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pou i as git Dee asa Me Ree UD Pence ots nun ae une eee oo ol Ue ae UUs Resa) them into buildings, and suplex them into radioactive rubble in this eee ee ce eta CU PT Pesce m , 2 Dee eure ce eee oT ae PS CEDEF BOOS — miniatures for 2 players ages 10 and up, and features high-quality pre-painted plastic monsters, vehicles, and interactive city structures that impact and shape gameplay. ae Starter Set (1 player) PIP 50001 $24.99 Monster Booster PIP 50002 $12.99 Unit Booster PIP 50003 $12.99 [FREE|limived edition|Mega\Sky, 4 monsierpocalypseg ame’com Find[out:how,tojget your, sentinel figureyai.w ww On the Cover Nicertaxe rkom WARMACHINI LEGENDS bY ANDREA UDERZO. ANDREA UDERZO IS A RISING STAR IN THE GAME INDUSTRY He Lives 1N ITALY, WHERE HE WORKS AS A FREELANCE ILLUSTRATOR, COLLABORATING WITH SEVERAL MAJOR GAME COMPANIES, INCLUDING PRIVATEER PRESS, ANDREA LOVES TO COLLECT BOOKS OW ILLUSTRATION AND LISTEN TO MOVIE SOUNDTRACKS. VIEW MOR OF HIS ARTWORK AT HITP://ANDREAUDERZO. DEVIANTART.CONVGALLERY Fai or in Chiefs Nathan Letsin Managing Editor: Eric Cagle Creative Directors Matt Wilson RPG Content Managers Nathan Letsinger Hobby Content Manager: Rob Hawkins E + Christopher Bodan RPG Design: Doug Seacat Continuity Editor: Jason Soles RPG Rules Editor: Kevin Clark Graphic Design: Josh Mancderville Poster Map Design: Kimberly Goddard Photography: Steve Angeles Studio Miniatures Painters Matt DiPietro Conteibutorss pee ae rag Todd Arrington, David Boeren, David Staff Artist Chris Walton puts the final touches on the label for Apocalypse Ale, which premiered at the RAM? Restaurant and Brewery during this 7 Se ree ee ee ees eed eer DiPietro, Eric Emerson, Brenda Gorman, Rob Pross and the RAM, adding to the family of bs eet Erneta a ec DC’ Carl, Jim Cornell, Kevin Debler, Mate Eerie Hawkins, Andrew Inzenga, Luke Johnson, Igor Kazmierski, Ron Kruzie, Andrew Linstrom, Terry Masson, David Putnam, Phil Robb, QBVATERD pride Sry Yay * Crate De sein Sith ie aan Mike Williams Matt Wilson # Project Director: Bryan Cutler * Lead Developer: Jason Soles # Art Director ( Kris Aubin # Marketing Manager: Bobby Arv/Phot raphe: Andrew Arconti, Carlos Cabrera, Emrah Emasli, Stickel * Development: Rob Stoddard © N Andrew Hou, Karl Richardson, Brian Snoddy, eS Production Manager: Mark Christensen Florian Stitz, Andrea Uderzo, Chris Walton, Eva Widermann, Matt Wilson, Sam Wood No Quarter Magazine nas int HORDES Pra HORDES Btn, HORDES aarp, Cn res Lp a Sor, Tria Py ie Yin Aas Ne Orr gia caleperacta Rea aa FIRE® HOLE eT Tae aaa ndrea Uderzo’s fantastic illustration of EN Sighaesare the hnracter ariel tee Gage from WARAJACHINE: Legends adorning the cover of this issue pretty much sums up the vibe that we ‘wanted to attain during these, the waning months of the year, Here in the real world, the dark time of the year and eve! have pretty much be the demands of the every day. Kide are returning: ything that it used to me: sn overshadowed and undercut by to school (at least here in the U.S.), the fall season of television has picked up, and we brace ourselves for the onslaught of holidays that are rapidly approaching. Ghosts, goblins, and things that go bump in the night that once seared the average person have faded into myth, legend, or at least just fodder for a decent Halloween costume In the Iron Kingdoms, however, ghosts, goblins, and considerably worse things prow! the night, looking. for easy prey. The Nightmare Kingdom of Cryx ind the hideous Legion of Everblight spreads taint and corruption wherever it shows no sign of stopp goes. When the seasons turn and Laris hangs fat and sinister in the sky, you can rest assured that the good. people of the Iron Kingdoms lock up the livestock and grab their trusty rifle to keep their families sale. This issue features many articles that touch on the theme of horror, fear, decay, and entropy—not alot of fun in the real world, but « heck of a geod time when you're playing WARMACHINE, HORDES, or