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“2” Route Directory PREVIOUS

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ILLUSTRATIONS/EXAMPLES (All versions)

Base Route 90/190 Version


INTRODUCTION/PHILOSOPHY INSTRUCTIONAL

INSTRUCTIONAL “YOU DRAW IT”

“YOU DRAW IT”

VIDEO 1 VIDEO 2
OUTSIDE ‘PIVOT’ ADJUSTMENT

“Horn” Variation
INSTRUCTIONAL

Main VIDEO Summary


Menu Table
2 Philosophy

2 Route:
“SMASH”
•The “Smash” route is a very versatile route that, like the 7
route, puts intense pressure on the Cornerback by placing a
receiver in front of him at 6 yards (the “Smash” by the
Outside Receiver) and a man breaking behind him to the
“Corner” (Middle Receiver). It also allows us to control
rotating or hash safeties through the use of a “Seam/Thin”
by the Inside Receiver!

•This is a great package for us against any Cover 2/Cover 4 shell, as well as having
excellent possibilities against various forms of man coverage because of the
mismatches we can create on the inside!
•The 2 route is a solid answer for a number of situations, including 3rd and medium, 2
minute, and Red Zone!

KEYS to a successful play: TAGS/VARIATIONS


•Good release, eye contact, and snap from Corner route! •92/192; 92/192 “All”
•QB must be persistent about throwing the Smash on time! Don’t •Horn
force the Corner route! •Squeeze/Bunch package
•Smash route uses smart splits and makes big plays after the catch
through a sudden spin & attacking movement upfield!
- t o MAIN -t o I NSTRUCTIONAL - -t o 92/192 I NSTRUCTIONAL -
2 (90) Instructional

2 ROUTE from 90 SERIES

6-7 yd
CLEAN
break!

C 6
yd
V
O O
I •Read defender over Seam... I M
•If he backs up at all, hit the Smash on
time on the outside shoulder
“92” Shown •If he opens and widens, rocket the •If you have a press CB who sits on the Smash, throw the
ball past his earhole to the Seam. Quick Corner over his head.
FS/BS INS:
INS: SEAM.
SEAM. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety
as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS/BS MID: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once you’ve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: SMASH.
SMASH. Push to 6 yds, plant on outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-snap pick a side based on furthest danger player, softest corner, wide side of field in that order. Read key is the flat
defender (over Seam). If he backs up at all, drill the Smash on time right to his outside shoulder pad. If he opens his
shoulders quickly, throw the Seam route on a rope right behind his earhole as he leaves. Vs. a press CB, throw the Quick
Corner if that CB sits on the Smash. Check out v. a Press CB if you don’t have the Quick Corner route to control him.

- C l I c k h e r e t o r e t u r n t o M A I N
2 (90) You Draw It

Trips Right Ron 92 v. Cov 0 Rt Outside 192 v. Cov 1

J
J
C M S R C C W S C
R
W E T T E E T N T E

J
R J C
C
M Z C R N M W
C
D N
E N E E T T E

Base 192 v. Cov 2 Rt Out Scat Hot 92 All Smash v. Cov 3


- C l I c k h e r e t o r e t u r n t o M A I N
Horn Instructional

“HORN” tag

J J
C
C
V V V

“77 Horn” Shown “62 Horn” Shown

•Tells outside receiver on the frontside (or both sides in a mirrored 90/190)
to fake his normal route and break up the sideline, showing his hands.
•Also tells all frontside receivers middle or outside to run a Thin Post to
hold the near safety.
•Technique notes:
a) Use same technique as Fade on deep part of route--get to his outside hip, straighten if he’s
running with you, expect to fade to the ball
b) ANTICIPATE that a beaten defender will try to grab/buddy arm/collision you as you pass
him! Use an aggressive escape technique (Rip, Swim, Chop) on the move!

