Вы находитесь на странице: 1из 7

"lang"

{
"Language" "english"
"Tokens"
{
"Portal.room1_TickTock" "<sfx><len:5>[Clock Ticking]"
"Containerride.DoorKnock" "<sfx><norepeat:5>[Knock on Door]"
"container.enginestart" "<sfx><len:2>[Engine Starting Up]"
"ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impact]"
"container.enginestop" "<sfx><len:3>[Engine Shutting Down]"
"TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len
:2>[Cavernous Wind]"
"TestChamber.Industrial_partial_open" "<sfx><len:3>[Distant Bird
s, Insects and Dripping Water]"
"World.a1Intro1Glasstastrophe01" "<sfx>[Glass Breaking]"
"SolidMetal.ImpactHard" "<sfx>[Metal Impact]"
"Wood.ImpactHard" "<sfx>[Wood Impact]"
"GlassFragments.StepLeft" "<sfx><norepeat:3>[Crunching Broken Gl
ass]"
"prop_portal_door.open" "<sfx><norepeat:5>[Door Opening]"
"prop_portal_door.close" "<sfx><norepeat:5>[Door Closing]"
"Portal.ButtonDepress" "<sfx><norepeat:5>[Button Activated]"
"Portal.ButtonRelease" "<sfx><norepeat:5>[Button Deactivated]"
"World.FacilityAwakens" "<sfx><len:3>[Rumble]"
"DoSpark" "<sfx><norepeat:15>[Electrical Sparks]"
"World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Door Closing
]"
"World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Door Opening]
"
"World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Door Closi
ng]"
"World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Door Openin
g]"
"VFX.FizzlerLp" "<sfx><len:3>[Electronic Hum]"
"TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Distant Birds
and Insects]"
"TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Distant Birds
and Insects]"
"TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Distant Birds and
Insects]"
"Portal.open_red" "<sfx><norepeat:5>[Portal Opening]"
"Portal.open_blue" "<sfx><norepeat:5>[Portal Opening]"
"Portal.close_red" "<sfx><norepeat:5>[Portal Closing]"
"Portal.close_blue" "<sfx><norepeat:5>[Portal Closing]"
"Portal.button_down" "<sfx><norepeat:5>[Switch Activated]"
"Portal.button_up" "<sfx><norepeat:5>[Switch Deactivated]"
"World.elev_junkpile" "<sfx><len:3>[Debris Impacts]"
"ScriptedSequence.FloorCollapse" "<sfx>[Floor Collapsing]"
"Physics.WaterSplash" "<sfx><norepeat:5>[Water Splash]"
"TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Distant Wat
er Drips]"
"Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Portal Gun Prima
ry Fire]"
"Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Portal Gun P
rimary Fire]"
"Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Portal Gun Second
ary Fire]"
"Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Portal Gun Se
condary Fire]"
"World.elev_unblock" "<sfx><len:3>[Tube Suction]"

"ScriptedSequence.RampGlassBreak" "<sfx>[Glass Breaking]"


