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Nen (, Mind Force) is one of the defining features of the manga Hunter Hunter by Yoshihiro

Togashi. It is a technique that allows a living being to use and manipulate their own life energy
(known as aura).[1] The word "Nen" can also be used in conversation to refer to aura.

Contents
[show]

Properties of Nen
Creation and Use

Nen teaches one to control their own aura flow and utilize the energy.
Aura is the life energy produced by all living bodies vital for survival. Aura from all parts of the
body has a tendency to flow together, producing one mass of energy. This happens without the
individual's awareness, typically resulting in a slow leak of aura continually escaping the body.[1]
If one were to lose their entire aura, it would be equivalent to using up all the energy keeping
them alive, which would be fatal. The pores or points on the body from which aura flows out
from are called "Aura Nodes (, ) shk)." Controlling those nodes is the first
step to being a user of Nen.[2]
Learning to use Nen is the final step in becoming a professional Hunter because most contracted
jobs require the use of it as the minimum requirement. The technique has the ability to enhance
the strength of physical attacks or objects depending on the quantity of aura employed and an
individual's aura type, as well as allows for para-psychological abilities to exist in reality.
Because one can craft just about any sort of psychic power through only using their mind, Nen is
also a dangerous power unknown to the public at large.[3]

Learning Nen and Initiation


A student learning Nen trains to manually open and close their aura nodes so that they can
control the flow of their aura. One typically learns this process slowly and gradually through
meditation. The second method (colloquially called Initiation or Baptism) is by having one
receiving an influx of aura from an experienced user that forces these nodes to open; despite how
quickly it works, the method is typically frowned upon due to its danger to the student if the user
is inexperienced or has malicious intent. Initiation via physically attacking another with the use
of an enhanced aura typically causes permanent disability or death.[2]

Wing initiating Gon and Killua to Nen.


There is, however, a way to initiate that is less harmful to the student's body depending on
gently jolting open one's nodes forces the new user to learn to control their aura flow, else risk
suffering severe exhaustion or death. Once one has opened their aura nodes, he will be able to
see his own aura as a shroud surrounding the body due to his nodes in his eyes being opened.
Aura appears to look similar to steam from a kettle.[2]
It is possible to feel the presence of aura even without being aware of its existence. It has been
described as feeling like a warm, viscous fluid at rest. It has been said that powerful, refined
auras produce a sensation that feels akin to needles pricking into the skin[4]. Since every living
being emits aura subconsciously, learning to sense aura is a useful skill for those tracking living
things or hunting non-living things infused with aura. An experienced user of Nen can judge the
location and relative strength of his opponents through reading the output of their aura.
Upon his introduction, Wing taught Killua and Gon a fake sense of Nen that focuses mostly on
meditation and on one's self.[5] This method does not require any aura and has no visible effect;
however, after Gon was injured by Gido and forbidden to use Nen for two months to recover by
Wing, both Gon and Killua practiced this method,[6] and in fact made it more natural for them to
use regular Nen. Given that Nen is linked to emotions and mental state, this method can be
particularly useful to train Nen without aura, although normal use of technique is usually
preferred.[7]

Nen of the Flame


Nen of the Flame (, Nen) is sometimes used in Shingen-Ryu kung fu as a precursor to learning
the actual Nen. They are mental exercises akin to meditation that strengthen one's force of will.
Regular practice can smooth the flow of one's aura. The Four Exercises of Nen of the Flame are
as follows:

Ten (, Point): Focus the mind, reflect upon the self, and determine the goal.

Zetsu (, Tongue): Put it into words.

Ren (, Temper): Intensify your will.

Hatsu (, Release): Put it to action.[5]

Geniuses

Some of the world's most famous and influential people have naturally learned Nen.
Nen is like any other skill, in that there are those who will learn it faster than others. Some are
able to discover and learn to manipulate their aura on their own without having formally learned
it. These individuals are typically known as "geniuses," "psychics," or "superhumans" to the
public.[2] This can be anything from inadvertently being able to use the basic techniques of Nen[2]
or unconsciously developing a unique Nen ability that can be used without really understanding
how or why one is able to do so. Typically, geniuses of Nen are exceptional artisans in their own
fields and their abilities are related as such.
Notable geniuses within the series include:

Neon Nostrade, the fortuneteller.

Benny Delon, the mass-murderer and blacksmith.

Zepile, the counterfeit artist.

