofany
groupholdingthatname,anddidsomainlythroughsheer
determinationofthemembers.
P: WG made their fair share of enemies, but also made a
greaterimpressiontotheheroesatlarge.P:WGwaskeyin
stopping the second Trillinian Invasion, thwarting Sets
attempteddestructionofEarth,andstoppingtheReaving,
whichhadbeenprophesizedtodestroynotjustP:WG,but
muchoftheworldsheroesinitswake.
P:WGwasnevermeanttosucceed,andtheycontinuedto
do so in spite of the odds against them. While many still
were leery of the WorldGuard organization, no one could
deny that the heroes who were part of that group were
trueheroesofthefirstcaliber.
CRUSADERMEMBERSHIP
CampaignBook1.1
CrusadersMembership
CRUSADERSMEMBERSHIP
15
CRUSADERSGAMEBENEFITS
CRUSADERPLAYERBENEFITS
LOSINGCRUSADERMEMBERSHIP
Crusadersmembershipisaprivilege,notaright,and
as such, can be revoked if the hero knowingly
commits a crime, endangers innocents, creates
massive property damage, or performs such things
thatareconsideredvillainous.
The use of powers on fellow teammates is
controversialatbest.Inaworldwithrealthreats.Ifa
TheCrusaders
AttackinganotherPCwithintenttoharmorkill
thatPC.
Actions which are considered evil or against
thelaw.
RepeatedviolationoftheCrusadersLimitation.
Showingblatantdisrespecttotheotherplayers
at the table through OOC behavior, such as
attackinganotherplayer,continuedproblematic
disruption, or behavior deemed inappropriate
bylocal,state,andfederalagencies.
CRUSADERSLIMITATIONS
Everyherohasalimitation.InTheCrusaders,Players
haveseveralalreadyinplace:
CODEVERSUSKILLING:Playerswillnevergooutto
kill another individual as heroes are both paragons
of virtue and also part of a heroic legacy. Killing
should be the absolutely final solution to the
problem,neverthefirst,second,ortenth.Themain
dutyofaCrusaderistodefendlifeandupholdLaw
andJustice.
PROTECTTHEINNOCENT:TheCrusadersgoalisto
protect the innocent. This is not mutually exclusive
from the Code versus killing; its a part of it. If it
meanslettingavillainescapetosavelives,thatisa
choicetheheroesmustmake.
CampaignBook1.1
CrusadersMembership
16
KNOWN CRUSADER: Once the hero becomes a
Crusader, they are linked to the team. This is not
necessarily a bad thing, but people always will
considertheherotobeamemberoftheCrusaders,
andthatcanhavegoodandbadconsequences.
NOWAMICRUSADER?
So, if you are new character, do you start as a
Crusader?
No.
Youmustplaytwo(2)Crusadereventstobeoffered
aplacewiththeCrusadersandgainallofthespiffy
benefits, unless two members of the Crusaders are
presenttoofferyousponsorship.
NonCrusader members do not get as much
experience initially as regular members, but that
easily will pass. It is possible to gain Crusader
membership in a single adventure if a hero
distinguishesthemselvesinaction.
P:WGCHARACTERSINTHECRUSADERS
Characters which played at least two (2) P: WG
adventures are automatically eligible for
participating in the Crusaders. The procedure for
convertingcharactersoverisasfollows:
Character Reputation is eliminated, as the
Reputation stat is no longer in use for Project:
Crusader. Character popularity for transferring
charactersissetatExcellent(20),reflectingthe
experienceofthehero.
Resources per active members are set to GD
(10). If a character is out of playfor more than
eightmonths,theyareconsideredreservistsand
losetheresourceboost.
Characters that have not been in play prior to
TheReavingwillneedtocontacttheCampaign
Coordinatorinregardstochangesincharacters.
ANTIHEROESNEEDNOTAPPLY
TheCrusaders
CampaignBook1.1
CrusadersMembership
17
THIMBLECOMMUNICATOR:
Reliability85,Ex(20)Material,RangeUn(100),RequiresIn(40)
reasonorbettertorepair,Unique,Biolocked,Shielded,counter
measured.
CRUSADERSCOMPUTERUPLINK
Reliability75,Ex(20)Material,RangeUn(100),RequiresIn(40)
reasonorbettertorepair,Shielded,countermeasured.
CRUSADERSCHARIOT(THECARSADER)
TheCrusaders
TheChariotisagroundandairvehicle,servingasa
traditionalhovercraft,roadvehicle,submersible,and
air vehicle. The Chariot is capable of being stored
under the Starlight for transport, seats up to ten
comfortably including seats for larger or uniquely
shaped members, and is stocked as an emergency
vehiclewithafullmedicscomplimentonboard.
NicknamedtheCarsader,theCrusadersChariothas
been a staple with the Crusaders since the late
1960s.
CRUSADERSSLINGSHOTJET
Reliability 80, Rm (30) material, Rm (30) airspeed, Mn (75)
control, Rm (30) reason or better to repair, Unique, Shielded,
countermeasured, weapons, full compliment of emergency
equipment.
CampaignBook1.1
CrusadersEquipment
CRUSADERSEQUIPMENT
18
THESTARLIGHT
Reliability ?, ? material, ? airspeed, ? control, , Unique,
Shielded, countermeasured, weapons, full compliment of
emergencyequipment,precursor.
TheformerroyalyachtoftheStarlightEmpress,the
Starlight is a unique craft among unique craft.
Capable of entering both wormhole and
Spectraluminal space fissures, the Starlight is
believed to be a Precursor vehicle, but not much is
knownpastthefactthatitwaswiththeroyallineof
theImperiumforhundredsofgenerations.
CRUSADERCOSTUMES
Reinforced costume providing Ex (20) physical protection vs.
Physical,Gd(10)vs.Energy/Environment
TheCrusaders
CampaignBook1.1
CrusadersEquipment
19
CRUSADERSGROUPDYNAMICS
CRUSADERSCHAIRPERSON
TheCrusadersareoftencalleduponforavarietyof
tasks and situations, where simply choosing who to
send can be as intrinsic as the responsibility to
understandthenatureofthethreataheroisfacing,
andwhoispayingtheelectricbill.Tothisend,the
Crusaders have adopted several key groups which
handle the various areas a team the size of the
Crusadersencounters.
CRUSADERSLEADERSHIP
CRUSADERSADVISORYBOARD
The Crusaders Advisory Board was established to
overseetheactualoperationsoftheteam,insofar
as costs and resources, as well as the teams
direction. Originally made up of the original
members of the Minute Men, the Advisory Board
has the final disciplinary say on the expulsion of
members, the operations of the team, and the
directionoftheCrusadersforthelongterm.
MembershipontheCrusadersAdvisoryBoardisnow
made up of exCrusader chairpersons and the few
remainingmembersoftheMinuteMen.
TheCrusaders
STRIKELEADERS
INTELLIGENCESQUAD
CrusadersGroupDynamics
IngameRequirements:
MusthaveLeadershiptalent
Must have served as a Strike Leader or have a
leadershipbackground.
Must know and understand Crusader
procedures.
CRUSADERSMEDICAL
WithahighnumberofdoctorsintheCrusaders,the
Crusader Medical Association was established in
ordertosupportthemedicalneedsofthegroup,as
well as allowing the various doctors to talk shop.
Membershipisopentoanyboardcertifieddoctor.
CampaignBook1.1
20
IngameRequirements:
Musthaveamedicalbackground,specificallyas
a doctor, medic, psychologist, or other area of
medicalsupport.
Musthavethemedicinefamiliarityandtalents.
Mustbeaboardcertifiedmedicalprovider.
CRUSADERTECHNICALSUPPORT
CRUSADERMYSTICS
IngameRequirements:
Mustbeapracticingmageormystic
Mustpossessthemysticalpotentialtalent.
THECRUSADERSTRUST:
CrusadersGroupDynamics
IngameRequirements:
Scientistsandinventorsonly.Heroesmusthave
some serious background as a scientist or
inventortojoinCTS.
Musthaveappropriateskills.
PCMEMBERSHIPINGROUPS
CRUSADERPSIONICGROUP
TheCrusaders
CampaignBook1.1
21
THECRUSADERSCHARTER
CRUSADERTRUST
The CrusaderTrust is a privately held trust which is
established through contributions from former and
activememberstooverseethefinancialoperations
oftheteam.TheCrusaderTrustwillansweronlyto
theCrusaderAdvisoryBoard.
ContributorstotheCrusadersTrustortheoperation
oftheCrusadershavenosayintheoperationofthe
teamorhowtheresourcesareexpended.
THECHARTERITSELF
ACTIVEMEMBERSHIP
FUNDING
The Crusaders are a nonprofit organization
incorporatedintheUnitedStatesofAmericaandare
funded by a trust established shortly after its
creation by founding members. Further funding is
provided by grants from Cross Technologies, Chase
Enterprises,andtheUnitedNations(UN).
TheCrusaders
MEMBERSHIP RESPONSIBILITIES
Allactivemembersmustbepresentoroncallata
moments notice while participating as active
members.Crusadermembersmaynottakefinancial
compensationofanysortwhileactiveasaCrusader
member. Crusaders must keep their Crusader
communications device with them at all times in
caseofemergencies.
AllCrusadersareexpectedtokeepaccuraterecords
ofencountersand/oreventsthatresultinactionby
the Crusaders. These records are to be kept for
future reference and will be provided to law
enforcement agencies for reference on a particular
threatormetavillain.
LEAVESOFABSENCE
ACrusadermayrequestaleaveofabsencefromthe
Crusaders Chairperson by either written or verbal
means. Crusaders who take a leave of absence are
consideredonreservestatus.
CrusadersCharter
PURPOSE
CRUSADERSECRETIDENTITIES.
Crusader members are not required to reveal their
identities to the membership at large, but are
required to reveal their identities to the Crusader
Chairman as necessary. In addition, All Crusader
CampaignBook1.1
22
information is deemed secret for the purposes of
classification. Crusader members are not required
to reveal their identities to legal authorities under
theMaskedManlawof1945.
FOUNDINGMEMBERSHIP
Founding Members are afforded a unique position
within the Crusaders. Founding members are
automatically members of the Crusaders Advisory
Board, and can assign a Chairperson should the
currentChairpersonbecomeincapacitated.
Foundingmembersareaffordedthesameaccessto
Crusader equipment and resources as if they were
activemembers.
RESERVEMEMBERSHIP
Reserve members are held to the same conditions
and bylaws as the active members except they are
notboundbythenecessitytobeon24hourcalland
are not considered Active members. Reserve
members are not protected by the Crusader Legal
protectionwhilenotactive.
HONORARYMEMBERSHIP
Honorarymembershipisgiventoanyindividualwho
has assisted the Crusaders,buthasdeclined or was
ineligible for membership. Honorary Crusaders are
provided with a standard communicator and the
abilitytocontacttheCrusadersforassistanceifthe
situationwarrants.
PUNISHMENTOFCRIMINALS
All alleged criminals are considered innocent until
proven guilt, and shall be brought to trial under
which ever judicial body they are subject to. The
Crusaders shall never pass judgment or carry out
sentencing, leaving all matters of trial and
punishmenttotheappropriatelegalentities.
The Crusaders will follow the procedures for
containing a metavillain depending on Federal and
Internationalagencyguidelines.
RESIGNATIONS
A Crusader member may resign at any time. Any
Crusader who resigns or takes a leave of absence
and remains in good standing and may return to
active membership at any time by notifying the
Chairperson.
SUSPENSIONSANDEXPULSION
A Crusader may be suspended or expelled for the
followingreasons:ConductunbecomingaCrusader,
willingly breaking the law, killing an opponent, or
willfully disobeying the Crusader Chairperson.
Suspensions are reviewed by the Crusader Advisory
Board,withexpulsionsrequiringa2/3rdsmajorityof
theAdvisoryBoard,StrikeLeaders,andChairperson.
This Charter is signed into effect on the 23rd of
March,1947.
(NamesofallofthefoundingCrusaderMembers)
CRUSADERLEGALPROTECTION
All active Crusader members are entitled to legal
consul and protection as part of the Crusader
membershippackage.
MONITORINGANDPATROL
TheCrusaders
CampaignBook1.1
CrusadersCharter
23
TheCrusaders
Status
Inactive
Reservist
Inactive
Reservist
Deceased
Inactive
Deceased
Active
Inactive
Inactive
Advisor
Deceased
Active
Inactive
Inactive
Advisor
Reservist
Reservist
Deceased
Deceased
Inactive
Deceased
Advisor
Reservist
Deceased
Reservist
Reservist
Inactive
Deceased
Deceased
Reservist
Inactive
Deceased
Inactive
Inactive
Reservist
Advisor
Deceased
Deceased*
Inactive
Inactive
Deceased
Active
Deceased
Active
ElasticManI
ElasticWoman
FeralBoy
Firebolt
Flame,The
Fulcrum
Glace
Glaze
GoldenAmazon
GoldenEagle
GoldenEagleII
GrimGhost,The
Guardian
Gulliver
Hornet
Jester,TheI
Jester,theII
Jester,theIII
Jester,theIV
JetRanger
JungleLord
Komodo
Ladyliberty
LaraThunder
Leandra
Leir
Lonestar
Manta
Marksman
MindMaid
Monstro
Mr.Might
Nereid
NightbirdI
NightOwl(I)
NightOwl(II)
Oceanus
PecosJill
Polecat
QueenBee
Raven,The
RedRaven
RocketRanger,The
ScarletHornet,The
SeaLord
Sance
Seeker
Shield,TheI
Shield,TheII
SilverNightingaleI
SilverNightingaleII
SleepingBeauty
CampaignBook1.1
Inactive
Inactive
Inactive
Inactive
Deceased
Inactive
Deceased
Inactive
Advisor
Advisor
Deceased
Inactive
Inactive
Inactive
Deceased*
Deceased
Deceased
Inactive
Active
Deceased
Reservist
Inactive
Deceased
Unknown
Deceased
Deceased
Inactive
Inactive
Advisor
Deceased
Inactive
Advisor
Inactive
Reservist
Deceased
Deceased
Inactive
Reservist
Inactive
Unknown
Reservist
Reservist
Deceased
Unknown
Inactive
Reservist
Inactive
Deceased
Active
Deceased
Inactive
Deceased
CrusadersRoster
THECRUSADERSROSTER
24
Snowflake
Solaris
SonicSaber
Sparky,theAtomicBoy
Spiritof76
Squire,theI
Squire,theII
Squire,theIII
StarSentinel
StoneLion
Strike
Tachyon
TempestI
ThunderboltI
ThunderboltII
ThunderboltIII
Titaness
TygerI
TygerII
Ursa
Vulcana
WarhammerI
Whiplash
Whipsaw
Whitefang
Deceased
Deceased
Inactive
Deceased
Deceased
Deceased
Deceased
Inactive
Current
Chairperson
Inactive
Inactive
Advisor
Inactive
Deceased
Inactive
Deceased
Deceased
Deceased
Reservist
Inactive
Deceased
Deceased
Inactive
Inactive
Inactive
CrusadersRoster
TheCrusaders
CampaignBook1.1
25
GAMESYSTEMOVERVIEW
AlittlemoreonCriticalSuccessesandFailure:
Therollofa01isalwaysconsideredacriticalfailure,and
cannot be improved with the use of karma or any game
relatedeffects.
