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South Carroll Cavaliers

Offensive Playbook

Complete with Defensive Recognition, Offensive Mechanics,


Formations and Alignments, Running Game, Passing Game with
Protections, Goal line Offense, and Situational Offense

Table of
Contents
Philosophy and Goals

4-5

Defensive Recognition

6-17

Offensive Mechanics

18-24

Formations and Alignments

25-34

Situational Offense

35-40

Running Game

41-60

Passing Game

61-129

Advanced Routes

130-138

Goal line Offense

139-148

South Carroll
Offense
Offensive Philosophy
1) Attitude: 110% A.A.T (at all times)
2) Spread the Field: Formations or Motion
A.
B.
C.
D.

Forces the defense to declare their coverage and blitzes.


Easier for the Quarterback to read coverage.
Helps the run Game (5 to 6 simple plays).
Create mismatches.

3)

Throw to Uncovered Receivers


By Alignment.
By Motion and Adjustment.
By Play-action.
**This forces defensive adjustments that help in protection and in running game.

A.
B.
C.

4)
A.
B.

Hurt the Blitz: Recognize it Protect it Attack it.


Protections must be simple (man scheme).
Attack (must have a game plan).
EX:
Sight adjustments
Hot routes
Bring in extra protection
Screens

5)

Game Planning
A. Must be able to adjust during game.
B. Routes must be adjustable (Audibles by QB AND WRs).
C. Must have the right tools in the toolbox.

Offensive Goals
Offensive Goals:
1.
2.
3.
4.
5.

To outscore our opponent; this will ensure a VICTORY!


To score four TDs a game.
To out-hit and punish every defense we face.
To average 300 yards of total offense.
To be the Top offense in the MVAL.

Offensive Objectives:
1. ATTACK: We will play a fast break, up-tempo attack. At times,
we will be in a two minute mode to tire the other team and score
quickly. We will force each opponent to react and adjust to our
offense. We will always use intelligence and conditioning to our
advantage.
2. GAT: We will GET AFTER THEM! This will be the
cornerstone principle of South Carroll Football.
3. ELIMINATION OF MISTAKES: Its tough enough to beat
your opponent, so we want to take away negative plays to ensure
that we dont beat ourselves. TURNOVER RATIO is the number
one factor in winning and losing High School football games.
4. SCORE: We will score first, fast, and we will finish the fourth
quarter. We will maximize the Red Zone and we will take
advantage of every turnover that our defense creates by scoring
points.
5. TEAM: Foremost, we must be come a true team. On and off the
field, we act as one, united as a whole group, where together we
can accomplish greatness.

Hang Loose, One of Us is Fixing to Score!


4

South Carroll
Offense

Defensive Recognition
The first key to our success is to immediately recognize the defense. Our offense will see
many defensive schemes. Some teams will prefer to play zone coverage against most of
our formations. They may play a 2 deep or 3 deep zone with four or five defenders
underneath. Other teams will play a man scheme against us. They will also do so from a
1 deep or 2 deep look. These teams will also blitz from all points on the field. We will
see various fronts also. A majority of the time the defense will have at least 5 defenders
in the box. This will include down linemen and linebackers.
For our offense to be successful it is important for our players to recognize and
understand what the defense is doing. We will have tools in the toolbox for everything
we will see, but we have to know what they are doing.

Fronts
Defensive Line Techniques
9 6 6I 5 4 4I 3 2 2I 1 0 1

2I 2 3 4I 4 5

6I 6 9

We label defenders on the line of scrimmage with numbers and call


them Techniques. We identify the alignments of the defenders using
their technique.

Defensive Gaps

Defensive Fronts
4 - 1 Eagle

4-1
M
E

4-2
E

50
S

M
T

W
E

S
N

W
E

W
T

MINI BEARS

M
T

3-3

BEARS
E

M
N

3-2
M

T E

S
E

Coverages
We identify the defenses coverage by first finding the safeties. We
want to know if they are in a 2 deep look or in a 1 deep look. Once we
have identified the safeties, we will next look at the technique of the
defenders over the split ends and the wings. We will look for alignment
keys. These keys allow us to determine a few basics of the coverage we
will see. We should be able to determine if it is man or zone, and also
where a potential blitz man happen.

One Deep
FS & SS:

One deep, aligned in the middle of the field or formation, 10 yards


deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on #2.

Cover 1

Corners:

Aligned 5 yards or less from LOS, head up or hold inside leverage,

eyes on WR.

Weak OLB:

Aligned head up or hold inside leverage on #2, 4 to 6 yards


from LOS, eyes on #2.

FS & SS:

One deep, aligned in the middle of the field or formation, 10 yards


deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on QB.

Cover 3

Corners:

Aligned head up to outside of WR, 8 to 10 yards deep, eyes on the

QB.

Weak OLB:

Aligned head up to inside of #2, 4 to 6 yards deep, eyes on the

QB.

FS & SS:

No one deep, usually aligned 4 to 6 yards from LOS, head up to


inside of #2 or #3, eyes on #2 or #3.

Cover 0

Corners:

Aligned head up or hold inside leverage, 5 yards or less from the


LOS, eyes on WR.

Weak OLB:

Usually coming on a blitz.

Two Deep
FS & SS:

Two deep, aligned on or outside the hash, 10


yards deep, eyes on the QB.

Cover 2

Corners:

Aligned 5 yards or less from LOS, head up or


hold outside leverage, eyes on the QB.

Weak OLB:

Aligned head up or hold inside leverage on


#2, 4 to 6 yards deep, eyes on the QB.

FS & SS:

Two deep, aligned 10 yards on hash, eyes on


the QB. They will play deep s

Cover 4

Corners:

Aligned head up to outside of WR, 5 to 8 yards


deep, eyes on the QB. Usually deeper then in Cover 2.

Weak OLB:

Aligned head up to inside of #2, 4 to 6 yards


deep, eyes on the QB.

FS & SS:

Two deep, aligned on or outside the hash, 10


yards deep, eyes on the QB.

Cover 2
White

Corners:

Aligned head up or hold inside leverage, 5 yards


or less from the LOS, eyes on WR.

(man under)

Weak OLB:

Aligned head up to inside of #2, 4 to 6 yards


deep, eyes on #2, may be a rusher if no #2.
9

COVER 0
This coverage is man to man. Usually both safeties will cover down for a LB who
has blitzed or because of the formation. Usually no safeties deep is the base read
to this coverage. The corners and safeties will both key a WR.

HOW TO ATTACK IT:

DOUBLES

PLAYS: 31 - 39
180 EAST/WEST
HOT RELEASE R- BACK.

SS

W
E

T E

FS

HOW TO ATTACK IT:

TRIPS

PLAYS: 31 OR 39
964/63 Frisco
HOT RELEASE R- BACK.

C
SS

FS

M
S

10

E T

COVER 1
South Carroll Part 1
COVER 2
This coverage is man to man. The SS will cover down b/c of the
formation or a LB has moved into the box. The will be FS deep,
This coverage
a basic
2 deep
The
base
reads are depth of the safeties and
with theisSS,
CB and
LBszone.
playing
man
technique.
technique of the corners. The safeties will be on or near the hash and the corners
will be low and looking in at the QB.

DOUBLES
DOUBLES

HOW TO ATTACK IT:


WE WILL
IT ATTACK IT:
HOWG.PTO
1/2

1/2

MOSTHorizontal
OF OURstretch
PLAYS
on the flats
SHOULD
BE
GOOD.
Vertically stretch the safeties

FS

SS

FS

PLAYS: 81-82 OR 83-84

HOOK

FLATS

SS

CURL

E
E

M
T

T E

W
CURL

FLATS

T E

VARIATIONS: 2 SOFT / 2 HARD


2 ROBBER

TRIPS
TRIPS

1/.2

C
C

SS

HOOK

CURL

SS

1/2MOST OF OUR PLAYS


PLAYS:
or 90's
SHOULD
BE 60's
GOOD.

FS

FS

FLATS

HOW TO ATTACK IT:


WE WILL
IT ATTACK IT:
HOWG.PTO

C
M
M

E T
E T

11

W
T
T

FLATS

CURL

W
E
E

Cover 2 White
The base read on this coverage is the two deep safeties and the man technique by
the underneath coverage. The CBs and LBs will be head-up or inside of our
receivers.

HOW TO ATTACK IT:

DOUBLES
1/2

SS

FS

W
E

TRIPS

1/2

1/.2

FS

SS

T E

1/2QB- DRAW 180 EAST/WEST

HOW TO ATTACK IT:


50 East/West

M
S

12

COVER 3

One deep safety and deep corners are the key reads to this coverage. The SS
covers down, this allows the defense to cover all receivers or play six in the box.
The FS will align in the middle of the field or formation. The DBs will have their
eyes on the QB.

STRETCH IT VERTICALLY AND


HORIZONTALLY.
PLAYS: 80'S OR 30'S
1/3
HOOK
CURL

FS

1/3
CURL

HOOK

FLATS

FLATS

M
E T

TRIPS

HOW TO ATTACK IT:

1/3

DOUBLES

SS

S
T E

HOW TO ATTACK IT:

1/3
1/3

PLAYS:61-62
X-Z GO
/ X-Z
63-64
OR JAM
90'S

FS
CURL
HOOK

CURL

HOOK

FLATS

SS

S
E T

13

M
T

FLATS

W
E

C1/3

COVER 4
The depth and alignment of the corners and safeties are the key reads to this
coverage. A four deep concept with the corners and safeties playing deep 1/4's and
zone underneath. We will see this coverage vs. our trips.

DOUBLES

1/4
FS

1/4

HOW TO ATTACK IT:

1/4

ATTACK STRONGSIDE FLATS.


PLAYS: 51 - 52 OR 32/39

SS

1/4

RUN SUPPORT KEY OT/ PASS READ


# 2 RECEIVER

TRIPS

M
E

1/4

1/4

T E

1/4 1/4 1/2

HOW TO ATTACK IT:

1/2

PLAYS: EVERYTHING

FS
C
SS

M
E

14

W
T

Defensive Terminology

Personnel:

FS- Free Safety, plays deep in most coverage.

SS- Strong Safety, will come down and cover a wing in a 1 deep look.

S- Sam, strong side OLB.

W- Will, weak side OLB.

M- Mike, middle linebacker.

N- Nickel, may be substituted for a LB in passing situations.

Joker- A combination rush/drop player who plays from the edge of the
defense in the nickel package, often from a 3-3 front.

Terms:
Strong Side- The side of the defenses strength.

Weak Side- The side away from the defenses strength.

Front- Down linemen and the linebacker(s).


Leverage- This is where a defender aligns over a receiver.
Combo- A technique in which 2 DBs in man coverage exchange
responsibilities based on the receiver releases.
Box- The area spanning from the line of scrimmage to seven yards
deep and is from tight end to tight end wide.
Bracket- Situation in which two defenders are able to double a
receiver, with one on the inside and one on the outside.
Cloud- Term for when a CB rotates up and has the flats.
Robber- A player in coverage who is expected to play in deep
coverage moves to a short zone or intermediate area late, thus
robbing that zone.
Spot Drop- Refers to a coverage technique where zone defenders drop
to designated areas on the field and the find receivers from there.
15

Pattern Read- Refers to a coverage technique where zone defenders


react differently to specific releases and route combinations, more like
a match-up zone.

South Carroll
Offense

Offensive Mechanics
Our offense begins with Offensive Organization. With our simple organizational tools we
will implement a very multiple offense. Organization is the key to our success within our
system. Our mechanics are simple, yet effective. Our play calling is a simple approach
that allows us to tell different players certain things to change the look we give the
defense. Each player has words that affect him or himself and another player working
together. We have two rules to our basic communication system.

16

1.Focus Only On The Words That Affect You- this is the key to our
simple play calling, do not get caught-up by all the words in the play
all, listen to only those words that speak to you.
2. Learn To See The Big Picture- You will master the system, you get
past the stage of trying to figure out what you are supposed to do, and
get to the point that you understand and can visualize the entire play
and concept of the play.

Huddle Procedure

LOS

5 YDS.
QB

X W R Y Z

HUDDLE PROCEDURE

Center sets the huddle 5 yards from the ball.


Linemen will bend down slightly, with hands on knees.
Tackles will turn in at a 45-degree angle to face the QB.
The back line, the Receivers and R back, will stand straight up.
As the QB steps in front of the huddle, all talking will STOP.
All eyes will focus on the Quarterbacks mouth.
QB will then call the play.
Focus only on those words and terms that specifically apply to you.
Learn to see the BIG PICTURE, visualize the entire play

17

When in two-minute mode, we will NOT huddle; the QB and receivers will
receive the play via hand signals and a play board located on the sidelines.
Lineman will hustle to the LOS and listen for the QB call.

To the Line of Scrimmage


1.
2.
3.
4.
5.

Center will set the tempo by hustling to the LOS.


All others will hustle to their proper alignments.
Repeat the play and the snap count in your head.
Approach the LOS with confidence.
Get locked into your stance, ready to explode on the snap.

Play Calls
We will try to keep play calling very simple and short in length. We will implement two
different types of play calls in our normal huddle situations. Our run game is all called by
using words, i.e. the name of the play. We will also add a tag to motion on running plays.
Our passing game is called using a simple numbering system. We also use words in our
passing game to tag and adjust our base plays, but passing calls will always use numbers
in combination with words.

Running Game

Basic Play Call

Zone Right
Tells us the running
play we are
running.

18

Tells us the
direction we are
running the play to.

19

Passing Game
The following is an example of one our play calls within our passing game and also an
explanation of what the each word means:

Basic Play Call


The first number indicates the
protection call and the release
area of the running back.

The last number indicates what


concept we are running in our
routes. It also indicates where the
strength is located (odd = left, even
= right)

962
The second number indicates the
formation and the series that we
are running.

Play Call With Motion and Tags

Y MO 984 Boston Hot


Motion is first
in the play

Tags or adjustments within


the concept are directly
after the play call.

20

If we want to take
the RB out of the
protection and hot
release him into a
route, that
indication is last.

21

Snap Count Mechanics


I.

Offensive Cadence: We implement a very unsophisticated cadence system in hopes that


the offensive team can better concentrate on WHAT and HOW intently, rather than when
they are going to do something. There is no question that concentration is a key to
getting off the ball, but once the snap count is called, it must be stored in your mind and
your thoughts should switch to assignment recognition and intensity. The SNAP count
must be automatic! The cadence is divided into 5 Phases!

I.1

Phase one: Quick count or First Sound snapTo keep the defense off balance we
use a First Sound command as a quick count. The First Sound is DOWN.
1
The QB will merely call the snap as on the First Sound which means
DOWN.
2
Everyone must get up to the L.O.S. quickly and get set in your stance.
No shifting or motion will take place when a play is called on the First
Sound.
Example: Toss Right/Toss Right on the First Sound.

