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Mary Kirby
Talks Varric
Mary Kirby has been writing for the Dragon Age world
for six years. When Dragon Age games are being made,
major characters like companion NPCs are assigned
to specific in-house writers at BioWare whose job it is
to create and maintain the voice and vision for those
characters through the long development process.
Various writers may write lines for characters other
than their own during the design and development of
plots, conversations, and banter but it is the job of each
characters dedicated shepherd to check over every line
and make sure it is consistent with the character. Mary
Kirbys imagination has given voice to fan-favorite
characters like Varric Tethras (Dragon Age II) and the
Qunari warrior, Sten (Dragon Age: Origins)
Kirby is an experienced pen-and-paper roleplayinggame player in addition to being an accomplished game
writer. She ran a homebrewed D&D campaign right up
until she started working at BioWare. Her first pen-andpaper RPG was Shadowrun. (I still get a little choked up
thinking about Trollish Street Samurai, she said.)
Spoiler Warning
Spoilers ahead! This Faces of Thedas entry doesnt reveal every secret of Varrics storyif youve played Dragon
Age II and its DLC youll notice some instances where weve chosen to allude rather than definebut it does
describe certain twists and revelations that come to light in other Dragon Age media. The Varric who appears in
your Dragon Age RPG campaign may differ from the Varric we meet in, say, comics like The Silent Grove. Your
RPG campaigns Varric might make different choices during Dragon Age IIs period of history than you made
in your most recent play through that game. Weve chosen to minimize some spoilers by leaving some stories
to be told in their own media but, still, beware of spoilers within.
Thankfully, Kirby was happy to answer a few questions
about writing and developing the character of Varric
for Dragon Age II:
Green Ronin: What was your inspiration or aim
for Varric as a fictional character? How did the
Varric we know emerge during the design and
production of Dragon Age II?
Mary Kirby: When I first met Varric, he consisted of
nothing but the description, Dwarf who narrates the
game. That was enough to hook me. I loved the metafictional angle of writing the guy whos writing the
games story.
We knew he would be a surface dwarf and we knew
hed be a rogue because we wanted to immediately
distinguish him from Oghren. Our lead concept artist,
Matt Rhodes, did the initial concepts for Varric in the
leather duster with the open shirt and that became
the jumping-off point for me in finding his voice and
personality. I based him a bit on Ed Bloom from Big
Fishif hes not outright lying, he is at least telling the
story the way it meant to have happened, but is nonetheless sort of loveable despite everything.
GR: How much do you need to know about a character before youre ready to write their dialogue
or behavior? Did you create a lot of background
lore for Varric?
MK: I am terribly detail oriented and will construct a
characters entire life story up to and including their
favorite foods before I write anything, even though
absolutely none of that may ever come up in game. For
Varric, I invented a whole messy, tragic family history
for House Tethras and, of course, the untellable tale of
how Bianca got her name
GR: How did the existing lore of Thedas inform
your writing of Varric? Was he built to reinforce or
defy some existing ideas about dwarves or rogues?
Background
Hallard told his sons, and setbacks only mean you took
a jaunt down one wrong road, not that youre done.
House Tethras earned its exile from the great dwarf city
of Orzammar by fixing the outcomes of otherwise honorable Provings. Of course, it takes more than a rigged bet to
ensure the outcome of a Provingat least some combatants must have been in on the action for the fix to work
yet only the once-noble dwarves of House Tethras paid
the price for the skullduggery. Some number of dwarven
combatants who threw their bouts went undiscovered
and unpunished. The theory among some of the nobility
was that such combatants either could not truly betray
the Proving, because the Ancestors see and influence all
on the Proving Ground and so their combats only end
as they should, or that crooked combatants would
pay some other price, in time, when the Ancestors decreed.
Adventures
of V arric
Theres power in stories. Thats all history is: the
best tales. The ones that last. Might as well be mine.
Varric, Dragon Age II
Varric, for example, gets the most use out of his Contacts
talent in the Free Marches. Likewise, he finds it easier
to make connections in Kirkwall than elsewhere in the
Free Marches and he finds it easiest of all to secure
favors and friendship on his home turf in the Hanged
Man tavern in Kirkwall.
Its not necessary to set default target numbers for
these venues, though, since the specific NPC being
approached and the favor being sought are such important factors, too, but the GM and a player can work
together to define a characters home-court advantages. Still, default target numbers do help create the
sense of familiarity that a character might have at home.
