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Entertainment King
Resources at Disney:
1) Financial Capital: As per the Financial statements provided in the case,
Disney control of assets (Debt + Equity) grew from $2.38 Billion in 1983 to $45
Billion in 2000. This huge growth puts Disney in a strong competitive advantage
position against its competitors. As per their 2000 Annual Report, Disneys total
revenue stood at $20 Billion with Net Income of $1.3 Billion.
2) Physical Capital: Disney has a strong competitive position compared to its
competitors due to its extensive real assets. This includes large properties in wellthought-out geographic locations such as the 27,00 acres of land near Orlando,
Florida which give it enormous low-cost advantage. In fact, most of the
construction that happened in Disneys Animal Kingdom was completed using
raw materials found in close proximity to the site. Its nearest competitor in the
Theme Parks arena is Six Flags, which has a largest land area of 519 acres in
Jackson, NJ.
3) Human Capital: In addition to a vast pool of talented artists, Disney has
the advantage of being led by its visionary leader and founder Walt Disney for
almost 40 years. Although Disney suffered financial deterioration between 198083, it was again led to prosperity by CEO Eisner and COO Frank Wells, who
valued managing creativity as the companys most distinct skill. Eisner fostered
a culture of competition amongst the division heads to get the best ideas out. It
was during Eisners tenure that Disney expanded into new businesses, regions,
and audiences such as entering into retail.
4) Organizational Capital: During the early days of Disney, when it was less
diversified, it followed a flat organizational structure. This allowed for easy
communication and competition amongst artists to create the best products.
However, as Disney became more diversified, it adopted a strong hierarchical
structure that allowed it to coordinate between different business units and
maintain its culture, reputation, and brand image.
Analysis using the New Jobs-to-be-done theory (Sept 2016) proposed by Prof. Clayton
Christensen:
Disney has been a remarkably successful company for many decades. From the outside
it may appear that Disney is diversified into various unrelated businesses - Animation,
Movie Production, TV Channel, Retail Store, and Theme Parks etc. Nevertheless, these
seemingly unrelated businesses are actually so tightly integrated that together they
create a high-barrier for any competitor to create a similar product in any of these
businesses.
To determine why it is difficult for the competitors to imitate or catch up with Disney, it
is important to step back into its history and see Disney through the lens of the new
Jobs-To-Be-Done Theory proposed by Prof. Clayton Christensen (2016) to determine its
competitive advantage. From the early days of the firm, the job that Disney is helping
its customers get done can be simply stated as followscustomers sometimes need to get away from reality and immerse themselves in a
fantasy together as a family, an experience that they will remember for the rest of their
lives.
With the insights from this job-to-be-done and from the history of Disney, as mentioned
in the case, we realize that to get the job done perfectly, Disney had to provide a whole
set of experiences to its customers and those experiences are what determined how they
needed to integrate and what they needed to integrate. For instance, they had to develop
the characters around which they would build Disney. Then, the firm had to build the
stories in which these characters participated. Subsequently, they had to produce these
stories in the form of cartoons and movies so that their customers could build memories
around these characters. Finally, in 1955, Disney integrated forward to build
Disneyland, an area of five different lands with castles in which these characters came
out live and interacted with customers. Disney, in fact, built a wall around Disneyland so
customers could not see what is going outside in the world to ensure that the job was
done perfectly. They further integrated into building toy-stores from where customers
could take these characters home as toys and relate back to the overall experience. All
these integrations created a unique combination of past memories and new experiences
that created a high-barrier to any competitor. This is the Disney formula mentioned in
the case and we see a clear evidence of it even in Disneys mission statement (from its
website) - to develop the most creative, innovative and profitable entertainment
experiences and related products in the world.
This persistent focus of creating a unique blend of memories, new experiences, fantasy,
and reality in the products of all of the diverse business units is what makes it difficult
for any competitor to imitate Disney . For example, Six-Flags offers different and new
rides but it cannot leave the same memorable impact of Disneyland or Disney World
Resort where in customers not just experience rides together as a family but adults get
to relive their childhood and children get to meet their favorite animation and movie
characters in person. Similarly, a toy-store may find it difficult to compete with Disneys
toy store not just because of the experience of shopping but also because of how the
product relates to happy memories of past. Adults who buy toys for their children
already know how happy their children would be to own their favourite characters
because of the movies.