the Iron Kingdoms setting. We'll show you how to pai and Painting and some winnii sickening flesh and rotted skin in Modeling Legion of Everblight armies. For an added dash of terror, GMs of the Iron Kingdoms RPG setting can have their players face the frightening Machine Wraith and Shaft Wights found in the Pendrake Encounters (p. 54) ight As befits decided to stick to the spirit of things and threw se dark and gloomy times, we writer and Iron Kingdoms guru Douglas Seacat into a dank cell far a Few weeks so he could create a timeline of recent events in the WARMACHINE, universe. Let's face it, the past five years or so of WARMACHINE's existence has produced an epi and sweeping series of events and it could be hard to keep track. IF you're a new player or simply missed out on a supplement or issue of possible that you may have gaps in your knowledge of recent events in the IK. Rest assured, Doug is Quarter i's quite fine, altough the necrotite-fueled lamps he was us for light in his cell may have had a slight impact on his health and sanity. And finally, a word about the release of 4th Edition. The Privateer Press forums have been lit up with speculation about the new version of DesD and what it means for the /run Kingdoms Roleplaying Game. We promised that we would provide rules and setting material for use in your IK game throughout 2008, and we're happy to say that we'll continue to do so in the Following year. Afier lengthy debate and a ithas been decided that Privateer Press will continue to publish rules the Quarter will continue to be your source for new rules, history, and setting material for your Iron Kingdoms game, While we will continue to publish RPG (Q, we are exploring a variety of options with where we can continue to provide an excellent thorough look at the new licen: ial under and IK setting ma isting license. Np material in D rolepla ins of the Iron Kingdoms. ponte eae Play Like You've Got a Pair Erie Cagle Managing Editor TABLE CONTENTS Issue Mo. 20 Fire in the Hole 2 Letter from the Editor-in-Chief Bosun’s Call 4 Letters to the Editor and general shenanigans News From the Front 5 Events and important news from around the world New Releases 7 The latest Privateer Press products for September and October Goin’ Solo on More Metamorphosis models plus new HORDES related fiction All Roads Lead to Legends 23 A WARMACHINE timeline of the events leading up to Legends Modeling and Painting: (Rotted) Flesh and Bone 32. Learn how paint skin that’s pallid, rotten, or just in need of some rays. Painting Challenge: Encroaching Entropy Challenge 37 tropy and decay are your friends for this issue's Painting Challenge Terrain: Cryxian Bone Excavator 38 Learn to make a necrotite-fueled Cryxian bone excavating machine Sign & Sigil: By Mortar, Pestle, and Grenade 44 Alchemists in the IK, including the new Combat Alchemist core class The Pendrake Encounters: The Machine Wraith 54 Think having your jack tag along will keep you safe? Think again Full Metal Challenge: Cryx Tricks 58 Think you have some Cryx tricks hidden up your tattered sleeve? The Gamers’ Journal: Studio Showdown, Part 4 59 The Studio crew concludes the final round with their 1,000 point armies Secrets of the Wild: Blighted Destruction 68 Blight makes right. Wining tactics for the Legion of Everblight Monsterpocalypse: Basic Strategy and Play 76 Simple, yet monstrous. A look at playing Monsterpacalypse The Gavyn Kyle Files: Baldur the Stonecleaver 7B Solid as stone and hard as rock, Baldur is the comerstone of the Circle Guts and Gears: Bonejacks 82 Formed of bone, metal, necrotite, and nightmarish power: Call to Arms 88 recap of the completed Tours and a look at what's coming up Parts Bin ou 4 look at individual parts available in the Privateer Press Store Drawn & Quartered / Player Gallery 3 nspired comic and some of the best fan-based paint jobs around PROFESSOR PENDRAKE! Have you cver bad a question about the exotic flora and firuna of the Iron expert binaself, Professor Viktor