Therollofa00isalways consideredacritical success.If
Karmawasspenttoinfluencetheroll,itisrefundedtothe
player.Onlytheresultofa00rollednaturallycancounter
a critical success. In the case of conflicting Critical
Successes,thedefenderwinsallties.
GAMERANKS
Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
2
4
8
10
20
30
40
50
75
Table1GameRankNumbers
CrusadersGameMechanics
CRUSADERGAMEMECHANICS
RankNumberExample
Amazing is considered to be rank 50, and as such, a
player who has a statistic of Amazing will have a rank
numberofAmazing(50)
TheCrusaders
CampaignBook1.1
26
MAXIMUMHUMANPOTENTIAL
AGILITY
AplayerwithafightingscorehigherthanIncredible
(40) may roll for multiple ranged attacks, while a
playerwhohasafightingscorehigherthanAmazing
(50) gains two ranged attacks automatically, and
mayrollforanadditionalattack.
Playersneedtoknowtheirlimitations
No player may begin Crusader characters with any rank
aboveAm(50).
STRENGTH
LiftingandThrowingStrength
Asfeatsofstrengthareconsideredtobeastapleofcomics
and metaheroics, lifting strength is handled slightly
different than damage strength. Heroes should pull their
punches, effects may not be as impressive, and even if a
mountain is tossed upon the hero, they shouldnt
necessarilybecrushed.
TheruleofthumbisthatStrengthisproportionaltoeffect
FIGHTING
The natural ability, untrained, that a person would
haveincombat.Thehighertherank,thebetterthe
fighter naturally. Fighting does not reflect the
bonuses in combat that talents offerit is the pure
abilityatphysicalcombat
AplayerwithafightingscorehigherthanIncredible
(40) may roll for multiple melee attacks, while a
playerwhohasafightingscorehigherthanAmazing
(50)gainstwomeleeattacksautomatically,andmay
rollforanadditionalattack.
ENDURANCE
Endurance determines the amount of physical
constitutionacharacterpossesses.Endurancegrants
the player the ability to resist fatigue, physical
damagingattackslikeToxinsanddisease.Endurance
is used to stave off critical attacks, including kill
results. Endurance also determined the rate of
healing, length of recovery from damage, and the
rateofspeedanormalcharactermaymove.
REASON
CrusadersGameMechanics
GAMESTATISTICS
TheCrusaders
Strengthispurephysicalstrength,representinghow
muchthecharacteriscapableofliftingandutilizing.
Strengthisutilizedwhendeterminingphysicalmelee
damage.
INTUITION
CampaignBook1.1
27
PSYCHE
Psyche represents willpower, against mental or
mysticalattacks.Psycheisthepersonalwillpowerof
a character, and is key in determining their level of
resistance to psionic attacks. In addition, Psyche is
importanttodeterminemysticalaptitudeformagic
using characters. Players who wish to have either
mystical aptitude or telepathic powers must have a
minimumofRemarkable(30)Psyche.
HEALTH
Healthrepresentstheamountofdamageacharacter
could take, a measure of their ability to continue
fighting and remain standing. In essence, Health
representsamarkerofhitpointscharacterspossess.
Unlike other abilities, Health is a combination of
Fighting, Agility, Strength, and Endurance. The total
number is the rank number of each stat, added
together.
When a character reaches 0 health, they begin the
processofdying,losingenduranceranksuntileither
theyreachshift0orarestabilized.
GeneratingHealth
Health is determined by adding the first four attribute
numberstogether:
Fighting+Agility+Strength+Endurance=Health
THEDYINGPROCESS
Therearethreewaystodie:
Loss of Health to Zero: Characters who lose all of
theirHealthbegintothenloseenduranceranksuntil
TheCrusaders
CriticalFailure(01):Theattackhasprovenfatal,
andthecharacterisdead.
WhiteFeat:Theplayerbeginstoloseendurance
Feats,andtreatsasiftheyhavebegunthedying
process
Green Feat: Hero is fine, but is stunned for 10
Rounds
YellowFeat:Heroisfine,butisstunnedfor1d10
rounds
Red:Heroisfine,stunnedforoneround
CriticalSuccess:Heroisfine,andisnotstunned.
KARMA
CampaignBook1.1
CrusadersGameMechanics
IntuitionrepresentstheempathicGutFeelingofa
character, as well as their general awareness and
ability to perceive subtle clues during investigation.
Intuitionalsoisusedtodetermineinitiativebonuses
atthebeginningofcombat.Intuitionisalsousedin
thedefenseagainstemotional/empathicattacks.
28
GeneratingKarma
Karmaisdeterminedbyaddingthelastthreestatnumbers
together:
Reason+Intuition+Psyche=InitialKarma
AsPopularityisarbitrarilydeterminedbytheactions
oftheheroes,popularitymayriseorfalldepending
ontheactionsofthecharacters.
AllformerP:WGcharactersthataretransferredinto
theCrusadershaveapopularityinitiallyof20,which
translates to the rank of Excellent. All New
Charactersbeginwiththeinitialpopularityof0until
theyjointheCrusaders,andthenimmediatelygaina
+10totheirpopularityscore.
WhatPopularitymeans?
Simply put, Popularity is both how well known your
character is, and how the public at large thinks of them.
Justby beinga memberoftheCrusaders,heroesarewell
thought of, but that can change depending on hero
actions.
Whenever a check is needed in diplomacy, persuasion, or
intimidation, it is the heros Popularity that is
consulted...theirreputationprecedesthem.
RESOURCES
CrusadersGameMechanics
ItistheresponsibilityofallCrusaderplayerstokeep
accurateaccountsoftheirKarmausage.
Karma Pool:AKarmaPoolisestablishedatthe
beginning of a game. Heroes may opt to put
KarmaintoaKarmaPoolforthedurationofthe
adventure. Players may then spend out of the
Karma Pool with the permission of everyone at
thetable.TheKarmaPoolisdissolvedattheend
ofasession,andplayerswhoputKarmaintothe
poolmayregainthebalanceoftheamountleft.
Team Karma: Players must pay Karma upkeep
for the Crusaders Citadel and other equipment
basedontheirveteranlevel.Playersbegineach
session by playing their upkeep costs for
equipment.
Advancement Pool: The Advancement Pool is
Karma that is earmarked for character
advancement, and may be spent at a P:WG
activities table or on power stunts. Karma
allocatedforadvancementmaynotbespentto
influencedicerolls.
POPULARITY
Popularityrepresentsthereceptionacharactermay
have from the public at large. A hero with a high
enough popularity may be capable of recruiting
further assistance from Law Enforcement or tipping
thescalesinavillainbattlesimplybybeingpresent.
TheCrusaders
CampaignBook1.1
29
VETERANLEVELS
DeterminingVeteranLevels
VeteranLevelsaredeterminedtwoways:
NewHeroes:AnewherobeginswithaVeteranlevelof0
Characters from P: WG begin with a veteran level
dependingontheirpopularityattheendofthecampaign.
TheVeteranlevelisthemetaherospopularity dividedby
10
For instance, if a character had a Popularity of 63, their
Veteranherolevelwouldbe6.3or6(Alwaysrounddown).
ORIGINANDAPPEARANCE
InTheCrusaders,OriginandPhysicalAppearancedo
not give any additional benefits to the character
outsideofmetagamingdefinition.Originisusedto
determine the background of the character in
question.
TheCrusaders
Originsdohaveonecharactergenerationelementto
them, and that is the following: Some specific
character types require specific origins in order to
qualify for a particular type of power. An example
would be a character who wants to play a mage
mustchoosethemysticalorigininordertoqualify.
Examplesoforiginsareasfollows:
Normal Human: Your character has no real
powers per say, but has trained and honed
their natural skills, making them a formidable
opponent. Natural heroes may utilizing hitech
gizmos such as trick arrows, utility belts, etc.,
butarejustshyofbeingatechnologicalhero.
Mystical: Mystical Heroes either hail from
magical sources or have been trained in the
mysticalarts.Ifaplayerisconsideringplayinga
mystical hero, they must take Mystical as their
origin.
Technological: The hero derives their powers
from technological means, be it a suit of
poweredarmor,asophisticatedweaponsystem,
oranadvancedalienweapon.TheTechnological
heroreliesontheirequipment,andassuch,are
dependant on its upkeep. Technological heroes
canhavetheirequipmentstolen.
Legacy Born: The children, grandchildren, and
descendant of the first generations of
superheroesandvillains
Altered Humans: Be it through cosmic rays,
strange radioactive bugbites, or exposure to
some strange chemicals. Altered Humans are
characters who have developed their powers
thathavealteredthemfromsocietysnorm.
Mutants:Mutantsarealoosetermrepresenting
those individuals who were born with their
uniquepowers.Mutantscanrepresentthenext
generation of the evolution of humanity, or
simply have powers that have manifested
naturally.
Artificial: Artificial represents characters who
are robots, androids, A.I.s, Synthetics, and any
numberofartificiallycreatedcharacters.Unlike
Golems (Which are mystical), Artificial
characters are created, either as workforce
robots, computer A.I.s, or perhaps are a race
ontothemselves.
CampaignBook1.1
CrusadersGameMechanics
ResourcePointCosts
As the Crusaders need resources to function, the
operational upkeep costs can be staggering. Luckily, the
Crusaderscanmaintain
AmasterlistofResourceCostsincludes:
UpkeepoftheCitadel:
150RP
SlingshotjetRepair30RP
SlingshotJetReplacement 80RP
StarlightRepairs
50RP
InsuranceRatingupkeep
100RP
AdditionofHQ
50RP
HQRepair
100RP
NewEquipmentcosts
0200RP
PropertyDamage
0300RP
Property damage is perhaps the most expensive item
during an adventure, and one that must be addressed at
theendoftheadventure.
30
Aliens: Aliens are characters that hail from the
stars.Theycanbehumanoids,buglike,Badger
like, or any combination therein. In The
Crusaders most everyone knows Aliens exist,
and therefore, are not surprised by their
unusualwaysaseasilyasonewouldassume.
Godborn: The children of the gods and heroes
of the mythological history of humanity.
Godborn derive their powers through the
uniquebloodlinestheysharewiththedeitiesof
old.
All characters in The Crusaders must choose and
origin at the beginning of character creation and
beforeplayinaCrusadersmodule.
TheUntrainedlevelofatalentrepresentsunlearned
ability. When a player attempts to use a skill
untrained, they suffer abase 2column shift tothe
appropriateattribute.
Originhysteria
SKILLED
TALENTS
Talentsrepresentthetrained,acquired,andnatural
skillsofyourcharacter.AsTalentsrepresenttrained
skills,everyplayerautomaticallygainsthefollowing
talentsforfree:
AreaKnowledge:HomeRegion
Language:PrimaryLanguage
CurrentEvents:(HomeRegion)
Inaddition,itisassumedthatcharactershaveaccess
to skills that are considered everyday skills.
Turning on a computer, knowing everyday
knowledge,drivingacarisconsideredeverydayskills
unlesstheheroisfromsomewhereelse.Suchskills
do not require a FEAT roll, and are considered
automaticabilitiespossessedbythemajorityofthe
cultureinquestion.
Therearefourlevelsofskills:Untrained,Familiarity,
Skill,andMastery:
UNTRAINED
TheCrusaders
FAMILIARITY
Familiarityrepresentsthemostbasicknowledgeofa
skill. Familiarity removes the base negative of
utilizing a skill, but offers no bonus. Some skills
(Fighting skills as an example) require purchase of
familiarityforeachskillstyle,whileotherskills(Like
Science) only require a group familiarity for
purchase.
MASTERY
Masterylevelofaskill confersnoadditionalbonus
toskills,butmustbepurchasedifaplayersseeksto
buy powered versions of talents, IE Super Martial
Arts would require the appropriate mastery skill,
signifyingtimespentinsecludedtraining,etc.
SkillMastery
It is important that heroes realize the commitment in
purchasingamasterylevelinskill;
Inessence,aheroissayingIspentyearsstudyingthisone
thing to be able to do something extraordinary like
chopping a tank into pieces. Sounds cool, but it shouldnt
be taken lightly. Mastery is not something to be taken
lightly, and is not necessary for anything short of a
poweredversionofatalent.
CrusadersGameMechanics
TALENTCATEGORIES
Talentcategoriesinclude:
Fighting: Use of Fighting Skills, ranging from
MartialArtstoBoxing
CampaignBook1.1
31
TALENTCOSTS:
EachTalenthasacostspecifictoitscategory.Ahero
must purchase the talent familiarity, which is the
samecost,beforepurchasingthetalent.
Therefore, if a hero wantedto learn Martial ArtsA,
they would need to first purchase Martial Arts
FamiliarityAfor10talentpoints,andthenpurchase
theskillforanadditional10talentpoints.
However, a character who wants to purchase
Geophysics would first buy the physics familiarity,
andthenpurchasegeophysics,Iftheherowantedto
purchaseanotherphysicstalent,he/shewouldthen
just need to purchase the talent, as the familiarity
hasalreadybeenpurchased.
Talentcostspercategoryareasfollows:
Fighting
(COST10)
Weapons
(COST10)
Science
(COST5)
Professional
(COST5)
Knowledge
(COST5)
Mental/Mystical
(COST20)
Esoteric
(COST5)
Generation
(COST20)
TheCrusaders
Hey,Icantbuyeverything!?!?!
Guesswhat,youreright.Noteveryonewillhaveaccessto
every skill. If you could do everything, what fun is it to
everyoneelse?Tailoryourskillsonyourcharacterconcept.
TALENTPENALTIES
REQUIREDTALENTS
In some circumstances, there are requirements for
playing a particular kind of character, such as a
mystic or psionic. For instance, you must have
PsionicPotentialorMysticPotentialinordertoplay
either a mystic or psionic. Required Talents are
talentswhichmustbepurchasedbeforeapoweror
effectcanbeunlocked.
POWERS
CampaignBook1.1
CrusadersGameMechanics
32
current system. As such, please check the
document, website, or with the campaign
coordinatorifthereisanyquestions.
New characters may have a maximum rank of
Am(50)foranypower,ability,effect,orbonus.