If your campaign is set largely in one place, consider
making a list of venues with associated default target
numbers so a PC with the Contacts talent feels the
difference between his own home court and someone
elses home court.
Heres a simple option. Define three strata of familiarity: the national (TN 15), the local (TN 13), and
the favored venue (TN 11). Select a characters strata
when the Contacts talent is first bought. For Varric, for
example, the national stratum is the Free Marches. His
local stratum is the city-state of Kirkwall. His favored
venue is the Hanged Man tavern in Kirkwall.
Each additional degree in the Contacts talent also
lowers the default TN for one stratum of the players
choice by one point. For example, when Varric earns the
Varric
Level 1 Rogue
Varric
Level 5 Rogue
Varrics experienced statistics.
Abilities (Focuses)
Abilities (Focuses)
Constitution
Cunning
Dexterity*
Magic
Perception*
Strength
Willpower
Combat Ratings
Speed
Health
Defense
Armor Rating
11
30
13
Attacks
Weapon
Attack Roll
Damage
Crossbow (Bianca)
+4
2d6+3
Bayonet (Bianca)
+4
1d6+2
Powers
Favored Stunts: Bon Mot and Lightning Attack.
Class Powers: Backstab and Rogues Armor.
Talents: Contacts (Novice).
Weapon Groups: Bows, Brawling, Light Blades, and Staves.
Equipment
Bianca and Light Leather Duster
Constitution (Drinking)
Cunning (Evaluation)
Dexterity* (Bows)
Magic
Perception*
Strength
Willpower
Combat Ratings
Speed
Health
12
50
Defense
Armor Rating
14
Attacks
Weapon
Attack Roll
Damage
Crossbow (Bianca)
+7
2d6+4
Bayonet (Bianca)
+5
1d6+2
Dagger
+4
1d6+2
Powers
Favored Stunts: Bon Mot, Lightning Attack, and Pierce
Armor (1 SP)
Class Powers: Backstab, Bluff, Rogues Armor
Talents: Archery Style (Journeyman with Bianca), Contacts (Journeyman)
Weapon Groups: Bows, Brawling, Light Blades, and Staves.
Equipment
Bianca, Dagger, and Tailored Leather Duster
Armor Rating
Armor Penalty
Cost
Effects
15 sp
+45 sp
+25 sp
threshold of 3 for the roll (see p. 35 of Set 2s Gamemasters Guide). Characters who cant carry themselves well dont know how to make the most of the
taverns ambience.
One of Varrics most distinctive features is his wardrobe. He and his fine leather duster with oversized belt
are recognized throughout Kirkwall. Over time, even
if Varrics fortunes improve, he is unlikely to replace
his coat and more likely to improve it. For other characters of a similar bent, here are game stats for the coat,
including a couple of improvements made over time.
Use these as models for similar character-specific items
in your own campaign.
The Light Leather Duster is a stylish expression of light
leather armor.
The Tailored Leather Duster is a masterwork of heavy
leather armor, with shining silverite buckles, custom
tailored for Varric by a master craftsperson. When
worn by anyone except the character for whom it was
Bianca
There was a girl, and I made a promise. Bianca is
the only story I can never tell.
Varric, Dragon Age II
Varrics crossbow is a marvel of dwarven craftsmanship, clearly the work of a master. The device sports
a spring-loaded bayonet that deploys with the touch
of a switch and a multiple-bolt loading mechanism
that prepares ammunition for firing with remarkable
ease. However, she bears no smiths mark. (Some say a
dwarven smith that Varric once knew wanted to create
Damage
Short Range
Long Range
Min. Str
Reload
2d6+1
38 yards
75 yards
Minor action
Attack +1
2d6+2
38 yards
75 yards
Minor action
10
2d6+3
38 yards
75 yards
Minor action
15
2d6+4
45 yards
85 yards
Minor action
Special Effects
Credits
Faces of Thedas: Varric is copyright 2012 Green
Ronin Publishing, LLC. All rights reserved.
Reference to other copyrighted material in no
way constitutes a challenge to the respective
copyright holders of that material.
2011 Electronic Arts Inc. EA and EA logo are
trademarks of Electronic Arts Inc. BioWare,
BioWare logo, and Dragon Age are trademarks
of EA International (Studio and Publishing) Ltd.
All other trademarks are the property of their
respective owners.
Green Ronin, Adventure Game Engine, and their associated logos are
trademarks of Green Ronin Publishing.
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