Pendrake. Look for more “Aok Professor Pendrake” QesAa in upcoming insues of Ni Quarter magazine ‘nngdoms? Now you can ack the (Qi there any evidence of draggonspawn talking? What kind, and what languages? Do dragonspawn have genders or do they think of themselves as having agender? A: I've certainly never heard of any cases of anyone actually communicating with a dragonspawn in any fashion whatsoever. Their method of “discourse” takes the form of biting, clawing, or breathing acidic fire. Similarly, i's impossible to know what dragonspawn may think, ori they think at all. In my observations, I've found it easier to anticipate the /houghts of animals such as a rampaging bear, which acl st has a discernable motivation. None of the ody’ language cues or mannerisms you rely on when sling with natural animals apply to dragonspawn, jeed, Thave my doubts that they are even alive in sual sense. [highly recommend against trying study these creatures, and by no means anyone try to interact with them. Death is the result. That said iPanyone has personal 1 oftheir behavior, please send them to rention at Corvis University eee peter eee es the No Quarter section at ern ave Aeron eee a # wanted to let you guys know how much T enjoy “your game, especially the way you markee supplements 44s something for everybody, and not four years without anything new for your fas T have had che fortune of a mild deployment and was-able to teach a few buddies to play, even though the new guys regular stomp my bute with my own models. jal Cow” Emer or peo eeentir neta rec ite Tighting you have todo ison the tabletop. NEWS @FRONT ‘News From the Front brings you recaps and advance information about WARMACHINE and HORDES related events from around the world. Is there a cool event taking place in your area? Tell us about it at: submissions @privateerpress.com DIC conte he first annual Privateer Weekend was held ia the beginning of June 2008 at Diecon 8, Sixty vo players From across the Midwest descended independently rn and offically sponsored Hardcore event. Over one thousand dollars worth of prizes were given away, including a 70-point Fully painted Privateer army to the winner of the Eternal War event, Rob Stiener ieee) freee eee he teint) The first independently run Hardcore event staged by Pres s Chris Suhre and Jason Steinbruegge, was a huge success. Thirty-five * rs from across the Midwest competed in Jing competition. The fastest ‘caster kill oceurred in the championship match as Tim Simpson completed a top of Tarn One ‘easter kill ‘with Epic Vladamir in 0 seconds! This kill not on] d thirty-one the Mage Tuoter Award but the Vanquisher Award as Quarter veteran David ‘DC’ Cat! won utioner award, and Dave Dankel woo ured T well ercraftsman award for his beautifully ‘of Menoth free particular, thanks goes out to Privateer Weekend committee members James Moreland, Ray Bailey Kim Miller, Josh Saulter, Chris Suhre, Chris Pratt, and stoves Gamer Ground and Mark your for June 2009 when Privateer Weckend returns! making this event a succe Dave Dankels Mastercrafisman UK PRIVATEER PRESS MASTERS’ TOURNAMENT ‘The UK saw its first Privateer Press Masters ‘Tournament this year, at UK G in Biemingham, England. Starting ‘on May 3st, the two-day shaw ‘was packed tothe walls with war try out the games on offer For more details of the show, go to: www uukgamesexpo.coul, Demo games ran throughout the show giving plenty of new {gamers a chance to play like they had a pair! The "Parley to the Death" thems board (as seen on the Privateer Press forums), once again proved quite a challenge to veteran WARMACHINE players, Pirate Qi tured out to be more than a match for Captain Skarre and her Ceyx forces Sunday also saw the first Blood & Iron Tournament, a 750. point Mangled Metal/Claw & Fang tournament that utilized two wancasters or warlacks per army. The final rounds saw seme Silcock take first place, Will Ward take second, and Kevin Johnson finish a respectable third. The Best Painced Army award went to Chris