Despite the rules stating effects grant bonuses
to the contrary, the maximum allowable effect
isAm(50).
Certain powers are banned outright in the
campaign.Suchpowerswillbelistedonvarious
Crusader resources. Once a power has been
listedaspartoftheBannedlist,itisnolonger
available. The Campaign Coordinator has sole
discretiononwhatpowersareallowed.
All powers are initially purchased at the Good (10)
rankforacostof10PowerPoints.Suchpowerscan
beinitiallyraisedbyspendingpointsfromthePower
Pool, similar to the purchase and advancement of
Stats.
POWERCOST
Example:
Aplayerwantstopurchaseanonprestigepowerandraise
the value to Incredible (40). The Player first purchase the
powerforten(10)points,whichwouldgivehimGood(10)
rank. The Player would then need to spend an additional
30PointstogofromGood(10)ranktoIncredible(40)rank.
Or10+30=40
ApprovedPowers
Lets face it, there is a limit to what powers are available
onalist...so...if youhaveapoweryouwanttotrytouse,
consulttheCampaignCoordinator.
Conversely, and goes without saying, the Campaign
Coordinator has the final say on how a power works,
REGARDLESSofwhatislisted.ArgumentsbasedonGame
mechanics, physics, or experience are not heard...its a
game,letitgo.
POWERSTUNTS
PURCHASINGPOWERSTUNTS
AdditionalPowerStuntscost1/2theparentpower
rank,andstartat2ColumnShifts(CS)oftheparent
powersrank.
YoucannotinitiallypurchaseyourPowerStuntrank
any higher and 2cs of the main power. You can
however advance your Power Stunt Rank through
Karma spending. Power Stunts can never be higher
thantheirparentpower.
PRESTIGEPOWERS
CrusadersGameMechanics
Prestigepowersrepresentadifferenceinpurchasing
powers.Powersthathavea*afterthemcostdouble
the normal amount of points for purchase and
raising, since they represent a real rarity or power
levelindifferencetotheotherabilities.
APPROVEDPOWERS
TheCrusaders
CampaignBook1.1
33
PowerStuntPurchase
Ice Angel wants to purchase Ice Armor as an additional
powerstuntoffofherIceGeneration.HerIceGenerationis
at Incredible (40). Ice Angel would need to spend 20
additionalpowerpointstogetherArmorasa
powerstuntof40=20
Ice Angels initial Power Stunt rank for Ice Armor would
then be Excellent (20), which is 2 CS of her main power
rankofIncredible(40)
Characterscancreatepowerstuntsingameat100Karma
a pop. Once the stunt is successful ten (10) times, it
becomespermanent...nokarmaneeded.
Table2:PowerCosts
10(GoodRank)
AdditionalRanks
10perrank
InitialPrestigePower
20(GoodRank)
AdditionalPrestigeRank
20Perrank
Table3:PowerStuntCosts
Power
Stunt 1/2ofcurrentrank
Purchase
Prestige Power CurrentRanknumber
StuntPurchase
EQUIPMENTPOWERS
Initial
Power 2cs of the current Parent
StuntRank
PowerRank
EQUIPMENT
INITIALPURCHASE
Theplayermustspend10PowerPointstopurchase
asinglepieceofequipment
MATERIAL
TheCrusaders
MaterialCostsandStrengths
To buy something at Amazing (50) material rank, you
wouldneedtospend25points.(50=25)
Alistofmaterialsandstrengthinclude:
Feeble
Cloth,glass,brush,paper
Poor
Normalplastics, crystal,wood
Typical
Rubber, soft metal ice, adobe,
computerchips
Good
Brick,aluminum, lightmachinery
pieces,asphalt,highstrengthplastics
Excellent
Concrete,Betaclot iron, bulletproof
glass
Remarkable
Reinforcedconcrete,steel
Incredible
Solidstone,volcanicrock
Amazing
Osmiumsteel,
Granite,gemstones
Monstrous
Diamond,superheavyalloys
EquipmentPowerPurchasing:
firstpurchasetherifle(10PowerPoints)
Second,Purchasematerial(letssay30points)
Third Purchase Powers for equipment: (Lets say, Laser at
Excellent (20), Stun at Excellent (20), and Kinetic Bolt at
Excellent (20) Powers would then cost 1/2...so instead of
spending60points,youwouldinsteadspend30points.
CrusadersGameMechanics
InitialPower
Theplayermustdecidethematerialtheequipment
is made from, with a maximum rank of material of
Amazing (50) unless otherwise stated. The cost for
theequipmentmaterialrankistheranknumber.
RELIABILITYFACTOR
CampaignBook1.1
34
warrant such a check. During a check, the player
mustrollbelowtheircurrentReliability.
Every piece of equipment starts with an initial
Reliabilityratingof25%,whichmeans,aplayermust
rollbelow25%eachtimeareliabilitycheckiscalled
for.
AdditionalReliabilitymaybepurchasedfor1/5ofa
Power Point. Reliability may be purchased up to
80%, at which time; equipment cannot be further
modified without a special reason, such as game
play.
CUSTOMIZATION
Crusader characters can further customize their
equipment by adding additional effects onto a
particularpieceofequipment.Customizedpiecesof
equipment are considered to be character effects,
andcaneasilybeidentifiedtothathero.
Thesearesomeofthepossibilitiesforcustomization.
If you have an idea, please consult the Campaign
Coordinator,andsomethingcanbeworkedout.
Table4:EquipmentCosts
Initial
Price
Equipment 10PowerPoints
InitialMaterialCost
10PowerPoints
AdditionalMaterial
Cost
10PowerPoints.Per
Rank
InitialPowerCost
10PowerPoints
AdditionalPowerCost
1/2PowerPointCost
InitialReliability
Points
25
AdditionalReliability
1/5P.P.forR.P.
Custom:AntiTheft
10PowerPoints
Custom:Returns
10PowerPoints
TheCrusaders
10PowerPoints
Custom:NoRecharge
15PowerPoints
Custom:LimitlessClip
15PowerPoints
Custom:Invisible
20PowerPoints
CustomA.I.
25PowerPoints
Custom:AlienTech
30PowerPoints
Custom:Mystical
40PowerPoints
Custom:Precursor
100PowerPoints
Custom:Unbreakable
120PowerPoints
Custom:Known
Artifact
150PowerPoints
CONTACTS
Simply put, Contacts are who the hero knows and
how well they know them. Contacts are extremely
important for gathering information, getting
assistance, and/or generally filling out character
background.Ithasbeensaiditsnotwhatyouknow
but who you know, and sometimes, knowing the
rightpersonattherighttimeismoreimportantthan
howfaraherocanthrowacitybus.
POOR(COST2)
LOW(COST5)
ContactsatThislevelarealmosttotalstrangers.The
contact will not perform serious actions for the
Hero,norwillthecontactassisttheheroifaskedto
do something that goes against the nature of the
contact.TheContactwillbehardpressedtoprovide
resourcesorequipmenttothehero,andwillrequire
some sort of payment/debt/favor from the hero in
question.
CampaignBook1.1
CrusadersGameMechanics
ReliabilityChecking:
Before players begin saying A maximum Reliability of
80%?ThatmeansIcouldFail,understandthatsinceman
is not perfect, even the best design isnt either. It takes
yearstoraisereliability.
Arollof100alwaysfailsforreliabilitychecks, andcauses
critical damage to the equipment if possible. A roll of 01
doesnothing.
Custom:Biolocked
35
AVERAGE(COST10)
The Contact at this level will assist the hero under
pressure, and might be willing to assist the hero in
dangerous situations or with something that goes
againstthenatureofthecontact,dependingonthe
situation, and how the contact is approached. The
contact will provide resources and equipment on a
case by base basis, and will require repayment for
services and equipment borrowed, either via
resourcesorafavor.
MODERATE(COST20)
The Contact likes the hero, and considers him a
friend.Thecontactwillassisttheheroindangerous
situations or with something that goes against the
nature of the Contact. The Contact will provide
resources andequipment atresource rank, and will
provide those resources without expecting
repayment.Theheromustmaintainthecontactasa
friend, and the Contact may ask a hero for serious
helporaseriousfavorasnecessary.TheContactwill
occasionallyriskhimself/herselftoassistthehero.
HIGH(COST40)
TheContactconsiderstheheropartofthefamily,or
someone to rely on. Organizations will reveal
secrets, lend equipment, or assist the hero on a
moments notice. The Contact will place themselves
in dangerous situations willingly, based around the
word of the hero. The hero must work to maintain
the hero in those situations, and will need to be
readyatamomentsnoticetoassisthiscontactifthe
need arises. The contact will expect the hero to
assist them in dire situations, and will come to
expectit.
SUPERIOR(COST75)
The Contact considers the hero as a genuine hero
and true friend/family member. The Contact will
willinglysacrificehimselforherselfforthehero,will
provide any resource or equipment without
question,andwillbackthehero110%onallthings.
The Superior level contact will work to assist the
TheCrusaders
herowithnothoughtofgain,andwillnotexpectthe
herotorepaytheservicesrendered.
Contacts are influenced by the actions and
treatmentofheroes,andassuch,levelscanactually
increaseordecreasethroughcharacterplay.
HOWTOLOSEACONTACT
Ratherthantheusual,howtogainacontact,lets
talkforamomentonhowtolosethem:
Abuse the relationship: Its a twoway street:
offer assistance, offer help, but most
importantly,offer.
Do not willingly endanger your contacts in
foolishordangerousways:Remember,contacts
are not a renewable resource. You must take
proper care of contacts and ensure proper
feedingandcare.
Break dates: If you promise something, carry it
out.
Media Exposure: Remember, your contacts
watchthenewstoo.Dontdosomethingbad.
ContactLevelExamples:
Poor:YeahIknowwherethemeetingisgoingdownwhy
shouldItellyou?Whatsinitforme?
Low:Yeah,IcouldtakeyoutowheretheMeetingisgoing
downbutdontexpectmetostayornothing.
Average: Ill take you to where the meeting is. Ill hang
aroundtomakesurethingsgoallright
CampaignBook1.1
CrusadersGameMechanics
36
Table5:ContactLevelPurchasingPrice
10
20
40
75
LIMITATIONS
LimitationsrepresenttheAchillesHeelofthehero,a
weaknessthatstandsouttoaffecttheheroinmany
ways. Like the color yellow and rare radioactive
isotopes,limitationsrepresentthetrueweaknessof
aherodespitetheirawesomeabilitiesandskills.
In the Crusaders, each hero must take a single
weakness. Each weakness should be unique to the
hero, and many weaknesses can only be purchased
once,representingtheseverityofthelimitation.In
addition,somelimitationsrequirethepermissionof
theCampaignCoordinatorbeforeselectingthem.
A player can purchase additional limitations, up to
two for 5 power points per limitation. Such
limitationsarestrictlyvoluntary,anddonothaveto
bepurchased.Inaddition,limitationsmaybeplaced
on players during the course of P:WG adventures
through actions of the players or events during the
modules.
As with comics, limitations can ultimately be
overcome through determination and events in
Crusader adventures. To buy off a limitation,
consulttheCampaignCoordinator.
LIMITATIONEXAMPLES:
UnusualLooks:Yourherodoesnotlooknormal
intheleast,andcannoteasilypassforaregular
humanbeing.HeroeswithUnusualLookssuffer
a 1cs to reactions when dealing with NPCs
and/or normal everyday people. Unusual looks
mayonlybepurchasedonce.
Enemy/Hunted: Your hero has a powerful foe
that will stop at nothing to see them brought
down.IftheherohasanEnemy,thejudgemust
make a roll prior to play to determine if the
enemy will take some action against the hero
during the course of play. The hero must also
guardagainstsurpriseattacksandperhapsmore
TheCrusaders
CampaignBook1.1
CrusadersGameMechanics
37
TheCrusaders
CampaignBook1.1
CrusadersGameMechanics
38
Limitationsingameplay
Heroes can learn of their villains weaknesses from a
giant database, but can villains learn of hero
weaknesses?
Comicsarefullofstorieswhereithappens.Rangingfrom
losing a secret ID to the discovery of an elemental
weakness, the villains seem to be able to uncover many
weaknessesoftheiradversaries.
Protecting a weakness should be top priority, once its
learned,itusuallycannotbeforgotten.
ADVANCEMENT
Table6:AdvancementCosts
Item:
Cost:
Effect:
New
Basic
Power
New Prestige
Power
NewTalent
1500
Karma
3000
Karma
500Ka
NewContact
200Ka
NewContactatLow
New Ranks to
In
New Ranks to
Monstrous
(75)
New Ranks to
Un(100)
50Ka
OneRankPoint
250
Karma
OneRankPoint
500
Karma
OneRankPoint
TheCrusaders
1000
Karma
1500
Karma
20
Karma
NewPowerStunt
NewEquip/30Rel
OneRelpoint
KARMACOSTS
AppendixCoutlinestheadvancementprocedurefor
TheCrusaders.Thebiggestthingtorememberisthat
itsXamountofkarmaforasinglepointofrank.
Players can officially advance characters at a
Crusader event, or by speaking to the Campaign
Coordinator.
PastUnearthly(100)
Before people tell me they are ready to push past Un
(100) as a permanent stat, let me interject it will cost
approximately12500karmatogettheretoUn(100)from
Mn(75)
Ifyouadduptheaveragetotalofmostadventures,itwill
takeapproximatelytenyearsorsotogetthere.
Welltalkintenyears.
RESOURCESREVISITED
Asstatedbefore,Resourcesarenowdeterminedby
the accumulation of Resource Points at the
beginning of every Crusader adventure. Each
Character is now expected to pay a Cost of Living,
whichisdeterminedbycurrentVeteranLevel.
BEINGABUM
CampaignBook1.1
CrusadersGameMechanics
New Power
stunt
for
power.
New
Equipment
Upgrade
Reliability
39
Youreasuperhero,notabum.
COSTOFLIVING
Thatsright;aherohastopayhisorherwaythrough
theworld.Itsasimpleupkeepcostthatcouldmean
whetherornotyoucanrepairthatBattlesuitorsew
upthatcostumeintimeforthenextbigadventure.
Italsomeanswhetheryouarelivingatyourstately
manor or with your halfsenile aunt who does
nothingbutbakeyouwheatcakesandlamentyour
costumedidentity.
