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Assault on Hoth

By Grantt Ennis

www.beastsofwar.com

Rebel Heroes of Hoth


Han Solo
Defend
Formation

Formations

Choose a formation for each unit you control. The formation will decide
when that unit acts and its strengths.
Defend
Formation

Increase your defence and allows you to act first in


the turn.
Boosts your firepower, but leaves you vulnerable.

March
Formation

Expand your movement, but attacks are very weak.

Turn Sequence
The turn has five phases...


Talk through your strategy with team.


Choose your unit formations.
Place formation tokens face down beside each unit.

2 Reveal

Reveal formation for each unit.


Officers can give Order tokens to units.

3 Defend

Activate Units in Defend Formation.

1 Strategy

4 Assault

Activate Units in Assault Formation.

5 March

Activate Unites in March Formation.

activation Steps

Move

Attack


Saves

Move
Firepower
Armour Saves

Assault
Formation

Your unit moves up to its movement value for that


formation.
All units move at once, though the Imperial players
move their units first.
Choose your target - You can only target what is in
front of you.
Roll dice equal to the Firepower value of the formation
you chose at the start of the turn.
Remove any dice that score less than the target
number listed. Any sixes rolled can be rolled again and
added to total.
Opponent rolls a number of dice equal to the hits you
scored, removing any that score less than his Armour
value for his formation. Sixes can be rolled again.
Any hits not saved are inflicted on the target unit as
damage.

order Tokens

Officer units give Order Tokens which can be spent at any


time to re-roll any dice rolled by that player in an attack or
armour save action. A unit can have multiple Order Tokens.

Damage 4

6
3 %+
$+

Assault
Formation

6
5 $+
%+

March
Formation

12
3 $+
$+

Special Rules
Blasters - This unit can make attacks up to 18 away.
Han Shoots First - Han may make his attacks during the
Reveal Phase, after Boost tokens have been given out.

Chewbacca
Defend
Formation
Move
Firepower
Armour Saves

6
3 %+
$+

Damage 6
Assault
Formation

6
5 $+
%+

March
Formation

12
3 %+
$+

Special Rules
Blasters - This unit can make attacks up to 18 away.
Laugh it up, fuzzball - Any damage suffered by a friendly
Han Solo within 12 may be dealt to this unit instead.

Princess Leia
Defend
Formation
Move
Firepower
Armour Saves

6
2 %+
$+

Damage 2
Assault
Formation

6
4 $+
%+

March
Formation

12
2 %+
$+

Special Rules
Blasters - This unit can make attacks up to 18 away.
Officer - During the Reveal phase, this unit can give a Boost
token to a friendly unit on the battlefield
You scruffy Looking Nerfherder! - This unit generates an extra
Boost token which can only be given to a friendly Han Solo
within 6

Droids

Damage 4
Defend
Formation

Move
Firepower
Armour Saves

3
1 %+
$+

Assault
Formation

3
2 $+
%+

March
Formation

6
1 %+
$+

Special Rules
Overload - This unit can make attacks against any non-friendly
unit in the battle
Officer - During the Reveal phase, this unit can give a Boost
token to a friendly unit on the battlefield
Oh My! - Place a Wampa in play within 12 of this unit. The
Wampa is controlled by the Refs.

Mission objective - Get to the Falcon!


You succeed in your mission if you successfully get three out of four of your units to the side loading bays of the Millenium Falcon.

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