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28-29

28-29 Jet Directory

28-29 Jet Directory PREVIOUS


SLIDE

Basic 28-29
INTRODUCTION/PHILOSOPHY
INSTRUCTIONAL
“YOU DRAW IT”

VIDEO 1
VIDEO 2
VIDEO 3
VIDEO 4

Main Summary
Menu Table
28-29 Philosophy

28-29 “Jet”
“Reach” Family
•28-29 Jet is a FAST way to attack the perimeter and get an
athlete running in open space! The pace of the play makes
blocking for frontside linemen much easier! The angles
involved make pursuit for enemy linebackers much harder!
•Ball carriers must recognize that, while blocked like other
“Reach” family plays, this is different for them because it is
a true SPRINT to the corner! We do not want to cut up on
this play until we’ve reached the edge of the field!
•We can use a number of formation variations and perimeter blocking adjustments to
“shorten” the defensive edge and help the outside blockers do their jobs more
effectively! “Crack,” “Door,” and “Ed” schemes are examples of this, as are different
types of “Squeeze” sets.
•Anytime we face a team that relies on interior blitzes, doesn’t pursue well, or has
limited team speed, we will run this play heavily. It can be used from Goalline to
Goalline, and on virtually any down and distance up to 3rd and Long!
KEYS to a successful play: CALLS/VARIATIONS
•The FS Tackle or TE takes a GREAT 1st step and shuts off any •“Crack”
•“Door”
upfield push by the E.M.O.L.! •“Ed”
•Perimeter blockers time blocks and maintain contact! •“Cross”
•“48-49” (Jet to R)
•The QB times his motion and snap effectively!
•The ball carrier trusts his speed and doesn’t try to cut up early!
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28-29 Instructional

28-29 “JET”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
*ASK for ‘CROSS’ if your man is in a wide/tough spot!
29 JET v. “Split” FS TE: Reach rules!
“REACH”
REACH” RULES
C C *Basic premise is to REACH one gap in front of us!
*If I’m uncovered, I plan to REACH and OVERTAKE the down

W M S R
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E the gap in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!

FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
R: Offset middle to outside of the FST’s rear end, cheat up to 5 BS G: Reach rules!
yards, and SPRINT a full-speed railroad course, keeping your
shoulders on the same angle as the OL. Block the first thing BS T: Reach rules! 5 tech doesn’t count as covered!
that shows outside the T/TE’s block, anticipating that it will be BS TE: Reach rules! 9 tech doesn’t count as
a FSLB--look at that LB without turning your shoulders or “covered.” Get downfield!
body. Do NOT square your shoulders up to block him! Put him BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
on your BACK!
Ball Carrier: Jet motion on QB’s heel, get to full speed by
QB: Give BS slot the heel, time up snap so that he’s getting the snap. Take handoff and SPRINT for the corner…TRUST
to the BST as the ball is snapped. Step to 6 o’clock with YOUR SPEED! Read block on CB. May use “dip” to set up.
backside foot, look ball into Slot’s stomach, step tight to R *Ball Carrier is the inside most receiver off the ball by formation.
then set up behind FS guard exactly as you would for play Jet motion is understood and doesn’t need to be called!
action, eyeing the Dig and Post area. Ball should be handed H (Backfield):
(Backfield): Cheat alignment up & outside; arc to block
off in the FS “A” gap. support. On “Crack” call, arc to block Cornerback
- C l i c k h e r e t o r e t u r n t o d I r e c t o r y -
28-29 You Draw It

Lou 28 Jet v. Split Bruin 48 Jet v. Bear

J J

C C C
M S C R W S
R
E T T E W E T N T E

J J R
C C
M Z C W M S C
R
W T N T S E T T E

Right Out Soft 29 Crack v. Odd Squeeze 28 Cross v. Even


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