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“5” Route Directory PREVIOUS

SLIDE
ILLUSTRATIONS/EXAMPLES (All versions)

Base Route
INTRODUCTION/PHILOSOPHY
INSTRUCTIONAL
“YOU DRAW IT”
VIDEO 1 VIDEO 2
VIDEO 3 VIDEO 4

95-195 “Press”
INSTRUCTIONAL
Main “YOU DRAW IT” Summary
Menu Table
5 Philosophy

5 Route:
“BEND”
•The 5 Route is a form of a “Flood” pattern that is used to
overload zone coverages, but is also useful against Man
coverage as well!
•A “triangle” is created to stress the defense both vertically
and horizontally with a Go route (outside receiver), a Bend
route (inside receiver) and an Arrow route (middle receiver).
The result of this triangle, if we space ourselves properly,
is that 2 defenders are forced to cover 3 of us!
•Spacing is the key! The Go must create width with a wide split, and then push the top
off the defense by clearing out full speed! The Arrow must also create width quickly
and force a decision by the underneath coverage! The Bend must use a short split
and good angles to work into voids!
•This is a tremendous route to convert 3rd and long situations…it is also useful at
certain times in the outer to middle portions of the Red Zone!

KEYS to a successful play: TAGS/VARIATIONS


•SPACING!!! (See above) •“Press” (90)
•The QB must be willing to drill the Arrow quickly if it opens! This •Motion to
will open the rest of the route up! •42-43 Play Action.
•The right type of release, leverage, and break by the “Bend”! He •Squeeze concept
must have a great feel for the defense and how to beat it!
- t o M A I N D I R E C T O R Y -- t o I N S T R U C T I O N A L -
5 Instructional

5 ROUTE: BEND

## S S ##

10-12 yd

C
If you feel someone chasing,
stick them, make a sharp break, C
and accelerate away…
Vs. zone, roll out of your break,
into the dead area V
O O
•Accelerate through break!
I I M •Gain depth!

•3d step: Drill the Arrow through the shoulder


pad if he pops open at all…
all…
“65” Shown •Work the Bend off the 5th step to the BS Seam Read
BS OUTS: SEAM READ.
READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.
READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: BEND.
BEND. Tighter split, push vertically, get defender on your inside hip, and break outside at 10-12 yds. The type of
break depends on the coverage you feel. If you’re being chased (Man), make a quick stick inside, & a sharp break outside. If
you feel people dropping (zone), make a controlled roll out of your break into the dead part of the zone, about 15-18 yds
deep.
FS MID: ARROW.
ARROW. Attack defender’s outside shoulder, break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS OUTS: GO CLEAR.
CLEAR. Outside release, accelerate vertically along the bottom of the numbers, must clear your area!
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If the short
defender runs with him, a void should open up for the Bend. See whether he’s being chased, so you know what type of throw
to make on your 5th step. Work BS Seam Read as your 3rd option..
- C l I c k h e r e t o r e t u r n t o M A I N
5 You Draw It

Rex Under H10 65 v. Cov 0 Right Slot H6 65-42 v. Cov 1

J
J
C M S R C C W S C
W E T T E E T N T R E

J
R J C
C
M Z C R N S W
C
N D
E N E E T T E

Trips Rt 65 v. Cov 2 Rt Flop Outside H5 75 v. Cov 3


- C l I c k h e r e t o r e t u r n t o M A I N
95 Instructional

5 ROUTE: “PRESS” Call

##

If you don’t get it quick: “SEE DOWN THE RUNWAY”

C
Keep accelerating if it’s free…settle
C
free…settle if it’s “invaded”
6 yd-Expect ball out of break
2 1