Table7:RP/CostofLiving
Rank
RankBenchmark
Feeble
(2)
Unemployed/Limited
2
Income.LowerClass
Students,
Lower
Class, Poor Credit
Risk
Typical
Salaried Employee,
(6)
LowerMiddleClass
Professional
Good
Employee, Middle
(10)
Class
Small
Business
Excellent
owner, Trust, Upper
(20)
MiddleClass
Remarkable Moderate Business
(30)
owner,wealthy
Poor
(4)
RPs
CoL
Gained Cost
1
10
20
10
30
15
TheCrusaders
CampaignBook1.1
CrusadersGameMechanics
40
CRUSADERSCHARACTERCREATION
CrusaderCharactergenerationfollowsapointbased
system utilizing the MSH game system. The
CharacterCreationprocessismadeupoftensteps.
HealthGenerationExample
Example:F:Am(50),A:In(40)S:Ex(20)E:Ex(20)
HealthTotal:50+40+20+20=130
KarmaGenerationExample
Example:R:Ex(20)I:Ex(20)P:Rem(30)
KarmaTotal:20+20+30=70
STEP1CONCEPTANDORIGIN
Concepts
Character concept is not only appreciated by the
CampaignCoordinator,butisencouraged.Afterall,ifthe
charactersarejustpowers,thenwhatmakestheunique
if those powers are taken away? Heroism isnt about
powers,itsaboutcharacter.
STEP2PRIMARYSTATPURCHASE
PrimaryStatExample
TopurchaseaStattoGood(10),youwouldneedtospend
10Statpoints,leavingyouwith190lefttospendonyour
remainingstats.
STEP3HEALTHANDKARMA
Popularitycanbegainedandlostduringthecourse
of a Crusader adventure, and cannot be bought,
traded, or earned from any other means outside of
actionsfromwithinanofficialCrusaderevent.
All heroes begin with zero (0) popularity, which
correlatestoshiftzero(0)rank.Popularityisranked
similarlytoanyotherstat,anditistheonlystatthat
cannotbepurchasedatahigherrank.
STEP5RESOURCES
Afterpurchasingyourstats,youmustthengenerate
your initial Health and Karma scores. To get your
initialHealthScore,addyourRanknumberstogether
forFighting,Agility,Strength,andEndurance.
To get your initial Karma score, add your Reason,
Intuition, and Psyche rank scores together.
TheCrusaders
STEP4POPULARITY
CrusadersCharacterCreation
CampaignBook1.1
41
aboveExcellent (20) withoutCampaignCoordinator
permission.
STEP6TALENTS
STEP7POWERS
AllCrusadercharactersbeginwith170PowerPoints
to spend in purchasing powers, power effects,
equipment,orfortradetoincreaseskillsoreffects.
TheCrusaders
STEP9LIMITATIONS
HeroesmustchooseanadditionalLimitationastheir
personal limitation. Examples of Limitations are
found in the Game Mechanics section of the
campaignbook.
Heroesmaypurchaseuptotwootherlimitationsfor
five(5)additionalPowerPointsperlimitation.
AllLimitationswillbestrictlyenforced.FailuretoRP
or state limitations can result in Karma and
Experiencepenaltiesorremovalfromthecampaign.
CrusadersCharacterCreation
STEP8CONTACTS
STEP10FINISHINGTOUCHES
CampaignBook1.1
42
The hero is nearly finished. A final check over the
character is necessary so that the player can insure
pointtotalsarecorrectandallofthecurrentpoints
arespent.Oncethecharacterisfinishedandsigned
offon,anycreationpointsleftoverarediscarded.
Oncetheplayeriscomfortablewiththeircharacter,
submit the character to the Campaign Coordinator
or a certified Crusaders judge. The Crusader judges
willworktocorrectanyproblemsplayersmighthave
encountered during character creation, assist in
changingsomethingstomakethecharacterfitwith
the player concept, and explain and answer any
lingerquestionsregardingrulesorcampaignsetting.
fromonecategorytoanotherinapointtrade.Since
thevaluesbetweenthecategoriesaredifferent,the
following chart can assist in helping characters
exchange points in order to better tailor their
characters:
Table8:PointTradeTable
Point of
Stat
this type
Point
isworth:
Stat
Point
Power
Point
Talent
Point
Contact
point
Resource
Point
1
Cant
trade
Cant
Trade
Cant
Trade
Cant
Trade
Resource
Point
Contact
Power
Point
Point
Talent
Point
10
20
10
10
1/5
point
1/5
Point
1/10
1/5Point
point
1/5
1
Point
1
CONVERTINGCHARACTERSFROMP:WG
POINTTRADE
TheCrusaders
STATPOINTTRADEISSUE
YoucannotincreaseStatPointsintrade.WhileStat
points can be traded for other points, you cannot
tradeotherpointsforadditionalstats.
ISSUEAPPEARANCEPOINTS
Aswithcomicbooks,notevercharactercanappear
in every story. To this end, each character is given
something called Issue Appearance Points, which
are used to determine the ability of characters to
takepartinCrusaderadventures.Ifaheroisoutof
IssuePoints,theyareoutofplayuntilthenextyear.
The Crusaders begin the play year at Marscon in
January.
EachheroinCrusadersbeginstheyearwith24Issue
Points. Issue Points can be used to play adventures
oradditionalcostsfromreactionsofadventures.
Charactermayborrowfromthenextyeartotalonly
by permission of the Campaign Coordinator. A
character is limited to the number of IPs they may
borrow based on the reason of need.
CampaignBook1.1
CrusadersCharacterCreation
43
APPENDIXATALENTS
FIGHTING(COST10)
FAMILIARITYINANUTSHELL
BOXING
EachTalenthasacostspecifictoitscategory.Ahero
must purchase the talent familiarity, which is the
samecost,beforepurchasingthetalent.
Therefore, if a hero wantedto learn Martial ArtsA,
they would need to first purchase Martial Arts
FamiliarityAfor10talentpoints,andthenpurchase
theskillforanadditional10talentpoints.
FamiliarityNeededforPurchase
Masteryavailable
SYNERGYSKILLS:
ENVIRONMENTALCOMBAT
FamiliarityNeededforPurchase
TalentsInclude:
Environmentspecificcombat
Environmental combat is the skill that allows
characterstogaina+1cstoFightingFEATSwhenin
specific environments. Players must choose a
specificenvironmentwhentakingthisskill,thoughit
maybepurchasedmultipletimes.
Environmentsinclude:
AerialCombat
AquaticCombat
SpaceCombat
REQUIREDSKILLS:
TheCrusaders
CampaignBook1.1
CrusadersAppendixA:Talents
Mostrequiredskillsareprettyobvious,butshoulda
playerhaveaquestion,donothesitatetoask
44
ThesuckthatisEnvironmentalCombat:
Environmental Combat can test a hero more than any
other kind, simply because the hero not only has to fight
the opposition, but the negative aspects of the
environmentitself:
Spacegivesa2cstoallFEATs,andinadditionmust
beginmakingENDFEATSorbegindying.
Ruleofthumb:Hazardousenvironmentsbeginata
2cs to FEATs and move up, with some requiring
significant endurance FEATS if you enter them
unprotectedoruntrained.
MARTIALARTS:A
FamiliarityneededforPurchase
MasteryAvailable
MARTIALARTS:B
FamiliarityneededforPurchase
MasteryAvailable
MartialArtsBisbasedoffofquickstrikingformsof
martialartssuchasTakWanDo,HapKiDo,JeetKun
Do,andothermartialstyles.MartialArtsBgrantsa
+1cstoFightingforthepurposesofunarmedmelee
attacks.
TheCrusaders
MARTIALARTS:C
FamiliarityNeededforPurchase
Masteryavailable
Martial Arts C focuses on holds and escapes. The
Hero gains a + 1CS to his Strength for Grappling
attacks(includingdamage),a+1CStoStrength
for Escaping and a +1CS to Agility for purposes of
Dodging.Thebenefitsdonotstackwithwrestlingor
otherMartialArtsskills.
MARTIALARTS:D
FamiliarityneededforPurchase
MasteryAvailable
MartialArtsDrepresentstheintensestudyintothe
philosophy and secret knowledge of martial arts,
dedicatingstudytounderstandingdetectionofweak
points and pressure points. Martial Arts D requires
two rounds of uninterrupted study, but allows the
user to bypass body armor to affect individuals
directly. Martial Supremacy D allows the hero to
directly damage an individual, regardless of body
armor, armored suits, body resistance, or armor
skin.
MARTIALARTS:E
FamiliarityneededforPurchase
MasteryAvailable
CrusadersAppendixA:Talents
SUPREMACIES
CampaignBook1.1
45
Players who want to purchased the powered
versions of martial arts must purchase the Mastery
levelofthetalent.
WEAPONS(COST10)
IknowKungFu!
Powered Martial arts suggest that your character spent
significantamountoftheirlivestraininginremotevillages
learning to unlock their inner powers to perform amazing
FEATS.
And yet, youd be surprised how many people have the
power.
Now, taking a look at Tibet and the Orient, that means
that the most heavily visited places for outsiders are not
the tourist attractions were used to, but remote villages
whichnooutsidehaseveryvisited.
If the amount of people who know these skills were
multiplied by the number of mysterious places that could
bethesourceofsuchskill,thentheobserverislookingatis
thesizeofDelaware.
So...if youre tempted to go for power over concept,
remember,Delawareiscalling.
FamiliarityNOTneeded.
Skillsinclude:
SPECIALTYWEAPONSSKILLS
WRESTLING
GYMNASTICS
FamiliarityNeededforPurchase
Skillsinclude:
Gymnasticsistheskillsetwhichallowscomplexand
agilemaneuversforavarietyofeffects.
Acrobatics:Acrobaticsgrantsa+1cstododging
meleeandrangedattacks
Tumbling: Grants a +1cs for falling checks or
attempts to land from great heights without
takingdamage.
TheCrusaders
GUNS
FamiliarityNeededforPurchase
Masteryavailable
Skillsinclude:
CrusadersAppendixA:Talents
FamiliarityNeededforPurchase
AherowithWrestlingknowshowtoapplyingholds
and grappling, granting a + 2CS to fighting when
making Grappling attacks, but gains no benefit in
damage.Theherogainspositionaladvantagewhen
breaking a hold, granting them a +1cs to their next
meleeattacktohit,andcanapplytheirstrengthfor
the purposes of holding and incapacitating an
opponent.
PISTOLS
RIFLES
SUBMACHINEGUNS
ASSAULTRIFLES
LASERWEAPONRY
CampaignBook1.1
46
GYROWEAPONRY
ANTITANK
HEAVYWEAPONRY
BOWS
FamiliarityNeededforPurchase
Masteryavailable
Skillsinclude:
LONGBOW
SHORTBOW
CROSSBOW
THROWNWEAPONS
FamiliarityNeededforPurchase
Masteryavailable
Skillsinclude:
WEAPONSGROUPS
FamiliarityNeededforPurchase
PrestigeTalentCategories
TheCrusaders
BRONZEAGE
ANCIENTEGYPTIAN
ANCIENTMESOAMERICAN
CHINESE
JAPANESE
ANCIENTINDIA
NATIVEAMERICAN(PERGEOLOCATION)
MIDDLEAGES
MIDDLEEASTERN
PACIFICRIM
STONEAGE
WeaponsGroups
Weapons groups dont just give a hero access to archaic
weapons of a bygone era, the skill also grants knowledge
aboutthetypesofwarfarethattheculturewouldengage
in, including the tactics. In some societies, cultural history
is bound in the weapons. Players are encouraged to
researchthetypesofweaponsandstylesontheirown.Do
youwantmetodoalltheworkforyou?
SHARPWEAPONS
CrusadersAppendixA:Talents
SPEAR,
NET,
ATLATL
BOLA
BOOMERANG
CHAKRAM
STUNDISKS
Aherowhospecializesinaseriesofweaponsfroma
particular culture or era is considered to be trained
in a particular weapons group. Since the hero is
expert in a range of weaponry from a particular
culture,thecostisdoublethenormaltalentcost.
Suchgroupsinclude:
FamiliarityNeededforPurchase
Masteryavailable
CampaignBook1.1
47
Skillsinclude:
LONGSWORDS
SHORTSWORDS
CURVEDSWORDS
GREATSWORDS
DAGGERS
KNIVES
KATANA
POLEARTS
WHEELSOFFIRE/AIR
HOOKEDSWORDS
AXES
FamiliarityNeededforPurchase
CHEMISTRY
SharpWeapons
Sharpweaponscoverabroadspectrum,butasitwassaid,
thebestwaytouseaswordistoputthesharpendintothe
otherfellow.
Itisnotassimpleasthat.Whileformsandstylesshouldbe
addressed,andincomicstheyarebeginningtodoso,the
simple fact this is a game, and as such, suspension of
disbeliefisrequiredinsuchgroups.
BLUNTWEAPONS
FamiliarityNeededforPurchase
Masteryavailable
Bluntweaponsareacatchallforallbluntedmelee
weaponry, ranging from the club to the mace.
Familiarity must be purchased only once, with each
talentgrantinga+1csforuseofweaponryinmelee
combat.
SkillsInclude:
STAVES
TONFA/BATON
NUNCHUCKS
SAI
MACE
CLUBS
SCIENCE(COST5)
TheCrusaders
BIOLOGY
FamiliarityNeededforPurchase
Thescienceoflifeorlivingmatterinallitsformsand
phenomena. Heroes can purchase the following
talents, which grant a +1CS to Reason checks when
utilizingoneofthefollowingfields:
SkillsInclude:
ZOOLOGY
MICROBIOLOGY
EXOBIOLOGY
METABIOLOGY
MARINEBIOLOGY
CRYPTOZOOLOGY
EVOLUTIONARYBIOLOGY
CrusadersAppendixA:Talents
BIOCHEMISTRY
MICROCHEMISTRY
SPECTROSCOPY
POLYMERS
ELECTROCHEMISTRY
SONOCHEMISTRY
GENERALCHEMISTRY
GEOLOGY
FamiliarityNeededforPurchase
CampaignBook1.1
48
Thescienceoftheorigin,history,andstructureofa
planet. Heroes can purchase the following talents,
whichgranta+1CStoReasoncheckswhenutilizing
oneofthefollowingfields:
Talentsavailableinclude:
Talentsavailableinclude:
ECOLOGY
VULCANOLOGY
METEOROLOGY
HYDROLOGY
SEISMOLOGY
ENVIRONMENTALSCIENCE
ELECTRONICDESIGN
SECURITYSYSTEMDESIGN
REPAIR/TINKERING
JURYRIG*
ANTHROPOLOGY
FamiliarityNeededforPurchase
CULTURALANTHROPOLOGY
PHYSICALANTHROPOLOGY
SOCIOLOGY
SPECIFICCULTURALDEVELOPMENT
EXOANTHROPOLOGY
ARCHAEOLOGY
ExoAnthropology:
ExoAnthropology is the study of alien cultures that Earth
hasbeguntohavecontact.HeroeswhowanttotakeExo
Anthropology should specify which culture they wish to
have experience with. EA gives a +1cs to all skills when
dealing with the culture in question, including linguistics,
properetiquette,andculturalhistory.