- C l I c k h e r e t o r e t u r n t o M A I N
2 Instructional

2 ROUTE: SMASH

## S
12 yd
S NOD or
MISDIRECTION
Break!
Break “THIN” across
safety’s face if he crosses 7
yours yd
C C

O O
•Smash on 3d step unless
I CB really jumps it! I M
•If you feel C sit on Smash, “Eye him down”,
Kick back……and throw the Corner •Seam/Thin should be available if Saf overrotates to
“62” Shown •“Flatten” him w/ throw to most open area harass the Corner. See in FRONT of it before you throw!
BS OUTS: GO READ.READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: SEAM/THIN.
SEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the
safety as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS MID: CORNER.
CORNER. Outside release, push to 12, engaging the safety with eye contact. Break to the Corner: Use a ‘Nod’
break if a safety is over you but you’re not being chased; use a 3-step ‘misdirection’ break if a man is running with you. Be
prepared for the QB to “flatten” you with the ball depending on where the hole is.
FS OUTS: SMASH PIVOT. PIVOT. Push to 7 yds, stare down CB, plant outside foot & snap inside (Snap redirect)…if ball is not on its
way as you turn, continue the “Pivot” and slide laterally toward the sidelines. Catch/Tuck/Turn get the sideline!
QB: Tight U/Kickback. Pre-read CB depth. Smash on 3d step if any doubt, either out of break or sliding. If the CB climbs all
over him “eye him down” kick back & throw the Corner, taking him to open air. Look Seam/Thin if Safety over-rotates.
- C l I c k h e r e t o r e t u r n t o M A I N
2 You Draw It

Ronnie Z6 62 v. Cov 0 Rex Over 62-42 v. Cov 1

J
J
C M S R C C W S C
R
W E T T E E T N T E

J
R J C
C
M Z C R N M W
C N
D
E N E E T T E

Trips Left Pair 72 v. Cov 2 Rt Out Flop 72 v. Cov 3


- C l I c k h e r e t o r e t u r n t o M A I N
2 ROUTE ILLUSTRATIONS
-T o 2 R o u t e M A I N D I R E C T O R Y -

BASE RO UTE (3 X 1) 2 X 2 V ERS ION –


“ COR NER ”
3. Trips Right 62 3. Base 62 Corner
4. Right Wide 62 4. Ace 62 Corner
5. H6 62 5. Right Out 62 Corner
6. Right Out H6 62 6. Right Wide Flip 62 Cor
7. Ace H6 62 7. Base 62 Corner Slow
8. East 62 8. Base 72 Corner
9. Right Out H10 62 9. Slug 72 Corner
10. Ray Under H10 62 10. Right Out 72 Corner
11. Ace 72 Corner
11. Stack R10 62
12. Trips Left 72 SPE CI ALS
13. Y7 72 3. Ronnie 62 Twist
14. Right Slot Z7 72 4. Stack R10 Hot 62 Twis
15. Ace Z11 72 5. Ronnie 62 Seam Follow
Follo
16. Y11 72 “ HO RN ”

Q
17. Larry Over H11 72 VA RI ATI ON
18. Ace R7 Hot 72 2. Base 62 Horn
MAX PAS S ME NU 2 ROUTE
3. Trips Right 62 Horn
4. Base 72 Horn
5. CT
DIRE Right
ORY Out 72 Horn
2 TRIPS RIGHT 62
0
GO READ SEAM
CORNER
1 # Thin Post if
#
5
# safety #
Angle 1/2way
crosses between C &
12
8 your face Saf
1 10
-10
0
SMAS
7
H
5

X Z
Y H
•Top #s •Bot #s
QB THOUGHT PROCESS •OT +4•1/2way-1
Hash +2
Drop: Tight U/Kick back.
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 RIGHT WIDE 62
0
GO READ SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
8 your face Saf
1 10
-10
0
7 SMAS
H
5

X Y
H Z
•Top #s
QB THOUGHT PROCESS •1/2way-1•Bot #s
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 H6 62
0
GO READ SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
8 your face Saf
1 10
-10
0
7 SMAS
H
5