I.2

Phase Two: Color phase


1
The ball can be snapped on the color is called by the QB. He merely
calls the play and says on the color, the second color is used as the
snap count.
2
No motion or shifting
3
Good to use vs. defenses that stem or jumps from defense to defense

I.3

Phase Three: Non-rhythmic snap counts


1
Go is the term used as our snap count, even though the QB will call
the count on 1-2-3- or 4 in the huddle.
2
If called on 1, the QB will pause for at least one full second after the
second color and then shout GO.
3
If the snap count call was on 3, the QB will call Go 3 times on the L.O.S.
and the ball is snapped accordingly.
4
This phase of the cadence is non-rhythmic

I.4

Phase Four: Repeat (second cadence)


1
QB will go through the cadence once, IF no one jumps offsides he starts
the 2nd cadence always on one.
2
Purpose is to try to draw the defense offsides.
3
Purpose is also to help determine front and coverage.

I.5

Phase Five: Hard Count


1
This is designed to specifically draw an opponent off sides.
2
The Quarterback will use a non-rhythmic count.

I.6

Phase Six: No Play No Snap


1
Purpose is to try to draw the defense offsides.
2
QB will call in the huddle no play, no snap. Unless the defense
penetrates across the neutral zone, the ball will not be snapped.
3
If movement, QB sneak
4
If no movement, QB will either take the penalty or call time out.
Depends on the situation.

22

II.

Initiating Motion
2.1
2.2

III.

Audible Mechanics
3.1

IV.

Any time any category of motion is called, the snap count cannot be a phase one
or phase two call.
The man called into motion will initiate his movement on the first color, and the
QB will be responsible for controlling the distance desired.

Basic Philosophy: We will audible merely to get us out of a bad play. We will
not attempt to mastermind the game on the Line of Scrimmage with an audible.
The following are keys to look for when an audible is needed:
1
Box- Number of defenders on the defensive front.
2
Side to Side- Number of defenders either side of the center.
3
Personnel- Where a specific player is located.
4
Looks- Specific front or coverage look.
5
Any time a play is changed at the L.O.S. the snap count is automatically
one.
6
**Disregard the audible. QB calls the play in the huddle and then says
disregard the audible. This is to keep the defense off balanced when we
do and audible and when we dont.

Check With Me Mechanics


Basic Philosophy: Check with me is where we package 2 plays given in the
huddle and one will be called at the L.O.S.
1
Example: Run Dive at the 1 tech tackle.
2
Color will give direction.

DOWN COLOR COLOR SET GO GO GO

CADENCE
Examples:
On Down

Down

On One

Down Blue Blue, Set Go

On Two on Two

Down Blue Blue, Set Go, Go

Hard Count

Down Blue Blue, Set Go Go, Go, Go

On Repeat

Down Blue Blue, Set Go, Go, Set Go

23

Offensive Terminology
Personnel:

Split Ends- The two outside receivers in our doubles formation.

Wings-The two inside receivers in our doubles formation.

X- Split End on the left side.

W- Wing on the left side.

Y- Wing on the right side.

Z- Split End on the right side.

R- Running back (R-Back).

N- Nickel, may be substituted for R in our No-back formations.

Terms:

Wide Side (Field)- Wide side of the field when the ball is on the hash.

Short Side (Boundary)- Short side of the field when the ball is on the hash.

Front Side- The side of the play.

Back Side- Away from the play.

Split- How far a players alignment is from a landmark on the field.

Landmark- Certain places on the field or another player on the field.

Trouble- Alerts to offense to a potential blitzing player.

Run / Quick Check- A packaged call where the QB is given a running play and a quick
pass to choose from, he will read the front and choose the best play for the situation.

R.A.C.- Run after the Catch.

A.M.F.- Adios My Friend- This is for both wings and wide-outs: if a defender is within 5
yards on hitch or out then beat him deep. Or, if his feet do not move on your release up
field, work to get over the top of the defender, make the decision at break point.
24

D.A.- This is for wings, if the defender over you plays wide or on the snap of the ball
flies out to cover the flats, show your numbers to the QB. Stay 3-4 yards from LOS.

Sight Adjust- Refers to the adjustment a receiver makes when he is the Q Receiver, he
will break off his route to a quicker to fill the void created by the blitzing player.

Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which they mentally go
through their respective assignments on the upcoming play.

South Carroll
Offense

Formations and Motions

One of the defining characteristics of our offense is that we are a very MULTIPLE
formation and motion offense. This allows us to gain better angles and leverage
25

for certain types of plays, to maximize the use of our personnel that lets them get
in the most favorable match-ups, creates uncertainty and confusion on the part of
the defense, and allows great flexibility within the things we do.
A few simple terms allow our offense to change its look. Memorization is
minimized, and basic formations can be combined in numerous ways to give us
the possibility of a nearly endless number of different looks. More importantly, it
allows us to put our best people or combination of people in positions on the field
where they have the BEST chance of succeeding.

Formations

DOUBLES

Formations allow our offense to spread the field. We like to make our opponent
Z
defend the entire field.
We will
stretch the defense both vertically and
W
Y
horizontally. Using different formations also allows us to put our best athletes
R
against lesser
athletes and weaker defenders. Our formations depend on
landmarks, both on the field and in relationship to our own players.

TRIPS LEFT

TRIPS RIGHT

Z
W

Z
W

Y
R

PANTHER LEFT
NO-BACK

PANTHER RIGHT
NO-BACK

Z
R

HURRICANE LEFT
NO-BACK

HURRICANE RIGHT
NO-BACK

X
R

Z
W

26

Y
W

Z
Y

CLUSTER RIGHT

CLUSTER LEFT

SQUEEZE ALIGNMENT
Y ALIGNS 4-5 YD FROM
TACKLE

Y
W

W
X

Z
Y

3-4 YD
R

ROY

LEE

X
Y

FB

FB

CIRCUS LT SPREAD

CIRCUS RT

UNBALANCED

UNBALANCED

H
X

LT

RT

LT

RT

COUGAR

GATOR

LT

RT

LT

RT
W

Y
R

Y
R

27

Formation Adjustments
Tight- Tells the front-side
Squeeze

SE to cut down his split to 7


yards from the tackle.

Tight

Z
W

Squeeze- Tells the back-side


SE to cut his split down to 7
yards from the tackle.

Flip- Tells the Z and Y to


switch positions on this play.

Flip

Flop
W

Y
X

Flip- Tells W and X to


switch positions o this play.

Bunch- Tells the Wing to


align 1 yard form the SE.
This can apply to the frontside or the back side or both
of any play. This will be
game planned.

Bunch
X

Z
Y

Spread- Tells the R-back to


align 1 by 1 off the front-side
tackle.

Spread
X

Z
W

28

Ghost- Tells the R-back to


align out of the backfield in a
position that will allow him to
get into his route.

Ghost
X

Y
W

Ace- Tells the WBs to be on


the line of scrimmage and the
SEs to be off. This can be
front-side, back-side, or both.

Ace
W

Pro and Con- Tells the

Z
Y

Pro

29
Con

WB to align one-by-one off


the tackle. He will check
release from there. He is
responsible for the OLB over
him if he blitzes. Pro tells W
to move, Con tells Y to move.
The R-back will align away
from the call.

30

Motions
Motion is the second part of how we want to align before we want the ball
snapped. We use motion in our offense for specific, defined purposes some of
which include:
1.
2.
3.
4.
5.
6.
7.

To disguise our intentions/delay defensive recognition


To gain a blocker at the point of attack
To create personnel advantages
To force the pass coverage to declare man or zone
To create coverage problems or checks
To force the coverage to bump, changing personnel and alignment
To help circumvent the jam

The basics of our motions will be first in the play call. A player and a type of
motion will be the few words before the play call. We will designate WHO we
want to be in motion and we will designate WHAT type of motion we want. The
QB will control final destination with the snap count. It is vital to our offense that
our WRs, RBs, and QBs know who has to be on the line of scrimmage and who
has to be off.

Ram- Tells the RB to motion


X

Z
Y

Ram

Z
Y

Lion

31

to the right. His destination


will vary according to his
route and play call.

Lion- Tells the RB to motion


to the left. His destination
will vary according to his
route and the play call.

Player Specific- This is the

Ex.- X Mo, 39
X lines up in trips and motion to his
normal split, then runs a vertical
W

most basic motion. A certain


player will be given a motion
call. He will align away from
his normal alignment and
motion to his normal split
according to the play call.

Z
X

Out- Tells a player to align


next to the nearest person
inside of him. He will then
motion out to his normal
alignment according to the
play call.

Z Out
X

Y
W

In- Tells a player to align


wide and motion in toward the
formation, he will not cross
another player.

Z In
X

Y
Z

W
R

Trace- Tells a player to


Y Trace
X

Z
W
Y
R

32

motion in until he reaches the


center then turn and retrace
his step returning to his
original position.

Seal- Tells a player to motion


Y Seal
X

Z
Y

W
R

33

across the formation and


begin breaking down near the
opposite guard, ending just
outside the tackles hip at the
snap, then seal the defensive
end man on the line of
scrimmage.

Shifts
Shifting is a type of motion we will use to change our alignments before the ball is
snapped. Shifts and Motions are different because when shifting, all players will
reset before the ball is snapped. We use shifts in our offense for specific, defined
purposes some of which include:
1.
2.
3.
4.

To disguise our intentions/delay defensive recognition


To create personnel advantages
To create coverage problems or checks
To force the coverage to bump, changing personnel and alignment

The basics of our shifts, like our motions, will be first in the play call. All shift
are player specific. We will designate WHO we want shift and WHAT shift we
want. The QB will control when he wants the shift. It is vital to our offense that
our WRs, RBs, and QBs know who will be shifting their alignments on each call.

Z
W

W Stem / Y Stem-

W Stem- Tells W to align


away from the formation call
and then shift to his
alignment. R will do so also.

Y Stem- Tells Y to align away


from the formation call and
then shift to his alignment. R
will do so also.
X

Z
W

34

South Carroll
Offense

Situational Offense
A great thing about our offense is that we can use our base system in situations that other teams
may go into their 2-minute offense. We feel we can score using our base passing game with 2
minutes left, or by using a two-minute look at ANY point and for ANY length in the game.
Situational football is a key to success as an offense. Utilizing this mindset, we can use the clock
to OUR advantage when we are ahead, and can also score in very short amounts of time from
great distances.

35

ONE-MINUTE OFFENSE
Our one-minute offense is designed to move the ball quickly down field and enable our offense to
score either a touchdown or field goal. In order for our offense to operate efficiently we must all
be on the same pace and know the situation.
A MAYDAY call puts us in our one-minute offense. Thee basic formation is Doubles, or Trips
to the wide side of the field. The QB will call out the play, and then proceed into the cadence.
The cadence will be Set Go.
Anytime we want to stop the clock, we will call Kill, Killthe ball will be snapped on Go. QB
throws ball to the ground behind LOS.

FINAL SECOND PLAN


1.

Last play Hail Mary with more than 25 yards to go. QB must throw the ball high and to the end
zone. (DO NOT OVERTHROW)

2.

QBNO sackput the ball up.

3.

Receivers align to doubles formation. (Possible use of motion to allow for easier release)

4.

Receivers be alert for laterals or tips.

5.

Linemen will be in 3-point stance with narrower splits.

6.

If field goal wins, field goal team must be alert if no time outs are left. (If NOT on field goal
team you SPRINT off the field.)

7.

Maintain pose. (Many games have been WON on the last play.)

PRACTICE TIME FOR FINAL SECONDS


1.

Every Thursday.

2.

Substitute from sideline.

3.

Proper Personnel.

4.

Use opponents defense, allow advancement of the ball (BUILD CONFIDENCE)

5.

Create the situation you want, hash mark, down the distance, number of time outs left, time left.

6.

Automatic call for all blitzesmaximum protection.

7.

DO NOT burden the offense with more plays than you can practice effectively.
36

Our one-minute offense concerns itself with two areas:


1.
2.

Saving time on the clock if tied or behind.


Wasting time on the clock if ahead during final minutes.

Our ability to function smoothly and efficiently in these time periods can have a great effect on
our season. Knowledge of the rules as they apply to the game clock is the single most important
factor in this phase of the game.
The wise use of time-outs is the first factor to be considered. Each team is allowed three (3)
time-outs per half. It is imperative that we do not use any of our time-outs unnecessarily during
the normal course of the game. If at all possible, we would like to have all three of our time-outs
available for our two-minute offense.
I. The Game Clock Stops:
A.

When time-out is called by an official

B.

On an incomplete pass

C.

When ball carrier goes out of bounds

D.

During administration of a penalty

E.

While chain gang measures for a first down

F.

When we make a first down

G.

When a fair catch is made on a punt

H.

After kickoff which goes out of end zone

II.

The Game Clock Starts:


A.

When ball is legally touched on a kickoff

B.

With the snap of the ball


1.

After a time-out

2.

After an incomplete pass

3.

After ball carrier has gone out of bounds

4.

After kickoff out of end zone

5.

On exchange of possession

C.

With referees whistle indicating ball is ready


1.

After measurement for a first down

2.

After chains have been advanced

3.

After administration of a penalty

37

OUR ONE-MINUTE OFFENSIVE PLAN WHEN WE ARE AHEAD


GENERAL POINTERS OF IMPORTANCE FOR QBS AND ALL OFFENSIVE PLAYERS

1.

Do not call a time out.

2.

Use close to the full 25 seconds on each play if the clock is running. But do
not cut it so close that you risk a clock-stopping penalty.

3.

Runners and receivers stay in bounds.

4.

Ball carriers should over protect the ball. Cover it with two hands and do not
be too intense in fighting for extra yardage thereby allowing more defensive
players a shot at you and at the ball. REMEMBER!!! The defense is going
to be going after the ball!

5.

If there are less than 25 seconds remaining allow the clock to run down
without leaving the huddle.

6.

Do not incur a penalty. It stops the clock.

7.

Injuries happen, but if you are injured try to get off the field under your own
power. If you remain on the ground the clock will be stopped. If at all
possible we want to avoid this happening.
FORMULA FOR USING MAXIMUM TIME IN LAST 1 MINUTE

There are two Tables shown on this page, which help to illustrate the time, which can be burned.
These Tables are based on factors, which involve three variables:
1.
The down
2.
The time remaining
3.
The number of time outs still available to our opponents
Table I shows the situations in which you merely need to kneel down. In actuality the factors are
shown in the purest form since the Table is constructed with no time being used for the actual
running of the QB Kneel play. (Victory Play)
Table II shows the time you can realistically expect to use when we run a play, which in itself is
designed to consume time. These would not be QB Kneel plays. The basic assumption is that
you can use five seconds in actually running a play when our opponents call a time out
immediately upon tackling the ball carrier. When the opponents have no time outs remaining, we
feel we use 10 seconds (5 seconds to run the play and 5 seconds to unpile) for east first, second,
and third down play. Fourth down would still be a 5-second play.