Komugi, the gungi world champion.

Alluka Zoldyck, the wish granter.

Given that three of these geniuses are Specialists (Neon, Alluka and Komugi), it is possible all
geniuses are indeed Specialists.

Nen and Emotion

Togashi typically indicates this effect through his shading.


Although the production of aura is unconscious and constant by all living beings, it is not only
life energy. Aura carries with it the desires and emotions of the one who deploys it, which is what
allows for Nen to have incredible versatility to those who develop their skill at using it,[7] and
also heavily influenced by mental condition and emotional state.[8] A basic application of this
phenomenon is that one can channel their aggression or malice into their aura and deploy it
towards another person (i.e. blood-lust). The antagonized will then be able to feel that blood-lust
as if it were physically palpable; if unable to keep it from their own body by deploying their own
Nen, he/she may be physically harmed by it.[2]

Vows & Limitations

Vows and Limitations.


Being a product of the mind, Nen responds to the goals, strengths, and desires of individual
users. As a result, a student of Nen can increase the overall power of an individual skill by stating
a self-imposed restriction that forces even more conditions on it. For example, if one consciously
decides something along the lines of "I will only use this skill on Thursdays" or "I will only use
this skill against short people" and manages to abide by that rule, that particular skill will
become stronger. These conditions are called "Vows" (, Seiyaku) or "Contracts". The
stricter the Vow, the more one's own ability is strengthened. It is also implied that Vows that
carry great meaning or are tied to emotional states also bring about a greater benefit. However,
Vows are also considered liabilities, since breaking a Vow carries the risk of completely
obliterating one's own Nen abilities.[8]
Vows that contain some sort of punishment (e.g. "I will die if I break this rule") will strengthen
the ability even further. These are called "Limitations" (, Seiyaku) or penaltiescovenants
to oneself.[8] An example of this is the character Kurapika, who swore on his own life not to use
an ability on anyone but the Phantom Troupe.[9] Even though a Vow adds further Limitations to
using one's Nen ability, a Vow is not the primary condition for an ability's activation and acts
only to enhance its power. It is also useful in retaining one's abilities when breaking a vow. When
a person breaks a vow without a limitation, they risk damaging their abilities, however, when
there is a limitation, this risk is removed (unless of course it is part of the limitation), at a price of
one's own choosing.

Exorcism

Abengane's exorcism which uses a wooden effigy


Nen can be used to place a curse upon others. They are considered dangerous due to their longlasting effects. Curses may disappear if certain conditions are met by the cursed, but they can
also be removed through the use of Nen. Those who possess the ability to do so are called
Exorcists, but are rare among Nen users. There are fewer than 10 people in the entire world
whom are powerful enough to exorcise Nen curses left by the dead.[10]
Notable Exorcists include:

Abengane, the shaman.

Hina

The Unknown
Though Nen is influenced by one's mental condition and emotional state, it is difficult to judge
exactly how these factors affect Nen. In certain instances, these factors may even lead to one
exceeding the 100% limit cap. However, using one's powers beyond their capacity will
ultimately cause strain. Potentially, this could become either a weakness or fatal to the user.[10]
Gon is the example of exceeding the 100% limit cap after he enters a rage state in response to
Neferpitou not being able to bring Kite back as his wished: after the boost, he would have died
without Alluka's intervention, and even so, he became unable to use Nen at all. Isaac Netero is
the only case seen so far, in which a character has exceeded their 100% limit cap without forcing
some extreme consequence, and even so, to reach that point he had to complete 1000 punches of
gratitude a day and pray after he fulfilled this for almost a decade.
Nen also does not necessarily disappear following death. In fact, sometimes death can reinforce
an ability's strength. If someone dies holding a deep grudge, his Nen will remain and seek out the
object of his hatred.[10]

Four Major Principles

The four major principles of Nen.


In order to fully grasp Nen, one must first learn the Four Major Principles of the Shingen-Ryu
school of Kung-fu. Everything else, including a practitioner of Nen's individual skills, is based
on the basic manipulations of one's aura flow. The Four Major Principles, in order of study, are:
Ten, Zetsu, Ren, and Hatsu.[1]
These basic techniques become second-nature to those experienced in Nen. For example, a
beginner must learn to use Ten and concentrate to maintain it; whereas someone with experience
will practically always be in a state of Ten, even during sleep.[2]

Ten

Gon using Ten.


