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---------------------------------------------------------------------[ SEARCH ADDRESS AUTOMATIC ]

---------------------------------------------------------------------Date&Time Searching
: 10 - Augustus 2016 - 00:08
[ Address ]
---------------------------------------------------------------------#define ADR_PointBlank.exe
0x400000
#define ADR_i3GfxDx.dll
0x1390000
#define ADR_d3d9.dll
0x67840000
#define ADR_NxCharacter.2.8.1.dll
0x1950000
#define ADR_i3InputDx.dll
0x1580000
#define ADR_i3FrameworkDx.dll 0x1120000
---------------------------------------------------------------------[ Size ]
---------------------------------------------------------------------#define Size_PointBlank.exe
0xD19600
#define Size_i3GfxDx.dll
0x136200
#define Size_d3d9.dll
0x1A7800
#define Size_NxCharacter.2.8.1.dll
0x35E00
#define Size_i3InputDx.dll
0xB9600
#define Size_i3FrameworkDx.dll 0x18DA00
---------------------------------------------------------------------[ Direct Player ]
---------------------------------------------------------------------#define g_pESP
0x936EC0
#define c_pESP
0xD36EC0
#define g_pGhost
0x936ECC
#define c_pGhost
0xD36ECC
#define g_pPeler
0xD38BBC
#define g_pDirect
0x93788C
#define c_pDirect
0xD3788C
#define g_pWeapon
0x936ED8
#define c_pWeapon
0xD36ED8
#define g_pWinMode
0x936F14
#define c_pWinMode
0xD36F14
#define g_pHeadShot
0x936F24
#define c_pHeadShot
0xD36F24
#define g_pVoteKick
0x936EEC
#define c_pVoteKick
0xD36EEC
#define g_pPlayerBase
0x936EF4
#define c_pPlayerBase
0xD36EF4
#define g_pPelorReload
0x936EBC
#define c_pPelorReload
0xD36EBC
#define g_pPlayerRespon
0x936EEC
#define c_pPlayerRespon
0xD36EEC
---------------------------------------------------------------------[ Direct Player2 ]
---------------------------------------------------------------------#define OFS_Player
0x936EF4
#define OFS_Player2
0xD36EF4
#define OFS_Weapon
0x936ED8
#define OFS_Weapon2
0xD36ED8
#define OFS_Health
0x936EC0
#define OFS_Health2
0xD36EC0
#define OFS_Ammo
0x936EBC
#define OFS_Ammo2
0xD36EBC
#define OFS_WindowsMode
0x936F14
#define OFS_WindowsMode2
0xD36F14
#define OFS_HeadShot
0x936F24

#define OFS_HeadShot2
0xD36F24
#define OFS_Direct
0x93788C
#define OFS_Direct2
0xD3788C
#define OFS_VoteKick
0x936EEC
#define OFS_VoteKick2
0xD36EEC
#define OFS_Ghost
0x936ECC
#define OFS_Ghost2
0xD36ECC
#define OFS_Respon
0x936EEC
#define OFS_Respon2
0xD36EEC
#define GetCalculateAmmo
0xD38BBC
#define BaseAVK
0xD36EF0
#define BaseAVK2
0xD36EF0
#define BaseStageInfo
0xD36EB0
#define BaseStageInfo2
0xD36EB0
-------------------------------------------------------------------[ Direct Result ]
-------------------------------------------------------------------#define ResultBasePlayer
(OFS_Player)
#define ResultBasePlayer2
(OFS_Player2)
#define ResultBaseWeapon
(OFS_Weapon)
#define ResultBaseWeapon2
(OFS_Weapon2)
#define ResultBaseHealth
(OFS_Health2)
#define ResultBaseHealth2
(OFS_Health2)
#define ResultBaseAmmo
(OFS_Ammo)
#define ResultBaseAmmo2
(OFS_Ammo2)
#define ResultBaseAmmo3
(OFS_Ammo3)
---------------------------------------------------------------------[ AIM & WPKiller ]
---------------------------------------------------------------------#define OFS_AIMBullet
0x9666DC
#define OFS_AIMLockX
0x965F64
#define OFS_AIMLockY
0x965D34
#define OFS_AutoFire
0x966188
#define OFS_GameEventFire
0x9BC5E0
#define OFS_GameEventHit
0x9BC980
#define OFS_GameEventDropWeapon 0x8938A0
#define OFS_GameEventThrowWeapon
0x9BE080
#define OFS_CamPosition
0x7E30E0
#define OFS_DoLineCollision
0x5F15C0
-------------------------------------------------------------------[ Direct ESP ]
-------------------------------------------------------------------#define OFS_HS
0x1E08
#define OFS_DMG
0x1E48
#define OFS_Team
0x2A254
#define OFS_Names
0x29E34
#define OFS_NamesColor
0x0
#define OFS_Bone
0x2CDAC
#define OFS_Player
0x28364
#define OFS_Rank1
0x285F0
#define OFS_Rank2
0x285F1
#define OFS_Respawn
0x0
#define OFS_Macro
0x0
#define OFS_InviteInfo
0x0
#define OFS_Hacker1
0x0
#define OFS_Hacker2
0xF24D8
#define OFS_BypassKaca
0x1B88
#define OFS_BypassPI
0x2048
#define OFS_ReloadMajor
0x283B4
--------------------------------------------------------------------

