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liking. What has not been discussed widely in the marketing literature is the fact that several studies subsequent to
Zajonc's did not confirm his hypothesis. For example,
Cantor (1968) found that children's liking of geometric
shapes decreased with repeated exposure.
This apparent contradiction led Berlyne (1970) to seek
a contingency variable that might moderate the effects of
exposure on affect. Berlyne suggested that the inconsistent
findings of Zajonc and Cantor could be explained by the
relative complexity of their stimuli. Zajonc had used relatively complex stimuli (e.g., Chinese characters), while
Cantor had used simple geometric shapes. Berlyne
hypothesized that exposure effects were due to the interplay of two factors, "positive habituation" and "tedium,"
which occur at different exposure levels for complex and
simple stimuli. He suggested that the initial presentation of
a complex stimulus (such as those used by Zajonc) creates
an uncomfortably high level of uncertainty and that
repeated exposures would decrease this uncertainty and
enhance individuals' comfort or liking for the stimulus.
However, individuals could familiarize themselves with
simple stimuli on the first exposure, and repeated exposures might decrease liking due to boredom. Stimulus
uncertainty eventually drops to a point where little more is
learned from additional exposure, tedium sets in, and further exposures decrease liking of the stimulus. Berlyne
hypothesized that complex stimuli would induce tedium
only after a large number of exposures. However, individuals could familiarize themselves with simple stimuli on
the first exposure, and repeated exposures would more
quickly lead to tedium and a drop in liking. Stang and
O' Connell (1974) also theorized that the process of learning about a complex stimulus across numerous exposures
is itself satisfying, and this also increases liking of the
stimulus.
Bornstein (1989:270-271) reviewed nine experiments
that examined Berlyne's hypothesis. Six of these nine
experiments found that repeated exposure had a more positive effect on the liking of visually complex stimuli. In
addition, two studies not cited by Bornstein (Cox and Cox
1988; Smith and Dorfman 1975) found more positive
effects of exposure on complex stimuli. However, none of
these studies have examined how design complexity might
moderate the effect of exposure on consumer product preferences. Furthermore, Bornstein noted that all six confirming studies employed a within-subjects design, which
allowed individual participants to compare the complex
and simple stimuli. To ensure that Berlyne's results were
not simply due to demand artifacts, Bornstein recommended that future studies include a between-subjects
manipulation of stimulus complexity.
None of the studies reviewed above has examined consumer response to product design complexity and how this
response changes with repeated exposure. Since Bornstein
(1989) stressed that exposure effects can vary markedly
LITERATURE REVIEW
Repeated Exposure and Aesthetic Preferences
In 1968, social psychologist Robert Zajonc reviewed a
diverse set of evidence that seemed to show that the mere
repeated exposure to unfamiliar or novel stimuli (e.g.,
visual patterns and Chinese characters) increased individuals' liking of these stimuli. After the publication of
Zajonc's article, many studies reported similarly positive
effects of exposure on affect (for reviews, see Bornstein
1989; Bornstein and D'Agostino 1992).
In addition, several marketing studies (e.g., Cox and
Cox 1988; Janiszewski 1988, 1993; Obermiller 1985)
have documented positive effects of repetition on stimulus
HYPOTHESES
According to research in experimental aesthetics
(Berlyne 1970; Berlyne and Lawrence 1964; see also
Hekkert and Von Wieringen 1990), aesthetic preference is
related to a stimulus's arousal potential in an inverted-U
shaped pattern, in which the most preferred stimuli are
those that are moderately complex. Berlyne's research
suggests that individuals tend to dislike stimuli that they
perceive to be either too simple or too complex. Thus, we
expect the following:
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METHOD
Overview and Experimental Design
To test our hypotheses, we designed a 2 x 3 full factorial
between-subjects experiment with two levels of product
design complexity (simple and complex) and three levels
of preevaluation exposure (0, 1, 3 times). We also
employed multiple operationalizations (3) of each level of
product design complexity to increase the construct validity of this manipulation (Cook and Campbell 1979), using
women's fashion products as the stimuli.
Two aspects of this experimental design were intended
to reduce the chance of participants' hypothesis guessing
(a potential problem in mere exposure studies; see, e.g.,
Bornstein 1989). First, by employing a between-subjects
experimental design (in which each participant was
exposed to only one level of both repetition and complexity), we hoped to disguise the fact that these factors were
being varied. Second, by limiting the maximum
preevaluation exposures to three (and mixing these
Participants
Three hundred ninety-four volunteer participants were
recruited from undergraduate business classes at a large
midwestern university. As an incentive to participate, participants' names were placed in a lottery to win a Sony
compact disc player. Thirteen cases were excluded
because of excessive missing data, leaving a usable sample
of 381 participants. Participants' ages ranged from 21 to
41, with a median age of 22. The sample included both
female (36%) and male (64%) participants. While men do
not generally purchase female fashions themselves
(except perhaps as gifts), male opinions of fashion attractiveness are rated as extremely important by many women
in this age-group (e.g., Reynolds and Wells 1977) and thus
are likely to exert an indirect influence on purchase
behavior.
alpha for this summed scale was .79. The perceived meaningfulness for the simple designs
(~" = 10.68) was not significantly different from
that of the complex designs (X = 10.95). Both
the simple and complex designs were perceived
to be moderately meaningful.