ELECTRONICS
FamiliarityNeededforPurchase
TheCrusaders
CrusadersAppendixA:Talents
Repair/Tinkering:
Repair/Tinkering represents a unique skill for a hero, and
that is taking existing technology and fiddling with it.
While not juryrigging per say, it is the ability to analyze
and make longterm repairs to a piece of technology,
improve existing technology, but not inventing current
technology.
JuryRig:
Lets face it, there is that critical moment where a hero
needstogetapieceoftechnologyworkingorsomething
bad happens. JuryRig is the skill that is called upon for
that.
Byusingavailableresourcesormaterials,aherocangeta
+1cs to their Reason score to get a piece of technology
workingand/oroperationalagain.Theheroactuallygives
themachineadditionalreliabilityequaltohisreasonscore
temporarily.
JuryRig can also be used to create temporary
modificationsforapieceofequipment,grantinganumber
ofequipmentpointsequaltoreasonscore,
Themajordrawbackisthatanypieceofequipmentthatis
juryrigged must make constant reliability checks while in
use. A failure indicates the destruction of the temporary
fix.Apieceofequipmentcanonlybejuryriggedonceper
adventure.
CYBERNETICS
FamiliarityNeededforPurchase
CampaignBook1.1
49
toReasoncheckswhenutilizingoneofthefollowing
fields:
COMPUTERDESIGN
A.I.SYSTEMS
CYBERNETICS
ROBOTICS
SYNTHETICDESIGN
BATTLESUITSYSTEMDESIGN
METAHUMANLAW
TRIALLAWYER
INTERNATIONALLAW
LEGALHISTORY
LAWENFORCEMENT
PHYSICS
FamiliarityNeededforPurchase
SkillsInclude:
ASTROPHYSICS
ENERGY
MAGNETISM
FLUIDDYNAMICS
AERONAUTICS
QUANTUMPHYSICS
TEMPORARYPHYSICS
FamiliarityNeededforPurchase
SkillsInclude:
LOCALENFORCEMENT
STATEENFORCEMENT
FEDERALAGENT
SWAT
METAHUMANSWAT
INTERNATIONALLAWENFORCEMENT
PILOT
PROFESSIONAL(COST5)
LAW
FamiliarityNeededforPurchase
FamiliarityNeededforPurchase
CrusadersAppendixA:Talents
TheCrusaders
SkillsInclude:
PLANES
ROTORCRAFT
SPACECRAFT
AUTOMOBILES
SUBMERSIBLES
MOTORCYCLES
COMBATDRIVING
COMBATPILOTING
CampaignBook1.1
50
ARCHAICMILITARY
COVERTOPERATIONS
INTERNATIONALMILITARY
MEDICINE
FamiliarityNeededforPurchase
FIRSTAID:heroescanstabilizeindividualswho
have begun the dying process, and prevent
furtherenduranceranklosswithaReasonFEAT.
DOCTOR:AlicensedMD,Heroeswhohavethe
Doctor skill can double the normal amount of
health a hero regains during the course of 24
hours.
MilitaryService:
Military service can open up a variety of skills which are
synergistic, such as guns, leadership, and similar skills.
Depending on Branch and background, heroes may have
access to additional synergistic skills. Ask the Campaign
Coordinatorformoredetails.
ArchaicMilitary:
The Archaic Military talent grants the hero a +1cs benefit
forunderstandingandutilizingaparticularmilitaryskillset
fromahistoricalperiod.
For instance, a hero from ancient Greece might have
undergonethethirteenyearperiodofSpartantraining,or
animmortalheromayhaveservedwithTeddyRoosevelts
RoughRiders.Heroesmustdefinewhichhistoricalbranch
theyhaveskillwith.
MILITARY
FamiliarityNeededforPurchase
SkillsInclude:
ARMY
NAVY
AIRFORCE
MARINES
COASTGUARD
SPECIALFORCES
TheCrusaders
BUSINESS
FamiliarityNeededforPurchase
Skillsinclude:
BUSINESSOPERATIONS
INTERNATIONALBUSINESS
JOURNALISM
CrusadersAppendixA:Talents
BATTLESUITOPERATION
BOATS
FamiliarityNeededforPurchase
SkillsInclude:
CampaignBook1.1
51
REPORTER
INTERNETRESEARCHER
MEDIAEXPERT
PHOTOJOURNALIST
POLITICS
FamiliarityNeededforPurchase
SkillsInclude:
POLITICALTHEORY
SPINDOCTOR
SpinDoctor:
ManypeoplewouldlookattheSpinDoctoror aparasite,
butthereisabenefitofknowinghowtoturnthepressin
yourfavor.
If a hero group is known for property damage or
endangering individuals in combat, it is the ability of the
Spin Doctor that can save them from popularity loss and
perhaps legal action. The Spin Doctor gets a +1cs to
attempting to spin the events in the favor of the heroes,
and prevent negative loss of either Karma, Popularity, or
resources.
NUCLEARENGINEERING
HYDRAULICENGINEERING
ELECTRICALENGINEERING
CIVICENGINEERING
AERONAUTICENGINEERING
STRUCTURALENGINEERING
ADVANCEDTECHNOLOGY
WEAPONSENGINEERING
CHEMICALENGINEERING
MECHANICALENGINEERING
RETROENGINEERING
CRIME
FamiliarityNeededforPurchase
Theunderstandingofthecriminalmindtothebasic
survival instincts of the street, knowledge of crime
canhelpaherowhendealingwiththecriminalmind.
The herogains a +1cs todealing with specific areas
ofcrimeaslistedbelow:
SkillsInclude:
STREETWISE
METAHUMANCRIME
ORGANIZEDCRIME
CRIMINALORGANIZATIONS
SECURITYSYSTEMS
LOCKPICK
SAFECRACKING
FamiliarityNeededforPurchase
Skillsinclude:
TheCrusaders
Lockpickingmadeeasy
So what does Lock picking do? Several things; first, it
allowsaheroanadditional+1cstobypasssimplysecurity
systems. Second, it familiarizes the hero with most locks
andlockingsystems,whichcanbeveryusefulifcaptured.
CrusadersAppendixA:Talents
ENGINEERING
DETECTIVE/ESPIONAGE
FamiliarityNeededforPurchase
CampaignBook1.1
52
espionage and the hardboiled world of the
detective.Inmostcases,Heroesgaina+1csforuse
ofaspecificskill.
Talentsavailableinclude:
DEDUCTION*
ESPIONAGE
FORENSICS
CRIMINOLOGY
SHADOW
Deduction*
With the right amount of information pertaining to the
herostask,theherocanmakeadeductiveguesstopredict
or solve a crime. The hero must have a great deal of
informationinordertousethisskill.
MENTAL/MYSTICALSKILLS(COST20)
Trance:
Trance allows the hero to enter a state of near catatonia
andremaininsuchsolongastheyarenotdisturbed.The
herocanwillinglyplacethemselvesinthis stateaftertwo
rounds,whichallowsthemtoresistpain,appeardead,or
greaterclarityorfocus.
Hypnosis:
NottruemesmerismasoftenseeninBmovies,Hypnotism
allows the hero to place a subject into a trance, allowing
them to place simple posthypnotic suggestions, reveal
hidden or forgotten information, or act like a chicken,
whichevercomesfirst.
StageMagic:
ThestuffoflegendssuchasHoudinandHoudini,thehero
knows all of the tricks, all the escapes, and all of the
prestidigitation known by stage magicians around the
world.Theherogainsa+1cstousingsuchskillsandtricks,
aswellastheknowingtheoriginofsuchthings.
STAGEMAGICIAN
MYSTICALSKILLS
FamiliarityNeededforPurchase
FamiliarityNeededforPurchase
TRANCE*
HYPNOSIS*
ESCAPEARTIST
SLEIGHTOFHAND
STAGEMAGIC*
OCCULTLOREBYREGION/GROUP
DEMONOLOGY
RUNES
FORTUNETELLING*
MYSTICBIBLIOPHILE
MYSTICALCREATURES
ENTITIES
PLACESOFPOWER
CrusadersAppendixA:Talents
RELIGION
FamiliarityNeededforPurchase
TheCrusaders
CampaignBook1.1
53
The study of religion, and the powers that the
faithfultrulyknow.Heroesgain+1cstomostskillsin
Religion,withothershaveadditionaleffects:
SkillsInclude:
THEOLOGY
FAITH*
RELIGIOUSSCHOLAR
ORDAINED*
HEROESANDVILLAINSREGIONAL
METACRIMINALS
HERO/VILLAINGROUPS
METAHUMANHISTORY
Faith
The hero has true faith: The feeling of being part of a
greater divine power surging through them. The hero can
turn unholy minions, and cannot easily be swayed from
their truth path. An inner light surrounds them, which is
easytoseeifthosewiththeabilitytodoso.
Ordained
Ordained means that the hero in question is a recognized
member of a specific clergy or religious leadership.
Ordained means the hero is considered a holy person for
their religion,, granting them a great deal of knowledge
andinsightintotheirreligion.
PSIONIC
FamiliarityNeededforPurchase
Psionicdisciplinescantakeyearstounderstandand
learn.Mostoftheskillsgranta+1cstoahero.
SkillsInclude:
PSIONICCOMBAT
ASTRALPERCEPTIVE*
RESIST:DOMINATION
PARAPSYCHOLOGY
PSIONICSHIELD*
KNOWLEDGE(COST5)
HEROESANDVILLAINS
FamiliarityNeededforPurchase
Theknowledgeofthemetaheroesandmetavillains
can be essential in dealing in the modern world.
Sometimes,suchknowledgecandeterminelifeand
death.
MetaCriminalKnowledge
Knowledgeofheroesandvillainsmaygiveyouinsightinto
a particular costumed ally or enemy, but the skill stops in
understanding the motivation and/or background of the
meta criminal mindset. Thats where Meta criminal
knowledge comes in. One part pop psychology, one part
simple observation and study, meta criminal gives more
thanjustthebackgroundofavillain,itgivesinsightasto
howthemetacriminalmindworks.
ALIENRACES
FamiliarityNeededforPurchase
As knowledge of the universe increases, the
knowledge of the other denizens in it continues to
be very important: Heroes gain a +1cs to the
followingskills:
SkillsInclude:
SPACEEMPIRES(SPECIFIC)
ALIENRACE(SPECIFIC)
ALIENHISTORY
ALIENTHREATS
SpaceEmpiresMadeEasy
The bulk of the spacefaring races that have encountered
Earth so far have belonged to one of several stellar
empires.
Thenationsinclude:
The Trillinian Imperium: The empire that has had most
direct contact with Earth, Ruled by the Starchild Empress,
the Imperium represents the ancient idea of an Imperial
Republic.
CampaignBook1.1
CrusadersAppendixA:Talents
TheCrusaders
Skillsinclude:
54
TheSpireConfederacy:Theneutralconfederacyofworlds
which oversees the peace between all of the stellar
empiresduetotheirdirectconnectiontothePrecursors.
LANGUAGES
FamiliarityNeededforPurchase
Heroes gain a +1cs to understand, speak, and in
some cases read specific language or
communicationsmethods.
SkillsInclude:
SkillsInclude:
SMALLUNITS
SUPERTEAMS
TACTICS*
STRIKETEAMS
ARMIES
ESOTERIC(COST5)
SPECIFICLANGUAGE
SPECIFICDIALECT
NONVERBALCOMMUNICATION
PERFORMER
FamiliarityNeededforPurchase
Performer allows the hero a +1cs in a particular
artisticmedium,andperformprofessionally.
SINGER
MUSICIAN
POET
PERFORMANCEARTIST
ACTOR
LeadershipinAction
Leadership for Super Teams grants a huge bonus in
coordinatinggroupsduringcombat.Aherowithleadership
cancoordinatehis/herteamtocoordinateattacks,change
thegroupsinitiativetohis/herinitiativetotal,Inaddition,
Leadershipallowsaplayertospendkarmaonbehalfofa
teammateforthepurposesofmakingsavesvs.death.
TRAINER
WRITER
ARTIST
COMPUTERARTIST
SCULPTOR
TEACHER
METAHEROTRAINER
MILITARYINSTRUCTOR
ANIMALTRAINER*
ARTIST
CrusadersAppendixA:Talents
FamiliarityNeededforPurchase
ArtistallowstheheroA+1csincreatinginaspecific
artistic medium. By taking the talent, the hero is
consideredaprofessionalqualitylevelartist.
Talentsavailableinclude:
FamiliarityNeededforPurchase
SkillsInclude:
LEADERSHIP
FamiliarityNeededforPurchase
TheCrusaders
CampaignBook1.1
55
Animaltrainingmadeeasy
So what is the real deal with Animal Training? Well its
prettysimple:youcantrainanimalstoperformavarietyof
tricksand/ortalents.
Whileyoumightinitiallylaughattheapplication,consider
such villains who train jungle cats to attack or defend, or
thosepeoplewhocantrainamonkeytorobajewelrystore
fromasmallopenwindow.
Okay, that last one sounded pretty funny, but the simple
truth is Animal training gives the hero a sort of empathy
whendealingwithaparticular animal,allowing themthe
abilitytoavoidoccasionalproblemsandcombat.
GENERATION(COST20)
POTENTIAL
PreRequisiteskillforpoweraccess
Theseskillsarenecessaryforcharactersthatseekto
have psionic or mystical powers, and must be
purchased at character creation before powers are
purchased.
Talentsavailableinclude:
MAGICPOTENTIAL
PSIONICPOTENTIAL
Talentsavailableinclude:
POLYGLOT:Anaturalwithlanguages,thehero
can choose up to 1/2 his/her reason score in
additionallanguages,IEaReasonofRemarkable
(30) would grant 15 additional languages,
fluently
GenerationSkillsareExpensive!
Generationskillsaremeanttobeexpensive.Theyarenot
the standard sort of skill, or talent, offering instead the
opportunitydefinesaheroincreation.
AretheGenerationskillsworthit?
Well,itdepends.Certainlyinsomecase,theyaredefinitely
worththecostifyouwanttoreducetheoverallcostofa
particulararea,suchasMysticSkills.
Youjustcant.
Itwouldbewrong.
Theyregenerationskills,NotAlreadyplayedandwantit
skills.
PRODIGY
TheCrusaders
PERSONA
CrusadersAppendixA:Talents
PreRequisiteskillforpoweraccess
Prodigyskillsareuniqueastheyremovetheneedfor
purchasing familiarities for talents, grant additional
bonuses for abilities, and in general are unique
talentsthatgrantgreaterknowledgetoacharacter.
You can choose only one Prodigy skill without
campaigncoordinatorpermission.