Wood for his Khadoran force with Mare Harding being voted Most Sport Opponent The focus for the weekend was truly on the UK Masters bower The largest tournament of the weekend, 50 players battled it out to find the best in the UK. After many fan and exeit Jim The Professor Viktor Pendrake model (PIP 75014) due in stores this September will bea reissue ofthe battle, the final was to be a showdown between WARMACHINE Nationals Champion, and John Snape last years HORDES Nationals Charnpioa! ‘model previously available for the Ion Kingdoms Role Playing Game. Th ‘The game was hard fought, and by the end both players Lister pack will include Pendr were within sight of victory, However, when time was seit ela car called and the last dice rolled, Jim Lawrence with his Circle | avers who have already Orboros army came out ontop. He received the Ist Place | oS hace the ron trophy and tile of UK Privateer Prose Masters Champion. | KGnwcom made! will beable toreceive a complimentary copy of the HORDES stat card by sending a slFaddressed John Snape came in a very close 2nd Place. You can read both finalists battle reports on the Privateer Press forums. day included the Best Painted Army award, which went to Will Ward with hia Other awards handed out on 1 stamped envelope to: outstanding Cygnaran Army, and the Sportsman Award Privateer Press Aten: Pendrake 15454 NE 16th St. Suite #120 Bellevue, WA 98005 NOTE: Requests that do not include the selEaddressed stamped envelope will be discarded and no card will be voted for by the players, which went to David Leadbea Very special thanks goes out to all of our Press Gang volunteers for lending their support on the day, judging the tournaments, organising the players, and helping our staff atthe stand. Additional thanks go to Conrad Gonsalves for providing photographs of the event returned to the sender Professor Viktor Pendrake is festured in HORDES: Hetamorphavi, the next expansion to HORDES. Cyenar Or’ Rowpy ¢ Heavy WaRaack WILHELM, PIP 31053 $49.99 Cryx Cankerworm Unique Bonrsack Scutrron: STEVE SAUNDERS PIP 34057 $19.99 Kuapor Draco Unrur Heavy Warsack Scutpror: Jason HENDRICKS PIP 33056 $59.99 MERCENARY ANASTASIA DI BRAY Cuaracter SOLO Scutrror: Jerr Grace * PIP 41061 $9.99 PROTECTORATE FIRE OF SALVATION Unique Heavy Warsack Scutrror: Ben SAUNDERS PIP 52052 $51.99 al hora: Proressor Viktor Penpraxe [& Scurrror: Jost Row PIP 75014 $9.99 TroxtLoop Siac TROLL ‘Warneast REGORY CLAVILIER Circe Ornoros. Tuar Ravacer Ware Mane. ‘Scutpror: BeNorr Coss PIP 72038 $14.99 : THz Comic Book Vou. #1 ppse is upon us! Monstrous creatures ‘Monsterrocatyr: The Monsterpoc absolute destruction. Now man has designed their own giant protectors, but will they be enough to save humanity or is our time on Earth up? PIP 50020 $3.99 fe) Minton Saxon Orrick Scutrro oLas NGUYEN PIP 75015 $9.99 CycNar THORN ‘Ciaracrer Lier Waruack. Scurpror: JEFF Witten PIP 31054 $27.99 The Lecion oF Eversiicut Warmoncer War CHIEF Scur.pror: STEVE SAUNDERS PIP 73058 $16.99 The cold shell of this helljac and move throu before shimmering into terrify RACTER LiGHT WARJACK PIP 32053 STBD Cryx Nicrrmare Cxaracter Hi predatory instinct, It can become a blackened metal chassis melds into th: victims limb from limb. Scutrror: Jose Roi * PIP 34056 STBD ‘¥CLOPS SHAMAN Licut WaRBEAST Scutrror: Epcar Ramos PIP 74058 $19.99 SCULPTOR: BEN SAUNDERS, JACK mate is darkness and mortality incarnate. es form to a bestial ostly specter h the rock and steel of any barrier ity. Nightmare’s ater darkness until i reaches out with lengthy claws to rend its OCTOBER 2008 eye oO Monsrerrocatyrse: Rist STARTER The Monsterpocalypse is upon us! Ram; an urban four monster and a horde of minions throu; ind do battle with rival monsters for control o! collectible miniatures for two player nd interactive city structures that impact PIP 50001 $24.99 our turf landscape, crush everything \ges 10 and up, 1¢ Monster Booster containing one randomly inserted, g Hyper form. PIP 50002 $12.99 ocaLyese: Rise