Table I: QB KNEEL
38

NO TIME
OUTS

ONE TIME OUT


REMAINING

TWO TIMEOUTS
REMAIN
: 25

1ST DOWN

1:25

: 55

2ND DOWN

0:55

: 25

3RD DOWN

: 25

THREE TIME
OUTS REMAIN

4TH DOWN

Table II: TIME WHICH WE SHOULD BE ABLE TO KILL


NO TIME
OUTS

1.
2.

ONE TIME OUT


REMAINING

TWO TIMEOUTS
REMAIN

THREE TIME
OUTS REMAIN

1ST DOWN

1:35

1:15

: 45

: 20

2ND DOWN

1:05

: 45

: 15

: 15

3RD DOWN

: 25

: 10

: 10

: 10

4TH DOWN

:05

:05

:05

:05

Requires using 5 seconds per play when a time out remains.


Requires using 10 seconds per play when no time outs remain.

39

Last Plays of Game


Victory Play
FS
C

Victory Score
SS

B
T

FS

Z
W

SS
T

Z
W

Foot-to-Foot Splits

Set up the Field Goal Play Right

Set up the Field Goal Play Left


FS

FS
SS

SS
C

C
T
Z

Z
R

Cluster Right Smoke Right Hail Mary

Smoke Right Hail Mary

End Zone

End Zone

SS

FS

SS

FS

C
B

B
T

C
B

W
Y

Take a Safety
FS
B

SS
B

Hook and Lateral

B
N

SS

FS

B
T

B
N

End Zone

40

South Carroll
Offense
Running Game
In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the
box. We are also able to run the ball with our quarterback. Our starting point will be
throwing the football, or maintaining the LOOK of throwing the football. When teams
begin taking defenders out of the box to defend the pass we will then run the ball
effectively. We can run the ball out of any formation that we have.
In addition we will run the ball to balance our offense. We will use schemes that help us
to outnumber the defense at the point of attack and use their alignment to our advantage.
We can also use the running game to set up the passing game. We will do so by including
play action plays in our passing attack.

41

Chase
3-2

4-1
B
E

B
T

Ace

Duce

4-2
B
E

B
E
A-Back

BEARS
B

Ace

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We prefer to run this play at the A-Gap player. Stare down the DE away from the play.
Hand off the ball and boot away from the play.
On Chase Read, read the backside DE and hand off or keep the ball accordingly.
Vs. back side blitz on Chase Read hand off.
Attack the outside foot of the play-side tackle while reading the tackles block. If he
reaches the DE cut outside. If the DE strings the play out, cut back underneath and get up
field.
On Chase Read RB is responsible for mesh, take the hand off or carry out fake.
Reach block the defensive end or combo C-Gap/4 technique with guard.
Chip block the A-Gap/2i technique with the center. If there is no A-Gap/2i player reach to
the play side and possibly combo with tackle. Stay on your track to the LB.
Reach block with the guards chip or combo, the A-Gap or 0 player to the nearest LB.
Scoop block nearest defender to play-side. Stay on track to the LB.
Scoop block most dangerous defender inside the defensive end. Butt block a crashing DE
on Chase. Possible seal block on LB on Chase Read.

42

Zone
3-2

4-1
B
E

B
T

Ace

A-Back

4-2
B

BEARS
B

Ace

Instruction and Assignment


QB

RB

FT
FG
C
BG
BT

We always want to run this play at the nearest interior lineman to an A-Gap, or the 2i.
Hope back and open to the backside, stare down the DE away from the play, hand off the
ball, and boot away from the play.
On Chase Read, read the backside DE and hand off or keep the ball accordingly.
Vs. back side blitz on Zone Read hand off.
Open with the play side foot, role on your second step, and plant and square up to press the
LoS on your third step aiming over the play side guard. Read the first defender play side
of the center. Do not cut out or back before you hit the LoS. Attack the LoS hard and run
down field to daylight. Stay close to piles while cutting back/up field.
On Zone Read RB is responsible for mesh, take the hand off or carry out fake.
Drive block/reach and drive the defensive end.
Combo block with the center the A-Gap player (2i technique) to the nearest LB. Move the
double team to the second level.
Combo block with the guard, the A-Gap player to the nearest LB. Move the double team to
the second level.
Scoop block nearest defender to play-side. Seal off B-Gap player if necessary.
Scoop block most dangerous defender inside the defensive end. Seal off B-Gap player if
necessary. Butt block a crashing defensive end.
43

Counter
4-1

3-2

Wedge

Wedge

4-1

4-2

Ace-Back

Wedge

4-1 Counter Dog

4-1 Q Counter

B
E

B
E

Wedge

Wedge

Instruction and Assignment


QB

RB

FT
FG
C
BG
BT

We want to run this play to the A-Gap player. Hand the ball off like on the chase play and
attack the back side carrying out a fake to keep the defensive end honest.
On Q Counter fake to the RB and follow the pulling tackle.
On Counter Dog open up like chase, hand off the ball and attack the back side carrying out
a fake to keep the defensive end honest.
Jab step and come back to the quarterback. Take the inside hand off and follow the pulling
tackle. He will lead you either through the A or B-Gap depending on the def. alignment.
On Q Counter carry out the fake and run into the backside defensive end.
On Counter Dog line up on the play side, open up like Chase, plant on your third step and
follow the tackle straight up field.
Reach drive block the defensive end.
Identify the defensive alignment to alert the back side tackle for his pulling track. Double
team/combo back any A-Gap/0 technique player. Reach drive block any B-Gap player.
Double team/combo back with the front side guard any A-Gap or 0 technique player. If
there is no front side A-Gap player block down to the back side.
Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive
lineman block the first back side linebacker.
Listen to the alignment call by the front side guard for your pulling track. Pull through the
respective gap (A or B-Gap) on the front side and block the linebacker. Kick out/trap the
front side backer if he blitzes.
44

Dallas
3-2

4-1
B
E

B
T

B
N

Ace-Back

4-2
B
E

4-1 to 2i Technique
B

B
T

Cap

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We always want to run this at the B-Gap player (3 technique). Step up to the center, seat
the ball in the back, and boot away.
On Q Dallas/No Back Dallas, one step pass fake and follow guard attacking the A-Gap.
One down hill shuffle step and attack the inside hip of the guard where the play is called.
Pass set or dip and rip to the nearest play side LB depending on DE play. If DE slants hard
inside wash him down.
Against a 50 Defense or a 4i make a Texas call and pass set and drive the defensive end.
Pass set B-Gap player for one count and kick out DE. If we run it to the 2i side block
down on 2i player Cap call.
Against a 50 Defense or a 4i make a Texas call and go up to the nearest play-side LB.
Block down on the A-Gap player (2i Technique) on the back side. If we run it to the 2i
side make Cap call and pull and kick out first defender past the guard.
Pull and kick out the first defender past the center. Block to the back side on Cap call.
Dip and rip to the nearest LB. Rip through DE if necessary. Butt block a crashing DE.

45

Bronco
3-2

3-2
B
N

B
N

Ace-Back

Ace-Back

3-2 - Panther
B
E

4-1
B

B
N

Playboy

Ace-Back

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We want to run this play out of shotgun at a 3-2 defense. Show pass set for one count then
shovel the ball to the RB behind the center.
Against a 4 man front check the play to the B-Gap defenders side.
Come up field and cut at behind the offensive line to the play-side. Receive the shovel
pass behind the center and follow the pulling guard up field through the B-Gap.
Against a 4 man front follow the pulling guard through the A-Gap.
Pass set the defensive end and invite him up field. Widen his rush and drive him out.
Combo block back with the center the nose guard to the back side backer.
Against a 4 man front pass set and drive the front side B-Gap player.
Combo block back with the guard the nose guard to the back side backer.
Against a 4 man front block down on the back side A-Gap player.
Pull and lead through the play side B-Gap. Focus on the play side backer while pulling.
Against a 4 man front lead through the play side A-Gap.
Pass set the defensive end and invite him up field. Widen his rush and drive him out.

Shovel Pass!
46

Mustang
3-2

3-2
B
E

B
N

B
N

Ace-Back

Ace-Back

4-1
B
E

Playboy

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Smoke action, shuffle the ball on your third step to the running back.
Smoke action, on your third step cut inside, catch the ball behind the A-Gap and follow the
pulling guard across the center through the B-Gap.
Pass set and drive the defensive end.
Combo block back with the center the nose guard to the back side backer.
Against a 4 man front reach drive block the front side B-Gap player.
Combo block back with the guard the nose guard to the back side backer.
Against a 4 man front block down on the back side A-Gap player.
Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. If
the backer chases the quarter back to the outside turn up field.
Against a 4 man front lead through the play side A-Gap.
Reach drive block defensive end.

Shovel Pass!
47

R/Q Draw
3-2

4-1
B
E

B
T

B
N

Ace

Playboy

4-2
B
E

B
T

Playboy

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We want to run this play to the B-Gap player (3 technique). If in gun show pass set for
one count and hand the ball off to the R-Back.
On Q Draw direction call is not necessary.
Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in and
run off of the inside hip of the play-side guard.
Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
Pass set the 3 technique and get him up field to your outside. Widen his rush.
Against a 3-2 listen for centers call to combo to the near backer. If you are not involved in
the combo pass set and block the nearest backer. Pass set & Turn/Throw
Against a 4 man front X block with the back side guard. Down block any A-Gap player;
pass set and X to nearest backer against any player who is shaded on you.
Against a 3-2 make a Combo call and combo with the according guard to the nearest
backer. Pass set & Turn/Throw
Against a 4 man front X block with the center. Pass set and X to nearest backer against AGap player; down block any player who is shaded on the center.
Against a 3-2 listen for centers call to combo to the near backer. If you are not involved in
the combo pass set and block the nearest backer. Pass set & Turn/Throw
Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
48

Speed
3-2

4-1

Ace

4-1 to 3 Technique
B

T
Ace-Back

Duce

B
T
Ace

4-1 Ghost Speed

4-1 Speed Dog


E

Ace-Back

4-2
E

T
Ace

Instruction and Assignment


QB
RB

FT

FG
C
BG
BT

Hop step back. Attack the DEs outside shoulder if he: 1. Crosses your face, turn up field;
2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away.
Depth step then lateral step to play side and maintain 5-yard pitch relationship with QB.
Read the tackles block on the backer, cut underneath if necessary.
On Option Dog align opposite of call and sprint to pitch relationship.
On Ghost Option, align in Ghost and take two steps back to get in pitch relationship and
react to QB.
Combo block any B-Gap player with play side guard. If there is no B-Gap player, dip and
rip inside and get lateral to block the nearest play side backer. String him out if you cannot
keep him inside. Reach the defensive end on Load/Larry call.
Against a tight outside/head up alignment you can also dip and rip to the outside to get to
the play side backer.
Combo block any player aligned form the play-side B-Gap to 1 technique with either the
tackle or the center.
Combo block first player aligned from A-Gap to A-Gap to the play-side with the guard.
Scoop block nearest defender to play-side.
Scoop block most dangerous defender inside the defensive end. Go up to the play side
safety if no one else crosses your path. But block a crashing defensive end.
49

Fake Chase Speed


3-2

4-1
B
E

B
E

Duce

BEARS

T
A

Wedge

4-2
B

B
E

Duce

B
T

Duce

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We will always run this play out of shotgun. Fake the hand off to the RB and read the
outside backer while attacking his inside foot. If he attacks you pitch to the wing back. If
he drops or covers the wing tug the ball and cut up field.
Take the fake, aim for the B-Gap like on the Chase play. Block the defensive end by
getting tackled.
Combo block with the guard the B-Gap player to the nearest inside backer. If there is no
B-Gap player go to the nearest backer immediately.
Combo block with the tackle the B-Gap player to the nearest inside backer. If there is no
B-Gap player combo block the next player inside with the center to back side backer.
Combo block with the guard from A-Gap to A-Gap to the back side backer.
Scoop block from A-Gap to B-Gap to the back side backer.
Scoop block with the guard any B-Gap player. If there is no B-Gap player dip and rip to
the nearest backer or safety.

50

Toss
3-2

4-1
B
E

B
T

4-2
B
E

B
E

BEARS
B

B
T

Instruction and Assignment


QB
RB
FT
FG
C

BG
BT

Always run on first sound. Step and pitch the ball.


One step for depth then sprint to the bottom of the numbers.
Reach block the defensive end. Cut if necessary.
Pull and cut first defender that shows, most likely the nearest inside backer. Find and focus
on target while pulling. Reach the tackle if he is in the B-Gap and make call to center.
Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut
if necessary. If you have help from the backside guard on a down lineman, combo block to
the nearest linebacker.
If there is a play side B-Gap player front side guard will not pull, you have to go up to the
play side backer.
Climb to the nearest LB. Scoop block with center if necessary.
Climb to the nearest LB. Punch through DT if necessary.

51

Sweep
3-2

4-1
B
T

B
T

BEARS

B
E

4-2

B
T

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Have the ball snapped when motion is 3-5 yards outside front tackle. Step and pitch the
ball.
One step for depth then sprint to the bottom of the numbers.
Align off the ball as much as possible. Flash pass set the defensive end. Outside release of
the split ends block and block secondary force.
Reach to the play side and release second level as quick as possible, pull if there is no BGap defender. Rip through if possible.
Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut
if necessary. If you have help from the backside guard on a down lineman, combo block to
the nearest linebacker. Rip through if possible.
Climb to the nearest LB. Scoop block with center if necessary. Rip through if possible.
Climb to the nearest LB. Punch through DT if necessary. Rip through if possible.

52

Houston
3-2

4-1
B
E

B
T

Duce

Ace-Back

4-2
B

BEARS
B

B
T

Duce

Duce

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We want to run this play to the B-Gap player (3 technique). Look off linebackers, give
them time to drop, follow guard into the hole.
Fake 25/26.
Pass set and down/combo block the B-Gap player with the guard to the inside backer.
Pass set and combo block the B-Gap player to the nearest backer with the tackle. If there is
no 3 technique down/combo on the next defender on any level.
Block down on the first defender at any level.
Pull and kick out the defensive end.
Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible.

53

Lead Draw
3-2

4-1
B
E

B
T

B
N

Ace

4-2
E

BEARS
B

B
T

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We want to run this play to the B-Gap player (3 technique). Look off linebackers, give
them time to drop, follow R-Back into the hole.
Lead block on the play-side LB. Make it look like you are releasing into a route.
Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield. Pass set & Turn/Throw
Pass set the 3 technique and get him up field to your outside. Widen his rush. Double
team/combo block with center any player shaded on the center. Pass set & Turn/Throw
Double team/combo block with guard any player shaded on you or in the A-Gap.
Pass set A-Gap player and double team/combo with center. Pass set & Turn/Throw
Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield. Pass set & Turn/Throw

54

Nebraska
3-2

4-1
B
E

B
T

A-Back

T
A-Back

Ace-Back

Duce

4-2
B

BEARS
B

B
T

Duce

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We will always run this play away from trips. Attack outside of the defensive end up field.
1. DE rushes hard up field, shovel underneath to RB; 2. DE crashes inside turn up field; 3.
DE slow plays attack outside up field and make DE commit.
Attack the inside leg of the play side tackle and cut up field inside the defensive end.
Receive the shovel pass behind the B-Gap and cut up field inside the defensive end. If the
quarterback keeps the ball get up field and block.
Quick pass set defensive end and combo block with guard B-Gap player. If there is not BGap player block nearest linebacker.
Quick pass set defensive lineman and go down field or combo block with center or tackle
to the nearest linebacker.
Quick pass set defensive lineman and combo block with guard to the nearest linebacker.
Quick pass set defensive lineman and go down field or combo block with center or tackle
to the nearest linebacker.
Pass set defensive end, club after two counts and go down field.