X Z
H Y
•Top #s
QB THOUGHT PROCESS •OT +3 •1/2way-1•Bot #s
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 RIGHT OUT H6 62
0
GO READ SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
8 your face Saf
1 10
-10
0
7 SMAS
H
5

X Y
H Z
•Top #s
QB THOUGHT PROCESS •1/2way-1•Bot #s
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 ACE H6 62
0
SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
your face Saf
1 10
0
7 SMAS
H
5

X Y
H Z

QB THOUGHT PROCESS •1/2way-1•Bot #s


Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 EAST 62
0
SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
your face Saf
1 10
0
7 SMAS
H
5

X Y
H Z

•1/2way-1 •Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 RIGHT OUT H10 62
0
GO READ SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
8 your face Saf
1 10
-10
0
7 SMAS
H
5

X Y Square
H Z up
•Top #s
•OT +5 •Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 RAY UNDER H10 62
0
GO READ SEAM
CORNER
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
8 your face Saf
1 10
-10
0
7 SMAS
H
5

X Z Square
Y up
•Top #s •OT +5
•OT +3 •Bot #s
QB THOUGHT PROCESS H
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 STACK R10 62
0
GO SEAM
SEAM CORNER
READ READ
1 # #
5 Thin Post if
# safety #
Angle 1/2way
between C &
crosses 12
your face Saf
1 10
0
7 SMAS
Stack H
5 release:
Fake hard
1-2 steps
opposite
your final
X release Z Square
H: Nod up
outside, avoid H Y
jam •Bot #s
QB THOUGHT PROCESS
•Hash +2
Drop: Tight U/Kick back. •OT +4 Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 TRIPS LEFT 72
0
GO READ
SEAM
1 # #
5 CORNER
# #
Angle 1/2way 1
between C & 2 8
1 Saf -10
0
7 SMASH
5

X Z
Y H
•Bot #s •Top #s
Hash +3 •OT •OT QB THOUGHT PROCESS
+5 +3 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Seam or Backside
2 Y7 72
0
GO READ
SEAM
1 # #
5 CORNER
# #
Angle 1/2way 1
between C & 2 8
1 Saf -10
0
7 SMASH
5

X Z
H Y
•Bot #s •Top #s
Hash +3 •OT •OT QB THOUGHT PROCESS
+5 +3 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Seam or Backside
2 RIGHT SLOT Z7 72
0
SEAM READ
SEAM
1 #
5 CORNER
#
Angle 1/2way 1
between C & 2
1 Saf
0
7 SMASH
5

X Y
H Z
•Bot #s
Hash +3 •OT •OT QB THOUGHT PROCESS
+5 +3 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Seam or Backside
2 ACE Z11 72
0
SEAM READ
SEAM (No Thin)
1 #
5 CORNER
#
Angle 1/2way 1
between C & 2
1 Saf
0
7 SMASH
5

X Y
Square
up H Z

•Bot #s •OT QB THOUGHT PROCESS


Hash +3 +5 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Seam or Backside
2 Y11 72
0
GO READ
SEAM
1 # #
5 CORNER
# #
Angle 1/2way 1
between C & 2 8
1 Saf -10
0
7 SMASH
5

X Z
Square
up H Y
•Bot #s •Top #s
Hash +3 •OT •OT QB THOUGHT PROCESS
+5 +3 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Seam or Backside
2 LARRY OVER H11 72
0
GO READ
SEAM
1 # #
5 CORNER
# #
Angle 1/2way 1
between C & 2 8
1 Saf -10
0
7 SMASH
5

Square X Z
up
Y
Hash•Bot #s •Top #s
+3 •OT •OT
QB THOUGHT PROCESS+5 +3 H
Drop: Tight U/Kick back. R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball 2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam or Backside
2 ACE R7 HOT 72
0
SEAM READ GO READ
SEAM (No Thin)
1 # #
5 CORNER
# #
Angle 1/2way 1
between C & 2 8
1 Saf -10
0
7 SMASH
5