PreRequisiteskillforpoweraccess
CampaignBook1.1
56
STUDENT**
Thisabilityisuniqueforacharacterbecauseitisthe
onlyskillacharactermaychoose.TheStudentskill
allowsacharactertopurchasetalentsfor50karma,
howeveritcanonlybepurchasedatthetimeofthe
character creation, and is only effective for two
yearsofcharactercreation.Inaddition,talentsmay
onlybelearnedduringCrusaderadventures.
HEIRTOFORTUNE**
Asanheirtothefortune,thecharactergainscertain
benefits: First, the character begins the game
automatically with a personal worth of Remarkable
(30). Secondly, the Resource limit is removed,
meaning the character can purchase up to Am (50)
resources.
NOBILITY**
DIPLOMATICIMMUNITY**
CrusadersAppendixA:Talents
Theheroisconsideredanofficialarmoftheirhome
government,andassuchhasdiplomaticimmunityin
place.DiplomaticImmunitycanbewithdrawnifthe
sponsoring country deems that actions warrant it,
andoncelost,itisgoneforever.
TheCrusaders
CampaignBook1.1
57
APPENDIXBAPPROVEDPOWERSLIST
ENERGYCONTROL
Thefollowinglistisalistofapprovedpowerslocated
fromtheUPB.Iftherearequestions,pleaseconsult
theCampaignCoordinator.
AbsorptionPower
CatalyticControl
Coldshaping
DarkforceManipulation*
ElectricalControl
EnergyConversion
EnergySolidification
EnergySponge
EnergyVampirism
FireControl
GravityManipulation
HardRadiationControl
KineticControl
LightControl
MagneticManipulation
PlasmaControl
RadiowaveControl
Shadowshaping
SoundManipulation
ThermalControl
VibrationControl
BodyArmor
ForceField
Reflection*
Resist:Emotion
Resist:Energy
Resist:Magic
Resist:Mental
Resist:Physical
Resist:PowerManipulation
Resist:Vampirism
DETECTIONPOWER
AbnormalSensitivity
CircularVision
EnergyDetection
EnvironmentalAwareness
ExtradimensionalSensing
HyperHearing
HyperOlfactory
HyperTouch
LifeDetection
MagicDetection
MicroscopicVision
PenetrationVision
PowerDetection
PsionicDetection
Radarsense
Sonar
TelescopicVision
ThermalVision
Tracking
TrueSight
UVVision
WeaknessDetection*
TheCrusaders
ENERGYEMISSION
ColdGeneration
ElectricalGeneration
EnergyDoppelganger
FireGeneration
HardRadiation
Heat
KineticBolt
LightEmission
Magnetism
PlasmaGeneration
RadiowaveGeneration
Shadowcasting
SonicGeneration
Vibration
CrusadersAppendixB:Powers
DEFENSIVEPOWER
FIGHTINGPOWER
Berserker*
MartialSupremacy
CampaignBook1.1
58
LIFEFORMCONTROLPOWER
BiophysicalControl*
BioVampirism*
BodyTransformationOthers
EmotionControl*
Exorcism*
ForcedReincarnation*
Grafting*
HypnoticControl
MindControl*
MindTransfer*
NeuralManipulation*
PlantControl
PlantGrowth
SenseAlteration
ShapechangeOthers*
SleepInduced
SpiritStorage
Summoning*
UndeadControl
MATTERCONTROLPOWER
Bonding
Collection
Crystallization
Diminution
Disruption
Enlargement
Geoforce
MatterAnimation*
MachineAnimation*
MicroEnvironment
Molding
Weather
MATTERCONVERSIONPOWER
Coloration
TheCrusaders
Combustion
ElementalConversion*
Ionization
MolecularConversion*
MATTERCREATIONPOWER
ArtifactCreation*
ElementalCreation
MechanicalCreation*
MissileCreation
MolecularCreation
Spray
Webcasting
MENTALENHANCEMENTPOWER
Clairaudience
Clairvoyance
CommunicatewithAnimals
CommunicatewithCybernetics
CommunicatewithNonLiving
CommunicatewithPlants
DangerSense*
Dreamtravel
Empathy
FreeSpirit*
Hallucinations*
HyperIntelligence
HyperInvention
IncarnationAwareness
IndomitableWill
IronWill
Linguistics
MentalInvisibility
MentalProbe
MindBlast
Postcognition*
Precognition*
RemoteSensing
SensoryLink
SerialImmortality*
Speechthrowing
Telekinesis
Telelocation
CampaignBook1.1
CrusadersAppendixB:Powers
NaturalWeaponry
WeaponsCreation*
WeaponsTinkering
59
PHYSICALENHANCEMENTPOWER
ArmorSkin
BodyResistance
ChemicalTouch
DigestiveAdaptation
HyperSpeed
HypnoticVoice
Immortality*
Longevity*
LungAdaptability
Pheromones
Regeneration*
Recovery
SelfRevival*
SelfSustenance
Stealth
SuspendedAnimation
TrueInvulnerability*
VocalControl
Waterbreathing
WaterFreedom
SELFALTERATIONPOWER
AgeShift
AlterEgo
AnatomicalSeparation
AnimalTransformation
AnimalMimicry*
Blending
BodyAdaptation*
BodyTransformation*
BodyCoating
BouncingBall
ChemicalMimicry
Elongation
EnergyBody*
EnergySheath
Evolution
Growth
Imitation
TheCrusaders
Invisibility
MassDecrease
MassIncrease
Phasing
PhysicalGestalt
PlantMimicry
Plasticity
PrehensileHair
SelfDuplication*
SelfVegetation
Shapeshifting
Shrinking
SpiritGestalt
TRAVELPOWERS
AstralBody
CarrierWave
DimensionTravel
EnergyPath
FloatingDisc
Gateway*
Gliding
HyperDigging
HyperLeaping
HyperRunning
HyperSwimming
Levitation
Rocket
Skywalk
Spiderclimb
TeleportSelf*
TeleportOthers*
Telereformation
TrueFlight
Whirlwind
Allpowersindictedwitha*areconsideredPrestige
Powers
CampaignBook1.1
CrusadersAppendixB:Powers
Telepathy
TotalMemory
60
CHRONOS:
BARBAROUS
CHRONOSisthelargestterroristorganizationinthe
world currently still active. CHRONOS garnered its
start shortly after WWII, in which several surviving
Nazis sought to restore the powers of the Reich,
under their control. Through use of science,
resources, and mercenaries, the inner council of
CHRONOS was born. CHRONOS often times came
intoconflictwithDOOM,untilDOOMwasdestroyed
inthemid1970s.CHRONOSmovedtotheforefront
shortly thereafter, starting with the nuclear
blackmailoftheWesternUStotheweathersatellite,
which could control local weather patterns.
CHRONOSremainedanactivethreatthroughoutthe
1980s, at which point a schism developed between
newer factions in the organization and the older
guard. The newer factions, under the banner of a
mysteriousfiguredcalled"TheGeneral"tookpower,
and began a more ambitious series of plans,
includingtheSiegeofOmaha,thetransformationof
many high school students into agents, and finally
the last ditch effort by CHRONOS to seize power in
New York City, which resulted in the death of the
General.Itwasbelievedthelasteventwasthefinal
straw for the organization, but as it was later
discovered,itsimplyprovidedtheopportunitytothe
original ruling council to return to power, and
restructure CHRONOS, adapting it to the modern
day.
AEGIS
BRAINTRUST,THE:
Establishedinlate1937,theBrainTrustwasthefirst
association of superscientists, who served as
advisorstoPresidentFranklinDelanoRoosevelt.The
predecessor to SMART Labs, the Brain Trust
remained active and advised several presidential
administrations, until the official disbanding of the
BrainTrustin1981.
CHASEENTERPRISES:
Established by Doctor Charles Martin Chase, Chase
Enterprises is known to be both the leaders in
electronics and computer design, as well as
supporting a large philanthropic organization.
Currently being run by Chases son Marcus, Chase
Enterprises continues to be the primary supplier of
AItechnologytothegovernment.ChaseEnterprises
and Chase Technologies are directly responsible for
the development of the Babbage 10.2 Cryolinear
processchip,whichwasinstrumentalinthedevelop
oftheOlympusDatabase
TheCrusaders
CrusadersAppendixC:Keywords
CHRONICLER,THE
APPENDIXCCRUSADERKEYWORDS
CampaignBook1.1
61
TheCrusaders
CrusadersAppendixC:Keywords
CDFFS
The Collateral Damage Force Fields (CDFFs) are
kineticfieldsthatactasbarriersfordamageagainst
attacks, usually around government facilities. The
CDFFsweredesignedatSMARTlabs,butwerelater
CampaignBook1.1
62
CONQUERORS,THE
Predating the Destroyers by ten years, the
Conquerors were the first modern metavillain
group, made up usually of arch enemies of the
various Crusader members. The Conquerors peaked
in the summer of 1985, with the assault on
Washington,DCwhichresultedintheutterdefeatof
theConquerorsonceandforall.
DEFENDERSINTERNATIONAL
Defenders International or D.I. as it is commonly
known is one of the more famous metahero teams
active. Formed on Jan. 14th, 1986,D.I. was actually
thrown together to stop an attempt on the life of
then Prime Minister Margaret Thatcher. The initial
team opted to stay together, forming the first of
what is considered the modern age of metahero
groups.
DefendersInternationalhasbeenattheforefrontof
nearlyeverymajormetavillainincidentoverthepast
twentyyears.RangingfromTheTrillinianInvasionto
the return of the Egyptian god of darkness Set. D.I.
haspersistedandpreventednearglobalcatastrophe
againandagain.
LedbyMichaelDeckardfornearlytheentiretyofthe
organization'shistory,D.I.remainsanactivepartof
the hero community, and has far reaching
connections to most other hero teams across the
globe.D.I.isbasedonasmallislandintheCaribbean
dubbed Defenders Island, which was originally
ownedbytheHowitzerDesignGroup
While D.I. has had its successes, it has also had
several defeats. The Last Stand of the Defenders
orchestrated by Tactician and the villain group The
Destroyers still remains one of the lowest points of
the organization. Still, despite the setbacks, D.I.
maintainsthehighestsuccessrateofanymetahero
groupactive,andcontinuestobeattheforefrontof
metahumanthreatprevention.
TheCrusaders
DEFENDERSISLAND
AformerscientificresearchcenteredownedbyDr.
Michael Howitzer, converted to use by the hero
group Defenders International. Originally a
smuggler's way station in the late 1600's, Mercer
Islandasitwasknownwasconsideredadangerdue
to the hidden shoals and reefs surrounding it.
MercerIslandwaspurchasedin1788bytheGolden
Bough Trading Company, which cleared the harbor
andbuiltalargemanorhouse.TheIslandwassoldto
the U.S. Government in 1889, after the bankruptcy
oftheGBTradingCompany,anditremainedinU.S.
handsthroughWWII,occasionallyseeingserviceasa
Submarine refit station. The island was sold to Dr.
MichaelHowitzerin1988,whichmovedthebulkof
his labs tothe island,due primarily to thesecluded
nature of the island. After Howitzer ceased his
scientificendeavorsonMercerIsland,hetransferred
it Defenders International after the destruction of
the Satellite HQ during "The Last Stand of the
Defenders". Dubbing Mercer Island "Defenders
Island", the group has used the island as their sole
HQsincethattime.
DESTROYERS,THE
One of the worst villain groups of the modern era,
theDestroyerswereformedduringanassaultonthe
UN sometime in 1990 by Amadeus Van Brant, AKA
Tactician. For nearly a decade, the Destroyers
maintained a grip of fear across the planet,
recruiting some of the worst metavillains
imaginable,
DOCTORMORTIS:
CrusadersAppendixC:Keywords
ELYSIUM
ThetermforthesubdimensionconfusedbyDaneas
Heaven during his planar journey. Dante believed
CampaignBook1.1
63
GOLDENAMAZON,THE
Daughter of Antiope and Theseus, the Golden
Amazon was blessed with the power of the Gods,
and gifted with magical weaponry and armor.
Arriving in Earth by accident during a mystical
experiment, the Golden Amazon dedicated herself
againsttheAxis,allyingwiththefirstSquadron,Mr.
Might,andtheStarSentinel.Becomingromantically
linkedtotheStarSentinelandMr.Might,theGolden
AmazonmarriedMr.Mightafterthewar,remaining
insemiretirementandhavingason,Jonothan,who
would later become Titan. A founding member of
theMinuteMenandlatertheCrusaders,TheGolden
Amazonhasreturnedtoactivestatusinthewakeof
theIronGeneralsrecentactivity.
GUARDTOWER,THE
Built initially as a separate jail during the reign of
Henry the VIII, the Guard Tower never initially saw
the same recognition as the Tower of London. The
GuardTowerwasalteredduringthereignofCharles
II,specificallyaftertheLondonfireinthelate1660's.
Charlesprovidedthetowertohissecretoperatives,
atraditionthatcontinuedwellintothe20thcentury.
Along the way, the Guard Tower served as a
storehouse of artifacts and objects from various
adventures.BytheonsetofWWI,theGuardTower
became the central mobilized location for the
various Metahuman heroes during the war. By
WWII, the Tower became the HQ for the legendary
Squadron,andremainedintheSquadron'scareuntil
TheCrusaders
HADES
Thetermforthesubdimension,confusedbyDante
as Hell during his planar journey. Dante believed
Hades to be the infernal realm, and used it as the
basis for Hell in The Divine Comedies. Hades is a
realm where the denizens are usually devoted to
Chaos. The Antithesis of the realm of Elysium, the
two dimensions have been at war since before
recorded time, seeking some advantage over the
other.
Hades is considered to be place of fire and
brimstone, something that has cemented its
reputationasahellishandnightmarishrealm.Hades
is comprised of several rival houses, each vying for
additional power and seeking some sort of
advantage over the other. It is not surprising that
Hades has been the origin for several villains,
including Brimstone, Hellfire, Daemoneque, and
Black Jade. Hades has also been the home to the
heroines Whiteflame and Flamelight, a rarity in the
darkdimension.
HOWITZERDESIGNGROUP,THE
Founded by Nobel award winning scientist Dr.
Michael Howitzer, the Howitzer Design Group was
considered one of the up and coming technological
think tanks for the later 20th century. Howitzers
specialty was the study of energy, marking him as
one of the most learned men on the subject of
alternate energy sources, Ionic energy theory, and
electro fusion. The HDG became one of the first
companies to produce and revise the neoplasmic
cell,aswellasworkingonthefurtherdevelopment
of Robotic and Cybernetic design. Howitzer himself
becameaheroknownasValanceafteranexposure
CampaignBook1.1
CrusadersAppendixC:Keywords
64
to the experimental Electro fusion reactor he had
designed. The HDG became the many financial
support to the fledgling Defenders International
during its first few years, providing the first HQ for
Defenders as well as the initial technological
support.