55

Chase Reverse
3-2

4-1
B
E

B
T

Duce

Ace-Back

4-2
B

BEARS
B

B
T

Duce

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot
away from the play after hand off.
Take the fake and aim for the B-Gap while replacing the pulling guard. Get tackled.
Down block or combo block most dangerous defender inside the defensive end.
Down block or combo block most dangerous defender on any level.
Down block and replace pulling guard.
Pull and log the defensive end.
Drive block the defensive end.

56

Chase Reverse Keep


3-2

4-1
B
E

B
T

B
N

4-2
B
E

BEARS
B

B
T

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Fake chase to the RB and the reverse to the wing back. Hide the ball in your back pocket
and continue your path.
Take the fake and aim for the B-Gap.
Reach block the defensive end.
Pull and block the defensive end.
Down block and replace pulling guard.
Down block most dangerous defender on any level.
Down block most dangerous defender inside the defensive end.

57

Chase Reverse Pass


3-2

4-1
B
E

B
T

Duce

Ace

4-2
B
E

BEARS
B

B
T

Duce

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot
away from the play after hand off.
Take the fake and aim for the B-Gap while replacing the pulling guard.
Down block most dangerous defender inside the defensive end. Dont go down field.
Down block most dangerous defender on any level. Dont go down field.
Down block and replace pulling guard. Dont go down field.
Pull and log the defensive end. Dont go down field.
Drive block the defensive end. Dont go down field.

58

Chase Reverse Keep Pass


3-2

4-1
B
E

B
N

4-2
B
E

BEARS
B

B
T

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

Fake chase to the RB and reverse to the wing back. Hide the ball in your back pocket and
continue your path.
Take the fake, aim for the B-Gap, and run your route.
Reach block the defensive end. Dont go down field.
Pull and block the defensive end. Dont go down field.
Down block and replace pulling guard. Dont go down field.
Down block most dangerous defender on any level. Dont go down field.
Down block most dangerous defender inside the defensive end. Dont go down field.

59

QB Sneak
3-2

4-1
B
E

B
T

B
N

Wedge

Wedge

4-2
B
E

BEARS
B

B
T

Ace

Ace

Instruction and Assignment


QB
RB
FT
FG
C
BG
BT

We want to run this play from an under center position. Either follow the center up field
or choose an A-Gap. If you choose an A-Gap make a direction call and duck up field as
soon as you received the ball.
Run your rout if we are in no back. If we are in one back fake a toss play to one side.
Block any defender on your inside.
Double team block with the center any A-Gap or 0 technique player. If there is no
defensive lineman in that area block the nearest backer.
Double team with the front side guard any A-Gap or 0 technique player. If there is no
defensive lineman in that area block down to the back side.
Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive
lineman block the nearest linebacker.
Block any defender on your inside.

60

South Carroll
Offense
Passing Game
A major key to the success of our balanced offensive philosophy is having a passing game
that can make use of numerous different concepts and formations, out number coverage,
create positive match-ups, convert numerous situations successfully, and in general
provide us with a Tool Box full of tools that gives us good answers to every defense we
see. The structure of our offense allows us to do this through simple building blocks that
can be used in different combinations. These building blocks include pass protections,
passing concepts, formational series with tags, and route packages that allow us to change
a passing concepts look, screens, and play action passes.
As our understanding and execution of the different elements of our system, we expect to
be able to throw the ball successfully at any time in the game, from any where on the
field, and to be able to put our players into situations that they can succeed in.

61

SCHS Pass Offense


Basic Pass Principles of Pass Offense
1. Protection- The key to our Success!
2. Beat the Blitz- Recognize it! Protect it! Attack it! A big play is about to happen!
3. Route Conversion- Some routes are totally changed vs. some coverage.
Why?: Some routes simply will not work against some types of coverage.
How?: Pre-snap coverage recognition, and WRs & QBs reading on the move.
4. Passing Concepts- These concepts are the same across all the series in our
offense. This allows fast learning and allows us to show many different looks to
the defense.
How?: Simple number system
5. Educated Freedom- Players must always have a common sense approach to
operating and running routes, understanding that their job, first and foremost, is to
get open in a way that the QB can find them. These situations include both the
D.A. rule and A.M.F. rule. They must also understand what their overall job is
within a given route, and do what ever it takes to get that job done. The last part
of this principle is knowing all the assignments and how they affect your route
and how your route affects them.
6. Sandbox Rules- Each player within a concept, by the design of the concept,
has a specific area assigned to him in which to get open, or a sandbox.
Receivers must ensure that their route stays out of the sandbox of another
player, creating congestion and ruining our play, making whatever adjustments
necessary.

62

7. Built in Constants- There are certain things built into our pass offense that DO
NOT CHANGE:
a. If there is no FS in the middle of the field, someone will be assigned to
replace him.
b. Vs. Cover 2, we will build triangles to read.
c. We will throw the ball deep on the hashes if a FS is in the middle of the
field (Covers 1 & 3).
d. Against hard corners, Cover 2 type defenses, we will never attempt to
throw a ball over the head of a cornerback whos retreating; take the short
throw.
e. Vs. Zone coverage, receivers are to find and settle in holes between pass
defenders; QBs are to throw the ball to those holes and not to lead them.
f. Vs. Man coverage, receivers are to stay on the move, always work for
separation, accelerating away from pressure. QBs are to lead the receivers
and allow them to keep running away, maintaining that separation.
g. Q Receiver: within all of our passing concepts, we will have a player
built in that will break off his route so the QB has a quick option against
the blitz. The QB and WRs must always know who the Q is and who
makes him adjust his route.
8. QBs never pass up an open receiver to wait for another to get open.
9. Scramble Rules- In the event of a scramble, receivers have definite break-off
courses based on the type of route they are running. The QB will never throw a
ball late into the middle on a scramble.
10. Yards After Catch- All people involved in the passing game must be aware that
over 50% of the yards gained in the passing game come after the catch. Receivers
will be trained where to go after the catch based on coverage, and the QBs will be
trained to provide the specific types of throws that enables them to maximize their
YAC gains.

63

11. Uncovered PrincipleForcing defenses to cover down on our split receivers is something we believe in as
strongly as anything in our offense. We work to throw to any uncovered receiver
created by alignment or motion. We have two basic types of uncovered throws, each
has a special audible or cadence indication. If we fail to force the defense to cover our
receivers it gives a license to put an extra man in the box to defend the run and become an
extra rusher vs. our passing game.

Rules for Throwing Uncovered

uncovered

1. Any receiver who can catch the ball and gain 4 yards is
.
2. Only throw on first or second down or 3rd with less than 5 yards to go.

How to Throw the Uncovered Principle


The first diagram shows how we teach our uncovered principle. The receiver widens on
his release at about 45 degrees, looking for the ball quickly. The QB will simply rise up
and throw on the first step. We will practice this through our uncovered receiver drill.
Versus a defender that tries to split two receivers, both receivers execute their uncovered
release with the QB reading the defender. Since we only want 4 yards on this throw, as
long as the ball is caught we have a successful play. We will widen splits when defenders
try to play between us so that we can break the defender off from any help.
Our second form of uncovered we call bubble. It functions like a quick screen, mostly
run to the trips side. We will create an uncovered receiver through blocking and route
running.

Uncoverd Receiver
SS

FS

B
E

B
T

Uncoverd Bubble
SS

FS

B
E

64

Pass Protection
The first building block of our passing game is protection. Great protection is the most
basic key to the success of our pass offense. We are, and always will be, a protection
first team, which is to say that it gets top priority in our emphasis, our installation, and
all our thinking related to any part of the passing game. Successful pass protection is the
result of a total effort that involves EVERY member of the offensive unit:
Our linemen must be know and be able to execute our schemes, but even
more, they must maintain a fierce pride in protecting the passer that says,
Nobody touches the quarterback.
Our R-Back must understand his role within different protection schemes. He
must get himself to the right places, and be physical enough to constantly
handle linebackers and defensive ends.
Our receivers play a major role by identifying coverage and potential blitz
situations, understanding when they must break off their route to sight
adjustments (being the Q receiver), and most importantly GET OPEN in the
time required by each pass so that the linemen and back do not have to pass
block for unnecessary periods of time.
Our quarterback is the center of it all, and he insures that we are a great
protection team through the right recognition and communication. He must
also get the ball of on the correct timing, and throw the ball away rather than
taking foolish sacks.
Our protection packages provide us solid answers for any situations that come up. As we
understand how each of them work, and each position understands and carries out their
individual responsibility related to protection, we WILL be a GREAT protection team at
South Carroll.

65

Protection Concepts
The basics of our protection comes form concepts. These concepts will remain constant
throughout our whole offense. Our protection concepts allow us to teach a basic part of
our offense quickly and then incorporate it into a number of passing plays, by doing this
we become very multiple with only a few teaching points. Our protection concepts are as
follows:
Index
1
Rip/Liz
9
30s
Play Action
Smoke

Protection Concept the Index Indicates


Slide Protection
Gap Protection
Man Protection
Quick Protection
Play Action Protection
Semi-Roll Protection

The direction of the protection is either determined by the last number of the three digit
play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or is
determined by the play e.g. RB goes right on all quick protections (30 concept).

For Example: If you see the play call 981, you should know by the last
number to which side the RB is blocking and that the center has to go
opposite. 1 indicates that the RB goes left. The first number tells you that
we are running a man protection scheme.

66

1 Slide Protection
Our slide protection is used to protect against outside blitzes and overloads. In this
protection the RB has to double read the backers. We will slide from the first
uncovered lineman on away from the RB. The back-side tackle will stay man on the
defensive end with the center or the guard picking up blitzing backers. The center
determines weather he or the guard will slide and check outside. In the 50s series the RB
goes away form the call. This will be the only time in protection when this happens. The
center or the uncovered lineman goes to the call.
FS
C

SS

FS

M
T

SS

Zap

Play: 151
FS

Rake

Gus

W
E

Rake

Play: 151
FS

W
T

Mini Bear Cov. 2

Play: 151
FS
C

SS

Zap

4-2 Cov. 1

M
E

3-2 Cov. 2

SS
C

N
Gus

C SS S

Play: 151

FS
C

4-1 Cov. 3

SS

Gus

4-1 Cov. 3

E T

W
E

Fan Left

Play: 151

50 Cov. 3

67

Play: 151

Rip/Liz Gap Protection


We can use this protection in any series. We will use it if we have trouble picking up any
type of stunts or blitzes. We may also use this protection for our quick passing game.
This is a zone protection scheme. The line will always protect the gap away from the call
stepping with the play-side foot first. The RB will block the defensive end to the call by
attacking him aggressively. Be aggressive if this protection is used in the quick passing
game. If a Jock call is added, everyone in the box cut blocks.

FS

FS

SS

W
T

FS

Play: 981 Liz


SS

C
S

FS

C
B

W
T

4-1 Cov. 2

SS
M

Play: 32 Rip

4-1 Cov. 2

SS

C
M
E

W
E

B
E

Cut Cut Cut Cut Cut Cut

3-2 Cov. 2

Mini Bear Cov. 2

Play: 151 Rip Jock


FS

W
E

4-2 Cov. 3

Play: 32 Rip

FS
S
T

SS

W
E

50 Cov. 2

68

SS

S
E

Play: 32 Liz

9 Man Protection
We use this protection in our 60s, 70s, 80s, and 90s schemes. This is a five or six man
protection depending on the formation (no back or one back). We should be able to
protect all five/six man rushers with the QB being responsible for the sixth/seventh
rusher. The RB is responsible for the outside backer to the play side. The center always
identifies the Mike backer. Mike call depends on the front call by the RB. Mike is either
the single backer in the box or the 2nd backer in the box away from the call. To block
Mike the center calls either a single block or a combo block with a guard depending on
the defensive alignment. The center will double read Mike to the outside backer away
from the call. We have three additional calls for the running back in the protection:
Max RB will stay and protect and not release for his route; Rambo RB will line up
away from the call but still protect to the play side as if he was aligned to the call side;
Chip RB chips the front side defensive end to help the tackle before he leaves for his
route.
FS

FS

SS

W
T

S
T

Lawn
Q WR

Play: 982

4-1 Cov. 2
FS

4-1 Cov. 2

SS
M

W
E

B
N

Play: 982 Rambo


FS

C
E

SS

C
M
E

B
E

Q WR

Q WR

3-2 Cov. 2

W
E

Play: 982

Mini Bear Cov. 2

Play: 982
FS

FS

SS
T

SS
M

W
E T

Fan Left

Lawn
Q WR

4-2 Cov. 3

Rake

Q WR

SS

S
E

Rake

Q WR

Play: 982

50 Cov. 2

69

Play: 982

30 Quick Protection
Most 30s use Quick Protection. Our Quick Protection is based on our Man Protection
and is a man scheme. This is a five or six man protection depending on the formation (no
back or one back). We run block the defenders initially. This is a very aggressive block
because we have to get the defenders hands down. The RB will always protect to the
right unless given a Louie call where he goes to the left. The center always identifies
the Mike backer. Mike call depends on the front call by the RB. Mike is either the single
backer in the box or the 2nd backer in the box away from the call. To block Mike the
center calls either a single block or a combo block with a guard depending on the
defensive alignment. The center will double read Mike to the outside backer away from
the call. Cut on Jock call.
FS

FS

SS

W
T

SS

Rake

FS
B
N

Play: 39 Louie

FS

SS
T

SS
M

W
E T

Fan Left

Lawn

4-2 Cov. 3

B
E

Mini Bear Cov. 2

FS
M

M
E

Play: 34

SS

3-2 Cov. 2

Play: 31

C
E

FS

C
W

4-1 Cov. 2

SS
M

Lawn

Play: 32

4-1 Cov. 2

Play: 31

50 Cov. 2

70

S
E

Rake

Play: 39

Play Action Protection


We use three different types of protection on play action plays. On fake draw passes we
use our Man Protection. On all other play action passes we have to block aggressively
selling run first do the defensive line and the backers. The RB caries out his run fake and
blocks by getting tackled if he is not included in the routes. On Waggle passes, the
backside guard pulls and hooks the defensive end while the other offensive linemen block
down aggressively. On all other play action passes we always block the play that is called
like a run without going down field.
FS

FS

SS

W
T

C
W

M
E

B
N

3-2 Cov. 2

M
E

S
E

Mini Bear Cov. 1

FS
M

Play: Chase Left Waggle

FS
C

Play: Chase Left Waggle

SS

4-2 Cov. 3

Play: Chase Right Waggle 4-1 Cov. 2

FS

Play: Chase Right Waggle

4-1 Cov. 2

SS

B
E

SS

Play: Fake Draw 92

FS
S
T

SS

Play: Dive Left Boot

50 Cov. 2

71

SS
M

W
E

Play: Chase Right Waggle

Smoke Semi-Roll Protection


We use this protection for a semi-roll by the QB. It is always a six man protection. The
RB checks and helps against the play-side defensive end. If the end is secured he leads
the QB and checks blitzes from the play-side D-Gap to the A-Gap. The play-side guard
and tackle reach or man block without losing ground. The play-side has to engage high,
roll low in their blocks. The center, the back-side guard and tackle reach and hinge. The
back-side tackle has to control the backside defensive end.