X Y
H Z
•Bot #s •OT
•Top #s
QB THOUGHT +5
Hash +3 PROCESS
Drop: Tight U/Kick back.
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball 2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam or Backside
2 BASE 62 CORNER
0
GO READ
CORNER
1 #
# #
5
#
# #
Angle 1/2way
between C &
12
8 Saf
1 10
-10
0
7 SMAS
H
5

X Z
H Y
•Bot #s
QB THOUGHT PROCESS •OT +5 Hash +2
Drop: Tight U/Kick back.
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Backside
2 ACE 62 CORNER
0
GO READ
CORNER
1 #
# #
5
#
# #
Angle 1/2way
between C &
12
8 Saf
1 10
-10
0
7 SMAS
H
5

X Y
H Z

•Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Backside
2 CORNER
0
GO READ
CORNER
1 #
# #
5
#
# #
Angle 1/2way
between C &
12
8 Saf
1 10
-10
0
7 SMAS
H
5

X Y
H Z

•Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Backside
2 CORNER
0
GO READ
CORNER
1 #
# #
5
#
# #
Angle 1/2way
between C &
12
8 Saf
1 10
-10
0
7 SMAS
H
5

X Y
Z H

•Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Backside
2 SLOW
0
GO READ
CORNER
1 #
# #
5
#
# #
Angle 1/2way
between C &
12
8 Saf
1 10
-10
0
7 SMAS
“SLOW” H
5 Stairstep v. Man
4-6 Settle if
runway closed
X Z
H Y
•Bot #s
R •OT +5 Hash +2
QB THOUGHT PROCESS
Drop: Tight U/Kick back.
Read: Work “Slow” route to normal
progression
2 RTMENU PREVSLIDESUMM TA
Notes: OLB is danger to Smash. Can
2 BASE 72 CORNER
0
SEAM READ GO READ

1 # #
5
# CORNER #
Angle 1/2way
between C & 1 8
1 Saf 2 -10
0
7 SMASH
5
MUST
Outside release

X Z
H Y
•Bot #s •Top #s
Hash +3 •1/2way QB THOUGHT PROCESS
+1 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Backside
2 SLUG 72 CORNER
0
SEAM READ GO READ

1 # #
5
# CORNER #
Angle 1/2way
between C & 1 8
1 Saf 2 -10
0
7 SMASH
5
MUST
Outside release

X Z
H R Y
•Bot #s •Top #s
Hash +3 •1/2way QB THOUGHT PROCESS
+1 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Backside
2 CORNER
0 SEAM READ
GO READ

1 # #
5
# CORNER #
Angle 1/2way
between C & 1 8
1 Saf 2 -10
0
7 SMASH MUST
Outside release
5

X Y
H Z
•Bot #s
Hash +3 •1/2way QB THOUGHT PROCESS
+1 Drop: Tight U/Kick back.
R
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Backside
2 ACE 72 CORNER
0 SEAM READ
GO READ

1 # #
5
# 1/2way
Angle
CORNER #
between C & 1 8
Saf
1 2 -10
0
7 SMASH MUST
Outside release
5

X Y
H Z

•Bot #s QB THOUGHT PROCESS


Hash +3 Drop:
R Tight U/Kick back.
Read: CB. Smash off 3d step if you
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TABLE
v. Cov 1) to Backside
2 RONNIE 62 TWIST
0
GO READ Twist to SEAM Twist to
Thin Post if CORNER
1 # safety #
5 crosses 12
# your face #
Angle
8 10- 1/2way
1 between C
-10 11
& Saf
0 *Both
‘Twisters’ 7 SMAS
must take
H
5
angles
that avoid
collisions
underneat
X h! Y
H Z
•Top #s
•OT +5 •Y + 2 •Bot #s
QB THOUGHT PROCESS
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 TWIST
0
GO SEAM Twist to SEAM Twist to
READ READ – No
Thin Post if CORNER
# Post safety #
crosses 12
# your face #
Angle
10- 1/2way
1 between C
11
0 *Both & Saf
‘Twisters’ 7 SMAS
must take
H
5
angles
that avoid
collisions
underneat
X h! Z Square
H: Nod up
outside, avoid H Y
jam •Bot #s
QB THOUGHT PROCESS
•Hash +2 •OT +5
Drop: Tight U/Kick back. Hash +2
Read: CB. Smash off 3d step if you R
can. Kick
back to Corner route w/ a 2 ball
(3 ball
2 RTMENU PREVSLIDESUMM TA
v. Cov 1) to Seam
2 FOLLOW
0
GO READ H: SEAM Y: CORNER