Unir Booster collection with this five randomly inserted, including one building bled, pre-painted plastic fi PIP 50005 $12.99 and four units, se: Rist Map Pack Monsrerrocat 6 HORDES: Metamorphosis Solos and Warbeasts By the Privateer Press Staff - Narrative by Douglas Seacat Art by Carlos Cabrera, Emrah Emasli, and Karl Richardson ‘axon Orrik stared impatiently at the two Cetrati barring his way. The heavily armored prostrated himacf, and raised a slender rod wrapped in red cloth. Seeing this signal of assent the Cataphracts lifted their spears and stepped to the sides of the archway. They returned to postures of attention. Just behind them stood a pair of ancestral guardians whose silent attention Saxon felt as he strode past. His boots made no noise on the precisely laid stones of the Abyssal Fortress as he followed the slave runner Skorne soldiers occupied niches along the vaulted hall at periodic intervals but fewer of them than Saxon remembered. Grizzled veterans all, they glared at him with a brooding hostility towhich he had grown accustomed. Even the skorne who benefited from his guidance while he desert could not forgive him for being human. The exemption they afforded their ‘Supreme Archdominar as the Reborn did not apply to Saxon. ‘The runner led him not to the central audience chamber but to the upper walkway of the interior courtyard wall instead. Saxon clearly heard the howling ofthe Stormlands through the walls, rising and falling with a familiar cadence. The fury of the Stormlands prevented the courtyard from standing open to the sky, and its great domed ceiling made this largest chamber in the fortress a triumph of skorne architecture. Its sheltered parade grounds could house an army. They had hosted the gathered might of the Army of the Western Reaches when that force had assembled to hear their Conqueror command them to war over a year earlier. ‘That particular looming figure stood now at the upper railing, wearing full plated armor. His stature and bearing made him imposing regardless of attire, but when fully outfitted for war he looked akin to a god. Even after fifty-three years, his long hair, moustache, and neatly trimmed beard remained raven-black without a hint of gray. Saxon, himself seven years older, felt certain the years had mariced him more severely, though still ean and fit after a decade of testing his limits against the merciless desert. The ranger had taken to shaving his head beneath his cloth turban and constant exposure to the sun and wind had bronzed and weathered his features. Vinter turned to face his visitor with a familiar scowl and the unsettling stare of his one eye and the jeweled eye patch covering the socket ofits long lost twin. His enormous great sword Kingslayer, a blade he never sheathed, leaned point-down against the rail near to hand. The ‘wo of them stood alone, with no bodyguards in evidence. The runner hastily vanished into the slender side passages designed to allow the slaves to pass unseen by their betters. ‘Saxon Orrik bowed deeply and lowered his eyes to the stone. “Your Majesty.” He preferred to honor Vinter as his king rather than using skorne modes of address. “Rise.” Saxon did as bid and stood loosely at attention with his eyes down. He could feel his lord’s stare upon him, weighing him, After a long pause Vinier spoke again, his voice ‘uncharacteristically detached. “You atleast still serve me. Or am I mistaken?” GOIN’ SOLO A PREVIEW OF HORDES: METAMORPHOSIS SOLOS AND WARBEASTS "You are not istaken, my lord.” Hle felt compelled to ask afier a silence, “Is aught amiss?” Is aught amiss?” Vinter repeated this phrase as it amused him, and a small smile touched his lips. In the next moment Tam thirsty.” He nedded toward a flask that hung off of Saxon’s belt. his face became stern ‘Of course, my lord.” Saxon immediately stepped forward and bowed as he raised the flask of water. Vinter took single great swallow, as if he had not drunk in days. ‘This unusual business with the water called to