"World.elev_junkpile_02" "<sfx><len:3>[Debris Impacts]"
"TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Cavernous W
ind]"
"World.AmbWaterdripLp" "<sfx><len:3>[Dripping Water]"
"sphere.impactgroundlg" "<sfx>[Heavy Metal Impact]"
"World.SphereSocket.OpenSwt" "<sfx>[Electronic Panel Opening]"
"World.SphereSocket.AttachSwt" "<sfx>[Locking onto Panel]"
"world.secretdooropen" "<sfx>[Secret Door Moving]"
"World.Gladoschamberdoor.Open" "<sfx>[Door Opening]"
"World.Gladoschamberdoor.Close" "<sfx>[Door Closing]"
"World.GladosAwake.Open_Close" "<sfx>[Heavy Metal Door Moving]"
"TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Distant Birds
and Insects]"
"TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Distant Birds
and Insects]"
"PortalPlayer.FallRecover" "<sfx><norepeat:3>[Large Metal Clang]
"
"World.SphereSocket.Lock" "<sfx>[Hydraulic Air Release]"
"World.SphereSocket.Open" "<sfx>[Panel Opening]"
"World.LightPowerOnLg" "<sfx>[Large Lights Activating]"
"World.LightFlickerPowerOn" "<sfx>[Large Lights Activating]"
"World.LightPowerOnExtraSuperJumbo" "<sfx>[Large Lights Activati
ng]"
"World.a2WakeupElevatorStart" "<sfx>[Elevator Platform Starting
Up]"
"World.a4Finale4ElevatorTravel" "<sfx>[Elevator Traveling]"
"World.DropperIrisOpen" "<sfx><norepeat:5>[Dropper Door Opening]
"
"World.a2WakeupElevatorStop" "<sfx>[Elevator Platform Stops]"
"ScriptedSequence.GladosReawaken" "<sfx><len:8>[Large Machine Po
wering Up]"
"ScriptedSequence.ClawCable01" "<sfx>[Cable Sliding Down]"
"ScriptedSequence.ClawImpact01" "<sfx>[Metal Pincher Arm Grabs C
hell]"
"ScriptedSequence.ClawImpact02" "<sfx>[Metal Pincher Arm Grabs W
heatley]"
"ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley Torn off o
f Pole]"
"ScriptedSequence.ClawCrush01" "<sfx>[Wheatley Squeezed by Pinch
er Arm]"
"ScriptedSequence.ClawCrush02" "<sfx>[Wheatley Squeezed by Pinch
er Arm]"
"ScriptedSequence.ClawWheatleySplash" "<sfx>[Water Splash]"
"Boulder.ImpactHard" "<sfx><len:2>[Rock Fragments]"
"World.IncineratorDuctsRaise" "<sfx>[Metal Bending]"
"General.BurningObject" "<sfx><norepeat:5>[Fire]"
"World.GunRevealLinear" "<sfx>[Robotic Motors and Debris]"
"World.GunRevealLinearDown" "<sfx>[Large Impact]"
"World.a2IntroFlopLinear" "<sfx>[Large Impact and Scattering Deb
ris]"
"World.RobotArmPatheticDrag" "<sfx>[Metal Scraping on Cement]"
"World.LaserIntroWallDestruction" "<sfx>[Wall Collapsing]"
"World.LaserActivation" "<sfx><norepeat:5>[Laser Activation]"
"World.PlatformStart" "<sfx><norepeat:5>[Lift Activation]"
"World.PlatformStop" "<sfx><norepeat:5>[Lift Arrival]"
"World.LaserNodeLp" "<sfx><norepeat:4>[Laser Node Activation]"
"Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Laser Beam Hiss]"
"World.a2DualLasersLinearDesign" "<sfx><len:6>[Robotic Motors St
ressing, Debris falling]"

"TestChamber.clean_liquid_01" "<sfx><len:2>[Thick Sludgy Water]


