Академический Документы
Профессиональный Документы
Культура Документы
{
"Language" "english"
"Tokens"
{
"Portal.room1_TickTock" "<sfx><len:5>[Clock Ticking]"
"Containerride.DoorKnock" "<sfx><norepeat:5>[Knock on Door]"
"container.enginestart" "<sfx><len:2>[Engine Starting Up]"
"ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impact]"
"container.enginestop" "<sfx><len:3>[Engine Shutting Down]"
"TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len
:2>[Cavernous Wind]"
"TestChamber.Industrial_partial_open" "<sfx><len:3>[Distant Bird
s, Insects and Dripping Water]"
"World.a1Intro1Glasstastrophe01" "<sfx>[Glass Breaking]"
"SolidMetal.ImpactHard" "<sfx>[Metal Impact]"
"Wood.ImpactHard" "<sfx>[Wood Impact]"
"GlassFragments.StepLeft" "<sfx><norepeat:3>[Crunching Broken Gl
ass]"
"prop_portal_door.open" "<sfx><norepeat:5>[Door Opening]"
"prop_portal_door.close" "<sfx><norepeat:5>[Door Closing]"
"Portal.ButtonDepress" "<sfx><norepeat:5>[Button Activated]"
"Portal.ButtonRelease" "<sfx><norepeat:5>[Button Deactivated]"
"World.FacilityAwakens" "<sfx><len:3>[Rumble]"
"DoSpark" "<sfx><norepeat:15>[Electrical Sparks]"
"World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Door Closing
]"
"World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Door Opening]
"
"World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Door Closi
ng]"
"World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Door Openin
g]"
"VFX.FizzlerLp" "<sfx><len:3>[Electronic Hum]"
"TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Distant Birds
and Insects]"
"TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Distant Birds
and Insects]"
"TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Distant Birds and
Insects]"
"Portal.open_red" "<sfx><norepeat:5>[Portal Opening]"
"Portal.open_blue" "<sfx><norepeat:5>[Portal Opening]"
"Portal.close_red" "<sfx><norepeat:5>[Portal Closing]"
"Portal.close_blue" "<sfx><norepeat:5>[Portal Closing]"
"Portal.button_down" "<sfx><norepeat:5>[Switch Activated]"
"Portal.button_up" "<sfx><norepeat:5>[Switch Deactivated]"
"World.elev_junkpile" "<sfx><len:3>[Debris Impacts]"
"ScriptedSequence.FloorCollapse" "<sfx>[Floor Collapsing]"
"Physics.WaterSplash" "<sfx><norepeat:5>[Water Splash]"
"TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Distant Wat
er Drips]"
"Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Portal Gun Prima
ry Fire]"
"Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Portal Gun P
rimary Fire]"
"Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Portal Gun Second
ary Fire]"
"Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Portal Gun Se
condary Fire]"
"World.elev_unblock" "<sfx><len:3>[Tube Suction]"
r Open]"
"World.HorizontalSlidingDoorClose" "<sfx><norepeat:5>[Sliding Do
or Close]"
"World.a303ApertureLogoImpactMetal" "<sfx>[Metal Clang]"
"World.PaintSwitchOpen" "<sfx><len:3>[Switch Activation]"
"World.DariosTotallyAccurateGelPumpLp" "<sfx><len:3>[Large Pump
Activation]"
"Player.JumpPowerUse" "<sfx><norepeat:4>[Blue Gel Bounce]"
"Portal.OGButtonDepress" "<sfx>[Button Activation]"
"Portal.OGButtonRelease" "<sfx>[Button Deactivation]"
"World.UndergroundDoorClose" "<sfx><norepeat:5>[Door Closing]"
"World.UndergroundDoorOpen" "<sfx><norepeat:5>[Door Opening]"
"World.UndergroundCubeTrapDoorOpenPt1" "<sfx><norepeat:5>[Squeak
y Wooden Hatch Opening]"
"World.UndergroundCubeTrapDoorClose" "<sfx><norepeat:5>[Squeaky
Wooden Hatch Closing]"
"UndergroundCube.ImpactSoft" "<sfx><norepeat:4>[Hollow Wooden Im
pact]"
"UndergroundCube.ImpactHard" "<sfx><norepeat:4>[Hollow Wooden Im
pact]"
"VFX.OGSignFlicker" "<sfx>[Electronic Sign Activation]"
"World.a3JumpIntroPlatformTravel" "<sfx><len:2>[Platform Movemen
t]"
"World.a3JumpIntroRotatingPanelTravel" "<sfx>[Wooden Panel Movem
ent]"
"PaintBomb.Splat" "<sfx><norepeat:15>[Gel Blob Splat]"
"PaintBlob.Inception" "<sfx><norepeat:15>[Gel Blob Creation]"
"ug_sphere_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_water_01b" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_int_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_02" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_02a" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_water_02b" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_bomb_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous W
ind]"
"Paint.Drip" "<sfx><norepeat:15>[Gel Drip]"
"PaintBlob.ImpactDrip" "<sfx><norepeat:4>[Gel Drip Impact]"
"Explo.Distant" "<sfx><norepeat:5>[Distant Explosion]"
"World.AlarmBeepLpLg" "<sfx><norepeat:5>[Alarm Siren]"
"World.a3transition_bridge_up" "<sfx>[Alarm Platform Ascending]"
"ScriptedSequence.a3TransitionPotatoSkewer" "<sfx>[Potato Skewer
ing]"
"World.GladosPotatoZap" "<sfx>[Electrical Shock]"
"Player.ExitSpeedPaint" "<sfx><norepeat:5>[Exiting Speed Gel]"
"Player.EnterSpeedPaint" "<sfx><norepeat:5>[Entering Speed Gel]"
"MetalGrate.ImpactHard" "<sfx>[Big Land on Metal Grating]"
"World.SpeedFlingRotatingPanelLp" "<sfx><norepeat:5>[Rotating Me
tal Panel]"
"World.SpeedFlingRotatingPanelStop" "<sfx><norepeat:5>[Rotating
Metal Panel Stop]"
"World.UndergroundHeavyMetalArrive" "<sfx><norepeat:5>[Heavy Met
al Door Closing]"