Saxon’s mind an old memory. He remembered handing a flask of water to his liege years earlier as they both stood amid the dunes and planned the first expedition that had failed to capture Corvis. It gave Saxon a sense of foreboding. He had learned to come before his lord with his mind blank and to answer all requests without hesitation. Vinter was prone to testing those who served him, and he did nothing ‘without purpose Vinter did not close the flask but turned it upside down, The clear liquid poured “Loyalty is a finite resource in any man. Ite to the stones at his feet. nally drains away and leaves them hollow. All betray, in time.” He tossed the empty vessel back to Saxon. Saxon Orrik did not believe for a moment that his lord spoke of his own loyalty. "You have had no word from ‘Archdomina Makeda? “have had words. A variety of meaningless reports. Their tone is conspicuously neutral and ells me notlting. More important! and Tha sources confirm him alive and in Makeda’s company’. A conspiracy must be assumed.” Vinter spoke with utter and showed not the least temper or concern, which chilled ‘Morghoul has been silent, I set him to a.task, no choice but to conclude he has failed. Other ‘Saxon more than if the former Cygnaran king had shouted ‘Saxon waited, but when Vinter said no more, the ranger offered, “Ihad been meaning to enquire regarding certain unusual officer traffic I have observed in recent weeks. Veterans of the Western Army have returned here to stand idle while less seasoned soldiers replace them. I had thought at first that this was your No, This is Makeda’s hand. I must admit she has surprised me. I did not expect her or Morghoul to turn’ s0 soon. It proves what | have long believed about their species. They are more similar to mankind than even they believe.” Vinter’s smile could have chilled ice. “I anticipated this. It is vital not to become too reliant on any single weapon.” Itawed Saxon to hear Vinter speak in this way of the possible unraveli rork. "W I could lead a force to apprehend Master Tormentor of more than a decade of difficult and bloody: would you have of me, my lord? Morghoul and bring him to you for questioning.” “No. It is too late for that. [respect your skill, but you could not apprehend Morghoul. I have a different use in mind for you. Is imperative that you retain and expand the niche you have carved for yourself, even if you must appear to forsake me. Continue to guide the skorne and offer your services to all who will have you.” Saxon Orrik nodded, but is lined face betrayed concern, “Asyou command, my lord. If T may ask,what of you? Will you seal the fortress?” “The fortress is lost.” Vinter said these words with no weight, as ifcommenting on the flavor of his last meal T must expect Makeda has compromised my command hierarchy. Do not mistake me; they will not seize this place without cost. There are many here eager to die for my cause, and [will provide them that opportunity Halaak is theoretically mine, but I expect the house lords there will find excuses to betray me soon enough. Ensuring their obedience would require a personal demonstrati ‘and Iwill nat waste the time. My path is to the west, not the east. “Ifthe fortress falls, what is your plan, my lord? Twill fight, and my enemies will die.” Vinter shrugged, and his hand touched the pommel of his sword. “Makeda may take this fortress, but she will learn to regret her choices. Contingencies are underway Tt is best you do not know the details. For now, endear yourself to Makeda Find Asheth Magnus, iPhe lives, and become invaluable to him. Learn what you can. Iwill eontact you.” Saxon Orriks bowed deeply. “It shall be done.” As he backed away, Saxon felt the stirrings of a deeper ‘excitement. He knew his old pupil Viktor Pendrake had escaped to return to Cygnar, evading death by an inexplicable quirk of fate. Saxon saw an opportunity —a chance to deliver by his own blade a vengeance long overdue. If the opportunity arose, he i SLAG TROLL TROLLBLOOD LIGHT