"
"Portal.horizontal_lift_move" "<sfx><len:2>[Platform Activation]
"
"World.a2CatapultIntroLinear" "<sfx><len:3>[Robotic Motors, Debr
is, Scraping Metal]"
"Prop.Fizzled" "<sfx>[Object Disintegrates]"
"portalExperiment.portalGun_powerdown" "<sfx><len:2>[Large Power
Source Shutting Down]"
"World.PincerWallRevealUp" "<sfx><norepeat:6>[Friction of Metal
and Concrete]"
"World.PincerWallRevealDown" "<sfx><norepeat:6>[Friction of Meta
l and Concrete]"
"World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Friction o
f Metal and Concrete]"
"World.a2RicochetSweepingArmsLinear" "<sfx>[Robotic Motors, Meta
l Impact, Metal Friction, Debris]"
"prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Laser Node Deac
tivated]"
"prop_laser_catcher.poweron" "<sfx><norepeat:3>[Laser Node Activ
ated]"
"GlassPane.Knock" "<sfx>[Knocking on Glass]"
"BirdBirdBird.Twosies" "<sfx><len:2>[Bird]"
"BirdBirdBird.Threesies" "<sfx><len:2>[Bird]"
"BirdBirdBird.Foursies" "<sfx><len:2>[Bird]"
"World.TurretBlockerGlasWallOpen" "<sfx>[Sliding Glass Door]"
"NPC_FloorTurret.Destruct" "<sfx><norepeat:8>[Turret Explosion]
"
"BaseExplosionEffect.Sound" "<sfx><norepeat:4>[Explosion]"
"ScriptedSequence.SadHorn" "<sfx>[Party Whistle]"
"World.a2BtsEscapeLinearClose" "<sfx>[Robot Arm Panels Closing]"
"World.a2BtsEscapeLinearOpen" "<sfx>[Robot Arm Panels Opening]"
"VFX.NeuroToxinLp" "<sfx>[Neurotoxin Activation]"
"World.a2Bts2TrapLinear" "<sfx>[Robot Motors and Ratchets]"
"Turret.ScanForTarget" "<sfx><len:2>[Turret Searching for Target
]"
"World.bts2_crusher01" "<sfx><norepeat:3>[Destruction]"
"World.a4_speedcatch_destroy_end" "<sfx><norepeat:3>[Destruction
]"
"World.bts2_column1_fall" "<sfx><norepeat:3>[Destruction]"
"World.bts2_column1_impact" "<sfx>[Metal Ripping in Half]"
"World.bts2_crusherwild_L" "<sfx>[Walls Constricting]"
"World.bts2_column3_bend" "<sfx>[Metal Stress]"
"World.bts2_crusherfinal_imp" "<sfx>[Metal Impact]"
"World.a2Bts2ElevatorTravel" "<sfx>[Elevator Travel]"
"World.a2Bts2ElevatorArrive" "<sfx>[Elevator Arrival]"
"World.CatwalkDestructionDistant" "<sfx><norepeat:3>[Distant Exp
losion]"
"World.Gladoschamberdoor.PartialOpen" "<sfx>[Mechanical Metal St
ress]"
"World.LightPowerOff01" "<sfx>[Lights Shutting Off]"
"World.LightPowerOff02" "<sfx>[Lights Shutting Off]"
"World.LightPowerOff03" "<sfx>[Lights Shutting Off]"
"World.LightPowerOff04" "<sfx>[Lights Shutting Off]"
"World.LightPowerOff05" "<sfx>[Lights Shutting Off]"
"VFX.SphereFlashlightOn" "<sfx>[Flashlight Activation]"
"World.laser_cutout" "<sfx>[Laser Cutting Metal]"
"xray.box" "<sfx><len:2>[Female Computer Voice \"Box\"]"
"xray.cube" "<sfx><len:2>[Female Computer Voice \"Cube\"]"
"xray.turret" "<sfx><len:2>[Female Computer Voice \"Turret\"]"