FS

FS

SS

W
T

C C

4-1 Cov. 2

W
E

C
E

3-2 Cov. 2

W
E

4-2 Cov. 3

T E

Play: 64 Smoke
SS

M
E

B
E

Mini Bear Cov. 2

Play: 84 Smoke

C
B

SS

Play: 84 Smoke

50 Cov. 2

72

SS
M

W
E

Play: 64 Smoke

FS
S
T

FS
C

FS

C
B

4-1 Cov. 2

SS
M

M
E

Play: 84 Smoke
FS

SS

S
E

Play: 83 Smoke

Passing Concepts
The basics of our passing game come in the form of concepts. These concepts will
remain constant throughout our whole offense. Our passing concepts allow us to teach a
basic part of our offense quickly and then incorporate it into a number of formations, by
doing this we become very multiple with only a few teaching points. Our passing
concepts are as follows:
Number
0
1-2
3-4
5-6
7-8
9

Concept the Number Indicates


Mesh Concept
Vertical Concept
Smash Concept
Screen Concept
Flat / Curl Concept
No Designated Concept This will be game planned

Note: Odd #s = Formation Strength to the Left; Even #s = Formation Strength to the Right. The concept
does not change.

For Example: If you see the play call 981, you should know by the last
number what route concept we are running. 1 or 2 indicates the vertical
concept. This would not change in any series 50 and up. 951/952, 961/962,
971/972, 981/982, and 91/92 would be all vertical concept routes out of
different formations. The route and the method we run the routes will stay
similar throughout each play.

73

50 East/West
80 East/West
90 East/West

0 Mesh Concept

Our 0 concept is known as the Mesh Concept, and it attacks the underneath edge of
coverage very rapidly, many times from a tightened environment. This concept creates
multiple rubs by incorporating different crossing routes. Our Mesh Concept is a quick
rhythm concept, whose primary purpose is to attack man-to-man defense by creating
match-up problems and multiple rubs. With this in mind we also have a zone breaker built
into the mesh concept. This concept, we believe, attacks most of the defenses we will
face. Since 0 is only a single number, East and West will be used to identify the
formation strength, with East being right and West being left.

FS
FS

C
W

M
E

SS

T E

180 East

FS

T E

90 East
74

SS

T E

150 East

SS

M
E

51-52
61-62
71-72
81-82
91-92

1-2 Vertical Concept

1-2 signify the Vertical Concept in our offense. This concept allows our offense to
attack and stretch the defense toward the end zone. The vertical passing game is a staple
of our offense. We normally will designate our areas of attack as 18-22 yards down the
field. The specific parts of the field that this concept attacks include: 4yards outside of
the numbers on each side of the field, 2 yards outside each hash mark, and in some cases
directly down the middle of the field. We will also have a lower level control route. This
concept will be used against any kind of coverage we see, whether it is Man-to-Man, any
zone concept.

M
E

SS

SS

FS

FS

vs. Cover 2
S

M
E T

T E

SS
M

W
E N

152

TE

X
M

981

FS

FS

vs Blitzes

962

SS

W
N

91

M
E N

75

SS

FS

72
R

TE
W

Y Z

53-54
63-64
73-74
83-84
93-94

3-4 Smash Concept

The Smash Concept is one of the best ways we have of putting pressure on two deep
coverage by creating situations where the cornerback cannot cover two people; he will
see a six yard hitch in front of him and have a deeper-developing flag route behind him.
Depending on the coverage and situation, we can use it to attack down the field on the
deep outside edge, or underneath as a ball-control pass. This concept is good against
Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to-Man defenses.

SS

FS

W
N

E T

SS

FS

C
C

vs Blitz

Z
R
X

vs. Blitz
E N
W

984
SS

FS
SS

M
E

154

FS

M
E N

963

TE

W
T E

SS

73

93

FS

M
ET

76

W
E

Z
R

15-16
25-26
65-66
85-86
95-96

5-6 Screen Concept

The Screen Concept is a concept that we like to rely on. We use our screen game to
control the blitz and pass rush by inviting the defense up-field and then allowing them to
rush. Our offensive line will block downfield as we throw underneath to our receivers or
back. We are attacking the rush and blitz. We are also getting offensive linemen
downfield vs. defenders that are not used to being blocked by linemen. This concept can
be used to attack about any defense we will face. Mainly we would like to use this
concept when we are getting a hard rush or zone blitzed.

FS

SS

W
E

T E

SS

FS

M
E

Cut

T E

Z
Z

X
Y

W
Y

85

16
FS

SS

FS
SS

C
E

TE

X
Z
W

T E

Y
X
Z

Y
R

65

95
77

57-58
67-68
77-78
87-88
97-98

7-8 Flat/Curl Concept

The Flat/Curl Concept is used to stretch the defense horizontally. We like to stretch a flat
defender to the sideline and replace him with a receiver behind him. At the same time we
will control the middle of the field with a short control route. This creates a triangle of
receivers for the QB to read. This concept allows us to attack an area 12 yards down the
field on the hashes and the area 5 yards deep on the numbers. Lastly the control route
enables us to attack the middle of the field at a depth of five yards. This concept is best at
attacking both Cover 3 and Cover 4.

SS

FS

FS
C

C
C
W

vs Blitz
E N

T E

vs Blitz
X

S
N

SS

T E

Y
R

968

988
FS
C

FS
C

X
W

M
E N

X
R

TE

SS

E N

158

SS

TE

Z
W

98

77

FS

SS

78

S
ET

W
X

N E

Z
R

Formational Series
The second building block of our offense is our formational series. Each series is unique
and adapts our passing concepts to various formations. The 30 series is the only
exception to this rule. Our series consist of the following:
30s- 3 step passing game out of Doubles, Trips, Panther or Hurricane
formations. These are the only pass plays we teach.

50s- 5 step passing game out of Cluster formation, with the R-Back going
opposite of the strength.

60s 5 Step passing game out of Trips with the running back going to
strength.

70s 5 step passing game out of Hurricane.

80s 5 step passing game out of Doubles.

90s 5 step passing game out of Panther.

In our offense the 30s are set plays that must be memorized. However, the 50s, 60s,
70s, 80s and 90s will incorporate one of our 6 passing concepts into their respective
formation. ALL OF THESE SERIES CAN AND WILL BE USED IN THE
SHOTGUN.

79

30s
Our 3-step passing game is the 30s series. This is the BREAD AND BUTTER of our
offense. We will throw it at anytime, anywhere on the field. We prefer to use it against
covers 3 and 1 or against the blitz. This is a high percentage series. The completion
should be 80% - 85%. These are the only pass plays we teach. The basic concepts do
not apply to the 30s. We can run these plays out of most of our formations, but a
majority of the time we like to run them from Doubles, Trips, or Panther.

Defensive Answers to Our 3-step Passing Game


1. They will give up the 5 or 6-yard completion. Then think of tackling the receiver at
that yardage. If the defensive coordinator has done his homework, they will realize
that half of all passing yardage comes AFTER THE CATCH. So a 5 or 6-yard catch
will usually turn into a 10 - 12 yard play. We will take that!!

2. They will play a 2 deep concept either zone or man underneath. Either of these might
force us to throw the fade route. We can do this, but we would prefer to run the
football against this coverage. The reason being, with 4 wide-outs it would take 6
people to cover them. This puts only 5 in the box, and gives us a great opportunity to
run the football. However, if we are not able to run the ball, our fade flat and under
slant should still work effectively.

3. BLITZ, If the first two theories do not work for them they will go to the blitz theory.
If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage the
QB has to make a decision. One, get the ball off before they get to him, or two
bring in an extra player for protection. We prefer the protection concept.
**REMEMBER this is man to man, no help, if the DB makes on little mistake it is 6
points.**

30s Receiver Rules


A.M.F. - This is for both wings and wide-outs if a defender is within 5 yards on hitch or
out then beat him deep. Or, if his feet do not move on your release up field, work to get
over the top of the defender, make the decision at break point.
D.A. - This is for wings, if the defender over you plays wide or on the snap of the ball
flies out to cover the flats, show your numbers to the QB at 3-4 yards in front of the LOS.

80

COACHING POINT FOR QUARTERBACKS


(OPEN FIELD)
DROP: Under Center:
3-step dropRelease the ball when you hit your 3rd step.
3-step drop to the leftBack pedal R-L-R (L-R-L for lefties)
3-step drop to the rightCrossover
Shotgun:
2-step drop Throwing Left- Right crosses behind left
2-step drop Throwing Right- Right foot reaches on a 45 degree angle left foot
follows.
*In Shotgun we will chop our feet in place, making small choppy steps for
timing only. This prevents quarterback from stepping in the bucket and/or
throwing flat footed.

READ: 1. Uncovered
2.
3.
4.
5.
6.
7.

Softest corner
Throw away form strength of the defense.
On the hitch and out, read shoulders of flat defender.
Throw slant only vs. Cover 1 (31).
Throw hitch or out vs. Cover 3 (32 and 33).
With normal down and distance run the ball vs. Cover 2 or 5. Also,
possibly check into 39.
8. Throw fade at 18-20 yards.
9. If in doubt, throw ball away...NO SACKS
***REMEMBER A.M.F. AND D.A. RULES AND HOW THEY WORK***

COACHING POINTS FOR WINGBACKS


DOUBLES FORMATION
Your route will depend on X or Z route.
30 Run 5-yard slant.
31 Run a shoot route or flat, depends on how tight coverage is.
32 Run your hitch, A.M.F. or D.A. rules apply. Read call run corner.
33 Run your hitch, A.M.F. or D.A. rules apply.
34 Run your rub.
38 Run your fade.
39 6-yard flat route.

TRIPS FORMATION
#2 Wingback mirrors the outside receiver.
#3 Wingback runs inside route (example: 39 he would run a flat).
81

COACHING POINTS FOR WIDE RECEIVERS IN THE 30


SERIES
30 Under Route, Outside foot up in stance. Aim for a point 3-5 yards over #2 pos. vs.
Zone go to spot, vs. Man use misdirection moves.
31 Read slant, Push vertical for 4 yards, read the technique of the coverage. If you have
a loose corner break at 4 yards and aim for 12 yards on the hash, this should be a 45degree angle. If you have a tight corner break at 4 yards and slant at an angle that holds
the defender behind you, the slant angle will be much more flat.
32 Hitch, Drive 6 yards at the DBs technique, stop, hitch to the inside, come back
down your stem. Follow A.M.F. rules. Convert to fade if corner does not move his feet.
33 Out, Run a 6-yard speed cut, getting your head around quickly to pick the ball up in
the air. Convert to fad vs. Roll up corner.
34 Slant, Push vertical for 4 yards and break off the wingback.
38 Stop Route, one step up, turn shoulders and numbers to QB, you may feather behind
the LOS.
39 Fade, Read Coverage:
Cover 2 - Take outside release, settle between corner and
safety. Stay wide.
Cover 5 - Same as Cover 2, stay on the move.
Cover 1 - Attack the technique of the DB. Then release up
field, stay on the bottom of numbers, the QB will lead
you to the sideline.

82

30

SS

FS

M
E

E
Z

W
R

QB Assignments and Reads


Vs. Cover
2

3-step drop. Chose a side. Read outside linebacker. He will either commit to the slip route by the
wing or come down and collision the split end. Wide side is usually the best.

Vs. Cover
3

3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at the
wing. If OLB collisions the wing and is late getting to the flat look at the split end.

Vs. Man

Look at where you think you have the best match-up. Also could audible to a better man beater.

Receivers and R-Back Assignments


X

Run an under route directly at the toes of the defender that is covering the wing.

Push up three steps run a slip route. Widen split, you must stay skinny.

R
Y

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Push up three steps run a slip route.

Run an under route directly at the toes of the defender that is covering the wing.

83

31

FS

M
E

SS

S
T E

Z
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read outside linebacker over wing to the corner. Not as good vs. Cover 2 as Cover 3. 31 Stop is
better vs. Cover 2
Read outside backer. If he runs to the flat with the wing, the split end should settle and be open. If
out side linebacker drops back throw the shoot route.
Best match-up or defensive alignment. This is a good route vs. man.

Receivers and R-Back Assignments


X
W
R
Y
Z

Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.
Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.
4-1 - Block play-side outside linebacker.
Any 2 linebacker set block play-side inside linebacker.
Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.
Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.

84

31 Double

FS

W
E

SS

S
T E

Z
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read outside linebacker over wing. Think wide-side.


Read outside backer. If he drops with the wing, the split end should settle and be open. If out side
linebacker runs to the flat throw inside to the wing.
Best match-up or defensive alignment. This is a good route vs. man.

Receivers and R-Back Assignments


X
W
R
Y
Z

Slant Route- Push vertical to 4 yards, and then aim for 12 yards on the hash. Settle into
window vs. Zone.
Slip route, must get inside and stay skinny
4-1 - Block play-side outside linebacker.
Any 2 linebacker set block play-side inside linebacker.
Slip route, must get inside and stay skinny
Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.

85

32
Bread and Butter!

FS
C

W
E

T E

SS

X
Y

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Should Read the hitch fade read by the split end. If split end gets a press corner he should convert
the route to a fade.
This is one of our base routes vs. Cover 3. Read the outside linebacker. If he flies out throw to the
wing. Most often thrown to the short side split end.
Get out of it.

Receivers and R-Back Assignments


X

6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

R
Y

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

86

33

FS

C
SS

E T
X

W
Y
R

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Get out of it.


Read outside backer. If he flied to the flat throw the hitch to the wing. If OLB collisions the wing,
the speed out by the split end will be open.
Get out of it, or look to the split end (last resort).

Receivers and R-Back Assignments


X

Cut down split. 6-yard speed out.

6-yard hitch. AMF Rules apply.

R
Y

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
6-yard hitch. AMF Rules apply.

Cut down split. 6-yard speed out.