In1991,Dr.HowitzerleftactivityasaDefender,and
began concentrating more on his scientific career.
Howitzer sold off a majority of his patents to Cross
Technologies, pairing down the HDG to a more
reasonablescientificresearchgroup,andmovinghis
base of operations to Mercer Island, located in the
North Atlantic. Howitzer continued his research on
Mercer Island until 1994, at which time Howitzer
foldedhisresearchgroupandturnedtheislandover
totheDefenders,whohadjustlosttheirHQduring
theinfamousLastStandoftheDefenders.
The HDG continued until 1999, at which time
Howitzersoldtheremainingpartsofhiscompanyto
James Sorenson of Sorenson Industries, and quietly
retired, disappearing from public eye completely.
Howitzerisbelievedtobeworkingprivatelyatanew
facility,anditisunsureifthestatusoftheHDG,orif
indeedtheHDGevenexists.
KINGURTHO
Theselfproclaimedrulerofthesubterraneanworld,
KingUrthoattemptedtoconquerthesurfaceworld
on many occasions from the 1950s until the late
1970s.
LEGENDARYSQUADRON,THE
TheBritishbasedsupergroupfromWWIandWWII,
whichservedtocombatmetahumanenemiesduring
thewar.
LIFELINE
A nonprofit early response group dedicated to
removing casualties and bystanders from
metahumanconflicts.Lifelinepossessesstateofthe
art technology, and has branches throughout North
America. Founded in 1995 by Former Defenders
Caduceus and Chrysalis, Lifeline has improved
survivalratesfrommetahumanbattlesbynearlysix
times what it was. Lifeline is funded largely from
private contributions from Howitzer Technologies,
CrossTechnologies,andChaseCorp.
JADEENTERPRISES:
MASKEDMANLAW,THE
JAMESONCITY,NJ
A former industrial city of moderate size, Jameson
City is primarily known for being the home and
Headquarters of The Chase Corporation, the think
TheCrusaders
MICRONHOST,THE
Microscopic alien society that is akin to a viral
colony, which feeds on the biochemical reactions
thatfearandrageproduce.
CrusadersAppendixC:Keywords
MIDNIGHTSOCIETY,THE
The society dedicated to the earliest days of
costumedheroes.Whilenotasactiveasmanysuch
groups,theMidnightSocietydefinitehasitscontacts
andresourcestotheoldergenerationofheroes.
MR.MIGHT
CampaignBook1.1
65
NEOPLASM
Neoplasmrepresentsanewtypeofenergymaterial,
developed by Cross Technologies as a cheap,
efficient energy source utilizing Fusion energy.
Neoplasm is an artificial material, crimson red in
color, which provides through kinetic motion
limitlesselectricaloutput.Neoplasmwasdeveloped
inlate1999,aftersixyearsofintensiveresearchinto
the Trillinian power cores left behind after the
abortiveinvasionattemptin1992.
OLYMPUSDATABASE
A massive database used by Law Enforcement and
metaheroes which stores and access both files on
known metavillain threats, but also coordinates
information on current activities. Designed by
CharlesMartinChase.
PALISADESDEFENSESATELLITES
A series of laser platforms around earth, set up to
protectEarthfromspacebornedisasters.Specifically
designated and set upafterthe attempted invasion
in1992.
POLARIS:
A former political activist in the Shai Jihn Regime,
arrested and imprisoned for his beliefs, Kryll
Dorhaven was experimented on in the hopes of
creatinganewMetahumanforceinsidetheregime,
whichworked,grantingDorhavengreatcontrolover
magneticfields.Dorhavenescaped,andendedupon
earth, working for a time in the Destroyers in the
hopes of finding a way home. Duped by Tactician,
Polariseventuallygavehimselfup,andwasassisted
by Defenders International. Polaris has long since
TheCrusaders
PRECURSORS,THE
The Ancient Ones, the First Race, the Progenitors,
andThePrecursorsareafewofthenamesgivenby
most spacefaring races to the earliest known
humanoid races. What little is known about the
Precursorsisthattheywereamongthefirstracesto
achieve space travel, had a galactic empire that
stretched through three galaxies, and were
responsible for uplifting several races that make up
theConcordance.
The Precursors explored and established stations
across their empire, and were for the most part
dedicated to scientific and philosophic pursuits. At
some point in their distant past, the Precursors
encountered another race, bent on conquest and
destruction. The resulting conflict caused both
groups to utterly vanish, leaving behind their
technology,weaponry,andadvancements.
CrusadersAppendixC:Keywords
Consideredbymanyoneofthegreatestheroesthat
has ever lived, Mr. Might is still considered one of
the most powerful and dedicated heroes in the
pursuit of good. Mr. Might served as the first
chairperson of the Minute Men until succeeded by
theGoldenEagle.
CampaignBook1.1
66
PROJECT:SLEEPER
Project: Sleeper was a program instituted by the
former Soviet Union of placing powered individuals
in key places and locations for an unspecified
amount of time, usually in deep cover. The Sleeper
program also sought to infiltrate American and
Western Block super teams, in order to gain
informationaboutvarioussortsofmetahumansand
otherpertinentinformation.TheSleeperprojectwas
mildly successful, but many of the agents opted to
remain in cover rather than return to the
motherland,andwhentheSovietUnionfell,mostof
therecordsregardingthesleeperprogramwerelost,
includinganactivelistofsleeperagents.Outsideof
basic information, much of the information
regarding the program, its origins, or the planted
agents have since disappeared, and the entire
situationwouldbethoughtofasnothingmorethan
Cold War propaganda if not for the recently
discovered records implicating several heroes as
Sleeperagents.
REAVING,THE
Anadventurethatculminatedthefiveyearstoryarc
for Project: WorldGuard in which the fate of reality
itselfwasatstakeagainsttheforcesofCHRONOS.
RSTUNGDESDONNERS
The German technological juggernaut, responsible
for the death of Oseau de Feu. Destroyed in the
backlashreleaseofenergyatOseaudeFeusdeath.
SMARTLABS
Abrilliantthinktankandnonprofitresearchgroup.
Themostbrilliantareinvitedtojoinandassistinthe
TheCrusaders
STARFALL
The term for the second invasion of Earth by the
TrillinianImperium,whichwasactuallymanipulated
byanotherstellarnation,theShaiJihnRegimeand
the dark god Set. A coalition of heroes managed to
defeatboththealieninvasionandSet.
STARION
The former champion of the Trillinian Imperium,
Starionwasthechampionofhispeople,servingwith
distinction for generations. The personal protector
oftheEmpress,StarionledtheforcesagainstEarth,
meeting defeat for the first time against Earths
defendersin1992.Afterthedefeat,Starionbecame
oneofthestaunchestdefendersofEarthduringthe
attackofthedevourer,andremainedclosetoEarth
during the attempted coup against the Starchild
Empress.
WhentheEmpresscommandedthemassivearmada
to attack Earth, Starion secretly dispatched his
daughter Glorious to help Earths champions.
Reluctantly, Starion attacked Earth under the
command of the Empress, resulting in the
destructionofMAXXAMandthesubsequentdefeat
ofmanyofEarthsheroes.
When the manipulation of the Empress was
discovered, Starion confronted the traitors within
the Empresss council, and met the dark god Set in
battle.StarionsacrificedhislifetosavetheEmpress
andtheassembledheroes,dyingatthehandsofSet
toinsurevictory.
CrusadersAppendixC:Keywords
CampaignBook1.1
67
TACHYON
A1980s eramembers who later changed his name
to Doctor Tachyon. Tachyon is a lightbased being,
andacontroversialteamleaderunjustlyblamedfor
thedeclineoftheCrusaders.
TRILLINIANIMPERIUM
The Trillinian Imperium is a collection of aligned
worlds/species that hold sway of a majority of the
Andromedagalaxy.TheImperiumholdsitselfasthe
direct descendants of the Precursors, and as such,
represents one of the first species to rediscover
space travel. The Trillinians are not one race, they
areseveral,andhavecloseallianceswithamultitude
of the "uplifted" races that were created by the
Precursors.
The Imperium's main homeworld is an expansive
planetinwhichthecapitalcitytakesupnearly75%
of the planetary mass. Indeed, the majority of the
residents are descended from the common
humanoid stock, with a few notable exceptions. As
with the Spire's Persinians, the Trillinian base is
genetically perfect, slightly stronger than the
average human with increased sensory abilities.
Coupled with their mastery of bioorganic
technology, birth mortality and complications is a
thing of the distant past. The Trillinians on the
homeworld could easily pass as human, without
anyoneknowingthedifference.
The Imperium itself is hundreds of thousands of
years old. A close parallel would be the period of
Rome during the reign of Marcus Aurelius, with a
strong mix of aristocratic ruling class mixed with
representation from all of the Imperium's worlds.
The Emperor is the single governing body, with the
imperial line genetically bred through careful
eugenicprocedures.
The Imperium is managed through a series of
regentsthatarebothappointedbytheEmperorand
TheCrusaders
thenacceptedthroughthecouncilofregents,similar
againtheRomanidealoftherepublic.Eachquadrant
is governed through an individual council, and each
councilissubjecttoreviewbytheEmperorandthe
CouncilofRegents.
Historically, the Imperium has followed the Roman
ideal,fightingwarsandconqueringtheterritoriesit
nowholds.TheImperiumbeganacampaignagainst
theShai'JihnRegimethatlastednearly1000years,
ending with the legendary "Treaty of Cygnus" that
established clear borders and the authority of the
SpireConfederacytopolicethoseborders.Afterthe
Treaty,theImperiumsetitselftoimprovethestate
of the empire, creating several colonies on the far
rim of the Andromeda galaxy. Sometime in the last
100years,afaintsignalfromaninsignificantplanet
in the Sol system was discovered, and further
recognized as a Precursor homing signal. The
Trillinian Imperium dispatched scouts to check the
areacovertly,foritwasintheneutralspacedictated
bytheTreatyofCygnus.
Roughly thirteen years ago, the StarLord Emperor,
Augstustinian Alessos Danteres Ansalon was
assassinated,forcinghis13yearoldDaughterAzura
MinaiLeandraAugustiniantothethrone.Theyoung
"StarChild Empress" was quickly overwhelmed by
thedutiesofherthrone,andmanipulatedbyseveral
key generals and Regents to launch an invasion of
theunknownplanet.Summoningavastarmadaand
Starion, the Imperium's champion, the Trillinian
Imperium launched a surprise attack against the
EarthinMarch1992.
Immediately, Earth responded. Battles erupted
across the planet, concentrating in Western Europe
and South America. Defenders International led the
spearhead charge, attacking Starion headon. The
resultswerenothingshortofcataclysmic.
CrusadersAppendixC:Keywords
D.I.managedtotakethebattletotheEmpresssflag
ship itself, and once aboard managed to take
custody of the Empress. Loyalists to the Imperium
quickly raced to the scene, and deposed the
Generals andRegents that had caused the uprising.
With the appropriate enemies defeated, the
CampaignBook1.1
68
TheImperiumagreedtoexchangeambassadorsand
promote interstellar peace initiatives, dubbed The
FriendshipMissions.TheFriendshipmissions(There
have been three so far) were dedicated to the
exchange of social, cultural, and technological
differencesbetweenEarthandtheImperium.
In 1996, the Imperium was key in assisting Earth in
stopping an ancient Precursor war machine called
The Devourer, which had attained near mythic
proportionsinthereligiousaspectoftheImperium.
The defeat of the Devourer signaled increased
interest in Earths unique metahuman population,
sinceitwasacombinationofheroesthatultimately
thwartedanddefeatedtheDevourer.
TheStarchildEmpresshasbeentoEarththreetimes,
even taking an Earthman as her consort. Such ties
can only strengthen the bonds between the
ImperiumandEarth,leadinghopefullytoaperiodof
peaceandprosperitybetweenthetwosystems.
In2005,undertheinfluenceofShaiJihnagents,the
StarChildEmpresswastemporarilydrivenmadatthe
time that her daughter, the StarBorn Empress was
born. Heroes from Earth discovered the armada of
ships, and quickly retrieved the Empresss child
before an assassination attempt. The StarChild
Empress declared war on Earth, and deploying her
fleetattemptedafullscaleinvasion.
TheheroesofEarthfoughtbackwithcasualties,and
itwasrevealedthedarkgodSetwasactuallybehind
the events. Once defeated, the Empress regained
her sanity, immediately withdrew her forces, and
made full restitution to the planet Earth. The
TrillinianImperiumhasswornanonaggressionpact
with Earth, which is now under the watchful
protectionoftheSpireConfederacy.
VAULTOFSHADOWS,THE
TheCrusaders
WILSONACT,THE
The well known law dictating the use of
metahumans in active combat, based on President
WoodrowWilsons14thPointduringtheArmisticeof
WWI.TheWilsonActbecametheonlyinternational
law governing the use of metahumans in combat
situations.TheWilsonActwasratifiedattheendof
WWI, with provisions regarding the use of
metahumansduring crisis or under unanimous vote
of the League of Nations. During WWII, the Wilson
Act was ratified and became one of the first
resolutions passed by the United Nations. The
Wilson Act remains the basis for international
metahumanlaw.
WORLDGUARD
TheUnitedNationsofficialmetateam.Formedafter
theTrillinianinvasionof1992,WorldGuardhasgone
through five incarnations, the most recent prior to
the current team was designated Project:
WorldGuard. Project: WorldGuard had proven itself
onnumerousoccasions.
WorldGuard 5.0 broke from the UN in 2005 and
soughttomaketheirownway,succeedingforsome
time before the events of The Reaving occurred.
Since that time, a new version of WorldGuard has
beenestablished,WorldGuard6.0.
ZHAMUNDI
CrusadersAppendixC:Keywords
CampaignBook1.1
69
APPENDIXCSTATBENCHMARKS
Table9:StatBenchmarks
Feeble
(2)
Poor
(4)
Typical
(6)
Good
(10)
Excellent
(20)
Remarkable
(30)
Incredible
(40)
Fighting
Notrainingor
ability
Impaired
individual
NormalHuman/No
naturalability
Child/Normal
Human
NormalHuman
Naturalability
Midlevelmartial
artist
Somegreater
naturalability
Standardpolice
officer/standard
martialartsexpert
Naturalfighter
untrainedability
standardarmy
training
Superiornatural
talentspecial
forceslevel
training/champion
martialartist
Superhumannatural
ability,worldranked
martialartistuntrained,
Hollywoodmartialarts
Agility
Physicallylimited,
unabletoperform
simpleactions.