"World.TurretConstructDrill" "<sfx><norepeat:6>[Electronic Drill


s]"
"World.TurretConstructBoxTogether" "<sfx><norepeat:4>[Cardboard
Friction]"
"World.TurretFactoryRoboArms" "<sfx><len:1>[Electronic Motors]"
"ScriptedSequence.BTSGlassBreak" "<sfx><len:1>[Electronic Scanne
r]"
"World.BrokenTurretLockIntoPlace" "<sfx><len:1>[Turret Locking I
nto Place]"
"LaserGreen.PanelCut" "<sfx><norepeat:13>[Laser Cutting Metal Pa
nel]"
"LaserGreen.BeamLoop" "<sfx><len:3>[Laser Beam Hiss]"
"World.laser_tube_cut" "<sfx><norepeat:3>[Laser Cutting Neurotox
in Tube]"
"neurotoxin_destroy" "<sfx><len:13>[Neurotoxin Generator Destruc
tion]"
"Tube.Suction" "<sfx>[Air Suction]"
"Glass.Break" "<sfx>[Glass Breaking]"
"World.GladosFakeDoorUnlocked" "<sfx>[Door Latch Opening]"
"ScriptedSequence.a2CoreGelTubesTravel" "<sfx>[Neurotoxin Tube
Movement]"
"ScriptedSequence.CoreGlasstastrophe01" "<sfx>[Glass Breaking]"
"ScriptedSequence.CoreGlasstastrophe02" "<sfx>[Glass Breaking]"
"ScriptedSequence.GladosShock" "<sfx>[Electrocution]"
"World.CrusherLp" "<sfx><len:2>[Metal Grinding Gears]"
"world.core_tiles_down" "<sfx>[Large Wall Panel Movement]"
"world.core_tiles_up" "<sfx>[Large Wall Panel Movement]"
"World.wheatleywave_01" "<sfx>[Large Wall Panel Movement]"
"Sphere.CorruptAttach" "<sfx>[Core Attached to Wheatley]"
"World.CoreElevatorArrival" "<sfx><len:2>[Elevator Ding]"
"World.PlatformStartJustLoop" "<sfx><norepeat:25>[Elevator Activ
ation]"
"World.PotatoBell" "<sfx><len:2>[Oven Ding]"
"GlassBottle.BulletImpact" "<sfx>[Glass Breaking]"
"ScriptedSequence.MoronSmash01" "<sfx>[Glass Breaking]"
"ScriptedSequence.MoronSmash02" "<sfx>[Glass Breaking]"
"ScriptedSequence.MoronSmash03" "<sfx>[Robot Arm Smashing Elevat
or]"
"ScriptedSequence.MoronSmash04" "<sfx>[Robot Arm Smashing Elevat
or, Glass Breaking]"
"ScriptedSequence.MoronSmash05" "<sfx>[Robot Arm Smashing Elevat
or, Glass Breaking]"
"ScriptedSequence.MoronSmash06" "<sfx>[Robot Arm Smashing Elevat
or, Glass Breaking]"
"ScriptedSequence.BigFallDebrisDestruction" "<sfx><norepeat:3>[B
reaking Wood, Flying Debris]"
"Bird.PotatoPeck" "<sfx><norepeat:3>[Bird Pecking Potato]"
"ug_pit_01" "<sfx><len:3>[Fire, Cavernous Wind]"
"World.LightPowerOnSweep" "<sfx>[Facility Powering Up]"
"World.LightPowerOnSwitch" "<sfx><norepeat:3>[Large Lights Turn
On]"
"ug_door_01" "<sfx><len:4>[Liquid Movement in Giant Pipes]"
"World.LightPowerOnMd" "<sfx><norepeat:3>[Lights Turn On]"
"World.AlarmSweepLpLg" "<sfx><norepeat:3>[Alarm Siren]"
"World.AlarmSweepLpSm" "<sfx><norepeat:3>[Alarm Siren]"
"World.vault_open" "<sfx>[Large Vault Door Opening]"
"World.UndergroundPushBarOpen" "<sfx>[Push Bar Door Opening]"
"World.UndergroundPushBarClose" "<sfx>[Push Bar Door Closing]"
"World.TerrainRumble" "<sfx>[Distant Rumble]"
"World.HorizontalSlidingDoorOpen" "<sfx><norepeat:5>[Sliding Doo

