0 Game Sheet
Date:
Time :
Game Number
Game Number
Team Name
PRE MATCH
Weather Result
: Weather Roll
gp
gp
gp
Weather Roll :
gp
gp
gp
: FAME
CMP
TD
Fans
INT
CAS
Injury
Injured
By
MATCH
Player's
Number
FAME :
CMP
TD
INT
CAS
Injury
Injured
By
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Total
POST MATCH
MVP Award
Improvement Rolls
Winnings
gp
gp Petty Cash Remaining +
Spiralling Expenses
gp
gp Adjustment to Treasury =
Fan Factor Roll
gp
gp
gp
gp
Purchases
Added Journeymen
New Team Value
Record After Game
Coach's Initials
Team Score
Team Score
Coach's Initials
Weather Table
2D6
2
3
4-10
11
12
Result
Sweltering Heat: It's so hot and humid that some
players collapse from heat exhaustion. Roll a D6 for
each player on the pitch at the end of a drive. On a roll
of 1 the player collapses and may not be set up for the
next kick-off.
Very Sunny: A glorious day, but the blinding sunshine
causes a -1 modifier on all passing rolls.
Nice: Perfect Blood Bowl weather
Pouring Rain: It's raining, making the ball slippery and
difficult to hold. A -1 modifier applies to all catch,
intercept, or pick-up rolls.
Blizzard: It's cold and snowing! The ice on the pitch
means that any player attempting to move an extra
square (GFI) will slip and be Knocked Down on a roll of
1-2, while the snow means that only quick or short
passes can be attempted.
Max
2
3
4
1
1
16
2
2
1
Cost (each)
50,000 gp
100,000 gp
100,000 gp
300,000 gp
100,000 gp
Various prices
Various prices
100,000 gp
150,000 gp
SPPs
0-5
6 - 15
16 - 30
31 - 50
51 - 75
76 - 175
176+
New Skill
Skills that can only be taken on a double
+1 MA or +1 AV
+1 AG
+1 ST
Title
Rookie
Experienced
Veteran
Emerging Star
Star
Super Star
Legend
1 SPP
2 SPPs
2 SPPs
3 SPPs
5 SPPs
2D6
2-9
Inducements
Inducement
Bloodweiser Babes
Bribes
Extra Team Training
Halfling Master Chef
Igor
Mercenaries
Star Players
Wandering Apothecaries
Wizards
10
11
12
Expenses
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
90,000
SKILL CATEGORIES
Block
Dauntless
Dirty Player
Fend
Frenzy
Accurate
Dump-Off
Hail Mary Pass
GENERAL
Kick
Kick-Off Return
Pass Block
Pro
Shadowing
PASSING
Leader
Nerves of Steel
Strip Ball
Sure Hands
Tackle
Wrestle
Pass
Safe Throw
Catch
Diving Catch
Diving Tackle
Dodge
Break Tackle
Grab
Guard
Juggernaut
AGILITY
Jump Up
Leap
Side Step
Sneaky Git
Sprint
Sure Feet
STRENGTH
Mighty Blow
Multiple Block
Piling On
Stand Firm
Strong Arm
Thick Skull
MUTATION
Big Hand
Claw / Claws
Disturbing Presence
Extra Arms
Foul Appearance
Horns
Prehensile Tail
Tentacles
Two Heads
Very Long Legs