Once a person has had their aura nodes opened, they must learn to keep their aura from
leaking away from their body. Ten ( , Envelop; Shroud) is the process of keeping the nodes
open, but also having aura flow through and around the body rather than away from it. Once
maintained, it creates a shroud around the user that feels similar to standing in lukewarm, viscous
fluid. Having a shroud of aura surround the body is the most basic defense against the emotional
attacks from other users of Nen, however, it can't defend against Nen physical attacks. [2] Ten
maintains youthful vigor and reduces one's aging; since the energy powering the body no longer
leaks away, one can keep the body from breaking down and deter the aging process. [1] Through
frequent meditation, one can improve the quality of their Ten.

Zetsu

Killua using Zetsu.


While Ten allows a user to keep aura from leaking away from their body, Zetsu ( ,
Suppress; Null) stops the flow of aura from their body altogether. [1] By closing all of their aura
nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the
user is no longer surrounded by their own aura, they are more sensitive to the aura of others. This
can be useful when tracking another person and it will also prevent other users of Nen from
noticing them.[1] Zetsu can also be used to relieve fatigue, since it forces the body's external layer
of aura to be fully contained within.[1] However, since Zetsu involves shutting off one's aura, it
can be dangerous due to it leaving the body defenseless against any aura attack. Even a weak
attack enhanced with Nen could do massive damage.[6]

Ren

Gon, Killua and Zushi using Ren.


Ren ( , Refine; Enhance) is a direct application of Ten. Since a user is capable of
keeping aura from leaking away from the body, it's also possible for them to produce more aura
around themselves without having to worry about losing it. [1] Ren focuses on outputting a high
amount of aura and keeping it on the body, expanding the size and intensity of it. If Ten is
considered to be purely defensive, then Ren typically what is used for offense. This increases the
user's physical strength and durability and provides a large pool of aura for any advanced
techniques or individual skills they decide to use.
Hatsu
Hatsu (, Release; Act) is the release or transmission of one's aura so it can be projected
to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates
a special and unique paranormal ability (colloquially called a Nen Ability). [3] A good Hatsu
should reflect a person's own character; one can never truly master Nen if they only copy other
people's abilities.[7]

Nen and Individuality

Water Divination
There are six types of aura; every individual is born having one of these six different aura
types. Upon learning one's own aura type, a student of Nen can set about learning to apply the
technique in a unique way that suits their personality, which can develop into a unique skill.[3]
The most popular way (and the only sure-fire way seen in the series) of determining one's
aura type is through water divination. Divination requires one to float a leaf atop a glass of
water. A student of Nen will place their hands around the glass and perform Ren. The resulting
effect from one's aura contacting the glass will determine a person's aura type.[3]

If the volume of the water changes, the user is an Enhancer.[3]

If the taste of the water changes, the user is a Transmuter.[3]

If impurities appear in the water, the user is a Conjurer.[11]

If the color of the water changes, the user is an Emitter.[11]

If the leaf moves on the water's surface, the user is a Manipulator.[3]

If a completely different change appears, the user is a Specialist.[11]

It is best to base a Nen ability on one's individual aura type. Though it is possible for one to
develop abilities outside of his primary aura type, one is typically less proficient at using those
abilities.[3] By creating an ability that one isn't suited for, one risks stagnating their potential by
overloading their capacity for using Nen[3] something Hisoka calls "Memory Overload".
However, this is not the case with those who have absolute mastery over Nen, e.g. Biscuit
Krueger and Isaac Netero. Biscuit is able to materialize several Nen masseuses (only Cookie was
shown so far) that involve the mixture of Emission, Manipulation and Transmutation, and with
casual ease.

Hisoka also claims that he is able to judge a person's Nen type based on their personalities.
According to him, all people of one aura type are generally of the same personality type.
However, he also states that this method is similar to trying to find someone's star signs or blood
type just from personality analysis it is not always correct.[12] According to his theory:

Enhancers are determined and simple.[12] Most of them never lie, hide nothing, and are
very straightforward in their actions or in their thinking. Their words and actions are
often dominated by their feelings. They are generally very selfish and focused on their
goals. This is reflected in their nen as enhancers typically rely on simple and
uncomplicated hatsu techniques.

Transmuters are whimsical and prone to deceit. Transmutation users have unique
attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade
while hiding the truer aspects of their personalities. Even when they don't hide their
personalities they rarely reveal their true intentions.[12] Many transmuters rely on
techniques that give unique and unpredictable properties to their nen that reflects their
personalities.