r Open]"
"World.HorizontalSlidingDoorClose" "<sfx><norepeat:5>[Sliding Do
or Close]"
"World.a303ApertureLogoImpactMetal" "<sfx>[Metal Clang]"
"World.PaintSwitchOpen" "<sfx><len:3>[Switch Activation]"
"World.DariosTotallyAccurateGelPumpLp" "<sfx><len:3>[Large Pump
Activation]"
"Player.JumpPowerUse" "<sfx><norepeat:4>[Blue Gel Bounce]"
"Portal.OGButtonDepress" "<sfx>[Button Activation]"
"Portal.OGButtonRelease" "<sfx>[Button Deactivation]"
"World.UndergroundDoorClose" "<sfx><norepeat:5>[Door Closing]"
"World.UndergroundDoorOpen" "<sfx><norepeat:5>[Door Opening]"
"World.UndergroundCubeTrapDoorOpenPt1" "<sfx><norepeat:5>[Squeak
y Wooden Hatch Opening]"
"World.UndergroundCubeTrapDoorClose" "<sfx><norepeat:5>[Squeaky
Wooden Hatch Closing]"
"UndergroundCube.ImpactSoft" "<sfx><norepeat:4>[Hollow Wooden Im
pact]"
"UndergroundCube.ImpactHard" "<sfx><norepeat:4>[Hollow Wooden Im
pact]"
"VFX.OGSignFlicker" "<sfx>[Electronic Sign Activation]"
"World.a3JumpIntroPlatformTravel" "<sfx><len:2>[Platform Movemen
t]"
"World.a3JumpIntroRotatingPanelTravel" "<sfx>[Wooden Panel Movem
ent]"
"PaintBomb.Splat" "<sfx><norepeat:15>[Gel Blob Splat]"
"PaintBlob.Inception" "<sfx><norepeat:15>[Gel Blob Creation]"
"ug_sphere_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_water_01b" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_int_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_02" "<sfx><len:2>[Thick Sludgy Water, Cavernous
Wind]"
"ug_sphere_water_02a" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_sphere_water_02b" "<sfx><len:2>[Thick Sludgy Water, Cavernou
s Wind]"
"ug_bomb_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous W
ind]"
"Paint.Drip" "<sfx><norepeat:15>[Gel Drip]"
"PaintBlob.ImpactDrip" "<sfx><norepeat:4>[Gel Drip Impact]"
"Explo.Distant" "<sfx><norepeat:5>[Distant Explosion]"
"World.AlarmBeepLpLg" "<sfx><norepeat:5>[Alarm Siren]"
"World.a3transition_bridge_up" "<sfx>[Alarm Platform Ascending]"
"ScriptedSequence.a3TransitionPotatoSkewer" "<sfx>[Potato Skewer
ing]"
"World.GladosPotatoZap" "<sfx>[Electrical Shock]"
"Player.ExitSpeedPaint" "<sfx><norepeat:5>[Exiting Speed Gel]"
"Player.EnterSpeedPaint" "<sfx><norepeat:5>[Entering Speed Gel]"
"MetalGrate.ImpactHard" "<sfx>[Big Land on Metal Grating]"
"World.SpeedFlingRotatingPanelLp" "<sfx><norepeat:5>[Rotating Me
tal Panel]"
"World.SpeedFlingRotatingPanelStop" "<sfx><norepeat:5>[Rotating
Metal Panel Stop]"
"World.UndergroundHeavyMetalArrive" "<sfx><norepeat:5>[Heavy Met
al Door Closing]"

"World.PaintPistonStop" "<sfx><norepeat:15>[Piston Stop]"