V V
If you feel someone chasing,
V V
stick them, make a sharp break,
and accelerate away…
O O
•Accelerate through break!
I I M •Gain depth!
•Pre-snap read to pick a side...
•3 step ANCHOR: Throw th e Arrow if the 1st
(1) Work Slant side if 2nd short defender short defender hangs in the Press lane.
“95” Shown leverages the Press
(2) Work Press side if he doesn’t •If he widens, hit the Press out of the break. Shuffle if needed
BS OUTS: 3 step SLANT.
SLANT. Must attack the INSIDE LEG of the DB over you. Adjust angle of break based on alignment of
CB.INSIDE: 2 step SLANT.
BS SLANT. Must attack the INSIDE LEG of the man over you. LOOKIE adjustment if man over you widens!
FS INS:
INS: PRESS.
PRESS. Take your best release and get vertical immediately, push to 6 yards and snap out. Expect the ball
immediately. If someone is covering you aggressively, get outside leverage and lean on them before you break away. If ball
isn’t on you right out of break, see the “runway” in front of you. If it is clear, keep accelerating. If not, cut the throttle!
FS MID: ARROW.
ARROW. Attack defender’s outside shoulder, break downhill off 2d/3d step, gain depth. depth. Look for ball quickly!
FS OUTS: GO. GO. Outside release, accelerate vertically along the bottom of the numbers, must clear your area!
QB: Pre-snap read to pick a side…if the Press has good leverage to run his route, work the Press side. If a 2nd short
defender is head up on the Press, work the Slant side. To a Press: Read the 1st short defender, throw the Press on your third
step if he widens at all. Feel the Press’s reaction to what’s in front & throw accordingly. If your read key hangs, hit the Arrow.
- C l I c k h e r e t o r e t u r n t o M A I N
95 You Draw It

Bunch Right Y10 95 v. Cov 0 Y7 195 v. Cov 1

J
J
C M S R C C W C
S R
W E T T E E T N T E

J
R J C
C
M Z C R N S W
C N
E N E D E T T E

Scat Hot 95 v. Cov 2 Right Out Flop Z5 195 v. Cov 3


- C l I c k h e r e t o r e t u r n t o M A I N
5 ROUTE
ILLUSTRATIONS
-T o 5 R o u t e M A I N D I R E C T O R Y -

BA SE R OU TE 95-1 95 ‘PR ES S’

2. Trips Right 65
3. Trips Right Stud 65 2. Right Wide 95
4. -R- Trips Right Stud 3. 65
Soft R6 Hot 95
5. H6 65 4. Slip Hot 195
6. Right Wide 65 5. Tall 195
7. Right Out H6 65
8. Trips Left 75
9. -R- Trips Left Slug 75
10.Y7 75
11.Slug Y7 75

Q
12.Right Slot Flip 75

MAX
13.Right Slot Z7 75
14.Ace R7 Hot 75
15.Ace R7 Warm 75
PAS S ME NU 5 ROUTE DI RE CT ORY
2 TRIPS RIGHT 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Z
Y H•Bot #s
•#s - 2
•OT + 3 •1/2way Hash +3
QB THOUGHT PROCESS R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Z
R Y H
•Bot #s
•#s - 2
•OT + 3 •1/2way Hash +3
QB THOUGHT PROCESS
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2 -R- TRIPS RIGHT STUD 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Z
Y H R
•#s - 2
R: Call
•OT •1/2way “Just
QB THOUGHT PROCESS +3 visitin
g”
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2 H6 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Z
H Y •Bot #s
•#s - 2
•OT + 3 •1/2way Hash +3
QB THOUGHT PROCESS R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2 RIGHT WIDE 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Y
H Z
•#s - 2
•1/2way •Bot #s
QB THOUGHT PROCESS R Hash +3
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2 RIGHT OUT H6 65
0 GO
SEAM
READ BEND
1 # #
5
# 10-12 #

1
0

5 ARROW
4

X Y
H Z
•#s - 2
•Bot #s
QB THOUGHT PROCESS R Hash +3
Drop: 5 Angle - Hitch*
Progression: Bend to BS
*If you pre-read Arrow, use a 5 RTMENU PREVSLIDESUMM TA
Tight U - Arrow on 3rd to BS off
2
GO TRIPS LEFT 75
0
SEAM READ
BEND
1 # 8 #
5
# 10-12 #