Conjurers are typically high-strung or overly serious and stoic.[13] They are often on
guard as to be cautious. They are very observant and logical, rarely falling into traps.
Being able to analyze things calmly is the strength of Conjurers. Many of the items that
conjurers create are often used by them in a very deliberate and practical, logical fashion.

Emitters are impatient, not detail-oriented, and quick to react in a volatile manner. Many
of them are quick-tempered and hot-blooded.[13] They resemble the Enhancers in building
their impulsivity, but the difference with them, they probably tend to calm down and
forget easier. Because of the nature of emission, many hatsu techniques created by
emitters are primarily long range.

Manipulators are logical people who advance at their own pace.[13] They are all for
arguments and tend to want to keep their families and loved ones safe. On the other hand,
when it comes to pursuing their own goals, they do not listen to what others might have
to say about it. While manipulators often use techniques that allow them to control their
opponents they also prefer to use an inanimate medium to control that can be used
versatility (such as smoke or pieces of paper hardened with Shu).

Specialists are individualistic and charismatic.[13] They will tell you anything important
on them, and refrain from being close friends. But, because of their natural charisma that
draws others, they are always surrounded by many people. Because specialization is
unique and can have many facets, most specialists posses only one hatsu technique.

A compatibility diagram showing the six Hatsu types.


There are numerical approximations given by the manga to indicate just exactly how efficient
one would be at using aura abilities that one is not born into. Starting at one's own aura type, one
has the potential to be 100% efficient at using abilities based in that category alone.[14] Then
looking at the category chart (see right), one has the potential to be 80% efficient at using aura
types adjacent to one's primary type, 40% efficient at the opposite or farthest category, and 60%
efficient in the two remaining categories. Specialization is typically unusable for non-Specialists
because it is impossible to partially use; one either can or cannot use Specialist abilities.
However, Conjurers and Manipulators have 1% efficiency potential for Specialization due to
being adjacent to it.[8]

Aura Types
Enhancement

As an Enhancer, Gon can strengthen his fists.


If a student increases the quantity of water in the glass during their water divination, they are an
Enhancer (, Kykakei). Enhancement is the ability to use aura to increase the natural
abilities of an object or one's own body.[3] Therefore, Enhancers are able to greatly increase their
physical attack and defense and are best suited for close-ranged melee combat.
Enhancement is the most balanced category, allowing users to spread themselves evenly between
offense and defense and become very strong using only simple abilities. One of the examples of
more complex Enhancement abilities include enhancing one's healing factor.
Notable Enhancers include:

Gon Freecss

Kastro

Uvogin

Phinks

Nobunaga Hazama

Isaac Netero

Maha Zoldyck

Tsezguerra

Rammot

Palm Siberia

Menthuthuyoupi

Hollow

Gido

Transmutation

Killua can transmute his aura into electricity.


If a student changes the taste of the water in the glass during their water divination, they are a
Transmuter (, Henkakei). An affinity for Transmutation means a person can change the
properties of their aura to mimic something else.[3] Similar to Emission, things created via
Transmutation are pure aura. Transmutation is often mistaken with Conjuration due to their
similarities. A simple way of thinking about it would be that Transmutation allows your aura to
mimic properties of a substance, whereas Conjuration allows you to change your aura into actual
substances. Transmuters can copy the properties of real things. For example, Killua Zoldyck uses
his aura to copy the properties of electricity. Transmuters can also give their aura properties that
don't necessarily mimic real things; Hisoka's "Bungee Gum" copies and combines the properties
of rubber and gum, or Feitan whose aura replicates the solar sphere or Machi who transmutes her
Nen into glowing threads. Transmuted substances are invisible to people unaware of the
existence of Nen, and even to see transmuted aura, for a person well known to Nen, will require
Gyo, or focusing the majority of Ren on one's eyes.
Notable Transmuters include:

Hisoka

Killua Zoldyck

Silva Zoldyck

Zeno Zoldyck

Machi

Worm

Feitan

Biscuit Krueger

Sadaso

Zazan

Conjuration

Kurapika conjures a chain.