. Usefulness was measured using three semantic
differential scales anchored by not useful-useful,
not functional-functional, and not practicalpractical. This summed scale had a coefficient
alpha of .78. The perceived usefulness of the
simple designs (X = 12.04) did not differ significantly from that of the complex designs (X =
12.59).
After pretesting, the six stimulus product designs were
placed in the context of advertisements for a fictitious retail store. The finished ads, like many fashion ads, were
very simple. They contained minimal copy (the headline,
"Spring at Goldstucker's," and store location information)
and no product-related copy. Aside from the variations in
dress design, all of the experimental ads were identical on
all other factors: store name; type; letter size; as well as the
model, her accessories, her facial expression, and so on.
Each participant received a booklet containing 15
pages of ads, 1 ad per page. There were 18 versions of this
booklet, each containing either zero, one, or three exposures to the target ad, depicting one of the six product
designs. The exposures to the target ads were interspersed
between "filler" black-and-white advertisements, half of
which were for well-known brands, half for unknown
brands. To avoid drawing undue attention to the repetition
of the target product, the booklet also contained multiple
ads for three other brands.
PROCEDURE
The booklets were randomly distributed to volunteer
participants within three large classes. Participants were
given the following instructions:
Our study concerns thoughts and feelings that people have about advertisements. In a moment, you
will be given about 20 seconds to view each of 15
proposed advertisements. The examiner will let you
know when the 20-second time limit is over. When
he or she says "Next," please turn the page to view
the next ad. Do not look back at any ad. When this
task is completed, we will ask you some questions.
We will be asking different people different questions due to the limited time period. Please answer
each question as honestly as you can. You will not
place your name on the questionnaire, so no one will
know who you are.
Participants were given 20 seconds to view each ad in
the booklet. (A pretest had indicated that most partici-
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Measures
Consumer evaluations of the product designs' visual
appeal (which for brevity, we will hereafter refer to as
product liking) were measured by averaging six 7-point
scales, anchored by bad-good, pleasant-unpleasant, likablenot likable, flattering-unflattering, unattractive-attractive,
and stylish-not stylish. The first three adjective pairs were
taken from Cox and Cox (1988), and the last three were
designed to be specifically relevant to fashion. The polarity of some adjectives was reversed to avoid acquiescence
bias and then recoded before being combined into a mean
score. This scale had a coefficient alpha of.93. To confirm
the scale's unidimensionality, we performed a principal
components analysis. This analysis extracted a single
overall factor, which explained 72 percent of the total variance of the scale items.
Perceived complexity was measured on two 7-point semantic differential scales anchored by complicated-simple
and not complex-complex (1 -- simple, 7 = complex). The
coefficient alpha for this scale was .85.
RESULTS
Hypothesis 1 predicted an inverted-U relationship
between participants' perceived complexity ratings of the
product designs and their liking of them. To test this
hypothesis, nonlinear effects of perceived complexity on
product liking were examined using polynomial regression analysis. Each potential predictor was entered in a
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hierarchical fashion (the linear function of perceived complexity, then the quadratic, then the cubic) and then
retained only if it made a statistically significant marginal
contribution to the explained variance of the regression
equation. In this analysis, the linear regression coefficient
was statistically significant and positive (B = .9058, t =
4.58, p < .001), and the quadratic coefficient was statistically significant and negative (B = -. 1176, t -- -4.794, p <
.001). Taking the first derivative of this quadratic function
and setting it to zero, we can find the peak of the invertedU curve, or the most preferred level of perceived complexity. Peak product liking occurs at a perceived complexity
level of 3.85, very near to the midpoint (4) of the 7-point
complexity scale. Thus, Hypothesis 1 is supported by the
data.
Hypotheses 2 predicted that participants' perceived
level of complexity for the product designs would decrease
over repetitions for both the simple and complex designs.
Hypothesis 3 predicted that perceptions of high-complexity designs would move toward the optimal level, while
perceptions of low-complexity designs would move away
from the optimal level.
Participants' ratings of the fashion stimuli were analyzed in a 2 x 3 ANOVA, with product design complexity
(2 levels) and exposure (3 levels) as manipulated factors.
The error term in this ANOVA represents the variance
across participants' scores within cells of the experiment.
Since (as noted earlier) we employed multiple stimuli in
each cell, this error term can be viewed as pooling two
sources of variance: variance across stimuli within a cell
and variance across participants exposed to a given stimulus. To examine the appropriateness of this pooling of variance, we conducted the pooling test recommended by
Keppel (1982:264). This test revealed that there was no
significant variance across stimulus means within each
cell. Thus, according to Keppel, the pooled analysis is
appropriate.
To ensure that effects of the experimental variables
were consistent across age, gender, and student classification groups, each of these background variables was
entered as a blocking factor in initial ANOVAs, along with
product complexity and repetition. None of these variables
significantly interacted with either of the manipulated factors of complexity or exposure, indicating that the impact
of the experimental variables appeared to be consistent
across demographic groups. Therefore, these demographic variables were dropped from all subsequent
analyses.