87

34

FS

W
E

SS

T E
Z

X
Y

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Look to put the fade in the whole 16-18 yards deep. Come down to the stop route.
Hit the fade up the hash, can be a quick vertical. Come down to the stop route.
Fade route over the top. You should have lots of room to fade the ball to the sideline.

Receivers and R-Back Assignments


X

Quick Stop.

Fade route, gain width as you gain depth.

R
Y

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Fade route, gain width as you gain depth.

Quick Stop.

38
88

FS

W
E

SS

M
N

T E

Z
Y

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Get out of it.


Get out of it.
Pick a side, if they combo look to the fade over top.

Receivers and R-Back Assignments


X

Slant route, cut tight off Ws back.

Ran directly at the toes of the defender over X, then get vertical.

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
S get vertical.
Ran directlyWat the toes ofMthe defender over Z, then

Y
Z

SS

FS

E off
N Ys back.
T E
Slant route, cut tight
X

Bread and Butter!

39
89

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Pick a side and read the corner. If he drops with the fade 18-20 throw the flat to the wing. If he
stays up or presses throw the fade to the split end. Think wide side.
Read the corner the same way as you would if they were in Cover 2. However, be aware of the
outside linebacker running to the flat with the wing. The wing must beat the OLB.
Take a quick peak at the fade, then come down and look at the match-up between the wing and a
outside linebacker or strong safety.

Receivers and R-Back Assignments


X

Must take an outside release and run a fade route.

5-yard flat route.

R
Y

4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
5-yard flat route.

Must take an outside release and run a fade route.

90

30s Tags
30 Y Corner

31 Wheel

FS
W

M
E N

FS

SS

TE

SS

S
T E

M
N

*Great vs. man-to-man and in goalline situations.

*Great vs. man-to-man and in goalline situations.

31 Stop

Panther Right 31 Bubble

FS

FS

C
W

M
E

T E

*Great vs. man-to-man.

FS
C

C
E

T E

S
T E

*Great compliment to bubble


screen.

32 Go

SS

SS

91

SS

50s
The basis of this series is to allow our offense to move the R-Back to the back-side of the
formation. The 50s are part of our 5-step passing game and are the only series that the
R-Back will go away from the call. We will incorporate a cluster on the front-side on
some plays, on the back-side the split end will cut down his split to 5-6 yards from the
tackle.

150 East / West


Mesh Concept

FS

SS

E T

W
X

Y
R

QB Assignments and Reads


Vs. Cover 2
Vs. Cover 3
Vs. Man

Read the front side corner like a smash read with the flag route by the middle wing and the shoot route by the inside
wing.
You can take a quick peak at the shoot route by the R-Back. Then you have two options. You can either read the front
side corner like a smash route, or when the two crossing routes intersect they should sit down and be open.
First look at the R back on the shoot route. Second read the mesh by the two crossing routes in the middle of the field.
Third look at the flag route on the front side.

Receivers and R-Back


X
W
R
Y
Z

150 West Crossing route going hip to hip over the top of Z.
150 East Run a crossing route on the toes of the man that is responsible for the R-Back.
150 West Run a flag route.
150 East Run a shoot route off of the butt of the Z receiver.
Run a shoot route off of the butt of the single receiver split end.
150 West Run a shoot route off of the butt of the Z receiver.
150 East Run a flag route.
150 West Run a crossing route on the toes of the man that is responsible for the R-Back.
150 East Crossing route going hip to hip over the top of X.

92

151 / 152
Vertical Concept

SS

FS

M
E T

C
E
Z

X
Y
R

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Get your eyes to the front side safety. Read him off of the fade route by the split end or the seam
choice route by the middle wing. Look at the Z on the shallow crossing route last.
Read the safety in the middle of the field. Eye him down to one of the wings, pop your feet and
throw opposite the safety. Take a look at the shallow cross route last.
Best match-up. Peak at the verticals early. If the R-Back is one on one with a linebacker, he may
be a good option. Look at the shallow cross late by the split end.

Receivers and R-Back Assignments


X
W
R
Y
Z

151 Fade, staying 4 yards from the sidelines.


152 Run a shallow crossing route at about 4 to 5 yards.
151 Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs.
Cover 2.
152 Run a split route to the opposite hash at 18 yards.
Check release into a wheel route to the weak side of the formation.
151 Run a split route to the opposite hash at 18 yards.
152 Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs.
Cover 2.
151 Run a shallow crossing route at about 4 to 5 yards.
152 Fade, staying 4 yards from the sidelines.

153 / 154

Smash Concept
93

SS

FS

C
E

M
T E

C
Y

X
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read front side corner. If he drops throw the hitch route to the split end. If he stays up on the hitch
read the front side safety. He either has to jump the flag or the vertical route by the wings. Throw
the one he doesnt jump. Read the corner on the backside if the front side looks bad. Good play
front-side and back-side.
Read the front side corner. If he drops, look at the hitch of a quick set. Be aware of the flat
defender getting to the hitch. If the corner stays down, the vertical route should hold the free safety
in the middle of the field and open up the flag route. The shoot route by the R-Back is also good
vs. 3.
Look at one of the flag routes.

Receivers and R-Back Assignments


X
W
R
Y
Z

153 Run a 6-yard hitch.


154 Run a flag route.
153 Run a flag route.
FS
154 Run a take-off route up the middle of the field.
Check release to a shoot route on the weak side.
C

153 Run a take-off route up the middle of the field.


154 Run a flag
W route. M
SS
S
153 Run a flag route.
154 Run a 6-yard hitch.
N

157 / 158

T E

Flat Curl Concept

W
R

94

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read the backside outside linebacker first. The curl route on the backside should be open if the
linebacker does not get under it. If there is nothing on the backside, your next best option is
reading the triangle on the front side.
Read the front side flat defender, most likely the strong safety. The linebackers should be held in
the box by the option route by the inside route. The SS should widen with the wheel route, opening
the curl. If the Corner starts to get nosy on the stack route by the split end look to the wheel. Read
the backside the same if you like your match-up there better.
You want to look to the shoot route by the back first and then to the wheel route, or get out of it.

Receivers and R-Back Assignments


X
W
R
Y
Z

157 - Run a Curl route at 12 yards.


158 Run a Curl route at 12 yards.
157 Run a flat route.
158 Run a sit down route over controlling the linebackers in the box.
Check release to a shoot route to the weak side.
157 Run a sit down route over controlling the linebackers in the box.
158 Run a flat route.
157- Run a Curl route at 12 yards.
158 Run a Curl route at 12 yards.

95

50s Tags
Ghost 951 Florida Bench

954 Stick

FS

SS

SS

FS

C
C
W

E T

X
Y

X
Y
R

958 Fresno

FS

SS

T E

X
Z
W

96

60s
The 60s series is our Trips passing game, with the R-Back going to the formation. This is
a 5-step package that incorporates all of the concepts of our offense. We also like to se
different front-side and back-side tags in this series. We like to hang our hat on this
series. We will use the 60s to attack most of the defenses we face.

160 East /West


Mesh Concept

SS

FS

4-5 yds. fromX Tackle

Smash
Concept

High - Low

S
T E
Y
W

QB Assignments and Reads


Vs. Cover 2
Vs. Cover 3
Vs. Man

Read the front-side smash concept, R to Z, and then back to W on the stick route down to X on the crossing
route.
Look at shoot route by R, then to the stick route to the crossing route
Best match-up. Take a good look at the R back and then the stick. The corner route by the wing may have
big potential.

Receivers and R-Back Assignments


X
W
R
Y
Z

Meshing route with Y, control the meshing point. Settle down vs. zone; stay on the move
Vs. man.
Ten yard option route, turn away from pressure. Vs. man turns into a get open route.
Check release to a five-yard shoot to the play-side call. Listen for hot call.
Meshing route with Z, run on the toes of MLB, set the depth of the mesh. Do not let MLB
cross your face. Settle down Vs. zone, stay on the move Vs. man
Squeeze down run the flag route.
97

961 / 962
Vertical Concept

SS

FS

E T

C
vs Blitz
Z

X
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Look at the one on one match-up on the backside. Read the middle wings break into the hole of the
two safeties. I f the OLB defending the middle wing runs with him, look for the R-Back late.
Look at the one on one match-up on the backside. Influence the safety with your eyes and pop
your feet and throw to the uncovered wing.
Best match-up. Take a good look at the one on one match-up with the backside split end.

Receivers and R-Back Assignments


X
W
R
Y
Z

Outside release the corner and run a vertical route.


962 = Q receiver quick slant.
Outside release and run a vertical route.
961 Vs. Cover 2 Break into the hole between the safeties.
Check release to a five yard flat to the play-side call.
Outside release and run a vertical route.
962 Vs. Cover 2 Break into the hole between the safeties.
Outside release the corner and run a vertical route.
961 = Q receiver quick slant.

98

963 / 964
Smash Concept

SS

FS

E T

vs Blitz

E
Z

X
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch
every time. If corner stays pressed get your eyes to the play-side safety and throw the flag route to
the wing or the vertical to the R-Back.
Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch every
time. If corner stays pressed then you will have the flag route by the wing open to that side.
Best match-up. Look at the one on one with the split end backside.

Receivers and R-Back Assignments


X
W
R
Y
Z

963- 6-yard hitch.


964- whip route and Q receiver run a quick slant.
963- Flag route, aiming at 25 yards on the sideline.
964-Climb route to 25 yards opposite sideline
Check release to a streak route straight down the middle of the field.
963-Climb route to 25 yards opposite sideline
964-Flag route, aiming at 25 yards on the sideline
963- whip route and Q receiver run a quick slant.
964- 6-yard hitch

99

65 - 66
Screen Concept
FS

SS

C
E N

W
TE

X
W

QB Assignments and Reads


QB

Take a peak at the R-Back, then deliver a strike to X/Z.

Receivers and R-Back Assignments


X
W

65- Reach cut-off the Safety.


66-Arc Screen.
Block the man over you.

Flare to the play-side call.

Block the man over you.

65- Arc Screen.


66- Reach cut-off the Safety.

100

967 / 968
Flat Curl Concept

SS

FS

C
W
vs Blitz

M
E

T E

Z
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Pre-Snap look at the backside one on one. If you get Cover 2 you want to work the short side of
the field. Read the Middle backer. If he is working to get under the route by the split end throw the
crossing route. If he stays low on the crossing route throw the curl to the split end.
Pre-Snap look at the backside one on one. Vs. Cover 3 read the defender over the middle wing in
Trips. If he gets under the curl by the split end throw the flat. If he runs to the flat with the wing,
the curl should replace him in the window.
Convert One on One backside to a fade, and then look at the crossing route.

Receivers and R-Back Assignments


X
W
R
Y
Z

Run a curl route.


962 = Q receiver quick slant route.
961 5-yard flat route.
962 crossing route immediately aiming for 5 yards on the opposite sideline.
Check release into an option route 5 yards deep.
961 crossing route immediately aiming for 5 yards on the opposite sideline.
962 5-yard flat route.
Run a curl route.
961 = Q receiver quick slant route.

101

60s Tags
Ghost 64 Frisco

Y
Z

63 / 64 Smoke

SS

FS

C
M

W
N

Y
Z

964 Flood

SS

FS

C
W

M
E

Z
W

102

70s
This series can also be called our Hurricane passing game. This is also a 5-step package.
We will run this series anywhere on the field. Our basic goal from using hurricane is to
spread the field wide open, creating a numbers game, and at the same time give the
defense an unconventional look offensively.

71 / 72

Vertical Concept

FS

SS

M
E

T E
Y

QB Assignments and Reads


Vs. Cover 2
Vs. Cover 3
Vs. Man

X
W
R
Y
Z

Take a quick peak at the vertical by the #2 receiver. If the safety gets off the hash to cover him look to the
skinny post by the Wing. Come down and read the Z receiver last.
Read the free safety. Stare him down, pop your feet, and throw opposite his coverage. Look at the drag by
the split end last across the field.
Best Match-up. You may get a rub from the wide bunch on the front side.
Receivers and R-Back Assignments
71 Run the seam route up the hash
72 - Run a drag route at 5 yards off of the butt of the W.
71 Run a vertical up the top of the numbers.
72 Run the Seam/Choice route.
Run the vertical route off of the butt of the X or Z receiver and get up the sideline.
71 Run the Seam/Choice route.
72 Run a vertical up the top of the numbers.
71 - Run a drag route at 5 yards off of the butt of the Y.
72 Run the seam route up the hash

103

73 / 74
Smash Concept

SS

FS

M
ET

W
N

E
Z

Y
R

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

You can take a quick peak at the outside wing on the under if the play-side OLB gets vertical. Pick
a side and read the corner. Basic Smash reads, throw where the corner does not cover between the
route in the flat and the flag route.
You can take a quick peak at the outside wing on the under if the play-side OLB runs to the flat.
Otherwise, read the corner to either side. If he drops, throw the hitch, if he stays up on the hitch
throw to the flag route.
Look at the under by the outside wing first. If he is covered look to on of the Flag routes.

Receivers and R-Back Assignments


X
W
R
Y
Z

73 Run a 6-yard hitch route.


74 Run a flag route at 18-22 yards.
73 Run an under route.
74 Run a flag route at 18-22.
Slow push up field to stack under the split end. Break off of his butt at 5 yards and run a
flat route.
73 Run a flag route at 18-22.
74 Run an under route.
73 Run a flag route at 18-22 yards.
74 Run a 6-yard hitch route.
104

77 / 78
Flat Curl Concept

FS
C

SS

S
ET

W
N

E
Z

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read the Linebacker over the wing to the wide side of the field. Throw which route he does not
cover. Either the flat route or the curl by the outside wing.
Read the short side of the field OLB. He either has to run to the flat or drop under the curl. Throw
the route that he does not cover. Be aware of the Middle Linebacker and his drop. He should drop
to the wide side of the field.
Look at the flat route into the field or get out of it.

Receivers and R-Back Assignments


X
W
R
Y
Z

77 Run a fade route.


78 Run a stack route at 12 yards.
77 Curl route behind the defender over inside wing.
78 5 Yard flat route.
Slow push vertical to a 5-yard flat route.
77 5 Yard flat route.
78 Curl route behind the defender over inside wing.
77 Run a stack route at 12 yards.
78 Run a fade route.

105

80s
The 80s are our most basic 5-step passing series. This is the foundation of our offense
and everything else branches off it. Doubles is the formation that all 80s are run in. We
will use tags to create different looks for the defense. Regardless of the game plan we
will run the 80s on a consistent basis.

180 East / West


Mesh Concept

FS

SS

S
T

M
N

E
Z

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read the corner on the smash route to the front side with the running back and wing. Come back to the dig
last. OR Read the mesh routes in the middle of the field as they sit down.
Read the corner on the smash route to the front side with the running back and wing. Come back to the dig
last. OR Read the mesh routes in the middle of the field as they sit down.
Read the R-Back release first. If R-Back is covered come back to the mesh between the wing and the split
end in the middle of the field.

Receivers and R-Back Assignments


X
W
R
Y
Z

Cut down split. Run a Flag route.