[ Direct Observer ]
-------------------------------------------------------------------#define OFS_Ping
0x0
#define OFS_TeamScore
0x0
#define OFS_Kill
0x5C
-------------------------------------------------------------------[ Direct PlantBom ]
-------------------------------------------------------------------#define OFS_StageInfo
0x46D28
#define PTR_PlantBomb
0x230
#define PTR_FloorBomb
0x248
-------------------------------------------------------------------[ Direct PTR_ReplaceWeapon ]
-------------------------------------------------------------------#define OFS_Primary
0x289D8
#define OFS_Secondary
0x289DC
#define OFS_Melee
0x289E0
#define OFS_Explosive
0x289E4
#define OFS_Special
0x289E8
-------------------------------------------------------------------[ Direct PTR_ReplacePlayer ]
-------------------------------------------------------------------#define OFS_Char
0x289BC
#define OFS_Char2
0x289B8
#define OFS_Char3
0x289A0
#define OFS_Char4
0x289A4
#define OFS_Helm
0x28758
-------------------------------------------------------------------[ Direct PTR_ReplaceOther ]
-------------------------------------------------------------------#define OFS_Ghost
0x285F4
#define OFS_Betlayers
0x28604
-------------------------------------------------------------------[ Direct Size ]
-------------------------------------------------------------------#define PTR_PLAYERSIZE
0xF44D
#define PTR_GHOST
0x260
#define PTR_INVICIBLE
0x220
#define PTR_HEALTH
0x264
-------------------------------------------------------------------[ Size PTR_ESP ]
-------------------------------------------------------------------#define MAXPLAYERSIZE
0x16
#define NAMESIZE
0x21
#define RANKSIZE
0x2B
#define ALSIZE
0x01
#define LOGSIZE
0x01
#define KILLSIZE
0x04
#define HPSIZE
0x20
#define IDSIZE
0x01
#define WEAPSIZE
0x158
#define ALIVESIZE
0x24
-------------------------------------------------------------------[ Direct PTR_Ammo ]
-------------------------------------------------------------------#define PTR_NoRecoil
0x0
#define PTR_BaseAmmo
0x0
#define PTR_CameraContext
0x0
#define PTR_CollisionContext
0x0
--------------------------------------------------------------------

[ PTR_Player ]
-------------------------------------------------------------------#define PTR_JumpHight
0xFFFFFFA4
#define PTR_QuickChange
0xFFFFFFE8
#define PTR_PatchChara
0xFFFFFFE4
#define PTR_PatchJumper
0xFFFFFFB4
#define PTR_FallDamage
0xFFFFFFB8
#define PTR_RafidFire
0xFFFFFF84
#define PTR_RafidFire2
0xFFFFFFAC
-------------------------------------------------------------------[ PTR_Size ]
-------------------------------------------------------------------#define PTR_SizeAmmoKanan
0x0
#define PTR_SizeAmmoKiri
0x0
-------------------------------------------------------------------[ Direct PTR_Player ]
-------------------------------------------------------------------#define PTR_FloodVK
0xFFC00000
#define PTR_Suicide
0x35EF30
-------------------------------------------------------------------[ Direct Bug ]
-------------------------------------------------------------------#define OFS_BugWall
0x16510 << NxCharacter.2.8.1.dll
#define OFS_BugWall2
0x110A3
#define OFS_BugUnyu
0x7B4D37 << PointBlank.exe
-------------------------------------------------------------------[ Direct BugHover ]
-------------------------------------------------------------------#define OFS_BugHover1
0x1643F
#define OFS_BugHover2
0x191CF
#define OFS_BugHover3
0x191BA
#define OFS_BugHover4
0x191CC
#define OFS_BugHover5
0x191DE
-------------------------------------------------------------------[ Direct Other ]
-------------------------------------------------------------------#define OFS_Magnet
0xFEEE0000
<< i3FrameworkDx.dll
#define OFS_Magnet2
0x677AEC << PointBlank.exe
#define OFS_Invicible
0x71B528
#define OFS_FakeReaplace 0x158EA0
#define WallShot
0xFFC00000 << PointBlank.exe
#define WallShot2
0xFAD70 << i3FrameworkDx.dll
#define FastPlant
0x16BB68
#define pNightVision
0x11D1B0
-------------------------------------------------------------------[ Class ESP ]
-------------------------------------------------------------------#define PTR_GameCharaBoneContext
0x0
#define Size_GameCharaBase
0x13DC
-------------------------------------------------------------------[ HookPI ]
-------------------------------------------------------------------#define ADR_AntiPI1
0x6E6BCC
#define ADR_AntiPI2
0x7B9DC8
#define ADR_AntiPI3
0x71A720
-------------------------------------------------------------------[ DirectBypass ]
-------------------------------------------------------------------#define PTR_i3Bypass
0x53A8
#define ADR_i3Bypass
0x1C2770

#define ADR_i3D3D9
#define ADR_EhsvcBypass

0x13939
0x14B718

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