Physically
impaired
individual
Uncoordinated
and/orclumsy.
Delayedreactions
and/orlackof
coordination.
Normalhuman
reactionand
coordination.
Basicathletic
dexterity.Some
natural
coordination.High
Schoolathlete
Naturalgymnastic
abilityand
dexterity.
Professional
athlete
Superiorathletic
ability,very
dexterous,natural
senseofbalance.
OlympicAthlete
Superhumannatural
ability.Worldclass
gymnast,Olympiclevel
awardwinninggymnast
Strength
Canlift4050Lbs.
w/difficulty
Canlift100Lbs.w/
Difficulty
Canliftbody
weight
Canliftupto400
Lbswithdifficulty
Canliftupto800
Lbswithdifficulty.
Maximumhuman
limit
Canliftupwardsof
15tonswith
difficulty
Canliftupwardsof1020
tonswithdifficulty
Endurance
Impairedability.
Incapableof
strenuousactivity
Minimal
endurance.
Windedafter1
minuteworkout.
Limitedability
Normalhuman
average
Moderateexercise
3timesaweek,
capableofserious
workoutwithlittle
fatigue
Regularintensive
workout,
professional
athlete.
Upperlevelsof
normalhuman
endurance.Intense
levelsofworkout
withoutfatigue
Superhumanlevelsof
endurance,capableof
takingseveredamage
andkeepstanding
Reason
Barelyaware.
Basicmotorand
knowledgeskills
Limitedintellector
cognitiveabilities
AveragehumanIQ
StandardGenius
levelIQ.Gifted
intellect
Geniuslevel
intellect,capable
ofmodifying
existing
technology
and/ortheories
Upperlevelsof
naturalhuman
intellect.
Einstein/Hawkins.
SuperScienceintellect.
Capableofdesigning
futurelevel
technologies/understand
alientech
Intuition
Limited
awarenessof
surroundings
Unawareof
surroundings,
easilydistracted
Normalhuman
awarenessand/or
perception
Abovehuman
awareness.
Capableof
perceivinghidden
clues
Detectivelevel
perception.Very
awareofsmall
details.
Maximumlevelsof
Normal
perception.Some
intuitiveability
Superhuman
awareness/ESP/empathic
abilities
Maximumability
withstandard
senses.Empathic
perception
Psyche
Easilyfooledor
controlled
throughsimple
means
Untrained
willpower/unable
tocontrol
emotions
Normalhuman
willpower
Aboveaverage
willpower.Resist
normalmind
control
Strongwillpower.
Abletoresist
somemental
dominationwith
effort
Maximumhuman
levelsofwillpower.
Resistmost
conventionalforms
ofmindcontrol
Superiorwillpower.
Mystical/mentalpowers
Superhuman
willpower.Unable
tobedominated
bynormalmeans.
TheCrusaders
CampaignBook1.1
Amazing
(50)
Maximummortal
skilluntrained,
superior
combatant,
legendaryskill.
Superhuman
senseofdexterity
andcoordination.
Candodgebullets,
reactinhumanly
quick.
Canliftupwards
of5070tonswith
difficulty
Superhuman
endurance.Can
surviveinspace
for2040seconds
unaided.
Redesignalien
technologiesand
learnnew
alternate
technologiessuch
asbasictime
travel/etc.
CrusadersAppendixD:StatBenchmarks
70
APPENDIXDQUICKCOMBATRULES
Table10:InitiativeBonusTable
COMBATMADESIMPLE
Combat in The Crusaders utilizes the original MSH
game system for determining actions and resolve
combatissues.Theflowofcombatisasfollows:
DETERMININGINITIATIVE
Initiativeisdeterminedbeforecombatoractionsare
established by rolling a single d10 and adding any
additional effects, which can determine initiative
order.Initiativeisonlyrerolledifcombatgoesafull
ten rounds. A round as determined by the original
system consists of one series of actions, and takes
approximatelysixseconds.
MartialArtsEprovidesanadditional+1toinitiative
duetotheuniquenatureofthetraining.
DangerSenseprovidesanadditionalbonusbasedon
the power rank divided by ten. For example, if you
haveDangerSenseatAmazing(50),youwouldhave
abonusof+5toinitiative.
Martial Supremacy E also grants a bonus similar to
Danger sense, that is the power rank divided by 10
givesanadditionalbonus.
Hyper Speed can give an additional bonus if
activated prior to the combat round. You must
announce that you are activating hyper speed prior
to the rolling of dice to get the bonus, otherwise,
you must wait 10 combat rounds in order to reroll
with the appropriate bonus. The bonus is similar in
nature to Martial Supremacy E and Danger Sense,
whichistendividedbycurrentrank.
Shift 0
-2
Feeble
-1
Poor
-1
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Martial Arts E
+1
Danger Sense
10/Rank
Martial Sup. E
10/Rank
Hyper Speed*
10/Rank
THECOMBATROUND
Once Initiative has been established for heroes and
villains,theherothenawaitstheirturnintheorder.
Acombatactionconsistsofanactionthatutilizesa
power, talent, or action that directly affects the
combat at hand. Players may move and attack,
refocus their actions, utilize a skill, or attempt a
powerFEAT.
A NonCombat Action or Free Action consists of
speaking to teammates (if applicable), simply
moving,orseekingcover.
Players and NPCs follow the same process for
engagingincombat:
1.
2.
3.
4.
5.
TheCrusaders
Bonus
CrusadersAppendixE:QuickCombat
Rank
CampaignBook1.1
71
7.
TheCrusaders
Theattackerhassimplytomakeasuccessfulaction,
and depending on their action can determine the
level of damage and damage effect on a Defender.
attackersrolldicebasedontheirattackpowerand
if necessary the appropriate stat. IE A marital artist
will be utilizing their fighting stat to determine
success, and their Martial Supremacy to determine
damage. A sharpshooter will utilize their agility to
seeiftheyhit,andwillthenutilizethepowerscore
oftheirweapontodeterminedamage.
An attacker can gain a bonus based on their result.
The results are checked against the universal chart,
whichdeterminedthelevelofsuccessbasedondice
roll.
THEDEATHRESULT
Players must immediately make endurance FEAT or
begin losing Endurance Ranks. Players who
successfullymakeEnduranceFEATarestunned1d10
rounds. Players who do not make endurance FEAT
begin the death process. Players may attempt to
auto stabilize every round by making a successful
YellowEnduranceFEAT.
CrusadersAppendixE:QuickCombat
6.
Once all players have resolved their actions, the combat round
beginsagainuntilcombatiscompletelyresolved.
CampaignBook1.1
72
An Area is considered 44 yards, which is the
standard measurement of distance for both
movementandpowereffects.Playerswithouttravel
powersorothermeansoftravelcanmoveacertain
number of areas a round based on their endurance
score.
Table11:MovementTable
Movement
BelowTypical
1Area/Round
TypicalExcellent
2Areas/Round
AboveExcellent
3Areas/Round
AdvancementPoolsarekarmapoolsinwhichplayers
have earmarked certain karma for character
advancement. The Advancement Karma cannot be
utilizedforanythingsavecharacteradvancement.
KARMA
COMBATTACTICS
TheCrusaders
CrusadersAppendixE:QuickCombat
Rank
MULTIPLEACTIONS:
Playerscangainmultiplecombatactionsdepending
on the following criteria. Failure to make the
CampaignBook1.1
73
appropriate roll can add a 2 CS tothe appropriate
skillandeliminateactions.
FREEACTIONSDURINGCOMBAT
MELEE/HANDTOHAND(FIGHTINGFEATS)
SpeaktootherplayersIC
Villainspeech
Noncombatmovement
Table12:MeleeAttacksallowedperround
Below
Incredible:
Incrediblerank:
Amazingrank:
PARTIALACTIONSDURINGCOMBAT
1MeleeAttackperround
YellowFEATgives2attacksperround.
Greenoneat1columnshift
GreenFEATgives2attacksperround.
Yellowgrantsthreeattacksat1cs,
Redgrants3attacksperround
CombatMovement
Retrievingobjects
Utilizingskills
Dodging
FULLACTIONSDURINGCOMBAT
RANGED(AGILITYFEATS)
Evadingattack
Attacking
FullDefending
Table13:RangedAttacksallowedperround
1Rangedattackperround,
dependingonweapon/
power
Below
Incredible:
Incrediblerank:
Amazingrank:
RedFEATgives2attacksperroundat
2cs
YellowFEATgives2attacksperround
at1cs,Redgivestwoattacksper
round.
COMBATFLOW
3.
4.
5.
6.
PlayersandNPCsrollinitiative:
Initiative order is established based on highest
tolowest
Higherinitiativeactionsbegin.Attackersattack,
DefendersDefend
A. Defenders can choose to Dodge or
Evadeifapplicable
B. AttackersandDefenderscanchooseto
spendKarmatoinfluence
dice
rolls
Resolution for action, Endurance FEATS are
madeappropriately,Defendertakesdamage.
Nextplayer/NPCbeginsinitiativeroll.
Initiative rerolled after ten combat rounds,
initiativererolled.
TheCrusaders
CampaignBook1.1
CrusadersAppendixE:QuickCombat
1.
2.
74
CRUSADERSISSUECHECKLIST
Issue
Number
IssueTitle
ThePathtoGrendel
ChildoftheDragon
TheGodheadPrinciple
SilverBullet
Operation:Onslaught
Deathless
CasusBelli
DeadHard
ConqueredPartOne
10
ConqueredPartTwo
11
UnderSiege
TheCrusaders
Description
TherecentlyrestoredCrusadersencountertheirfirstchallengeas
spontaneous metahuman monstrosities threaten the city. Can
theCrusadersstoptherampagebeforeNewYorkisconsumedin
metahumanviolence?
Partoneofthe"PathtotheConquerors"series.
A casebook from the earliest days of Project: WorldGuard is
opened,astheJadeEmperoroftheAugustPersonageagainasks
for the help of brave heroes in the recovery of his missing
newborn son from the clutches of an unknown enemy. Can the
Crusadersfindtheboybeforeitistoolate?AsequeltotheP:WG
Module"BrideoftheDragon"
Partoneofthe"IMurderer"Series
After years of scandal and corruption, the Mountjoy ministries
returns to New York, opening its doors to the faithful.but the
secrets therein could send many of those faithful into harm's
wayunlesstheCrusadershaveanythingtosayaboutitfirst!
For two years, the Wolfe family has been plagued with
misfortune. Now a member of the Wolfe clan has asked the
CrusadersinhelpstoppingLilyWolfe.Allitwouldtakewillbeone
silverbullet
ACrusadersExclusive
An attack on a UN scientific symposium leaves the hero world
stunned.NowtheCrusadersmustrescueoneoftheworldsmost
brilliant medical minds from the hands of their most fearsome
enemy.TheIronGeneralawaits
When sleep is the enemy, the waking world is made to suffer.
How can the Crusaders stop an enemy who cannot be killed,
strikingfromthedepthsoftheirowndreams?CantheCrusaders,
still reeling from Operation: Onslaught rally before they are
utterlydestroyed?
Two year ago, a door was opened into another worlda world
whereRomeneverfellandthattheempireisstillquitethriving.
Nowthedoorisopenagain.Moreover,thearmiesoftheEternal
Emperorseektosettlethescore,withtheCrusadersstandingon
thefrontlineagainstthem!
PartoneoftheInvictusSeries
ThesupersecretespeciallyspiffyoriginoftheCrusader'sfavorite
zombieagogoisrevealedinonlythewayshecan.Beprepared
for something unlike you have never seen before, as the
Crusaders must come to terms with the unique situation with
their resident undead. Its the origin of Deadgirlbe afraidbe
veryafraid
Part9,929ofDeadgirlrules
AnenemyoftheGoldenCrusadersemergesfromhiding,begging
forhelp.CantheCrusadershelphimbeforetheCrusaderlegacy
ends?WilltheCrusadersbeabletostop.theConquerors?
PartthreeofPathtotheConquerorsseries
TheConquerorshaveformed,andtheCrusadersstandpowerless
to stop them. Only a slim chance remains to regain the Citadel
andstoptheConquerors,onceandforall.butatwhatcost?
PartfourofPathtotheConquerorsseries
A mining excavation uncovers more than simple minerals, as a
legendary enemy of the Golden Crusaders emerges into the
modern world. Can the Crusaders stop vengeance born deep in
theearth?
PartoneofTheEnemyBelowseries
Premiering
Premiere
Date
Raptorcon
2007
March2007
Ravencon
2007
April2007
Ravencon
2007
April2007
Tidecon2007
October
2007
Tidecon2007
October
2007
Regulatorcon
2007
December
2007
Confalon2007
December
2007
Confalon2007
December
2007
Marscon2008
January2008
Marscon2008
January2008
Marscon2008
January2008
CrusadersAppendixF:CrusadersIssueChecklist
CampaignBook1.1
75
Showdown
Lovestruck
Dragonslayer
98
SentinelDawn
Remnants
ThelegendaryBlackWolfreturnstotheCrusaderswithasimple
mission: Stop an old enemy from committing an act of robbery
planned130+yearsinthepast!CantheCrusadersandtheBlack
Wolf stop a merciless band of cutthroats and thieves led by a
madgenius?
A charity event between WorldGuard and the Crusaders is
disruptedbyrandomactsof.love?Withtheteamfawningover
eachanother,cantheCrusadersandWorldGuardstopCupidthe
Trickster?
A power beyond normal reckoning has been unleashed, and is
sheangry.NowtheCrusadersmustfaceaterrorfromtheancient
world,thepowerfulTiamat.
ParttwoofPathtotheConquerorsseries
In1998,theCrusaderssufferedtheirgreatestlosseverwiththe
nearcompletedestructionoftheteam.
Nine years later, the truth of that awful event is revealed,
requiring the next generation of Crusaders to solve the mystery
surroundingthatfatefuldaybeforehistoryrepeatsitself.
One of the single greatest threats of the Crusaders of any era
emergesintothe21stCentury!EighteenHoursago,SMARTLabs
unleashed something that quickly overwhelmed their New York
laboratory. Now, the Crusaders must enter SMART Labs and
confrontanenemythatiseverywherewithagrudgeagainstthe
World'sgreatestheroteam!
When the wielder of the most destructive weapon ever created
comes to the Crusaders for help, the stakes grow dramatically.
NowtheCrusadersmuststopanattackonaformerenemy,and
deal with the reformation of TAROT. Prelude to Operation:
Onslaught
Raptorcon
2007
March2007
Crusaders
Gameday
June2007
Crusaders
Gameday
June2007
Ottercon2007
July2007
Fantasci2007
September
2007
Fantasci2007
September
2007
CrusadersAppendixF:CrusadersIssueChecklist
TheCrusaders
CampaignBook1.1
76