Cut down split. Run immediately at the toes of the middle linebacker that is responsible for the RBack. If it is zone coverage sit down in the window after you and the Y mesh.
Hot release to a shoot route to the play-side flat.
Cut down split. Find the X receiver coming across the field and rub hip to hip with him on his upfield hip. If it is zone coverage sit down in the window after you mesh with the X.
Cut down split. Push up to 12-14 and run a dig route across the field.

106

981 / 982
Vertical Concept

SS

FS
vs. Cover 2

M
E T

W
N

vs Blitzes

X
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Take a quick peak at the split end. Come down and read the play-side outside linebacker. If the
wing beats him over the top throw it to the wing in the hole. If OLB stays underneath the
seam/choice route come down to the R-Back.
Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to the
uncovered wing.
Best match-up. If there is over the top help from a safety then you want to look outside to a split
end.

Receivers and R-Back Assignments


X

Outside release on the corner run a vertical/fade route.

Outside release over the top of the outside linebacker.


981 vs. Cover 2 Break into the hole. 982 you are the Q receiver-shoot route.
Check release. Push up 5 yards past the line of scrimmage. Control the middle linebacker
and run a flat route to the play call side.
Outside release over the top of the outside linebacker.
982 vs. Cover 2 Break into the hole. 981 you are the Q receiver-shoot route.
Outside release on the corner run a vertical/fade route.

R
Y
Z

107

983 / 984
Smash Concept

SS

FS

vs. Blitz
E

TE

Z
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed get your
eyes to the play-side safety and throw the flag route to the wing or the vertical to the R-Back.
Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed then you
will have the flag route by the wing open to that side.
Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.

Receivers and R-Back Assignments


X

6-yard hitch route.

Flag route to 22-25 yards.


984 you are the Q receiver skinny post.
Check release to a vertical route down the middle of the hashes.

R
Y
Z

Flag route to 22-25 yards.


983 you are the Q receiver skinny post.
6-yard hitch route.

108

85 - 86
Screen Concept
SS

FS

M
E N

T E
Z

W
X

QB Assignments and Reads


QB

Take a peak at the R-Back, then deliver a strike to X/Z.

Receivers and R-Back Assignments


X
W
R
Y
Z

85-Speed Screen.
86 - Reach cut-off the Safety.
85 -Read Block the OLB to the CB.
86 -Block the man over you.
Flare away from the play-side call.
85 - Block the man over you.
86- Read Block the OLB to the CB.
85- Reach cut-off the Safety.
86 - Speed Screen.

109

987 / 988
Flat Curl Concept

FS
C

M
E

vs Blitz

SS

S
N

T E
Z

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

The wings should use lazy to hold the OLB.


Read the outside linebacker. If he runs to the flat with the flat route, look at the curl to replace him.
If he gets under the curl route, then the flat rout will be open.
Look to the best match-up by personnel or alignment. If the defenders over the wings are playing
inside then look to the wings on the flat routes.

Receivers and R-Back Assignments


X

12 yard Curl route.

5-yard flat route.


988 you are the Q receiver. If defender over you blitzes convert to a shoot route.
Check release to an option route controlling the middle linebacker.

R
Y
Z

5-yard flat route.


987you are the Q receiver. If defender over you blitzes convert to a shoot route.
12 yard Curl route.

110

80s Tags
982 Florida

180 West Beamer

FS

SS

FS

vs. Cover 2

C
SS

C
N

vs Blitz

M
E T

W
E

W
Y
Z
W

984 Option

88 Smoke Wheel

FS

FS

SS
C

SS

vs. Blitz
E

T E

X
Z

Y
W

R
R

111

90s
This series is run out of our Panther Formation. We want to spread the field as much as
possible in this series. Our goal is to create mismatches for or receivers. The 90s are
also designed to involve our quarterback in the running game when defenses begin to take
players out of the box in order to stop the passing game

90 East / West
Mesh Concept

SS

FS

M
E

T E

Y
W

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read Will first, if he walls off R hit the slant. If he does not, go front-side.
Read Will first, if he walls off R hit the slant. If he does not, go front-side.
Read the Crossers, to the Dig to the Post by the middle wing.

Receivers and R-Back Assignments


X
W
N
Y
Z

90 East Run a slant route.


90 West Run a dig.
90 East Run a crossing route over the top of the R getting hip to hip with him.
90 West Run a Skinny post route into the middle of the field.
Run a crossing route on the toes of the middle linebacker.
90 East Run a Skinny post route into the middle of the field.
90 West Run a crossing route over the top of the R getting hip to hip with him.
90 East Run a slant route.
90 West Run a slant route.

112

91 / 92
Vertical Concept

SS

FS

M
E

W
E

W
X

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Take a quick peak at the split end. Come over and read the two deep safeties. Most cases the wing
splitting the safeties will be your man
Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to the
uncovered wing.
Best match-up. If there is over the top help from a safety then you want to look outside to a split
end. Look at the whip route last.

Receivers and R-Back Assignments


X

Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.

91 Run a vertical route, stay 2 yards outside the hash. Outside Release!
92 Run right down the middle of the field, at the goal post.
Run a vertical route 2 yards outside the hash.

N
Y
Z

91 Run right down the middle of the field, at the goal post.
92 Run a vertical route, stay 2 yards outside the hash. Outside Release!
Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.

113

93 / 94
Smash Concept

SS

FS

M
E

W
X

Z
Y

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Pick a side. Read the corner first. If he backpedals throw the hitch every time. If corner stays
pressed get your eyes to the safety and throw the flag route or the vertical by the wing.
Pick a side. Read the corner first. If he backpedals throw the hitch. If he stays down the flag route
to that side should be open.
Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.

Receivers and R-Back Assignments


X
W
N
Y
Z

93 Run a 6-yard hitch.


94 Run a 6-yard hitch.
93 Run a Flag route.
94 Run a take-off route.
Run a flag route.
93 Run a take-off route.
94 Run a Flag route.
93 Run a 6-yard hitch.
94 Run a 6-yard hitch.

114

95 / 96
Screen Concept
FS
SS
C

W
E N

T E

Z
W

QB Assignments and Reads


QB

Take a peak to the formation, then deliver a strike to X/Z.

Receivers and R-Back Assignments


X
W
R
Y
Z

95-Speed Screen.
96 - Reach cut-off the Safety.
95 - Block the man over you.
96 -Block the man over you.
95-- Read Block the OLB to the CB.
96-- Read Block the OLB to the CB.
95 - Block the man over you.
96- Block the man over you.
95- Reach cut-off the Safety.
96 - Speed Screen.

115

97 / 98
Flat Curl Concept

FS
C

W
E

SS

M
TE

Z
N

QB Assignments and Reads


Vs. Cover
2
Vs. Cover
3
Vs. Man

Read the short side of the field. Look at the outside linebacker. If he widens with the flat route,
then there should be a lane to throw the curl. Also could get out of it.
Read the flat defender to the side that you think we have the best match-up. If the flat defender
widens with the flat throw the curl. If the flat defender gets under the curl the flat will be open.
Look to the flat routes or get out of it.

Receivers and R-Back Assignments


X

Run a curl route.

97 Run a Flat route.


98 - Run an option route at 5 yards controlling the middle linebacker.
Run a flat route.

N
Y
Z

97 Run an option route at 5 yards controlling the middle linebacker.


98 Run a Flat route.
Run a curl route.

116

Route Packages
Route packages allow our offense to change the look of our basic concepts. Some our
route packages affect the front-side of the concepts, while others will change the backside. These route packages can be used in a number of our formational series and with
most concepts. The packages that begin with an F will change the front-side, and those
that affect the backside will begin with a B. There are a few exceptions to this rule;
Scissors and Smoke are both front-side packages. Follow is the only route package that
can be either front-side or back-side.

Front-Side Route Packages


Follow
This Route Package utilizes a
shallow crossing route in
combination with a dig route.
This is one package that can be
used on the front-side and the
back-side. The play will be
called with a player then follow.
Follow tells the next man to the
players outside to run the dig.
The player will run the crossing
route. All other assignments will
remain the same.

Smoke
This Route Package may or may
not
change
the
route
combination. The QB will semi
role to the call. The receivers
routes will most likely be deeper
since the QB is rolling to them.
The back-side receivers routes
will change into a crossing
concept on different levels. We
may also use throwbacks to keep
the defense honest.

117

Stick
. This route package utilizes a shoot
route and a stick route behind it.
Like our Follow and Trail packages,
we will tag a player and the next WR
outside of him will adjust his route
also. Stick is also a front-side and
back-side tag. So in Trips right, if
we say W Stick, the next WR
outside, Y, would be doing the Shoot
Route.

Scissors
This Route Package utilizes a
corner route by the inside
receiver with a post by the
outside receiver. This is good
against man-to-man and Cover 2.

Flood
This Route Package attempts to
flood a defenders zone with
multiple receivers.

118

Fresno
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window. The R-Back
sits down over the box.

Trail
This Route Package utilizes a
Crossing route with an Angle route
behind it. This is very good in short
yardage and against teams that want
to wall off our shallow cross
package. Like Follow, we tag one
player and Trail. Trail tells the next
player outside that he will be doing
the crossing route. So in Trips right,
if we say W Trail, the next WR
outside, Y, would be doing the
crossing Route. This is also a frontside and back-side tag.

Texas
This Route Package compliments
our vertical passing game. The
R-back is running an angle route,
the Wing has a seam choice, and
the Split End runs a hook route.

119

Back-Side Route Packages


Bama
This Route Package uses a switch
route combination. Both routes
are verticals, but the receivers
cross paths coming on the line,
with the inside receiver going
first. Both rotes also may be
broken off.

Bench
This Route Package is based on
our stick package. It allows us to
build in a deeper stick route into
any of our other concepts on the
back-side. The shoot route will
be 5 yards deep and the stick
route will be 10 deep.

Boston
This Route Package is based on
our smash concept. It allows us
to build in a smash route into any
of our other concepts on the
back-side.

120

Buffalo
This Route Package is our way to
tag our Flat-Curl concept on the
back-side. The Split End runs a
curl route, and the wing runs a
flat route.

Baltimore
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window.

Bandit
This Route Package allows us to
tag Flat-Fade on the back-side.
The wing runs a flat route, and
the Split End runs a fade.

121

Screens
15 - 16
SS

FS

E T

N E
Z

X
W

QB Assignments and Reads


QB

Step out with foot opposite throwing hand, two step drop, throw, and drift back to avoid the
throw looking like a lateral.

Receivers and R-Back Assignments


X
W
R
Y
Z

15 Block first most dangerous defender from the sideline aiming for his outside number.
16 Sprint and reach block the backside safety.
15 Block second most dangerous defender on his outside number.
16 Run the bubble route.
Flare away from play.
15 Run the bubble route.
16 Block second most dangerous defender on his outside number.
15 Sprint and reach block the backside safety.
16 Block first most dangerous defender from the sideline aiming for his outside number.

122

25 - 26

FS
C

SS

W
E

T E CUT

Z
Y

Great vs. 4-2 Fronts

One-on-one with
the CB

QB Assignments and Reads


QB

Always gun formation. Step away from center with throwing hand foot, step and throw to
the R-Back, and shuffle back behind the completion.

Receivers and R-Back


X
W
R
Y
Z

35 Crack first man inside.


36 Sprint reach the backside safety.
35 Crack first man inside.
36 Block the inside number of the man over you.
One lateral step and sprint to the bottom of the numbers after the catch. In most cases you
are one-on-one with the CB.
35 Block the inside number of the man over you.
36 Crack first man inside.
35 Sprint reach the backside safety.
36 Crack first man inside.

123

Trips R/L Slip Screen R/L


Screen Concept
FS
C

C
W
E

SS

T E
Z

X
W

QB Assignments and Reads


QB

Fake the draw and then drift inviting the rush, hit the R-back.

Receivers and R-Back Assignments


X
W
R
Y
Z

Trips Left Block the man over you.


Trips Right Crack the first LB inside of you.
Block the man over you.
Line up on the front-side of the formation, fake the draw to the back-side, then circle step
back to catch the screen.
Block the man over you.
Trips Left Crack the first LB inside of you.
Trips Right Block the man over you.

124

85 / 86 Iowa
SS

FS

W
E N

T E
Z

W
X

QB Assignments and Reads


Stare down the screen, and then look for the wing up the sideline to the wing up the hash. The X/Z
is a late dump off.

QB

Receivers and R-Back Assignments


85 Fake Speed Screen, get to the other hash.
86- Skinny Post.
85 Fake the block and then wheel up the sideline.
86Split route.
Flare away from the play-side call.

X
W
R

85 - Split route.
86 - Fake the block and then wheel up the sideline.
85 - Skinny Post.
86 - Fake Speed Screen, get to the other hash.

Y
Z

SS

FS

W
E

T E

95 Iowa
125

85 / 86 Indiana

FS

SS

C
W

M
E

T E

Z
Y

QB Assignments and Reads


QB

Stare down the screen, and then look for the wing in the hole behind the LBs. If the LBs stay high
the crossing route should come open. If you dont like what you see, you have smash on the frontside.

Receivers and R-Back Assignments


X
W
R
Y
Z

85 Fake Speed Screen, get to the other hash.


86- Hitch Route.
85 Angle Route.
86Corner Route.
Flare away from the play-side call.
85 - Corner Route.
86 - Angle Route.
85 Hitch Route.
86 - Fake Speed Screen, get to the other hash.

FS

SS

C
W

M
E

Z
R

126

Play Action
Our play action pass is the final building block in our passing game. We must be able to
use the play action pass to keep the defense honest. Most of the time we like to play
action off of our Chase play, we will do so from Doubles and Trips. We can also play
action off our draw plays. Fake R-draw can be used in our 60s and 80s series. We can
also use Fake QB-draw from both of our No-Back sets (70s and 90s). We will also use a
run fake bubble our bubble route. We have two different concepts within our play action
passing game. One is our Boot concept and the other is our Waggle concept.

Boot
Our boot concept is a naked boot by the quarterback. The basic route package
incorporates a short receiver right in front of him with a deeper crossing route coming into
his vision late. In Trips, the Chase fake will always go away from the trips side.

Chase Left Boot


X
FS

SS

W
C

W
E

Z
R

Chase Right Boot- Vertical, must take


outside release.
Chase Left Boot- Post.
Chase Right Boot- Whip Route; keep
outside leverage on the OLB.
Chase Left Boot- Deep crossing route, find
and settle in the window.
Fake Chase to the call.
Chase Right Boot- Deep crossing route,
find and settle in the window.
Chase Left Boot- Whip Route; keep
outside leverage on the OLB.
Chase Right Boot- Post.
Chase Left Boot- Vertical, must take
outside release.

Trips Left Chase Right Boot


S

FS

SS

M
E

X
W

W
T

Chase Right Boot- Vertical, must take


outside release.
Chase Left Boot- Deep crossing route.

Chase Right Boot- Vertical, outside release.


