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Technology Integration Matrix

Mobile Learning
Colorado Academic
Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Constructivism

Gamification

Flipped
Classroom

Mathematics
1. Number Sense,
Properties, and
Operations

2. Patterns, Functions,
and Algebraic
Structures
3. Analysis, Statistics,
and Probability

The teacher will


send out a mobile
test to students,
and they will need
to show how to
solve a problem
step by step.
2. Design and
develop digital
age
learning
experiences and
assessments c.
Customize and
personalize
learning activities
to address
students diverse
learning styles,
working
strategies, and
abilities using
digital tools and
resources
learning

Students will watch


a lecture
demonstrating new
ways of solving
problems. In class,
students will
practice these new
methods by using a
flashcard app to test
their skills.

Students will use a


flashcard app to test
themselves on math
facts throughout the
day.
Students will be
given a set amount
of money to use.
They will then be
asked to go to the
store, take pictures
of everything they
are buying and
the cost. The
student who buys
the most without
going over, wins.

4. Shape, Dimension,
and Geometric
Relationships

Students will use a


blog to post about
geometric shapes
they see during the
day.
3.Model digital age
work and learning
c. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use information
resources to support
research and
learning.

Apply- students will be


using the information
they already know
about shapes and use
it in daily life.

Reading, Writing, and Communicating


1. Oral Expression and
Listening

The teacher will


send out a
recording of a
piece of text, and
the students will
have to text back
with their
interpretation of
the text.
1. Facilitate and
inspire student
learning and
creativity.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources

Students will record


themselves saying a
speech on a topic of
their choice, and send it
to groupmates to give
constructive feedback.

2. Reading for All


Purposes

3. Writing and
Composition

Students will listen


to a lecture, and in
class, will be asked
to type a summary
in 140 characters or
less, and send it to a
friend.
Students will work
collaboratively
through google docs
to write a paper.
1. Creativity and
innovation

Create- students will


be working together
to produce new work.

b. Create original
works as a means of
personal or group
expression

4. Research and
Reasoning

Students will take


pictures relating to
important research
facts, send them out
to part of the class,
and see who can
reply with the fact
first.

Social Studies
Students will
complete a mobile
scavenger hunt and
use clues to
determine which
historical event they
are searching for.
4.Critical thinking,
problem solving
and decision making
b. Plan and manage
activities to develop
a solution or
complete a project

1. History

2. Geography

3. Economics

Apply- students will


use knowledge they
already have about
historical events to
figure out which one
they have

Students will play


the heads up mobile
game, based on
historical events
and people. The
goal is to be the
team that gets their
guesser to get the
most points.

The teacher will


give each student
a destination, and
the child will have
to use the maps
app to find the
fastest/most
efficient route
possible.
1. Facilitate and
inspire student
learning and
creativity.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources
Students will create a
website advertising their
business. Peers will
review their website,
and the owner will make

changes accordingly.
Students will watch
a lecture about
various different
Presidents. In class,
they will be asked to
make a twitter
profile on a
president of their
choosing, and tweet
facts.

4. Civics

Science
1. Physical Science

Students will use their


knowledge of certain
elements to create a rap
using ringtones on their
phones.
Students will take
pictures of
organisms that they
encounter
throughout the day
3.Model digital age
work and learning
c. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use information
resources to support
research and
learning.
.

2. Life Science

3. Earth Systems
Science

Send out a poll to


students to see
their prior
knowledge about
planets.
2. Design and
develop digital
age
learning
experiences and
assessments c.
Customize and
personalize
learning activities
to address
students diverse
learning styles,

Remember- students
just need to be able to
recall what they
learned during the
day to take pictures.

Students will watch


a lecture, and
screenshot
information they
find important to
talk about in class
the next day.

Students will create


multiple time lapse
videos starting at
different times of
the day, and the
class will have to
guess what time it
is, by watching the
sun.

working
strategies, and
abilities using
digital tools and
resources
learning

Differentiation
If a game is time
sensitive, all
students in the class
will be given more
time to answer to
allow for processing,
and avoid singling
out students.

Learning Disabilities EEOs

A student with a
physical disability will be
doing scavenger hunts,
but will be able to find
clues that are close
together so they do not
have to move as much.

Physical Disabilities

Gifted/ Talented

Other

Students with
learning disabilities
will receive the
online lecture in
advance so they
have more time to
process before
class.

In scavenger
hunts, the
students will be
given less clues to
figure out what
they are trying to
find.
If a student has a
visual impairment,
he/she will be able
to do audio
assignments instead
of taking pictures.

Apply- students will


still be applying what
they learned, just in a
different format than
the rest of the class.

Reflection: Thinking of mobile learning lessons was more of a challenge than other technology tools. I personally have never been
exposed to mobile learning as much as every other type of technological tool. I still believe mobile learning is a great way for
students to complete assignments. Students can complete tests or homework anywhere and anytime. Students lives are busy,
and it is helpful to be able to complete activities when they can. Using technology in this way also helps feedback come faster.
For example, google docs is a great way to easily work with a group and communicate without having to meet up. I would love to
learn even more about mobile learning apps I can use as a teacher because I feel it would be a great tool to use in the classroom.

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