WARBEAST In some perversity of spirit they persist in consuming that which pains them. They are stubborn and ‘hick skulled even by trol standart —Paoresson VIKTOR PENDRAKE Sag troll are living proof that the adaptable woll species [Sing Troll SLAGTROLL CMDS an and will eat anything. With a taste for metal, the slag Cation Stomach When testy | EIEN ‘oll has metabolized powerful acids that can rapidly ‘Troll destroys an eiemental construct 5 YoY SY 4 Y12Y17) i Reese t theSky Till yains boosted melee | re notoriously omerjeonstantly tormented by the metal | Se SH Tol gis boosted mek shards'perpetually growing through ther flesh. Their habit | may tmove df damage pls rom i attheir enemies has not endeared | anywhere oni ie spa Regeneration [43] ~The Slag Troll may be forced to remove d3 damage USING THE SLAG TROLL ‘Pint once perscteaon, The Sg The slag trol serves as a versatile light warbeast with a Troll cannot regenerate during an respectable ranged attack that grows stronger Scot ra living enemies. This may seem a narrow category at first of spi 1em to opponents of the Trollbloods. Vial The Sao may be forced to ain Vito or one round, Whe glance, but in truth many significant non-living models eco gtsestebeal by Vivo exist across multiple factions, including warjacks, undead, | now-SaTol models that hit the ralgeist-controlled dead warbeasts, elemental constructs, | Si Holl witha melee stack salle Ree Ned dead warbeasis, elemental constiuets; | Corrosion une the Sig Tells Immortals, and Ancestral Guardians. Against such targets | ‘exroyed or remene fer lay by the attack Spew Acid Corrosion -A more! hit by Spe Seid sallers Corrosion. Corrosion rons is ange. Corrosion letduring ts ‘expires on ad6 roll of 1 or 2. Erosion -The Slag addons ESTES TOO AcidicTouche2 96 == Witty + Nov-uvinc moos stance” RUENELY TROLLALOOD MDE IaTACING soe. SUFrERs DB DAMAGE the slag troll’s already respectable ranged attack becomes tmuly formidable, Tis ROF lets you force the slag troll to spew acid twice and each successful hit causes corrosion, Like the other elemental trolls, the slag troll can inflict extra pain on those who attack him in the form of corrosion from the Vitriol ability, and its Acidic Touch animus only enhances its retaliation. he Slag Troll can apply Acidic Touch to even tough rontline targets for maximum results. Dire Troll Maulers, Earthborn, Axers, or Bouncers are all tough enough that Acidic Touch likely imposes a painful toll for taking them down. Single-wound non-living models stich as most Gryxian troopers or Skorne Immortals die immediately model benefiting from Acidlic Touch, Thary Yjavager White Bane CIRCLE ORBOROS THARN RAVAGER SOLO You are proud of your scars and the few hearts you have tasted. Ha! Come speak to me of glory onty y £ (Ye 1 i) ‘when you can no longer count your axe-brides we Wire Mane Morikat oF Kyat. run Srim Example certainly provides motivation for WHITENANE CMD 6] White Mane ape eee hen ie cd him to fight alongside other Ravagers, as this ability grants Blood Assault - Once per action EY 8(813 13 16]] before pertorming an action the | | an extra die of damage to improye already potent Ravager White Mane may pene one heart | J attacks. Bear injmind this does require the Whité Mane to kill Cea token to move upto 5 Duringabiy | anienemymodel with a charge attack ETMEINAE] movement, dre Whive Mane may move PMulti[ 5 [13 9]| dirough other models itithas enoagh 7 ‘Thanks to Heart Takes, the White Mane can have up to three ‘oven ove completely pat CELE ices, cannot ve targeted by ree | heart tokens, allowing him 10 ave up for extra boosts or rE fag “andor oughserin. | adltional attacks Since he can spenda heart token for Blood eke Oe erideandatecteary cers ix | ASU tan beagood factic to sen the White Mane out cory EID) pcscnichanzng ako provencthe | early o carve the hearts from weaker isfantey before charging ‘White Mane fom wing Biood Assult. | a Keytargetin subsequent rounds, Combining Blood Assault Camoutlage-The White Mane gains additonal +2DEF when | ith Killing Rage gives the White Mane tremendous threat ‘Senay Gram conieenenso a range (5° from Blood Assault + 11” charge Reach = 18"1) Fearless-The White Mane neyer flees while also giving him the tools to bypass certain intervening (Gian Example - When un White Mane dest.oys ving enemy nédal | models. Kre sth a charge attack, fled Tarn Ravages oc with LOS vain tmay charge or run sithout ecevingan order and gin an addin dh on ther fist mele aetck dave rll his tar, disposition of enemy forces allows. The Woldwatcher animus Heart Tker‘The White Mane guiagalearticken when heegaoys J Vigilance is another means toboth protect the White Marte alving model witha mele atack. The White Mae can ondyhave up_| from incidental melee attacks and provide the chance for am to theee heart tokens at any ane. The White Mane may spendheart | acdtional heart token should an enemy close with him tokens during his combat action to Boostatiek x damageroisar | “tonal heart token should ean make additional melee attacks. Rage The White Mau charges ting models SPD 4 Pathfinder - During his activation, the White Mane ignores ‘movement penalties from,and may charge across, rough terrain and obstacles ne’s Brutality spell ean help the White Mane collect all three heart tokens in a single round, if the Kili Tree Walker ‘The White Mane's LOS is never blocked by forests, While within a forest, the White Mane gains +2 D acks ancl may move through obstructions and other ghmovementw move ‘completely past the obstniction or the model's base Thart Powerful Charge-When making a charge attack, the White Mane gains +2 o his atack rol against melee models if he has Reach-2" melee range Those few beast lords who survive dozens of hunts and surpass the odds by surviving to reach their senior years become White Manes, These seasoned killers are heroes ‘© whom their younger kin look with both respect andl ‘ear. Seeing a White Mane charge into battle inspires; Ravagers to a frenzied state as they rush to follow his example, His scarred mien and grisly tokens proudly Mail countless kills and many years of hard fighting, i USING THE THARN RAVAGER WHITE MANE The White Mane works as a formidable solo in his own J can serve as a potent melee threat with or uit his peers. Sometimes he wants to kill and eat gside his team, other times he prefers his imminent doom. —Srone Sorin Gimontcter Kartot, AS He Lav DING Cycrops ShAQIAN —SKORNELIGHT WARBEAST When that creature looked at me with its single terrible eye, my heart seized with the certainty of Among the savage cyclops are those of keener minds who use their unique perception and primitive rituals to evoke crude; but effective, primal magic. Skorne houses strong cnough to capture and tame such shamans value their ability to curse their enemies, harness the inner power of beasts, and unravel enemy spells USING THE CYCLOPS SHAMAN The Shaman is certainly less hardy or fearsome in melee than the other cyelopes but easily makes up for this with his arcane powers. Overall army composition and watbeast selection takes on even greater importance when employing the Shaman, since Primal Magic allows him 1o borrow an animus from a nearby friendly warbeast, Combined with the fury cost. reduction of Beast Shaman, this beast can provide great fury efficiency and open up nexpected tactics. Some animi, such as the Brute’s Safeguard, reduce to 0 fury. Just keep in mind a warbeast can only be forced to cast an animus once per activation, ‘Cyclops Shaman Beast Shaman - When the Cyclops Shaman ie forced to use an ani reduce the fury cost by one. TICLOPS SHANA END] ey 6]7]5]5 ]i3[1s) Pea Precognitive Awareness - The Cyclops EVIL EYE Ste peso Det ogc the Gras Sara ay nn ithe tacks an AOE ne Cy theAOE nroohed oa Primal Magic The Cyclops Shaman may tse the anime of any friendly ‘Sore warbeast within 8 of the (Gyelops Shaman asf the animus were Evil Eye Lingering Curse -A mode hit by sil Eye suffer 2 on attack rolls for one round Wirth Bane- Fil Eye attacks may