2. Which businesses is Disney involved in (in the movie/television, leisure park, and
consumer retail industries)? Based on these businesses, what degree of diversification
does Disney have? [15 points]
As of the year 2000, Disney was involved in the following businesses:
1. Media Networks
2. Studio Entertainment
3. Theme Parks and Resorts
4. Consumer Products
5. Internet and Direct Marketing
By taking a quantitative and qualitative look into these business lines, it is clear that by
the 1990s and through the year 2000, Disney took a Related Constrained approach to
diversification. In 1987, revenue from Disneys Theme Parks and Resorts business line
fell below 70% of the revenue for the entire company, and that number continued to
drop into the 1990s with the introduction of its Media Networks and Internet & Direct
Marketing business lines. In the year 2000, the companys five business lines accounted
for the proportion of total revenue found in Figure 2. From the table, it is clear that
Disney had no single dominant business line by the year 2000.
Another consideration to determine whether or not Disney followed a Related
Constrained approach to diversification involves the level of integration between its
business lines. Starting with its original business line, Studio Entertainment,
relationships to Disneys other four business lines can be drawn, as seen in the figure
below:
From the relationships established through integrated production, marketing, and sales
efforts, each of Disneys business lines is interconnected through the cross-promotion of
products and a common goal of maximizing synergies.
3. How is Disney creating value for these businesses? (Hint: Think about the motives for
diversification and their implications). [20 points]
Disney has created value for its businesses through corporate synergy within its
corporate strategy of diversification. Disneys motives include shared activities and core
1 Rukstad, Michael. "The Walt Disney Company: The Entertainment King." Harvard Business School
Case Study (2009): n. pag. Web.
The Wall St Journal remarked that Disney is also diversifying through a solid
franchising model that exploits the firms vast collection of intellectual property and
successful movies. For instance, the franchising model seeks to turn each successful film
into its own business2 and expand commercial opportunities for each popular
franchise, such as Frozen and Star Wars. The main advantages of this diversification
strategy is that it allows different businesses such as movies, parks and others to feed
off each others successes3, facilitate a global reach, and if a franchise fails it might not
necessarily be associated with Disney, but with the particular franchise. A disadvantage
of this strategy is that it is risky to rely on a handful of profitable franchises.
Appendix
Figure 1 - RBV Framework for Disney
2 Fritz, Ben. "How Disney Milks Its Hits for Profits Ever After." The Wall Street Journal. N.p., 08 June
2015. Web.
3 Fritz, Ben. "How Disney Milks Its Hits for Profits Ever After." The Wall Street Journal. N.p., 08 June
2015. Web.
Proportion of Revenue
26.8%
Studio Entertainment
23.6%
Consumer Products
10.3%
Media Networks
37.9%
0.1%
Other
1.3%
References
Fritz, Ben. "How Disney Milks Its Hits for Profits Ever After." The Wall Street Journal. N.p., 08
June 2015. Web.
Rukstad, Michael. "The Walt Disney Company: The Entertainment King." Harvard Business
School Case Study (2009): n. pag. Web.
and Organizational Capital. However, resources by itself do not offer much insight into
the competitiveness of a firm unless these resources are compared with a nearest
competitor.
As per the RBV Framework, this includes all the different capital resources that Disney
can use to conceive and implement strategies. This includes all the sources of debt from
bank and lenders, and equity.
For Example, one of the competitors of Disney in TV Channels & Movies Production is
CBS Corporation.
1) Product Concept & Design:
2) Brand Management:
3) Operational Excellence and Price Management:
a) What are its core competencies and how does Disney
translate its core competencies into products and services?
Disneys core competency is its ability to create universal timeless family entertainment by
using the art of storytelling. As mentioned in the case, the company is a strong believer in the
importance of family life and has always been oriented towards fostering an experience that
families can enjoy together, which is reflected throughout its businesses from animations and
movies to theme parks and hotels. Disney has been able to transfer this core competency in its
related diversification across all divisions (in-house and acquired) by creating operational and
corporate relatedness and transferring the core competency across businesses to generate
economies of scope. By sharing this core competency, the company is able to use synergies to
cross-develop and sell products across various divisions. For example characters created for
movies are sold as figures in toy stores (Consumer Products) and form the basis for theme park
rides (Hotels and Resorts division).