If a student creates an object in the water in the glass during their water divination, they are a
Conjurer (, Gugenkakei). Conjuration is the ability to create a physical, independent,
material object out of one's aura.[3] Once a person has mastered the conjuration of a certain
object, they can conjure it and dispel it in an instant, whenever they want.[15] Conjuration is the
only way in which Nen can create things that ordinary people (unaware of Nen) can see and
touch. Furthermore, objects or entities created by this technique have a subtle "independence" to
them. This means that they can continue existing even if they were at a considerable distance
from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be dematerialized. However the use of In can hide an object materialized from aura from experienced
users of Nen.
Conjured objects can have special abilities imbued into them. For example, the Phantom Troupe
bandit, Shizuku, is able to conjure a vacuum cleaner that can infinitely suck up objects, but with
the condition that it can't suck up living things and things made up of Nen. Similar to
Manipulation, Conjuration abilities tend to be very specific, complex, and conditional.
Conditions can be imbued into conjured objects to make them stronger. Kortopi, for example, is
able to materialize a perfect inanimate copy of any object or person that he touches. However,
the copies of all objects generated will automatically disappear after 24 hours.
Notable Conjurers include:

Kite

Owl

Kurapika

Abengane

Shizuku

Kess

Kortopi

Genthru

Basho

Knov

Welfin

Cheetu

Bonolenov

Tsubone

Emission

Razor emits a ball of nen.


If a student changes the color of the water in the glass during their water divination, they are an
Emitter (, Hshutsukei). An affinity for Emission means that a user is capable of
controlling the deployment of their aura while separating it from their body.[3] Aura usually
decreases in intensity very quickly when it is separated from the source body, but strong Emitters
can separate their aura from their body for long-periods of time and still be able to maintain it.
Some Emission abilities (such as Shachmono Tocino's) are commonly mistaken for Conjuration
abilities. The two, however, are fundamentally different. Objects created by Emitters are created
solely from aura, invisible to those whom haven't learned Nen, and require Manipulation skills to
control.
Notable Emitters Include:

Leorio Paradinight

Pokkle

Riehlvelt

Mizuken

Melody

Shachmono Tocino

Franklin

Goreinu

Razor

Bloster

Pike

Knuckle Bine

Bat

Manipulation

Shalnark uses manipulation abilities to control others.


If a student moves the leaf floating on the water in the glass during their water divination, they
are a Manipulator (, Ssakei). Abilities belonging to Manipulators allow the user to
control living or non-living things in a certain way, the main advantage being able to 'manipulate'
enemies.[3] The degree of control is principally determined by a condition that usually puts the
manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of
course the larger the risk, the better the degree of control.
Notable Manipulators include:

Illumi Zoldyck

Milluki Zoldyck

Kikyo Zoldyck

Kalluto Zoldyck

Zushi

Squala

Baise

Leech

Shalnark

Morel Mackernasey

Shoot McMahon

Flutter

Ikalgo

Shaiapouf

Boki

Specialization

Neon using her fortune telling ability.


If a student causes some other effect during their water divination, they are Specialist (,
Tokushitsukei). It is possible that the effect that occurs can give some insight into how they
should direct their ability. Specialization is anything that doesn't belong into the other five
categories.[3] This is the vaguest Hatsu category. For example, Kurapika's Specialist ability
allows him to use all Hatsu types at 100% efficiency.[8] Chrollo Lucilfer's Specialist ability
allows him to steal any other Nen ability (provided that the right conditions have been fulfilled).
[16]
Neon Nostrade's specialization ability is unique, as it seems she uses only the abilities of
Conjurer and Manipulator out of any of the other five Hatsu types. It is possible to become a
Specialist later in life, although it is more likely for Manipulators or Conjurers which is why it is
placed at the bottom of the chart.
Notable Specialists include:

Chrollo Lucilfer

Neon Nostrade

Pakunoda

Kurapika (Only when his eyes turn scarlet)

Neferpitou

Leol

Meleoron

Alluka Zoldyck

Komugi

Omokage

Advanced Techniques
After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques.
Most of them are achieved by using a combination of the basics. Most Nen users learn Ten,
Zetsu, and Ren first before attempting these techniques. The Hatsu, being a Nen-user's individual
skill, is often something that a Nen-user will develop gradually over a long period of time.
Gyo

Zushi using Gyo.