"World.PaintPistonStart" "<sfx><norepeat:15>[Piston Start]"
"Paint.HeavyFlow" "<sfx><len:2>[Heavy Gel Flow]"
"World.TubeSuctionLoop" "<sfx><len:3>[Air Flow Suction]"
"World.vault_open_02" "<sfx>[Large Vault Door Opening]"
"ScriptedSequence.GelTubesTravel" "<sfx>[Large Tubes Descending]
"
"ScriptedSequence.GelTubesConnect" "<sfx>[Large Tubes Connecting
]"
"World.a3EndElevatorTravel" "<sfx>[Suspended Elevator Movement]"
"World.a3EndElevatorArrive" "<sfx>[Suspended Elevator Arrival]"
"World.a3EndElevatorDoorsOpen" "<sfx>[Safety Gates Opening]"
"World.a3EndElevatorDoorsClose" "<sfx>[Safety Gates Closing]"
"VFX.LightFlickerEndMedium" "<sfx>[Lights Flickering On]"
"World.a4IntroElevatorTravel" "<sfx>[Elevator Travel]"
"World.a4IntroElevatorArrive" "<sfx>[Elevator Arrival]"
"Explo.SemiDistant02" "<sfx><norepeat:3>[Distant Explosion]"
"World.WheatleyZap" "<sfx><len:2>[Wheatley Electrocution]"
"World.ContainerAlarm" "<sfx><norepeat:6>[Alarm Siren]"
"World.TestChamberTravelLp" "<sfx>[Test Chamber Movement]"
"World.wallbutton_collapse" "<sfx><norepeat:3>[Destruction]"
"World.a4_platform_chamber_crash" "<sfx><norepeat:3>[Destruction
]"
"World.a4_speedcatch_destroy.L" "<sfx><norepeat:3>[Destruction]"
"World.a4_polarityjump_destroy" "<sfx><norepeat:3>[Destruction]"
"World.a4Finale1CrusherWheatleyTrap" "<sfx>[Large Impact and Des
truction]"
"World.finale2_catwalk_break" "<sfx><norepeat:3>[Destruction]"
"World.finale2_chamber.slide_L" "<sfx>[Destruction and Metal Str
ess]"
"World.GrinderLp" "<sfx>[Large Grinding Metal Gears]"
"Portal.giant_piston" "<sfx>[Large Impact]"
"World.MpCoopTbeamMazeCrusherImpact" "<sfx>[Large Impact]"
"World.LaserIntroWallDestruction" "<sfx>[Large Impact]"
"World.gel_through_vent" "<sfx>[Liquid Movement in Pipe]"
"World.GelFlowHeroLp" "<sfx>[Liquid Movement in Pipe]"
"World.a4_finale3_destruction01" "<sfx><norepeat:3>[Destruction]
"
"World.a4_finale3_wallcollapse" "<sfx><norepeat:3>[Wall Destruct
ion]"
"ScriptedSequence.PotatoGladosSpin" "<sfx>[Potato GLaDOS Spin]"
"Sphere.FiringPowerup" "<sfx>[Bomb Fire Power Up]"
"util_rocks_big" "<sfx><norepeat:3>[Destruction]"
"World.FireLp" "<sfx><norepeat:5>[Fire]"
"World.WheatleySprinklerSystem" "<sfx>[Sprinkler System Activati
on]"
"Portal.PortalgunActivate" "<sfx><norepeat:5>[Portal Gun Activat
ion]"
"world.laseremittertravellp" "<sfx><norepeat:5>[Laser Emitter Mo
vement]"
"world.laseremitterarrive" "<sfx><norepeat:5>[Laser Emitter Arri
val]"
"world.dinosaurfm" "<sfx>[Mysterious Electronic Transmission]"
"catapult.powerdown" "<sfx>[Faith Plate Powering Down]"
"world.robotneginteractpitchedup" "<sfx><norepeat:5>[Electronic
Beeping]"
"world.spherepeekceilingarrival" "<sfx>[Large Impact]"
"doors.move1" "<sfx>[Doors Opening]"
"BTS4.Breakable.Glass" "<sfx>[Glass Breaking]"
"npc_rocketturret.lockingbeep" "<sfx>[Electronic Beeping]"

"world.largefanstart" "<sfx><norepeat:3>[Large Fan Start]"


"world.largefanstop" "<sfx><norepeat:3>[Large Fan Slowing Down]"
"World.SlowCrusherOpenEnd" "<sfx>[Crusher Impact]"
"World.SlowCrusherCloseStart" "<sfx>[Crusher Start]"
"World.Glasstastrophe1984" "<sfx>[Glass Breaking]"
}
}

Вам также может понравиться