1
0

ARROW
5
4

X Z
Y H
•Bot #s •#s - 2
•Hash +3 •1/2way •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO 75
0
SEAM READ
BEND
1 # 8 #
5
# 10-12 #

1
0

ARROW
5
4

X Z
R Y H
R: Call •#s - 2
“Just visiting”
•1/2way •OT +3
•Bot #s QB THOUGHT PROCESS
•Hash +3 Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO Y7 75
0
SEAM READ
BEND
1 # 8 #
5
# 10-12 #

1
0

ARROW
5
4

X Z
H Y
•Bot #s •#s - 2
•Hash +3 •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO SLUG Y7 75
0
SEAM READ
BEND
1 # 8 #
5
# 10-12 #

1
0

ARROW
5
4

X Z
H R Y
•Bot #s •#s - 2
•Hash +3 •OT +3
QB THOUGHT PROCESS
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO RIGHT SLOT FLIP 75
0
BEND
GO
1 # READ
##
5
# 10-12 ##

1
0

ARROW
5
4

X Y
Z H
•Bot #s
•Hash +3 •1/2way •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO RIGHT SLOT Z7 75
0
BEND
GO
1 # READ
##
5
# 10-12 ##

1
0

ARROW
5
4

X Y
H Z
•Bot #s
•Hash +3 •1/2way •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO ACE R7 HOT 75
0
SEAM READ
BEND
GO
1 # READ
##
5
# 10-12 ##

1
0

ARROW
5
4

X Y
H Z
•Bot #s
•Hash +3 •1/2way •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2
GO ACE R7 WARM 75
0
SEAM READ
BEND
1 # ##
5
# 10-12 ##

1
0

ARROW
5
4

X Y
H “Warm”
•Bot #s Z
BS TE blocks!
•Hash +3 •1/2way •OT +3
QB THOUGHT PROCESS
R
Drop: 5 Angle - Hitch*
Progression: Bend to BS
5 RTMENU PREVSLIDESUMM TABLE *If you pre-read Arrow, use a
Tight U - Arrow on 3rd to BS off
2 RIGHT WIDE 95
0 GO

1 ## ##
5

THIN SLANT
1
0
PRESS
6
5
“Read the
Runway” as
you come out
of break 2-3
X Y ARROW
•Bot #s H Z

Hash +4 •Bot #s
QB THOUGHT PROCESS R Hash +3
Drop: 3 Anchor
Progression: Press to Arrow
*Always take singled Slant on
BS! 5 RTMENU PREVSLIDESUMM TA
2 SOFT R6 HOT 95
0 GO

1 ## ##
5

THIN SLANT
1
0
LOOKIE SLANT PRESS
6
5
“Read the
Runway” as
2 steps you come out
of break 2-3
X ARROW Z
•Bot #s H Y
•Bot #s
Hash +4 •1/2way -2 •OT +3 Hash +3
QB THOUGHT PROCESS R

Drop: 3 Anchor
Progression: Press to Arrow
*Always take singled Slant on
BS! 5 RTMENU PREVSLIDESUMM TA
2
GO SLIP
SLIPHOT 195
HOT 195
0

1 ##
5

THIN SLANT
1
0
PRESS LOOKIE SLANT
ARROW
5 3
step
2-3 s

X Z
H R Y
•Bot #s •Bot #s
•Hash +3 •OT +3 •1/2way -2 Hash +4
QB THOUGHT PROCESS
Drop: 3 Anchor
Progression: Press to Arrow
*Always take singled Slant on
5 RTMENU PREVSLIDESUMM TABLE
BS!
2
GO TALL 195
0

1 ##
5

THIN SLANT
1
0
PRESS
5 3
step
2-3 s
ARROW
X Z
Y •Bot #s
H Hash +4
R
•OT +7 QB THOUGHT PROCESS
Drop: 3 Anchor
Progression: Press to Arrow
*Always take singled Slant on
5 RTMENU PREVSLIDESUMM TABLE
BS!

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