As predicted in Hypothesis 2, ANOVA revealed a significant main effect of repetition on perceived complexity
(F2,374 = 3.324,p < .05,112 = .017). There was no significant
interaction between repetition and stimulus type (complex
vs. simple). Figure 1 shows the mean levels of perceived
complexity at each level of repetition for both the simple
and complex designs. A post hoc Scheff6 test revealed that
FIGURE 1
The Effect of Repetition on
Perceived Complexity of Simple
and Complex Product Designs
FIGURE 2
The Effect of Repeated Exposure on Consumer
Liking of Complex and Simple Designs
50
5.5
4.5
Complex
Design
Perceived
Complexity
Complex
Design
4.0
CoI1sLlmcr
Liking
Simple
Design
3,0
3.5
Simple
Design
25
2
Tests of Mediation
To help interpret our findings, we examined whether
the effects of repetition were mediated by changes in the
participants' perception of stimulus complexity. The analysis followed James and Brett's (1984) logic for tests of
mediation. If the effects of an antecedent (A) on an outcome (O) are completely mediated by a third variable (M),
this should produce a certain pattern of correlations. Specifically, the three simple correlations (rao, rAM, and rMo)
should be statistically significant, but the correlation
between the antecedent and the outcome should become
nonsignificant when the mediator is controlled (i.e., rao M=
ns). Since the relationship between perceived complexity
and liking is curvilinear, each participant's perceived complexity score was converted into a distance score by taking
the absolute value of the difference between each participant's perceived complexity score and the optimal level of
perceived complexity (3.85)9 This distance score for perceived complexity was used in the test of mediation.
The mediation analysis suggests that the impact of repetition on liking for complex designs was completely
mediated by perceptions of stimulus complexity. Consistent with James and Brett's criteria, all three simple
correlations were statistically significant (rrepe m . . . . l,kmg =
9155, p <. 05; rrepetmon ' p. . . . . . plex,ty = --" 177, p <.05; rp~..... ple~,ty, hkmg = - - . 2 0 8 , p < .01), while the impact of repetition on
126
DISCUSSION
As noted at the outset, consumers' aesthetic reactions
are an increasingly important factor in competition among
products. However, marketers who attempt to predict
these reactions through premarket concept tests may
obtain misleading results, suggesting a divergence
between consumers' initial and subsequent reactions to
new aesthetic designs. This article has proposed and tested
a partial explanation for this discrepancy: consumers' liking of new product designs changes with repeated exposure, and these changes vary systematically according to
the visual complexity of the design. Our findings suggest
that consumers' preferences for visually complex product
designs are more prone to increase with repeated exposures than preferences for visually simple product designs.
In the remaining paragraphs, we will discuss some limitations and potential implications of our findings both for
future research on consumers' aesthetic product judgments and for manufacturers and retailers of aesthetically
oriented consumer goods.
Limitations
Our study has several limitations that both suggest caution in generalizing our results and suggest potential avenues for future research. First, we examine only one product class, fashion apparel. Apparel was used because of the
predominant importance of aesthetic design in consumer
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reactions to this product class and because it allows a wide
range of believable aesthetic changes without creating
obvious functional problems. However, future research
should examine the extent to which our findings can be
replicated for other product classes, particularly those
(e.g., automobiles) in which aesthetic design is more constrained by functional considerations.
While this study attempts to inject some realism into
visual preference testing (by incorporating the repeated
product exposure that typically occurs in the marketplace),
there are several additional elements of marketplace reality that future research should attempt to introduce into
such tests. It should be noted that in our experiment, both
the duration of each product exposure and the interval
between exposures were considerably shorter than is often
the case in the marketplace. Bornstein (1989) found that
naturalistic studies (which tend to employ longer intervals
between exposures) tend to produce stronger exposure
effects than laboratory studies. His review also indicated
that increasing the duration of each exposure (beyond the
level employed in our study) is likely to have little impact
on the observed effects. Again, however, the impact of
both of these factors needs to be examined directly in a
new product context. In this study, we also used student
participants. While they are very familiar with clothes and
fashion, the robustness of these findings should be examined with consumers of all age ranges. Finally, our
research examined the effect of only a limited number of
exposures; future research should examine the effects of
higher levels of repetition on consumer liking.
While acknowledging these limits in our scope, we feel
that our findings, if confirmed in subsequent studies, have
several potential implications.
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marketplace? Future research needs to examine how consumer responses to a variety of product design elements
may change with repeated exposure. In the absence of such
APPENDIX
Pictures of Stimuli
The following pictures show all six styles that were presented in the target advertisements/conceptpresentation.
FIGURE A1
Simple Stimuli
\
i
//
q
Style 1
Style 2
SIMPLE STIMULI
Style 3
129
FIGURE A2
Complex Stimuli
Style 5
Style 4
Style 6
COMPLEX STIMULI
ACKNOWLEDGMENTS
The authors thank John O. Summers and Thomas E
Hustad for their helpful comments on an earlier draft of
this manuscript and Jackie Thompson for her help in the
manuscript preparation.
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