1 # *Expect
#
5 12
# ball NOW #
once safety Angle
8 leaves
*Only use 10-
1/2way
1 between C
-10 Thin Post IF 11 & Saf
0 you’re being
chased (need 7 SMAS
separation) H
5 and middle of
field is open!

X Y
H Z
•Top #s
•OT +5 •Y + 3 •Bot #s
QB THOUGHT PROCESS
Drop: 5 Angle pop-up. *H: Get in Hash +2
R
Read: V. 2 safety, think Seam, working behind Y’s
Saf onto course,
Corner w/ eyes & shoulders;
throw 2 ball as
stack
2 RTMENU PREVSLIDESUMM TA
soon as safety commits. V. Man, underneat
2 BASE 62 HORN
0 FADE
GO READ SEAM SEAM technique:
READ Get outside
1 #
# No Thin shoulder, #
5 straighten,sq
#
# Post ueeze, #
fade to ball
8 Attack
10
1 DB’s
-10 hands as
0 you pass
him 6
HORN
5
•360°
Pivot
•Show
hands
X •Do not Z
lose
H Y speed
•Top #s
•OT +5 Hash +1
QB THOUGHT PROCESS
R
Drop: 3 + Hop Angle quick.
Read: Short pump as you hit 3rd step.
Reset hips
& feet, 3 ball to outside box if 2 RTMENU PREVSLIDESUMM TA
Horn gets
2 HORN
0 FADE
GO READ
technique:
POST Get outside
1 #
# to stay out of shoulder,
5 straighten,sq
#
# Horn’s sandbox ueeze,
Attack
fade to ball
8 10 DB’s
1 hands as
-10 you pass
0
him 6
HORN
5
•360°
Pivot
•Show
hands
X Z •Do not
lose
Y H speed
•Top #s
•OT +3 Hash +1
QB THOUGHT PROCESS
R
Drop: 3 + Hop Angle quick.
Read: Short pump as you hit 3rd step.
Reset hips
& feet, 3 ball to outside box if 2 RTMENU PREVSLIDESUMM TA
Horn gets
2 BASE 72 HORN
0
FADE SEAM READ GO READ
technique
: SEAM No thin Post
1 # Get #
5
# outside
shoulder,
#
straighte 8
n,
1 squeeze, -10
Attack
0 DB’s HORN
fade to
hands ball
as 6
5 you
•360°
pass Pivot
him •Show
hands
•Do not
X lose Z
speed H Y
•Top #s •Top #s
Hash +1 •1/2w
ay QB
R THOUGHT PROCESS
Drop: 3 + Hop Angle quick.
Read: Short pump as you hit 3rd step.
Reset hips
2 RTMENU PREVSLIDESUMM TABLE & feet, 3 ball to outside box if
Horn gets
2 RIGHT OUT 72 HORN
0
FADE SEAM READ GO READ
technique SEAM
:
No Thin Post
1 # Get #
5
# outside
shoulder,
#
straighte 8
n,
1 squeeze, -10
Attack
0 DB’s HORN
fade to
hands ball
as 6
5 you
•360°
pass Pivot
him •Show
hands
•Do not
X Y
lose
speed H Z
•Top #s
•1/2w •Top #s
Hash +1
ay QB
R THOUGHT PROCESS
Drop: 3 + Hop Angle quick.
Read: Short pump as you hit 3rd step.
Reset hips
2 RTMENU PREVSLIDESUMM TABLE & feet, 3 ball to outside box if
Horn gets

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