Академический Документы
Профессиональный Документы
Культура Документы
40 points
Name (s):
Now that you have researched and evaluated instructional games and determined what criteria
are most important, you will use that knowledge to develop a game.
Review: What criteria do you feel are most important when developing an instructional game?
1.
2.
3.
4.
User friendly
Visuals and sounds that keep students intrigued (motivating)
Includes relevant content
Self learning, not directed instruction
Process: You will approach the development of the game as an instructional designer. You must
think of your objectives, correlating standards, TPACK, ASSURE, and more.
TRY to think OUTSIDE the BOX!
Game ideas: Digital camera, I spy, matching | QR code hunts, WebQuests, Photo hunt with
Google
Richard Byrne
QuestGarden
ClassTools Templates EdTech Dowloads
Google for more or use something you know.
Respond to each prompt. You will submit this document in BB.
1. On what content area and topic will you focus?
Elementary Math (21st century mad minute)
Addition, subtraction of whole numbers and fractions
2. On which standards will you focus?
EEOs
The whole number system describes place value relationships and forms the foundation
for efficient algorithms
Formulate, represent, and use strategies to add and subtract within 100 with flexibility,
accuracy, and efficiency.
The whole number system describes place value relationships within and beyond 100 and
forms the foundation for efficient algorithms
Number relationships can be used to solve addition and subtraction problems
3. Write an appropriate objective.
Students will be able to stay focused and solve rapid addition and subtraction problems.
Students should be engaged and using their strategies to solve without stopping.
4. Create an outline, story board, or summary of your game idea(s). What will you use to
create your game? What are the themes or concepts? What do you hope the final product
will look like?
Basic elements:
A minimum of 15 questions
or prompts (or equivalent)
Text
Gaming
Graphics
Instructions
Now go and create your game! After creating the game, return to this document and use the
rubric below to complete a self-evaluation.
Rubric: We will utilize a slightly adjusted rubric from California State University, Sacramento to
self-evaluate and the instructor will utilize this rubric for evaluation and grading. (See below)
Levels of Achievement
CRITERIA
Layout &
Design
0 points
0 points
Navigation
0 points
Objectives
Different 0 points
Learning
Styles The game provides few au
0 points
Higher
The game provides limited
Level
Learning
Skills
Game-Based Learning
0 points
Rules or Instructions
0 points
Goals
0 points
*Feedback
0 points
Interaction
0 points
Subject
Total Score
*Depending on the game structure, feedback may occur after students play the game.
Number of Criteria
Rated at this Level
Exemplary (A)
40-50 points
Effective (B)
30-39 points
Baseline (C)
Your
Rating
42
Anything below a C will require revision until it meets the baseline requirements.