Chase Left Boot- Whip Route; keep
outside leverage on the OLB.

E
Z

Waggle
127

Fake Chase to the call.

Chase Right Boot- Whip route; keep


outside leverage on the OLB.
Chase Left Boot- Vertical, outside release.

Chase Right Boot- Deep crossing route.


Chase Left Boot- Vertical, must take
outside release.

Waggle is the second part of our play action passing game. The basic route package is the
same as boot, but we will tag the waggle concept. The other difference between boot and
waggle is that we pull the back-side guard to the front-side (to the QBs roll). This allows
us more blocking and greater passing time. This also allows us to run fake to the 3receiver side in our Trips formation.

Chase Left Waggle


X
FS

SS

W
C

W
E

X
Y

Chase Right Waggle- Vertical, must take


outside release.
Chase Left Waggle- Post.
Chase Right Waggle- Whip Route; keep
outside leverage on the OLB.
Chase Left Waggle- Deep crossing route,
find and settle in the window.
Fake Chase to the call.
Chase Right Waggle- Deep crossing route,
find and settle in the window.
Chase Left Waggle- Whip Route; keep
outside leverage on the OLB.
Chase Right Waggle- Post.
Chase Left Waggle- Vertical, must take
outside release.

Trips Left Chase Right Waggle


SS

FS

R
E

X
W

E
Z

Waggle Tags
128

Chase Right Waggle- Vertical, must take


outside release.
Chase Left Waggle- Deep crossing route.
Chase Right Waggle- Vertical, outside
release.
Chase Left Waggle- Whip Route; keep
outside leverage on the OLB.
Fake Chase to the call.
Chase Right Waggle- Whip route; keep
outside leverage on the OLB.
Dive Chase Waggle- Vertical, outside
release.
Dive Chase Waggle- Deep crossing route.
Dive Chase Waggle- Vertical, must take
outside release.

Trips Left Chase Right Waggle Sail


SS
C

FS

X
W

R
E

X
W

E
Z

Chase Right Waggle Sail- Vertical, must


take outside release.
Chase Left Waggle Sail- Post.
Chase Right Waggle Sail- Arrow
Chase Left Waggle Sail- 10 yd. Out Route.
Fake Chase to the call.

Chase Right Waggle Sail- 10 yd. Out


Route.
Chase Left Waggle Sail- Arrow

Chase Right Waggle Sail- Post.


Chase Left Waggle Sail- Vertical, must take
outside release.

Chase Right Waggle Cross- Vertical,


outside release.
Chase Left Waggle Cross- Post

Chase Right Waggle Cross- Deep Crossing


Route.
Chase Left Waggle Cross- Crossing Route.

Trips Right Chase Right Waggle Cross

FS

SS
W

S
E

X
W

Z
Y

129

Fake Chase to the call.


Chase Right Waggle Cross-Crossing
Route.
Chase Left Waggle Cross- Deep Crossing
Route.
Chase Right Waggle Cross- Post
Chase Left Waggle Cross- Vertical, outside
release.

South Carroll
Offense
Advanced Routes
In this section we will show how we use the simple terms and concepts of our offense to
change from our base package to a multiple look attacking offense. Remember the key to
our offense is simple building blocks that are easy to learn, then build these blocks into a
multiple offense that presents numerous patterns and plays for the defense to defend. The
following plays are just a sample of what we can do.

130

Y
W

Z
R

Z in 980 East Trade Hot

X
W
R

Ghost Z in 960 East Trade Hot


131

Ghost Z in 982 Trade W Follow

X
W
R

Ghost Z in 964

132

W
R

Z in 952 Trade Y Shake

W
X

Y
Z

Ghost X in 983 X Across

133

W
Y
R

981 Special W Go

Z
W

Y
R

87 Smoke Wheel Throwback


134

Z
Y

967 Raw

W
X

Z
R

Ghost X in 983 Change W Shake


135

982 Florida Baltimore

W
X

Y
R

957 Special
136

83 Smoke Scissors Bama

Y
R

X in Fake Chase 981 Trade Y Follow


137

Concepts for Attacking


Coverage
Coverage

2 Man

Concept

Plays

Variations

Mesh

80 East/West, 50 E/W

Trade, Hot

Quick

31 Double, 34, 38, 39

Panther

Smash

83/84, 63/64

Smoke, Throwback

Screen

85/86, 95/96

Iowa

Mesh

80 East/West, 50 E/W

Trade, Hot

Quick

31 Double, 34, 38, 39

Panther

Screen

85/86, 95/96

Iowa

Smash

83/84, 63/64

Smoke, Throwback

Vertical

51/52, 61/62, 81/82, 91/92

Trade, Follow, Motion

Smash

83/84, 63/64

Smoke, Change

Quick

30, 39

Panther

Flat Curl

87/88, 67/68, 97/98

Fresno, Trade, Motion

Mesh

80 East/West, 50 E/W

Trade, Hot

Quick

31 Double, 34, 38, 39

Panther

Smash

83/84, 63/64

Smoke, Throwback

Screen

85/86, 95/96

Iowa

Vertical

51/52, 61/62, 81/82, 91/92

Trade, Follow, Motion

Quick

31, 31 Double, 32

Panther, Trips

Flat Curl

87/88, 67/68, 97/98

Fresno, Trade, Motion

Vertical

51/52, 61/62, 81/82, 91/92

Trade, Follow, Motion

Quick

31, 31 Double, 32

Panther, Trips

Flat Curl

87/88, 67/68, 97/98

Fresno, Trade, Motion

138

South Carroll
Offense
Goal Line and Short Yardage
In goal line and short yardage situations we will use a tight end formation. We have the
ability to use two tight ends and adjust our backfield to a one or two back set. Out of this
formation we can still run our basic passing package. We will use four or five basic
running plays. The key to success in this formation is aggressive blocking and the
mentality that we are going to get the first down or touchdown.

139

Goal Line
Formations
Our Goal Line system is based on two tight-end formation with two backs in an I
formation. We also have one flanker. In our system we have an adjusting player that will
line-up according to formation call. We use a number system to move the adjuster (in
yardage) to his appointed position. We can also move other players by adding formation
adjustments, which are words.

Roy 5

Roy
X

Roy Strong

Roy 7
X

Z
Y

Roy 2

Roy Weak
X

Z
A

Roy 4

Roy 1
X

Roy 3

140

Roy 6

Lee

Lee 6

Z
A

Lee Strong

Lee 8

Lee Weak

Lee 1

Lee 3

Lee 2

X
Y

Lee 4

141

Lee 5

LT

Roy Open

X
Y

Roy Wing

Roy Over

Lee Open

RT

Lee Wing

142

Lee Over

Dive/Lead Dive
Roy Lead Dive left

Lee Strong Lead Dive left


B

SS
B E

E B

Ace

B
T

Ace

E
LT

Ace

Roy 5 Dive right


B

B
T

Roy 6 Over Dive left

E B
Z

SS
T

SS

X
A

SS

E B

Ace

Trey

Y
R

Instruction and Assignment


QB
R
A
FTE
FT
FG
C
BG
BT
BTE

Open up to the play and hand off ball to R on Dive and A on Lead Dive. Boot away after
hand off.
Dive: Open up to the B-Gap and take hand off.
Lead Dive: Lead through the B-Gap.
Dive: Block defender aligned over you.
Lead Dive: Open up to the B-Gap and take hand off.
Combo (Trey) with the tackle the C-Gap player or drive block D-Gap player. On Lead
Dive drive block the D-Gap player.
Combo (Trey) with the end the C-Gap player. Against a B-Gap lineman combo (Duce)
with the tackle. On Lead Dive drive block D-Gap player.
Combo (Ace) with the center the A-Gap lineman to the front side backer. Against a B-Gap
lineman combo (Duce) with the tackle.
Combo (Ace) with the front guard the A-Gap lineman to the front side backer. If there is
no A-Gap lineman scoop the backside B-Gap.
Reach/scoop play side gap to the next level.
Reach/scoop play side gap to the next level.
Reach/scoop play side gap to the next level.

143

Chase/ Lead Chase


Roy Strong Wing
Lead Chase right
C
B E

B
T

C
B

SS
E

Ace

SS
B

B
Z

Ace

Y
R

R
A

Lee Lead Chase left

Roy 4 Over Chase right


C

B
T

B N

SS
B
T

SS
E
LT

Duce

B
T

X
Y

B
T

C
E B
Z

Ace

Y
R

R
A

Instruction and Assignment


QB
R
A
FTE
FT
FG
C
BG
BT
BTE

Open to the play side and sprint to the mesh point behind the B-Gap. Boot away after hand
off.
Chase: Open up to the play side, cross over and square up to LoS on third step. Take hand
off and press LoS. Chase outside foot of the tight end. Cut inside or outside.
Lead Chase: Lead through the C-Gap.
Chase: Block defender aligned over you.
Lead Chase: Open up to the play side, cross over and square up to LoS on third step. Take
hand off and press LoS. Chase outside foot of the tight end. Cut inside or outside.
Reach block play side gap. Combo if necessary.
Reach block play side gap. Combo if necessary.
Reach block play side gap. Combo if necessary.
Reach block play side gap. Combo if necessary.
Reach block play side gap. Scoop if necessary.
Reach block play side gap. Scoop if necessary.
Reach block play side gap. Scoop if necessary.

144

Belly/Lead Belly
Roy 2 Wing Lead Belly right
C
B
B

SS

Roy 1 Wing Lead Belly left

SS

B
N

FS
B

Roy 2 Over Belly right

Lee 3 Belly left

C
B
T

B
T

FS

C
B

SS
E

B
Z

B
N

SS

T
LT

B
Z

Instruction and Assignment


QB
R
A
FTE
FT
FG
C
BG
BT
BTE

Open up to the play and hand off ball behind the B-Gap. Boot away after hand off.
Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.
Lead back: Lead through the D-Gap to the nearest backer.
Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.
Lead back: Lead through the D-Gap to the nearest backer.
Block down to the C-Gap player or the nearest backer.
Block down to the B/A-Gap player or the nearest backer. Eyeball the near backer.
Pull and kick out the first defender on or outside the tight end.
Secure play side A-Gap and go second level.
Reach/scoop to the play side.
Reach/scoop to the play side.
Reach/scoop to the play side.

145

Sneak/ Fake Run Sneak


Lee 1 Fk Lead Dive
Sneak right
B

SS
B E

Roy Fk Lead Dive


Sneak right
T

B
T

E B

Trey

Trey

Wedge

Wedge
A

E B

SS

Roy 4 Over Fk Dive Sneak left

C
E

E
LT

Roy 5 Fk Dive Sneak right

SS

Wedge

Y
R

Instruction and Assignment


QB
R
A
FTE
FT
FG
C
BG
BT
BTE

Open to fake one step, show ball, tug and follow play side wedge.
Hard fake to draw linebackers attention.
Hard fake to draw linebackers attention.
Combo with tackle or go second level.
Wedge with guard or combo with tackle.
Wedge with center or tackle.
Wedge with front side guard.
Block inside or wedge with tackle.
Wedge with guard or go second level.
Block inside or go second level.

146

A
A

Wedge

SS

Trey

Speed Dog
Roy 2 Gun Speed Dog Check
FS

SS

C
B
B

B
T

Lee 1 Gun Speed Dog Check

QB

FS

Duce
QB

QB

FS

SS

B
T

Duce

Lee 1 Gun Speed Dog Check


C

T
Z

SS
N

Roy 2 Gun Speed Dog Check


B

B
B

Duce

FS

SS

B
N

T
Z

Duce

A
QB

Instruction and Assignment


QB
R
A
FTE
FT
FG
C
BG
BT
BTE

Check play direction away from defensive strength. Hop step back. Attack the DEs
outside shoulder if he: 1. Crosses your face, turn up field; 2. Plays slow, absorb defender
and pitch; 3. Crash, pitch right away.
Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.
Lead back: Block inside backer to secondary force.
Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.
Lead back: Block inside backer to secondary force.
Inside release on defensive end and block secondary force. Combo C-Gap defender with
tackle (Trey).
Combo C-Gap defender with tight end (Trey) or B-Gap defender with guard (Duce).
Combo B-Gap defender with tackle (Duce) or A-Gap defender with center (Ace).
Combo play side A-Gap defender with front guard (Ace) or scoop head up or back side BGap defender with back side guard (A).
Scoop head up on the center or back side B-Gap defender with center (A) or back side BGap defender with tackle (B).
Scoop B-Gap defender with guard (B) or C-Gap defender with tight end (C).
Scoop C-Gap defender with tackle (C) or go second level.
147

Dive Counter G
Roy Wing R Mo
Fk Dive Counter G left
FS

C
B

B
T

B
N

Roy Wing R Mo
Fk Dive Counter G left
C

C
B SS

FS
E

X
Y

B
T

Lee Wing R Mo
Fk Dive Counter G right

FS
B

B
T

C
SS

B
E

FS

Lee Wing R Mo
Fk Dive Counter G right
B
N

SS
Z

X
R

SS

Instruction and Assignment


QB
R
A
Y
FTE
FT
FG
C
BG
BT
BTE

Open up to the fake side gaining depth, fake to running back and inside hand off to Y.
Motion to the outside leg of back side guard, square up and fill B-Gap.
Fake dive, charging hard up field through the B-Gap.
Jab up field and come underneath quarterback. Follow pulling guard.
Block down and secure back side gap.
Block down and secure back side gap.
Block down and secure back side gap.
Block down and secure back side gap for pulling guard.
Pull and lead/kick out around front side tight end.
Secure play side gap for pulling guard.
Block most dangerous defender form C-Gap to D-Gap.

148

South Carroll
Offense
Game Plan Templates
Included are few samples of the different game plans that we have saved over the years.
Hopefully you can use something from one or all of them. It is important to take from
the ideas you like and fit them to your preferences. The game plan that you use must be
functional to you. Remember be prepared, but do not try to everything on the game plan.
It is better to be very good at a few things than to be mediocre at a bunch of things.

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We hope that the Complete Spread Offense Play Book works well for you
and your team. If you have any questions on the Spread, please feel free to
call our office or mail your request to the information listed below. We
have agreed to sell this book as a word document. This would allow you to
change everything that says UW-Platteville and put your schools name in
its place. This makes the book a useable playbook for you. If you would
like to purchase this book as a word document please contact:
Mike Emendorfer
Head Football Coach
UW-Platteville
1 University Plaza
Platteville, WI 53818
608-342-1801

Andy Mitchel
Offensive Coordinator
UW-Platteville
1 University Plaza
Platteville, WI 53818
608-342-1345

thespreadoffense@yahoo.com

157

2003 Mike Emendorfer and Andy Mitchel

No Part of the book may be reproduced, stored in a


retrieval system or transmitted in any form or by
means, electronic, mechanical, photocopying,
recording or otherwise without the prior permission
of the authors.
This book is written and published by:
Mike Emendorfer and Andy Mitchel
1 University Plaza
Platteville, WI 53818

158

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