Gyo (, Focus) is an advanced application of Ren by which a Nen-user concentrates a larger
than normal portion of their aura into one specific body part. Gyo increases the strength of that
one body part, but leaves the rest of the body more vulnerable. Gyo is most often used in the
eyes, allowing a Nen-user to see aura and things which would otherwise be hidden (e.g. Nen
objects hidden by In).[7]

In

Uvogin trapped within Kurapika's chains, concealed from view through In.
In (, Conceal) is an advanced form of Zetsu used to almost completely conceal the presence of
a Nen-user's aura. In can be used on a Nen-user's Hatsu ability to make it invisible to other Nenusers. In can be countered by using Gyo in the eyes or through En.[7]
En

Nobunaga using his En


En (, Circle) is an advanced application of Ren and Ten. In Ren, aura usually envelops only a
small amount of space around the user's body. En is when one extends their Ren so that their aura
extends further than normal, then uses Ten at the same time to give shape to the aura, usually a
sphere. Someone using En can feel the shape and movement of anything entering their circle.[17]
The downside to this is that it is extremely tiring and draining for the Nen-user to constantly
deploy so much aura.[16] Those who master En are typically able to extend their En to a circle of a
50m radius.[17] There are exceptions Zeno Zoldyck, one of the most powerful assassins alive, is
able to extend his En up to a radius of 300m.[16] Kortopi's fake copies function as En , he was
able to detect Squala's location from a distance of 2500 meters.[16] Also, the Chimera Ant
Neferpitou, has an irregularly shaped En and can extend a tendril of it up to 2 miles away.

Shu

Gon using Shu.


Shu (, Enfold) is an advanced application of Ten. Shu allows a user of Nen to extend their
aura's envelopment onto an object, allowing them to use that object as if it were an extension of
their own body. For example, one could use Shu to extend their Ten around an object, which
would strengthen and protect the object like the way Ren strengthens and protects their body.
This is the technique that allows Hisoka to make his solitaire cards as sharp and as hard as metal
knives.
Ken

Gon using Ken.


Ken (, Fortify) is the advanced version of the basic Ren technique. Ken is a defensive
technique where a Nen-user maintains a state of Gyo over their entire body, allowing them to
defend against attacks from any direction without the need to use Ryu. Ken is useful as a
defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given
part of the body, since it protects the whole body evenly. Because of that, it is used to guard
when one wants to be cautious.

Ko

Biscuit's Ko.
Ko (, Temper) is an enhanced version of Gyo in which all of an individual's aura is
concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all
other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest
of the body completely unprotected. This is used by some Nen-users as an offensive technique (a
Ko-punch would carry all 100% of your aura with it), but it is a risky move leaving the rest of
one's body unprotected in a fight against another Nen-user is generally not a good idea. Ko
results in one's aura creating a high-pitched dissonance, somewhat akin to the sound of metal
being ground.
Ryu

Biscuit's Ryu.
Ryu (, Flow) is the term for real-time use of Gyo (the adjustment of aura concentration in
various body parts) by a Nen-user in battle. For example, the use of Gyo to increase the amount
of Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen
in an arm as it is used to block a blow, for extra defense.

Trivia

The terms used for "Vows" and "Limitations" are homophones in Japanese (,
Seiyaku).

Kurapika is the only character who falls under two different Nen categories.

According to Wing, some people are able to use Nen without themselves being aware of
it and also never having been initiated. He calls them "geniuses" In general, they are
specialists in their own fields. Given that Specialization is synonym with
expertise/mastery, it is possible that all known geniuses in the series (e.g. Zepile and
Benny Dellon) are indeed Specialists.

According to Hisoka, Enhancers and Transmuters have opposite personalities, and they
might be attracted to each other because of it. There are several instances of this
happening in the series:
o Gon and Killua: They are best friends.
o Gon and Hisoka: Hisoka is attracted to and fond of Gon, and has aided (or
refrained from harming and/or killing) him on numerous occasions, although the
interest is not reciprocated.
o Biscuit Krueger, Wing and Gon: Biscuit acts as a mother figure to Gon. She also
gets along well with her former student Wing.
o Phinks and Feitan.
o Netero and Zeno: According to the latter, they are like "Yang" and "Yin"
respectively.
o Nobunaga and Machi: They appear to have a good friendship.
o It is interesting to note that there are enmity between Transmuters and Enhancers
in the series. For example, Enhancers Uvogin, Phinks and Nobunaga didn't get
along well with a Transmuter Hisoka. Phinks, along with Feitan, nearly got into a
serious fight with Machi, a Transmuter, along with Pakunoda and Kortopi.

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